mirror of
https://github.com/ioquake/jedi-academy.git
synced 2024-11-22 12:22:23 +00:00
620 lines
23 KiB
C
620 lines
23 KiB
C
#ifndef BINKH
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#define BINKH
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#define BINKVERSION "1.0p"
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#define BINKDATE "2000-06-26"
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#ifndef __RADRES__
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#include "rad.h"
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RADDEFSTART
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typedef struct BINK PTR4* HBINK;
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typedef s32 (RADLINK PTR4* BINKIOOPEN) (struct BINKIO PTR4* Bnkio, const char PTR4 *name, u32 flags);
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typedef u32 (RADLINK PTR4* BINKIOREADHEADER) (struct BINKIO PTR4* Bnkio, s32 Offset, void PTR4* Dest,u32 Size);
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typedef u32 (RADLINK PTR4* BINKIOREADFRAME) (struct BINKIO PTR4* Bnkio, u32 Framenum,s32 origofs,void PTR4* dest,u32 size);
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typedef u32 (RADLINK PTR4* BINKIOGETBUFFERSIZE)(struct BINKIO PTR4* Bnkio, u32 Size);
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typedef void (RADLINK PTR4* BINKIOSETINFO) (struct BINKIO PTR4* Bnkio, void PTR4* Buf,u32 Size,u32 FileSize,u32 simulate);
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typedef u32 (RADLINK PTR4* BINKIOIDLE) (struct BINKIO PTR4* Bnkio);
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typedef void (RADLINK PTR4* BINKIOCLOSE) (struct BINKIO PTR4* Bnkio);
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typedef struct BINKIO {
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BINKIOREADHEADER ReadHeader;
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BINKIOREADFRAME ReadFrame;
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BINKIOGETBUFFERSIZE GetBufferSize;
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BINKIOSETINFO SetInfo;
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BINKIOIDLE Idle;
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BINKIOCLOSE Close;
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HBINK bink;
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volatile u32 ReadError;
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volatile u32 DoingARead;
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volatile u32 BytesRead;
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volatile u32 Working;
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volatile u32 TotalTime;
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volatile u32 ForegroundTime;
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volatile u32 IdleTime;
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volatile u32 ThreadTime;
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volatile u32 BufSize;
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volatile u32 BufHighUsed;
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volatile u32 CurBufSize;
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volatile u32 CurBufUsed;
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volatile u8 iodata[128];
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} BINKIO;
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typedef s32 (RADLINK PTR4* BINKSNDOPEN) (struct BINKSND PTR4* BnkSnd, u32 freq, s32 bits, s32 chans, u32 flags, HBINK bink);
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typedef s32 (RADLINK PTR4* BINKSNDREADY) (struct BINKSND PTR4* BnkSnd);
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typedef s32 (RADLINK PTR4* BINKSNDLOCK) (struct BINKSND PTR4* BnkSnd, u8 PTR4* PTR4* addr, u32 PTR4* len);
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typedef s32 (RADLINK PTR4* BINKSNDUNLOCK) (struct BINKSND PTR4* BnkSnd, u32 filled);
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typedef void (RADLINK PTR4* BINKSNDVOLUME) (struct BINKSND PTR4* BnkSnd, s32 volume);
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typedef void (RADLINK PTR4* BINKSNDPAN) (struct BINKSND PTR4* BnkSnd, s32 pan);
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typedef s32 (RADLINK PTR4* BINKSNDONOFF) (struct BINKSND PTR4* BnkSnd, s32 status);
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typedef s32 (RADLINK PTR4* BINKSNDPAUSE) (struct BINKSND PTR4* BnkSnd, s32 status);
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typedef void (RADLINK PTR4* BINKSNDCLOSE) (struct BINKSND PTR4* BnkSnd);
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typedef BINKSNDOPEN (RADLINK PTR4* BINKSNDSYSOPEN) (u32 param);
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typedef struct BINKSND {
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BINKSNDREADY Ready;
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BINKSNDLOCK Lock;
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BINKSNDUNLOCK Unlock;
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BINKSNDVOLUME Volume;
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BINKSNDPAN Pan;
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BINKSNDPAUSE Pause;
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BINKSNDONOFF SetOnOff;
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BINKSNDCLOSE Close;
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u32 BestSizeIn16;
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u32 SoundDroppedOut;
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s32 OnOff;
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u32 Latency;
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u32 freq;
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s32 bits,chans;
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u8 snddata[128];
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} BINKSND;
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typedef struct BINKRECT {
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s32 Left,Top,Width,Height;
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} BINKRECT;
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#define BINKMAXDIRTYRECTS 8
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typedef struct BUNDLEPOINTERS {
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void* typeptr;
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void* type16ptr;
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void* colorptr;
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void* bits2ptr;
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void* motionXptr;
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void* motionYptr;
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void* dctptr;
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void* mdctptr;
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void* patptr;
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} BUNDLEPOINTERS;
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typedef struct BINK {
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u32 Width; // Width (1 based, 640 for example)
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u32 Height; // Height (1 based, 480 for example)
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u32 Frames; // Number of frames (1 based, 100 = 100 frames)
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u32 FrameNum; // Frame to *be* displayed (1 based)
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u32 LastFrameNum; // Last frame decompressed or skipped (1 based)
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u32 FrameRate; // Frame Rate Numerator
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u32 FrameRateDiv; // Frame Rate Divisor (frame rate=numerator/divisor)
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u32 ReadError; // Non-zero if a read error has ocurred
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u32 OpenFlags; // flags used on open
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u32 BinkType; // Bink flags
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u32 Size; // size of file
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u32 FrameSize; // The current frame's size in bytes
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u32 SndSize; // The current frame sound tracks' size in bytes
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BINKRECT FrameRects[BINKMAXDIRTYRECTS];// Dirty rects from BinkGetRects
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s32 NumRects;
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u32 PlaneNum; // which set of planes is current
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void PTR4* YPlane[2]; // pointer to the uncompressed Y (Cr and Cr follow)
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void PTR4* APlane[2]; // decompressed alpha plane (if present)
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u32 YWidth; // widths and heights of the video planes
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u32 YHeight;
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u32 UVWidth;
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u32 UVHeight;
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void PTR4* MaskPlane; // pointer to the mask plane (Ywidth/16*Yheight/16)
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u32 MaskPitch; // Mask Pitch
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u32 MaskLength; // total length of the mask plane
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u32 LargestFrameSize; // Largest frame size
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u32 InternalFrames; // how many frames were potentially compressed
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s32 NumTracks; // how many tracks
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u32 Highest1SecRate; // Highest 1 sec data rate
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u32 Highest1SecFrame; // Highest 1 sec data rate starting frame
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s32 Paused; // is the bink movie paused?
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u32 BackgroundThread; // handle to background thread
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// everything below is for internal Bink use
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void PTR4* compframe; // compressed frame data
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void PTR4* preloadptr; // preloaded compressed frame data
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u32* frameoffsets; // offsets of each of the frames
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BINKIO bio; // IO structure
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u8 PTR4* ioptr; // io buffer ptr
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u32 iosize; // io buffer size
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u32 decompwidth; // width not include scaling
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u32 decompheight; // height not include scaling
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s32 trackindex; // track index
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u32 PTR4* tracksizes; // largest single frame of track
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u32 PTR4* tracktypes; // type of each sound track
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s32 PTR4* trackIDs; // external track numbers
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u32 numrects; // number of rects from BinkGetRects
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u32 playedframes; // how many frames have we played
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u32 firstframetime; // very first frame start
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u32 startframetime; // start frame start
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u32 startblittime; // start of blit period
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u32 startsynctime; // start of synched time
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u32 startsyncframe; // frame of startsynctime
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u32 twoframestime; // two frames worth of time
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u32 entireframetime; // entire frame time
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u32 slowestframetime; // slowest frame in ms
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u32 slowestframe; // slowest frame number
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u32 slowest2frametime; // second slowest frame in ms
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u32 slowest2frame; // second slowest frame
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u32 soundon; // sound turned on?
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u32 videoon; // video turned on?
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u32 totalmem; // total memory used
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u32 timevdecomp; // total time decompressing video
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u32 timeadecomp; // total time decompressing audio
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u32 timeblit; // total time blitting
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u32 timeopen; // total open time
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u32 fileframerate; // frame rate originally in the file
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u32 fileframeratediv;
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volatile u32 threadcontrol; // controls the background reading thread
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u32 runtimeframes; // max frames for runtime analysis
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u32 runtimemoveamt; // bytes to move each frame
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u32 PTR4* rtframetimes; // start times for runtime frames
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u32 PTR4* rtadecomptimes; // decompress times for runtime frames
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u32 PTR4* rtvdecomptimes; // decompress times for runtime frames
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u32 PTR4* rtblittimes; // blit times for runtime frames
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u32 PTR4* rtreadtimes; // read times for runtime frames
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u32 PTR4* rtidlereadtimes; // idle read times for runtime frames
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u32 PTR4* rtthreadreadtimes;// thread read times for runtime frames
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u32 lastblitflags; // flags used on last blit
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u32 lastdecompframe; // last frame number decompressed
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u32 sndbufsize; // sound buffer size
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u8 PTR4* sndbuf; // sound buffer
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u8 PTR4* sndend; // end of the sound buffer
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u8 PTR4* sndwritepos; // current write position
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u8 PTR4* sndreadpos; // current read position
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u32 sndcomp; // sound compression handle
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u32 sndamt; // amount of sound currently in the buffer
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volatile u32 sndreenter; // re-entrancy check on the sound
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u32 sndconvert8; // convert back to 8-bit sound at runtime
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BINKSND bsnd; // SND structure
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u32 skippedlastblit; // skipped last frame?
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u32 skippedblits; // how many blits were skipped
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u32 soundskips; // number of sound stops
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u32 sndendframe; // frame number that the sound ends on
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u32 sndprime; // amount of data to prime the playahead
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u32 sndpad; // padded this much audio
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BUNDLEPOINTERS bunp; // pointers to internal temporary memory
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} BINK;
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typedef struct BINKSUMMARY {
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u32 Width; // Width of frames
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u32 Height; // Height of frames
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u32 TotalTime; // total time (ms)
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u32 FileFrameRate; // frame rate
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u32 FileFrameRateDiv; // frame rate divisor
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u32 FrameRate; // frame rate
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u32 FrameRateDiv; // frame rate divisor
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u32 TotalOpenTime; // Time to open and prepare for decompression
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u32 TotalFrames; // Total Frames
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u32 TotalPlayedFrames; // Total Frames played
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u32 SkippedFrames; // Total number of skipped frames
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u32 SkippedBlits; // Total number of skipped blits
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u32 SoundSkips; // Total number of sound skips
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u32 TotalBlitTime; // Total time spent blitting
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u32 TotalReadTime; // Total time spent reading
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u32 TotalVideoDecompTime; // Total time spent decompressing video
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u32 TotalAudioDecompTime; // Total time spent decompressing audio
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u32 TotalIdleReadTime; // Total time spent reading while idle
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u32 TotalBackReadTime; // Total time spent reading in background
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u32 TotalReadSpeed; // Total io speed (bytes/second)
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u32 SlowestFrameTime; // Slowest single frame time (ms)
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u32 Slowest2FrameTime; // Second slowest single frame time (ms)
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u32 SlowestFrameNum; // Slowest single frame number
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u32 Slowest2FrameNum; // Second slowest single frame number
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u32 AverageDataRate; // Average data rate of the movie
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u32 AverageFrameSize; // Average size of the frame
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u32 HighestMemAmount; // Highest amount of memory allocated
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u32 TotalIOMemory; // Total extra memory allocated
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u32 HighestIOUsed; // Highest extra memory actually used
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u32 Highest1SecRate; // Highest 1 second rate
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u32 Highest1SecFrame; // Highest 1 second start frame
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} BINKSUMMARY;
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typedef struct BINKREALTIME {
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u32 FrameNum; // Current frame number
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u32 FrameRate; // frame rate
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u32 FrameRateDiv; // frame rate divisor
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u32 Frames; // frames in this sample period
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u32 FramesTime; // time is ms for these frames
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u32 FramesVideoDecompTime; // time decompressing these frames
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u32 FramesAudioDecompTime; // time decompressing these frames
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u32 FramesReadTime; // time reading these frames
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u32 FramesIdleReadTime; // time reading these frames at idle
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u32 FramesThreadReadTime; // time reading these frames in background
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u32 FramesBlitTime; // time blitting these frames
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u32 ReadBufferSize; // size of read buffer
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u32 ReadBufferUsed; // amount of read buffer currently used
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u32 FramesDataRate; // data rate for these frames
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} BINKREALTIME;
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#define BINKMARKER1 'fKIB'
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#define BINKMARKER2 'gKIB' // new Bink files use this tag
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#define BINKMARKER3 'hKIB' // newer Bink files use this tag
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#define BINKMARKER4 'iKIB' // even newer Bink files use this tag
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typedef struct BINKHDR {
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u32 Marker; // Bink marker
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u32 Size; // size of the file-8
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u32 Frames; // Number of frames (1 based, 100 = 100 frames)
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u32 LargestFrameSize; // Size in bytes of largest frame
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u32 InternalFrames; // Number of internal frames
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u32 Width; // Width (1 based, 640 for example)
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u32 Height; // Height (1 based, 480 for example)
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u32 FrameRate; // frame rate
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u32 FrameRateDiv; // frame rate divisor (framerate/frameratediv=fps)
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u32 Flags; // height compression options
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u32 NumTracks; // number of tracks
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} BINKHDR;
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//=======================================================================
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#define BINKFRAMERATE 0x00001000L // Override fr (call BinkFrameRate first)
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#define BINKPRELOADALL 0x00002000L // Preload the entire animation
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#define BINKSNDTRACK 0x00004000L // Set the track number to play
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#define BINKOLDFRAMEFORMAT 0x00008000L // using the old Bink frame format (internal use only)
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#define BINKRBINVERT 0x00010000L // use reversed R and B planes (internal use only)
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#define BINKGRAYSCALE 0x00020000L // Force Bink to use grayscale
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#define BINKNOMMX 0x00040000L // Don't use MMX
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#define BINKNOSKIP 0x00080000L // Don't skip frames if falling behind
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#define BINKALPHA 0x00100000L // Decompress alpha plane (if present)
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#define BINKNOFILLIOBUF 0x00200000L // Fill the IO buffer in SmackOpen
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#define BINKSIMULATE 0x00400000L // Simulate the speed (call BinkSim first)
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#define BINKFILEHANDLE 0x00800000L // Use when passing in a file handle
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#define BINKIOSIZE 0x01000000L // Set an io size (call BinkIOSize first)
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#define BINKIOPROCESSOR 0x02000000L // Set an io processor (call BinkIO first)
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#define BINKFROMMEMORY 0x04000000L // Use when passing in a pointer to the file
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#define BINKNOTHREADEDIO 0x08000000L // Don't use a background thread for IO
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#define BINKSURFACEFAST 0x00000000L
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#define BINKSURFACESLOW 0x08000000L
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#define BINKSURFACEDIRECT 0x04000000L
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#define BINKCOPYALL 0x80000000L // copy all pixels (not just changed)
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#define BINKCOPY2XH 0x10000000L // Force doubling height scaling
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#define BINKCOPY2XHI 0x20000000L // Force interleaving height scaling
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#define BINKCOPY2XW 0x30000000L // copy the width zoomed by two
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#define BINKCOPY2XWH 0x40000000L // copy the width and height zoomed by two
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#define BINKCOPY2XWHI 0x50000000L // copy the width and height zoomed by two
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#define BINKCOPY1XI 0x60000000L // copy the width and height zoomed by two
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#define BINKCOPYNOSCALING 0x70000000L // Force scaling off
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//#define BINKALPHA 0x00100000L // Decompress alpha plane (if present)
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//#define BINKNOSKIP 0x00080000L // don't skip the blit if behind in sound
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//#define BINKNOMMX 0x00040000L // Don't skip frames if falling behind
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//#define BINKGRAYSCALE 0x00020000L // force Bink to use grayscale
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//#define BINKRBINVERT 0x00010000L // use reversed R and B planes
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#define BINKSURFACE8P 0
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#define BINKSURFACE24 1
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#define BINKSURFACE24R 2
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#define BINKSURFACE32 3
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#define BINKSURFACE32R 4
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#define BINKSURFACE32A 5
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#define BINKSURFACE32RA 6
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#define BINKSURFACE4444 7
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#define BINKSURFACE5551 8
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#define BINKSURFACE555 9
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#define BINKSURFACE565 10
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#define BINKSURFACE655 11
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#define BINKSURFACE664 12
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#define BINKSURFACEYUY2 13
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#define BINKSURFACEUYVY 14
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#define BINKSURFACEYV12 15
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#define BINKSURFACEMASK 15
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#define BINKGOTOQUICK 1
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#define BINKGETKEYPREVIOUS 0
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#define BINKGETKEYNEXT 1
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#define BINKGETKEYCLOSEST 2
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#define BINKGETKEYNOTEQUAL 128
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//=======================================================================
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#ifdef __RADMAC__
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#include <files.h>
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#pragma export on
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RADEXPFUNC HBINK RADEXPLINK BinkMacOpen(FSSpec* fsp,u32 flags);
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#endif
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RADEXPFUNC void PTR4* RADEXPLINK BinkLogoAddress(void);
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RADEXPFUNC void RADEXPLINK BinkSetError(const char PTR4* err);
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RADEXPFUNC char PTR4* RADEXPLINK BinkGetError(void);
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RADEXPFUNC HBINK RADEXPLINK BinkOpen(const char PTR4* name,u32 flags);
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RADEXPFUNC s32 RADEXPLINK BinkDoFrame(HBINK bnk);
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RADEXPFUNC void RADEXPLINK BinkNextFrame(HBINK bnk);
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RADEXPFUNC s32 RADEXPLINK BinkWait(HBINK bnk);
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RADEXPFUNC void RADEXPLINK BinkClose(HBINK bnk);
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RADEXPFUNC s32 RADEXPLINK BinkPause(HBINK bnk,s32 pause);
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RADEXPFUNC s32 RADEXPLINK BinkCopyToBuffer(HBINK bnk,void* dest,s32 destpitch,u32 destheight,u32 destx,u32 desty,u32 flags);
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RADEXPFUNC s32 RADEXPLINK BinkGetRects(HBINK bnk,u32 flags);
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RADEXPFUNC void RADEXPLINK BinkGoto(HBINK bnk,u32 frame,s32 flags); // use 1 for the first frame
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RADEXPFUNC u32 RADEXPLINK BinkGetKeyFrame(HBINK bnk,u32 frame,s32 flags);
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RADEXPFUNC s32 RADEXPLINK BinkSetVideoOnOff(HBINK bnk,s32 onoff);
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RADEXPFUNC s32 RADEXPLINK BinkSetSoundOnOff(HBINK bnk,s32 onoff);
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RADEXPFUNC void RADEXPLINK BinkSetVolume(HBINK bnk,s32 volume);
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RADEXPFUNC void RADEXPLINK BinkSetPan(HBINK bnk,s32 pan);
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RADEXPFUNC void RADEXPLINK BinkService(HBINK bink);
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typedef struct BINKTRACK PTR4* HBINKTRACK;
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typedef struct BINKTRACK
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{
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u32 Frequency;
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u32 Bits;
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u32 Channels;
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u32 MaxSize;
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HBINK bink;
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u32 sndcomp;
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s32 trackindex;
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} BINKTRACK;
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RADEXPFUNC HBINKTRACK RADEXPLINK BinkOpenTrack(HBINK bnk,u32 trackindex);
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RADEXPFUNC void RADEXPLINK BinkCloseTrack(HBINKTRACK bnkt);
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RADEXPFUNC u32 RADEXPLINK BinkGetTrackData(HBINKTRACK bnkt,void PTR4* dest);
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RADEXPFUNC u32 RADEXPLINK BinkGetTrackType(HBINK bnk,u32 trackindex);
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RADEXPFUNC u32 RADEXPLINK BinkGetTrackMaxSize(HBINK bnk,u32 trackindex);
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RADEXPFUNC u32 RADEXPLINK BinkGetTrackID(HBINK bnk,u32 trackindex);
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RADEXPFUNC u32 RADEXPLINK BinkGetTrackLargest(HBINK bnk,u32 trackindex);
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RADEXPFUNC void RADEXPLINK BinkGetSummary(HBINK bnk,BINKSUMMARY PTR4* sum);
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RADEXPFUNC void RADEXPLINK BinkGetRealtime(HBINK bink,BINKREALTIME PTR4* run,u32 frames);
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#define BINKNOSOUND 0xffffffff
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RADEXPFUNC void RADEXPLINK BinkSetSoundTrack(u32 track);
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RADEXPFUNC void RADEXPLINK BinkSetIO(BINKIOOPEN io);
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RADEXPFUNC void RADEXPLINK BinkSetFrameRate(u32 forcerate,u32 forceratediv);
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RADEXPFUNC void RADEXPLINK BinkSetSimulate(u32 sim);
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RADEXPFUNC void RADEXPLINK BinkSetIOSize(u32 iosize);
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RADEXPFUNC s32 RADEXPLINK BinkSetSoundSystem(BINKSNDSYSOPEN open, u32 param);
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#ifdef __RADWIN__
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RADEXPFUNC BINKSNDOPEN RADEXPLINK BinkOpenDirectSound(u32 param); // don't call directly
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#define BinkSoundUseDirectSound(lpDS) BinkSetSoundSystem(BinkOpenDirectSound,(u32)lpDS)
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RADEXPFUNC BINKSNDOPEN RADEXPLINK BinkOpenWaveOut(u32 param); // don't call directly
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#define BinkSoundUseWaveOut() BinkSetSoundSystem(BinkOpenWaveOut,0)
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#define INCLUDE_MMSYSTEM_H
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#include "windows.h"
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#include "windowsx.h"
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#ifdef __RADNT__ // to combat WIN32_LEAN_AND_MEAN
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#include "mmsystem.h"
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#endif
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#endif
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#ifndef __RADMAC__
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RADEXPFUNC BINKSNDOPEN RADEXPLINK BinkOpenMiles(u32 param); // don't call directly
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#define BinkSoundUseMiles(hdigdriver) BinkSetSoundSystem(BinkOpenMiles,(u32)hdigdriver)
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#endif
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#ifdef __RADMAC__
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RADEXPFUNC BINKSNDOPEN RADEXPLINK BinkOpenSoundManager(u32 param); // don't call directly
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#define BinkSoundUseSoundManager() BinkSetSoundSystem(BinkOpenSoundManager,0)
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#endif
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// The BinkBuffer API isn't currently implemented on DOS
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#if !defined(__RADDOS__)
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//=========================================================================
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typedef struct BINKBUFFER * HBINKBUFFER;
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#define BINKBUFFERSTRETCHXINT 0x80000000
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#define BINKBUFFERSTRETCHX 0x40000000
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#define BINKBUFFERSHRINKXINT 0x20000000
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#define BINKBUFFERSHRINKX 0x10000000
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#define BINKBUFFERSTRETCHYINT 0x08000000
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#define BINKBUFFERSTRETCHY 0x04000000
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#define BINKBUFFERSHRINKYINT 0x02000000
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#define BINKBUFFERSHRINKY 0x01000000
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#define BINKBUFFERSCALES 0xff000000
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#define BINKBUFFERRESOLUTION 0x00800000
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#ifdef __RADMAC__
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#include <windows.h>
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#include <palettes.h>
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#include <qdoffscreen.h>
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typedef struct BINKBUFFER {
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u32 Width;
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u32 Height;
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u32 WindowWidth;
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u32 WindowHeight;
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u32 SurfaceType;
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void* Buffer;
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s32 BufferPitch;
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u32 ScreenWidth;
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u32 ScreenHeight;
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u32 ScreenDepth;
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u32 ScaleFlags;
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s32 destx,desty;
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s32 wndx,wndy;
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u32 wnd;
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s32 noclipping;
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u32 type;
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s32 issoftcur;
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u32 cursorcount;
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} BINKBUFFER;
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#define BINKBUFFERAUTO 0
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#define BINKBUFFERDIRECT 1
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#define BINKBUFFERGWORLD 2
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#define BINKBUFFERTYPEMASK 31
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RADEXPFUNC HBINKBUFFER RADEXPLINK BinkBufferOpen( WindowPtr wnd, u32 width, u32 height, u32 bufferflags);
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RADEXPFUNC s32 RADEXPLINK BinkGDSurfaceType( GDHandle gd );
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RADEXPFUNC s32 RADEXPLINK BinkIsSoftwareCursor(GDHandle gd);
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RADEXPFUNC s32 RADEXPLINK BinkCheckCursor(WindowPtr wp,s32 x,s32 y,s32 w,s32 h);
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#else
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typedef struct BINKBUFFER {
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|
u32 Width;
|
|
u32 Height;
|
|
u32 WindowWidth;
|
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u32 WindowHeight;
|
|
u32 SurfaceType;
|
|
void* Buffer;
|
|
s32 BufferPitch;
|
|
s32 ClientOffsetX;
|
|
s32 ClientOffsetY;
|
|
u32 ScreenWidth;
|
|
u32 ScreenHeight;
|
|
u32 ScreenDepth;
|
|
u32 ExtraWindowWidth;
|
|
u32 ExtraWindowHeight;
|
|
u32 ScaleFlags;
|
|
u32 StretchWidth;
|
|
u32 StretchHeight;
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s32 surface;
|
|
void* ddsurface;
|
|
void* ddclipper;
|
|
s32 destx,desty;
|
|
s32 wndx,wndy;
|
|
u32 wnd;
|
|
s32 ddoverlay;
|
|
s32 ddoffscreen;
|
|
s32 lastovershow;
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|
|
s32 issoftcur;
|
|
u32 cursorcount;
|
|
void* buffertop;
|
|
u32 type;
|
|
s32 noclipping;
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|
|
s32 loadeddd;
|
|
s32 loadedwin;
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|
|
void* dibh;
|
|
void* dibbuffer;
|
|
s32 dibpitch;
|
|
void* dibinfo;
|
|
u32 dibdc;
|
|
u32 diboldbitmap;
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|
|
|
} BINKBUFFER;
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|
|
#define BINKBUFFERAUTO 0
|
|
#define BINKBUFFERPRIMARY 1
|
|
#define BINKBUFFERDIBSECTION 2
|
|
#define BINKBUFFERYV12OVERLAY 3
|
|
#define BINKBUFFERYUY2OVERLAY 4
|
|
#define BINKBUFFERUYVYOVERLAY 5
|
|
#define BINKBUFFERYV12OFFSCREEN 6
|
|
#define BINKBUFFERYUY2OFFSCREEN 7
|
|
#define BINKBUFFERUYVYOFFSCREEN 8
|
|
#define BINKBUFFERRGBOFFSCREENVIDEO 9
|
|
#define BINKBUFFERRGBOFFSCREENSYSTEM 10
|
|
#define BINKBUFFERLAST 10
|
|
#define BINKBUFFERTYPEMASK 31
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|
|
|
RADEXPFUNC HBINKBUFFER RADEXPLINK BinkBufferOpen( HWND wnd, u32 width, u32 height, u32 bufferflags);
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|
RADEXPFUNC s32 RADEXPLINK BinkBufferSetHWND( HBINKBUFFER buf, HWND newwnd);
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|
RADEXPFUNC s32 RADEXPLINK BinkDDSurfaceType(void PTR4* lpDDS);
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|
RADEXPFUNC s32 RADEXPLINK BinkIsSoftwareCursor(void PTR4* lpDDSP,HCURSOR cur);
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|
RADEXPFUNC s32 RADEXPLINK BinkCheckCursor(HWND wnd,s32 x,s32 y,s32 w,s32 h);
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|
RADEXPFUNC s32 RADEXPLINK BinkBufferSetDirectDraw(void PTR4* lpDirectDraw, void PTR4* lpPrimary);
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|
|
#endif
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|
|
|
RADEXPFUNC void RADEXPLINK BinkBufferClose( HBINKBUFFER buf);
|
|
RADEXPFUNC s32 RADEXPLINK BinkBufferLock( HBINKBUFFER buf);
|
|
RADEXPFUNC s32 RADEXPLINK BinkBufferUnlock( HBINKBUFFER buf);
|
|
RADEXPFUNC void RADEXPLINK BinkBufferSetResolution( s32 w, s32 h, s32 bits);
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|
RADEXPFUNC void RADEXPLINK BinkBufferCheckWinPos( HBINKBUFFER buf, s32 PTR4* NewWindowX, s32 PTR4* NewWindowY);
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|
RADEXPFUNC s32 RADEXPLINK BinkBufferSetOffset( HBINKBUFFER buf, s32 destx, s32 desty);
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|
RADEXPFUNC void RADEXPLINK BinkBufferBlit( HBINKBUFFER buf, BINKRECT PTR4* rects, u32 numrects );
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|
RADEXPFUNC s32 RADEXPLINK BinkBufferSetScale( HBINKBUFFER buf, u32 w, u32 h);
|
|
RADEXPFUNC char PTR4* RADEXPLINK BinkBufferGetDescription( HBINKBUFFER buf);
|
|
RADEXPFUNC char PTR4* RADEXPLINK BinkBufferGetError();
|
|
RADEXPFUNC s32 RADEXPLINK BinkBufferClear(HBINKBUFFER buf, u32 RGB);
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|
|
|
RADEXPFUNC void RADEXPLINK BinkRestoreCursor(s32 checkcount);
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|
|
|
#endif
|
|
|
|
#ifdef __RADMAC__
|
|
|
|
#pragma export off
|
|
|
|
#endif
|
|
|
|
RADDEFEND
|
|
|
|
#endif
|
|
|
|
#endif
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