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29 lines
1.2 KiB
C
29 lines
1.2 KiB
C
// Filename:- fffx_Feel.h (Force-Feedback FX)
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// ADDED BY IMMRESION
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#ifndef FFFX_FEEL_H
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#define FFFX_FEEL_H
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#include "../../client/fffx.h"
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#include "ffc.h"
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/////////////////////////////////////////////////////////////////////////
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/* These functions were created to make the code a little easier to read.
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* _FeelCreateEffect is quite long since it needs to create different
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* kinds of effects. When playing effects, the number of iterations
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* may not act as expected. I can't use CFeelCompound effects since I
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* don't have a Project (which requires an ifr file at this point). So,
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* I simulate compound effects with arrays. If an effect has multiple
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* CFeelEffect in it, each CFeelEffect will be started individually with
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* that number of iterations. The only case where this will act strange
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* is when the CFeelEffects have different durations.
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*/
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/////////////////////////////////////////////////////////////////////////
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void _FeelInitEffects();
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BOOL _FeelCreateEffect(int iSlotNum, ffFX_e fffx, CFeelDevice* pFeelDevice);
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BOOL _FeelStartEffect(int iSlotNum, DWORD dwIterations, DWORD dwFlags);
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BOOL _FeelEffectPlaying(int iSlotNum);
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BOOL _FeelStopEffect(int iSlotNum);
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BOOL _FeelClearEffect(int iSlotNum);
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#endif // #ifndef FFFX_FEEL_H
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