mirror of
https://github.com/ioquake/jedi-academy.git
synced 2024-11-25 05:31:50 +00:00
4271 lines
195 KiB
C++
4271 lines
195 KiB
C++
//Anything above this #include will be ignored by the compiler
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#include "../qcommon/exe_headers.h"
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/*
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** QGL_WIN.C
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**
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** This file implements the operating system binding of GL to QGL function
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** pointers. When doing a port of Quake3 you must implement the following
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** two functions:
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**
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** QGL_Init() - loads libraries, assigns function pointers, etc.
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** QGL_Shutdown() - unloads libraries, NULLs function pointers
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*/
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#include <float.h>
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#include "../renderer/tr_local.h"
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#include "glw_win.h"
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void QGL_EnableLogging( qboolean enable );
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int ( WINAPI * qwglSwapIntervalEXT)( int interval );
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BOOL ( WINAPI * qwglCopyContext)(HGLRC, HGLRC, UINT);
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HGLRC ( WINAPI * qwglCreateContext)(HDC);
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HGLRC ( WINAPI * qwglCreateLayerContext)(HDC, int);
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BOOL ( WINAPI * qwglDeleteContext)(HGLRC);
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HGLRC ( WINAPI * qwglGetCurrentContext)(VOID);
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HDC ( WINAPI * qwglGetCurrentDC)(VOID);
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PROC ( WINAPI * qwglGetProcAddress)(LPCSTR);
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BOOL ( WINAPI * qwglMakeCurrent)(HDC, HGLRC);
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BOOL ( WINAPI * qwglShareLists)(HGLRC, HGLRC);
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BOOL ( WINAPI * qwglUseFontBitmaps)(HDC, DWORD, DWORD, DWORD);
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BOOL ( WINAPI * qwglUseFontOutlines)(HDC, DWORD, DWORD, DWORD, FLOAT,
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FLOAT, int, LPGLYPHMETRICSFLOAT);
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BOOL ( WINAPI * qwglDescribeLayerPlane)(HDC, int, int, UINT,
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LPLAYERPLANEDESCRIPTOR);
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int ( WINAPI * qwglSetLayerPaletteEntries)(HDC, int, int, int,
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CONST COLORREF *);
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int ( WINAPI * qwglGetLayerPaletteEntries)(HDC, int, int, int,
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COLORREF *);
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BOOL ( WINAPI * qwglRealizeLayerPalette)(HDC, int, BOOL);
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BOOL ( WINAPI * qwglSwapLayerBuffers)(HDC, UINT);
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void ( APIENTRY * qglAccum )(GLenum op, GLfloat value);
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void ( APIENTRY * qglAlphaFunc )(GLenum func, GLclampf ref);
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GLboolean ( APIENTRY * qglAreTexturesResident )(GLsizei n, const GLuint *textures, GLboolean *residences);
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void ( APIENTRY * qglArrayElement )(GLint i);
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void ( APIENTRY * qglBegin )(GLenum mode);
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void ( APIENTRY * qglBindTexture )(GLenum target, GLuint texture);
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void ( APIENTRY * qglBitmap )(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
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void ( APIENTRY * qglBlendFunc )(GLenum sfactor, GLenum dfactor);
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void ( APIENTRY * qglCallList )(GLuint list);
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void ( APIENTRY * qglCallLists )(GLsizei n, GLenum type, const GLvoid *lists);
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void ( APIENTRY * qglClear )(GLbitfield mask);
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void ( APIENTRY * qglClearAccum )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
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void ( APIENTRY * qglClearColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
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void ( APIENTRY * qglClearDepth )(GLclampd depth);
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void ( APIENTRY * qglClearIndex )(GLfloat c);
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void ( APIENTRY * qglClearStencil )(GLint s);
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void ( APIENTRY * qglClipPlane )(GLenum plane, const GLdouble *equation);
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void ( APIENTRY * qglColor3b )(GLbyte red, GLbyte green, GLbyte blue);
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void ( APIENTRY * qglColor3bv )(const GLbyte *v);
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void ( APIENTRY * qglColor3d )(GLdouble red, GLdouble green, GLdouble blue);
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void ( APIENTRY * qglColor3dv )(const GLdouble *v);
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void ( APIENTRY * qglColor3f )(GLfloat red, GLfloat green, GLfloat blue);
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void ( APIENTRY * qglColor3fv )(const GLfloat *v);
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void ( APIENTRY * qglColor3i )(GLint red, GLint green, GLint blue);
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void ( APIENTRY * qglColor3iv )(const GLint *v);
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void ( APIENTRY * qglColor3s )(GLshort red, GLshort green, GLshort blue);
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void ( APIENTRY * qglColor3sv )(const GLshort *v);
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void ( APIENTRY * qglColor3ub )(GLubyte red, GLubyte green, GLubyte blue);
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void ( APIENTRY * qglColor3ubv )(const GLubyte *v);
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void ( APIENTRY * qglColor3ui )(GLuint red, GLuint green, GLuint blue);
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void ( APIENTRY * qglColor3uiv )(const GLuint *v);
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void ( APIENTRY * qglColor3us )(GLushort red, GLushort green, GLushort blue);
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void ( APIENTRY * qglColor3usv )(const GLushort *v);
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void ( APIENTRY * qglColor4b )(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
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void ( APIENTRY * qglColor4bv )(const GLbyte *v);
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void ( APIENTRY * qglColor4d )(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
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void ( APIENTRY * qglColor4dv )(const GLdouble *v);
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void ( APIENTRY * qglColor4f )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
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void ( APIENTRY * qglColor4fv )(const GLfloat *v);
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void ( APIENTRY * qglColor4i )(GLint red, GLint green, GLint blue, GLint alpha);
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void ( APIENTRY * qglColor4iv )(const GLint *v);
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void ( APIENTRY * qglColor4s )(GLshort red, GLshort green, GLshort blue, GLshort alpha);
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void ( APIENTRY * qglColor4sv )(const GLshort *v);
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void ( APIENTRY * qglColor4ub )(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
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void ( APIENTRY * qglColor4ubv )(const GLubyte *v);
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void ( APIENTRY * qglColor4ui )(GLuint red, GLuint green, GLuint blue, GLuint alpha);
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void ( APIENTRY * qglColor4uiv )(const GLuint *v);
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void ( APIENTRY * qglColor4us )(GLushort red, GLushort green, GLushort blue, GLushort alpha);
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void ( APIENTRY * qglColor4usv )(const GLushort *v);
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void ( APIENTRY * qglColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
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void ( APIENTRY * qglColorMaterial )(GLenum face, GLenum mode);
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void ( APIENTRY * qglColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
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void ( APIENTRY * qglCopyPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
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void ( APIENTRY * qglCopyTexImage1D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
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void ( APIENTRY * qglCopyTexImage2D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
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void ( APIENTRY * qglCopyTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
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void ( APIENTRY * qglCopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
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void ( APIENTRY * qglCullFace )(GLenum mode);
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void ( APIENTRY * qglDeleteLists )(GLuint list, GLsizei range);
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void ( APIENTRY * qglDeleteTextures )(GLsizei n, const GLuint *textures);
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void ( APIENTRY * qglDepthFunc )(GLenum func);
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void ( APIENTRY * qglDepthMask )(GLboolean flag);
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void ( APIENTRY * qglDepthRange )(GLclampd zNear, GLclampd zFar);
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void ( APIENTRY * qglDisable )(GLenum cap);
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void ( APIENTRY * qglDisableClientState )(GLenum array);
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void ( APIENTRY * qglDrawArrays )(GLenum mode, GLint first, GLsizei count);
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void ( APIENTRY * qglDrawBuffer )(GLenum mode);
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void ( APIENTRY * qglDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
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void ( APIENTRY * qglDrawPixels )(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
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void ( APIENTRY * qglEdgeFlag )(GLboolean flag);
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void ( APIENTRY * qglEdgeFlagPointer )(GLsizei stride, const GLvoid *pointer);
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void ( APIENTRY * qglEdgeFlagv )(const GLboolean *flag);
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void ( APIENTRY * qglEnable )(GLenum cap);
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void ( APIENTRY * qglEnableClientState )(GLenum array);
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void ( APIENTRY * qglEnd )(void);
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void ( APIENTRY * qglEndList )(void);
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void ( APIENTRY * qglEvalCoord1d )(GLdouble u);
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void ( APIENTRY * qglEvalCoord1dv )(const GLdouble *u);
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void ( APIENTRY * qglEvalCoord1f )(GLfloat u);
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void ( APIENTRY * qglEvalCoord1fv )(const GLfloat *u);
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void ( APIENTRY * qglEvalCoord2d )(GLdouble u, GLdouble v);
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void ( APIENTRY * qglEvalCoord2dv )(const GLdouble *u);
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void ( APIENTRY * qglEvalCoord2f )(GLfloat u, GLfloat v);
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void ( APIENTRY * qglEvalCoord2fv )(const GLfloat *u);
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void ( APIENTRY * qglEvalMesh1 )(GLenum mode, GLint i1, GLint i2);
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void ( APIENTRY * qglEvalMesh2 )(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
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void ( APIENTRY * qglEvalPoint1 )(GLint i);
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void ( APIENTRY * qglEvalPoint2 )(GLint i, GLint j);
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void ( APIENTRY * qglFeedbackBuffer )(GLsizei size, GLenum type, GLfloat *buffer);
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void ( APIENTRY * qglFinish )(void);
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void ( APIENTRY * qglFlush )(void);
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void ( APIENTRY * qglFogf )(GLenum pname, GLfloat param);
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void ( APIENTRY * qglFogfv )(GLenum pname, const GLfloat *params);
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void ( APIENTRY * qglFogi )(GLenum pname, GLint param);
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void ( APIENTRY * qglFogiv )(GLenum pname, const GLint *params);
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void ( APIENTRY * qglFrontFace )(GLenum mode);
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void ( APIENTRY * qglFrustum )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
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GLuint ( APIENTRY * qglGenLists )(GLsizei range);
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void ( APIENTRY * qglGenTextures )(GLsizei n, GLuint *textures);
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void ( APIENTRY * qglGetBooleanv )(GLenum pname, GLboolean *params);
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void ( APIENTRY * qglGetClipPlane )(GLenum plane, GLdouble *equation);
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void ( APIENTRY * qglGetDoublev )(GLenum pname, GLdouble *params);
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GLenum ( APIENTRY * qglGetError )(void);
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void ( APIENTRY * qglGetFloatv )(GLenum pname, GLfloat *params);
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void ( APIENTRY * qglGetIntegerv )(GLenum pname, GLint *params);
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void ( APIENTRY * qglGetLightfv )(GLenum light, GLenum pname, GLfloat *params);
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void ( APIENTRY * qglGetLightiv )(GLenum light, GLenum pname, GLint *params);
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void ( APIENTRY * qglGetMapdv )(GLenum target, GLenum query, GLdouble *v);
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void ( APIENTRY * qglGetMapfv )(GLenum target, GLenum query, GLfloat *v);
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void ( APIENTRY * qglGetMapiv )(GLenum target, GLenum query, GLint *v);
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void ( APIENTRY * qglGetMaterialfv )(GLenum face, GLenum pname, GLfloat *params);
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void ( APIENTRY * qglGetMaterialiv )(GLenum face, GLenum pname, GLint *params);
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void ( APIENTRY * qglGetPixelMapfv )(GLenum m, GLfloat *values); //rwwRMG - map->m (avoid map type conflict)
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void ( APIENTRY * qglGetPixelMapuiv )(GLenum m, GLuint *values); //rwwRMG - map->m (avoid map type conflict)
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void ( APIENTRY * qglGetPixelMapusv )(GLenum m, GLushort *values); //rwwRMG - map->m (avoid map type conflict)
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void ( APIENTRY * qglGetPointerv )(GLenum pname, GLvoid* *params);
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void ( APIENTRY * qglGetPolygonStipple )(GLubyte *mask);
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const GLubyte * ( APIENTRY * qglGetString )(GLenum name);
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void ( APIENTRY * qglGetTexEnvfv )(GLenum target, GLenum pname, GLfloat *params);
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void ( APIENTRY * qglGetTexEnviv )(GLenum target, GLenum pname, GLint *params);
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void ( APIENTRY * qglGetTexGendv )(GLenum coord, GLenum pname, GLdouble *params);
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void ( APIENTRY * qglGetTexGenfv )(GLenum coord, GLenum pname, GLfloat *params);
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void ( APIENTRY * qglGetTexGeniv )(GLenum coord, GLenum pname, GLint *params);
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void ( APIENTRY * qglGetTexImage )(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
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void ( APIENTRY * qglGetTexLevelParameterfv )(GLenum target, GLint level, GLenum pname, GLfloat *params);
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void ( APIENTRY * qglGetTexLevelParameteriv )(GLenum target, GLint level, GLenum pname, GLint *params);
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void ( APIENTRY * qglGetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params);
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void ( APIENTRY * qglGetTexParameteriv )(GLenum target, GLenum pname, GLint *params);
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void ( APIENTRY * qglHint )(GLenum target, GLenum mode);
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void ( APIENTRY * qglIndexMask )(GLuint mask);
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void ( APIENTRY * qglIndexPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);
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void ( APIENTRY * qglIndexd )(GLdouble c);
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void ( APIENTRY * qglIndexdv )(const GLdouble *c);
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void ( APIENTRY * qglIndexf )(GLfloat c);
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void ( APIENTRY * qglIndexfv )(const GLfloat *c);
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void ( APIENTRY * qglIndexi )(GLint c);
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void ( APIENTRY * qglIndexiv )(const GLint *c);
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void ( APIENTRY * qglIndexs )(GLshort c);
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void ( APIENTRY * qglIndexsv )(const GLshort *c);
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void ( APIENTRY * qglIndexub )(GLubyte c);
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void ( APIENTRY * qglIndexubv )(const GLubyte *c);
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void ( APIENTRY * qglInitNames )(void);
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void ( APIENTRY * qglInterleavedArrays )(GLenum format, GLsizei stride, const GLvoid *pointer);
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GLboolean ( APIENTRY * qglIsEnabled )(GLenum cap);
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GLboolean ( APIENTRY * qglIsList )(GLuint list);
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GLboolean ( APIENTRY * qglIsTexture )(GLuint texture);
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void ( APIENTRY * qglLightModelf )(GLenum pname, GLfloat param);
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void ( APIENTRY * qglLightModelfv )(GLenum pname, const GLfloat *params);
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void ( APIENTRY * qglLightModeli )(GLenum pname, GLint param);
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void ( APIENTRY * qglLightModeliv )(GLenum pname, const GLint *params);
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void ( APIENTRY * qglLightf )(GLenum light, GLenum pname, GLfloat param);
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void ( APIENTRY * qglLightfv )(GLenum light, GLenum pname, const GLfloat *params);
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void ( APIENTRY * qglLighti )(GLenum light, GLenum pname, GLint param);
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void ( APIENTRY * qglLightiv )(GLenum light, GLenum pname, const GLint *params);
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void ( APIENTRY * qglLineStipple )(GLint factor, GLushort pattern);
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void ( APIENTRY * qglLineWidth )(GLfloat width);
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void ( APIENTRY * qglListBase )(GLuint base);
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void ( APIENTRY * qglLoadIdentity )(void);
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void ( APIENTRY * qglLoadMatrixd )(const GLdouble *m);
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void ( APIENTRY * qglLoadMatrixf )(const GLfloat *m);
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void ( APIENTRY * qglLoadName )(GLuint name);
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void ( APIENTRY * qglLogicOp )(GLenum opcode);
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void ( APIENTRY * qglMap1d )(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
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void ( APIENTRY * qglMap1f )(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
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void ( APIENTRY * qglMap2d )(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
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void ( APIENTRY * qglMap2f )(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
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void ( APIENTRY * qglMapGrid1d )(GLint un, GLdouble u1, GLdouble u2);
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void ( APIENTRY * qglMapGrid1f )(GLint un, GLfloat u1, GLfloat u2);
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void ( APIENTRY * qglMapGrid2d )(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
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void ( APIENTRY * qglMapGrid2f )(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
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void ( APIENTRY * qglMaterialf )(GLenum face, GLenum pname, GLfloat param);
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void ( APIENTRY * qglMaterialfv )(GLenum face, GLenum pname, const GLfloat *params);
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void ( APIENTRY * qglMateriali )(GLenum face, GLenum pname, GLint param);
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void ( APIENTRY * qglMaterialiv )(GLenum face, GLenum pname, const GLint *params);
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void ( APIENTRY * qglMatrixMode )(GLenum mode);
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void ( APIENTRY * qglMultMatrixd )(const GLdouble *m);
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void ( APIENTRY * qglMultMatrixf )(const GLfloat *m);
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void ( APIENTRY * qglNewList )(GLuint list, GLenum mode);
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void ( APIENTRY * qglNormal3b )(GLbyte nx, GLbyte ny, GLbyte nz);
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void ( APIENTRY * qglNormal3bv )(const GLbyte *v);
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void ( APIENTRY * qglNormal3d )(GLdouble nx, GLdouble ny, GLdouble nz);
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void ( APIENTRY * qglNormal3dv )(const GLdouble *v);
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void ( APIENTRY * qglNormal3f )(GLfloat nx, GLfloat ny, GLfloat nz);
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void ( APIENTRY * qglNormal3fv )(const GLfloat *v);
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void ( APIENTRY * qglNormal3i )(GLint nx, GLint ny, GLint nz);
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void ( APIENTRY * qglNormal3iv )(const GLint *v);
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void ( APIENTRY * qglNormal3s )(GLshort nx, GLshort ny, GLshort nz);
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void ( APIENTRY * qglNormal3sv )(const GLshort *v);
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void ( APIENTRY * qglNormalPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);
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void ( APIENTRY * qglOrtho )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
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void ( APIENTRY * qglPassThrough )(GLfloat token);
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void ( APIENTRY * qglPixelMapfv )(GLenum m, GLsizei mapsize, const GLfloat *values); //rwwRMG - map->m (avoid map type conflict)
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void ( APIENTRY * qglPixelMapuiv )(GLenum m, GLsizei mapsize, const GLuint *values); //rwwRMG - map->m (avoid map type conflict)
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void ( APIENTRY * qglPixelMapusv )(GLenum m, GLsizei mapsize, const GLushort *values); //rwwRMG - map->m (avoid map type conflict)
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void ( APIENTRY * qglPixelStoref )(GLenum pname, GLfloat param);
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void ( APIENTRY * qglPixelStorei )(GLenum pname, GLint param);
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void ( APIENTRY * qglPixelTransferf )(GLenum pname, GLfloat param);
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void ( APIENTRY * qglPixelTransferi )(GLenum pname, GLint param);
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void ( APIENTRY * qglPixelZoom )(GLfloat xfactor, GLfloat yfactor);
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void ( APIENTRY * qglPointSize )(GLfloat size);
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void ( APIENTRY * qglPolygonMode )(GLenum face, GLenum mode);
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void ( APIENTRY * qglPolygonOffset )(GLfloat factor, GLfloat units);
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void ( APIENTRY * qglPolygonStipple )(const GLubyte *mask);
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void ( APIENTRY * qglPopAttrib )(void);
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void ( APIENTRY * qglPopClientAttrib )(void);
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void ( APIENTRY * qglPopMatrix )(void);
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void ( APIENTRY * qglPopName )(void);
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void ( APIENTRY * qglPrioritizeTextures )(GLsizei n, const GLuint *textures, const GLclampf *priorities);
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void ( APIENTRY * qglPushAttrib )(GLbitfield mask);
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void ( APIENTRY * qglPushClientAttrib )(GLbitfield mask);
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void ( APIENTRY * qglPushMatrix )(void);
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void ( APIENTRY * qglPushName )(GLuint name);
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void ( APIENTRY * qglRasterPos2d )(GLdouble x, GLdouble y);
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void ( APIENTRY * qglRasterPos2dv )(const GLdouble *v);
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void ( APIENTRY * qglRasterPos2f )(GLfloat x, GLfloat y);
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void ( APIENTRY * qglRasterPos2fv )(const GLfloat *v);
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void ( APIENTRY * qglRasterPos2i )(GLint x, GLint y);
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void ( APIENTRY * qglRasterPos2iv )(const GLint *v);
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void ( APIENTRY * qglRasterPos2s )(GLshort x, GLshort y);
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void ( APIENTRY * qglRasterPos2sv )(const GLshort *v);
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void ( APIENTRY * qglRasterPos3d )(GLdouble x, GLdouble y, GLdouble z);
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void ( APIENTRY * qglRasterPos3dv )(const GLdouble *v);
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void ( APIENTRY * qglRasterPos3f )(GLfloat x, GLfloat y, GLfloat z);
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void ( APIENTRY * qglRasterPos3fv )(const GLfloat *v);
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void ( APIENTRY * qglRasterPos3i )(GLint x, GLint y, GLint z);
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void ( APIENTRY * qglRasterPos3iv )(const GLint *v);
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void ( APIENTRY * qglRasterPos3s )(GLshort x, GLshort y, GLshort z);
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void ( APIENTRY * qglRasterPos3sv )(const GLshort *v);
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void ( APIENTRY * qglRasterPos4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
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void ( APIENTRY * qglRasterPos4dv )(const GLdouble *v);
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void ( APIENTRY * qglRasterPos4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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void ( APIENTRY * qglRasterPos4fv )(const GLfloat *v);
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void ( APIENTRY * qglRasterPos4i )(GLint x, GLint y, GLint z, GLint w);
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void ( APIENTRY * qglRasterPos4iv )(const GLint *v);
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void ( APIENTRY * qglRasterPos4s )(GLshort x, GLshort y, GLshort z, GLshort w);
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void ( APIENTRY * qglRasterPos4sv )(const GLshort *v);
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void ( APIENTRY * qglReadBuffer )(GLenum mode);
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void ( APIENTRY * qglReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
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void ( APIENTRY * qglRectd )(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
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void ( APIENTRY * qglRectdv )(const GLdouble *v1, const GLdouble *v2);
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void ( APIENTRY * qglRectf )(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
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void ( APIENTRY * qglRectfv )(const GLfloat *v1, const GLfloat *v2);
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void ( APIENTRY * qglRecti )(GLint x1, GLint y1, GLint x2, GLint y2);
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void ( APIENTRY * qglRectiv )(const GLint *v1, const GLint *v2);
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void ( APIENTRY * qglRects )(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
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void ( APIENTRY * qglRectsv )(const GLshort *v1, const GLshort *v2);
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GLint ( APIENTRY * qglRenderMode )(GLenum mode);
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void ( APIENTRY * qglRotated )(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
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void ( APIENTRY * qglRotatef )(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
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void ( APIENTRY * qglScaled )(GLdouble x, GLdouble y, GLdouble z);
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void ( APIENTRY * qglScalef )(GLfloat x, GLfloat y, GLfloat z);
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void ( APIENTRY * qglScissor )(GLint x, GLint y, GLsizei width, GLsizei height);
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void ( APIENTRY * qglSelectBuffer )(GLsizei size, GLuint *buffer);
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void ( APIENTRY * qglShadeModel )(GLenum mode);
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void ( APIENTRY * qglStencilFunc )(GLenum func, GLint ref, GLuint mask);
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void ( APIENTRY * qglStencilMask )(GLuint mask);
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void ( APIENTRY * qglStencilOp )(GLenum fail, GLenum zfail, GLenum zpass);
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void ( APIENTRY * qglTexCoord1d )(GLdouble s);
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void ( APIENTRY * qglTexCoord1dv )(const GLdouble *v);
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void ( APIENTRY * qglTexCoord1f )(GLfloat s);
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void ( APIENTRY * qglTexCoord1fv )(const GLfloat *v);
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void ( APIENTRY * qglTexCoord1i )(GLint s);
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void ( APIENTRY * qglTexCoord1iv )(const GLint *v);
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void ( APIENTRY * qglTexCoord1s )(GLshort s);
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void ( APIENTRY * qglTexCoord1sv )(const GLshort *v);
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void ( APIENTRY * qglTexCoord2d )(GLdouble s, GLdouble t);
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void ( APIENTRY * qglTexCoord2dv )(const GLdouble *v);
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void ( APIENTRY * qglTexCoord2f )(GLfloat s, GLfloat t);
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void ( APIENTRY * qglTexCoord2fv )(const GLfloat *v);
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void ( APIENTRY * qglTexCoord2i )(GLint s, GLint t);
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void ( APIENTRY * qglTexCoord2iv )(const GLint *v);
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void ( APIENTRY * qglTexCoord2s )(GLshort s, GLshort t);
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void ( APIENTRY * qglTexCoord2sv )(const GLshort *v);
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void ( APIENTRY * qglTexCoord3d )(GLdouble s, GLdouble t, GLdouble r);
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void ( APIENTRY * qglTexCoord3dv )(const GLdouble *v);
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void ( APIENTRY * qglTexCoord3f )(GLfloat s, GLfloat t, GLfloat r);
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void ( APIENTRY * qglTexCoord3fv )(const GLfloat *v);
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void ( APIENTRY * qglTexCoord3i )(GLint s, GLint t, GLint r);
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void ( APIENTRY * qglTexCoord3iv )(const GLint *v);
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void ( APIENTRY * qglTexCoord3s )(GLshort s, GLshort t, GLshort r);
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void ( APIENTRY * qglTexCoord3sv )(const GLshort *v);
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void ( APIENTRY * qglTexCoord4d )(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
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void ( APIENTRY * qglTexCoord4dv )(const GLdouble *v);
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void ( APIENTRY * qglTexCoord4f )(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
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void ( APIENTRY * qglTexCoord4fv )(const GLfloat *v);
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void ( APIENTRY * qglTexCoord4i )(GLint s, GLint t, GLint r, GLint q);
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void ( APIENTRY * qglTexCoord4iv )(const GLint *v);
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void ( APIENTRY * qglTexCoord4s )(GLshort s, GLshort t, GLshort r, GLshort q);
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void ( APIENTRY * qglTexCoord4sv )(const GLshort *v);
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void ( APIENTRY * qglTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
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void ( APIENTRY * qglTexEnvf )(GLenum target, GLenum pname, GLfloat param);
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void ( APIENTRY * qglTexEnvfv )(GLenum target, GLenum pname, const GLfloat *params);
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void ( APIENTRY * qglTexEnvi )(GLenum target, GLenum pname, GLint param);
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void ( APIENTRY * qglTexEnviv )(GLenum target, GLenum pname, const GLint *params);
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void ( APIENTRY * qglTexGend )(GLenum coord, GLenum pname, GLdouble param);
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void ( APIENTRY * qglTexGendv )(GLenum coord, GLenum pname, const GLdouble *params);
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void ( APIENTRY * qglTexGenf )(GLenum coord, GLenum pname, GLfloat param);
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void ( APIENTRY * qglTexGenfv )(GLenum coord, GLenum pname, const GLfloat *params);
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void ( APIENTRY * qglTexGeni )(GLenum coord, GLenum pname, GLint param);
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void ( APIENTRY * qglTexGeniv )(GLenum coord, GLenum pname, const GLint *params);
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void ( APIENTRY * qglTexImage1D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
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void ( APIENTRY * qglTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
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void ( APIENTRY * qglTexParameterf )(GLenum target, GLenum pname, GLfloat param);
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void ( APIENTRY * qglTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params);
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void ( APIENTRY * qglTexParameteri )(GLenum target, GLenum pname, GLint param);
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void ( APIENTRY * qglTexParameteriv )(GLenum target, GLenum pname, const GLint *params);
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void ( APIENTRY * qglTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
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|
void ( APIENTRY * qglTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
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void ( APIENTRY * qglTranslated )(GLdouble x, GLdouble y, GLdouble z);
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void ( APIENTRY * qglTranslatef )(GLfloat x, GLfloat y, GLfloat z);
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void ( APIENTRY * qglVertex2d )(GLdouble x, GLdouble y);
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void ( APIENTRY * qglVertex2dv )(const GLdouble *v);
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void ( APIENTRY * qglVertex2f )(GLfloat x, GLfloat y);
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void ( APIENTRY * qglVertex2fv )(const GLfloat *v);
|
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void ( APIENTRY * qglVertex2i )(GLint x, GLint y);
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void ( APIENTRY * qglVertex2iv )(const GLint *v);
|
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void ( APIENTRY * qglVertex2s )(GLshort x, GLshort y);
|
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void ( APIENTRY * qglVertex2sv )(const GLshort *v);
|
|
void ( APIENTRY * qglVertex3d )(GLdouble x, GLdouble y, GLdouble z);
|
|
void ( APIENTRY * qglVertex3dv )(const GLdouble *v);
|
|
void ( APIENTRY * qglVertex3f )(GLfloat x, GLfloat y, GLfloat z);
|
|
void ( APIENTRY * qglVertex3fv )(const GLfloat *v);
|
|
void ( APIENTRY * qglVertex3i )(GLint x, GLint y, GLint z);
|
|
void ( APIENTRY * qglVertex3iv )(const GLint *v);
|
|
void ( APIENTRY * qglVertex3s )(GLshort x, GLshort y, GLshort z);
|
|
void ( APIENTRY * qglVertex3sv )(const GLshort *v);
|
|
void ( APIENTRY * qglVertex4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
void ( APIENTRY * qglVertex4dv )(const GLdouble *v);
|
|
void ( APIENTRY * qglVertex4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
void ( APIENTRY * qglVertex4fv )(const GLfloat *v);
|
|
void ( APIENTRY * qglVertex4i )(GLint x, GLint y, GLint z, GLint w);
|
|
void ( APIENTRY * qglVertex4iv )(const GLint *v);
|
|
void ( APIENTRY * qglVertex4s )(GLshort x, GLshort y, GLshort z, GLshort w);
|
|
void ( APIENTRY * qglVertex4sv )(const GLshort *v);
|
|
void ( APIENTRY * qglVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
|
void ( APIENTRY * qglViewport )(GLint x, GLint y, GLsizei width, GLsizei height);
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static void ( APIENTRY * dllAccum )(GLenum op, GLfloat value);
|
|
static void ( APIENTRY * dllAlphaFunc )(GLenum func, GLclampf ref);
|
|
GLboolean ( APIENTRY * dllAreTexturesResident )(GLsizei n, const GLuint *textures, GLboolean *residences);
|
|
static void ( APIENTRY * dllArrayElement )(GLint i);
|
|
static void ( APIENTRY * dllBegin )(GLenum mode);
|
|
static void ( APIENTRY * dllBindTexture )(GLenum target, GLuint texture);
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|
static void ( APIENTRY * dllBitmap )(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
|
|
static void ( APIENTRY * dllBlendFunc )(GLenum sfactor, GLenum dfactor);
|
|
static void ( APIENTRY * dllCallList )(GLuint list);
|
|
static void ( APIENTRY * dllCallLists )(GLsizei n, GLenum type, const GLvoid *lists);
|
|
static void ( APIENTRY * dllClear )(GLbitfield mask);
|
|
static void ( APIENTRY * dllClearAccum )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
|
static void ( APIENTRY * dllClearColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
|
static void ( APIENTRY * dllClearDepth )(GLclampd depth);
|
|
static void ( APIENTRY * dllClearIndex )(GLfloat c);
|
|
static void ( APIENTRY * dllClearStencil )(GLint s);
|
|
static void ( APIENTRY * dllClipPlane )(GLenum plane, const GLdouble *equation);
|
|
static void ( APIENTRY * dllColor3b )(GLbyte red, GLbyte green, GLbyte blue);
|
|
static void ( APIENTRY * dllColor3bv )(const GLbyte *v);
|
|
static void ( APIENTRY * dllColor3d )(GLdouble red, GLdouble green, GLdouble blue);
|
|
static void ( APIENTRY * dllColor3dv )(const GLdouble *v);
|
|
static void ( APIENTRY * dllColor3f )(GLfloat red, GLfloat green, GLfloat blue);
|
|
static void ( APIENTRY * dllColor3fv )(const GLfloat *v);
|
|
static void ( APIENTRY * dllColor3i )(GLint red, GLint green, GLint blue);
|
|
static void ( APIENTRY * dllColor3iv )(const GLint *v);
|
|
static void ( APIENTRY * dllColor3s )(GLshort red, GLshort green, GLshort blue);
|
|
static void ( APIENTRY * dllColor3sv )(const GLshort *v);
|
|
static void ( APIENTRY * dllColor3ub )(GLubyte red, GLubyte green, GLubyte blue);
|
|
static void ( APIENTRY * dllColor3ubv )(const GLubyte *v);
|
|
static void ( APIENTRY * dllColor3ui )(GLuint red, GLuint green, GLuint blue);
|
|
static void ( APIENTRY * dllColor3uiv )(const GLuint *v);
|
|
static void ( APIENTRY * dllColor3us )(GLushort red, GLushort green, GLushort blue);
|
|
static void ( APIENTRY * dllColor3usv )(const GLushort *v);
|
|
static void ( APIENTRY * dllColor4b )(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
|
|
static void ( APIENTRY * dllColor4bv )(const GLbyte *v);
|
|
static void ( APIENTRY * dllColor4d )(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
|
|
static void ( APIENTRY * dllColor4dv )(const GLdouble *v);
|
|
static void ( APIENTRY * dllColor4f )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
|
static void ( APIENTRY * dllColor4fv )(const GLfloat *v);
|
|
static void ( APIENTRY * dllColor4i )(GLint red, GLint green, GLint blue, GLint alpha);
|
|
static void ( APIENTRY * dllColor4iv )(const GLint *v);
|
|
static void ( APIENTRY * dllColor4s )(GLshort red, GLshort green, GLshort blue, GLshort alpha);
|
|
static void ( APIENTRY * dllColor4sv )(const GLshort *v);
|
|
static void ( APIENTRY * dllColor4ub )(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
|
|
static void ( APIENTRY * dllColor4ubv )(const GLubyte *v);
|
|
static void ( APIENTRY * dllColor4ui )(GLuint red, GLuint green, GLuint blue, GLuint alpha);
|
|
static void ( APIENTRY * dllColor4uiv )(const GLuint *v);
|
|
static void ( APIENTRY * dllColor4us )(GLushort red, GLushort green, GLushort blue, GLushort alpha);
|
|
static void ( APIENTRY * dllColor4usv )(const GLushort *v);
|
|
static void ( APIENTRY * dllColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
|
static void ( APIENTRY * dllColorMaterial )(GLenum face, GLenum mode);
|
|
static void ( APIENTRY * dllColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
|
static void ( APIENTRY * dllCopyPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
|
|
static void ( APIENTRY * dllCopyTexImage1D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
|
|
static void ( APIENTRY * dllCopyTexImage2D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
|
|
static void ( APIENTRY * dllCopyTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
|
|
static void ( APIENTRY * dllCopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
|
static void ( APIENTRY * dllCullFace )(GLenum mode);
|
|
static void ( APIENTRY * dllDeleteLists )(GLuint list, GLsizei range);
|
|
static void ( APIENTRY * dllDeleteTextures )(GLsizei n, const GLuint *textures);
|
|
static void ( APIENTRY * dllDepthFunc )(GLenum func);
|
|
static void ( APIENTRY * dllDepthMask )(GLboolean flag);
|
|
static void ( APIENTRY * dllDepthRange )(GLclampd zNear, GLclampd zFar);
|
|
static void ( APIENTRY * dllDisable )(GLenum cap);
|
|
static void ( APIENTRY * dllDisableClientState )(GLenum array);
|
|
static void ( APIENTRY * dllDrawArrays )(GLenum mode, GLint first, GLsizei count);
|
|
static void ( APIENTRY * dllDrawBuffer )(GLenum mode);
|
|
static void ( APIENTRY * dllDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
|
|
static void ( APIENTRY * dllDrawPixels )(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
|
|
static void ( APIENTRY * dllEdgeFlag )(GLboolean flag);
|
|
static void ( APIENTRY * dllEdgeFlagPointer )(GLsizei stride, const GLvoid *pointer);
|
|
static void ( APIENTRY * dllEdgeFlagv )(const GLboolean *flag);
|
|
static void ( APIENTRY * dllEnable )(GLenum cap);
|
|
static void ( APIENTRY * dllEnableClientState )(GLenum array);
|
|
static void ( APIENTRY * dllEnd )(void);
|
|
static void ( APIENTRY * dllEndList )(void);
|
|
static void ( APIENTRY * dllEvalCoord1d )(GLdouble u);
|
|
static void ( APIENTRY * dllEvalCoord1dv )(const GLdouble *u);
|
|
static void ( APIENTRY * dllEvalCoord1f )(GLfloat u);
|
|
static void ( APIENTRY * dllEvalCoord1fv )(const GLfloat *u);
|
|
static void ( APIENTRY * dllEvalCoord2d )(GLdouble u, GLdouble v);
|
|
static void ( APIENTRY * dllEvalCoord2dv )(const GLdouble *u);
|
|
static void ( APIENTRY * dllEvalCoord2f )(GLfloat u, GLfloat v);
|
|
static void ( APIENTRY * dllEvalCoord2fv )(const GLfloat *u);
|
|
static void ( APIENTRY * dllEvalMesh1 )(GLenum mode, GLint i1, GLint i2);
|
|
static void ( APIENTRY * dllEvalMesh2 )(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
|
|
static void ( APIENTRY * dllEvalPoint1 )(GLint i);
|
|
static void ( APIENTRY * dllEvalPoint2 )(GLint i, GLint j);
|
|
static void ( APIENTRY * dllFeedbackBuffer )(GLsizei size, GLenum type, GLfloat *buffer);
|
|
static void ( APIENTRY * dllFinish )(void);
|
|
static void ( APIENTRY * dllFlush )(void);
|
|
static void ( APIENTRY * dllFogf )(GLenum pname, GLfloat param);
|
|
static void ( APIENTRY * dllFogfv )(GLenum pname, const GLfloat *params);
|
|
static void ( APIENTRY * dllFogi )(GLenum pname, GLint param);
|
|
static void ( APIENTRY * dllFogiv )(GLenum pname, const GLint *params);
|
|
static void ( APIENTRY * dllFrontFace )(GLenum mode);
|
|
static void ( APIENTRY * dllFrustum )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
|
|
GLuint ( APIENTRY * dllGenLists )(GLsizei range);
|
|
static void ( APIENTRY * dllGenTextures )(GLsizei n, GLuint *textures);
|
|
static void ( APIENTRY * dllGetBooleanv )(GLenum pname, GLboolean *params);
|
|
static void ( APIENTRY * dllGetClipPlane )(GLenum plane, GLdouble *equation);
|
|
static void ( APIENTRY * dllGetDoublev )(GLenum pname, GLdouble *params);
|
|
GLenum ( APIENTRY * dllGetError )(void);
|
|
static void ( APIENTRY * dllGetFloatv )(GLenum pname, GLfloat *params);
|
|
static void ( APIENTRY * dllGetIntegerv )(GLenum pname, GLint *params);
|
|
static void ( APIENTRY * dllGetLightfv )(GLenum light, GLenum pname, GLfloat *params);
|
|
static void ( APIENTRY * dllGetLightiv )(GLenum light, GLenum pname, GLint *params);
|
|
static void ( APIENTRY * dllGetMapdv )(GLenum target, GLenum query, GLdouble *v);
|
|
static void ( APIENTRY * dllGetMapfv )(GLenum target, GLenum query, GLfloat *v);
|
|
static void ( APIENTRY * dllGetMapiv )(GLenum target, GLenum query, GLint *v);
|
|
static void ( APIENTRY * dllGetMaterialfv )(GLenum face, GLenum pname, GLfloat *params);
|
|
static void ( APIENTRY * dllGetMaterialiv )(GLenum face, GLenum pname, GLint *params);
|
|
static void ( APIENTRY * dllGetPixelMapfv )(GLenum map, GLfloat *values);
|
|
static void ( APIENTRY * dllGetPixelMapuiv )(GLenum map, GLuint *values);
|
|
static void ( APIENTRY * dllGetPixelMapusv )(GLenum map, GLushort *values);
|
|
static void ( APIENTRY * dllGetPointerv )(GLenum pname, GLvoid* *params);
|
|
static void ( APIENTRY * dllGetPolygonStipple )(GLubyte *mask);
|
|
const GLubyte * ( APIENTRY * dllGetString )(GLenum name);
|
|
static void ( APIENTRY * dllGetTexEnvfv )(GLenum target, GLenum pname, GLfloat *params);
|
|
static void ( APIENTRY * dllGetTexEnviv )(GLenum target, GLenum pname, GLint *params);
|
|
static void ( APIENTRY * dllGetTexGendv )(GLenum coord, GLenum pname, GLdouble *params);
|
|
static void ( APIENTRY * dllGetTexGenfv )(GLenum coord, GLenum pname, GLfloat *params);
|
|
static void ( APIENTRY * dllGetTexGeniv )(GLenum coord, GLenum pname, GLint *params);
|
|
static void ( APIENTRY * dllGetTexImage )(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
|
|
static void ( APIENTRY * dllGetTexLevelParameterfv )(GLenum target, GLint level, GLenum pname, GLfloat *params);
|
|
static void ( APIENTRY * dllGetTexLevelParameteriv )(GLenum target, GLint level, GLenum pname, GLint *params);
|
|
static void ( APIENTRY * dllGetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params);
|
|
static void ( APIENTRY * dllGetTexParameteriv )(GLenum target, GLenum pname, GLint *params);
|
|
static void ( APIENTRY * dllHint )(GLenum target, GLenum mode);
|
|
static void ( APIENTRY * dllIndexMask )(GLuint mask);
|
|
static void ( APIENTRY * dllIndexPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);
|
|
static void ( APIENTRY * dllIndexd )(GLdouble c);
|
|
static void ( APIENTRY * dllIndexdv )(const GLdouble *c);
|
|
static void ( APIENTRY * dllIndexf )(GLfloat c);
|
|
static void ( APIENTRY * dllIndexfv )(const GLfloat *c);
|
|
static void ( APIENTRY * dllIndexi )(GLint c);
|
|
static void ( APIENTRY * dllIndexiv )(const GLint *c);
|
|
static void ( APIENTRY * dllIndexs )(GLshort c);
|
|
static void ( APIENTRY * dllIndexsv )(const GLshort *c);
|
|
static void ( APIENTRY * dllIndexub )(GLubyte c);
|
|
static void ( APIENTRY * dllIndexubv )(const GLubyte *c);
|
|
static void ( APIENTRY * dllInitNames )(void);
|
|
static void ( APIENTRY * dllInterleavedArrays )(GLenum format, GLsizei stride, const GLvoid *pointer);
|
|
GLboolean ( APIENTRY * dllIsEnabled )(GLenum cap);
|
|
GLboolean ( APIENTRY * dllIsList )(GLuint list);
|
|
GLboolean ( APIENTRY * dllIsTexture )(GLuint texture);
|
|
static void ( APIENTRY * dllLightModelf )(GLenum pname, GLfloat param);
|
|
static void ( APIENTRY * dllLightModelfv )(GLenum pname, const GLfloat *params);
|
|
static void ( APIENTRY * dllLightModeli )(GLenum pname, GLint param);
|
|
static void ( APIENTRY * dllLightModeliv )(GLenum pname, const GLint *params);
|
|
static void ( APIENTRY * dllLightf )(GLenum light, GLenum pname, GLfloat param);
|
|
static void ( APIENTRY * dllLightfv )(GLenum light, GLenum pname, const GLfloat *params);
|
|
static void ( APIENTRY * dllLighti )(GLenum light, GLenum pname, GLint param);
|
|
static void ( APIENTRY * dllLightiv )(GLenum light, GLenum pname, const GLint *params);
|
|
static void ( APIENTRY * dllLineStipple )(GLint factor, GLushort pattern);
|
|
static void ( APIENTRY * dllLineWidth )(GLfloat width);
|
|
static void ( APIENTRY * dllListBase )(GLuint base);
|
|
static void ( APIENTRY * dllLoadIdentity )(void);
|
|
static void ( APIENTRY * dllLoadMatrixd )(const GLdouble *m);
|
|
static void ( APIENTRY * dllLoadMatrixf )(const GLfloat *m);
|
|
static void ( APIENTRY * dllLoadName )(GLuint name);
|
|
static void ( APIENTRY * dllLogicOp )(GLenum opcode);
|
|
static void ( APIENTRY * dllMap1d )(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
|
|
static void ( APIENTRY * dllMap1f )(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
|
|
static void ( APIENTRY * dllMap2d )(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
|
|
static void ( APIENTRY * dllMap2f )(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
|
|
static void ( APIENTRY * dllMapGrid1d )(GLint un, GLdouble u1, GLdouble u2);
|
|
static void ( APIENTRY * dllMapGrid1f )(GLint un, GLfloat u1, GLfloat u2);
|
|
static void ( APIENTRY * dllMapGrid2d )(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
|
|
static void ( APIENTRY * dllMapGrid2f )(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
|
|
static void ( APIENTRY * dllMaterialf )(GLenum face, GLenum pname, GLfloat param);
|
|
static void ( APIENTRY * dllMaterialfv )(GLenum face, GLenum pname, const GLfloat *params);
|
|
static void ( APIENTRY * dllMateriali )(GLenum face, GLenum pname, GLint param);
|
|
static void ( APIENTRY * dllMaterialiv )(GLenum face, GLenum pname, const GLint *params);
|
|
static void ( APIENTRY * dllMatrixMode )(GLenum mode);
|
|
static void ( APIENTRY * dllMultMatrixd )(const GLdouble *m);
|
|
static void ( APIENTRY * dllMultMatrixf )(const GLfloat *m);
|
|
static void ( APIENTRY * dllNewList )(GLuint list, GLenum mode);
|
|
static void ( APIENTRY * dllNormal3b )(GLbyte nx, GLbyte ny, GLbyte nz);
|
|
static void ( APIENTRY * dllNormal3bv )(const GLbyte *v);
|
|
static void ( APIENTRY * dllNormal3d )(GLdouble nx, GLdouble ny, GLdouble nz);
|
|
static void ( APIENTRY * dllNormal3dv )(const GLdouble *v);
|
|
static void ( APIENTRY * dllNormal3f )(GLfloat nx, GLfloat ny, GLfloat nz);
|
|
static void ( APIENTRY * dllNormal3fv )(const GLfloat *v);
|
|
static void ( APIENTRY * dllNormal3i )(GLint nx, GLint ny, GLint nz);
|
|
static void ( APIENTRY * dllNormal3iv )(const GLint *v);
|
|
static void ( APIENTRY * dllNormal3s )(GLshort nx, GLshort ny, GLshort nz);
|
|
static void ( APIENTRY * dllNormal3sv )(const GLshort *v);
|
|
static void ( APIENTRY * dllNormalPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);
|
|
static void ( APIENTRY * dllOrtho )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
|
|
static void ( APIENTRY * dllPassThrough )(GLfloat token);
|
|
static void ( APIENTRY * dllPixelMapfv )(GLenum map, GLsizei mapsize, const GLfloat *values);
|
|
static void ( APIENTRY * dllPixelMapuiv )(GLenum map, GLsizei mapsize, const GLuint *values);
|
|
static void ( APIENTRY * dllPixelMapusv )(GLenum map, GLsizei mapsize, const GLushort *values);
|
|
static void ( APIENTRY * dllPixelStoref )(GLenum pname, GLfloat param);
|
|
static void ( APIENTRY * dllPixelStorei )(GLenum pname, GLint param);
|
|
static void ( APIENTRY * dllPixelTransferf )(GLenum pname, GLfloat param);
|
|
static void ( APIENTRY * dllPixelTransferi )(GLenum pname, GLint param);
|
|
static void ( APIENTRY * dllPixelZoom )(GLfloat xfactor, GLfloat yfactor);
|
|
static void ( APIENTRY * dllPointSize )(GLfloat size);
|
|
static void ( APIENTRY * dllPolygonMode )(GLenum face, GLenum mode);
|
|
static void ( APIENTRY * dllPolygonOffset )(GLfloat factor, GLfloat units);
|
|
static void ( APIENTRY * dllPolygonStipple )(const GLubyte *mask);
|
|
static void ( APIENTRY * dllPopAttrib )(void);
|
|
static void ( APIENTRY * dllPopClientAttrib )(void);
|
|
static void ( APIENTRY * dllPopMatrix )(void);
|
|
static void ( APIENTRY * dllPopName )(void);
|
|
static void ( APIENTRY * dllPrioritizeTextures )(GLsizei n, const GLuint *textures, const GLclampf *priorities);
|
|
static void ( APIENTRY * dllPushAttrib )(GLbitfield mask);
|
|
static void ( APIENTRY * dllPushClientAttrib )(GLbitfield mask);
|
|
static void ( APIENTRY * dllPushMatrix )(void);
|
|
static void ( APIENTRY * dllPushName )(GLuint name);
|
|
static void ( APIENTRY * dllRasterPos2d )(GLdouble x, GLdouble y);
|
|
static void ( APIENTRY * dllRasterPos2dv )(const GLdouble *v);
|
|
static void ( APIENTRY * dllRasterPos2f )(GLfloat x, GLfloat y);
|
|
static void ( APIENTRY * dllRasterPos2fv )(const GLfloat *v);
|
|
static void ( APIENTRY * dllRasterPos2i )(GLint x, GLint y);
|
|
static void ( APIENTRY * dllRasterPos2iv )(const GLint *v);
|
|
static void ( APIENTRY * dllRasterPos2s )(GLshort x, GLshort y);
|
|
static void ( APIENTRY * dllRasterPos2sv )(const GLshort *v);
|
|
static void ( APIENTRY * dllRasterPos3d )(GLdouble x, GLdouble y, GLdouble z);
|
|
static void ( APIENTRY * dllRasterPos3dv )(const GLdouble *v);
|
|
static void ( APIENTRY * dllRasterPos3f )(GLfloat x, GLfloat y, GLfloat z);
|
|
static void ( APIENTRY * dllRasterPos3fv )(const GLfloat *v);
|
|
static void ( APIENTRY * dllRasterPos3i )(GLint x, GLint y, GLint z);
|
|
static void ( APIENTRY * dllRasterPos3iv )(const GLint *v);
|
|
static void ( APIENTRY * dllRasterPos3s )(GLshort x, GLshort y, GLshort z);
|
|
static void ( APIENTRY * dllRasterPos3sv )(const GLshort *v);
|
|
static void ( APIENTRY * dllRasterPos4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
static void ( APIENTRY * dllRasterPos4dv )(const GLdouble *v);
|
|
static void ( APIENTRY * dllRasterPos4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
static void ( APIENTRY * dllRasterPos4fv )(const GLfloat *v);
|
|
static void ( APIENTRY * dllRasterPos4i )(GLint x, GLint y, GLint z, GLint w);
|
|
static void ( APIENTRY * dllRasterPos4iv )(const GLint *v);
|
|
static void ( APIENTRY * dllRasterPos4s )(GLshort x, GLshort y, GLshort z, GLshort w);
|
|
static void ( APIENTRY * dllRasterPos4sv )(const GLshort *v);
|
|
static void ( APIENTRY * dllReadBuffer )(GLenum mode);
|
|
static void ( APIENTRY * dllReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
|
|
static void ( APIENTRY * dllRectd )(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
|
|
static void ( APIENTRY * dllRectdv )(const GLdouble *v1, const GLdouble *v2);
|
|
static void ( APIENTRY * dllRectf )(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
|
|
static void ( APIENTRY * dllRectfv )(const GLfloat *v1, const GLfloat *v2);
|
|
static void ( APIENTRY * dllRecti )(GLint x1, GLint y1, GLint x2, GLint y2);
|
|
static void ( APIENTRY * dllRectiv )(const GLint *v1, const GLint *v2);
|
|
static void ( APIENTRY * dllRects )(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
|
|
static void ( APIENTRY * dllRectsv )(const GLshort *v1, const GLshort *v2);
|
|
GLint ( APIENTRY * dllRenderMode )(GLenum mode);
|
|
static void ( APIENTRY * dllRotated )(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
|
|
static void ( APIENTRY * dllRotatef )(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
|
|
static void ( APIENTRY * dllScaled )(GLdouble x, GLdouble y, GLdouble z);
|
|
static void ( APIENTRY * dllScalef )(GLfloat x, GLfloat y, GLfloat z);
|
|
static void ( APIENTRY * dllScissor )(GLint x, GLint y, GLsizei width, GLsizei height);
|
|
static void ( APIENTRY * dllSelectBuffer )(GLsizei size, GLuint *buffer);
|
|
static void ( APIENTRY * dllShadeModel )(GLenum mode);
|
|
static void ( APIENTRY * dllStencilFunc )(GLenum func, GLint ref, GLuint mask);
|
|
static void ( APIENTRY * dllStencilMask )(GLuint mask);
|
|
static void ( APIENTRY * dllStencilOp )(GLenum fail, GLenum zfail, GLenum zpass);
|
|
static void ( APIENTRY * dllTexCoord1d )(GLdouble s);
|
|
static void ( APIENTRY * dllTexCoord1dv )(const GLdouble *v);
|
|
static void ( APIENTRY * dllTexCoord1f )(GLfloat s);
|
|
static void ( APIENTRY * dllTexCoord1fv )(const GLfloat *v);
|
|
static void ( APIENTRY * dllTexCoord1i )(GLint s);
|
|
static void ( APIENTRY * dllTexCoord1iv )(const GLint *v);
|
|
static void ( APIENTRY * dllTexCoord1s )(GLshort s);
|
|
static void ( APIENTRY * dllTexCoord1sv )(const GLshort *v);
|
|
static void ( APIENTRY * dllTexCoord2d )(GLdouble s, GLdouble t);
|
|
static void ( APIENTRY * dllTexCoord2dv )(const GLdouble *v);
|
|
static void ( APIENTRY * dllTexCoord2f )(GLfloat s, GLfloat t);
|
|
static void ( APIENTRY * dllTexCoord2fv )(const GLfloat *v);
|
|
static void ( APIENTRY * dllTexCoord2i )(GLint s, GLint t);
|
|
static void ( APIENTRY * dllTexCoord2iv )(const GLint *v);
|
|
static void ( APIENTRY * dllTexCoord2s )(GLshort s, GLshort t);
|
|
static void ( APIENTRY * dllTexCoord2sv )(const GLshort *v);
|
|
static void ( APIENTRY * dllTexCoord3d )(GLdouble s, GLdouble t, GLdouble r);
|
|
static void ( APIENTRY * dllTexCoord3dv )(const GLdouble *v);
|
|
static void ( APIENTRY * dllTexCoord3f )(GLfloat s, GLfloat t, GLfloat r);
|
|
static void ( APIENTRY * dllTexCoord3fv )(const GLfloat *v);
|
|
static void ( APIENTRY * dllTexCoord3i )(GLint s, GLint t, GLint r);
|
|
static void ( APIENTRY * dllTexCoord3iv )(const GLint *v);
|
|
static void ( APIENTRY * dllTexCoord3s )(GLshort s, GLshort t, GLshort r);
|
|
static void ( APIENTRY * dllTexCoord3sv )(const GLshort *v);
|
|
static void ( APIENTRY * dllTexCoord4d )(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
|
|
static void ( APIENTRY * dllTexCoord4dv )(const GLdouble *v);
|
|
static void ( APIENTRY * dllTexCoord4f )(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
|
|
static void ( APIENTRY * dllTexCoord4fv )(const GLfloat *v);
|
|
static void ( APIENTRY * dllTexCoord4i )(GLint s, GLint t, GLint r, GLint q);
|
|
static void ( APIENTRY * dllTexCoord4iv )(const GLint *v);
|
|
static void ( APIENTRY * dllTexCoord4s )(GLshort s, GLshort t, GLshort r, GLshort q);
|
|
static void ( APIENTRY * dllTexCoord4sv )(const GLshort *v);
|
|
static void ( APIENTRY * dllTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
|
static void ( APIENTRY * dllTexEnvf )(GLenum target, GLenum pname, GLfloat param);
|
|
static void ( APIENTRY * dllTexEnvfv )(GLenum target, GLenum pname, const GLfloat *params);
|
|
static void ( APIENTRY * dllTexEnvi )(GLenum target, GLenum pname, GLint param);
|
|
static void ( APIENTRY * dllTexEnviv )(GLenum target, GLenum pname, const GLint *params);
|
|
static void ( APIENTRY * dllTexGend )(GLenum coord, GLenum pname, GLdouble param);
|
|
static void ( APIENTRY * dllTexGendv )(GLenum coord, GLenum pname, const GLdouble *params);
|
|
static void ( APIENTRY * dllTexGenf )(GLenum coord, GLenum pname, GLfloat param);
|
|
static void ( APIENTRY * dllTexGenfv )(GLenum coord, GLenum pname, const GLfloat *params);
|
|
static void ( APIENTRY * dllTexGeni )(GLenum coord, GLenum pname, GLint param);
|
|
static void ( APIENTRY * dllTexGeniv )(GLenum coord, GLenum pname, const GLint *params);
|
|
static void ( APIENTRY * dllTexImage1D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
|
|
static void ( APIENTRY * dllTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
|
|
static void ( APIENTRY * dllTexParameterf )(GLenum target, GLenum pname, GLfloat param);
|
|
static void ( APIENTRY * dllTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params);
|
|
static void ( APIENTRY * dllTexParameteri )(GLenum target, GLenum pname, GLint param);
|
|
static void ( APIENTRY * dllTexParameteriv )(GLenum target, GLenum pname, const GLint *params);
|
|
static void ( APIENTRY * dllTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
|
|
static void ( APIENTRY * dllTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
|
|
static void ( APIENTRY * dllTranslated )(GLdouble x, GLdouble y, GLdouble z);
|
|
static void ( APIENTRY * dllTranslatef )(GLfloat x, GLfloat y, GLfloat z);
|
|
static void ( APIENTRY * dllVertex2d )(GLdouble x, GLdouble y);
|
|
static void ( APIENTRY * dllVertex2dv )(const GLdouble *v);
|
|
static void ( APIENTRY * dllVertex2f )(GLfloat x, GLfloat y);
|
|
static void ( APIENTRY * dllVertex2fv )(const GLfloat *v);
|
|
static void ( APIENTRY * dllVertex2i )(GLint x, GLint y);
|
|
static void ( APIENTRY * dllVertex2iv )(const GLint *v);
|
|
static void ( APIENTRY * dllVertex2s )(GLshort x, GLshort y);
|
|
static void ( APIENTRY * dllVertex2sv )(const GLshort *v);
|
|
static void ( APIENTRY * dllVertex3d )(GLdouble x, GLdouble y, GLdouble z);
|
|
static void ( APIENTRY * dllVertex3dv )(const GLdouble *v);
|
|
static void ( APIENTRY * dllVertex3f )(GLfloat x, GLfloat y, GLfloat z);
|
|
static void ( APIENTRY * dllVertex3fv )(const GLfloat *v);
|
|
static void ( APIENTRY * dllVertex3i )(GLint x, GLint y, GLint z);
|
|
static void ( APIENTRY * dllVertex3iv )(const GLint *v);
|
|
static void ( APIENTRY * dllVertex3s )(GLshort x, GLshort y, GLshort z);
|
|
static void ( APIENTRY * dllVertex3sv )(const GLshort *v);
|
|
static void ( APIENTRY * dllVertex4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
static void ( APIENTRY * dllVertex4dv )(const GLdouble *v);
|
|
static void ( APIENTRY * dllVertex4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
static void ( APIENTRY * dllVertex4fv )(const GLfloat *v);
|
|
static void ( APIENTRY * dllVertex4i )(GLint x, GLint y, GLint z, GLint w);
|
|
static void ( APIENTRY * dllVertex4iv )(const GLint *v);
|
|
static void ( APIENTRY * dllVertex4s )(GLshort x, GLshort y, GLshort z, GLshort w);
|
|
static void ( APIENTRY * dllVertex4sv )(const GLshort *v);
|
|
static void ( APIENTRY * dllVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
|
static void ( APIENTRY * dllViewport )(GLint x, GLint y, GLsizei width, GLsizei height);
|
|
|
|
static const char * BooleanToString( GLboolean b )
|
|
{
|
|
if ( b == GL_FALSE )
|
|
return "GL_FALSE";
|
|
else if ( b == GL_TRUE )
|
|
return "GL_TRUE";
|
|
else
|
|
return "OUT OF RANGE FOR BOOLEAN";
|
|
}
|
|
|
|
static const char * FuncToString( GLenum f )
|
|
{
|
|
switch ( f )
|
|
{
|
|
case GL_ALWAYS:
|
|
return "GL_ALWAYS";
|
|
case GL_NEVER:
|
|
return "GL_NEVER";
|
|
case GL_LEQUAL:
|
|
return "GL_LEQUAL";
|
|
case GL_LESS:
|
|
return "GL_LESS";
|
|
case GL_EQUAL:
|
|
return "GL_EQUAL";
|
|
case GL_GREATER:
|
|
return "GL_GREATER";
|
|
case GL_GEQUAL:
|
|
return "GL_GEQUAL";
|
|
case GL_NOTEQUAL:
|
|
return "GL_NOTEQUAL";
|
|
default:
|
|
return "!!! UNKNOWN !!!";
|
|
}
|
|
}
|
|
|
|
static const char * PrimToString( GLenum mode )
|
|
{
|
|
static char prim[1024];
|
|
|
|
if ( mode == GL_TRIANGLES )
|
|
strcpy( prim, "GL_TRIANGLES" );
|
|
else if ( mode == GL_TRIANGLE_STRIP )
|
|
strcpy( prim, "GL_TRIANGLE_STRIP" );
|
|
else if ( mode == GL_TRIANGLE_FAN )
|
|
strcpy( prim, "GL_TRIANGLE_FAN" );
|
|
else if ( mode == GL_QUADS )
|
|
strcpy( prim, "GL_QUADS" );
|
|
else if ( mode == GL_QUAD_STRIP )
|
|
strcpy( prim, "GL_QUAD_STRIP" );
|
|
else if ( mode == GL_POLYGON )
|
|
strcpy( prim, "GL_POLYGON" );
|
|
else if ( mode == GL_POINTS )
|
|
strcpy( prim, "GL_POINTS" );
|
|
else if ( mode == GL_LINES )
|
|
strcpy( prim, "GL_LINES" );
|
|
else if ( mode == GL_LINE_STRIP )
|
|
strcpy( prim, "GL_LINE_STRIP" );
|
|
else if ( mode == GL_LINE_LOOP )
|
|
strcpy( prim, "GL_LINE_LOOP" );
|
|
else
|
|
sprintf( prim, "0x%x", mode );
|
|
|
|
return prim;
|
|
}
|
|
|
|
static const char * CapToString( GLenum cap )
|
|
{
|
|
static char buffer[1024];
|
|
|
|
switch ( cap )
|
|
{
|
|
case GL_TEXTURE_2D:
|
|
return "GL_TEXTURE_2D";
|
|
case GL_BLEND:
|
|
return "GL_BLEND";
|
|
case GL_DEPTH_TEST:
|
|
return "GL_DEPTH_TEST";
|
|
case GL_CULL_FACE:
|
|
return "GL_CULL_FACE";
|
|
case GL_CLIP_PLANE0:
|
|
return "GL_CLIP_PLANE0";
|
|
case GL_COLOR_ARRAY:
|
|
return "GL_COLOR_ARRAY";
|
|
case GL_TEXTURE_COORD_ARRAY:
|
|
return "GL_TEXTURE_COORD_ARRAY";
|
|
case GL_VERTEX_ARRAY:
|
|
return "GL_VERTEX_ARRAY";
|
|
case GL_ALPHA_TEST:
|
|
return "GL_ALPHA_TEST";
|
|
case GL_STENCIL_TEST:
|
|
return "GL_STENCIL_TEST";
|
|
default:
|
|
sprintf( buffer, "0x%x", cap );
|
|
}
|
|
|
|
return buffer;
|
|
}
|
|
|
|
static const char * TypeToString( GLenum t )
|
|
{
|
|
switch ( t )
|
|
{
|
|
case GL_BYTE:
|
|
return "GL_BYTE";
|
|
case GL_UNSIGNED_BYTE:
|
|
return "GL_UNSIGNED_BYTE";
|
|
case GL_SHORT:
|
|
return "GL_SHORT";
|
|
case GL_UNSIGNED_SHORT:
|
|
return "GL_UNSIGNED_SHORT";
|
|
case GL_INT:
|
|
return "GL_INT";
|
|
case GL_UNSIGNED_INT:
|
|
return "GL_UNSIGNED_INT";
|
|
case GL_FLOAT:
|
|
return "GL_FLOAT";
|
|
case GL_DOUBLE:
|
|
return "GL_DOUBLE";
|
|
default:
|
|
return "!!! UNKNOWN !!!";
|
|
}
|
|
}
|
|
|
|
static void APIENTRY logAccum(GLenum op, GLfloat value)
|
|
{
|
|
fprintf( glw_state.log_fp, "glAccum\n" );
|
|
dllAccum( op, value );
|
|
}
|
|
|
|
static void APIENTRY logAlphaFunc(GLenum func, GLclampf ref)
|
|
{
|
|
fprintf( glw_state.log_fp, "glAlphaFunc( 0x%x, %f )\n", func, ref );
|
|
dllAlphaFunc( func, ref );
|
|
}
|
|
|
|
static GLboolean APIENTRY logAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
|
|
{
|
|
fprintf( glw_state.log_fp, "glAreTexturesResident\n" );
|
|
return dllAreTexturesResident( n, textures, residences );
|
|
}
|
|
|
|
static void APIENTRY logArrayElement(GLint i)
|
|
{
|
|
fprintf( glw_state.log_fp, "glArrayElement\n" );
|
|
dllArrayElement( i );
|
|
}
|
|
|
|
static void APIENTRY logBegin(GLenum mode)
|
|
{
|
|
fprintf( glw_state.log_fp, "glBegin( %s )\n", PrimToString( mode ));
|
|
dllBegin( mode );
|
|
}
|
|
|
|
static void APIENTRY logBindTexture(GLenum target, GLuint texture)
|
|
{
|
|
fprintf( glw_state.log_fp, "glBindTexture( 0x%x, %u )\n", target, texture );
|
|
dllBindTexture( target, texture );
|
|
}
|
|
|
|
static void APIENTRY logBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
|
|
{
|
|
fprintf( glw_state.log_fp, "glBitmap\n" );
|
|
dllBitmap( width, height, xorig, yorig, xmove, ymove, bitmap );
|
|
}
|
|
|
|
static void BlendToName( char *n, GLenum f )
|
|
{
|
|
switch ( f )
|
|
{
|
|
case GL_ONE:
|
|
strcpy( n, "GL_ONE" );
|
|
break;
|
|
case GL_ZERO:
|
|
strcpy( n, "GL_ZERO" );
|
|
break;
|
|
case GL_SRC_ALPHA:
|
|
strcpy( n, "GL_SRC_ALPHA" );
|
|
break;
|
|
case GL_ONE_MINUS_SRC_ALPHA:
|
|
strcpy( n, "GL_ONE_MINUS_SRC_ALPHA" );
|
|
break;
|
|
case GL_DST_COLOR:
|
|
strcpy( n, "GL_DST_COLOR" );
|
|
break;
|
|
case GL_ONE_MINUS_DST_COLOR:
|
|
strcpy( n, "GL_ONE_MINUS_DST_COLOR" );
|
|
break;
|
|
case GL_DST_ALPHA:
|
|
strcpy( n, "GL_DST_ALPHA" );
|
|
break;
|
|
default:
|
|
sprintf( n, "0x%x", f );
|
|
}
|
|
}
|
|
static void APIENTRY logBlendFunc(GLenum sfactor, GLenum dfactor)
|
|
{
|
|
char sf[128], df[128];
|
|
|
|
BlendToName( sf, sfactor );
|
|
BlendToName( df, dfactor );
|
|
|
|
fprintf( glw_state.log_fp, "glBlendFunc( %s, %s )\n", sf, df );
|
|
dllBlendFunc( sfactor, dfactor );
|
|
}
|
|
|
|
static void APIENTRY logCallList(GLuint list)
|
|
{
|
|
fprintf( glw_state.log_fp, "glCallList( %u )\n", list );
|
|
dllCallList( list );
|
|
}
|
|
|
|
static void APIENTRY logCallLists(GLsizei n, GLenum type, const void *lists)
|
|
{
|
|
fprintf( glw_state.log_fp, "glCallLists\n" );
|
|
dllCallLists( n, type, lists );
|
|
}
|
|
|
|
static void APIENTRY logClear(GLbitfield mask)
|
|
{
|
|
fprintf( glw_state.log_fp, "glClear( 0x%x = ", mask );
|
|
|
|
if ( mask & GL_COLOR_BUFFER_BIT )
|
|
fprintf( glw_state.log_fp, "GL_COLOR_BUFFER_BIT " );
|
|
if ( mask & GL_DEPTH_BUFFER_BIT )
|
|
fprintf( glw_state.log_fp, "GL_DEPTH_BUFFER_BIT " );
|
|
if ( mask & GL_STENCIL_BUFFER_BIT )
|
|
fprintf( glw_state.log_fp, "GL_STENCIL_BUFFER_BIT " );
|
|
if ( mask & GL_ACCUM_BUFFER_BIT )
|
|
fprintf( glw_state.log_fp, "GL_ACCUM_BUFFER_BIT " );
|
|
|
|
fprintf( glw_state.log_fp, ")\n" );
|
|
dllClear( mask );
|
|
}
|
|
|
|
static void APIENTRY logClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
|
|
{
|
|
fprintf( glw_state.log_fp, "glClearAccum\n" );
|
|
dllClearAccum( red, green, blue, alpha );
|
|
}
|
|
|
|
static void APIENTRY logClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
|
|
{
|
|
fprintf( glw_state.log_fp, "glClearColor\n" );
|
|
dllClearColor( red, green, blue, alpha );
|
|
}
|
|
|
|
static void APIENTRY logClearDepth(GLclampd depth)
|
|
{
|
|
fprintf( glw_state.log_fp, "glClearDepth( %f )\n", ( float ) depth );
|
|
dllClearDepth( depth );
|
|
}
|
|
|
|
static void APIENTRY logClearIndex(GLfloat c)
|
|
{
|
|
fprintf( glw_state.log_fp, "glClearIndex\n" );
|
|
dllClearIndex( c );
|
|
}
|
|
|
|
static void APIENTRY logClearStencil(GLint s)
|
|
{
|
|
fprintf( glw_state.log_fp, "glClearStencil( %d )\n", s );
|
|
dllClearStencil( s );
|
|
}
|
|
|
|
static void APIENTRY logClipPlane(GLenum plane, const GLdouble *equation)
|
|
{
|
|
fprintf( glw_state.log_fp, "glClipPlane\n" );
|
|
dllClipPlane( plane, equation );
|
|
}
|
|
|
|
static void APIENTRY logColor3b(GLbyte red, GLbyte green, GLbyte blue)
|
|
{
|
|
fprintf( glw_state.log_fp, "glColor3b\n" );
|
|
dllColor3b( red, green, blue );
|
|
}
|
|
|
|
static void APIENTRY logColor3bv(const GLbyte *v)
|
|
{
|
|
fprintf( glw_state.log_fp, "glColor3bv\n" );
|
|
dllColor3bv( v );
|
|
}
|
|
|
|
static void APIENTRY logColor3d(GLdouble red, GLdouble green, GLdouble blue)
|
|
{
|
|
fprintf( glw_state.log_fp, "glColor3d\n" );
|
|
dllColor3d( red, green, blue );
|
|
}
|
|
|
|
static void APIENTRY logColor3dv(const GLdouble *v)
|
|
{
|
|
fprintf( glw_state.log_fp, "glColor3dv\n" );
|
|
dllColor3dv( v );
|
|
}
|
|
|
|
static void APIENTRY logColor3f(GLfloat red, GLfloat green, GLfloat blue)
|
|
{
|
|
fprintf( glw_state.log_fp, "glColor3f\n" );
|
|
dllColor3f( red, green, blue );
|
|
}
|
|
|
|
static void APIENTRY logColor3fv(const GLfloat *v)
|
|
{
|
|
fprintf( glw_state.log_fp, "glColor3fv\n" );
|
|
dllColor3fv( v );
|
|
}
|
|
|
|
static void APIENTRY logColor3i(GLint red, GLint green, GLint blue)
|
|
{
|
|
fprintf( glw_state.log_fp, "glColor3i\n" );
|
|
dllColor3i( red, green, blue );
|
|
}
|
|
|
|
static void APIENTRY logColor3iv(const GLint *v)
|
|
{
|
|
fprintf( glw_state.log_fp, "glColor3iv\n" );
|
|
dllColor3iv( v );
|
|
}
|
|
|
|
static void APIENTRY logColor3s(GLshort red, GLshort green, GLshort blue)
|
|
{
|
|
fprintf( glw_state.log_fp, "glColor3s\n" );
|
|
dllColor3s( red, green, blue );
|
|
}
|
|
|
|
static void APIENTRY logColor3sv(const GLshort *v)
|
|
{
|
|
fprintf( glw_state.log_fp, "glColor3sv\n" );
|
|
dllColor3sv( v );
|
|
}
|
|
|
|
static void APIENTRY logColor3ub(GLubyte red, GLubyte green, GLubyte blue)
|
|
{
|
|
fprintf( glw_state.log_fp, "glColor3ub\n" );
|
|
dllColor3ub( red, green, blue );
|
|
}
|
|
|
|
static void APIENTRY logColor3ubv(const GLubyte *v)
|
|
{
|
|
fprintf( glw_state.log_fp, "glColor3ubv\n" );
|
|
dllColor3ubv( v );
|
|
}
|
|
|
|
#define SIG( x ) fprintf( glw_state.log_fp, x "\n" )
|
|
|
|
static void APIENTRY logColor3ui(GLuint red, GLuint green, GLuint blue)
|
|
{
|
|
SIG( "glColor3ui" );
|
|
dllColor3ui( red, green, blue );
|
|
}
|
|
|
|
static void APIENTRY logColor3uiv(const GLuint *v)
|
|
{
|
|
SIG( "glColor3uiv" );
|
|
dllColor3uiv( v );
|
|
}
|
|
|
|
static void APIENTRY logColor3us(GLushort red, GLushort green, GLushort blue)
|
|
{
|
|
SIG( "glColor3us" );
|
|
dllColor3us( red, green, blue );
|
|
}
|
|
|
|
static void APIENTRY logColor3usv(const GLushort *v)
|
|
{
|
|
SIG( "glColor3usv" );
|
|
dllColor3usv( v );
|
|
}
|
|
|
|
static void APIENTRY logColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
|
|
{
|
|
SIG( "glColor4b" );
|
|
dllColor4b( red, green, blue, alpha );
|
|
}
|
|
|
|
static void APIENTRY logColor4bv(const GLbyte *v)
|
|
{
|
|
SIG( "glColor4bv" );
|
|
dllColor4bv( v );
|
|
}
|
|
|
|
static void APIENTRY logColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
|
|
{
|
|
SIG( "glColor4d" );
|
|
dllColor4d( red, green, blue, alpha );
|
|
}
|
|
static void APIENTRY logColor4dv(const GLdouble *v)
|
|
{
|
|
SIG( "glColor4dv" );
|
|
dllColor4dv( v );
|
|
}
|
|
static void APIENTRY logColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
|
|
{
|
|
fprintf( glw_state.log_fp, "glColor4f( %f,%f,%f,%f )\n", red, green, blue, alpha );
|
|
dllColor4f( red, green, blue, alpha );
|
|
}
|
|
static void APIENTRY logColor4fv(const GLfloat *v)
|
|
{
|
|
fprintf( glw_state.log_fp, "glColor4fv( %f,%f,%f,%f )\n", v[0], v[1], v[2], v[3] );
|
|
dllColor4fv( v );
|
|
}
|
|
static void APIENTRY logColor4i(GLint red, GLint green, GLint blue, GLint alpha)
|
|
{
|
|
SIG( "glColor4i" );
|
|
dllColor4i( red, green, blue, alpha );
|
|
}
|
|
static void APIENTRY logColor4iv(const GLint *v)
|
|
{
|
|
SIG( "glColor4iv" );
|
|
dllColor4iv( v );
|
|
}
|
|
static void APIENTRY logColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
|
|
{
|
|
SIG( "glColor4s" );
|
|
dllColor4s( red, green, blue, alpha );
|
|
}
|
|
static void APIENTRY logColor4sv(const GLshort *v)
|
|
{
|
|
SIG( "glColor4sv" );
|
|
dllColor4sv( v );
|
|
}
|
|
static void APIENTRY logColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
|
|
{
|
|
SIG( "glColor4b" );
|
|
dllColor4b( red, green, blue, alpha );
|
|
}
|
|
static void APIENTRY logColor4ubv(const GLubyte *v)
|
|
{
|
|
SIG( "glColor4ubv" );
|
|
dllColor4ubv( v );
|
|
}
|
|
static void APIENTRY logColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
|
|
{
|
|
SIG( "glColor4ui" );
|
|
dllColor4ui( red, green, blue, alpha );
|
|
}
|
|
static void APIENTRY logColor4uiv(const GLuint *v)
|
|
{
|
|
SIG( "glColor4uiv" );
|
|
dllColor4uiv( v );
|
|
}
|
|
static void APIENTRY logColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
|
|
{
|
|
SIG( "glColor4us" );
|
|
dllColor4us( red, green, blue, alpha );
|
|
}
|
|
static void APIENTRY logColor4usv(const GLushort *v)
|
|
{
|
|
SIG( "glColor4usv" );
|
|
dllColor4usv( v );
|
|
}
|
|
static void APIENTRY logColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
|
|
{
|
|
SIG( "glColorMask" );
|
|
dllColorMask( red, green, blue, alpha );
|
|
}
|
|
static void APIENTRY logColorMaterial(GLenum face, GLenum mode)
|
|
{
|
|
SIG( "glColorMaterial" );
|
|
dllColorMaterial( face, mode );
|
|
}
|
|
|
|
static void APIENTRY logColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
|
|
{
|
|
fprintf( glw_state.log_fp, "glColorPointer( %d, %s, %d, MEM )\n", size, TypeToString( type ), stride );
|
|
dllColorPointer( size, type, stride, pointer );
|
|
}
|
|
|
|
static void APIENTRY logCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
|
|
{
|
|
SIG( "glCopyPixels" );
|
|
dllCopyPixels( x, y, width, height, type );
|
|
}
|
|
|
|
static void APIENTRY logCopyTexImage1D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)
|
|
{
|
|
SIG( "glCopyTexImage1D" );
|
|
dllCopyTexImage1D( target, level, internalFormat, x, y, width, border );
|
|
}
|
|
|
|
static void APIENTRY logCopyTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
|
|
{
|
|
SIG( "glCopyTexImage2D" );
|
|
dllCopyTexImage2D( target, level, internalFormat, x, y, width, height, border );
|
|
}
|
|
|
|
static void APIENTRY logCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
|
|
{
|
|
SIG( "glCopyTexSubImage1D" );
|
|
dllCopyTexSubImage1D( target, level, xoffset, x, y, width );
|
|
}
|
|
|
|
static void APIENTRY logCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
|
|
{
|
|
SIG( "glCopyTexSubImage2D" );
|
|
dllCopyTexSubImage2D( target, level, xoffset, yoffset, x, y, width, height );
|
|
}
|
|
|
|
static void APIENTRY logCullFace(GLenum mode)
|
|
{
|
|
fprintf( glw_state.log_fp, "glCullFace( %s )\n", ( mode == GL_FRONT ) ? "GL_FRONT" : "GL_BACK" );
|
|
dllCullFace( mode );
|
|
}
|
|
|
|
static void APIENTRY logDeleteLists(GLuint list, GLsizei range)
|
|
{
|
|
SIG( "glDeleteLists" );
|
|
dllDeleteLists( list, range );
|
|
}
|
|
|
|
static void APIENTRY logDeleteTextures(GLsizei n, const GLuint *textures)
|
|
{
|
|
SIG( "glDeleteTextures" );
|
|
dllDeleteTextures( n, textures );
|
|
}
|
|
|
|
static void APIENTRY logDepthFunc(GLenum func)
|
|
{
|
|
fprintf( glw_state.log_fp, "glDepthFunc( %s )\n", FuncToString( func ) );
|
|
dllDepthFunc( func );
|
|
}
|
|
|
|
static void APIENTRY logDepthMask(GLboolean flag)
|
|
{
|
|
fprintf( glw_state.log_fp, "glDepthMask( %s )\n", BooleanToString( flag ) );
|
|
dllDepthMask( flag );
|
|
}
|
|
|
|
static void APIENTRY logDepthRange(GLclampd zNear, GLclampd zFar)
|
|
{
|
|
fprintf( glw_state.log_fp, "glDepthRange( %f, %f )\n", ( float ) zNear, ( float ) zFar );
|
|
dllDepthRange( zNear, zFar );
|
|
}
|
|
|
|
static void APIENTRY logDisable(GLenum cap)
|
|
{
|
|
fprintf( glw_state.log_fp, "glDisable( %s )\n", CapToString( cap ) );
|
|
dllDisable( cap );
|
|
}
|
|
|
|
static void APIENTRY logDisableClientState(GLenum array)
|
|
{
|
|
fprintf( glw_state.log_fp, "glDisableClientState( %s )\n", CapToString( array ) );
|
|
dllDisableClientState( array );
|
|
}
|
|
|
|
static void APIENTRY logDrawArrays(GLenum mode, GLint first, GLsizei count)
|
|
{
|
|
SIG( "glDrawArrays" );
|
|
dllDrawArrays( mode, first, count );
|
|
}
|
|
|
|
static void APIENTRY logDrawBuffer(GLenum mode)
|
|
{
|
|
SIG( "glDrawBuffer" );
|
|
dllDrawBuffer( mode );
|
|
}
|
|
|
|
static void APIENTRY logDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices)
|
|
{
|
|
fprintf( glw_state.log_fp, "glDrawElements( %s, %d, %s, MEM )\n", PrimToString( mode ), count, TypeToString( type ) );
|
|
dllDrawElements( mode, count, type, indices );
|
|
}
|
|
|
|
static void APIENTRY logDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
|
|
{
|
|
SIG( "glDrawPixels" );
|
|
dllDrawPixels( width, height, format, type, pixels );
|
|
}
|
|
|
|
static void APIENTRY logEdgeFlag(GLboolean flag)
|
|
{
|
|
SIG( "glEdgeFlag" );
|
|
dllEdgeFlag( flag );
|
|
}
|
|
|
|
static void APIENTRY logEdgeFlagPointer(GLsizei stride, const void *pointer)
|
|
{
|
|
SIG( "glEdgeFlagPointer" );
|
|
dllEdgeFlagPointer( stride, pointer );
|
|
}
|
|
|
|
static void APIENTRY logEdgeFlagv(const GLboolean *flag)
|
|
{
|
|
SIG( "glEdgeFlagv" );
|
|
dllEdgeFlagv( flag );
|
|
}
|
|
|
|
static void APIENTRY logEnable(GLenum cap)
|
|
{
|
|
fprintf( glw_state.log_fp, "glEnable( %s )\n", CapToString( cap ) );
|
|
dllEnable( cap );
|
|
}
|
|
|
|
static void APIENTRY logEnableClientState(GLenum array)
|
|
{
|
|
fprintf( glw_state.log_fp, "glEnableClientState( %s )\n", CapToString( array ) );
|
|
dllEnableClientState( array );
|
|
}
|
|
|
|
static void APIENTRY logEnd(void)
|
|
{
|
|
SIG( "glEnd" );
|
|
dllEnd();
|
|
}
|
|
|
|
static void APIENTRY logEndList(void)
|
|
{
|
|
SIG( "glEndList" );
|
|
dllEndList();
|
|
}
|
|
|
|
static void APIENTRY logEvalCoord1d(GLdouble u)
|
|
{
|
|
SIG( "glEvalCoord1d" );
|
|
dllEvalCoord1d( u );
|
|
}
|
|
|
|
static void APIENTRY logEvalCoord1dv(const GLdouble *u)
|
|
{
|
|
SIG( "glEvalCoord1dv" );
|
|
dllEvalCoord1dv( u );
|
|
}
|
|
|
|
static void APIENTRY logEvalCoord1f(GLfloat u)
|
|
{
|
|
SIG( "glEvalCoord1f" );
|
|
dllEvalCoord1f( u );
|
|
}
|
|
|
|
static void APIENTRY logEvalCoord1fv(const GLfloat *u)
|
|
{
|
|
SIG( "glEvalCoord1fv" );
|
|
dllEvalCoord1fv( u );
|
|
}
|
|
static void APIENTRY logEvalCoord2d(GLdouble u, GLdouble v)
|
|
{
|
|
SIG( "glEvalCoord2d" );
|
|
dllEvalCoord2d( u, v );
|
|
}
|
|
static void APIENTRY logEvalCoord2dv(const GLdouble *u)
|
|
{
|
|
SIG( "glEvalCoord2dv" );
|
|
dllEvalCoord2dv( u );
|
|
}
|
|
static void APIENTRY logEvalCoord2f(GLfloat u, GLfloat v)
|
|
{
|
|
SIG( "glEvalCoord2f" );
|
|
dllEvalCoord2f( u, v );
|
|
}
|
|
static void APIENTRY logEvalCoord2fv(const GLfloat *u)
|
|
{
|
|
SIG( "glEvalCoord2fv" );
|
|
dllEvalCoord2fv( u );
|
|
}
|
|
|
|
static void APIENTRY logEvalMesh1(GLenum mode, GLint i1, GLint i2)
|
|
{
|
|
SIG( "glEvalMesh1" );
|
|
dllEvalMesh1( mode, i1, i2 );
|
|
}
|
|
static void APIENTRY logEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
|
|
{
|
|
SIG( "glEvalMesh2" );
|
|
dllEvalMesh2( mode, i1, i2, j1, j2 );
|
|
}
|
|
static void APIENTRY logEvalPoint1(GLint i)
|
|
{
|
|
SIG( "glEvalPoint1" );
|
|
dllEvalPoint1( i );
|
|
}
|
|
static void APIENTRY logEvalPoint2(GLint i, GLint j)
|
|
{
|
|
SIG( "glEvalPoint2" );
|
|
dllEvalPoint2( i, j );
|
|
}
|
|
|
|
static void APIENTRY logFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
|
|
{
|
|
SIG( "glFeedbackBuffer" );
|
|
dllFeedbackBuffer( size, type, buffer );
|
|
}
|
|
|
|
static void APIENTRY logFinish(void)
|
|
{
|
|
SIG( "glFinish" );
|
|
dllFinish();
|
|
}
|
|
|
|
static void APIENTRY logFlush(void)
|
|
{
|
|
SIG( "glFlush" );
|
|
dllFlush();
|
|
}
|
|
|
|
static void APIENTRY logFogf(GLenum pname, GLfloat param)
|
|
{
|
|
SIG( "glFogf" );
|
|
dllFogf( pname, param );
|
|
}
|
|
|
|
static void APIENTRY logFogfv(GLenum pname, const GLfloat *params)
|
|
{
|
|
SIG( "glFogfv" );
|
|
dllFogfv( pname, params );
|
|
}
|
|
|
|
static void APIENTRY logFogi(GLenum pname, GLint param)
|
|
{
|
|
SIG( "glFogi" );
|
|
dllFogi( pname, param );
|
|
}
|
|
|
|
static void APIENTRY logFogiv(GLenum pname, const GLint *params)
|
|
{
|
|
SIG( "glFogiv" );
|
|
dllFogiv( pname, params );
|
|
}
|
|
|
|
static void APIENTRY logFrontFace(GLenum mode)
|
|
{
|
|
SIG( "glFrontFace" );
|
|
dllFrontFace( mode );
|
|
}
|
|
|
|
static void APIENTRY logFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
|
|
{
|
|
SIG( "glFrustum" );
|
|
dllFrustum( left, right, bottom, top, zNear, zFar );
|
|
}
|
|
|
|
static GLuint APIENTRY logGenLists(GLsizei range)
|
|
{
|
|
SIG( "glGenLists" );
|
|
return dllGenLists( range );
|
|
}
|
|
|
|
static void APIENTRY logGenTextures(GLsizei n, GLuint *textures)
|
|
{
|
|
SIG( "glGenTextures" );
|
|
dllGenTextures( n, textures );
|
|
}
|
|
|
|
static void APIENTRY logGetBooleanv(GLenum pname, GLboolean *params)
|
|
{
|
|
SIG( "glGetBooleanv" );
|
|
dllGetBooleanv( pname, params );
|
|
}
|
|
|
|
static void APIENTRY logGetClipPlane(GLenum plane, GLdouble *equation)
|
|
{
|
|
SIG( "glGetClipPlane" );
|
|
dllGetClipPlane( plane, equation );
|
|
}
|
|
|
|
static void APIENTRY logGetDoublev(GLenum pname, GLdouble *params)
|
|
{
|
|
SIG( "glGetDoublev" );
|
|
dllGetDoublev( pname, params );
|
|
}
|
|
|
|
static GLenum APIENTRY logGetError(void)
|
|
{
|
|
SIG( "glGetError" );
|
|
return dllGetError();
|
|
}
|
|
|
|
static void APIENTRY logGetFloatv(GLenum pname, GLfloat *params)
|
|
{
|
|
SIG( "glGetFloatv" );
|
|
dllGetFloatv( pname, params );
|
|
}
|
|
|
|
static void APIENTRY logGetIntegerv(GLenum pname, GLint *params)
|
|
{
|
|
SIG( "glGetIntegerv" );
|
|
dllGetIntegerv( pname, params );
|
|
}
|
|
|
|
static void APIENTRY logGetLightfv(GLenum light, GLenum pname, GLfloat *params)
|
|
{
|
|
SIG( "glGetLightfv" );
|
|
dllGetLightfv( light, pname, params );
|
|
}
|
|
|
|
static void APIENTRY logGetLightiv(GLenum light, GLenum pname, GLint *params)
|
|
{
|
|
SIG( "glGetLightiv" );
|
|
dllGetLightiv( light, pname, params );
|
|
}
|
|
|
|
static void APIENTRY logGetMapdv(GLenum target, GLenum query, GLdouble *v)
|
|
{
|
|
SIG( "glGetMapdv" );
|
|
dllGetMapdv( target, query, v );
|
|
}
|
|
|
|
static void APIENTRY logGetMapfv(GLenum target, GLenum query, GLfloat *v)
|
|
{
|
|
SIG( "glGetMapfv" );
|
|
dllGetMapfv( target, query, v );
|
|
}
|
|
|
|
static void APIENTRY logGetMapiv(GLenum target, GLenum query, GLint *v)
|
|
{
|
|
SIG( "glGetMapiv" );
|
|
dllGetMapiv( target, query, v );
|
|
}
|
|
|
|
static void APIENTRY logGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
|
|
{
|
|
SIG( "glGetMaterialfv" );
|
|
dllGetMaterialfv( face, pname, params );
|
|
}
|
|
|
|
static void APIENTRY logGetMaterialiv(GLenum face, GLenum pname, GLint *params)
|
|
{
|
|
SIG( "glGetMaterialiv" );
|
|
dllGetMaterialiv( face, pname, params );
|
|
}
|
|
|
|
static void APIENTRY logGetPixelMapfv(GLenum map, GLfloat *values)
|
|
{
|
|
SIG( "glGetPixelMapfv" );
|
|
dllGetPixelMapfv( map, values );
|
|
}
|
|
|
|
static void APIENTRY logGetPixelMapuiv(GLenum map, GLuint *values)
|
|
{
|
|
SIG( "glGetPixelMapuiv" );
|
|
dllGetPixelMapuiv( map, values );
|
|
}
|
|
|
|
static void APIENTRY logGetPixelMapusv(GLenum map, GLushort *values)
|
|
{
|
|
SIG( "glGetPixelMapusv" );
|
|
dllGetPixelMapusv( map, values );
|
|
}
|
|
|
|
static void APIENTRY logGetPointerv(GLenum pname, GLvoid* *params)
|
|
{
|
|
SIG( "glGetPointerv" );
|
|
dllGetPointerv( pname, params );
|
|
}
|
|
|
|
static void APIENTRY logGetPolygonStipple(GLubyte *mask)
|
|
{
|
|
SIG( "glGetPolygonStipple" );
|
|
dllGetPolygonStipple( mask );
|
|
}
|
|
|
|
static const GLubyte * APIENTRY logGetString(GLenum name)
|
|
{
|
|
SIG( "glGetString" );
|
|
return dllGetString( name );
|
|
}
|
|
|
|
static void APIENTRY logGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
|
|
{
|
|
SIG( "glGetTexEnvfv" );
|
|
dllGetTexEnvfv( target, pname, params );
|
|
}
|
|
|
|
static void APIENTRY logGetTexEnviv(GLenum target, GLenum pname, GLint *params)
|
|
{
|
|
SIG( "glGetTexEnviv" );
|
|
dllGetTexEnviv( target, pname, params );
|
|
}
|
|
|
|
static void APIENTRY logGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
|
|
{
|
|
SIG( "glGetTexGendv" );
|
|
dllGetTexGendv( coord, pname, params );
|
|
}
|
|
|
|
static void APIENTRY logGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
|
|
{
|
|
SIG( "glGetTexGenfv" );
|
|
dllGetTexGenfv( coord, pname, params );
|
|
}
|
|
|
|
static void APIENTRY logGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
|
|
{
|
|
SIG( "glGetTexGeniv" );
|
|
dllGetTexGeniv( coord, pname, params );
|
|
}
|
|
|
|
static void APIENTRY logGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
|
|
{
|
|
SIG( "glGetTexImage" );
|
|
dllGetTexImage( target, level, format, type, pixels );
|
|
}
|
|
static void APIENTRY logGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params )
|
|
{
|
|
SIG( "glGetTexLevelParameterfv" );
|
|
dllGetTexLevelParameterfv( target, level, pname, params );
|
|
}
|
|
|
|
static void APIENTRY logGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
|
|
{
|
|
SIG( "glGetTexLevelParameteriv" );
|
|
dllGetTexLevelParameteriv( target, level, pname, params );
|
|
}
|
|
|
|
static void APIENTRY logGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
|
|
{
|
|
SIG( "glGetTexParameterfv" );
|
|
dllGetTexParameterfv( target, pname, params );
|
|
}
|
|
|
|
static void APIENTRY logGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
|
|
{
|
|
SIG( "glGetTexParameteriv" );
|
|
dllGetTexParameteriv( target, pname, params );
|
|
}
|
|
|
|
static void APIENTRY logHint(GLenum target, GLenum mode)
|
|
{
|
|
fprintf( glw_state.log_fp, "glHint( 0x%x, 0x%x )\n", target, mode );
|
|
dllHint( target, mode );
|
|
}
|
|
|
|
static void APIENTRY logIndexMask(GLuint mask)
|
|
{
|
|
SIG( "glIndexMask" );
|
|
dllIndexMask( mask );
|
|
}
|
|
|
|
static void APIENTRY logIndexPointer(GLenum type, GLsizei stride, const void *pointer)
|
|
{
|
|
SIG( "glIndexPointer" );
|
|
dllIndexPointer( type, stride, pointer );
|
|
}
|
|
|
|
static void APIENTRY logIndexd(GLdouble c)
|
|
{
|
|
SIG( "glIndexd" );
|
|
dllIndexd( c );
|
|
}
|
|
|
|
static void APIENTRY logIndexdv(const GLdouble *c)
|
|
{
|
|
SIG( "glIndexdv" );
|
|
dllIndexdv( c );
|
|
}
|
|
|
|
static void APIENTRY logIndexf(GLfloat c)
|
|
{
|
|
SIG( "glIndexf" );
|
|
dllIndexf( c );
|
|
}
|
|
|
|
static void APIENTRY logIndexfv(const GLfloat *c)
|
|
{
|
|
SIG( "glIndexfv" );
|
|
dllIndexfv( c );
|
|
}
|
|
|
|
static void APIENTRY logIndexi(GLint c)
|
|
{
|
|
SIG( "glIndexi" );
|
|
dllIndexi( c );
|
|
}
|
|
|
|
static void APIENTRY logIndexiv(const GLint *c)
|
|
{
|
|
SIG( "glIndexiv" );
|
|
dllIndexiv( c );
|
|
}
|
|
|
|
static void APIENTRY logIndexs(GLshort c)
|
|
{
|
|
SIG( "glIndexs" );
|
|
dllIndexs( c );
|
|
}
|
|
|
|
static void APIENTRY logIndexsv(const GLshort *c)
|
|
{
|
|
SIG( "glIndexsv" );
|
|
dllIndexsv( c );
|
|
}
|
|
|
|
static void APIENTRY logIndexub(GLubyte c)
|
|
{
|
|
SIG( "glIndexub" );
|
|
dllIndexub( c );
|
|
}
|
|
|
|
static void APIENTRY logIndexubv(const GLubyte *c)
|
|
{
|
|
SIG( "glIndexubv" );
|
|
dllIndexubv( c );
|
|
}
|
|
|
|
static void APIENTRY logInitNames(void)
|
|
{
|
|
SIG( "glInitNames" );
|
|
dllInitNames();
|
|
}
|
|
|
|
static void APIENTRY logInterleavedArrays(GLenum format, GLsizei stride, const void *pointer)
|
|
{
|
|
SIG( "glInterleavedArrays" );
|
|
dllInterleavedArrays( format, stride, pointer );
|
|
}
|
|
|
|
static GLboolean APIENTRY logIsEnabled(GLenum cap)
|
|
{
|
|
SIG( "glIsEnabled" );
|
|
return dllIsEnabled( cap );
|
|
}
|
|
static GLboolean APIENTRY logIsList(GLuint list)
|
|
{
|
|
SIG( "glIsList" );
|
|
return dllIsList( list );
|
|
}
|
|
static GLboolean APIENTRY logIsTexture(GLuint texture)
|
|
{
|
|
SIG( "glIsTexture" );
|
|
return dllIsTexture( texture );
|
|
}
|
|
|
|
static void APIENTRY logLightModelf(GLenum pname, GLfloat param)
|
|
{
|
|
SIG( "glLightModelf" );
|
|
dllLightModelf( pname, param );
|
|
}
|
|
|
|
static void APIENTRY logLightModelfv(GLenum pname, const GLfloat *params)
|
|
{
|
|
SIG( "glLightModelfv" );
|
|
dllLightModelfv( pname, params );
|
|
}
|
|
|
|
static void APIENTRY logLightModeli(GLenum pname, GLint param)
|
|
{
|
|
SIG( "glLightModeli" );
|
|
dllLightModeli( pname, param );
|
|
|
|
}
|
|
|
|
static void APIENTRY logLightModeliv(GLenum pname, const GLint *params)
|
|
{
|
|
SIG( "glLightModeliv" );
|
|
dllLightModeliv( pname, params );
|
|
}
|
|
|
|
static void APIENTRY logLightf(GLenum light, GLenum pname, GLfloat param)
|
|
{
|
|
SIG( "glLightf" );
|
|
dllLightf( light, pname, param );
|
|
}
|
|
|
|
static void APIENTRY logLightfv(GLenum light, GLenum pname, const GLfloat *params)
|
|
{
|
|
SIG( "glLightfv" );
|
|
dllLightfv( light, pname, params );
|
|
}
|
|
|
|
static void APIENTRY logLighti(GLenum light, GLenum pname, GLint param)
|
|
{
|
|
SIG( "glLighti" );
|
|
dllLighti( light, pname, param );
|
|
}
|
|
|
|
static void APIENTRY logLightiv(GLenum light, GLenum pname, const GLint *params)
|
|
{
|
|
SIG( "glLightiv" );
|
|
dllLightiv( light, pname, params );
|
|
}
|
|
|
|
static void APIENTRY logLineStipple(GLint factor, GLushort pattern)
|
|
{
|
|
SIG( "glLineStipple" );
|
|
dllLineStipple( factor, pattern );
|
|
}
|
|
|
|
static void APIENTRY logLineWidth(GLfloat width)
|
|
{
|
|
SIG( "glLineWidth" );
|
|
dllLineWidth( width );
|
|
}
|
|
|
|
static void APIENTRY logListBase(GLuint base)
|
|
{
|
|
SIG( "glListBase" );
|
|
dllListBase( base );
|
|
}
|
|
|
|
static void APIENTRY logLoadIdentity(void)
|
|
{
|
|
SIG( "glLoadIdentity" );
|
|
dllLoadIdentity();
|
|
}
|
|
|
|
static void APIENTRY logLoadMatrixd(const GLdouble *m)
|
|
{
|
|
SIG( "glLoadMatrixd" );
|
|
dllLoadMatrixd( m );
|
|
}
|
|
|
|
static void APIENTRY logLoadMatrixf(const GLfloat *m)
|
|
{
|
|
SIG( "glLoadMatrixf" );
|
|
dllLoadMatrixf( m );
|
|
}
|
|
|
|
static void APIENTRY logLoadName(GLuint name)
|
|
{
|
|
SIG( "glLoadName" );
|
|
dllLoadName( name );
|
|
}
|
|
|
|
static void APIENTRY logLogicOp(GLenum opcode)
|
|
{
|
|
SIG( "glLogicOp" );
|
|
dllLogicOp( opcode );
|
|
}
|
|
|
|
static void APIENTRY logMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
|
|
{
|
|
SIG( "glMap1d" );
|
|
dllMap1d( target, u1, u2, stride, order, points );
|
|
}
|
|
|
|
static void APIENTRY logMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
|
|
{
|
|
SIG( "glMap1f" );
|
|
dllMap1f( target, u1, u2, stride, order, points );
|
|
}
|
|
|
|
static void APIENTRY logMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
|
|
{
|
|
SIG( "glMap2d" );
|
|
dllMap2d( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points );
|
|
}
|
|
|
|
static void APIENTRY logMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
|
|
{
|
|
SIG( "glMap2f" );
|
|
dllMap2f( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points );
|
|
}
|
|
|
|
static void APIENTRY logMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
|
|
{
|
|
SIG( "glMapGrid1d" );
|
|
dllMapGrid1d( un, u1, u2 );
|
|
}
|
|
|
|
static void APIENTRY logMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
|
|
{
|
|
SIG( "glMapGrid1f" );
|
|
dllMapGrid1f( un, u1, u2 );
|
|
}
|
|
|
|
static void APIENTRY logMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
|
|
{
|
|
SIG( "glMapGrid2d" );
|
|
dllMapGrid2d( un, u1, u2, vn, v1, v2 );
|
|
}
|
|
static void APIENTRY logMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
|
|
{
|
|
SIG( "glMapGrid2f" );
|
|
dllMapGrid2f( un, u1, u2, vn, v1, v2 );
|
|
}
|
|
static void APIENTRY logMaterialf(GLenum face, GLenum pname, GLfloat param)
|
|
{
|
|
SIG( "glMaterialf" );
|
|
dllMaterialf( face, pname, param );
|
|
}
|
|
static void APIENTRY logMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
|
|
{
|
|
SIG( "glMaterialfv" );
|
|
dllMaterialfv( face, pname, params );
|
|
}
|
|
|
|
static void APIENTRY logMateriali(GLenum face, GLenum pname, GLint param)
|
|
{
|
|
SIG( "glMateriali" );
|
|
dllMateriali( face, pname, param );
|
|
}
|
|
|
|
static void APIENTRY logMaterialiv(GLenum face, GLenum pname, const GLint *params)
|
|
{
|
|
SIG( "glMaterialiv" );
|
|
dllMaterialiv( face, pname, params );
|
|
}
|
|
|
|
static void APIENTRY logMatrixMode(GLenum mode)
|
|
{
|
|
SIG( "glMatrixMode" );
|
|
dllMatrixMode( mode );
|
|
}
|
|
|
|
static void APIENTRY logMultMatrixd(const GLdouble *m)
|
|
{
|
|
SIG( "glMultMatrixd" );
|
|
dllMultMatrixd( m );
|
|
}
|
|
|
|
static void APIENTRY logMultMatrixf(const GLfloat *m)
|
|
{
|
|
SIG( "glMultMatrixf" );
|
|
dllMultMatrixf( m );
|
|
}
|
|
|
|
static void APIENTRY logNewList(GLuint list, GLenum mode)
|
|
{
|
|
SIG( "glNewList" );
|
|
dllNewList( list, mode );
|
|
}
|
|
|
|
static void APIENTRY logNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
|
|
{
|
|
SIG ("glNormal3b" );
|
|
dllNormal3b( nx, ny, nz );
|
|
}
|
|
|
|
static void APIENTRY logNormal3bv(const GLbyte *v)
|
|
{
|
|
SIG( "glNormal3bv" );
|
|
dllNormal3bv( v );
|
|
}
|
|
|
|
static void APIENTRY logNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
|
|
{
|
|
SIG( "glNormal3d" );
|
|
dllNormal3d( nx, ny, nz );
|
|
}
|
|
|
|
static void APIENTRY logNormal3dv(const GLdouble *v)
|
|
{
|
|
SIG( "glNormal3dv" );
|
|
dllNormal3dv( v );
|
|
}
|
|
|
|
static void APIENTRY logNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
|
|
{
|
|
SIG( "glNormal3f" );
|
|
dllNormal3f( nx, ny, nz );
|
|
}
|
|
|
|
static void APIENTRY logNormal3fv(const GLfloat *v)
|
|
{
|
|
SIG( "glNormal3fv" );
|
|
dllNormal3fv( v );
|
|
}
|
|
static void APIENTRY logNormal3i(GLint nx, GLint ny, GLint nz)
|
|
{
|
|
SIG( "glNormal3i" );
|
|
dllNormal3i( nx, ny, nz );
|
|
}
|
|
static void APIENTRY logNormal3iv(const GLint *v)
|
|
{
|
|
SIG( "glNormal3iv" );
|
|
dllNormal3iv( v );
|
|
}
|
|
static void APIENTRY logNormal3s(GLshort nx, GLshort ny, GLshort nz)
|
|
{
|
|
SIG( "glNormal3s" );
|
|
dllNormal3s( nx, ny, nz );
|
|
}
|
|
static void APIENTRY logNormal3sv(const GLshort *v)
|
|
{
|
|
SIG( "glNormal3sv" );
|
|
dllNormal3sv( v );
|
|
}
|
|
static void APIENTRY logNormalPointer(GLenum type, GLsizei stride, const void *pointer)
|
|
{
|
|
SIG( "glNormalPointer" );
|
|
dllNormalPointer( type, stride, pointer );
|
|
}
|
|
static void APIENTRY logOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
|
|
{
|
|
SIG( "glOrtho" );
|
|
dllOrtho( left, right, bottom, top, zNear, zFar );
|
|
}
|
|
|
|
static void APIENTRY logPassThrough(GLfloat token)
|
|
{
|
|
SIG( "glPassThrough" );
|
|
dllPassThrough( token );
|
|
}
|
|
|
|
static void APIENTRY logPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values)
|
|
{
|
|
SIG( "glPixelMapfv" );
|
|
dllPixelMapfv( map, mapsize, values );
|
|
}
|
|
|
|
static void APIENTRY logPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values)
|
|
{
|
|
SIG( "glPixelMapuiv" );
|
|
dllPixelMapuiv( map, mapsize, values );
|
|
}
|
|
|
|
static void APIENTRY logPixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values)
|
|
{
|
|
SIG( "glPixelMapusv" );
|
|
dllPixelMapusv( map, mapsize, values );
|
|
}
|
|
static void APIENTRY logPixelStoref(GLenum pname, GLfloat param)
|
|
{
|
|
SIG( "glPixelStoref" );
|
|
dllPixelStoref( pname, param );
|
|
}
|
|
static void APIENTRY logPixelStorei(GLenum pname, GLint param)
|
|
{
|
|
SIG( "glPixelStorei" );
|
|
dllPixelStorei( pname, param );
|
|
}
|
|
static void APIENTRY logPixelTransferf(GLenum pname, GLfloat param)
|
|
{
|
|
SIG( "glPixelTransferf" );
|
|
dllPixelTransferf( pname, param );
|
|
}
|
|
|
|
static void APIENTRY logPixelTransferi(GLenum pname, GLint param)
|
|
{
|
|
SIG( "glPixelTransferi" );
|
|
dllPixelTransferi( pname, param );
|
|
}
|
|
|
|
static void APIENTRY logPixelZoom(GLfloat xfactor, GLfloat yfactor)
|
|
{
|
|
SIG( "glPixelZoom" );
|
|
dllPixelZoom( xfactor, yfactor );
|
|
}
|
|
|
|
static void APIENTRY logPointSize(GLfloat size)
|
|
{
|
|
SIG( "glPointSize" );
|
|
dllPointSize( size );
|
|
}
|
|
|
|
static void APIENTRY logPolygonMode(GLenum face, GLenum mode)
|
|
{
|
|
fprintf( glw_state.log_fp, "glPolygonMode( 0x%x, 0x%x )\n", face, mode );
|
|
dllPolygonMode( face, mode );
|
|
}
|
|
|
|
static void APIENTRY logPolygonOffset(GLfloat factor, GLfloat units)
|
|
{
|
|
SIG( "glPolygonOffset" );
|
|
dllPolygonOffset( factor, units );
|
|
}
|
|
static void APIENTRY logPolygonStipple(const GLubyte *mask )
|
|
{
|
|
SIG( "glPolygonStipple" );
|
|
dllPolygonStipple( mask );
|
|
}
|
|
static void APIENTRY logPopAttrib(void)
|
|
{
|
|
SIG( "glPopAttrib" );
|
|
dllPopAttrib();
|
|
}
|
|
|
|
static void APIENTRY logPopClientAttrib(void)
|
|
{
|
|
SIG( "glPopClientAttrib" );
|
|
dllPopClientAttrib();
|
|
}
|
|
|
|
static void APIENTRY logPopMatrix(void)
|
|
{
|
|
SIG( "glPopMatrix" );
|
|
dllPopMatrix();
|
|
}
|
|
|
|
static void APIENTRY logPopName(void)
|
|
{
|
|
SIG( "glPopName" );
|
|
dllPopName();
|
|
}
|
|
|
|
static void APIENTRY logPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities)
|
|
{
|
|
SIG( "glPrioritizeTextures" );
|
|
dllPrioritizeTextures( n, textures, priorities );
|
|
}
|
|
|
|
static void APIENTRY logPushAttrib(GLbitfield mask)
|
|
{
|
|
SIG( "glPushAttrib" );
|
|
dllPushAttrib( mask );
|
|
}
|
|
|
|
static void APIENTRY logPushClientAttrib(GLbitfield mask)
|
|
{
|
|
SIG( "glPushClientAttrib" );
|
|
dllPushClientAttrib( mask );
|
|
}
|
|
|
|
static void APIENTRY logPushMatrix(void)
|
|
{
|
|
SIG( "glPushMatrix" );
|
|
dllPushMatrix();
|
|
}
|
|
|
|
static void APIENTRY logPushName(GLuint name)
|
|
{
|
|
SIG( "glPushName" );
|
|
dllPushName( name );
|
|
}
|
|
|
|
static void APIENTRY logRasterPos2d(GLdouble x, GLdouble y)
|
|
{
|
|
SIG ("glRasterPot2d" );
|
|
dllRasterPos2d( x, y );
|
|
}
|
|
|
|
static void APIENTRY logRasterPos2dv(const GLdouble *v)
|
|
{
|
|
SIG( "glRasterPos2dv" );
|
|
dllRasterPos2dv( v );
|
|
}
|
|
|
|
static void APIENTRY logRasterPos2f(GLfloat x, GLfloat y)
|
|
{
|
|
SIG( "glRasterPos2f" );
|
|
dllRasterPos2f( x, y );
|
|
}
|
|
static void APIENTRY logRasterPos2fv(const GLfloat *v)
|
|
{
|
|
SIG( "glRasterPos2dv" );
|
|
dllRasterPos2fv( v );
|
|
}
|
|
static void APIENTRY logRasterPos2i(GLint x, GLint y)
|
|
{
|
|
SIG( "glRasterPos2if" );
|
|
dllRasterPos2i( x, y );
|
|
}
|
|
static void APIENTRY logRasterPos2iv(const GLint *v)
|
|
{
|
|
SIG( "glRasterPos2iv" );
|
|
dllRasterPos2iv( v );
|
|
}
|
|
static void APIENTRY logRasterPos2s(GLshort x, GLshort y)
|
|
{
|
|
SIG( "glRasterPos2s" );
|
|
dllRasterPos2s( x, y );
|
|
}
|
|
static void APIENTRY logRasterPos2sv(const GLshort *v)
|
|
{
|
|
SIG( "glRasterPos2sv" );
|
|
dllRasterPos2sv( v );
|
|
}
|
|
static void APIENTRY logRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
|
|
{
|
|
SIG( "glRasterPos3d" );
|
|
dllRasterPos3d( x, y, z );
|
|
}
|
|
static void APIENTRY logRasterPos3dv(const GLdouble *v)
|
|
{
|
|
SIG( "glRasterPos3dv" );
|
|
dllRasterPos3dv( v );
|
|
}
|
|
static void APIENTRY logRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
|
|
{
|
|
SIG( "glRasterPos3f" );
|
|
dllRasterPos3f( x, y, z );
|
|
}
|
|
static void APIENTRY logRasterPos3fv(const GLfloat *v)
|
|
{
|
|
SIG( "glRasterPos3fv" );
|
|
dllRasterPos3fv( v );
|
|
}
|
|
static void APIENTRY logRasterPos3i(GLint x, GLint y, GLint z)
|
|
{
|
|
SIG( "glRasterPos3i" );
|
|
dllRasterPos3i( x, y, z );
|
|
}
|
|
static void APIENTRY logRasterPos3iv(const GLint *v)
|
|
{
|
|
SIG( "glRasterPos3iv" );
|
|
dllRasterPos3iv( v );
|
|
}
|
|
static void APIENTRY logRasterPos3s(GLshort x, GLshort y, GLshort z)
|
|
{
|
|
SIG( "glRasterPos3s" );
|
|
dllRasterPos3s( x, y, z );
|
|
}
|
|
static void APIENTRY logRasterPos3sv(const GLshort *v)
|
|
{
|
|
SIG( "glRasterPos3sv" );
|
|
dllRasterPos3sv( v );
|
|
}
|
|
static void APIENTRY logRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
|
|
{
|
|
SIG( "glRasterPos4d" );
|
|
dllRasterPos4d( x, y, z, w );
|
|
}
|
|
static void APIENTRY logRasterPos4dv(const GLdouble *v)
|
|
{
|
|
SIG( "glRasterPos4dv" );
|
|
dllRasterPos4dv( v );
|
|
}
|
|
static void APIENTRY logRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
|
|
{
|
|
SIG( "glRasterPos4f" );
|
|
dllRasterPos4f( x, y, z, w );
|
|
}
|
|
static void APIENTRY logRasterPos4fv(const GLfloat *v)
|
|
{
|
|
SIG( "glRasterPos4fv" );
|
|
dllRasterPos4fv( v );
|
|
}
|
|
static void APIENTRY logRasterPos4i(GLint x, GLint y, GLint z, GLint w)
|
|
{
|
|
SIG( "glRasterPos4i" );
|
|
dllRasterPos4i( x, y, z, w );
|
|
}
|
|
static void APIENTRY logRasterPos4iv(const GLint *v)
|
|
{
|
|
SIG( "glRasterPos4iv" );
|
|
dllRasterPos4iv( v );
|
|
}
|
|
static void APIENTRY logRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
|
|
{
|
|
SIG( "glRasterPos4s" );
|
|
dllRasterPos4s( x, y, z, w );
|
|
}
|
|
static void APIENTRY logRasterPos4sv(const GLshort *v)
|
|
{
|
|
SIG( "glRasterPos4sv" );
|
|
dllRasterPos4sv( v );
|
|
}
|
|
static void APIENTRY logReadBuffer(GLenum mode)
|
|
{
|
|
SIG( "glReadBuffer" );
|
|
dllReadBuffer( mode );
|
|
}
|
|
static void APIENTRY logReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels)
|
|
{
|
|
SIG( "glReadPixels" );
|
|
dllReadPixels( x, y, width, height, format, type, pixels );
|
|
}
|
|
|
|
static void APIENTRY logRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
|
|
{
|
|
SIG( "glRectd" );
|
|
dllRectd( x1, y1, x2, y2 );
|
|
}
|
|
|
|
static void APIENTRY logRectdv(const GLdouble *v1, const GLdouble *v2)
|
|
{
|
|
SIG( "glRectdv" );
|
|
dllRectdv( v1, v2 );
|
|
}
|
|
|
|
static void APIENTRY logRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
|
|
{
|
|
SIG( "glRectf" );
|
|
dllRectf( x1, y1, x2, y2 );
|
|
}
|
|
|
|
static void APIENTRY logRectfv(const GLfloat *v1, const GLfloat *v2)
|
|
{
|
|
SIG( "glRectfv" );
|
|
dllRectfv( v1, v2 );
|
|
}
|
|
static void APIENTRY logRecti(GLint x1, GLint y1, GLint x2, GLint y2)
|
|
{
|
|
SIG( "glRecti" );
|
|
dllRecti( x1, y1, x2, y2 );
|
|
}
|
|
static void APIENTRY logRectiv(const GLint *v1, const GLint *v2)
|
|
{
|
|
SIG( "glRectiv" );
|
|
dllRectiv( v1, v2 );
|
|
}
|
|
static void APIENTRY logRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
|
|
{
|
|
SIG( "glRects" );
|
|
dllRects( x1, y1, x2, y2 );
|
|
}
|
|
static void APIENTRY logRectsv(const GLshort *v1, const GLshort *v2)
|
|
{
|
|
SIG( "glRectsv" );
|
|
dllRectsv( v1, v2 );
|
|
}
|
|
static GLint APIENTRY logRenderMode(GLenum mode)
|
|
{
|
|
SIG( "glRenderMode" );
|
|
return dllRenderMode( mode );
|
|
}
|
|
static void APIENTRY logRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
|
|
{
|
|
SIG( "glRotated" );
|
|
dllRotated( angle, x, y, z );
|
|
}
|
|
|
|
static void APIENTRY logRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
|
|
{
|
|
SIG( "glRotatef" );
|
|
dllRotatef( angle, x, y, z );
|
|
}
|
|
|
|
static void APIENTRY logScaled(GLdouble x, GLdouble y, GLdouble z)
|
|
{
|
|
SIG( "glScaled" );
|
|
dllScaled( x, y, z );
|
|
}
|
|
|
|
static void APIENTRY logScalef(GLfloat x, GLfloat y, GLfloat z)
|
|
{
|
|
SIG( "glScalef" );
|
|
dllScalef( x, y, z );
|
|
}
|
|
|
|
static void APIENTRY logScissor(GLint x, GLint y, GLsizei width, GLsizei height)
|
|
{
|
|
fprintf( glw_state.log_fp, "glScissor( %d, %d, %d, %d )\n", x, y, width, height );
|
|
dllScissor( x, y, width, height );
|
|
}
|
|
|
|
static void APIENTRY logSelectBuffer(GLsizei size, GLuint *buffer)
|
|
{
|
|
SIG( "glSelectBuffer" );
|
|
dllSelectBuffer( size, buffer );
|
|
}
|
|
|
|
static void APIENTRY logShadeModel(GLenum mode)
|
|
{
|
|
SIG( "glShadeModel" );
|
|
dllShadeModel( mode );
|
|
}
|
|
|
|
static void APIENTRY logStencilFunc(GLenum func, GLint ref, GLuint mask)
|
|
{
|
|
SIG( "glStencilFunc" );
|
|
dllStencilFunc( func, ref, mask );
|
|
}
|
|
|
|
static void APIENTRY logStencilMask(GLuint mask)
|
|
{
|
|
SIG( "glStencilMask" );
|
|
dllStencilMask( mask );
|
|
}
|
|
|
|
static void APIENTRY logStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
|
|
{
|
|
SIG( "glStencilOp" );
|
|
dllStencilOp( fail, zfail, zpass );
|
|
}
|
|
|
|
static void APIENTRY logTexCoord1d(GLdouble s)
|
|
{
|
|
SIG( "glTexCoord1d" );
|
|
dllTexCoord1d( s );
|
|
}
|
|
|
|
static void APIENTRY logTexCoord1dv(const GLdouble *v)
|
|
{
|
|
SIG( "glTexCoord1dv" );
|
|
dllTexCoord1dv( v );
|
|
}
|
|
|
|
static void APIENTRY logTexCoord1f(GLfloat s)
|
|
{
|
|
SIG( "glTexCoord1f" );
|
|
dllTexCoord1f( s );
|
|
}
|
|
static void APIENTRY logTexCoord1fv(const GLfloat *v)
|
|
{
|
|
SIG( "glTexCoord1fv" );
|
|
dllTexCoord1fv( v );
|
|
}
|
|
static void APIENTRY logTexCoord1i(GLint s)
|
|
{
|
|
SIG( "glTexCoord1i" );
|
|
dllTexCoord1i( s );
|
|
}
|
|
static void APIENTRY logTexCoord1iv(const GLint *v)
|
|
{
|
|
SIG( "glTexCoord1iv" );
|
|
dllTexCoord1iv( v );
|
|
}
|
|
static void APIENTRY logTexCoord1s(GLshort s)
|
|
{
|
|
SIG( "glTexCoord1s" );
|
|
dllTexCoord1s( s );
|
|
}
|
|
static void APIENTRY logTexCoord1sv(const GLshort *v)
|
|
{
|
|
SIG( "glTexCoord1sv" );
|
|
dllTexCoord1sv( v );
|
|
}
|
|
static void APIENTRY logTexCoord2d(GLdouble s, GLdouble t)
|
|
{
|
|
SIG( "glTexCoord2d" );
|
|
dllTexCoord2d( s, t );
|
|
}
|
|
|
|
static void APIENTRY logTexCoord2dv(const GLdouble *v)
|
|
{
|
|
SIG( "glTexCoord2dv" );
|
|
dllTexCoord2dv( v );
|
|
}
|
|
static void APIENTRY logTexCoord2f(GLfloat s, GLfloat t)
|
|
{
|
|
SIG( "glTexCoord2f" );
|
|
dllTexCoord2f( s, t );
|
|
}
|
|
static void APIENTRY logTexCoord2fv(const GLfloat *v)
|
|
{
|
|
SIG( "glTexCoord2fv" );
|
|
dllTexCoord2fv( v );
|
|
}
|
|
static void APIENTRY logTexCoord2i(GLint s, GLint t)
|
|
{
|
|
SIG( "glTexCoord2i" );
|
|
dllTexCoord2i( s, t );
|
|
}
|
|
static void APIENTRY logTexCoord2iv(const GLint *v)
|
|
{
|
|
SIG( "glTexCoord2iv" );
|
|
dllTexCoord2iv( v );
|
|
}
|
|
static void APIENTRY logTexCoord2s(GLshort s, GLshort t)
|
|
{
|
|
SIG( "glTexCoord2s" );
|
|
dllTexCoord2s( s, t );
|
|
}
|
|
static void APIENTRY logTexCoord2sv(const GLshort *v)
|
|
{
|
|
SIG( "glTexCoord2sv" );
|
|
dllTexCoord2sv( v );
|
|
}
|
|
static void APIENTRY logTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
|
|
{
|
|
SIG( "glTexCoord3d" );
|
|
dllTexCoord3d( s, t, r );
|
|
}
|
|
static void APIENTRY logTexCoord3dv(const GLdouble *v)
|
|
{
|
|
SIG( "glTexCoord3dv" );
|
|
dllTexCoord3dv( v );
|
|
}
|
|
static void APIENTRY logTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
|
|
{
|
|
SIG( "glTexCoord3f" );
|
|
dllTexCoord3f( s, t, r );
|
|
}
|
|
static void APIENTRY logTexCoord3fv(const GLfloat *v)
|
|
{
|
|
SIG( "glTexCoord3fv" );
|
|
dllTexCoord3fv( v );
|
|
}
|
|
static void APIENTRY logTexCoord3i(GLint s, GLint t, GLint r)
|
|
{
|
|
SIG( "glTexCoord3i" );
|
|
dllTexCoord3i( s, t, r );
|
|
}
|
|
static void APIENTRY logTexCoord3iv(const GLint *v)
|
|
{
|
|
SIG( "glTexCoord3iv" );
|
|
dllTexCoord3iv( v );
|
|
}
|
|
static void APIENTRY logTexCoord3s(GLshort s, GLshort t, GLshort r)
|
|
{
|
|
SIG( "glTexCoord3s" );
|
|
dllTexCoord3s( s, t, r );
|
|
}
|
|
static void APIENTRY logTexCoord3sv(const GLshort *v)
|
|
{
|
|
SIG( "glTexCoord3sv" );
|
|
dllTexCoord3sv( v );
|
|
}
|
|
static void APIENTRY logTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
|
|
{
|
|
SIG( "glTexCoord4d" );
|
|
dllTexCoord4d( s, t, r, q );
|
|
}
|
|
static void APIENTRY logTexCoord4dv(const GLdouble *v)
|
|
{
|
|
SIG( "glTexCoord4dv" );
|
|
dllTexCoord4dv( v );
|
|
}
|
|
static void APIENTRY logTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
|
|
{
|
|
SIG( "glTexCoord4f" );
|
|
dllTexCoord4f( s, t, r, q );
|
|
}
|
|
static void APIENTRY logTexCoord4fv(const GLfloat *v)
|
|
{
|
|
SIG( "glTexCoord4fv" );
|
|
dllTexCoord4fv( v );
|
|
}
|
|
static void APIENTRY logTexCoord4i(GLint s, GLint t, GLint r, GLint q)
|
|
{
|
|
SIG( "glTexCoord4i" );
|
|
dllTexCoord4i( s, t, r, q );
|
|
}
|
|
static void APIENTRY logTexCoord4iv(const GLint *v)
|
|
{
|
|
SIG( "glTexCoord4iv" );
|
|
dllTexCoord4iv( v );
|
|
}
|
|
static void APIENTRY logTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
|
|
{
|
|
SIG( "glTexCoord4s" );
|
|
dllTexCoord4s( s, t, r, q );
|
|
}
|
|
static void APIENTRY logTexCoord4sv(const GLshort *v)
|
|
{
|
|
SIG( "glTexCoord4sv" );
|
|
dllTexCoord4sv( v );
|
|
}
|
|
static void APIENTRY logTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
|
|
{
|
|
fprintf( glw_state.log_fp, "glTexCoordPointer( %d, %s, %d, MEM )\n", size, TypeToString( type ), stride );
|
|
dllTexCoordPointer( size, type, stride, pointer );
|
|
}
|
|
|
|
static void APIENTRY logTexEnvf(GLenum target, GLenum pname, GLfloat param)
|
|
{
|
|
fprintf( glw_state.log_fp, "glTexEnvf( 0x%x, 0x%x, %f )\n", target, pname, param );
|
|
dllTexEnvf( target, pname, param );
|
|
}
|
|
|
|
static void APIENTRY logTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
|
|
{
|
|
SIG( "glTexEnvfv" );
|
|
dllTexEnvfv( target, pname, params );
|
|
}
|
|
|
|
static void APIENTRY logTexEnvi(GLenum target, GLenum pname, GLint param)
|
|
{
|
|
fprintf( glw_state.log_fp, "glTexEnvi( 0x%x, 0x%x, 0x%x )\n", target, pname, param );
|
|
dllTexEnvi( target, pname, param );
|
|
}
|
|
static void APIENTRY logTexEnviv(GLenum target, GLenum pname, const GLint *params)
|
|
{
|
|
SIG( "glTexEnviv" );
|
|
dllTexEnviv( target, pname, params );
|
|
}
|
|
|
|
static void APIENTRY logTexGend(GLenum coord, GLenum pname, GLdouble param)
|
|
{
|
|
SIG( "glTexGend" );
|
|
dllTexGend( coord, pname, param );
|
|
}
|
|
|
|
static void APIENTRY logTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
|
|
{
|
|
SIG( "glTexGendv" );
|
|
dllTexGendv( coord, pname, params );
|
|
}
|
|
|
|
static void APIENTRY logTexGenf(GLenum coord, GLenum pname, GLfloat param)
|
|
{
|
|
SIG( "glTexGenf" );
|
|
dllTexGenf( coord, pname, param );
|
|
}
|
|
static void APIENTRY logTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
|
|
{
|
|
SIG( "glTexGenfv" );
|
|
dllTexGenfv( coord, pname, params );
|
|
}
|
|
static void APIENTRY logTexGeni(GLenum coord, GLenum pname, GLint param)
|
|
{
|
|
SIG( "glTexGeni" );
|
|
dllTexGeni( coord, pname, param );
|
|
}
|
|
static void APIENTRY logTexGeniv(GLenum coord, GLenum pname, const GLint *params)
|
|
{
|
|
SIG( "glTexGeniv" );
|
|
dllTexGeniv( coord, pname, params );
|
|
}
|
|
static void APIENTRY logTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels)
|
|
{
|
|
SIG( "glTexImage1D" );
|
|
dllTexImage1D( target, level, internalformat, width, border, format, type, pixels );
|
|
}
|
|
static void APIENTRY logTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)
|
|
{
|
|
SIG( "glTexImage2D" );
|
|
dllTexImage2D( target, level, internalformat, width, height, border, format, type, pixels );
|
|
}
|
|
|
|
static void APIENTRY logTexParameterf(GLenum target, GLenum pname, GLfloat param)
|
|
{
|
|
fprintf( glw_state.log_fp, "glTexParameterf( 0x%x, 0x%x, %f )\n", target, pname, param );
|
|
dllTexParameterf( target, pname, param );
|
|
}
|
|
|
|
static void APIENTRY logTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
|
|
{
|
|
SIG( "glTexParameterfv" );
|
|
dllTexParameterfv( target, pname, params );
|
|
}
|
|
static void APIENTRY logTexParameteri(GLenum target, GLenum pname, GLint param)
|
|
{
|
|
fprintf( glw_state.log_fp, "glTexParameteri( 0x%x, 0x%x, 0x%x )\n", target, pname, param );
|
|
dllTexParameteri( target, pname, param );
|
|
}
|
|
static void APIENTRY logTexParameteriv(GLenum target, GLenum pname, const GLint *params)
|
|
{
|
|
SIG( "glTexParameteriv" );
|
|
dllTexParameteriv( target, pname, params );
|
|
}
|
|
static void APIENTRY logTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
|
|
{
|
|
SIG( "glTexSubImage1D" );
|
|
dllTexSubImage1D( target, level, xoffset, width, format, type, pixels );
|
|
}
|
|
static void APIENTRY logTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
|
|
{
|
|
SIG( "glTexSubImage2D" );
|
|
dllTexSubImage2D( target, level, xoffset, yoffset, width, height, format, type, pixels );
|
|
}
|
|
static void APIENTRY logTranslated(GLdouble x, GLdouble y, GLdouble z)
|
|
{
|
|
SIG( "glTranslated" );
|
|
dllTranslated( x, y, z );
|
|
}
|
|
|
|
static void APIENTRY logTranslatef(GLfloat x, GLfloat y, GLfloat z)
|
|
{
|
|
SIG( "glTranslatef" );
|
|
dllTranslatef( x, y, z );
|
|
}
|
|
|
|
static void APIENTRY logVertex2d(GLdouble x, GLdouble y)
|
|
{
|
|
SIG( "glVertex2d" );
|
|
dllVertex2d( x, y );
|
|
}
|
|
|
|
static void APIENTRY logVertex2dv(const GLdouble *v)
|
|
{
|
|
SIG( "glVertex2dv" );
|
|
dllVertex2dv( v );
|
|
}
|
|
static void APIENTRY logVertex2f(GLfloat x, GLfloat y)
|
|
{
|
|
SIG( "glVertex2f" );
|
|
dllVertex2f( x, y );
|
|
}
|
|
static void APIENTRY logVertex2fv(const GLfloat *v)
|
|
{
|
|
SIG( "glVertex2fv" );
|
|
dllVertex2fv( v );
|
|
}
|
|
static void APIENTRY logVertex2i(GLint x, GLint y)
|
|
{
|
|
SIG( "glVertex2i" );
|
|
dllVertex2i( x, y );
|
|
}
|
|
static void APIENTRY logVertex2iv(const GLint *v)
|
|
{
|
|
SIG( "glVertex2iv" );
|
|
dllVertex2iv( v );
|
|
}
|
|
static void APIENTRY logVertex2s(GLshort x, GLshort y)
|
|
{
|
|
SIG( "glVertex2s" );
|
|
dllVertex2s( x, y );
|
|
}
|
|
static void APIENTRY logVertex2sv(const GLshort *v)
|
|
{
|
|
SIG( "glVertex2sv" );
|
|
dllVertex2sv( v );
|
|
}
|
|
static void APIENTRY logVertex3d(GLdouble x, GLdouble y, GLdouble z)
|
|
{
|
|
SIG( "glVertex3d" );
|
|
dllVertex3d( x, y, z );
|
|
}
|
|
static void APIENTRY logVertex3dv(const GLdouble *v)
|
|
{
|
|
SIG( "glVertex3dv" );
|
|
dllVertex3dv( v );
|
|
}
|
|
static void APIENTRY logVertex3f(GLfloat x, GLfloat y, GLfloat z)
|
|
{
|
|
SIG( "glVertex3f" );
|
|
dllVertex3f( x, y, z );
|
|
}
|
|
static void APIENTRY logVertex3fv(const GLfloat *v)
|
|
{
|
|
SIG( "glVertex3fv" );
|
|
dllVertex3fv( v );
|
|
}
|
|
static void APIENTRY logVertex3i(GLint x, GLint y, GLint z)
|
|
{
|
|
SIG( "glVertex3i" );
|
|
dllVertex3i( x, y, z );
|
|
}
|
|
static void APIENTRY logVertex3iv(const GLint *v)
|
|
{
|
|
SIG( "glVertex3iv" );
|
|
dllVertex3iv( v );
|
|
}
|
|
static void APIENTRY logVertex3s(GLshort x, GLshort y, GLshort z)
|
|
{
|
|
SIG( "glVertex3s" );
|
|
dllVertex3s( x, y, z );
|
|
}
|
|
static void APIENTRY logVertex3sv(const GLshort *v)
|
|
{
|
|
SIG( "glVertex3sv" );
|
|
dllVertex3sv( v );
|
|
}
|
|
static void APIENTRY logVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
|
|
{
|
|
SIG( "glVertex4d" );
|
|
dllVertex4d( x, y, z, w );
|
|
}
|
|
static void APIENTRY logVertex4dv(const GLdouble *v)
|
|
{
|
|
SIG( "glVertex4dv" );
|
|
dllVertex4dv( v );
|
|
}
|
|
static void APIENTRY logVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
|
|
{
|
|
SIG( "glVertex4f" );
|
|
dllVertex4f( x, y, z, w );
|
|
}
|
|
static void APIENTRY logVertex4fv(const GLfloat *v)
|
|
{
|
|
SIG( "glVertex4fv" );
|
|
dllVertex4fv( v );
|
|
}
|
|
static void APIENTRY logVertex4i(GLint x, GLint y, GLint z, GLint w)
|
|
{
|
|
SIG( "glVertex4i" );
|
|
dllVertex4i( x, y, z, w );
|
|
}
|
|
static void APIENTRY logVertex4iv(const GLint *v)
|
|
{
|
|
SIG( "glVertex4iv" );
|
|
dllVertex4iv( v );
|
|
}
|
|
static void APIENTRY logVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
|
|
{
|
|
SIG( "glVertex4s" );
|
|
dllVertex4s( x, y, z, w );
|
|
}
|
|
static void APIENTRY logVertex4sv(const GLshort *v)
|
|
{
|
|
SIG( "glVertex4sv" );
|
|
dllVertex4sv( v );
|
|
}
|
|
static void APIENTRY logVertexPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
|
|
{
|
|
fprintf( glw_state.log_fp, "glVertexPointer( %d, %s, %d, MEM )\n", size, TypeToString( type ), stride );
|
|
dllVertexPointer( size, type, stride, pointer );
|
|
}
|
|
static void APIENTRY logViewport(GLint x, GLint y, GLsizei width, GLsizei height)
|
|
{
|
|
fprintf( glw_state.log_fp, "glViewport( %d, %d, %d, %d )\n", x, y, width, height );
|
|
dllViewport( x, y, width, height );
|
|
}
|
|
|
|
/*
|
|
** QGL_Shutdown
|
|
**
|
|
** Unloads the specified DLL then nulls out all the proc pointers. This
|
|
** is only called during a hard shutdown of the OGL subsystem (e.g. vid_restart).
|
|
*/
|
|
void QGL_Shutdown( void )
|
|
{
|
|
// Com_Printf ("...shutting down QGL\n" );
|
|
|
|
if ( glw_state.hinstOpenGL )
|
|
{
|
|
// Com_Printf ("...unloading OpenGL DLL\n" );
|
|
FreeLibrary( glw_state.hinstOpenGL );
|
|
}
|
|
|
|
glw_state.hinstOpenGL = NULL;
|
|
|
|
qglAccum = NULL;
|
|
qglAlphaFunc = NULL;
|
|
qglAreTexturesResident = NULL;
|
|
qglArrayElement = NULL;
|
|
qglBegin = NULL;
|
|
qglBindTexture = NULL;
|
|
qglBitmap = NULL;
|
|
qglBlendFunc = NULL;
|
|
qglCallList = NULL;
|
|
qglCallLists = NULL;
|
|
qglClear = NULL;
|
|
qglClearAccum = NULL;
|
|
qglClearColor = NULL;
|
|
qglClearDepth = NULL;
|
|
qglClearIndex = NULL;
|
|
qglClearStencil = NULL;
|
|
qglClipPlane = NULL;
|
|
qglColor3b = NULL;
|
|
qglColor3bv = NULL;
|
|
qglColor3d = NULL;
|
|
qglColor3dv = NULL;
|
|
qglColor3f = NULL;
|
|
qglColor3fv = NULL;
|
|
qglColor3i = NULL;
|
|
qglColor3iv = NULL;
|
|
qglColor3s = NULL;
|
|
qglColor3sv = NULL;
|
|
qglColor3ub = NULL;
|
|
qglColor3ubv = NULL;
|
|
qglColor3ui = NULL;
|
|
qglColor3uiv = NULL;
|
|
qglColor3us = NULL;
|
|
qglColor3usv = NULL;
|
|
qglColor4b = NULL;
|
|
qglColor4bv = NULL;
|
|
qglColor4d = NULL;
|
|
qglColor4dv = NULL;
|
|
qglColor4f = NULL;
|
|
qglColor4fv = NULL;
|
|
qglColor4i = NULL;
|
|
qglColor4iv = NULL;
|
|
qglColor4s = NULL;
|
|
qglColor4sv = NULL;
|
|
qglColor4ub = NULL;
|
|
qglColor4ubv = NULL;
|
|
qglColor4ui = NULL;
|
|
qglColor4uiv = NULL;
|
|
qglColor4us = NULL;
|
|
qglColor4usv = NULL;
|
|
qglColorMask = NULL;
|
|
qglColorMaterial = NULL;
|
|
qglColorPointer = NULL;
|
|
qglCopyPixels = NULL;
|
|
qglCopyTexImage1D = NULL;
|
|
qglCopyTexImage2D = NULL;
|
|
qglCopyTexSubImage1D = NULL;
|
|
qglCopyTexSubImage2D = NULL;
|
|
qglCullFace = NULL;
|
|
qglDeleteLists = NULL;
|
|
qglDeleteTextures = NULL;
|
|
qglDepthFunc = NULL;
|
|
qglDepthMask = NULL;
|
|
qglDepthRange = NULL;
|
|
qglDisable = NULL;
|
|
qglDisableClientState = NULL;
|
|
qglDrawArrays = NULL;
|
|
qglDrawBuffer = NULL;
|
|
qglDrawElements = NULL;
|
|
qglDrawPixels = NULL;
|
|
qglEdgeFlag = NULL;
|
|
qglEdgeFlagPointer = NULL;
|
|
qglEdgeFlagv = NULL;
|
|
qglEnable = NULL;
|
|
qglEnableClientState = NULL;
|
|
qglEnd = NULL;
|
|
qglEndList = NULL;
|
|
qglEvalCoord1d = NULL;
|
|
qglEvalCoord1dv = NULL;
|
|
qglEvalCoord1f = NULL;
|
|
qglEvalCoord1fv = NULL;
|
|
qglEvalCoord2d = NULL;
|
|
qglEvalCoord2dv = NULL;
|
|
qglEvalCoord2f = NULL;
|
|
qglEvalCoord2fv = NULL;
|
|
qglEvalMesh1 = NULL;
|
|
qglEvalMesh2 = NULL;
|
|
qglEvalPoint1 = NULL;
|
|
qglEvalPoint2 = NULL;
|
|
qglFeedbackBuffer = NULL;
|
|
qglFinish = NULL;
|
|
qglFlush = NULL;
|
|
qglFogf = NULL;
|
|
qglFogfv = NULL;
|
|
qglFogi = NULL;
|
|
qglFogiv = NULL;
|
|
qglFrontFace = NULL;
|
|
qglFrustum = NULL;
|
|
qglGenLists = NULL;
|
|
qglGenTextures = NULL;
|
|
qglGetBooleanv = NULL;
|
|
qglGetClipPlane = NULL;
|
|
qglGetDoublev = NULL;
|
|
qglGetError = NULL;
|
|
qglGetFloatv = NULL;
|
|
qglGetIntegerv = NULL;
|
|
qglGetLightfv = NULL;
|
|
qglGetLightiv = NULL;
|
|
qglGetMapdv = NULL;
|
|
qglGetMapfv = NULL;
|
|
qglGetMapiv = NULL;
|
|
qglGetMaterialfv = NULL;
|
|
qglGetMaterialiv = NULL;
|
|
qglGetPixelMapfv = NULL;
|
|
qglGetPixelMapuiv = NULL;
|
|
qglGetPixelMapusv = NULL;
|
|
qglGetPointerv = NULL;
|
|
qglGetPolygonStipple = NULL;
|
|
qglGetString = NULL;
|
|
qglGetTexEnvfv = NULL;
|
|
qglGetTexEnviv = NULL;
|
|
qglGetTexGendv = NULL;
|
|
qglGetTexGenfv = NULL;
|
|
qglGetTexGeniv = NULL;
|
|
qglGetTexImage = NULL;
|
|
qglGetTexLevelParameterfv = NULL;
|
|
qglGetTexLevelParameteriv = NULL;
|
|
qglGetTexParameterfv = NULL;
|
|
qglGetTexParameteriv = NULL;
|
|
qglHint = NULL;
|
|
qglIndexMask = NULL;
|
|
qglIndexPointer = NULL;
|
|
qglIndexd = NULL;
|
|
qglIndexdv = NULL;
|
|
qglIndexf = NULL;
|
|
qglIndexfv = NULL;
|
|
qglIndexi = NULL;
|
|
qglIndexiv = NULL;
|
|
qglIndexs = NULL;
|
|
qglIndexsv = NULL;
|
|
qglIndexub = NULL;
|
|
qglIndexubv = NULL;
|
|
qglInitNames = NULL;
|
|
qglInterleavedArrays = NULL;
|
|
qglIsEnabled = NULL;
|
|
qglIsList = NULL;
|
|
qglIsTexture = NULL;
|
|
qglLightModelf = NULL;
|
|
qglLightModelfv = NULL;
|
|
qglLightModeli = NULL;
|
|
qglLightModeliv = NULL;
|
|
qglLightf = NULL;
|
|
qglLightfv = NULL;
|
|
qglLighti = NULL;
|
|
qglLightiv = NULL;
|
|
qglLineStipple = NULL;
|
|
qglLineWidth = NULL;
|
|
qglListBase = NULL;
|
|
qglLoadIdentity = NULL;
|
|
qglLoadMatrixd = NULL;
|
|
qglLoadMatrixf = NULL;
|
|
qglLoadName = NULL;
|
|
qglLogicOp = NULL;
|
|
qglMap1d = NULL;
|
|
qglMap1f = NULL;
|
|
qglMap2d = NULL;
|
|
qglMap2f = NULL;
|
|
qglMapGrid1d = NULL;
|
|
qglMapGrid1f = NULL;
|
|
qglMapGrid2d = NULL;
|
|
qglMapGrid2f = NULL;
|
|
qglMaterialf = NULL;
|
|
qglMaterialfv = NULL;
|
|
qglMateriali = NULL;
|
|
qglMaterialiv = NULL;
|
|
qglMatrixMode = NULL;
|
|
qglMultMatrixd = NULL;
|
|
qglMultMatrixf = NULL;
|
|
qglNewList = NULL;
|
|
qglNormal3b = NULL;
|
|
qglNormal3bv = NULL;
|
|
qglNormal3d = NULL;
|
|
qglNormal3dv = NULL;
|
|
qglNormal3f = NULL;
|
|
qglNormal3fv = NULL;
|
|
qglNormal3i = NULL;
|
|
qglNormal3iv = NULL;
|
|
qglNormal3s = NULL;
|
|
qglNormal3sv = NULL;
|
|
qglNormalPointer = NULL;
|
|
qglOrtho = NULL;
|
|
qglPassThrough = NULL;
|
|
qglPixelMapfv = NULL;
|
|
qglPixelMapuiv = NULL;
|
|
qglPixelMapusv = NULL;
|
|
qglPixelStoref = NULL;
|
|
qglPixelStorei = NULL;
|
|
qglPixelTransferf = NULL;
|
|
qglPixelTransferi = NULL;
|
|
qglPixelZoom = NULL;
|
|
qglPointSize = NULL;
|
|
qglPolygonMode = NULL;
|
|
qglPolygonOffset = NULL;
|
|
qglPolygonStipple = NULL;
|
|
qglPopAttrib = NULL;
|
|
qglPopClientAttrib = NULL;
|
|
qglPopMatrix = NULL;
|
|
qglPopName = NULL;
|
|
qglPrioritizeTextures = NULL;
|
|
qglPushAttrib = NULL;
|
|
qglPushClientAttrib = NULL;
|
|
qglPushMatrix = NULL;
|
|
qglPushName = NULL;
|
|
qglRasterPos2d = NULL;
|
|
qglRasterPos2dv = NULL;
|
|
qglRasterPos2f = NULL;
|
|
qglRasterPos2fv = NULL;
|
|
qglRasterPos2i = NULL;
|
|
qglRasterPos2iv = NULL;
|
|
qglRasterPos2s = NULL;
|
|
qglRasterPos2sv = NULL;
|
|
qglRasterPos3d = NULL;
|
|
qglRasterPos3dv = NULL;
|
|
qglRasterPos3f = NULL;
|
|
qglRasterPos3fv = NULL;
|
|
qglRasterPos3i = NULL;
|
|
qglRasterPos3iv = NULL;
|
|
qglRasterPos3s = NULL;
|
|
qglRasterPos3sv = NULL;
|
|
qglRasterPos4d = NULL;
|
|
qglRasterPos4dv = NULL;
|
|
qglRasterPos4f = NULL;
|
|
qglRasterPos4fv = NULL;
|
|
qglRasterPos4i = NULL;
|
|
qglRasterPos4iv = NULL;
|
|
qglRasterPos4s = NULL;
|
|
qglRasterPos4sv = NULL;
|
|
qglReadBuffer = NULL;
|
|
qglReadPixels = NULL;
|
|
qglRectd = NULL;
|
|
qglRectdv = NULL;
|
|
qglRectf = NULL;
|
|
qglRectfv = NULL;
|
|
qglRecti = NULL;
|
|
qglRectiv = NULL;
|
|
qglRects = NULL;
|
|
qglRectsv = NULL;
|
|
qglRenderMode = NULL;
|
|
qglRotated = NULL;
|
|
qglRotatef = NULL;
|
|
qglScaled = NULL;
|
|
qglScalef = NULL;
|
|
qglScissor = NULL;
|
|
qglSelectBuffer = NULL;
|
|
qglShadeModel = NULL;
|
|
qglStencilFunc = NULL;
|
|
qglStencilMask = NULL;
|
|
qglStencilOp = NULL;
|
|
qglTexCoord1d = NULL;
|
|
qglTexCoord1dv = NULL;
|
|
qglTexCoord1f = NULL;
|
|
qglTexCoord1fv = NULL;
|
|
qglTexCoord1i = NULL;
|
|
qglTexCoord1iv = NULL;
|
|
qglTexCoord1s = NULL;
|
|
qglTexCoord1sv = NULL;
|
|
qglTexCoord2d = NULL;
|
|
qglTexCoord2dv = NULL;
|
|
qglTexCoord2f = NULL;
|
|
qglTexCoord2fv = NULL;
|
|
qglTexCoord2i = NULL;
|
|
qglTexCoord2iv = NULL;
|
|
qglTexCoord2s = NULL;
|
|
qglTexCoord2sv = NULL;
|
|
qglTexCoord3d = NULL;
|
|
qglTexCoord3dv = NULL;
|
|
qglTexCoord3f = NULL;
|
|
qglTexCoord3fv = NULL;
|
|
qglTexCoord3i = NULL;
|
|
qglTexCoord3iv = NULL;
|
|
qglTexCoord3s = NULL;
|
|
qglTexCoord3sv = NULL;
|
|
qglTexCoord4d = NULL;
|
|
qglTexCoord4dv = NULL;
|
|
qglTexCoord4f = NULL;
|
|
qglTexCoord4fv = NULL;
|
|
qglTexCoord4i = NULL;
|
|
qglTexCoord4iv = NULL;
|
|
qglTexCoord4s = NULL;
|
|
qglTexCoord4sv = NULL;
|
|
qglTexCoordPointer = NULL;
|
|
qglTexEnvf = NULL;
|
|
qglTexEnvfv = NULL;
|
|
qglTexEnvi = NULL;
|
|
qglTexEnviv = NULL;
|
|
qglTexGend = NULL;
|
|
qglTexGendv = NULL;
|
|
qglTexGenf = NULL;
|
|
qglTexGenfv = NULL;
|
|
qglTexGeni = NULL;
|
|
qglTexGeniv = NULL;
|
|
qglTexImage1D = NULL;
|
|
qglTexImage2D = NULL;
|
|
qglTexParameterf = NULL;
|
|
qglTexParameterfv = NULL;
|
|
qglTexParameteri = NULL;
|
|
qglTexParameteriv = NULL;
|
|
qglTexSubImage1D = NULL;
|
|
qglTexSubImage2D = NULL;
|
|
qglTranslated = NULL;
|
|
qglTranslatef = NULL;
|
|
qglVertex2d = NULL;
|
|
qglVertex2dv = NULL;
|
|
qglVertex2f = NULL;
|
|
qglVertex2fv = NULL;
|
|
qglVertex2i = NULL;
|
|
qglVertex2iv = NULL;
|
|
qglVertex2s = NULL;
|
|
qglVertex2sv = NULL;
|
|
qglVertex3d = NULL;
|
|
qglVertex3dv = NULL;
|
|
qglVertex3f = NULL;
|
|
qglVertex3fv = NULL;
|
|
qglVertex3i = NULL;
|
|
qglVertex3iv = NULL;
|
|
qglVertex3s = NULL;
|
|
qglVertex3sv = NULL;
|
|
qglVertex4d = NULL;
|
|
qglVertex4dv = NULL;
|
|
qglVertex4f = NULL;
|
|
qglVertex4fv = NULL;
|
|
qglVertex4i = NULL;
|
|
qglVertex4iv = NULL;
|
|
qglVertex4s = NULL;
|
|
qglVertex4sv = NULL;
|
|
qglVertexPointer = NULL;
|
|
qglViewport = NULL;
|
|
|
|
qwglCopyContext = NULL;
|
|
qwglCreateContext = NULL;
|
|
qwglCreateLayerContext = NULL;
|
|
qwglDeleteContext = NULL;
|
|
qwglDescribeLayerPlane = NULL;
|
|
qwglGetCurrentContext = NULL;
|
|
qwglGetCurrentDC = NULL;
|
|
qwglGetLayerPaletteEntries = NULL;
|
|
qwglGetProcAddress = NULL;
|
|
qwglMakeCurrent = NULL;
|
|
qwglRealizeLayerPalette = NULL;
|
|
qwglSetLayerPaletteEntries = NULL;
|
|
qwglShareLists = NULL;
|
|
qwglSwapLayerBuffers = NULL;
|
|
qwglUseFontBitmaps = NULL;
|
|
qwglUseFontOutlines = NULL;
|
|
}
|
|
|
|
# pragma warning (disable : 4113 4133 4047 )
|
|
# define GPA( a ) GetProcAddress( glw_state.hinstOpenGL, a )
|
|
|
|
/*
|
|
** QGL_Init
|
|
**
|
|
** This is responsible for binding our qgl function pointers to
|
|
** the appropriate GL stuff. In Windows this means doing a
|
|
** LoadLibrary and a bunch of calls to GetProcAddress. On other
|
|
** operating systems we need to do the right thing, whatever that
|
|
** might be.
|
|
*/
|
|
qboolean QGL_Init( const char *dllname )
|
|
{
|
|
assert( glw_state.hinstOpenGL == 0 );
|
|
|
|
Com_Printf ("...initializing QGL\n" );
|
|
|
|
// Com_Printf ("...calling LoadLibrary( '%s.dll' ): ", dllname );
|
|
|
|
if ( ( glw_state.hinstOpenGL = LoadLibraryEx( dllname, 0, 0 ) ) == 0 )
|
|
{
|
|
DWORD dw = GetLastError();
|
|
Com_Printf ("failed %u\n", dw );
|
|
return qfalse;
|
|
}
|
|
Com_Printf ("succeeded\n" );
|
|
|
|
qglAccum = dllAccum = (void (__stdcall *)(unsigned int,float))GPA( "glAccum" );
|
|
qglAlphaFunc = dllAlphaFunc = (void (__stdcall *)(unsigned int,float))GPA( "glAlphaFunc" );
|
|
qglAreTexturesResident = dllAreTexturesResident = (unsigned char (__stdcall *)(int,const unsigned int *,unsigned char *))GPA( "glAreTexturesResident" );
|
|
qglArrayElement = dllArrayElement = (void (__stdcall *)(int))GPA( "glArrayElement" );
|
|
qglBegin = dllBegin = (void (__stdcall *)(unsigned int))GPA( "glBegin" );
|
|
qglBindTexture = dllBindTexture = (void (__stdcall *)(unsigned int,unsigned int))GPA( "glBindTexture" );
|
|
qglBitmap = dllBitmap = (void (__stdcall *)(int,int,float,float,float,float,const unsigned char *))GPA( "glBitmap" );
|
|
qglBlendFunc = dllBlendFunc = (void (__stdcall *)(unsigned int,unsigned int))GPA( "glBlendFunc" );
|
|
qglCallList = dllCallList = (void (__stdcall *)(unsigned int))GPA( "glCallList" );
|
|
qglCallLists = dllCallLists = (void (__stdcall *)(int,unsigned int,const void *))GPA( "glCallLists" );
|
|
qglClear = dllClear = (void (__stdcall *)(unsigned int))GPA( "glClear" );
|
|
qglClearAccum = dllClearAccum = (void (__stdcall *)(float,float,float,float))GPA( "glClearAccum" );
|
|
qglClearColor = dllClearColor = (void (__stdcall *)(float,float,float,float))GPA( "glClearColor" );
|
|
qglClearDepth = dllClearDepth = (void (__stdcall *)(double))GPA( "glClearDepth" );
|
|
qglClearIndex = dllClearIndex = (void (__stdcall *)(float))GPA( "glClearIndex" );
|
|
qglClearStencil = dllClearStencil = (void (__stdcall *)(int))GPA( "glClearStencil" );
|
|
qglClipPlane = dllClipPlane = (void (__stdcall *)(unsigned int,const double *))GPA( "glClipPlane" );
|
|
qglColor3b = dllColor3b = (void (__stdcall *)(signed char,signed char,signed char))GPA( "glColor3b" );
|
|
qglColor3bv = dllColor3bv = (void (__stdcall *)(const signed char *))GPA( "glColor3bv" );
|
|
qglColor3d = dllColor3d = (void (__stdcall *)(double,double,double))GPA( "glColor3d" );
|
|
qglColor3dv = dllColor3dv = (void (__stdcall *)(const double *))GPA( "glColor3dv" );
|
|
qglColor3f = dllColor3f = (void (__stdcall *)(float,float,float))GPA( "glColor3f" );
|
|
qglColor3fv = dllColor3fv = (void (__stdcall *)(const float *))GPA( "glColor3fv" );
|
|
qglColor3i = dllColor3i = (void (__stdcall *)(int,int,int))GPA( "glColor3i" );
|
|
qglColor3iv = dllColor3iv = (void (__stdcall *)(const int *))GPA( "glColor3iv" );
|
|
qglColor3s = dllColor3s = (void (__stdcall *)(short,short,short))GPA( "glColor3s" );
|
|
qglColor3sv = dllColor3sv = (void (__stdcall *)(const short *))GPA( "glColor3sv" );
|
|
qglColor3ub = dllColor3ub = (void (__stdcall *)(unsigned char,unsigned char,unsigned char))GPA( "glColor3ub" );
|
|
qglColor3ubv = dllColor3ubv = (void (__stdcall *)(const unsigned char *))GPA( "glColor3ubv" );
|
|
qglColor3ui = dllColor3ui = (void (__stdcall *)(unsigned int,unsigned int,unsigned int))GPA( "glColor3ui" );
|
|
qglColor3uiv = dllColor3uiv = (void (__stdcall *)(const unsigned int *))GPA( "glColor3uiv" );
|
|
qglColor3us = dllColor3us = (void (__stdcall *)(unsigned short,unsigned short,unsigned short))GPA( "glColor3us" );
|
|
qglColor3usv = dllColor3usv = (void (__stdcall *)(const unsigned short *))GPA( "glColor3usv" );
|
|
qglColor4b = dllColor4b = (void (__stdcall *)(signed char,signed char,signed char,signed char))GPA( "glColor4b" );
|
|
qglColor4bv = dllColor4bv = (void (__stdcall *)(const signed char *))GPA( "glColor4bv" );
|
|
qglColor4d = dllColor4d = (void (__stdcall *)(double,double,double,double))GPA( "glColor4d" );
|
|
qglColor4dv = dllColor4dv = (void (__stdcall *)(const double *))GPA( "glColor4dv" );
|
|
qglColor4f = dllColor4f = (void (__stdcall *)(float,float,float,float))GPA( "glColor4f" );
|
|
qglColor4fv = dllColor4fv = (void (__stdcall *)(const float *))GPA( "glColor4fv" );
|
|
qglColor4i = dllColor4i = (void (__stdcall *)(int,int,int,int))GPA( "glColor4i" );
|
|
qglColor4iv = dllColor4iv = (void (__stdcall *)(const int *))GPA( "glColor4iv" );
|
|
qglColor4s = dllColor4s = (void (__stdcall *)(short,short,short,short))GPA( "glColor4s" );
|
|
qglColor4sv = dllColor4sv = (void (__stdcall *)(const short *))GPA( "glColor4sv" );
|
|
qglColor4ub = dllColor4ub = (void (__stdcall *)(unsigned char,unsigned char,unsigned char,unsigned char))GPA( "glColor4ub" );
|
|
qglColor4ubv = dllColor4ubv = (void (__stdcall *)(const unsigned char *))GPA( "glColor4ubv" );
|
|
qglColor4ui = dllColor4ui = (void (__stdcall *)(unsigned int,unsigned int,unsigned int,unsigned int))GPA( "glColor4ui" );
|
|
qglColor4uiv = dllColor4uiv = (void (__stdcall *)(const unsigned int *))GPA( "glColor4uiv" );
|
|
qglColor4us = dllColor4us = (void (__stdcall *)(unsigned short,unsigned short,unsigned short,unsigned short))GPA( "glColor4us" );
|
|
qglColor4usv = dllColor4usv = (void (__stdcall *)(const unsigned short *))GPA( "glColor4usv" );
|
|
qglColorMask = dllColorMask = (void (__stdcall *)(unsigned char,unsigned char,unsigned char,unsigned char))GPA( "glColorMask" );
|
|
qglColorMaterial = dllColorMaterial = (void (__stdcall *)(unsigned int,unsigned int))GPA( "glColorMaterial" );
|
|
qglColorPointer = dllColorPointer = (void (__stdcall *)(int,unsigned int,int,const void *))GPA( "glColorPointer" );
|
|
qglCopyPixels = dllCopyPixels = (void (__stdcall *)(int,int,int,int,unsigned int))GPA( "glCopyPixels" );
|
|
qglCopyTexImage1D = dllCopyTexImage1D = (void (__stdcall *)(unsigned int,int,unsigned int,int,int,int,int))GPA( "glCopyTexImage1D" );
|
|
qglCopyTexImage2D = dllCopyTexImage2D = (void (__stdcall *)(unsigned int,int,unsigned int,int,int,int,int,int))GPA( "glCopyTexImage2D" );
|
|
qglCopyTexSubImage1D = dllCopyTexSubImage1D = (void (__stdcall *)(unsigned int,int,int,int,int,int))GPA( "glCopyTexSubImage1D" );
|
|
qglCopyTexSubImage2D = dllCopyTexSubImage2D = (void (__stdcall *)(unsigned int,int,int,int,int,int,int,int))GPA( "glCopyTexSubImage2D" );
|
|
qglCullFace = dllCullFace = (void (__stdcall *)(unsigned int))GPA( "glCullFace" );
|
|
qglDeleteLists = dllDeleteLists = (void (__stdcall *)(unsigned int,int))GPA( "glDeleteLists" );
|
|
qglDeleteTextures = dllDeleteTextures = (void (__stdcall *)(int,const unsigned int *))GPA( "glDeleteTextures" );
|
|
qglDepthFunc = dllDepthFunc = (void (__stdcall *)(unsigned int))GPA( "glDepthFunc" );
|
|
qglDepthMask = dllDepthMask = (void (__stdcall *)(unsigned char))GPA( "glDepthMask" );
|
|
qglDepthRange = dllDepthRange = (void (__stdcall *)(double,double))GPA( "glDepthRange" );
|
|
qglDisable = dllDisable = (void (__stdcall *)(unsigned int))GPA( "glDisable" );
|
|
qglDisableClientState = dllDisableClientState = (void (__stdcall *)(unsigned int))GPA( "glDisableClientState" );
|
|
qglDrawArrays = dllDrawArrays = (void (__stdcall *)(unsigned int,int,int))GPA( "glDrawArrays" );
|
|
qglDrawBuffer = dllDrawBuffer = (void (__stdcall *)(unsigned int))GPA( "glDrawBuffer" );
|
|
qglDrawElements = dllDrawElements = (void (__stdcall *)(unsigned int,int,unsigned int,const void *))GPA( "glDrawElements" );
|
|
qglDrawPixels = dllDrawPixels = (void (__stdcall *)(int,int,unsigned int,unsigned int,const void *))GPA( "glDrawPixels" );
|
|
qglEdgeFlag = dllEdgeFlag = (void (__stdcall *)(unsigned char))GPA( "glEdgeFlag" );
|
|
qglEdgeFlagPointer = dllEdgeFlagPointer = (void (__stdcall *)(int,const void *))GPA( "glEdgeFlagPointer" );
|
|
qglEdgeFlagv = dllEdgeFlagv = (void (__stdcall *)(const unsigned char *))GPA( "glEdgeFlagv" );
|
|
qglEnable = dllEnable = (void (__stdcall *)(unsigned int))GPA( "glEnable" );
|
|
qglEnableClientState = dllEnableClientState = (void (__stdcall *)(unsigned int))GPA( "glEnableClientState" );
|
|
qglEnd = dllEnd = (void (__stdcall *)(void))GPA( "glEnd" );
|
|
qglEndList = dllEndList = (void (__stdcall *)(void))GPA( "glEndList" );
|
|
qglEvalCoord1d = dllEvalCoord1d = (void (__stdcall *)(double))GPA( "glEvalCoord1d" );
|
|
qglEvalCoord1dv = dllEvalCoord1dv = (void (__stdcall *)(const double *))GPA( "glEvalCoord1dv" );
|
|
qglEvalCoord1f = dllEvalCoord1f = (void (__stdcall *)(float))GPA( "glEvalCoord1f" );
|
|
qglEvalCoord1fv = dllEvalCoord1fv = (void (__stdcall *)(const float *))GPA( "glEvalCoord1fv" );
|
|
qglEvalCoord2d = dllEvalCoord2d = (void (__stdcall *)(double,double))GPA( "glEvalCoord2d" );
|
|
qglEvalCoord2dv = dllEvalCoord2dv = (void (__stdcall *)(const double *))GPA( "glEvalCoord2dv" );
|
|
qglEvalCoord2f = dllEvalCoord2f = (void (__stdcall *)(float,float))GPA( "glEvalCoord2f" );
|
|
qglEvalCoord2fv = dllEvalCoord2fv = (void (__stdcall *)(const float *))GPA( "glEvalCoord2fv" );
|
|
qglEvalMesh1 = dllEvalMesh1 = (void (__stdcall *)(unsigned int,int,int))GPA( "glEvalMesh1" );
|
|
qglEvalMesh2 = dllEvalMesh2 = (void (__stdcall *)(unsigned int,int,int,int,int))GPA( "glEvalMesh2" );
|
|
qglEvalPoint1 = dllEvalPoint1 = (void (__stdcall *)(int))GPA( "glEvalPoint1" );
|
|
qglEvalPoint2 = dllEvalPoint2 = (void (__stdcall *)(int,int))GPA( "glEvalPoint2" );
|
|
qglFeedbackBuffer = dllFeedbackBuffer = (void (__stdcall *)(int,unsigned int,float *))GPA( "glFeedbackBuffer" );
|
|
qglFinish = dllFinish = (void (__stdcall *)(void))GPA( "glFinish" );
|
|
qglFlush = dllFlush = (void (__stdcall *)(void))GPA( "glFlush" );
|
|
qglFogf = dllFogf = (void (__stdcall *)(unsigned int,float))GPA( "glFogf" );
|
|
qglFogfv = dllFogfv = (void (__stdcall *)(unsigned int,const float *))GPA( "glFogfv" );
|
|
qglFogi = dllFogi = (void (__stdcall *)(unsigned int,int))GPA( "glFogi" );
|
|
qglFogiv = dllFogiv = (void (__stdcall *)(unsigned int,const int *))GPA( "glFogiv" );
|
|
qglFrontFace = dllFrontFace = (void (__stdcall *)(unsigned int))GPA( "glFrontFace" );
|
|
qglFrustum = dllFrustum = (void (__stdcall *)(double,double,double,double,double,double))GPA( "glFrustum" );
|
|
qglGenLists = dllGenLists = ( GLuint (__stdcall * )(int) ) GPA( "glGenLists" );
|
|
qglGenTextures = dllGenTextures = (void (__stdcall *)(int,unsigned int *))GPA( "glGenTextures" );
|
|
qglGetBooleanv = dllGetBooleanv = (void (__stdcall *)(unsigned int,unsigned char *))GPA( "glGetBooleanv" );
|
|
qglGetClipPlane = dllGetClipPlane = (void (__stdcall *)(unsigned int,double *))GPA( "glGetClipPlane" );
|
|
qglGetDoublev = dllGetDoublev = (void (__stdcall *)(unsigned int,double *))GPA( "glGetDoublev" );
|
|
qglGetError = dllGetError = ( GLenum (__stdcall * )(void) ) GPA( "glGetError" );
|
|
qglGetFloatv = dllGetFloatv = (void (__stdcall *)(unsigned int,float *))GPA( "glGetFloatv" );
|
|
qglGetIntegerv = dllGetIntegerv = (void (__stdcall *)(unsigned int,int *))GPA( "glGetIntegerv" );
|
|
qglGetLightfv = dllGetLightfv = (void (__stdcall *)(unsigned int,unsigned int,float *))GPA( "glGetLightfv" );
|
|
qglGetLightiv = dllGetLightiv = (void (__stdcall *)(unsigned int,unsigned int,int *))GPA( "glGetLightiv" );
|
|
qglGetMapdv = dllGetMapdv = (void (__stdcall *)(unsigned int,unsigned int,double *))GPA( "glGetMapdv" );
|
|
qglGetMapfv = dllGetMapfv = (void (__stdcall *)(unsigned int,unsigned int,float *))GPA( "glGetMapfv" );
|
|
qglGetMapiv = dllGetMapiv = (void (__stdcall *)(unsigned int,unsigned int,int *))GPA( "glGetMapiv" );
|
|
qglGetMaterialfv = dllGetMaterialfv = (void (__stdcall *)(unsigned int,unsigned int,float *))GPA( "glGetMaterialfv" );
|
|
qglGetMaterialiv = dllGetMaterialiv = (void (__stdcall *)(unsigned int,unsigned int,int *))GPA( "glGetMaterialiv" );
|
|
qglGetPixelMapfv = dllGetPixelMapfv = (void (__stdcall *)(unsigned int,float *))GPA( "glGetPixelMapfv" );
|
|
qglGetPixelMapuiv = dllGetPixelMapuiv = (void (__stdcall *)(unsigned int,unsigned int *))GPA( "glGetPixelMapuiv" );
|
|
qglGetPixelMapusv = dllGetPixelMapusv = (void (__stdcall *)(unsigned int,unsigned short *))GPA( "glGetPixelMapusv" );
|
|
qglGetPointerv = dllGetPointerv = (void (__stdcall *)(unsigned int,void ** ))GPA( "glGetPointerv" );
|
|
qglGetPolygonStipple = dllGetPolygonStipple = (void (__stdcall *)(unsigned char *))GPA( "glGetPolygonStipple" );
|
|
qglGetString = dllGetString = (const unsigned char *(__stdcall *)(unsigned int))GPA( "glGetString" );
|
|
qglGetTexEnvfv = dllGetTexEnvfv = (void (__stdcall *)(unsigned int,unsigned int,float *))GPA( "glGetTexEnvfv" );
|
|
qglGetTexEnviv = dllGetTexEnviv = (void (__stdcall *)(unsigned int,unsigned int,int *))GPA( "glGetTexEnviv" );
|
|
qglGetTexGendv = dllGetTexGendv = (void (__stdcall *)(unsigned int,unsigned int,double *))GPA( "glGetTexGendv" );
|
|
qglGetTexGenfv = dllGetTexGenfv = (void (__stdcall *)(unsigned int,unsigned int,float *))GPA( "glGetTexGenfv" );
|
|
qglGetTexGeniv = dllGetTexGeniv = (void (__stdcall *)(unsigned int,unsigned int,int *))GPA( "glGetTexGeniv" );
|
|
qglGetTexImage = dllGetTexImage = (void (__stdcall *)(unsigned int,int,unsigned int,unsigned int,void *))GPA( "glGetTexImage" );
|
|
qglGetTexParameterfv = dllGetTexParameterfv = (void (__stdcall *)(unsigned int,unsigned int,float *))GPA( "glGetTexParameterfv" );
|
|
qglGetTexParameteriv = dllGetTexParameteriv = (void (__stdcall *)(unsigned int,unsigned int,int *))GPA( "glGetTexParameteriv" );
|
|
qglHint = dllHint = (void (__stdcall *)(unsigned int,unsigned int))GPA( "glHint" );
|
|
qglIndexMask = dllIndexMask = (void (__stdcall *)(unsigned int))GPA( "glIndexMask" );
|
|
qglIndexPointer = dllIndexPointer = (void (__stdcall *)(unsigned int,int,const void *))GPA( "glIndexPointer" );
|
|
qglIndexd = dllIndexd = (void (__stdcall *)(double))GPA( "glIndexd" );
|
|
qglIndexdv = dllIndexdv = (void (__stdcall *)(const double *))GPA( "glIndexdv" );
|
|
qglIndexf = dllIndexf = (void (__stdcall *)(float))GPA( "glIndexf" );
|
|
qglIndexfv = dllIndexfv = (void (__stdcall *)(const float *))GPA( "glIndexfv" );
|
|
qglIndexi = dllIndexi = (void (__stdcall *)(int))GPA( "glIndexi" );
|
|
qglIndexiv = dllIndexiv = (void (__stdcall *)(const int *))GPA( "glIndexiv" );
|
|
qglIndexs = dllIndexs = (void (__stdcall *)(short))GPA( "glIndexs" );
|
|
qglIndexsv = dllIndexsv = (void (__stdcall *)(const short *))GPA( "glIndexsv" );
|
|
qglIndexub = dllIndexub = (void (__stdcall *)(unsigned char))GPA( "glIndexub" );
|
|
qglIndexubv = dllIndexubv = (void (__stdcall *)(const unsigned char *))GPA( "glIndexubv" );
|
|
qglInitNames = dllInitNames = (void (__stdcall *)(void))GPA( "glInitNames" );
|
|
qglInterleavedArrays = dllInterleavedArrays = (void (__stdcall *)(unsigned int,int,const void *))GPA( "glInterleavedArrays" );
|
|
qglIsEnabled = dllIsEnabled = (unsigned char (__stdcall *)(unsigned int))GPA( "glIsEnabled" );
|
|
qglIsList = dllIsList = (unsigned char (__stdcall *)(unsigned int))GPA( "glIsList" );
|
|
qglIsTexture = dllIsTexture = (unsigned char (__stdcall *)(unsigned int))GPA( "glIsTexture" );
|
|
qglLightModelf = dllLightModelf = (void (__stdcall *)(unsigned int,float))GPA( "glLightModelf" );
|
|
qglLightModelfv = dllLightModelfv = (void (__stdcall *)(unsigned int,const float *))GPA( "glLightModelfv" );
|
|
qglLightModeli = dllLightModeli = (void (__stdcall *)(unsigned int,int))GPA( "glLightModeli" );
|
|
qglLightModeliv = dllLightModeliv = (void (__stdcall *)(unsigned int,const int *))GPA( "glLightModeliv" );
|
|
qglLightf = dllLightf = (void (__stdcall *)(unsigned int,unsigned int,float))GPA( "glLightf" );
|
|
qglLightfv = dllLightfv = (void (__stdcall *)(unsigned int,unsigned int,const float *))GPA( "glLightfv" );
|
|
qglLighti = dllLighti = (void (__stdcall *)(unsigned int,unsigned int,int))GPA( "glLighti" );
|
|
qglLightiv = dllLightiv = (void (__stdcall *)(unsigned int,unsigned int,const int *))GPA( "glLightiv" );
|
|
qglLineStipple = dllLineStipple = (void (__stdcall *)(int,unsigned short))GPA( "glLineStipple" );
|
|
qglLineWidth = dllLineWidth = (void (__stdcall *)(float))GPA( "glLineWidth" );
|
|
qglListBase = dllListBase = (void (__stdcall *)(unsigned int))GPA( "glListBase" );
|
|
qglLoadIdentity = dllLoadIdentity = (void (__stdcall *)(void))GPA( "glLoadIdentity" );
|
|
qglLoadMatrixd = dllLoadMatrixd = (void (__stdcall *)(const double *))GPA( "glLoadMatrixd" );
|
|
qglLoadMatrixf = dllLoadMatrixf = (void (__stdcall *)(const float *))GPA( "glLoadMatrixf" );
|
|
qglLoadName = dllLoadName = (void (__stdcall *)(unsigned int))GPA( "glLoadName" );
|
|
qglLogicOp = dllLogicOp = (void (__stdcall *)(unsigned int))GPA( "glLogicOp" );
|
|
qglMap1d = dllMap1d = (void (__stdcall *)(unsigned int,double,double,int,int,const double *))GPA( "glMap1d" );
|
|
qglMap1f = dllMap1f = (void (__stdcall *)(unsigned int,float,float,int,int,const float *))GPA( "glMap1f" );
|
|
qglMap2d = dllMap2d = (void (__stdcall *)(unsigned int,double,double,int,int,double,double,int,int,const double *))GPA( "glMap2d" );
|
|
qglMap2f = dllMap2f = (void (__stdcall *)(unsigned int,float,float,int,int,float,float,int,int,const float *))GPA( "glMap2f" );
|
|
qglMapGrid1d = dllMapGrid1d = (void (__stdcall *)(int,double,double))GPA( "glMapGrid1d" );
|
|
qglMapGrid1f = dllMapGrid1f = (void (__stdcall *)(int,float,float))GPA( "glMapGrid1f" );
|
|
qglMapGrid2d = dllMapGrid2d = (void (__stdcall *)(int,double,double,int,double,double))GPA( "glMapGrid2d" );
|
|
qglMapGrid2f = dllMapGrid2f = (void (__stdcall *)(int,float,float,int,float,float))GPA( "glMapGrid2f" );
|
|
qglMaterialf = dllMaterialf = (void (__stdcall *)(unsigned int,unsigned int,float))GPA( "glMaterialf" );
|
|
qglMaterialfv = dllMaterialfv = (void (__stdcall *)(unsigned int,unsigned int,const float *))GPA( "glMaterialfv" );
|
|
qglMateriali = dllMateriali = (void (__stdcall *)(unsigned int,unsigned int,int))GPA( "glMateriali" );
|
|
qglMaterialiv = dllMaterialiv = (void (__stdcall *)(unsigned int,unsigned int,const int *))GPA( "glMaterialiv" );
|
|
qglMatrixMode = dllMatrixMode = (void (__stdcall *)(unsigned int))GPA( "glMatrixMode" );
|
|
qglMultMatrixd = dllMultMatrixd = (void (__stdcall *)(const double *))GPA( "glMultMatrixd" );
|
|
qglMultMatrixf = dllMultMatrixf = (void (__stdcall *)(const float *))GPA( "glMultMatrixf" );
|
|
qglNewList = dllNewList = (void (__stdcall *)(unsigned int,unsigned int))GPA( "glNewList" );
|
|
qglNormal3b = dllNormal3b = (void (__stdcall *)(signed char,signed char,signed char))GPA( "glNormal3b" );
|
|
qglNormal3bv = dllNormal3bv = (void (__stdcall *)(const signed char *))GPA( "glNormal3bv" );
|
|
qglNormal3d = dllNormal3d = (void (__stdcall *)(double,double,double))GPA( "glNormal3d" );
|
|
qglNormal3dv = dllNormal3dv = (void (__stdcall *)(const double *))GPA( "glNormal3dv" );
|
|
qglNormal3f = dllNormal3f = (void (__stdcall *)(float,float,float))GPA( "glNormal3f" );
|
|
qglNormal3fv = dllNormal3fv = (void (__stdcall *)(const float *))GPA( "glNormal3fv" );
|
|
qglNormal3i = dllNormal3i = (void (__stdcall *)(int,int,int))GPA( "glNormal3i" );
|
|
qglNormal3iv = dllNormal3iv = (void (__stdcall *)(const int *))GPA( "glNormal3iv" );
|
|
qglNormal3s = dllNormal3s = (void (__stdcall *)(short,short,short))GPA( "glNormal3s" );
|
|
qglNormal3sv = dllNormal3sv = (void (__stdcall *)(const short *))GPA( "glNormal3sv" );
|
|
qglNormalPointer = dllNormalPointer = (void (__stdcall *)(unsigned int,int,const void *))GPA( "glNormalPointer" );
|
|
qglOrtho = dllOrtho = (void (__stdcall *)(double,double,double,double,double,double))GPA( "glOrtho" );
|
|
qglPassThrough = dllPassThrough = (void (__stdcall *)(float))GPA( "glPassThrough" );
|
|
qglPixelMapfv = dllPixelMapfv = (void (__stdcall *)(unsigned int,int,const float *))GPA( "glPixelMapfv" );
|
|
qglPixelMapuiv = dllPixelMapuiv = (void (__stdcall *)(unsigned int,int,const unsigned int *))GPA( "glPixelMapuiv" );
|
|
qglPixelMapusv = dllPixelMapusv = (void (__stdcall *)(unsigned int,int,const unsigned short *))GPA( "glPixelMapusv" );
|
|
qglPixelStoref = dllPixelStoref = (void (__stdcall *)(unsigned int,float))GPA( "glPixelStoref" );
|
|
qglPixelStorei = dllPixelStorei = (void (__stdcall *)(unsigned int,int))GPA( "glPixelStorei" );
|
|
qglPixelTransferf = dllPixelTransferf = (void (__stdcall *)(unsigned int,float))GPA( "glPixelTransferf" );
|
|
qglPixelTransferi = dllPixelTransferi = (void (__stdcall *)(unsigned int,int))GPA( "glPixelTransferi" );
|
|
qglPixelZoom = dllPixelZoom = (void (__stdcall *)(float,float))GPA( "glPixelZoom" );
|
|
qglPointSize = dllPointSize = (void (__stdcall *)(float))GPA( "glPointSize" );
|
|
qglPolygonMode = dllPolygonMode = (void (__stdcall *)(unsigned int,unsigned int))GPA( "glPolygonMode" );
|
|
qglPolygonOffset = dllPolygonOffset = (void (__stdcall *)(float,float))GPA( "glPolygonOffset" );
|
|
qglPolygonStipple = dllPolygonStipple = (void (__stdcall *)(const unsigned char *))GPA( "glPolygonStipple" );
|
|
qglPopAttrib = dllPopAttrib = (void (__stdcall *)(void))GPA( "glPopAttrib" );
|
|
qglPopClientAttrib = dllPopClientAttrib = (void (__stdcall *)(void))GPA( "glPopClientAttrib" );
|
|
qglPopMatrix = dllPopMatrix = (void (__stdcall *)(void))GPA( "glPopMatrix" );
|
|
qglPopName = dllPopName = (void (__stdcall *)(void))GPA( "glPopName" );
|
|
qglPrioritizeTextures = dllPrioritizeTextures = (void (__stdcall *)(int,const unsigned int *,const float *))GPA( "glPrioritizeTextures" );
|
|
qglPushAttrib = dllPushAttrib = (void (__stdcall *)(unsigned int))GPA( "glPushAttrib" );
|
|
qglPushClientAttrib = dllPushClientAttrib = (void (__stdcall *)(unsigned int))GPA( "glPushClientAttrib" );
|
|
qglPushMatrix = dllPushMatrix = (void (__stdcall *)(void))GPA( "glPushMatrix" );
|
|
qglPushName = dllPushName = (void (__stdcall *)(unsigned int))GPA( "glPushName" );
|
|
qglRasterPos2d = dllRasterPos2d = (void (__stdcall *)(double,double))GPA( "glRasterPos2d" );
|
|
qglRasterPos2dv = dllRasterPos2dv = (void (__stdcall *)(const double *))GPA( "glRasterPos2dv" );
|
|
qglRasterPos2f = dllRasterPos2f = (void (__stdcall *)(float,float))GPA( "glRasterPos2f" );
|
|
qglRasterPos2fv = dllRasterPos2fv = (void (__stdcall *)(const float *))GPA( "glRasterPos2fv" );
|
|
qglRasterPos2i = dllRasterPos2i = (void (__stdcall *)(int,int))GPA( "glRasterPos2i" );
|
|
qglRasterPos2iv = dllRasterPos2iv = (void (__stdcall *)(const int *))GPA( "glRasterPos2iv" );
|
|
qglRasterPos2s = dllRasterPos2s = (void (__stdcall *)(short,short))GPA( "glRasterPos2s" );
|
|
qglRasterPos2sv = dllRasterPos2sv = (void (__stdcall *)(const short *))GPA( "glRasterPos2sv" );
|
|
qglRasterPos3d = dllRasterPos3d = (void (__stdcall *)(double,double,double))GPA( "glRasterPos3d" );
|
|
qglRasterPos3dv = dllRasterPos3dv = (void (__stdcall *)(const double *))GPA( "glRasterPos3dv" );
|
|
qglRasterPos3f = dllRasterPos3f = (void (__stdcall *)(float,float,float))GPA( "glRasterPos3f" );
|
|
qglRasterPos3fv = dllRasterPos3fv = (void (__stdcall *)(const float *))GPA( "glRasterPos3fv" );
|
|
qglRasterPos3i = dllRasterPos3i = (void (__stdcall *)(int,int,int))GPA( "glRasterPos3i" );
|
|
qglRasterPos3iv = dllRasterPos3iv = (void (__stdcall *)(const int *))GPA( "glRasterPos3iv" );
|
|
qglRasterPos3s = dllRasterPos3s = (void (__stdcall *)(short,short,short))GPA( "glRasterPos3s" );
|
|
qglRasterPos3sv = dllRasterPos3sv = (void (__stdcall *)(const short *))GPA( "glRasterPos3sv" );
|
|
qglRasterPos4d = dllRasterPos4d = (void (__stdcall *)(double,double,double,double))GPA( "glRasterPos4d" );
|
|
qglRasterPos4dv = dllRasterPos4dv = (void (__stdcall *)(const double *))GPA( "glRasterPos4dv" );
|
|
qglRasterPos4f = dllRasterPos4f = (void (__stdcall *)(float,float,float,float))GPA( "glRasterPos4f" );
|
|
qglRasterPos4fv = dllRasterPos4fv = (void (__stdcall *)(const float *))GPA( "glRasterPos4fv" );
|
|
qglRasterPos4i = dllRasterPos4i = (void (__stdcall *)(int,int,int,int))GPA( "glRasterPos4i" );
|
|
qglRasterPos4iv = dllRasterPos4iv = (void (__stdcall *)(const int *))GPA( "glRasterPos4iv" );
|
|
qglRasterPos4s = dllRasterPos4s = (void (__stdcall *)(short,short,short,short))GPA( "glRasterPos4s" );
|
|
qglRasterPos4sv = dllRasterPos4sv = (void (__stdcall *)(const short *))GPA( "glRasterPos4sv" );
|
|
qglReadBuffer = dllReadBuffer = (void (__stdcall *)(unsigned int))GPA( "glReadBuffer" );
|
|
qglReadPixels = dllReadPixels = (void (__stdcall *)(int,int,int,int,unsigned int,unsigned int,void *))GPA( "glReadPixels" );
|
|
qglRectd = dllRectd = (void (__stdcall *)(double,double,double,double))GPA( "glRectd" );
|
|
qglRectdv = dllRectdv = (void (__stdcall *)(const double *,const double *))GPA( "glRectdv" );
|
|
qglRectf = dllRectf = (void (__stdcall *)(float,float,float,float))GPA( "glRectf" );
|
|
qglRectfv = dllRectfv = (void (__stdcall *)(const float *,const float *))GPA( "glRectfv" );
|
|
qglRecti = dllRecti = (void (__stdcall *)(int,int,int,int))GPA( "glRecti" );
|
|
qglRectiv = dllRectiv = (void (__stdcall *)(const int *,const int *))GPA( "glRectiv" );
|
|
qglRects = dllRects = (void (__stdcall *)(short,short,short,short))GPA( "glRects" );
|
|
qglRectsv = dllRectsv = (void (__stdcall *)(const short *,const short *))GPA( "glRectsv" );
|
|
qglRenderMode = dllRenderMode = (int (__stdcall *)(unsigned int))GPA( "glRenderMode" );
|
|
qglRotated = dllRotated = (void (__stdcall *)(double,double,double,double))GPA( "glRotated" );
|
|
qglRotatef = dllRotatef = (void (__stdcall *)(float,float,float,float))GPA( "glRotatef" );
|
|
qglScaled = dllScaled = (void (__stdcall *)(double,double,double))GPA( "glScaled" );
|
|
qglScalef = dllScalef = (void (__stdcall *)(float,float,float))GPA( "glScalef" );
|
|
qglScissor = dllScissor = (void (__stdcall *)(int,int,int,int))GPA( "glScissor" );
|
|
qglSelectBuffer = dllSelectBuffer = (void (__stdcall *)(int,unsigned int *))GPA( "glSelectBuffer" );
|
|
qglShadeModel = dllShadeModel = (void (__stdcall *)(unsigned int))GPA( "glShadeModel" );
|
|
qglStencilFunc = dllStencilFunc = (void (__stdcall *)(unsigned int,int,unsigned int))GPA( "glStencilFunc" );
|
|
qglStencilMask = dllStencilMask = (void (__stdcall *)(unsigned int))GPA( "glStencilMask" );
|
|
qglStencilOp = dllStencilOp = (void (__stdcall *)(unsigned int,unsigned int,unsigned int))GPA( "glStencilOp" );
|
|
qglTexCoord1d = dllTexCoord1d = (void (__stdcall *)(double))GPA( "glTexCoord1d" );
|
|
qglTexCoord1dv = dllTexCoord1dv = (void (__stdcall *)(const double *))GPA( "glTexCoord1dv" );
|
|
qglTexCoord1f = dllTexCoord1f = (void (__stdcall *)(float))GPA( "glTexCoord1f" );
|
|
qglTexCoord1fv = dllTexCoord1fv = (void (__stdcall *)(const float *))GPA( "glTexCoord1fv" );
|
|
qglTexCoord1i = dllTexCoord1i = (void (__stdcall *)(int))GPA( "glTexCoord1i" );
|
|
qglTexCoord1iv = dllTexCoord1iv = (void (__stdcall *)(const int *))GPA( "glTexCoord1iv" );
|
|
qglTexCoord1s = dllTexCoord1s = (void (__stdcall *)(short))GPA( "glTexCoord1s" );
|
|
qglTexCoord1sv = dllTexCoord1sv = (void (__stdcall *)(const short *))GPA( "glTexCoord1sv" );
|
|
qglTexCoord2d = dllTexCoord2d = (void (__stdcall *)(double,double))GPA( "glTexCoord2d" );
|
|
qglTexCoord2dv = dllTexCoord2dv = (void (__stdcall *)(const double *))GPA( "glTexCoord2dv" );
|
|
qglTexCoord2f = dllTexCoord2f = (void (__stdcall *)(float,float))GPA( "glTexCoord2f" );
|
|
qglTexCoord2fv = dllTexCoord2fv = (void (__stdcall *)(const float *))GPA( "glTexCoord2fv" );
|
|
qglTexCoord2i = dllTexCoord2i = (void (__stdcall *)(int,int))GPA( "glTexCoord2i" );
|
|
qglTexCoord2iv = dllTexCoord2iv = (void (__stdcall *)(const int *))GPA( "glTexCoord2iv" );
|
|
qglTexCoord2s = dllTexCoord2s = (void (__stdcall *)(short,short))GPA( "glTexCoord2s" );
|
|
qglTexCoord2sv = dllTexCoord2sv = (void (__stdcall *)(const short *))GPA( "glTexCoord2sv" );
|
|
qglTexCoord3d = dllTexCoord3d = (void (__stdcall *)(double,double,double))GPA( "glTexCoord3d" );
|
|
qglTexCoord3dv = dllTexCoord3dv = (void (__stdcall *)(const double *))GPA( "glTexCoord3dv" );
|
|
qglTexCoord3f = dllTexCoord3f = (void (__stdcall *)(float,float,float))GPA( "glTexCoord3f" );
|
|
qglTexCoord3fv = dllTexCoord3fv = (void (__stdcall *)(const float *))GPA( "glTexCoord3fv" );
|
|
qglTexCoord3i = dllTexCoord3i = (void (__stdcall *)(int,int,int))GPA( "glTexCoord3i" );
|
|
qglTexCoord3iv = dllTexCoord3iv = (void (__stdcall *)(const int *))GPA( "glTexCoord3iv" );
|
|
qglTexCoord3s = dllTexCoord3s = (void (__stdcall *)(short,short,short))GPA( "glTexCoord3s" );
|
|
qglTexCoord3sv = dllTexCoord3sv = (void (__stdcall *)(const short *))GPA( "glTexCoord3sv" );
|
|
qglTexCoord4d = dllTexCoord4d = (void (__stdcall *)(double,double,double,double))GPA( "glTexCoord4d" );
|
|
qglTexCoord4dv = dllTexCoord4dv = (void (__stdcall *)(const double *))GPA( "glTexCoord4dv" );
|
|
qglTexCoord4f = dllTexCoord4f = (void (__stdcall *)(float,float,float,float))GPA( "glTexCoord4f" );
|
|
qglTexCoord4fv = dllTexCoord4fv = (void (__stdcall *)(const float *))GPA( "glTexCoord4fv" );
|
|
qglTexCoord4i = dllTexCoord4i = (void (__stdcall *)(int,int,int,int))GPA( "glTexCoord4i" );
|
|
qglTexCoord4iv = dllTexCoord4iv = (void (__stdcall *)(const int *))GPA( "glTexCoord4iv" );
|
|
qglTexCoord4s = dllTexCoord4s = (void (__stdcall *)(short,short,short,short))GPA( "glTexCoord4s" );
|
|
qglTexCoord4sv = dllTexCoord4sv = (void (__stdcall *)(const short *))GPA( "glTexCoord4sv" );
|
|
qglTexCoordPointer = dllTexCoordPointer = (void (__stdcall *)(int,unsigned int,int,const void *))GPA( "glTexCoordPointer" );
|
|
qglTexEnvf = dllTexEnvf = (void (__stdcall *)(unsigned int,unsigned int,float))GPA( "glTexEnvf" );
|
|
qglTexEnvfv = dllTexEnvfv = (void (__stdcall *)(unsigned int,unsigned int,const float *))GPA( "glTexEnvfv" );
|
|
qglTexEnvi = dllTexEnvi = (void (__stdcall *)(unsigned int,unsigned int,int))GPA( "glTexEnvi" );
|
|
qglTexEnviv = dllTexEnviv = (void (__stdcall *)(unsigned int,unsigned int,const int *))GPA( "glTexEnviv" );
|
|
qglTexGend = dllTexGend = (void (__stdcall *)(unsigned int,unsigned int,double))GPA( "glTexGend" );
|
|
qglTexGendv = dllTexGendv = (void (__stdcall *)(unsigned int,unsigned int,const double *))GPA( "glTexGendv" );
|
|
qglTexGenf = dllTexGenf = (void (__stdcall *)(unsigned int,unsigned int,float))GPA( "glTexGenf" );
|
|
qglTexGenfv = dllTexGenfv = (void (__stdcall *)(unsigned int,unsigned int,const float *))GPA( "glTexGenfv" );
|
|
qglTexGeni = dllTexGeni = (void (__stdcall *)(unsigned int,unsigned int,int))GPA( "glTexGeni" );
|
|
qglTexGeniv = dllTexGeniv = (void (__stdcall *)(unsigned int,unsigned int,const int *))GPA( "glTexGeniv" );
|
|
qglTexImage1D = dllTexImage1D = (void (__stdcall *)(unsigned int,int,int,int,int,unsigned int,unsigned int,const void *))GPA( "glTexImage1D" );
|
|
qglTexImage2D = dllTexImage2D = (void (__stdcall *)(unsigned int,int,int,int,int,int,unsigned int,unsigned int,const void *))GPA( "glTexImage2D" );
|
|
qglTexParameterf = dllTexParameterf = (void (__stdcall *)(unsigned int,unsigned int,float))GPA( "glTexParameterf" );
|
|
qglTexParameterfv = dllTexParameterfv = (void (__stdcall *)(unsigned int,unsigned int,const float *))GPA( "glTexParameterfv" );
|
|
qglTexParameteri = dllTexParameteri = (void (__stdcall *)(unsigned int,unsigned int,int))GPA( "glTexParameteri" );
|
|
qglTexParameteriv = dllTexParameteriv = (void (__stdcall *)(unsigned int,unsigned int,const int *))GPA( "glTexParameteriv" );
|
|
qglTexSubImage1D = dllTexSubImage1D = (void (__stdcall *)(unsigned int,int,int,int,unsigned int,unsigned int,const void *))GPA( "glTexSubImage1D" );
|
|
qglTexSubImage2D = dllTexSubImage2D = (void (__stdcall *)(unsigned int,int,int,int,int,int,unsigned int,unsigned int,const void *))GPA( "glTexSubImage2D" );
|
|
qglTranslated = dllTranslated = (void (__stdcall *)(double,double,double))GPA( "glTranslated" );
|
|
qglTranslatef = dllTranslatef = (void (__stdcall *)(float,float,float))GPA( "glTranslatef" );
|
|
qglVertex2d = dllVertex2d = (void (__stdcall *)(double,double))GPA( "glVertex2d" );
|
|
qglVertex2dv = dllVertex2dv = (void (__stdcall *)(const double *))GPA( "glVertex2dv" );
|
|
qglVertex2f = dllVertex2f = (void (__stdcall *)(float,float))GPA( "glVertex2f" );
|
|
qglVertex2fv = dllVertex2fv = (void (__stdcall *)(const float *))GPA( "glVertex2fv" );
|
|
qglVertex2i = dllVertex2i = (void (__stdcall *)(int,int))GPA( "glVertex2i" );
|
|
qglVertex2iv = dllVertex2iv = (void (__stdcall *)(const int *))GPA( "glVertex2iv" );
|
|
qglVertex2s = dllVertex2s = (void (__stdcall *)(short,short))GPA( "glVertex2s" );
|
|
qglVertex2sv = dllVertex2sv = (void (__stdcall *)(const short *))GPA( "glVertex2sv" );
|
|
qglVertex3d = dllVertex3d = (void (__stdcall *)(double,double,double))GPA( "glVertex3d" );
|
|
qglVertex3dv = dllVertex3dv = (void (__stdcall *)(const double *))GPA( "glVertex3dv" );
|
|
qglVertex3f = dllVertex3f = (void (__stdcall *)(float,float,float))GPA( "glVertex3f" );
|
|
qglVertex3fv = dllVertex3fv = (void (__stdcall *)(const float *))GPA( "glVertex3fv" );
|
|
qglVertex3i = dllVertex3i = (void (__stdcall *)(int,int,int))GPA( "glVertex3i" );
|
|
qglVertex3iv = dllVertex3iv = (void (__stdcall *)(const int *))GPA( "glVertex3iv" );
|
|
qglVertex3s = dllVertex3s = (void (__stdcall *)(short,short,short))GPA( "glVertex3s" );
|
|
qglVertex3sv = dllVertex3sv = (void (__stdcall *)(const short *))GPA( "glVertex3sv" );
|
|
qglVertex4d = dllVertex4d = (void (__stdcall *)(double,double,double,double))GPA( "glVertex4d" );
|
|
qglVertex4dv = dllVertex4dv = (void (__stdcall *)(const double *))GPA( "glVertex4dv" );
|
|
qglVertex4f = dllVertex4f = (void (__stdcall *)(float,float,float,float))GPA( "glVertex4f" );
|
|
qglVertex4fv = dllVertex4fv = (void (__stdcall *)(const float *))GPA( "glVertex4fv" );
|
|
qglVertex4i = dllVertex4i = (void (__stdcall *)(int,int,int,int))GPA( "glVertex4i" );
|
|
qglVertex4iv = dllVertex4iv = (void (__stdcall *)(const int *))GPA( "glVertex4iv" );
|
|
qglVertex4s = dllVertex4s = (void (__stdcall *)(short,short,short,short))GPA( "glVertex4s" );
|
|
qglVertex4sv = dllVertex4sv = (void (__stdcall *)(const short *))GPA( "glVertex4sv" );
|
|
qglVertexPointer = dllVertexPointer = (void (__stdcall *)(int,unsigned int,int,const void *))GPA( "glVertexPointer" );
|
|
qglViewport = dllViewport = (void (__stdcall *)(int,int,int,int))GPA( "glViewport" );
|
|
|
|
qwglCopyContext = (int (__stdcall *)(struct HGLRC__ *,struct HGLRC__ *,unsigned int))GPA( "wglCopyContext" );
|
|
qwglCreateContext = (struct HGLRC__ *(__stdcall *)(struct HDC__ *))GPA( "wglCreateContext" );
|
|
qwglCreateLayerContext = (struct HGLRC__ *(__stdcall *)(struct HDC__ *,int))GPA( "wglCreateLayerContext" );
|
|
qwglDeleteContext = (int (__stdcall *)(struct HGLRC__ *))GPA( "wglDeleteContext" );
|
|
qwglDescribeLayerPlane = (int (__stdcall *)(struct HDC__ *,int,int,unsigned int,struct tagLAYERPLANEDESCRIPTOR *))GPA( "wglDescribeLayerPlane" );
|
|
qwglGetCurrentContext = (struct HGLRC__ *(__stdcall *)(void))GPA( "wglGetCurrentContext" );
|
|
qwglGetCurrentDC = (struct HDC__ *(__stdcall *)(void))GPA( "wglGetCurrentDC" );
|
|
qwglGetLayerPaletteEntries = (int (__stdcall *)(struct HDC__ *,int,int,int,unsigned long *))GPA( "wglGetLayerPaletteEntries" );
|
|
qwglGetProcAddress = (int (__stdcall *(__stdcall *)(const char *))(void))GPA( "wglGetProcAddress" );
|
|
qwglMakeCurrent = (int (__stdcall *)(struct HDC__ *,struct HGLRC__ *))GPA( "wglMakeCurrent" );
|
|
qwglRealizeLayerPalette = (int (__stdcall *)(struct HDC__ *,int,int))GPA( "wglRealizeLayerPalette" );
|
|
qwglSetLayerPaletteEntries = (int (__stdcall *)(struct HDC__ *,int,int,int,const unsigned long *))GPA( "wglSetLayerPaletteEntries" );
|
|
qwglShareLists = (int (__stdcall *)(struct HGLRC__ *,struct HGLRC__ *))GPA( "wglShareLists" );
|
|
qwglSwapLayerBuffers = (int (__stdcall *)(struct HDC__ *,unsigned int))GPA( "wglSwapLayerBuffers" );
|
|
qwglUseFontBitmaps = (int (__stdcall *)(struct HDC__ *,unsigned long,unsigned long,unsigned long))GPA( "wglUseFontBitmapsA" );
|
|
qwglUseFontOutlines = (int (__stdcall *)(struct HDC__ *,unsigned long,unsigned long,unsigned long,float,float,int,struct _GLYPHMETRICSFLOAT *))GPA( "wglUseFontOutlinesA" );
|
|
|
|
qwglSwapIntervalEXT = 0;
|
|
qglActiveTextureARB = 0;
|
|
qglClientActiveTextureARB = 0;
|
|
qglMultiTexCoord2fARB = 0;
|
|
qglLockArraysEXT = 0;
|
|
qglUnlockArraysEXT = 0;
|
|
qglPointParameterfEXT = NULL;
|
|
qglPointParameterfvEXT = NULL;
|
|
qglTexImage3DEXT = NULL;
|
|
qglTexSubImage3DEXT = NULL;
|
|
|
|
// check logging
|
|
QGL_EnableLogging( (qboolean)r_logFile->integer );
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
void QGL_EnableLogging( qboolean enable )
|
|
{
|
|
static qboolean isEnabled;
|
|
|
|
// return if we're already active
|
|
if ( isEnabled && enable ) {
|
|
// decrement log counter and stop if it has reached 0
|
|
Cvar_Set( "r_logFile", va("%d", r_logFile->integer - 1 ) );
|
|
if ( r_logFile->integer ) {
|
|
return;
|
|
}
|
|
enable = qfalse;
|
|
}
|
|
|
|
// return if we're already disabled
|
|
if ( !enable && !isEnabled )
|
|
return;
|
|
|
|
isEnabled = enable;
|
|
|
|
if ( enable )
|
|
{
|
|
if ( !glw_state.log_fp )
|
|
{
|
|
struct tm *newtime;
|
|
time_t aclock;
|
|
char buffer[1024];
|
|
cvar_t *basedir;
|
|
|
|
time( &aclock );
|
|
newtime = localtime( &aclock );
|
|
|
|
basedir = Cvar_Get( "fs_basepath", "", 0 );
|
|
Com_sprintf( buffer, sizeof(buffer), "%s/gl.log", basedir->string );
|
|
glw_state.log_fp = fopen( buffer, "wt" );
|
|
|
|
fprintf( glw_state.log_fp, "%s\n", asctime( newtime ) );
|
|
}
|
|
|
|
qglAccum = logAccum;
|
|
qglAlphaFunc = logAlphaFunc;
|
|
qglAreTexturesResident = logAreTexturesResident;
|
|
qglArrayElement = logArrayElement;
|
|
qglBegin = logBegin;
|
|
qglBindTexture = logBindTexture;
|
|
qglBitmap = logBitmap;
|
|
qglBlendFunc = logBlendFunc;
|
|
qglCallList = logCallList;
|
|
qglCallLists = logCallLists;
|
|
qglClear = logClear;
|
|
qglClearAccum = logClearAccum;
|
|
qglClearColor = logClearColor;
|
|
qglClearDepth = logClearDepth;
|
|
qglClearIndex = logClearIndex;
|
|
qglClearStencil = logClearStencil;
|
|
qglClipPlane = logClipPlane;
|
|
qglColor3b = logColor3b;
|
|
qglColor3bv = logColor3bv;
|
|
qglColor3d = logColor3d;
|
|
qglColor3dv = logColor3dv;
|
|
qglColor3f = logColor3f;
|
|
qglColor3fv = logColor3fv;
|
|
qglColor3i = logColor3i;
|
|
qglColor3iv = logColor3iv;
|
|
qglColor3s = logColor3s;
|
|
qglColor3sv = logColor3sv;
|
|
qglColor3ub = logColor3ub;
|
|
qglColor3ubv = logColor3ubv;
|
|
qglColor3ui = logColor3ui;
|
|
qglColor3uiv = logColor3uiv;
|
|
qglColor3us = logColor3us;
|
|
qglColor3usv = logColor3usv;
|
|
qglColor4b = logColor4b;
|
|
qglColor4bv = logColor4bv;
|
|
qglColor4d = logColor4d;
|
|
qglColor4dv = logColor4dv;
|
|
qglColor4f = logColor4f;
|
|
qglColor4fv = logColor4fv;
|
|
qglColor4i = logColor4i;
|
|
qglColor4iv = logColor4iv;
|
|
qglColor4s = logColor4s;
|
|
qglColor4sv = logColor4sv;
|
|
qglColor4ub = logColor4ub;
|
|
qglColor4ubv = logColor4ubv;
|
|
qglColor4ui = logColor4ui;
|
|
qglColor4uiv = logColor4uiv;
|
|
qglColor4us = logColor4us;
|
|
qglColor4usv = logColor4usv;
|
|
qglColorMask = logColorMask;
|
|
qglColorMaterial = logColorMaterial;
|
|
qglColorPointer = logColorPointer;
|
|
qglCopyPixels = logCopyPixels;
|
|
qglCopyTexImage1D = logCopyTexImage1D;
|
|
qglCopyTexImage2D = logCopyTexImage2D;
|
|
qglCopyTexSubImage1D = logCopyTexSubImage1D;
|
|
qglCopyTexSubImage2D = logCopyTexSubImage2D;
|
|
qglCullFace = logCullFace;
|
|
qglDeleteLists = logDeleteLists ;
|
|
qglDeleteTextures = logDeleteTextures ;
|
|
qglDepthFunc = logDepthFunc ;
|
|
qglDepthMask = logDepthMask ;
|
|
qglDepthRange = logDepthRange ;
|
|
qglDisable = logDisable ;
|
|
qglDisableClientState = logDisableClientState ;
|
|
qglDrawArrays = logDrawArrays ;
|
|
qglDrawBuffer = logDrawBuffer ;
|
|
qglDrawElements = logDrawElements ;
|
|
qglDrawPixels = logDrawPixels ;
|
|
qglEdgeFlag = logEdgeFlag ;
|
|
qglEdgeFlagPointer = logEdgeFlagPointer ;
|
|
qglEdgeFlagv = logEdgeFlagv ;
|
|
qglEnable = logEnable ;
|
|
qglEnableClientState = logEnableClientState ;
|
|
qglEnd = logEnd ;
|
|
qglEndList = logEndList ;
|
|
qglEvalCoord1d = logEvalCoord1d ;
|
|
qglEvalCoord1dv = logEvalCoord1dv ;
|
|
qglEvalCoord1f = logEvalCoord1f ;
|
|
qglEvalCoord1fv = logEvalCoord1fv ;
|
|
qglEvalCoord2d = logEvalCoord2d ;
|
|
qglEvalCoord2dv = logEvalCoord2dv ;
|
|
qglEvalCoord2f = logEvalCoord2f ;
|
|
qglEvalCoord2fv = logEvalCoord2fv ;
|
|
qglEvalMesh1 = logEvalMesh1 ;
|
|
qglEvalMesh2 = logEvalMesh2 ;
|
|
qglEvalPoint1 = logEvalPoint1 ;
|
|
qglEvalPoint2 = logEvalPoint2 ;
|
|
qglFeedbackBuffer = logFeedbackBuffer ;
|
|
qglFinish = logFinish ;
|
|
qglFlush = logFlush ;
|
|
qglFogf = logFogf ;
|
|
qglFogfv = logFogfv ;
|
|
qglFogi = logFogi ;
|
|
qglFogiv = logFogiv ;
|
|
qglFrontFace = logFrontFace ;
|
|
qglFrustum = logFrustum ;
|
|
qglGenLists = logGenLists ;
|
|
qglGenTextures = logGenTextures ;
|
|
qglGetBooleanv = logGetBooleanv ;
|
|
qglGetClipPlane = logGetClipPlane ;
|
|
qglGetDoublev = logGetDoublev ;
|
|
qglGetError = logGetError ;
|
|
qglGetFloatv = logGetFloatv ;
|
|
qglGetIntegerv = logGetIntegerv ;
|
|
qglGetLightfv = logGetLightfv ;
|
|
qglGetLightiv = logGetLightiv ;
|
|
qglGetMapdv = logGetMapdv ;
|
|
qglGetMapfv = logGetMapfv ;
|
|
qglGetMapiv = logGetMapiv ;
|
|
qglGetMaterialfv = logGetMaterialfv ;
|
|
qglGetMaterialiv = logGetMaterialiv ;
|
|
qglGetPixelMapfv = logGetPixelMapfv ;
|
|
qglGetPixelMapuiv = logGetPixelMapuiv ;
|
|
qglGetPixelMapusv = logGetPixelMapusv ;
|
|
qglGetPointerv = logGetPointerv ;
|
|
qglGetPolygonStipple = logGetPolygonStipple ;
|
|
qglGetString = logGetString ;
|
|
qglGetTexEnvfv = logGetTexEnvfv ;
|
|
qglGetTexEnviv = logGetTexEnviv ;
|
|
qglGetTexGendv = logGetTexGendv ;
|
|
qglGetTexGenfv = logGetTexGenfv ;
|
|
qglGetTexGeniv = logGetTexGeniv ;
|
|
qglGetTexImage = logGetTexImage ;
|
|
qglGetTexLevelParameterfv = logGetTexLevelParameterfv ;
|
|
qglGetTexLevelParameteriv = logGetTexLevelParameteriv ;
|
|
qglGetTexParameterfv = logGetTexParameterfv ;
|
|
qglGetTexParameteriv = logGetTexParameteriv ;
|
|
qglHint = logHint ;
|
|
qglIndexMask = logIndexMask ;
|
|
qglIndexPointer = logIndexPointer ;
|
|
qglIndexd = logIndexd ;
|
|
qglIndexdv = logIndexdv ;
|
|
qglIndexf = logIndexf ;
|
|
qglIndexfv = logIndexfv ;
|
|
qglIndexi = logIndexi ;
|
|
qglIndexiv = logIndexiv ;
|
|
qglIndexs = logIndexs ;
|
|
qglIndexsv = logIndexsv ;
|
|
qglIndexub = logIndexub ;
|
|
qglIndexubv = logIndexubv ;
|
|
qglInitNames = logInitNames ;
|
|
qglInterleavedArrays = logInterleavedArrays ;
|
|
qglIsEnabled = logIsEnabled ;
|
|
qglIsList = logIsList ;
|
|
qglIsTexture = logIsTexture ;
|
|
qglLightModelf = logLightModelf ;
|
|
qglLightModelfv = logLightModelfv ;
|
|
qglLightModeli = logLightModeli ;
|
|
qglLightModeliv = logLightModeliv ;
|
|
qglLightf = logLightf ;
|
|
qglLightfv = logLightfv ;
|
|
qglLighti = logLighti ;
|
|
qglLightiv = logLightiv ;
|
|
qglLineStipple = logLineStipple ;
|
|
qglLineWidth = logLineWidth ;
|
|
qglListBase = logListBase ;
|
|
qglLoadIdentity = logLoadIdentity ;
|
|
qglLoadMatrixd = logLoadMatrixd ;
|
|
qglLoadMatrixf = logLoadMatrixf ;
|
|
qglLoadName = logLoadName ;
|
|
qglLogicOp = logLogicOp ;
|
|
qglMap1d = logMap1d ;
|
|
qglMap1f = logMap1f ;
|
|
qglMap2d = logMap2d ;
|
|
qglMap2f = logMap2f ;
|
|
qglMapGrid1d = logMapGrid1d ;
|
|
qglMapGrid1f = logMapGrid1f ;
|
|
qglMapGrid2d = logMapGrid2d ;
|
|
qglMapGrid2f = logMapGrid2f ;
|
|
qglMaterialf = logMaterialf ;
|
|
qglMaterialfv = logMaterialfv ;
|
|
qglMateriali = logMateriali ;
|
|
qglMaterialiv = logMaterialiv ;
|
|
qglMatrixMode = logMatrixMode ;
|
|
qglMultMatrixd = logMultMatrixd ;
|
|
qglMultMatrixf = logMultMatrixf ;
|
|
qglNewList = logNewList ;
|
|
qglNormal3b = logNormal3b ;
|
|
qglNormal3bv = logNormal3bv ;
|
|
qglNormal3d = logNormal3d ;
|
|
qglNormal3dv = logNormal3dv ;
|
|
qglNormal3f = logNormal3f ;
|
|
qglNormal3fv = logNormal3fv ;
|
|
qglNormal3i = logNormal3i ;
|
|
qglNormal3iv = logNormal3iv ;
|
|
qglNormal3s = logNormal3s ;
|
|
qglNormal3sv = logNormal3sv ;
|
|
qglNormalPointer = logNormalPointer ;
|
|
qglOrtho = logOrtho ;
|
|
qglPassThrough = logPassThrough ;
|
|
qglPixelMapfv = logPixelMapfv ;
|
|
qglPixelMapuiv = logPixelMapuiv ;
|
|
qglPixelMapusv = logPixelMapusv ;
|
|
qglPixelStoref = logPixelStoref ;
|
|
qglPixelStorei = logPixelStorei ;
|
|
qglPixelTransferf = logPixelTransferf ;
|
|
qglPixelTransferi = logPixelTransferi ;
|
|
qglPixelZoom = logPixelZoom ;
|
|
qglPointSize = logPointSize ;
|
|
qglPolygonMode = logPolygonMode ;
|
|
qglPolygonOffset = logPolygonOffset ;
|
|
qglPolygonStipple = logPolygonStipple ;
|
|
qglPopAttrib = logPopAttrib ;
|
|
qglPopClientAttrib = logPopClientAttrib ;
|
|
qglPopMatrix = logPopMatrix ;
|
|
qglPopName = logPopName ;
|
|
qglPrioritizeTextures = logPrioritizeTextures ;
|
|
qglPushAttrib = logPushAttrib ;
|
|
qglPushClientAttrib = logPushClientAttrib ;
|
|
qglPushMatrix = logPushMatrix ;
|
|
qglPushName = logPushName ;
|
|
qglRasterPos2d = logRasterPos2d ;
|
|
qglRasterPos2dv = logRasterPos2dv ;
|
|
qglRasterPos2f = logRasterPos2f ;
|
|
qglRasterPos2fv = logRasterPos2fv ;
|
|
qglRasterPos2i = logRasterPos2i ;
|
|
qglRasterPos2iv = logRasterPos2iv ;
|
|
qglRasterPos2s = logRasterPos2s ;
|
|
qglRasterPos2sv = logRasterPos2sv ;
|
|
qglRasterPos3d = logRasterPos3d ;
|
|
qglRasterPos3dv = logRasterPos3dv ;
|
|
qglRasterPos3f = logRasterPos3f ;
|
|
qglRasterPos3fv = logRasterPos3fv ;
|
|
qglRasterPos3i = logRasterPos3i ;
|
|
qglRasterPos3iv = logRasterPos3iv ;
|
|
qglRasterPos3s = logRasterPos3s ;
|
|
qglRasterPos3sv = logRasterPos3sv ;
|
|
qglRasterPos4d = logRasterPos4d ;
|
|
qglRasterPos4dv = logRasterPos4dv ;
|
|
qglRasterPos4f = logRasterPos4f ;
|
|
qglRasterPos4fv = logRasterPos4fv ;
|
|
qglRasterPos4i = logRasterPos4i ;
|
|
qglRasterPos4iv = logRasterPos4iv ;
|
|
qglRasterPos4s = logRasterPos4s ;
|
|
qglRasterPos4sv = logRasterPos4sv ;
|
|
qglReadBuffer = logReadBuffer ;
|
|
qglReadPixels = logReadPixels ;
|
|
qglRectd = logRectd ;
|
|
qglRectdv = logRectdv ;
|
|
qglRectf = logRectf ;
|
|
qglRectfv = logRectfv ;
|
|
qglRecti = logRecti ;
|
|
qglRectiv = logRectiv ;
|
|
qglRects = logRects ;
|
|
qglRectsv = logRectsv ;
|
|
qglRenderMode = logRenderMode ;
|
|
qglRotated = logRotated ;
|
|
qglRotatef = logRotatef ;
|
|
qglScaled = logScaled ;
|
|
qglScalef = logScalef ;
|
|
qglScissor = logScissor ;
|
|
qglSelectBuffer = logSelectBuffer ;
|
|
qglShadeModel = logShadeModel ;
|
|
qglStencilFunc = logStencilFunc ;
|
|
qglStencilMask = logStencilMask ;
|
|
qglStencilOp = logStencilOp ;
|
|
qglTexCoord1d = logTexCoord1d ;
|
|
qglTexCoord1dv = logTexCoord1dv ;
|
|
qglTexCoord1f = logTexCoord1f ;
|
|
qglTexCoord1fv = logTexCoord1fv ;
|
|
qglTexCoord1i = logTexCoord1i ;
|
|
qglTexCoord1iv = logTexCoord1iv ;
|
|
qglTexCoord1s = logTexCoord1s ;
|
|
qglTexCoord1sv = logTexCoord1sv ;
|
|
qglTexCoord2d = logTexCoord2d ;
|
|
qglTexCoord2dv = logTexCoord2dv ;
|
|
qglTexCoord2f = logTexCoord2f ;
|
|
qglTexCoord2fv = logTexCoord2fv ;
|
|
qglTexCoord2i = logTexCoord2i ;
|
|
qglTexCoord2iv = logTexCoord2iv ;
|
|
qglTexCoord2s = logTexCoord2s ;
|
|
qglTexCoord2sv = logTexCoord2sv ;
|
|
qglTexCoord3d = logTexCoord3d ;
|
|
qglTexCoord3dv = logTexCoord3dv ;
|
|
qglTexCoord3f = logTexCoord3f ;
|
|
qglTexCoord3fv = logTexCoord3fv ;
|
|
qglTexCoord3i = logTexCoord3i ;
|
|
qglTexCoord3iv = logTexCoord3iv ;
|
|
qglTexCoord3s = logTexCoord3s ;
|
|
qglTexCoord3sv = logTexCoord3sv ;
|
|
qglTexCoord4d = logTexCoord4d ;
|
|
qglTexCoord4dv = logTexCoord4dv ;
|
|
qglTexCoord4f = logTexCoord4f ;
|
|
qglTexCoord4fv = logTexCoord4fv ;
|
|
qglTexCoord4i = logTexCoord4i ;
|
|
qglTexCoord4iv = logTexCoord4iv ;
|
|
qglTexCoord4s = logTexCoord4s ;
|
|
qglTexCoord4sv = logTexCoord4sv ;
|
|
qglTexCoordPointer = logTexCoordPointer ;
|
|
qglTexEnvf = logTexEnvf ;
|
|
qglTexEnvfv = logTexEnvfv ;
|
|
qglTexEnvi = logTexEnvi ;
|
|
qglTexEnviv = logTexEnviv ;
|
|
qglTexGend = logTexGend ;
|
|
qglTexGendv = logTexGendv ;
|
|
qglTexGenf = logTexGenf ;
|
|
qglTexGenfv = logTexGenfv ;
|
|
qglTexGeni = logTexGeni ;
|
|
qglTexGeniv = logTexGeniv ;
|
|
qglTexImage1D = logTexImage1D ;
|
|
qglTexImage2D = logTexImage2D ;
|
|
qglTexParameterf = logTexParameterf ;
|
|
qglTexParameterfv = logTexParameterfv ;
|
|
qglTexParameteri = logTexParameteri ;
|
|
qglTexParameteriv = logTexParameteriv ;
|
|
qglTexSubImage1D = logTexSubImage1D ;
|
|
qglTexSubImage2D = logTexSubImage2D ;
|
|
qglTranslated = logTranslated ;
|
|
qglTranslatef = logTranslatef ;
|
|
qglVertex2d = logVertex2d ;
|
|
qglVertex2dv = logVertex2dv ;
|
|
qglVertex2f = logVertex2f ;
|
|
qglVertex2fv = logVertex2fv ;
|
|
qglVertex2i = logVertex2i ;
|
|
qglVertex2iv = logVertex2iv ;
|
|
qglVertex2s = logVertex2s ;
|
|
qglVertex2sv = logVertex2sv ;
|
|
qglVertex3d = logVertex3d ;
|
|
qglVertex3dv = logVertex3dv ;
|
|
qglVertex3f = logVertex3f ;
|
|
qglVertex3fv = logVertex3fv ;
|
|
qglVertex3i = logVertex3i ;
|
|
qglVertex3iv = logVertex3iv ;
|
|
qglVertex3s = logVertex3s ;
|
|
qglVertex3sv = logVertex3sv ;
|
|
qglVertex4d = logVertex4d ;
|
|
qglVertex4dv = logVertex4dv ;
|
|
qglVertex4f = logVertex4f ;
|
|
qglVertex4fv = logVertex4fv ;
|
|
qglVertex4i = logVertex4i ;
|
|
qglVertex4iv = logVertex4iv ;
|
|
qglVertex4s = logVertex4s ;
|
|
qglVertex4sv = logVertex4sv ;
|
|
qglVertexPointer = logVertexPointer ;
|
|
qglViewport = logViewport ;
|
|
}
|
|
else
|
|
{
|
|
if ( glw_state.log_fp ) {
|
|
fprintf( glw_state.log_fp, "*** CLOSING LOG ***\n" );
|
|
fclose( glw_state.log_fp );
|
|
glw_state.log_fp = NULL;
|
|
}
|
|
qglAccum = dllAccum;
|
|
qglAlphaFunc = dllAlphaFunc;
|
|
qglAreTexturesResident = dllAreTexturesResident;
|
|
qglArrayElement = dllArrayElement;
|
|
qglBegin = dllBegin;
|
|
qglBindTexture = dllBindTexture;
|
|
qglBitmap = dllBitmap;
|
|
qglBlendFunc = dllBlendFunc;
|
|
qglCallList = dllCallList;
|
|
qglCallLists = dllCallLists;
|
|
qglClear = dllClear;
|
|
qglClearAccum = dllClearAccum;
|
|
qglClearColor = dllClearColor;
|
|
qglClearDepth = dllClearDepth;
|
|
qglClearIndex = dllClearIndex;
|
|
qglClearStencil = dllClearStencil;
|
|
qglClipPlane = dllClipPlane;
|
|
qglColor3b = dllColor3b;
|
|
qglColor3bv = dllColor3bv;
|
|
qglColor3d = dllColor3d;
|
|
qglColor3dv = dllColor3dv;
|
|
qglColor3f = dllColor3f;
|
|
qglColor3fv = dllColor3fv;
|
|
qglColor3i = dllColor3i;
|
|
qglColor3iv = dllColor3iv;
|
|
qglColor3s = dllColor3s;
|
|
qglColor3sv = dllColor3sv;
|
|
qglColor3ub = dllColor3ub;
|
|
qglColor3ubv = dllColor3ubv;
|
|
qglColor3ui = dllColor3ui;
|
|
qglColor3uiv = dllColor3uiv;
|
|
qglColor3us = dllColor3us;
|
|
qglColor3usv = dllColor3usv;
|
|
qglColor4b = dllColor4b;
|
|
qglColor4bv = dllColor4bv;
|
|
qglColor4d = dllColor4d;
|
|
qglColor4dv = dllColor4dv;
|
|
qglColor4f = dllColor4f;
|
|
qglColor4fv = dllColor4fv;
|
|
qglColor4i = dllColor4i;
|
|
qglColor4iv = dllColor4iv;
|
|
qglColor4s = dllColor4s;
|
|
qglColor4sv = dllColor4sv;
|
|
qglColor4ub = dllColor4ub;
|
|
qglColor4ubv = dllColor4ubv;
|
|
qglColor4ui = dllColor4ui;
|
|
qglColor4uiv = dllColor4uiv;
|
|
qglColor4us = dllColor4us;
|
|
qglColor4usv = dllColor4usv;
|
|
qglColorMask = dllColorMask;
|
|
qglColorMaterial = dllColorMaterial;
|
|
qglColorPointer = dllColorPointer;
|
|
qglCopyPixels = dllCopyPixels;
|
|
qglCopyTexImage1D = dllCopyTexImage1D;
|
|
qglCopyTexImage2D = dllCopyTexImage2D;
|
|
qglCopyTexSubImage1D = dllCopyTexSubImage1D;
|
|
qglCopyTexSubImage2D = dllCopyTexSubImage2D;
|
|
qglCullFace = dllCullFace;
|
|
qglDeleteLists = dllDeleteLists ;
|
|
qglDeleteTextures = dllDeleteTextures ;
|
|
qglDepthFunc = dllDepthFunc ;
|
|
qglDepthMask = dllDepthMask ;
|
|
qglDepthRange = dllDepthRange ;
|
|
qglDisable = dllDisable ;
|
|
qglDisableClientState = dllDisableClientState ;
|
|
qglDrawArrays = dllDrawArrays ;
|
|
qglDrawBuffer = dllDrawBuffer ;
|
|
qglDrawElements = dllDrawElements ;
|
|
qglDrawPixels = dllDrawPixels ;
|
|
qglEdgeFlag = dllEdgeFlag ;
|
|
qglEdgeFlagPointer = dllEdgeFlagPointer ;
|
|
qglEdgeFlagv = dllEdgeFlagv ;
|
|
qglEnable = dllEnable ;
|
|
qglEnableClientState = dllEnableClientState ;
|
|
qglEnd = dllEnd ;
|
|
qglEndList = dllEndList ;
|
|
qglEvalCoord1d = dllEvalCoord1d ;
|
|
qglEvalCoord1dv = dllEvalCoord1dv ;
|
|
qglEvalCoord1f = dllEvalCoord1f ;
|
|
qglEvalCoord1fv = dllEvalCoord1fv ;
|
|
qglEvalCoord2d = dllEvalCoord2d ;
|
|
qglEvalCoord2dv = dllEvalCoord2dv ;
|
|
qglEvalCoord2f = dllEvalCoord2f ;
|
|
qglEvalCoord2fv = dllEvalCoord2fv ;
|
|
qglEvalMesh1 = dllEvalMesh1 ;
|
|
qglEvalMesh2 = dllEvalMesh2 ;
|
|
qglEvalPoint1 = dllEvalPoint1 ;
|
|
qglEvalPoint2 = dllEvalPoint2 ;
|
|
qglFeedbackBuffer = dllFeedbackBuffer ;
|
|
qglFinish = dllFinish ;
|
|
qglFlush = dllFlush ;
|
|
qglFogf = dllFogf ;
|
|
qglFogfv = dllFogfv ;
|
|
qglFogi = dllFogi ;
|
|
qglFogiv = dllFogiv ;
|
|
qglFrontFace = dllFrontFace ;
|
|
qglFrustum = dllFrustum ;
|
|
qglGenLists = dllGenLists ;
|
|
qglGenTextures = dllGenTextures ;
|
|
qglGetBooleanv = dllGetBooleanv ;
|
|
qglGetClipPlane = dllGetClipPlane ;
|
|
qglGetDoublev = dllGetDoublev ;
|
|
qglGetError = dllGetError ;
|
|
qglGetFloatv = dllGetFloatv ;
|
|
qglGetIntegerv = dllGetIntegerv ;
|
|
qglGetLightfv = dllGetLightfv ;
|
|
qglGetLightiv = dllGetLightiv ;
|
|
qglGetMapdv = dllGetMapdv ;
|
|
qglGetMapfv = dllGetMapfv ;
|
|
qglGetMapiv = dllGetMapiv ;
|
|
qglGetMaterialfv = dllGetMaterialfv ;
|
|
qglGetMaterialiv = dllGetMaterialiv ;
|
|
qglGetPixelMapfv = dllGetPixelMapfv ;
|
|
qglGetPixelMapuiv = dllGetPixelMapuiv ;
|
|
qglGetPixelMapusv = dllGetPixelMapusv ;
|
|
qglGetPointerv = dllGetPointerv ;
|
|
qglGetPolygonStipple = dllGetPolygonStipple ;
|
|
qglGetString = dllGetString ;
|
|
qglGetTexEnvfv = dllGetTexEnvfv ;
|
|
qglGetTexEnviv = dllGetTexEnviv ;
|
|
qglGetTexGendv = dllGetTexGendv ;
|
|
qglGetTexGenfv = dllGetTexGenfv ;
|
|
qglGetTexGeniv = dllGetTexGeniv ;
|
|
qglGetTexImage = dllGetTexImage ;
|
|
qglGetTexLevelParameterfv = dllGetTexLevelParameterfv ;
|
|
qglGetTexLevelParameteriv = dllGetTexLevelParameteriv ;
|
|
qglGetTexParameterfv = dllGetTexParameterfv ;
|
|
qglGetTexParameteriv = dllGetTexParameteriv ;
|
|
qglHint = dllHint ;
|
|
qglIndexMask = dllIndexMask ;
|
|
qglIndexPointer = dllIndexPointer ;
|
|
qglIndexd = dllIndexd ;
|
|
qglIndexdv = dllIndexdv ;
|
|
qglIndexf = dllIndexf ;
|
|
qglIndexfv = dllIndexfv ;
|
|
qglIndexi = dllIndexi ;
|
|
qglIndexiv = dllIndexiv ;
|
|
qglIndexs = dllIndexs ;
|
|
qglIndexsv = dllIndexsv ;
|
|
qglIndexub = dllIndexub ;
|
|
qglIndexubv = dllIndexubv ;
|
|
qglInitNames = dllInitNames ;
|
|
qglInterleavedArrays = dllInterleavedArrays ;
|
|
qglIsEnabled = dllIsEnabled ;
|
|
qglIsList = dllIsList ;
|
|
qglIsTexture = dllIsTexture ;
|
|
qglLightModelf = dllLightModelf ;
|
|
qglLightModelfv = dllLightModelfv ;
|
|
qglLightModeli = dllLightModeli ;
|
|
qglLightModeliv = dllLightModeliv ;
|
|
qglLightf = dllLightf ;
|
|
qglLightfv = dllLightfv ;
|
|
qglLighti = dllLighti ;
|
|
qglLightiv = dllLightiv ;
|
|
qglLineStipple = dllLineStipple ;
|
|
qglLineWidth = dllLineWidth ;
|
|
qglListBase = dllListBase ;
|
|
qglLoadIdentity = dllLoadIdentity ;
|
|
qglLoadMatrixd = dllLoadMatrixd ;
|
|
qglLoadMatrixf = dllLoadMatrixf ;
|
|
qglLoadName = dllLoadName ;
|
|
qglLogicOp = dllLogicOp ;
|
|
qglMap1d = dllMap1d ;
|
|
qglMap1f = dllMap1f ;
|
|
qglMap2d = dllMap2d ;
|
|
qglMap2f = dllMap2f ;
|
|
qglMapGrid1d = dllMapGrid1d ;
|
|
qglMapGrid1f = dllMapGrid1f ;
|
|
qglMapGrid2d = dllMapGrid2d ;
|
|
qglMapGrid2f = dllMapGrid2f ;
|
|
qglMaterialf = dllMaterialf ;
|
|
qglMaterialfv = dllMaterialfv ;
|
|
qglMateriali = dllMateriali ;
|
|
qglMaterialiv = dllMaterialiv ;
|
|
qglMatrixMode = dllMatrixMode ;
|
|
qglMultMatrixd = dllMultMatrixd ;
|
|
qglMultMatrixf = dllMultMatrixf ;
|
|
qglNewList = dllNewList ;
|
|
qglNormal3b = dllNormal3b ;
|
|
qglNormal3bv = dllNormal3bv ;
|
|
qglNormal3d = dllNormal3d ;
|
|
qglNormal3dv = dllNormal3dv ;
|
|
qglNormal3f = dllNormal3f ;
|
|
qglNormal3fv = dllNormal3fv ;
|
|
qglNormal3i = dllNormal3i ;
|
|
qglNormal3iv = dllNormal3iv ;
|
|
qglNormal3s = dllNormal3s ;
|
|
qglNormal3sv = dllNormal3sv ;
|
|
qglNormalPointer = dllNormalPointer ;
|
|
qglOrtho = dllOrtho ;
|
|
qglPassThrough = dllPassThrough ;
|
|
qglPixelMapfv = dllPixelMapfv ;
|
|
qglPixelMapuiv = dllPixelMapuiv ;
|
|
qglPixelMapusv = dllPixelMapusv ;
|
|
qglPixelStoref = dllPixelStoref ;
|
|
qglPixelStorei = dllPixelStorei ;
|
|
qglPixelTransferf = dllPixelTransferf ;
|
|
qglPixelTransferi = dllPixelTransferi ;
|
|
qglPixelZoom = dllPixelZoom ;
|
|
qglPointSize = dllPointSize ;
|
|
qglPolygonMode = dllPolygonMode ;
|
|
qglPolygonOffset = dllPolygonOffset ;
|
|
qglPolygonStipple = dllPolygonStipple ;
|
|
qglPopAttrib = dllPopAttrib ;
|
|
qglPopClientAttrib = dllPopClientAttrib ;
|
|
qglPopMatrix = dllPopMatrix ;
|
|
qglPopName = dllPopName ;
|
|
qglPrioritizeTextures = dllPrioritizeTextures ;
|
|
qglPushAttrib = dllPushAttrib ;
|
|
qglPushClientAttrib = dllPushClientAttrib ;
|
|
qglPushMatrix = dllPushMatrix ;
|
|
qglPushName = dllPushName ;
|
|
qglRasterPos2d = dllRasterPos2d ;
|
|
qglRasterPos2dv = dllRasterPos2dv ;
|
|
qglRasterPos2f = dllRasterPos2f ;
|
|
qglRasterPos2fv = dllRasterPos2fv ;
|
|
qglRasterPos2i = dllRasterPos2i ;
|
|
qglRasterPos2iv = dllRasterPos2iv ;
|
|
qglRasterPos2s = dllRasterPos2s ;
|
|
qglRasterPos2sv = dllRasterPos2sv ;
|
|
qglRasterPos3d = dllRasterPos3d ;
|
|
qglRasterPos3dv = dllRasterPos3dv ;
|
|
qglRasterPos3f = dllRasterPos3f ;
|
|
qglRasterPos3fv = dllRasterPos3fv ;
|
|
qglRasterPos3i = dllRasterPos3i ;
|
|
qglRasterPos3iv = dllRasterPos3iv ;
|
|
qglRasterPos3s = dllRasterPos3s ;
|
|
qglRasterPos3sv = dllRasterPos3sv ;
|
|
qglRasterPos4d = dllRasterPos4d ;
|
|
qglRasterPos4dv = dllRasterPos4dv ;
|
|
qglRasterPos4f = dllRasterPos4f ;
|
|
qglRasterPos4fv = dllRasterPos4fv ;
|
|
qglRasterPos4i = dllRasterPos4i ;
|
|
qglRasterPos4iv = dllRasterPos4iv ;
|
|
qglRasterPos4s = dllRasterPos4s ;
|
|
qglRasterPos4sv = dllRasterPos4sv ;
|
|
qglReadBuffer = dllReadBuffer ;
|
|
qglReadPixels = dllReadPixels ;
|
|
qglRectd = dllRectd ;
|
|
qglRectdv = dllRectdv ;
|
|
qglRectf = dllRectf ;
|
|
qglRectfv = dllRectfv ;
|
|
qglRecti = dllRecti ;
|
|
qglRectiv = dllRectiv ;
|
|
qglRects = dllRects ;
|
|
qglRectsv = dllRectsv ;
|
|
qglRenderMode = dllRenderMode ;
|
|
qglRotated = dllRotated ;
|
|
qglRotatef = dllRotatef ;
|
|
qglScaled = dllScaled ;
|
|
qglScalef = dllScalef ;
|
|
qglScissor = dllScissor ;
|
|
qglSelectBuffer = dllSelectBuffer ;
|
|
qglShadeModel = dllShadeModel ;
|
|
qglStencilFunc = dllStencilFunc ;
|
|
qglStencilMask = dllStencilMask ;
|
|
qglStencilOp = dllStencilOp ;
|
|
qglTexCoord1d = dllTexCoord1d ;
|
|
qglTexCoord1dv = dllTexCoord1dv ;
|
|
qglTexCoord1f = dllTexCoord1f ;
|
|
qglTexCoord1fv = dllTexCoord1fv ;
|
|
qglTexCoord1i = dllTexCoord1i ;
|
|
qglTexCoord1iv = dllTexCoord1iv ;
|
|
qglTexCoord1s = dllTexCoord1s ;
|
|
qglTexCoord1sv = dllTexCoord1sv ;
|
|
qglTexCoord2d = dllTexCoord2d ;
|
|
qglTexCoord2dv = dllTexCoord2dv ;
|
|
qglTexCoord2f = dllTexCoord2f ;
|
|
qglTexCoord2fv = dllTexCoord2fv ;
|
|
qglTexCoord2i = dllTexCoord2i ;
|
|
qglTexCoord2iv = dllTexCoord2iv ;
|
|
qglTexCoord2s = dllTexCoord2s ;
|
|
qglTexCoord2sv = dllTexCoord2sv ;
|
|
qglTexCoord3d = dllTexCoord3d ;
|
|
qglTexCoord3dv = dllTexCoord3dv ;
|
|
qglTexCoord3f = dllTexCoord3f ;
|
|
qglTexCoord3fv = dllTexCoord3fv ;
|
|
qglTexCoord3i = dllTexCoord3i ;
|
|
qglTexCoord3iv = dllTexCoord3iv ;
|
|
qglTexCoord3s = dllTexCoord3s ;
|
|
qglTexCoord3sv = dllTexCoord3sv ;
|
|
qglTexCoord4d = dllTexCoord4d ;
|
|
qglTexCoord4dv = dllTexCoord4dv ;
|
|
qglTexCoord4f = dllTexCoord4f ;
|
|
qglTexCoord4fv = dllTexCoord4fv ;
|
|
qglTexCoord4i = dllTexCoord4i ;
|
|
qglTexCoord4iv = dllTexCoord4iv ;
|
|
qglTexCoord4s = dllTexCoord4s ;
|
|
qglTexCoord4sv = dllTexCoord4sv ;
|
|
qglTexCoordPointer = dllTexCoordPointer ;
|
|
qglTexEnvf = dllTexEnvf ;
|
|
qglTexEnvfv = dllTexEnvfv ;
|
|
qglTexEnvi = dllTexEnvi ;
|
|
qglTexEnviv = dllTexEnviv ;
|
|
qglTexGend = dllTexGend ;
|
|
qglTexGendv = dllTexGendv ;
|
|
qglTexGenf = dllTexGenf ;
|
|
qglTexGenfv = dllTexGenfv ;
|
|
qglTexGeni = dllTexGeni ;
|
|
qglTexGeniv = dllTexGeniv ;
|
|
qglTexImage1D = dllTexImage1D ;
|
|
qglTexImage2D = dllTexImage2D ;
|
|
qglTexParameterf = dllTexParameterf ;
|
|
qglTexParameterfv = dllTexParameterfv ;
|
|
qglTexParameteri = dllTexParameteri ;
|
|
qglTexParameteriv = dllTexParameteriv ;
|
|
qglTexSubImage1D = dllTexSubImage1D ;
|
|
qglTexSubImage2D = dllTexSubImage2D ;
|
|
qglTranslated = dllTranslated ;
|
|
qglTranslatef = dllTranslatef ;
|
|
qglVertex2d = dllVertex2d ;
|
|
qglVertex2dv = dllVertex2dv ;
|
|
qglVertex2f = dllVertex2f ;
|
|
qglVertex2fv = dllVertex2fv ;
|
|
qglVertex2i = dllVertex2i ;
|
|
qglVertex2iv = dllVertex2iv ;
|
|
qglVertex2s = dllVertex2s ;
|
|
qglVertex2sv = dllVertex2sv ;
|
|
qglVertex3d = dllVertex3d ;
|
|
qglVertex3dv = dllVertex3dv ;
|
|
qglVertex3f = dllVertex3f ;
|
|
qglVertex3fv = dllVertex3fv ;
|
|
qglVertex3i = dllVertex3i ;
|
|
qglVertex3iv = dllVertex3iv ;
|
|
qglVertex3s = dllVertex3s ;
|
|
qglVertex3sv = dllVertex3sv ;
|
|
qglVertex4d = dllVertex4d ;
|
|
qglVertex4dv = dllVertex4dv ;
|
|
qglVertex4f = dllVertex4f ;
|
|
qglVertex4fv = dllVertex4fv ;
|
|
qglVertex4i = dllVertex4i ;
|
|
qglVertex4iv = dllVertex4iv ;
|
|
qglVertex4s = dllVertex4s ;
|
|
qglVertex4sv = dllVertex4sv ;
|
|
qglVertexPointer = dllVertexPointer ;
|
|
qglViewport = dllViewport ;
|
|
}
|
|
}
|
|
|
|
#pragma warning (default : 4113 4133 4047 )
|
|
|
|
|
|
|