jedi-academy/code/ghoul2/G2_API.cpp
2013-04-23 23:26:56 +10:00

2145 lines
57 KiB
C++

// leave this as first line for PCH reasons...
//
#include "../server/exe_headers.h"
#pragma warning( disable : 4786)
#pragma warning( disable : 4100)
#pragma warning( disable : 4511)
#pragma warning (push, 3) //go back down to 3 for the stl include
#include <list>
#include <string>
#pragma warning (pop)
#ifndef __Q_SHARED_H
#include "../game/q_shared.h"
#endif
#if !defined(TR_LOCAL_H)
#include "../renderer/tr_local.h"
#endif
#if !defined(G2_H_INC)
#include "G2.h"
#endif
#if !defined(MINIHEAP_H_INC)
#include "../qcommon/MiniHeap.h"
#endif
#ifdef FINAL_BUILD
#define G2API_DEBUG (0) // please don't change this
#else
#if defined(_DEBUG) && !defined(_XBOX)
#define G2API_DEBUG (1)
#else
#define G2API_DEBUG (0) // change this to test g2api in release
#endif
#endif
//rww - RAGDOLL_BEGIN
#include "ghoul2_gore.h"
//rww - RAGDOLL_END
using namespace std;
extern mdxaBone_t worldMatrix;
extern mdxaBone_t worldMatrixInv;
extern cvar_t *r_Ghoul2TimeBase;
#define G2_MODEL_OK(g) ((g)&&(g)->mValid&&(g)->aHeader&&(g)->currentModel&&(g)->animModel)
#define G2_DEBUG_TIME (0)
static int G2TimeBases[NUM_G2T_TIME];
bool G2_TestModelPointers(CGhoul2Info *ghlInfo);
#if G2API_DEBUG
#include <float.h> //for isnan
#define MAX_ERROR_PRINTS (3)
class ErrorReporter
{
string mName;
map<string,int> mErrors;
public:
ErrorReporter(const string &name) :
mName(name)
{
}
~ErrorReporter()
{
char mess[1000];
int total=0;
sprintf(mess,"****** %s Error Report Begin******\n",mName.c_str());
OutputDebugString(mess);
map<string,int>::iterator i;
for (i=mErrors.begin();i!=mErrors.end();i++)
{
total+=(*i).second;
sprintf(mess,"%s (hits %d)\n",(*i).first.c_str(),(*i).second);
OutputDebugString(mess);
}
sprintf(mess,"****** %s Error Report End %d errors of %d kinds******\n",mName.c_str(),total,mErrors.size());
OutputDebugString(mess);
}
int AnimTest(CGhoul2Info_v &ghoul2,const char *m,const char *, int line)
{
if (G2_SetupModelPointers(ghoul2))
{
int i;
for (i=0; i<ghoul2.size(); i++)
{
AnimTest(&ghoul2[i],m,0,line);
}
return i;
}
return 666; //these return values are to saisfy the optimizer
}
int AnimTest(CGhoul2Info *ghlInfo,const char *m,const char *, int line)
{
bool ok=G2_TestModelPointers(ghlInfo);
if (!ok)
{
return 5; // I guess this happens from time to time
}
int i,ret=0;
char GLAName1[1000];
char GLAName2[1000];
char GLMName1[1000];
char GLMName2[1000];
strcpy(GLAName1,ghlInfo->animModel->name);
strcpy(GLAName2,ghlInfo->aHeader->name);
strcpy(GLMName1,ghlInfo->mFileName);
strcpy(GLMName2,ghlInfo->currentModel->name);
int numFramesInFile=ghlInfo->aHeader->numFrames;
int numActiveBones=0;
for (i=0;i<ghlInfo->mBlist.size();i++)
{
if (ghlInfo->mBlist[i].boneNumber!=-1) // slot used?
{
if (ghlInfo->mBlist[i].flags&BONE_ANIM_TOTAL) // anim on this?
{
numActiveBones++;
bool loop=!!(ghlInfo->mBlist[i].flags&BONE_ANIM_OVERRIDE_LOOP);
bool not_loop=!!(ghlInfo->mBlist[i].flags&BONE_ANIM_OVERRIDE);
if (loop==not_loop)
{
Error("Unusual animation flags, should have some sort of override, but not both",1,0,line);
}
bool freeze=(ghlInfo->mBlist[i].flags&BONE_ANIM_OVERRIDE_FREEZE) == BONE_ANIM_OVERRIDE_FREEZE;
if (loop&&freeze)
{
Error("Unusual animation flags, loop and freeze",1,0,line);
}
bool no_lerp=!!(ghlInfo->mBlist[i].flags&BONE_ANIM_NO_LERP);
bool blend=!!(ghlInfo->mBlist[i].flags&BONE_ANIM_BLEND);
//comments according to jake
int startFrame=ghlInfo->mBlist[i].startFrame; // start frame for animation
int endFrame=ghlInfo->mBlist[i].endFrame; // end frame for animation NOTE anim actually ends on endFrame+1
int startTime=ghlInfo->mBlist[i].startTime; // time we started this animation
int pauseTime=ghlInfo->mBlist[i].pauseTime; // time we paused this animation - 0 if not paused
float animSpeed=ghlInfo->mBlist[i].animSpeed; // speed at which this anim runs. 1.0f means full speed of animation incoming - ie if anim is 20hrtz, we run at 20hrts. If 5hrts, we run at 5 hrts
float blendFrame=0.0f; // frame PLUS LERP value to blend
int blendLerpFrame=0; // frame to lerp the blend frame with.
if (blend)
{
blendFrame=ghlInfo->mBlist[i].blendFrame;
blendLerpFrame=ghlInfo->mBlist[i].blendLerpFrame;
if (floor(blendFrame)<0.0f)
{
Error("negative blendFrame",1,0,line);
}
if (ceil(blendFrame)>=float(numFramesInFile))
{
Error("blendFrame >= numFramesInFile",1,0,line);
}
if (blendLerpFrame<0)
{
Error("negative blendLerpFrame",1,0,line);
}
if (blendLerpFrame>=numFramesInFile)
{
Error("blendLerpFrame >= numFramesInFile",1,0,line);
}
}
if (startFrame<0)
{
Error("negative startFrame",1,0,line);
}
if (startFrame>=numFramesInFile)
{
Error("startFrame >= numFramesInFile",1,0,line);
}
if (endFrame<0)
{
Error("negative endFrame",1,0,line);
}
if (endFrame==0&&animSpeed>0.0f)
{
Error("Zero endFrame",1,0,line);
}
if (endFrame>numFramesInFile)
{
Error("endFrame > numFramesInFile",1,0,line);
}
// mikeg call out here for further checks.
ret=(int)startTime+(int)pauseTime+(int)no_lerp; // quiet VC.
}
}
}
return ret;
}
int Error(const char *m,int kind,const char *, int line)
{
char mess[1000];
assert(m);
string full=mName;
if (kind==2)
{
full+=":NOTE: ";
}
else if (kind==1)
{
// assert(!"G2API Warning");
full+=":WARNING: ";
}
else
{
// assert(!"G2API Error");
full+=":ERROR : ";
}
full+=m;
sprintf(mess," [line %d]",line);
full+=mess;
// assert(0);
int ret=0; //place a breakpoint here
map<string,int>::iterator f=mErrors.find(full);
if (f==mErrors.end())
{
ret++; // or a breakpoint here for the first occurance
mErrors.insert(pair<string,int>(full,0));
f=mErrors.find(full);
}
assert(f!=mErrors.end());
(*f).second++;
if ((*f).second==1000)
{
ret*=-1; // breakpoint to find a specific occurance of an error
}
if ((*f).second<=MAX_ERROR_PRINTS&&kind<2)
{
Com_Printf("%s (hit # %d)\n",full.c_str(),(*f).second);
if (1)
{
sprintf(mess,"%s (hit # %d)\n",full.c_str(),(*f).second);
OutputDebugString(mess);
}
}
return ret;
}
};
#include "assert.h"
ErrorReporter &G2APIError()
{
static ErrorReporter singleton("G2API");
return singleton;
}
#define G2ERROR(exp,m) (void)( (exp) || (G2APIError().Error(m,0,__FILE__,__LINE__), 0) )
#define G2WARNING(exp,m) (void)( (exp) || (G2APIError().Error(m,1,__FILE__,__LINE__), 0) )
#define G2NOTE(exp,m) (void)( (exp) || (G2APIError().Error(m,2,__FILE__,__LINE__), 0) )
#define G2ANIM(ghlInfo,m) (void)((G2APIError().AnimTest(ghlInfo,m,__FILE__,__LINE__), 0) )
#else
#define G2ERROR(exp,m) ((void)0)
#define G2WARNING(exp,m) ((void)0)
#define G2NOTE(exp,m) ((void)0)
#define G2ANIM(ghlInfo,m) ((void)0)
#endif
#ifdef _DEBUG
void G2_Bone_Not_Found(const char *boneName,const char *modName)
{
G2ERROR(boneName,"NULL Bone Name");
G2ERROR(boneName[0],"Empty Bone Name");
if (boneName)
{
G2NOTE(0,va("Bone Not Found (%s:%s)",boneName,modName));
}
}
void G2_Bolt_Not_Found(const char *boneName,const char *modName)
{
G2ERROR(boneName,"NULL Bolt/Bone Name");
G2ERROR(boneName[0],"Empty Bolt/Bone Name");
if (boneName)
{
G2NOTE(0,va("Bolt/Bone Not Found (%s:%s)",boneName,modName));
}
}
#endif
void G2API_SetTime(int currentTime,int clock)
{
assert(clock>=0&&clock<NUM_G2T_TIME);
#if G2_DEBUG_TIME
Com_Printf("Set Time: before c%6d s%6d",G2TimeBases[1],G2TimeBases[0]);
#endif
G2TimeBases[clock]=currentTime;
if (G2TimeBases[1]>G2TimeBases[0]+200)
{
G2TimeBases[1]=0; // use server time instead
return;
}
#if G2_DEBUG_TIME
Com_Printf(" after c%6d s%6d\n",G2TimeBases[1],G2TimeBases[0]);
#endif
}
int G2API_GetTime(int argTime) // this may or may not return arg depending on ghoul2_time cvar
{
int ret=G2TimeBases[1];
if ( !ret )
{
ret = G2TimeBases[0];
}
return ret;
}
// must be a power of two
#define MAX_G2_MODELS (512)
#define G2_MODEL_BITS (9)
#define G2_INDEX_MASK (MAX_G2_MODELS-1)
void RemoveBoneCache(CBoneCache *boneCache);
class Ghoul2InfoArray : public IGhoul2InfoArray
{
vector<CGhoul2Info> mInfos[MAX_G2_MODELS];
int mIds[MAX_G2_MODELS];
list<int> mFreeIndecies;
void DeleteLow(int idx)
{
{
int model;
for (model=0; model< mInfos[idx].size(); model++)
{
RemoveBoneCache(mInfos[idx][model].mBoneCache);
mInfos[idx][model].mBoneCache=0;
}
}
mInfos[idx].clear();
if ((mIds[idx]>>G2_MODEL_BITS)>(1<<(31-G2_MODEL_BITS)))
{
mIds[idx]=MAX_G2_MODELS+idx; //rollover reset id to minimum value
mFreeIndecies.push_back(idx);
}
else
{
mIds[idx]+=MAX_G2_MODELS;
mFreeIndecies.push_front(idx);
}
}
public:
Ghoul2InfoArray()
{
int i;
for (i=0;i<MAX_G2_MODELS;i++)
{
mIds[i]=MAX_G2_MODELS+i;
mFreeIndecies.push_back(i);
}
}
~Ghoul2InfoArray()
{
if (mFreeIndecies.size()<MAX_G2_MODELS)
{
#if G2API_DEBUG
char mess[1000];
sprintf(mess,"************************\nLeaked %d ghoul2info slots\n", MAX_G2_MODELS - mFreeIndecies.size());
OutputDebugString(mess);
#endif
int i;
for (i=0;i<MAX_G2_MODELS;i++)
{
list<int>::iterator j;
for (j=mFreeIndecies.begin();j!=mFreeIndecies.end();j++)
{
if (*j==i)
break;
}
if (j==mFreeIndecies.end())
{
#if G2API_DEBUG
sprintf(mess,"Leaked Info idx=%d id=%d sz=%d\n", i, mIds[i], mInfos[i].size());
OutputDebugString(mess);
if (mInfos[i].size())
{
sprintf(mess,"%s\n", mInfos[i][0].mFileName);
OutputDebugString(mess);
}
#endif
DeleteLow(i);
}
}
}
#if G2API_DEBUG
else
{
OutputDebugString("No ghoul2 info slots leaked\n");
}
#endif
}
#ifdef _XBOX
// I'm sorry, but I really don't trust this thing any other way.
void Clear()
{
mFreeIndecies.clear();
for (int i=0;i<MAX_G2_MODELS;i++)
{
mInfos[i].clear();
}
}
void Reset()
{
for (int i=0;i<MAX_G2_MODELS;i++)
{
mIds[i]=MAX_G2_MODELS+i;
mFreeIndecies.push_back(i);
}
}
#endif
int New()
{
if (mFreeIndecies.empty())
{
assert(0);
Com_Error(ERR_FATAL, "Out of ghoul2 info slots");
}
// gonna pull from the front, doing a
int idx=*mFreeIndecies.begin();
mFreeIndecies.erase(mFreeIndecies.begin());
return mIds[idx];
}
bool IsValid(int handle) const
{
if (!handle)
{
return false;
}
assert(handle>0); //negative handle???
assert((handle&G2_INDEX_MASK)>=0&&(handle&G2_INDEX_MASK)<MAX_G2_MODELS); //junk handle
if (mIds[handle&G2_INDEX_MASK]!=handle) // not a valid handle, could be old
{
return false;
}
return true;
}
void Delete(int handle)
{
if (!handle)
{
return;
}
assert(handle>0); //null handle
assert((handle&G2_INDEX_MASK)>=0&&(handle&G2_INDEX_MASK)<MAX_G2_MODELS); //junk handle
assert(mIds[handle&G2_INDEX_MASK]==handle); // not a valid handle, could be old or garbage
if (mIds[handle&G2_INDEX_MASK]==handle)
{
DeleteLow(handle&G2_INDEX_MASK);
}
}
vector<CGhoul2Info> &Get(int handle)
{
static vector<CGhoul2Info> null;
assert(handle>0); //null handle
assert((handle&G2_INDEX_MASK)>=0&&(handle&G2_INDEX_MASK)<MAX_G2_MODELS); //junk handle
assert(mIds[handle&G2_INDEX_MASK]==handle); // not a valid handle, could be old or garbage
if (handle<=0||(handle&G2_INDEX_MASK)<0||(handle&G2_INDEX_MASK)>=MAX_G2_MODELS||mIds[handle&G2_INDEX_MASK]!=handle)
{
null.clear();
return null;
}
return mInfos[handle&G2_INDEX_MASK];
}
const vector<CGhoul2Info> &Get(int handle) const
{
assert(handle>0);
assert(mIds[handle&G2_INDEX_MASK]==handle); // not a valid handle, could be old or garbage
return mInfos[handle&G2_INDEX_MASK];
}
#if G2API_DEBUG
vector<CGhoul2Info> &GetDebug(int handle)
{
static vector<CGhoul2Info> null;
if (handle<=0||(handle&G2_INDEX_MASK)<0||(handle&G2_INDEX_MASK)>=MAX_G2_MODELS||mIds[handle&G2_INDEX_MASK]!=handle)
{
return *(vector<CGhoul2Info> *)0; // null reference, intentional
}
return mInfos[handle&G2_INDEX_MASK];
}
void TestAllAnims()
{
int j;
for (j=0;j<MAX_G2_MODELS;j++)
{
vector<CGhoul2Info> &ghoul2=mInfos[j];
int i;
for (i=0; i<ghoul2.size(); i++)
{
if (G2_SetupModelPointers(&ghoul2[i]))
{
G2ANIM(&ghoul2[i],"Test All");
}
}
}
}
#endif
};
IGhoul2InfoArray &TheGhoul2InfoArray()
{
static Ghoul2InfoArray singleton;
return singleton;
}
#ifdef _XBOX
void Ghoul2InfoArray_Free(void)
{
((Ghoul2InfoArray *)(&TheGhoul2InfoArray()))->Clear();
}
void Ghoul2InfoArray_Reset(void)
{
((Ghoul2InfoArray *)(&TheGhoul2InfoArray()))->Reset();
}
#endif
#if G2API_DEBUG
vector<CGhoul2Info> &DebugG2Info(int handle)
{
return ((Ghoul2InfoArray *)(&TheGhoul2InfoArray()))->GetDebug(handle);
}
CGhoul2Info &DebugG2InfoI(int handle,int item)
{
return ((Ghoul2InfoArray *)(&TheGhoul2InfoArray()))->GetDebug(handle)[item];
}
void TestAllGhoul2Anims()
{
((Ghoul2InfoArray *)(&TheGhoul2InfoArray()))->TestAllAnims();
}
#endif
// this is the ONLY function to read entity states directly
void G2API_CleanGhoul2Models(CGhoul2Info_v &ghoul2)
{
#ifdef _G2_GORE
G2API_ClearSkinGore ( ghoul2 );
#endif
ghoul2.~CGhoul2Info_v();
}
qhandle_t G2API_PrecacheGhoul2Model(const char *fileName)
{
return RE_RegisterModel((char *)fileName);
}
// initialise all that needs to be on a new Ghoul II model
int G2API_InitGhoul2Model(CGhoul2Info_v &ghoul2, const char *fileName, int, qhandle_t customSkin,
qhandle_t customShader, int modelFlags, int lodBias)
{
int model = -1;
G2ERROR(fileName&&fileName[0],"NULL filename");
if (!fileName||!fileName[0])
{
assert(fileName[0]);
return -1;
}
// find a free spot in the list
for (model=0; model< ghoul2.size(); model++)
{
if (ghoul2[model].mModelindex == -1)
{
ghoul2[model]=CGhoul2Info();
break;
}
}
if (model==ghoul2.size())
{
assert(model < 8); //arb, just catching run-away models
CGhoul2Info info;
strcpy(info.mFileName, fileName);
info.mModelindex = 0;
if(G2_TestModelPointers(&info)) {
ghoul2.push_back(CGhoul2Info());
} else {
return -1;
}
}
strcpy(ghoul2[model].mFileName, fileName);
ghoul2[model].mModelindex = model;
if (!G2_TestModelPointers(&ghoul2[model]))
{
ghoul2[model].mFileName[0]=0;
ghoul2[model].mModelindex = -1;
}
else
{
G2_Init_Bone_List(ghoul2[model].mBlist);
G2_Init_Bolt_List(ghoul2[model].mBltlist);
ghoul2[model].mCustomShader = customShader;
ghoul2[model].mCustomSkin = customSkin;
ghoul2[model].mLodBias = lodBias;
ghoul2[model].mAnimFrameDefault = 0;
ghoul2[model].mFlags = 0;
ghoul2[model].mModelBoltLink = -1;
}
return ghoul2[model].mModelindex;
}
qboolean G2API_SetLodBias(CGhoul2Info *ghlInfo, int lodBias)
{
G2ERROR(ghlInfo,"NULL ghlInfo");
if (ghlInfo)
{
ghlInfo->mLodBias = lodBias;
return qtrue;
}
return qfalse;
}
qboolean G2API_SetSkin(CGhoul2Info *ghlInfo, qhandle_t customSkin, qhandle_t renderSkin)
{
G2ERROR(ghlInfo,"NULL ghlInfo");
if (ghlInfo)
{
ghlInfo->mCustomSkin = customSkin;
if (renderSkin)
{//this is going to set the surfs on/off matching the skin file
extern void G2API_SetSurfaceOnOffFromSkin (CGhoul2Info *ghlInfo, qhandle_t renderSkin); //tr_ghoul2.cpp
G2API_SetSurfaceOnOffFromSkin( ghlInfo, renderSkin );
}
return qtrue;
}
return qfalse;
}
qboolean G2API_SetShader(CGhoul2Info *ghlInfo, qhandle_t customShader)
{
G2ERROR(ghlInfo,"NULL ghlInfo");
if (ghlInfo)
{
ghlInfo->mCustomShader = customShader;
return qtrue;
}
return qfalse;
}
qboolean G2API_SetSurfaceOnOff(CGhoul2Info *ghlInfo, const char *surfaceName, const int flags)
{
if (G2_SetupModelPointers(ghlInfo))
{
G2ERROR(!(flags&~(G2SURFACEFLAG_OFF | G2SURFACEFLAG_NODESCENDANTS)),"G2API_SetSurfaceOnOff Illegal Flags");
// ensure we flush the cache
ghlInfo->mMeshFrameNum = 0;
return G2_SetSurfaceOnOff(ghlInfo, surfaceName, flags);
}
return qfalse;
}
qboolean G2API_SetRootSurface(CGhoul2Info_v &ghlInfo, const int modelIndex, const char *surfaceName)
{
G2ERROR(ghlInfo.IsValid(),"Invalid ghlInfo");
G2ERROR(surfaceName,"Invalid surfaceName");
if (G2_SetupModelPointers(ghlInfo))
{
G2ERROR(modelIndex>=0&&modelIndex<ghlInfo.size(),"Bad Model Index");
if (modelIndex>=0&&modelIndex<ghlInfo.size())
{
return G2_SetRootSurface(ghlInfo, modelIndex, surfaceName);
}
}
return qfalse;
}
int G2API_AddSurface(CGhoul2Info *ghlInfo, int surfaceNumber, int polyNumber, float BarycentricI, float BarycentricJ, int lod )
{
if (G2_SetupModelPointers(ghlInfo))
{
// ensure we flush the cache
ghlInfo->mMeshFrameNum = 0;
return G2_AddSurface(ghlInfo, surfaceNumber, polyNumber, BarycentricI, BarycentricJ, lod);
}
return -1;
}
qboolean G2API_RemoveSurface(CGhoul2Info *ghlInfo, const int index)
{
if (G2_SetupModelPointers(ghlInfo))
{
// ensure we flush the cache
ghlInfo->mMeshFrameNum = 0;
return G2_RemoveSurface(ghlInfo->mSlist, index);
}
return qfalse;
}
int G2API_GetParentSurface(CGhoul2Info *ghlInfo, const int index)
{
if (G2_SetupModelPointers(ghlInfo))
{
return G2_GetParentSurface(ghlInfo, index);
}
return -1;
}
int G2API_GetSurfaceRenderStatus(CGhoul2Info *ghlInfo, const char *surfaceName)
{
G2ERROR(surfaceName,"Invalid surfaceName");
if (G2_SetupModelPointers(ghlInfo))
{
return G2_IsSurfaceRendered(ghlInfo, surfaceName, ghlInfo->mSlist);
}
return -1;
}
qboolean G2API_RemoveGhoul2Model(CGhoul2Info_v &ghlInfo, const int modelIndex)
{
// sanity check
if (!ghlInfo.size() || (ghlInfo.size() <= modelIndex) || modelIndex < 0 || (ghlInfo[modelIndex].mModelindex <0))
{
// if we hit this assert then we are trying to delete a ghoul2 model on a ghoul2 instance that
// one way or another is already gone.
G2ERROR(0,"Remove Nonexistant Model");
assert(0 && "remove non existing model");
return qfalse;
}
#ifdef _G2_GORE
// Cleanup the gore attached to this model
if ( ghlInfo[modelIndex].mGoreSetTag )
{
DeleteGoreSet ( ghlInfo[modelIndex].mGoreSetTag );
ghlInfo[modelIndex].mGoreSetTag = 0;
}
#endif
RemoveBoneCache(ghlInfo[modelIndex].mBoneCache);
ghlInfo[modelIndex].mBoneCache=0;
// set us to be the 'not active' state
ghlInfo[modelIndex].mModelindex = -1;
ghlInfo[modelIndex].mFileName[0]=0;
ghlInfo[modelIndex]=CGhoul2Info();
return qtrue;
}
//rww - RAGDOLL_BEGIN
#define GHOUL2_RAG_STARTED 0x0010
#define GHOUL2_RAG_FORCESOLVE 0x1000 //api-override, determine if ragdoll should be forced to continue solving even if it thinks it is settled
//rww - RAGDOLL_END
int G2API_GetAnimIndex(CGhoul2Info *ghlInfo)
{
if (ghlInfo)
{
return ghlInfo->animModelIndexOffset;
}
return 0;
}
qboolean G2API_SetAnimIndex(CGhoul2Info *ghlInfo, const int index)
{
// Is This A Valid G2 Model?
//---------------------------
if (ghlInfo)
{
// Is This A New Anim Index?
//---------------------------
if (ghlInfo->animModelIndexOffset != index)
{
ghlInfo->animModelIndexOffset = index;
ghlInfo->currentAnimModelSize = 0; // Clear anim size so SetupModelPointers recalcs
// RemoveBoneCache(ghlInfo[0].mBoneCache);
// ghlInfo[0].mBoneCache=0;
// Kill All Existing Animation, Blending, Etc.
//---------------------------------------------
for (int index=0; index<ghlInfo->mBlist.size(); index++)
{
ghlInfo->mBlist[index].flags &= ~(BONE_ANIM_TOTAL);
ghlInfo->mBlist[index].flags &= ~(BONE_ANGLES_TOTAL);
// G2_Remove_Bone_Index(ghlInfo->mBlist, index);
}
}
return qtrue;
}
return qfalse;
}
qboolean G2API_SetBoneAnimIndex(CGhoul2Info *ghlInfo, const int index, const int startFrame, const int endFrame, const int flags, const float animSpeed, const int AcurrentTime, const float setFrame, const int blendTime)
{
//rww - RAGDOLL_BEGIN
if (ghlInfo && (ghlInfo->mFlags & GHOUL2_RAG_STARTED))
{
return qfalse;
}
//rww - RAGDOLL_END
qboolean ret=qfalse;
if (G2_SetupModelPointers(ghlInfo))
{
G2ERROR(startFrame>=0,"startframe<0");
G2ERROR(startFrame<ghlInfo->aHeader->numFrames,"startframe>=numframes");
G2ERROR(endFrame>0,"endframe<=0");
G2ERROR(endFrame<=ghlInfo->aHeader->numFrames,"endframe>numframes");
G2ERROR(setFrame<ghlInfo->aHeader->numFrames,"setframe>=numframes");
G2ERROR(setFrame==-1.0f||setFrame>=0.0f,"setframe<0 but not -1");
if (startFrame<0||startFrame>=ghlInfo->aHeader->numFrames)
{
*(int *)&startFrame=0; // cast away const
}
if (endFrame<=0||endFrame>ghlInfo->aHeader->numFrames)
{
*(int *)&endFrame=1;
}
if (setFrame!=-1.0f&&(setFrame<0.0f||setFrame>=(float)ghlInfo->aHeader->numFrames))
{
*(float *)&setFrame=0.0f;
}
ghlInfo->mSkelFrameNum = 0;
G2ERROR(index>=0&&index<ghlInfo->mBlist.size(),va("Out of Range Bone Index (%s)",ghlInfo->mFileName));
if (index>=0&&index<ghlInfo->mBlist.size())
{
G2ERROR(ghlInfo->mBlist[index].boneNumber>=0,va("Bone Index is not Active (%s)",ghlInfo->mFileName));
int currentTime=G2API_GetTime(AcurrentTime);
#if 0
/*
if ( ge->ValidateAnimRange( startFrame, endFrame, animSpeed ) == -1 )
{
int wtf = 1;
}
*/
#endif
ret=G2_Set_Bone_Anim_Index(ghlInfo->mBlist, index, startFrame, endFrame, flags, animSpeed, currentTime, setFrame, blendTime,ghlInfo->aHeader->numFrames);
G2ANIM(ghlInfo,"G2API_SetBoneAnimIndex");
}
}
G2WARNING(ret,va("G2API_SetBoneAnimIndex Failed (%s)",ghlInfo->mFileName));
return ret;
}
qboolean G2API_SetBoneAnim(CGhoul2Info *ghlInfo, const char *boneName, const int startFrame, const int endFrame, const int flags, const float animSpeed, const int AcurrentTime, const float setFrame, const int blendTime)
{
//rww - RAGDOLL_BEGIN
if (ghlInfo && ghlInfo->mFlags & GHOUL2_RAG_STARTED)
{
return qfalse;
}
//rww - RAGDOLL_END
qboolean ret=qfalse;
G2ERROR(boneName,"NULL boneName");
if (boneName&&G2_SetupModelPointers(ghlInfo))
{
G2ERROR(startFrame>=0,"startframe<0");
G2ERROR(startFrame<ghlInfo->aHeader->numFrames,"startframe>=numframes");
G2ERROR(endFrame>0,"endframe<=0");
G2ERROR(endFrame<=ghlInfo->aHeader->numFrames,"endframe>numframes");
G2ERROR(setFrame<ghlInfo->aHeader->numFrames,"setframe>=numframes");
G2ERROR(setFrame==-1.0f||setFrame>=0.0f,"setframe<0 but not -1");
if (startFrame<0||startFrame>=ghlInfo->aHeader->numFrames)
{
*(int *)&startFrame=0; // cast away const
}
if (endFrame<=0||endFrame>ghlInfo->aHeader->numFrames)
{
*(int *)&endFrame=1;
}
if (setFrame!=-1.0f&&(setFrame<0.0f||setFrame>=(float)ghlInfo->aHeader->numFrames))
{
*(float *)&setFrame=0.0f;
}
ghlInfo->mSkelFrameNum = 0;
int currentTime=G2API_GetTime(AcurrentTime);
ret=G2_Set_Bone_Anim(ghlInfo, ghlInfo->mBlist, boneName, startFrame, endFrame, flags, animSpeed, currentTime, setFrame, blendTime);
G2ANIM(ghlInfo,"G2API_SetBoneAnim");
}
G2WARNING(ret,"G2API_SetBoneAnim Failed");
return ret;
}
qboolean G2API_GetBoneAnim(CGhoul2Info *ghlInfo, const char *boneName, const int AcurrentTime, float *currentFrame,
int *startFrame, int *endFrame, int *flags, float *animSpeed, int *)
{
qboolean ret=qfalse;
G2ERROR(boneName,"NULL boneName");
if (G2_SetupModelPointers(ghlInfo))
{
int currentTime=G2API_GetTime(AcurrentTime);
ret=G2_Get_Bone_Anim(ghlInfo, ghlInfo->mBlist, boneName, currentTime, currentFrame,
startFrame, endFrame, flags, animSpeed);
}
G2WARNING(ret,"G2API_GetBoneAnim Failed");
return ret;
}
qboolean G2API_GetBoneAnimIndex(CGhoul2Info *ghlInfo, const int iBoneIndex, const int AcurrentTime, float *currentFrame,
int *startFrame, int *endFrame, int *flags, float *animSpeed, int *)
{
qboolean ret=qfalse;
if (G2_SetupModelPointers(ghlInfo))
{
int currentTime=G2API_GetTime(AcurrentTime);
G2NOTE(iBoneIndex>=0&&iBoneIndex<ghlInfo->mBlist.size(),va("Bad Bone Index (%d:%s)",iBoneIndex,ghlInfo->mFileName));
if (iBoneIndex>=0&&iBoneIndex<ghlInfo->mBlist.size())
{
G2NOTE(ghlInfo->mBlist[iBoneIndex].flags & (BONE_ANIM_OVERRIDE_LOOP | BONE_ANIM_OVERRIDE),"GetBoneAnim on non-animating bone.");
if ((ghlInfo->mBlist[iBoneIndex].flags & (BONE_ANIM_OVERRIDE_LOOP | BONE_ANIM_OVERRIDE)))
{
int sf,ef;
ret=G2_Get_Bone_Anim_Index( ghlInfo->mBlist,// boneInfo_v &blist,
iBoneIndex, // const int index,
currentTime, // const int currentTime,
currentFrame, // float *currentFrame,
&sf, // int *startFrame,
&ef, // int *endFrame,
flags, // int *flags,
animSpeed, // float *retAnimSpeed,
ghlInfo->aHeader->numFrames
);
G2ERROR(sf>=0,"returning startframe<0");
G2ERROR(sf<ghlInfo->aHeader->numFrames,"returning startframe>=numframes");
G2ERROR(ef>0,"returning endframe<=0");
G2ERROR(ef<=ghlInfo->aHeader->numFrames,"returning endframe>numframes");
if (currentFrame)
{
G2ERROR(*currentFrame>=0.0f,"returning currentframe<0");
G2ERROR(((int)(*currentFrame))<ghlInfo->aHeader->numFrames,"returning currentframe>=numframes");
}
if (endFrame)
{
*endFrame=ef;
}
if (startFrame)
{
*startFrame=sf;
}
G2ANIM(ghlInfo,"G2API_GetBoneAnimIndex");
}
}
}
if (!ret)
{
*endFrame=1;
*startFrame=0;
*flags=0;
*currentFrame=0.0f;
*animSpeed=1.0f;
}
G2NOTE(ret,"G2API_GetBoneAnimIndex Failed");
return ret;
}
qboolean G2API_GetAnimRange(CGhoul2Info *ghlInfo, const char *boneName, int *startFrame, int *endFrame)
{
qboolean ret=qfalse;
G2ERROR(boneName,"NULL boneName");
if (boneName&&G2_SetupModelPointers(ghlInfo))
{
ret=G2_Get_Bone_Anim_Range(ghlInfo, ghlInfo->mBlist, boneName, startFrame, endFrame);
G2ANIM(ghlInfo,"G2API_GetAnimRange");
}
// looks like the game checks the return value
// G2WARNING(ret,"G2API_GetAnimRange Failed");
return ret;
}
qboolean G2API_GetAnimRangeIndex(CGhoul2Info *ghlInfo, const int boneIndex, int *startFrame, int *endFrame)
{
qboolean ret=qfalse;
if (G2_SetupModelPointers(ghlInfo))
{
G2ERROR(boneIndex>=0&&boneIndex<ghlInfo->mBlist.size(),"Bad Bone Index");
if (boneIndex>=0&&boneIndex<ghlInfo->mBlist.size())
{
ret=G2_Get_Bone_Anim_Range_Index(ghlInfo->mBlist, boneIndex, startFrame, endFrame);
G2ANIM(ghlInfo,"G2API_GetAnimRange");
}
}
// looks like the game checks the return value
// G2WARNING(ret,"G2API_GetAnimRangeIndex Failed");
return ret;
}
qboolean G2API_PauseBoneAnim(CGhoul2Info *ghlInfo, const char *boneName, const int AcurrentTime)
{
qboolean ret=qfalse;
G2ERROR(boneName,"NULL boneName");
if (boneName&&G2_SetupModelPointers(ghlInfo))
{
int currentTime=G2API_GetTime(AcurrentTime);
ret=G2_Pause_Bone_Anim(ghlInfo, ghlInfo->mBlist, boneName, currentTime);
G2ANIM(ghlInfo,"G2API_PauseBoneAnim");
}
G2NOTE(ret,"G2API_PauseBoneAnim Failed");
return ret;
}
qboolean G2API_PauseBoneAnimIndex(CGhoul2Info *ghlInfo, const int boneIndex, const int AcurrentTime)
{
qboolean ret=qfalse;
if (G2_SetupModelPointers(ghlInfo))
{
int currentTime=G2API_GetTime(AcurrentTime);
G2ERROR(boneIndex>=0&&boneIndex<ghlInfo->mBlist.size(),"Bad Bone Index");
if (boneIndex>=0&&boneIndex<ghlInfo->mBlist.size())
{
ret=G2_Pause_Bone_Anim_Index(ghlInfo->mBlist, boneIndex, currentTime,ghlInfo->aHeader->numFrames);
G2ANIM(ghlInfo,"G2API_PauseBoneAnimIndex");
}
}
G2WARNING(ret,"G2API_PauseBoneAnimIndex Failed");
return ret;
}
qboolean G2API_IsPaused(CGhoul2Info *ghlInfo, const char *boneName)
{
qboolean ret=qfalse;
G2ERROR(boneName,"NULL boneName");
if (boneName&&G2_SetupModelPointers(ghlInfo))
{
ret=G2_IsPaused(ghlInfo, ghlInfo->mBlist, boneName);
}
G2WARNING(ret,"G2API_IsPaused Failed");
return ret;
}
qboolean G2API_StopBoneAnimIndex(CGhoul2Info *ghlInfo, const int index)
{
qboolean ret=qfalse;
G2ERROR(ghlInfo,"NULL ghlInfo");
if (G2_SetupModelPointers(ghlInfo))
{
G2ERROR(index>=0&&index<ghlInfo->mBlist.size(),"Bad Bone Index");
if (index>=0&&index<ghlInfo->mBlist.size())
{
ret=G2_Stop_Bone_Anim_Index(ghlInfo->mBlist, index);
G2ANIM(ghlInfo,"G2API_StopBoneAnimIndex");
}
}
//G2WARNING(ret,"G2API_StopBoneAnimIndex Failed");
return ret;
}
qboolean G2API_StopBoneAnim(CGhoul2Info *ghlInfo, const char *boneName)
{
qboolean ret=qfalse;
G2ERROR(boneName,"NULL boneName");
if (boneName&&G2_SetupModelPointers(ghlInfo))
{
ret=G2_Stop_Bone_Anim(ghlInfo, ghlInfo->mBlist, boneName);
G2ANIM(ghlInfo,"G2API_StopBoneAnim");
}
G2WARNING(ret,"G2API_StopBoneAnim Failed");
return ret;
}
qboolean G2API_SetBoneAnglesIndex(CGhoul2Info *ghlInfo, const int index, const vec3_t angles, const int flags,
const Eorientations yaw, const Eorientations pitch, const Eorientations roll,
qhandle_t *, int blendTime, int AcurrentTime)
{
//rww - RAGDOLL_BEGIN
if (ghlInfo && ghlInfo->mFlags & GHOUL2_RAG_STARTED)
{
return qfalse;
}
//rww - RAGDOLL_END
qboolean ret=qfalse;
if (G2_SetupModelPointers(ghlInfo))
{
int currentTime=G2API_GetTime(AcurrentTime);
// ensure we flush the cache
ghlInfo->mSkelFrameNum = 0;
G2ERROR(index>=0&&index<ghlInfo->mBlist.size(),"G2API_SetBoneAnglesIndex:Invalid bone index");
if (index>=0&&index<ghlInfo->mBlist.size())
{
ret=G2_Set_Bone_Angles_Index(ghlInfo, ghlInfo->mBlist, index, angles, flags, yaw, pitch, roll,blendTime, currentTime);
}
}
G2WARNING(ret,"G2API_SetBoneAnglesIndex Failed");
return ret;
}
qboolean G2API_SetBoneAngles(CGhoul2Info *ghlInfo, const char *boneName, const vec3_t angles, const int flags,
const Eorientations up, const Eorientations left, const Eorientations forward,
qhandle_t *, int blendTime, int AcurrentTime )
{
//rww - RAGDOLL_BEGIN
if (ghlInfo && ghlInfo->mFlags & GHOUL2_RAG_STARTED)
{
return qfalse;
}
//rww - RAGDOLL_END
qboolean ret=qfalse;
G2ERROR(boneName,"NULL boneName");
if (boneName&&G2_SetupModelPointers(ghlInfo))
{
int currentTime=G2API_GetTime(AcurrentTime);
// ensure we flush the cache
ghlInfo->mSkelFrameNum = 0;
ret=G2_Set_Bone_Angles(ghlInfo, ghlInfo->mBlist, boneName, angles, flags, up, left, forward, blendTime, currentTime);
}
G2WARNING(ret,"G2API_SetBoneAngles Failed");
return ret;
}
qboolean G2API_SetBoneAnglesMatrixIndex(CGhoul2Info *ghlInfo, const int index, const mdxaBone_t &matrix,
const int flags, qhandle_t *, int blendTime, int AcurrentTime)
{
qboolean ret=qfalse;
if (G2_SetupModelPointers(ghlInfo))
{
int currentTime=G2API_GetTime(AcurrentTime);
// ensure we flush the cache
ghlInfo->mSkelFrameNum = 0;
G2ERROR(index>=0&&index<ghlInfo->mBlist.size(),"Bad Bone Index");
if (index>=0&&index<ghlInfo->mBlist.size())
{
ret=G2_Set_Bone_Angles_Matrix_Index(ghlInfo->mBlist, index, matrix, flags, blendTime, currentTime);
}
}
G2WARNING(ret,"G2API_SetBoneAnglesMatrixIndex Failed");
return ret;
}
qboolean G2API_SetBoneAnglesMatrix(CGhoul2Info *ghlInfo, const char *boneName, const mdxaBone_t &matrix,
const int flags, qhandle_t *modelList, int blendTime, int AcurrentTime)
{
qboolean ret=qfalse;
G2ERROR(boneName,"NULL boneName");
if (boneName&&G2_SetupModelPointers(ghlInfo))
{
int currentTime=G2API_GetTime(AcurrentTime);
// ensure we flush the cache
ghlInfo->mSkelFrameNum = 0;
ret=G2_Set_Bone_Angles_Matrix(ghlInfo, ghlInfo->mBlist, boneName, matrix, flags, blendTime, currentTime);
}
G2WARNING(ret,"G2API_SetBoneAnglesMatrix Failed");
return ret;
}
qboolean G2API_StopBoneAnglesIndex(CGhoul2Info *ghlInfo, const int index)
{
qboolean ret=qfalse;
if (G2_SetupModelPointers(ghlInfo))
{
// ensure we flush the cache
ghlInfo->mSkelFrameNum = 0;
G2ERROR(index>=0&&index<ghlInfo->mBlist.size(),"Bad Bone Index");
if (index>=0&&index<ghlInfo->mBlist.size())
{
ret=G2_Stop_Bone_Angles_Index(ghlInfo->mBlist, index);
}
}
G2WARNING(ret,"G2API_StopBoneAnglesIndex Failed");
return ret;
}
qboolean G2API_StopBoneAngles(CGhoul2Info *ghlInfo, const char *boneName)
{
qboolean ret=qfalse;
G2ERROR(boneName,"NULL boneName");
if (boneName&&G2_SetupModelPointers(ghlInfo))
{
// ensure we flush the cache
ghlInfo->mSkelFrameNum = 0;
ret=G2_Stop_Bone_Angles(ghlInfo, ghlInfo->mBlist, boneName);
}
G2WARNING(ret,"G2API_StopBoneAngles Failed");
return ret;
}
//rww - RAGDOLL_BEGIN
class CRagDollParams;
void G2_SetRagDoll(CGhoul2Info_v &ghoul2V,CRagDollParams *parms);
void G2API_SetRagDoll(CGhoul2Info_v &ghoul2,CRagDollParams *parms)
{
G2_SetRagDoll(ghoul2,parms);
}
//rww - RAGDOLL_END
qboolean G2API_RemoveBone(CGhoul2Info *ghlInfo, const char *boneName)
{
qboolean ret=qfalse;
G2ERROR(boneName,"NULL boneName");
if (boneName&&G2_SetupModelPointers(ghlInfo))
{
// ensure we flush the cache
ghlInfo->mSkelFrameNum = 0;
ret=G2_Remove_Bone(ghlInfo, ghlInfo->mBlist, boneName);
G2ANIM(ghlInfo,"G2API_RemoveBone");
}
G2WARNING(ret,"G2API_RemoveBone Failed");
return ret;
}
//rww - RAGDOLL_BEGIN
#ifdef _DEBUG
extern int ragTraceTime;
extern int ragSSCount;
extern int ragTraceCount;
#endif
void G2API_AnimateG2Models(CGhoul2Info_v &ghoul2, int AcurrentTime,CRagDollUpdateParams *params)
{
int model;
int currentTime=G2API_GetTime(AcurrentTime);
#ifdef _DEBUG
ragTraceTime = 0;
ragSSCount = 0;
ragTraceCount = 0;
#endif
// Walk the list and find all models that are active
for (model = 0; model < ghoul2.size(); model++)
{
if (ghoul2[model].mModel)
{
G2_Animate_Bone_List(ghoul2,currentTime,model,params);
}
}
#ifdef _DEBUG
// Com_Printf("Rag trace time: %i (%i STARTSOLID, %i TOTAL)\n", ragTraceTime, ragSSCount, ragTraceCount);
// assert(ragTraceTime < 15);
//assert(ragTraceCount < 600);
#endif
}
//rww - RAGDOLL_END
int G2_Find_Bone_Rag(CGhoul2Info *ghlInfo, boneInfo_v &blist, const char *boneName);
#define RAG_PCJ (0x00001)
#define RAG_EFFECTOR (0x00100)
static inline boneInfo_t *G2_GetRagBoneConveniently(CGhoul2Info_v &ghoul2, const char *boneName)
{
assert(ghoul2.size());
CGhoul2Info *ghlInfo = &ghoul2[0];
if (!(ghlInfo->mFlags & GHOUL2_RAG_STARTED))
{ //can't do this if not in ragdoll
return NULL;
}
int boneIndex = G2_Find_Bone_Rag(ghlInfo, ghlInfo->mBlist, boneName);
if (boneIndex < 0)
{ //bad bone specification
return NULL;
}
boneInfo_t *bone = &ghlInfo->mBlist[boneIndex];
if (!(bone->flags & BONE_ANGLES_RAGDOLL))
{ //only want to return rag bones
return NULL;
}
return bone;
}
qboolean G2API_RagPCJConstraint(CGhoul2Info_v &ghoul2, const char *boneName, vec3_t min, vec3_t max)
{
boneInfo_t *bone = G2_GetRagBoneConveniently(ghoul2, boneName);
if (!bone)
{
return qfalse;
}
if (!(bone->RagFlags & RAG_PCJ))
{ //this function is only for PCJ bones
return qfalse;
}
VectorCopy(min, bone->minAngles);
VectorCopy(max, bone->maxAngles);
return qtrue;
}
qboolean G2API_RagPCJGradientSpeed(CGhoul2Info_v &ghoul2, const char *boneName, const float speed)
{
boneInfo_t *bone = G2_GetRagBoneConveniently(ghoul2, boneName);
if (!bone)
{
return qfalse;
}
if (!(bone->RagFlags & RAG_PCJ))
{ //this function is only for PCJ bones
return qfalse;
}
bone->overGradSpeed = speed;
return qtrue;
}
qboolean G2API_RagEffectorGoal(CGhoul2Info_v &ghoul2, const char *boneName, vec3_t pos)
{
boneInfo_t *bone = G2_GetRagBoneConveniently(ghoul2, boneName);
if (!bone)
{
return qfalse;
}
if (!(bone->RagFlags & RAG_EFFECTOR))
{ //this function is only for effectors
return qfalse;
}
if (!pos)
{ //go back to none in case we have one then
bone->hasOverGoal = false;
}
else
{
VectorCopy(pos, bone->overGoalSpot);
bone->hasOverGoal = true;
}
return qtrue;
}
qboolean G2API_GetRagBonePos(CGhoul2Info_v &ghoul2, const char *boneName, vec3_t pos, vec3_t entAngles, vec3_t entPos, vec3_t entScale)
{ //do something?
return qfalse;
}
qboolean G2API_RagEffectorKick(CGhoul2Info_v &ghoul2, const char *boneName, vec3_t velocity)
{
boneInfo_t *bone = G2_GetRagBoneConveniently(ghoul2, boneName);
if (!bone)
{
return qfalse;
}
if (!(bone->RagFlags & RAG_EFFECTOR))
{ //this function is only for effectors
return qfalse;
}
bone->epVelocity[2] = 0;
VectorAdd(bone->epVelocity, velocity, bone->epVelocity);
bone->physicsSettled = false;
return qtrue;
}
qboolean G2API_RagForceSolve(CGhoul2Info_v &ghoul2, qboolean force)
{
assert(ghoul2.size());
CGhoul2Info *ghlInfo = &ghoul2[0];
if (!(ghlInfo->mFlags & GHOUL2_RAG_STARTED))
{ //can't do this if not in ragdoll
return qfalse;
}
if (force)
{
ghlInfo->mFlags |= GHOUL2_RAG_FORCESOLVE;
}
else
{
ghlInfo->mFlags &= ~GHOUL2_RAG_FORCESOLVE;
}
return qtrue;
}
qboolean G2_SetBoneIKState(CGhoul2Info_v &ghoul2, int time, const char *boneName, int ikState, sharedSetBoneIKStateParams_t *params);
qboolean G2API_SetBoneIKState(CGhoul2Info_v &ghoul2, int time, const char *boneName, int ikState, sharedSetBoneIKStateParams_t *params)
{
return G2_SetBoneIKState(ghoul2, time, boneName, ikState, params);
}
qboolean G2_IKMove(CGhoul2Info_v &ghoul2, int time, sharedIKMoveParams_t *params);
qboolean G2API_IKMove(CGhoul2Info_v &ghoul2, int time, sharedIKMoveParams_t *params)
{
return G2_IKMove(ghoul2, time, params);
}
qboolean G2API_RemoveBolt(CGhoul2Info *ghlInfo, const int index)
{
qboolean ret=qfalse;
if (G2_SetupModelPointers(ghlInfo))
{
ret=G2_Remove_Bolt( ghlInfo->mBltlist, index);
}
G2WARNING(ret,"G2API_RemoveBolt Failed");
return ret;
}
int G2API_AddBolt(CGhoul2Info *ghlInfo, const char *boneName)
{
int ret=-1;
G2ERROR(boneName,"NULL boneName");
if (boneName&&G2_SetupModelPointers(ghlInfo))
{
ret=G2_Add_Bolt(ghlInfo, ghlInfo->mBltlist, ghlInfo->mSlist, boneName);
G2NOTE(ret>=0,va("G2API_AddBolt Failed (%s:%s)",boneName,ghlInfo->mFileName));
}
return ret;
}
int G2API_AddBoltSurfNum(CGhoul2Info *ghlInfo, const int surfIndex)
{
int ret=-1;
if (G2_SetupModelPointers(ghlInfo))
{
ret=G2_Add_Bolt_Surf_Num(ghlInfo, ghlInfo->mBltlist, ghlInfo->mSlist, surfIndex);
}
G2WARNING(ret>=0,"G2API_AddBoltSurfNum Failed");
return ret;
}
qboolean G2API_AttachG2Model(CGhoul2Info *ghlInfo, CGhoul2Info *ghlInfoTo, int toBoltIndex, int toModel)
{
qboolean ret=qfalse;
if (G2_SetupModelPointers(ghlInfo)&&G2_SetupModelPointers(ghlInfoTo))
{
G2ERROR(toBoltIndex>=0&&toBoltIndex<ghlInfoTo->mBltlist.size(),"Invalid Bolt Index");
G2ERROR(ghlInfoTo->mBltlist.size()>0,"Empty Bolt List");
assert( toBoltIndex >= 0 );
if ( toBoltIndex >= 0 && ghlInfoTo->mBltlist.size())
{
// make sure we have a model to attach, a model to attach to, and a bolt on that model
if (((ghlInfoTo->mBltlist[toBoltIndex].boneNumber != -1) || (ghlInfoTo->mBltlist[toBoltIndex].surfaceNumber != -1)))
{
// encode the bolt address into the model bolt link
toModel &= MODEL_AND;
toBoltIndex &= BOLT_AND;
ghlInfo->mModelBoltLink = (toModel << MODEL_SHIFT) | (toBoltIndex << BOLT_SHIFT);
ret=qtrue;
}
}
}
G2WARNING(ret,"G2API_AttachG2Model Failed");
return ret;
}
qboolean G2API_DetachG2Model(CGhoul2Info *ghlInfo)
{
if (G2_SetupModelPointers(ghlInfo))
{
ghlInfo->mModelBoltLink = -1;
return qtrue;
}
return qfalse;
}
qboolean G2API_AttachEnt(int *boltInfo, CGhoul2Info *ghlInfoTo, int toBoltIndex, int entNum, int toModelNum)
{
qboolean ret=qfalse;
G2ERROR(boltInfo,"NULL boltInfo");
if (boltInfo&&G2_SetupModelPointers(ghlInfoTo))
{
// make sure we have a model to attach, a model to attach to, and a bolt on that model
if ( ghlInfoTo->mBltlist.size() && ((ghlInfoTo->mBltlist[toBoltIndex].boneNumber != -1) || (ghlInfoTo->mBltlist[toBoltIndex].surfaceNumber != -1)))
{
// encode the bolt address into the model bolt link
toModelNum &= MODEL_AND;
toBoltIndex &= BOLT_AND;
entNum &= ENTITY_AND;
*boltInfo = (toBoltIndex << BOLT_SHIFT) | (toModelNum << MODEL_SHIFT) | (entNum << ENTITY_SHIFT);
ret=qtrue;
}
}
G2WARNING(ret,"G2API_AttachEnt Failed");
return ret;
}
void G2API_DetachEnt(int *boltInfo)
{
G2ERROR(boltInfo,"NULL boltInfo");
if (boltInfo)
{
*boltInfo = 0;
}
}
bool G2_NeedsRecalc(CGhoul2Info *ghlInfo,int frameNum);
qboolean G2API_GetBoltMatrix(CGhoul2Info_v &ghoul2, const int modelIndex, const int boltIndex, mdxaBone_t *matrix, const vec3_t angles,
const vec3_t position, const int AframeNum, qhandle_t *modelList, const vec3_t scale )
{
G2ERROR(ghoul2.IsValid(),"Invalid ghlInfo");
G2ERROR(matrix,"NULL matrix");
G2ERROR(modelIndex>=0&&modelIndex<ghoul2.size(),"Invalid ModelIndex");
const static mdxaBone_t identityMatrix =
{
0.0f, -1.0f, 0.0f, 0.0f,
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f
};
G2_GenerateWorldMatrix(angles, position);
if (G2_SetupModelPointers(ghoul2))
{
if (matrix&&modelIndex>=0&&modelIndex<ghoul2.size())
{
int frameNum=G2API_GetTime(AframeNum);
CGhoul2Info *ghlInfo = &ghoul2[modelIndex];
G2ERROR(boltIndex >= 0 && (boltIndex < ghlInfo->mBltlist.size()),va("Invalid Bolt Index (%d:%s)",boltIndex,ghlInfo->mFileName));
if (boltIndex >= 0 && ghlInfo && (boltIndex < ghlInfo->mBltlist.size()) )
{
mdxaBone_t bolt;
if (G2_NeedsRecalc(ghlInfo,frameNum))
{
G2_ConstructGhoulSkeleton(ghoul2,frameNum,true,scale);
}
G2_GetBoltMatrixLow(*ghlInfo,boltIndex,scale,bolt);
// scale the bolt position by the scale factor for this model since at this point its still in model space
if (scale[0])
{
bolt.matrix[0][3] *= scale[0];
}
if (scale[1])
{
bolt.matrix[1][3] *= scale[1];
}
if (scale[2])
{
bolt.matrix[2][3] *= scale[2];
}
VectorNormalize((float*)&bolt.matrix[0]);
VectorNormalize((float*)&bolt.matrix[1]);
VectorNormalize((float*)&bolt.matrix[2]);
Multiply_3x4Matrix(matrix, &worldMatrix, &bolt);
#if G2API_DEBUG
for ( int i = 0; i < 3; i++ )
{
for ( int j = 0; j < 4; j++ )
{
assert( !Q_isnan(matrix->matrix[i][j]));
}
}
#endif// _DEBUG
G2ANIM(ghlInfo,"G2API_GetBoltMatrix");
return qtrue;
}
}
}
else
{
G2WARNING(0,"G2API_GetBoltMatrix Failed on empty or bad model");
}
Multiply_3x4Matrix(matrix, &worldMatrix, &identityMatrix);
return qfalse;
}
void G2API_ListSurfaces(CGhoul2Info *ghlInfo)
{
if (G2_SetupModelPointers(ghlInfo))
{
G2_List_Model_Surfaces(ghlInfo->mFileName);
}
}
void G2API_ListBones(CGhoul2Info *ghlInfo, int frame)
{
if (G2_SetupModelPointers(ghlInfo))
{
G2_List_Model_Bones(ghlInfo->mFileName, frame);
}
}
// decide if we have Ghoul2 models associated with this ghoul list or not
qboolean G2API_HaveWeGhoul2Models(CGhoul2Info_v &ghoul2)
{
return !!ghoul2.IsValid();
}
// run through the Ghoul2 models and set each of the mModel values to the correct one from the cgs.gameModel offset lsit
void G2API_SetGhoul2ModelIndexes(CGhoul2Info_v &ghoul2, qhandle_t *modelList, qhandle_t *skinList)
{
G2ERROR(ghoul2.IsValid(),"Invalid ghlInfo");
int i;
for (i=0; i<ghoul2.size(); i++)
{
if (ghoul2[i].mModelindex != -1)
{
ghoul2[i].mSkin = skinList[ghoul2[i].mCustomSkin];
}
}
}
char *G2API_GetAnimFileNameIndex(qhandle_t modelIndex)
{
model_t *mod_m = R_GetModelByHandle(modelIndex);
G2ERROR(mod_m&&mod_m->mdxm,"Bad Model");
if (mod_m&&mod_m->mdxm)
{
return mod_m->mdxm->animName;
}
return "";
}
// as above, but gets the internal embedded name, not the name of the disk file.
// This is needed for some unfortunate jiggery-hackery to do with frameskipping & the animevents.cfg file
//
char *G2API_GetAnimFileInternalNameIndex(qhandle_t modelIndex)
{
model_t *mod_a = R_GetModelByHandle(modelIndex);
G2ERROR(mod_a&&mod_a->mdxa,"Bad Model");
if (mod_a&&mod_a->mdxa)
{
return mod_a->mdxa->name;
}
return "";
}
/************************************************************************************************
* G2API_GetAnimFileName
* obtains the name of a model's .gla (animation) file
*
* Input
* pointer to list of CGhoul2Info's, WraithID of specific model in that list
*
* Output
* true if a good filename was obtained, false otherwise
*
************************************************************************************************/
qboolean G2API_GetAnimFileName(CGhoul2Info *ghlInfo, char **filename)
{
qboolean ret=qfalse;
if (G2_SetupModelPointers(ghlInfo))
{
ret=G2_GetAnimFileName(ghlInfo->mFileName, filename);
}
G2WARNING(ret,"G2API_GetAnimFileName Failed");
return ret;
}
/*
=======================
SV_QsortEntityNumbers
=======================
*/
static int QDECL QsortDistance( const void *a, const void *b ) {
const float &ea = ((CCollisionRecord*)a)->mDistance;
const float &eb = ((CCollisionRecord*)b)->mDistance;
if ( ea < eb ) {
return -1;
}
return 1;
}
void G2API_CollisionDetect(CCollisionRecord *collRecMap, CGhoul2Info_v &ghoul2, const vec3_t angles, const vec3_t position,
int AframeNumber, int entNum, vec3_t rayStart, vec3_t rayEnd, vec3_t scale, CMiniHeap *,
EG2_Collision eG2TraceType, int useLod, float fRadius)
{
G2ERROR(ghoul2.IsValid(),"Invalid ghlInfo");
G2ERROR(collRecMap,"NULL Collision Rec");
if (G2_SetupModelPointers(ghoul2)&&collRecMap)
{
int frameNumber=G2API_GetTime(AframeNumber);
vec3_t transRayStart, transRayEnd;
// make sure we have transformed the whole skeletons for each model
G2_ConstructGhoulSkeleton(ghoul2, frameNumber,true, scale);
// pre generate the world matrix - used to transform the incoming ray
G2_GenerateWorldMatrix(angles, position);
G2VertSpaceServer->ResetHeap();
// now having done that, time to build the model
#ifdef _G2_GORE
G2_TransformModel(ghoul2, frameNumber, scale, G2VertSpaceServer, useLod, false);
#else
G2_TransformModel(ghoul2, frameNumber, scale,G2VertSpaceServer, useLod);
#endif
// model is built. Lets check to see if any triangles are actually hit.
// first up, translate the ray to model space
TransformAndTranslatePoint(rayStart, transRayStart, &worldMatrixInv);
TransformAndTranslatePoint(rayEnd, transRayEnd, &worldMatrixInv);
// now walk each model and check the ray against each poly - sigh, this is SO expensive. I wish there was a better way to do this.
#ifdef _G2_GORE
G2_TraceModels(ghoul2, transRayStart, transRayEnd, collRecMap, entNum, eG2TraceType, useLod, fRadius,0,0,0,0,0,qfalse);
#else
G2_TraceModels(ghoul2, transRayStart, transRayEnd, collRecMap, entNum, eG2TraceType, useLod, fRadius);
#endif
G2VertSpaceServer->ResetHeap();
// now sort the resulting array of collision records so they are distance ordered
qsort( collRecMap, MAX_G2_COLLISIONS,
sizeof( CCollisionRecord ), QsortDistance );
G2ANIM(ghoul2,"G2API_CollisionDetect");
}
}
qboolean G2API_SetGhoul2ModelFlags(CGhoul2Info *ghlInfo, const int flags)
{
if (G2_SetupModelPointers(ghlInfo))
{
ghlInfo->mFlags &= GHOUL2_NEWORIGIN;
ghlInfo->mFlags |= flags;
return qtrue;
}
return qfalse;
}
int G2API_GetGhoul2ModelFlags(CGhoul2Info *ghlInfo)
{
if (G2_SetupModelPointers(ghlInfo))
{
return (ghlInfo->mFlags & ~GHOUL2_NEWORIGIN);
}
return 0;
}
// given a boltmatrix, return in vec a normalised vector for the axis requested in flags
void G2API_GiveMeVectorFromMatrix(mdxaBone_t &boltMatrix, Eorientations flags, vec3_t &vec)
{
switch (flags)
{
case ORIGIN:
vec[0] = boltMatrix.matrix[0][3];
vec[1] = boltMatrix.matrix[1][3];
vec[2] = boltMatrix.matrix[2][3];
break;
case POSITIVE_Y:
vec[0] = boltMatrix.matrix[0][1];
vec[1] = boltMatrix.matrix[1][1];
vec[2] = boltMatrix.matrix[2][1];
break;
case POSITIVE_X:
vec[0] = boltMatrix.matrix[0][0];
vec[1] = boltMatrix.matrix[1][0];
vec[2] = boltMatrix.matrix[2][0];
break;
case POSITIVE_Z:
vec[0] = boltMatrix.matrix[0][2];
vec[1] = boltMatrix.matrix[1][2];
vec[2] = boltMatrix.matrix[2][2];
break;
case NEGATIVE_Y:
vec[0] = -boltMatrix.matrix[0][1];
vec[1] = -boltMatrix.matrix[1][1];
vec[2] = -boltMatrix.matrix[2][1];
break;
case NEGATIVE_X:
vec[0] = -boltMatrix.matrix[0][0];
vec[1] = -boltMatrix.matrix[1][0];
vec[2] = -boltMatrix.matrix[2][0];
break;
case NEGATIVE_Z:
vec[0] = -boltMatrix.matrix[0][2];
vec[1] = -boltMatrix.matrix[1][2];
vec[2] = -boltMatrix.matrix[2][2];
break;
}
}
// copy a model from one ghoul2 instance to another, and reset the root surface on the new model if need be
// NOTE if modelIndex = -1 then copy all the models
void G2API_CopyGhoul2Instance(CGhoul2Info_v &ghoul2From, CGhoul2Info_v &ghoul2To, int modelIndex)
{
assert(modelIndex==-1); // copy individual bolted parts is not used in jk2 and I didn't want to deal with it
// if ya want it, we will add it back correctly
G2ERROR(ghoul2From.IsValid(),"Invalid ghlInfo");
if (ghoul2From.IsValid())
{
ghoul2To.DeepCopy(ghoul2From);
#ifdef _G2_GORE //check through gore stuff then, as well.
int model = 0;
//(since we are sharing this gore set with the copied instance we will have to increment
//the reference count - if the goreset is "removed" while the refcount is > 0, the refcount
//is decremented to avoid giving other instances an invalid pointer -rww)
while (model < ghoul2To.size())
{
if ( ghoul2To[model].mGoreSetTag )
{
CGoreSet* gore = FindGoreSet ( ghoul2To[model].mGoreSetTag );
assert(gore);
if (gore)
{
gore->mRefCount++;
}
}
model++;
}
#endif
G2ANIM(ghoul2From,"G2API_CopyGhoul2Instance (source)");
G2ANIM(ghoul2To,"G2API_CopyGhoul2Instance (dest)");
}
}
char *G2API_GetSurfaceName(CGhoul2Info *ghlInfo, int surfNumber)
{
static char noSurface[1] = "";
if (G2_SetupModelPointers(ghlInfo))
{
mdxmSurface_t *surf = 0;
mdxmSurfHierarchy_t *surfInfo = 0;
surf = (mdxmSurface_t *)G2_FindSurface(ghlInfo->currentModel, surfNumber, 0);
if (surf)
{
assert(G2_MODEL_OK(ghlInfo));
mdxmHierarchyOffsets_t *surfIndexes = (mdxmHierarchyOffsets_t *)((byte *)ghlInfo->currentModel->mdxm + sizeof(mdxmHeader_t));
surfInfo = (mdxmSurfHierarchy_t *)((byte *)surfIndexes + surfIndexes->offsets[surf->thisSurfaceIndex]);
return surfInfo->name;
}
}
G2WARNING(0,"Surface Not Found");
return noSurface;
}
int G2API_GetSurfaceIndex(CGhoul2Info *ghlInfo, const char *surfaceName)
{
int ret=-1;
G2ERROR(surfaceName,"NULL surfaceName");
if (surfaceName&&G2_SetupModelPointers(ghlInfo))
{
ret=G2_GetSurfaceIndex(ghlInfo, surfaceName);
}
G2WARNING(ret>=0,"G2API_GetSurfaceIndex Failed");
return ret;
}
char *G2API_GetGLAName(CGhoul2Info *ghlInfo)
{
if (G2_SetupModelPointers(ghlInfo))
{
assert(G2_MODEL_OK(ghlInfo));
return (char*)ghlInfo->aHeader->name;
//return ghlInfo->currentModel->mdxm->animName;
}
return 0;
}
qboolean G2API_SetNewOrigin(CGhoul2Info *ghlInfo, const int boltIndex)
{
if (G2_SetupModelPointers(ghlInfo))
{
G2ERROR(boltIndex>=0&&boltIndex<ghlInfo->mBltlist.size(),"invalid boltIndex");
if (boltIndex>=0&&boltIndex<ghlInfo->mBltlist.size())
{
ghlInfo->mNewOrigin = boltIndex;
ghlInfo->mFlags |= GHOUL2_NEWORIGIN;
}
return qtrue;
}
return qfalse;
}
int G2API_GetBoneIndex(CGhoul2Info *ghlInfo, const char *boneName, qboolean bAddIfNotFound)
{
int ret=-1;
G2ERROR(boneName,"NULL boneName");
if (boneName&&G2_SetupModelPointers(ghlInfo))
{
ret=G2_Get_Bone_Index(ghlInfo, boneName, bAddIfNotFound);
G2ANIM(ghlInfo,"G2API_GetBoneIndex");
}
G2NOTE(ret>=0,"G2API_GetBoneIndex Failed");
return ret;
}
void G2API_SaveGhoul2Models(CGhoul2Info_v &ghoul2)
{
G2ANIM(ghoul2,"G2API_SaveGhoul2Models");
G2_SaveGhoul2Models(ghoul2);
}
void G2API_LoadGhoul2Models(CGhoul2Info_v &ghoul2, char *buffer)
{
G2_LoadGhoul2Model(ghoul2, buffer);
G2ANIM(ghoul2,"G2API_LoadGhoul2Models");
// G2ERROR(ghoul2.IsValid(),"Invalid ghlInfo after load");
}
// this is kinda sad, but I need to call the destructor in this module (exe), not the game.dll...
//
void G2API_LoadSaveCodeDestructGhoul2Info(CGhoul2Info_v &ghoul2)
{
ghoul2.~CGhoul2Info_v(); // so I can load junk over it then memset to 0 without orphaning
}
#ifdef _G2_GORE
void ResetGoreTag(); // put here to reduce coupling
void G2API_ClearSkinGore ( CGhoul2Info_v &ghoul2 )
{
int i;
for (i=0; i<ghoul2.size(); i++)
{
if ( ghoul2[i].mGoreSetTag )
{
DeleteGoreSet ( ghoul2[i].mGoreSetTag );
ghoul2[i].mGoreSetTag = 0;
}
}
}
extern int G2_DecideTraceLod(CGhoul2Info &ghoul2, int useLod);
void G2API_AddSkinGore(CGhoul2Info_v &ghoul2,SSkinGoreData &gore)
{
if (VectorLength(gore.rayDirection)<.1f)
{
assert(0); // can't add gore without a shot direction
return;
}
// make sure we have transformed the whole skeletons for each model
//G2_ConstructGhoulSkeleton(ghoul2, gore.currentTime, NULL, true, gore.angles, gore.position, gore.scale, false);
G2_ConstructGhoulSkeleton(ghoul2, gore.currentTime, true, gore.scale);
// pre generate the world matrix - used to transform the incoming ray
G2_GenerateWorldMatrix(gore.angles, gore.position);
// first up, translate the ray to model space
vec3_t transRayDirection, transHitLocation;
TransformAndTranslatePoint(gore.hitLocation, transHitLocation, &worldMatrixInv);
TransformPoint(gore.rayDirection, transRayDirection, &worldMatrixInv);
if (!gore.useTheta)
{
vec3_t t;
VectorCopy(gore.uaxis,t);
TransformPoint(t, gore.uaxis, &worldMatrixInv);
}
int lod;
ResetGoreTag();
const int lodbias=Com_Clamp ( 0, 2,G2_DecideTraceLod(ghoul2[0],r_lodbias->integer));
const int maxLod =Com_Clamp (0,ghoul2[0].currentModel->numLods,3); //limit to the number of lods the main model has
for(lod=lodbias;lod<maxLod;lod++)
{
// now having done that, time to build the model
G2VertSpaceServer->ResetHeap();
G2_TransformModel(ghoul2, gore.currentTime, gore.scale,G2VertSpaceServer,lod,true,&gore);
// now walk each model and compute new texture coordinates
G2_TraceModels(ghoul2, transHitLocation, transRayDirection, 0, gore.entNum, G2_NOCOLLIDE,lod,1.0f,gore.SSize,gore.TSize,gore.theta,gore.shader,&gore,qtrue);
}
}
#else
void G2API_ClearSkinGore ( CGhoul2Info_v &ghoul2 )
{
}
void G2API_AddSkinGore(CGhoul2Info_v &ghoul2,SSkinGoreData &gore)
{
}
#endif
bool G2_TestModelPointers(CGhoul2Info *ghlInfo) // returns true if the model is properly set up
{
G2ERROR(ghlInfo,"NULL ghlInfo");
if (!ghlInfo)
{
return false;
}
ghlInfo->mValid=false;
if (ghlInfo->mModelindex != -1)
{
ghlInfo->mModel = RE_RegisterModel(ghlInfo->mFileName);
ghlInfo->currentModel = R_GetModelByHandle(ghlInfo->mModel);
if (ghlInfo->currentModel)
{
if (ghlInfo->currentModel->mdxm)
{
if (ghlInfo->currentModelSize)
{
if (ghlInfo->currentModelSize!=ghlInfo->currentModel->mdxm->ofsEnd)
{
Com_Error(ERR_DROP, "Ghoul2 model was reloaded and has changed, map must be restarted.\n");
}
}
ghlInfo->currentModelSize=ghlInfo->currentModel->mdxm->ofsEnd;
ghlInfo->animModel = R_GetModelByHandle(ghlInfo->currentModel->mdxm->animIndex + ghlInfo->animModelIndexOffset);
if (ghlInfo->animModel)
{
ghlInfo->aHeader =ghlInfo->animModel->mdxa;
G2ERROR(ghlInfo->aHeader,va("Model has no mdxa (gla) %s",ghlInfo->mFileName));
if (!ghlInfo->aHeader)
{
Com_Error(ERR_DROP, "Ghoul2 Model has no mdxa (gla) %s",ghlInfo->mFileName);
}
if (ghlInfo->currentAnimModelSize)
{
if (ghlInfo->currentAnimModelSize!=ghlInfo->aHeader->ofsEnd)
{
Com_Error(ERR_DROP, "Ghoul2 model was reloaded and has changed, map must be restarted.\n");
}
}
ghlInfo->currentAnimModelSize=ghlInfo->aHeader->ofsEnd;
ghlInfo->mValid=true;
}
}
}
}
if (!ghlInfo->mValid)
{
ghlInfo->currentModel=0;
ghlInfo->currentModelSize=0;
ghlInfo->animModel=0;
ghlInfo->currentAnimModelSize=0;
ghlInfo->aHeader=0;
}
return ghlInfo->mValid;
}
bool G2_SetupModelPointers(CGhoul2Info *ghlInfo) // returns true if the model is properly set up
{
G2ERROR(ghlInfo,"NULL ghlInfo");
if (!ghlInfo)
{
return false;
}
ghlInfo->mValid=false;
// G2WARNING(ghlInfo->mModelindex != -1,"Setup request on non-used info slot?");
if (ghlInfo->mModelindex != -1)
{
G2ERROR(ghlInfo->mFileName[0],"empty ghlInfo->mFileName");
ghlInfo->mModel = RE_RegisterModel(ghlInfo->mFileName);
ghlInfo->currentModel = R_GetModelByHandle(ghlInfo->mModel);
G2ERROR(ghlInfo->currentModel,va("NULL Model (glm) %s",ghlInfo->mFileName));
if (ghlInfo->currentModel)
{
G2ERROR(ghlInfo->currentModel->mdxm,va("Model has no mdxm (glm) %s",ghlInfo->mFileName));
if (ghlInfo->currentModel->mdxm)
{
if (ghlInfo->currentModelSize)
{
if (ghlInfo->currentModelSize!=ghlInfo->currentModel->mdxm->ofsEnd)
{
Com_Error(ERR_DROP, "Ghoul2 model was reloaded and has changed, map must be restarted.\n");
}
}
ghlInfo->currentModelSize=ghlInfo->currentModel->mdxm->ofsEnd;
G2ERROR(ghlInfo->currentModelSize,va("Zero sized Model? (glm) %s",ghlInfo->mFileName));
ghlInfo->animModel = R_GetModelByHandle(ghlInfo->currentModel->mdxm->animIndex + ghlInfo->animModelIndexOffset);
G2ERROR(ghlInfo->animModel,va("NULL Model (gla) %s",ghlInfo->mFileName));
if (ghlInfo->animModel)
{
ghlInfo->aHeader =ghlInfo->animModel->mdxa;
G2ERROR(ghlInfo->aHeader,va("Model has no mdxa (gla) %s",ghlInfo->mFileName));
if (!ghlInfo->aHeader)
{
Com_Error(ERR_DROP, "Ghoul2 Model has no mdxa (gla) %s",ghlInfo->mFileName);
}
if (ghlInfo->currentAnimModelSize)
{
if (ghlInfo->currentAnimModelSize!=ghlInfo->aHeader->ofsEnd)
{
Com_Error(ERR_DROP, "Ghoul2 model was reloaded and has changed, map must be restarted.\n");
}
}
ghlInfo->currentAnimModelSize=ghlInfo->aHeader->ofsEnd;
G2ERROR(ghlInfo->currentAnimModelSize,va("Zero sized Model? (gla) %s",ghlInfo->mFileName));
ghlInfo->mValid=true;
}
}
}
}
if (!ghlInfo->mValid)
{
ghlInfo->currentModel=0;
ghlInfo->currentModelSize=0;
ghlInfo->animModel=0;
ghlInfo->currentAnimModelSize=0;
ghlInfo->aHeader=0;
}
return ghlInfo->mValid;
}
bool G2_SetupModelPointers(CGhoul2Info_v &ghoul2) // returns true if any model is properly set up
{
bool ret=false;
int i;
for (i=0; i<ghoul2.size(); i++)
{
bool r=G2_SetupModelPointers(&ghoul2[i]);
ret=ret||r;
}
return ret;
}