mirror of
https://github.com/ioquake/jedi-academy.git
synced 2024-11-25 05:31:50 +00:00
638 lines
13 KiB
CMake
638 lines
13 KiB
CMake
cmake_minimum_required(VERSION 2.6)
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include(CheckCCompilerFlag)
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include(CheckCXXCompilerFlag)
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project(jamp)
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set(cpu ${CMAKE_SYSTEM_PROCESSOR})
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if (cpu MATCHES "i.86")
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set(cpu "x86")
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elseif(cpu STREQUAL "x86_64")
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set(cpu "amd64")
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endif()
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# until amd64 works...
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if (cpu MATCHES "amd64")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -m32")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -m32")
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set(cpu, "x86")
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endif()
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if(CMAKE_COMPILER_IS_GNUC OR CMAKE_C_COMPILER_ID STREQUAL "Clang")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -pipe -O2")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -g")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fno-strict-aliasing -fno-strict-overflow")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -Wno-unknown-pragmas")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-write-strings -Wno-missing-braces")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-switch -Wno-comment")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-unused-variable")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-multichar")
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endif()
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if(CMAKE_COMPILER_IS_GNUCXX OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pipe -O2")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-strict-aliasing -fno-strict-overflow")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wno-unknown-pragmas")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-write-strings -Wno-missing-braces")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-switch -Wno-comment")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-unused-variable")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-multichar")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-reorder")
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endif()
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if(CMAKE_COMPILER_IS_GNUCXX)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-pragmas")
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endif()
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if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-parentheses-equality")
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endif()
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check_c_compiler_flag(-Wno-unused-but-set-variable cc_has_unused_but_set)
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if (cc_has_unused_but_set)
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-unused-but-set-variable")
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endif()
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check_cxx_compiler_flag(-Wno-unused-but-set-variable cxx_has_unused_but_set)
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if (cxx_has_unused_but_set)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-unused-but-set-variable")
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endif()
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# avoid -rdynamic or loaded libraries will stomp over cvars
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set(CMAKE_SHARED_LIBRARY_LINK_C_FLAGS "")
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set(CMAKE_SHARED_LIBRARY_LINK_CXX_FLAGS "")
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add_definitions( -D_M_IX86=1 ) # tested to mean little endian...
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add_definitions( -D_IMMERSION_DISABLE )
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add_definitions( -DNDEBUG )
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add_definitions( -DFINAL_BUILD )
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add_definitions( -D_JK2 )
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add_definitions( -D_JK2MP )
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find_package (SDL REQUIRED)
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include_directories(${SDL_INCLUDE_DIR})
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find_package(OpenGL REQUIRED)
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include_directories(${OPENGL_INCLUDE_DIR})
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find_package(OpenAL REQUIRED)
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include_directories(${OPENAL_INCLUDE_DIR})
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set(src_main_rmg
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RMG/RM_Area.cpp
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RMG/RM_Instance.cpp
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RMG/RM_InstanceFile.cpp
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RMG/RM_Instance_BSP.cpp
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RMG/RM_Instance_Group.cpp
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RMG/RM_Instance_Random.cpp
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RMG/RM_Instance_Void.cpp
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RMG/RM_Manager.cpp
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RMG/RM_Mission.cpp
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RMG/RM_Objective.cpp
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RMG/RM_Path.cpp
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RMG/RM_Terrain.cpp
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)
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set(src_main_client
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client/FXExport.cpp
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client/FxPrimitives.cpp
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client/FxScheduler.cpp
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client/FxSystem.cpp
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client/FxTemplate.cpp
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client/FxUtil.cpp
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client/cl_cgame.cpp
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client/cl_cin.cpp
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client/cl_console.cpp
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client/cl_input.cpp
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client/cl_keys.cpp
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client/cl_main.cpp
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client/cl_net_chan.cpp
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client/cl_parse.cpp
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client/cl_scrn.cpp
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client/cl_ui.cpp
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client/snd_ambient.cpp
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client/snd_dma.cpp
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client/snd_mem.cpp
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client/snd_mix.cpp
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client/snd_mp3.cpp
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client/snd_music.cpp
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)
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set(src_main_ghoul2
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ghoul2/G2_API.cpp
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ghoul2/G2_bolts.cpp
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ghoul2/G2_bones.cpp
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ghoul2/G2_misc.cpp
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ghoul2/G2_surfaces.cpp
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)
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set(src_main_icarus
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icarus/BlockStream.cpp
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icarus/GameInterface.cpp
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icarus/Instance.cpp
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icarus/Interface.cpp
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icarus/Memory.cpp
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icarus/Q3_Interface.cpp
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icarus/Q3_Registers.cpp
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icarus/Sequence.cpp
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icarus/Sequencer.cpp
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icarus/TaskManager.cpp
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)
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set(src_main_jpeg
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jpeg-6/jcapimin.cpp
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jpeg-6/jccoefct.cpp
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jpeg-6/jccolor.cpp
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jpeg-6/jcdctmgr.cpp
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jpeg-6/jchuff.cpp
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jpeg-6/jcinit.cpp
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jpeg-6/jcmainct.cpp
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jpeg-6/jcmarker.cpp
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jpeg-6/jcmaster.cpp
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jpeg-6/jcomapi.cpp
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jpeg-6/jcparam.cpp
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jpeg-6/jcphuff.cpp
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jpeg-6/jcprepct.cpp
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jpeg-6/jcsample.cpp
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jpeg-6/jctrans.cpp
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jpeg-6/jdapimin.cpp
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jpeg-6/jdapistd.cpp
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jpeg-6/jdatadst.cpp
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jpeg-6/jdatasrc.cpp
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jpeg-6/jdcoefct.cpp
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jpeg-6/jdcolor.cpp
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jpeg-6/jddctmgr.cpp
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jpeg-6/jdhuff.cpp
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jpeg-6/jdinput.cpp
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jpeg-6/jdmainct.cpp
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jpeg-6/jdmarker.cpp
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jpeg-6/jdmaster.cpp
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jpeg-6/jdpostct.cpp
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jpeg-6/jdsample.cpp
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jpeg-6/jdtrans.cpp
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jpeg-6/jerror.cpp
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jpeg-6/jfdctflt.cpp
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jpeg-6/jidctflt.cpp
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jpeg-6/jmemmgr.cpp
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jpeg-6/jmemnobs.cpp
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jpeg-6/jutils.cpp
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)
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set(src_main_mp3code
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mp3code/cdct.c
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mp3code/csbt.c
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mp3code/csbtb.c
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mp3code/csbtL3.c
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mp3code/cup.c
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mp3code/cupini.c
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mp3code/cupL1.c
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mp3code/cupl3.c
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mp3code/cwin.c
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mp3code/cwinb.c
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mp3code/cwinm.c
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mp3code/hwin.c
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mp3code/l3dq.c
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mp3code/l3init.c
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mp3code/mdct.c
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mp3code/mhead.c
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mp3code/msis.c
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mp3code/towave.c
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mp3code/uph.c
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mp3code/upsf.c
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mp3code/wavep.c
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)
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set(src_main_png
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png/png.cpp
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)
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set(src_qcommon_common
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qcommon/CNetProfile.cpp
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qcommon/GenericParser2.cpp
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qcommon/RoffSystem.cpp
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qcommon/cm_draw.cpp
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qcommon/cm_load.cpp
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qcommon/cm_patch.cpp
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qcommon/cm_polylib.cpp
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qcommon/cm_randomterrain.cpp
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qcommon/cm_shader.cpp
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qcommon/cm_terrain.cpp
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qcommon/cm_test.cpp
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qcommon/cm_trace.cpp
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qcommon/cmd_common.cpp
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qcommon/cmd_pc.cpp
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qcommon/common.cpp
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qcommon/cvar.cpp
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qcommon/exe_headers.cpp
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qcommon/files_common.cpp
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qcommon/files_pc.cpp
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qcommon/hstring.cpp
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qcommon/huffman.cpp
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qcommon/md4.cpp
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qcommon/msg.cpp
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qcommon/net_chan.cpp
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qcommon/q_math.cpp
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qcommon/q_shared.cpp
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qcommon/stringed_ingame.cpp
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qcommon/stringed_interface.cpp
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qcommon/unzip.cpp
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qcommon/vm.cpp
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qcommon/vm_interpreted.cpp
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qcommon/vm_x86.cpp
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qcommon/z_memman_pc.cpp
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)
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set(src_main_qcommon
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${src_qcommon_common}
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qcommon/cm_terrainmap.cpp
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)
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set(src_renderer_common
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renderer/matcomp.c
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renderer/tr_backend.cpp
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renderer/tr_ghoul2.cpp
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renderer/tr_image.cpp
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renderer/tr_init.cpp
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renderer/tr_main.cpp
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renderer/tr_mesh.cpp
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renderer/tr_model.cpp
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renderer/tr_shader.cpp
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)
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set(src_main_renderer
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${src_renderer_common}
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renderer/tr_WorldEffects.cpp
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renderer/tr_animation.cpp
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renderer/tr_arioche.cpp
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renderer/tr_bsp.cpp
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renderer/tr_cmds.cpp
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renderer/tr_curve.cpp
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renderer/tr_font.cpp
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renderer/tr_light.cpp
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renderer/tr_marks.cpp
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renderer/tr_noise.cpp
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renderer/tr_quicksprite.cpp
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renderer/tr_scene.cpp
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renderer/tr_shade.cpp
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renderer/tr_shade_calc.cpp
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renderer/tr_shadows.cpp
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renderer/tr_sky.cpp
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renderer/tr_surface.cpp
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renderer/tr_surfacesprites.cpp
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renderer/tr_terrain.cpp
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renderer/tr_world.cpp
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)
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set(src_main_server
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server/NPCNav/gameCallbacks.cpp
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server/NPCNav/navigator.cpp
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server/sv_bot.cpp
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server/sv_ccmds.cpp
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server/sv_client.cpp
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server/sv_game.cpp
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server/sv_init.cpp
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server/sv_main.cpp
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server/sv_net_chan.cpp
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server/sv_snapshot.cpp
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server/sv_world.cpp
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)
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set(src_main_win32
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win32/win_gamma.cpp
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win32/win_glimp.cpp
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win32/win_input.cpp
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win32/win_main.cpp
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win32/win_net.cpp
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win32/win_qgl.cpp
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win32/win_shared.cpp
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win32/win_snd.cpp
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win32/win_syscon.cpp
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win32/win_wndproc.cpp
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)
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set(src_main_zlib
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zlib32/deflate.cpp
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zlib32/inflate.cpp
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zlib32/zipcommon.cpp
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)
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ENABLE_LANGUAGE(ASM_NASM)
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set(src_unix_common
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unix/linux_common.c
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unix/unix_main.cpp
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unix/unix_net.cpp
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unix/unix_shared.cpp
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unix/ftol.nasm
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unix/snapvector.nasm
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)
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set(src_main_unix
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${src_unix_common}
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unix/unix_glimp_common.cpp
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null/null_snddma.cpp
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)
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set(src_sdl
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sdl/sdl_gamma.cpp
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sdl/sdl_glimp.cpp
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sdl/sdl_input.cpp
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)
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set(src_botlib
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botlib/be_aas_bspq3.cpp
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botlib/be_aas_cluster.cpp
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botlib/be_aas_debug.cpp
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botlib/be_aas_entity.cpp
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botlib/be_aas_file.cpp
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botlib/be_aas_main.cpp
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botlib/be_aas_move.cpp
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botlib/be_aas_optimize.cpp
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botlib/be_aas_reach.cpp
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botlib/be_aas_route.cpp
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botlib/be_aas_routealt.cpp
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botlib/be_aas_sample.cpp
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botlib/be_ai_char.cpp
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botlib/be_ai_chat.cpp
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botlib/be_ai_gen.cpp
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botlib/be_ai_goal.cpp
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botlib/be_ai_move.cpp
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botlib/be_ai_weap.cpp
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botlib/be_ai_weight.cpp
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botlib/be_ea.cpp
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botlib/be_interface.cpp
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botlib/l_crc.cpp
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botlib/l_libvar.cpp
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botlib/l_log.cpp
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botlib/l_memory.cpp
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botlib/l_precomp.cpp
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botlib/l_script.cpp
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botlib/l_struct.cpp
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)
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set(src_jk2mp
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${src_main_rmg}
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${src_main_client}
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${src_main_ghoul2}
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${src_main_icarus}
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${src_main_jpeg}
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${src_main_mp3code}
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${src_main_png}
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${src_main_qcommon}
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${src_main_renderer}
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${src_main_server}
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${src_main_zlib}
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${src_botlib}
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${src_main_unix}
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${src_sdl}
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)
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add_executable(jamp
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${src_jk2mp}
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)
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set_target_properties(jamp PROPERTIES COMPILE_DEFINITIONS "_JK2EXE;_FF_DISABLE;BOTLIB")
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target_link_libraries(jamp
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m pthread
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${SDL_LIBRARY}
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${OPENGL_gl_LIBRARY}
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${OPENAL_LIBRARY}
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)
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if (CMAKE_SYSTEM_NAME MATCHES "Linux")
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target_link_libraries(jamp dl)
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endif()
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set(src_ded_null
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null/null_client.cpp
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null/null_glimp.cpp
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null/null_input.cpp
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null/null_renderer.cpp
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null/null_snddma.cpp
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)
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set(src_jk2mp_ded
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${src_main_rmg}
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${src_main_ghoul2}
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${src_main_icarus}
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${src_qcommon_common}
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${src_renderer_common}
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${src_main_server}
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${src_main_zlib}
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${src_botlib}
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${src_unix_common}
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${src_ded_null}
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)
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add_executable(jampded
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${src_jk2mp_ded}
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)
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set_target_properties(jampded PROPERTIES COMPILE_DEFINITIONS "_JK2EXE;_FF_DISABLE;BOTLIB;DEDICATED")
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target_link_libraries(jampded
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m pthread
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)
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if (CMAKE_SYSTEM_NAME MATCHES "Linux")
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target_link_libraries(jampded dl)
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endif()
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set(src_ui_game
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game/bg_lib.c
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game/bg_misc.c
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game/bg_saga.c
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game/bg_vehicleLoad.c
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game/bg_weapons.c
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game/q_math.c
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game/q_shared.c
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)
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set(src_ui_ui
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ui/ui_atoms.c
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ui/ui_force.c
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ui/ui_gameinfo.c
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ui/ui_main.c
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ui/ui_saber.c
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ui/ui_shared.c
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ui/ui_syscalls.c
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)
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add_library(ui${cpu} SHARED
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${src_ui_game}
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${src_ui_ui}
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)
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set_target_properties(ui${cpu} PROPERTIES PREFIX "")
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set_target_properties(ui${cpu} PROPERTIES COMPILE_DEFINITIONS "_USRDL;UI_EXPORTS;MISSIONPACK")
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set(src_cgame_cgame
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cgame/cg_consolecmds.c
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cgame/cg_draw.c
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cgame/cg_drawtools.c
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cgame/cg_effects.c
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cgame/cg_ents.c
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cgame/cg_event.c
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cgame/cg_info.c
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cgame/cg_light.c
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cgame/cg_localents.c
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cgame/cg_main.c
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cgame/cg_marks.c
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cgame/cg_newDraw.c
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cgame/cg_players.c
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cgame/cg_playerstate.c
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cgame/cg_predict.c
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cgame/cg_saga.c
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cgame/cg_scoreboard.c
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cgame/cg_servercmds.c
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cgame/cg_snapshot.c
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cgame/cg_strap.c
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cgame/cg_syscalls.c
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cgame/cg_turret.c
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cgame/cg_view.c
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cgame/cg_weaponinit.c
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cgame/cg_weapons.c
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cgame/fx_blaster.c
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cgame/fx_bowcaster.c
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cgame/fx_bryarpistol.c
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cgame/fx_demp2.c
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|
cgame/fx_disruptor.c
|
|
cgame/fx_flechette.c
|
|
cgame/fx_force.c
|
|
cgame/fx_heavyrepeater.c
|
|
cgame/fx_rocketlauncher.c
|
|
)
|
|
|
|
set(src_cgame_game
|
|
game/AnimalNPC.c
|
|
game/bg_g2_utils.c
|
|
game/bg_lib.c
|
|
game/bg_misc.c
|
|
game/bg_panimate.c
|
|
game/bg_pmove.c
|
|
game/bg_saber.c
|
|
game/bg_saberLoad.c
|
|
game/bg_saga.c
|
|
game/bg_slidemove.c
|
|
game/bg_vehicleLoad.c
|
|
game/bg_weapons.c
|
|
game/FighterNPC.c
|
|
game/q_math.c
|
|
game/q_shared.c
|
|
game/SpeederNPC.c
|
|
game/WalkerNPC.c
|
|
)
|
|
|
|
set(src_cgame_ui
|
|
ui/ui_shared.c
|
|
)
|
|
|
|
add_library(cgame${cpu} SHARED
|
|
${src_cgame_cgame}
|
|
${src_cgame_game}
|
|
${src_cgame_ui}
|
|
)
|
|
|
|
set_target_properties(cgame${cpu} PROPERTIES PREFIX "")
|
|
set_target_properties(cgame${cpu} PROPERTIES COMPILE_DEFINITIONS "CGAME;MISSIONPACK")
|
|
|
|
set(src_game_game
|
|
game/AnimalNPC.c
|
|
game/FighterNPC.c
|
|
game/NPC.c
|
|
game/NPC_AI_Atst.c
|
|
game/NPC_AI_Default.c
|
|
game/NPC_AI_Droid.c
|
|
game/NPC_AI_GalakMech.c
|
|
game/NPC_AI_Grenadier.c
|
|
game/NPC_AI_Howler.c
|
|
game/NPC_AI_ImperialProbe.c
|
|
game/NPC_AI_Interrogator.c
|
|
game/NPC_AI_Jedi.c
|
|
game/NPC_AI_Mark1.c
|
|
game/NPC_AI_Mark2.c
|
|
game/NPC_AI_MineMonster.c
|
|
game/NPC_AI_Rancor.c
|
|
game/NPC_AI_Remote.c
|
|
game/NPC_AI_Seeker.c
|
|
game/NPC_AI_Sentry.c
|
|
game/NPC_AI_Sniper.c
|
|
game/NPC_AI_Stormtrooper.c
|
|
game/NPC_AI_Utils.c
|
|
game/NPC_AI_Wampa.c
|
|
game/NPC_behavior.c
|
|
game/NPC_combat.c
|
|
game/NPC_goal.c
|
|
game/NPC_misc.c
|
|
game/NPC_move.c
|
|
game/NPC_reactions.c
|
|
game/NPC_senses.c
|
|
game/NPC_sounds.c
|
|
game/NPC_spawn.c
|
|
game/NPC_stats.c
|
|
game/NPC_utils.c
|
|
game/SpeederNPC.c
|
|
game/WalkerNPC.c
|
|
game/ai_main.c
|
|
game/ai_util.c
|
|
game/ai_wpnav.c
|
|
game/bg_g2_utils.c
|
|
game/bg_lib.c
|
|
game/bg_misc.c
|
|
game/bg_panimate.c
|
|
game/bg_pmove.c
|
|
game/bg_saber.c
|
|
game/bg_saberLoad.c
|
|
game/bg_saga.c
|
|
game/bg_slidemove.c
|
|
game/bg_vehicleLoad.c
|
|
game/bg_weapons.c
|
|
game/g_ICARUScb.c
|
|
game/g_active.c
|
|
game/g_arenas.c
|
|
game/g_bot.c
|
|
game/g_client.c
|
|
game/g_cmds.c
|
|
game/g_combat.c
|
|
game/g_exphysics.c
|
|
game/g_items.c
|
|
game/g_log.c
|
|
game/g_main.c
|
|
game/g_mem.c
|
|
game/g_misc.c
|
|
game/g_missile.c
|
|
game/g_mover.c
|
|
game/g_nav.c
|
|
game/g_navnew.c
|
|
game/g_object.c
|
|
game/g_saga.c
|
|
game/g_session.c
|
|
game/g_spawn.c
|
|
game/g_strap.c
|
|
game/g_svcmds.c
|
|
game/g_syscalls.c
|
|
game/g_target.c
|
|
game/g_team.c
|
|
game/g_timer.c
|
|
game/g_trigger.c
|
|
game/g_turret.c
|
|
game/g_turret_G2.c
|
|
game/g_utils.c
|
|
game/g_vehicleTurret.c
|
|
game/g_vehicles.c
|
|
game/g_weapon.c
|
|
game/q_math.c
|
|
game/q_shared.c
|
|
game/tri_coll_test.c
|
|
game/w_force.c
|
|
game/w_saber.c
|
|
)
|
|
|
|
add_library(jampgame${cpu} SHARED
|
|
${src_game_game}
|
|
)
|
|
|
|
set_target_properties(jampgame${cpu} PROPERTIES PREFIX "")
|
|
set_target_properties(jampgame${cpu} PROPERTIES COMPILE_DEFINITIONS "QAGAME;MISSIONPACK")
|