jedi-academy/code/win32/FeelIt/fffx_feel.h
2013-04-23 15:21:39 +10:00

29 lines
1.2 KiB
C

// Filename:- fffx_Feel.h (Force-Feedback FX)
// ADDED BY IMMRESION
#ifndef FFFX_FEEL_H
#define FFFX_FEEL_H
#include "../../client/fffx.h"
#include "ffc.h"
/////////////////////////////////////////////////////////////////////////
/* These functions were created to make the code a little easier to read.
* _FeelCreateEffect is quite long since it needs to create different
* kinds of effects. When playing effects, the number of iterations
* may not act as expected. I can't use CFeelCompound effects since I
* don't have a Project (which requires an ifr file at this point). So,
* I simulate compound effects with arrays. If an effect has multiple
* CFeelEffect in it, each CFeelEffect will be started individually with
* that number of iterations. The only case where this will act strange
* is when the CFeelEffects have different durations.
*/
/////////////////////////////////////////////////////////////////////////
void _FeelInitEffects();
BOOL _FeelCreateEffect(int iSlotNum, ffFX_e fffx, CFeelDevice* pFeelDevice);
BOOL _FeelStartEffect(int iSlotNum, DWORD dwIterations, DWORD dwFlags);
BOOL _FeelEffectPlaying(int iSlotNum);
BOOL _FeelStopEffect(int iSlotNum);
BOOL _FeelClearEffect(int iSlotNum);
#endif // #ifndef FFFX_FEEL_H