jedi-academy/codemp/renderer/qgl_console.h

1206 lines
58 KiB
C

/*
** QGL.H
*/
#ifndef __QGL_H__
#define __QGL_H__
#ifdef _WINDOWS
#include <windows.h>
#include <gl/gl.h>
#endif
#ifdef _XBOX
#include <Xtl.h>
#endif
#ifdef _GAMECUBE
#include <dolphin/gx.h>
#include <dolphin/mtx.h>
#endif
typedef unsigned int GLenum;
typedef unsigned char GLboolean;
typedef unsigned int GLbitfield;
typedef signed char GLbyte;
typedef short GLshort;
typedef int GLint;
typedef int GLsizei;
typedef unsigned char GLubyte;
typedef unsigned short GLushort;
typedef unsigned int GLuint;
typedef float GLfloat;
typedef float GLclampf;
typedef double GLdouble;
typedef double GLclampd;
typedef void GLvoid;
#undef APIENTRY
#define APIENTRY
#define GL_ACCUM 0x0100
#define GL_LOAD 0x0101
#define GL_RETURN 0x0102
#define GL_MULT 0x0103
#define GL_ADD 0x0104
/* AlphaFunction */
#define GL_NEVER 0x0200
#define GL_LESS 0x0201
#define GL_EQUAL 0x0202
#define GL_LEQUAL 0x0203
#define GL_GREATER 0x0204
#define GL_NOTEQUAL 0x0205
#define GL_GEQUAL 0x0206
#define GL_ALWAYS 0x0207
/* AttribMask */
#define GL_CURRENT_BIT 0x00000001
#define GL_POINT_BIT 0x00000002
#define GL_LINE_BIT 0x00000004
#define GL_POLYGON_BIT 0x00000008
#define GL_POLYGON_STIPPLE_BIT 0x00000010
#define GL_PIXEL_MODE_BIT 0x00000020
#define GL_LIGHTING_BIT 0x00000040
#define GL_FOG_BIT 0x00000080
#define GL_DEPTH_BUFFER_BIT 0x00000100
#define GL_ACCUM_BUFFER_BIT 0x00000200
#define GL_STENCIL_BUFFER_BIT 0x00000400
#define GL_VIEWPORT_BIT 0x00000800
#define GL_TRANSFORM_BIT 0x00001000
#define GL_ENABLE_BIT 0x00002000
#define GL_COLOR_BUFFER_BIT 0x00004000
#define GL_HINT_BIT 0x00008000
#define GL_EVAL_BIT 0x00010000
#define GL_LIST_BIT 0x00020000
#define GL_TEXTURE_BIT 0x00040000
#define GL_SCISSOR_BIT 0x00080000
#define GL_ALL_ATTRIB_BITS 0x000fffff
/* BeginMode */
#define GL_POINTS 0x0000
#define GL_LINES 0x0001
#define GL_LINE_LOOP 0x0002
#define GL_LINE_STRIP 0x0003
#define GL_TRIANGLES 0x0004
#define GL_TRIANGLE_STRIP 0x0005
#define GL_TRIANGLE_FAN 0x0006
#define GL_QUADS 0x0007
#define GL_QUAD_STRIP 0x0008
#define GL_POLYGON 0x0009
/* BlendingFactorDest */
#define GL_ZERO 0
#define GL_ONE 1
#define GL_SRC_COLOR 0x0300
#define GL_ONE_MINUS_SRC_COLOR 0x0301
#define GL_SRC_ALPHA 0x0302
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
#define GL_DST_ALPHA 0x0304
#define GL_ONE_MINUS_DST_ALPHA 0x0305
/* BlendingFactorSrc */
/* GL_ZERO */
/* GL_ONE */
#define GL_DST_COLOR 0x0306
#define GL_ONE_MINUS_DST_COLOR 0x0307
#define GL_SRC_ALPHA_SATURATE 0x0308
/* Boolean */
#define GL_TRUE 1
#define GL_FALSE 0
/* ClipPlaneName */
#define GL_CLIP_PLANE0 0x3000
#define GL_CLIP_PLANE1 0x3001
#define GL_CLIP_PLANE2 0x3002
#define GL_CLIP_PLANE3 0x3003
#define GL_CLIP_PLANE4 0x3004
#define GL_CLIP_PLANE5 0x3005
/* DataType */
#define GL_BYTE 0x1400
#define GL_UNSIGNED_BYTE 0x1401
#define GL_SHORT 0x1402
#define GL_UNSIGNED_SHORT 0x1403
#define GL_INT 0x1404
#define GL_UNSIGNED_INT 0x1405
#define GL_FLOAT 0x1406
#define GL_2_BYTES 0x1407
#define GL_3_BYTES 0x1408
#define GL_4_BYTES 0x1409
#define GL_DOUBLE 0x140A
/* DrawBufferMode */
#define GL_NONE 0
#define GL_FRONT_LEFT 0x0400
#define GL_FRONT_RIGHT 0x0401
#define GL_BACK_LEFT 0x0402
#define GL_BACK_RIGHT 0x0403
#define GL_FRONT 0x0404
#define GL_BACK 0x0405
#define GL_LEFT 0x0406
#define GL_RIGHT 0x0407
#define GL_FRONT_AND_BACK 0x0408
#define GL_AUX0 0x0409
#define GL_AUX1 0x040A
#define GL_AUX2 0x040B
#define GL_AUX3 0x040C
/* ErrorCode */
#define GL_NO_ERROR 0
#define GL_INVALID_ENUM 0x0500
#define GL_INVALID_VALUE 0x0501
#define GL_INVALID_OPERATION 0x0502
#define GL_STACK_OVERFLOW 0x0503
#define GL_STACK_UNDERFLOW 0x0504
#define GL_OUT_OF_MEMORY 0x0505
/* FeedBackMode */
#define GL_2D 0x0600
#define GL_3D 0x0601
#define GL_3D_COLOR 0x0602
#define GL_3D_COLOR_TEXTURE 0x0603
#define GL_4D_COLOR_TEXTURE 0x0604
/* FeedBackToken */
#define GL_PASS_THROUGH_TOKEN 0x0700
#define GL_POINT_TOKEN 0x0701
#define GL_LINE_TOKEN 0x0702
#define GL_POLYGON_TOKEN 0x0703
#define GL_BITMAP_TOKEN 0x0704
#define GL_DRAW_PIXEL_TOKEN 0x0705
#define GL_COPY_PIXEL_TOKEN 0x0706
#define GL_LINE_RESET_TOKEN 0x0707
/* FogMode */
/* GL_LINEAR */
#define GL_EXP 0x0800
#define GL_EXP2 0x0801
/* FrontFaceDirection */
#define GL_CW 0x0900
#define GL_CCW 0x0901
/* GetMapTarget */
#define GL_COEFF 0x0A00
#define GL_ORDER 0x0A01
#define GL_DOMAIN 0x0A02
/* GetTarget */
#define GL_CURRENT_COLOR 0x0B00
#define GL_CURRENT_INDEX 0x0B01
#define GL_CURRENT_NORMAL 0x0B02
#define GL_CURRENT_TEXTURE_COORDS 0x0B03
#define GL_CURRENT_RASTER_COLOR 0x0B04
#define GL_CURRENT_RASTER_INDEX 0x0B05
#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
#define GL_CURRENT_RASTER_POSITION 0x0B07
#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
#define GL_CURRENT_RASTER_DISTANCE 0x0B09
#define GL_POINT_SMOOTH 0x0B10
#define GL_POINT_SIZE 0x0B11
#define GL_POINT_SIZE_RANGE 0x0B12
#define GL_POINT_SIZE_GRANULARITY 0x0B13
#define GL_LINE_SMOOTH 0x0B20
#define GL_LINE_WIDTH 0x0B21
#define GL_LINE_WIDTH_RANGE 0x0B22
#define GL_LINE_WIDTH_GRANULARITY 0x0B23
#define GL_LINE_STIPPLE 0x0B24
#define GL_LINE_STIPPLE_PATTERN 0x0B25
#define GL_LINE_STIPPLE_REPEAT 0x0B26
#define GL_LIST_MODE 0x0B30
#define GL_MAX_LIST_NESTING 0x0B31
#define GL_LIST_BASE 0x0B32
#define GL_LIST_INDEX 0x0B33
#define GL_POLYGON_MODE 0x0B40
#define GL_POLYGON_SMOOTH 0x0B41
#define GL_POLYGON_STIPPLE 0x0B42
#define GL_EDGE_FLAG 0x0B43
#define GL_CULL_FACE 0x0B44
#define GL_CULL_FACE_MODE 0x0B45
#define GL_FRONT_FACE 0x0B46
#define GL_LIGHTING 0x0B50
#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
#define GL_LIGHT_MODEL_AMBIENT 0x0B53
#define GL_SHADE_MODEL 0x0B54
#define GL_COLOR_MATERIAL_FACE 0x0B55
#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
#define GL_COLOR_MATERIAL 0x0B57
#define GL_FOG 0x0B60
#define GL_FOG_INDEX 0x0B61
#define GL_FOG_DENSITY 0x0B62
#define GL_FOG_START 0x0B63
#define GL_FOG_END 0x0B64
#define GL_FOG_MODE 0x0B65
#define GL_FOG_COLOR 0x0B66
#define GL_DEPTH_RANGE 0x0B70
#define GL_DEPTH_TEST 0x0B71
#define GL_DEPTH_WRITEMASK 0x0B72
#define GL_DEPTH_CLEAR_VALUE 0x0B73
#define GL_DEPTH_FUNC 0x0B74
#define GL_ACCUM_CLEAR_VALUE 0x0B80
#define GL_STENCIL_TEST 0x0B90
#define GL_STENCIL_CLEAR_VALUE 0x0B91
#define GL_STENCIL_FUNC 0x0B92
#define GL_STENCIL_VALUE_MASK 0x0B93
#define GL_STENCIL_FAIL 0x0B94
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
#define GL_STENCIL_REF 0x0B97
#define GL_STENCIL_WRITEMASK 0x0B98
#define GL_MATRIX_MODE 0x0BA0
#define GL_NORMALIZE 0x0BA1
#define GL_VIEWPORT 0x0BA2
#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
#define GL_PROJECTION_STACK_DEPTH 0x0BA4
#define GL_TEXTURE_STACK_DEPTH 0x0BA5
#define GL_MODELVIEW_MATRIX 0x0BA6
#define GL_PROJECTION_MATRIX 0x0BA7
#define GL_TEXTURE_MATRIX 0x0BA8
#define GL_ATTRIB_STACK_DEPTH 0x0BB0
#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
#define GL_ALPHA_TEST 0x0BC0
#define GL_ALPHA_TEST_FUNC 0x0BC1
#define GL_ALPHA_TEST_REF 0x0BC2
#define GL_DITHER 0x0BD0
#define GL_BLEND_DST 0x0BE0
#define GL_BLEND_SRC 0x0BE1
#define GL_BLEND 0x0BE2
#define GL_LOGIC_OP_MODE 0x0BF0
#define GL_INDEX_LOGIC_OP 0x0BF1
#define GL_COLOR_LOGIC_OP 0x0BF2
#define GL_AUX_BUFFERS 0x0C00
#define GL_DRAW_BUFFER 0x0C01
#define GL_READ_BUFFER 0x0C02
#define GL_SCISSOR_BOX 0x0C10
#define GL_SCISSOR_TEST 0x0C11
#define GL_INDEX_CLEAR_VALUE 0x0C20
#define GL_INDEX_WRITEMASK 0x0C21
#define GL_COLOR_CLEAR_VALUE 0x0C22
#define GL_COLOR_WRITEMASK 0x0C23
#define GL_INDEX_MODE 0x0C30
#define GL_RGBA_MODE 0x0C31
#define GL_DOUBLEBUFFER 0x0C32
#define GL_STEREO 0x0C33
#define GL_RENDER_MODE 0x0C40
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
#define GL_POINT_SMOOTH_HINT 0x0C51
#define GL_LINE_SMOOTH_HINT 0x0C52
#define GL_POLYGON_SMOOTH_HINT 0x0C53
#define GL_FOG_HINT 0x0C54
#define GL_TEXTURE_GEN_S 0x0C60
#define GL_TEXTURE_GEN_T 0x0C61
#define GL_TEXTURE_GEN_R 0x0C62
#define GL_TEXTURE_GEN_Q 0x0C63
#define GL_PIXEL_MAP_I_TO_I 0x0C70
#define GL_PIXEL_MAP_S_TO_S 0x0C71
#define GL_PIXEL_MAP_I_TO_R 0x0C72
#define GL_PIXEL_MAP_I_TO_G 0x0C73
#define GL_PIXEL_MAP_I_TO_B 0x0C74
#define GL_PIXEL_MAP_I_TO_A 0x0C75
#define GL_PIXEL_MAP_R_TO_R 0x0C76
#define GL_PIXEL_MAP_G_TO_G 0x0C77
#define GL_PIXEL_MAP_B_TO_B 0x0C78
#define GL_PIXEL_MAP_A_TO_A 0x0C79
#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
#define GL_UNPACK_SWAP_BYTES 0x0CF0
#define GL_UNPACK_LSB_FIRST 0x0CF1
#define GL_UNPACK_ROW_LENGTH 0x0CF2
#define GL_UNPACK_SKIP_ROWS 0x0CF3
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
#define GL_UNPACK_ALIGNMENT 0x0CF5
#define GL_PACK_SWAP_BYTES 0x0D00
#define GL_PACK_LSB_FIRST 0x0D01
#define GL_PACK_ROW_LENGTH 0x0D02
#define GL_PACK_SKIP_ROWS 0x0D03
#define GL_PACK_SKIP_PIXELS 0x0D04
#define GL_PACK_ALIGNMENT 0x0D05
#define GL_MAP_COLOR 0x0D10
#define GL_MAP_STENCIL 0x0D11
#define GL_INDEX_SHIFT 0x0D12
#define GL_INDEX_OFFSET 0x0D13
#define GL_RED_SCALE 0x0D14
#define GL_RED_BIAS 0x0D15
#define GL_ZOOM_X 0x0D16
#define GL_ZOOM_Y 0x0D17
#define GL_GREEN_SCALE 0x0D18
#define GL_GREEN_BIAS 0x0D19
#define GL_BLUE_SCALE 0x0D1A
#define GL_BLUE_BIAS 0x0D1B
#define GL_ALPHA_SCALE 0x0D1C
#define GL_ALPHA_BIAS 0x0D1D
#define GL_DEPTH_SCALE 0x0D1E
#define GL_DEPTH_BIAS 0x0D1F
#define GL_MAX_EVAL_ORDER 0x0D30
#define GL_MAX_LIGHTS 0x0D31
#define GL_MAX_CLIP_PLANES 0x0D32
#define GL_MAX_TEXTURE_SIZE 0x0D33
#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
#define GL_MAX_NAME_STACK_DEPTH 0x0D37
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
#define GL_SUBPIXEL_BITS 0x0D50
#define GL_INDEX_BITS 0x0D51
#define GL_RED_BITS 0x0D52
#define GL_GREEN_BITS 0x0D53
#define GL_BLUE_BITS 0x0D54
#define GL_ALPHA_BITS 0x0D55
#define GL_DEPTH_BITS 0x0D56
#define GL_STENCIL_BITS 0x0D57
#define GL_ACCUM_RED_BITS 0x0D58
#define GL_ACCUM_GREEN_BITS 0x0D59
#define GL_ACCUM_BLUE_BITS 0x0D5A
#define GL_ACCUM_ALPHA_BITS 0x0D5B
#define GL_NAME_STACK_DEPTH 0x0D70
#define GL_AUTO_NORMAL 0x0D80
#define GL_MAP1_COLOR_4 0x0D90
#define GL_MAP1_INDEX 0x0D91
#define GL_MAP1_NORMAL 0x0D92
#define GL_MAP1_TEXTURE_COORD_1 0x0D93
#define GL_MAP1_TEXTURE_COORD_2 0x0D94
#define GL_MAP1_TEXTURE_COORD_3 0x0D95
#define GL_MAP1_TEXTURE_COORD_4 0x0D96
#define GL_MAP1_VERTEX_3 0x0D97
#define GL_MAP1_VERTEX_4 0x0D98
#define GL_MAP2_COLOR_4 0x0DB0
#define GL_MAP2_INDEX 0x0DB1
#define GL_MAP2_NORMAL 0x0DB2
#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
#define GL_MAP2_VERTEX_3 0x0DB7
#define GL_MAP2_VERTEX_4 0x0DB8
#define GL_MAP1_GRID_DOMAIN 0x0DD0
#define GL_MAP1_GRID_SEGMENTS 0x0DD1
#define GL_MAP2_GRID_DOMAIN 0x0DD2
#define GL_MAP2_GRID_SEGMENTS 0x0DD3
#define GL_TEXTURE_1D 0x0DE0
#define GL_TEXTURE_2D 0x0DE1
#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
#define GL_SELECTION_BUFFER_POINTER 0x0DF3
#define GL_SELECTION_BUFFER_SIZE 0x0DF4
/* GetTextureParameter */
#define GL_TEXTURE_WIDTH 0x1000
#define GL_TEXTURE_HEIGHT 0x1001
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
#define GL_TEXTURE_BORDER_COLOR 0x1004
#define GL_TEXTURE_BORDER 0x1005
/* HintMode */
#define GL_DONT_CARE 0x1100
#define GL_FASTEST 0x1101
#define GL_NICEST 0x1102
/* LightName */
#define GL_LIGHT0 0x4000
#define GL_LIGHT1 0x4001
#define GL_LIGHT2 0x4002
#define GL_LIGHT3 0x4003
#define GL_LIGHT4 0x4004
#define GL_LIGHT5 0x4005
#define GL_LIGHT6 0x4006
#define GL_LIGHT7 0x4007
/* LightParameter */
#define GL_AMBIENT 0x1200
#define GL_DIFFUSE 0x1201
#define GL_SPECULAR 0x1202
#define GL_POSITION 0x1203
#define GL_SPOT_DIRECTION 0x1204
#define GL_SPOT_EXPONENT 0x1205
#define GL_SPOT_CUTOFF 0x1206
#define GL_CONSTANT_ATTENUATION 0x1207
#define GL_LINEAR_ATTENUATION 0x1208
#define GL_QUADRATIC_ATTENUATION 0x1209
/* ListMode */
#define GL_COMPILE 0x1300
#define GL_COMPILE_AND_EXECUTE 0x1301
/* LogicOp */
#define GL_CLEAR 0x1500
#define GL_AND 0x1501
#define GL_AND_REVERSE 0x1502
#define GL_COPY 0x1503
#define GL_AND_INVERTED 0x1504
#define GL_NOOP 0x1505
#define GL_XOR 0x1506
#define GL_OR 0x1507
#define GL_NOR 0x1508
#define GL_EQUIV 0x1509
#define GL_INVERT 0x150A
#define GL_OR_REVERSE 0x150B
#define GL_COPY_INVERTED 0x150C
#define GL_OR_INVERTED 0x150D
#define GL_NAND 0x150E
#define GL_SET 0x150F
/* MaterialParameter */
#define GL_EMISSION 0x1600
#define GL_SHININESS 0x1601
#define GL_AMBIENT_AND_DIFFUSE 0x1602
#define GL_COLOR_INDEXES 0x1603
/* MatrixMode */
#define GL_MODELVIEW 0x1700
#define GL_PROJECTION 0x1701
#define GL_TEXTURE0 0x1702
#define GL_TEXTURE1 0x1703
#define GL_TEXTURE2 0x1704
#define GL_TEXTURE3 0x1705
/* PixelCopyType */
#define GL_COLOR 0x1800
#define GL_DEPTH 0x1801
#define GL_STENCIL 0x1802
/* PixelFormat */
#define GL_COLOR_INDEX 0x1900
#define GL_STENCIL_INDEX 0x1901
#define GL_DEPTH_COMPONENT 0x1902
#define GL_RED 0x1903
#define GL_GREEN 0x1904
#define GL_BLUE 0x1905
#define GL_ALPHA 0x1906
#define GL_RGB 0x1907
#define GL_RGBA 0x1908
#define GL_LUMINANCE 0x1909
#define GL_LUMINANCE_ALPHA 0x190A
/* PixelType */
#define GL_BITMAP 0x1A00
/* PolygonMode */
#define GL_POINT 0x1B00
#define GL_LINE 0x1B01
#define GL_FILL 0x1B02
/* RenderingMode */
#define GL_RENDER 0x1C00
#define GL_FEEDBACK 0x1C01
#define GL_SELECT 0x1C02
/* ShadingModel */
#define GL_FLAT 0x1D00
#define GL_SMOOTH 0x1D01
/* StencilOp */
/* GL_ZERO */
#define GL_KEEP 0x1E00
#define GL_REPLACE 0x1E01
#define GL_INCR 0x1E02
#define GL_DECR 0x1E03
/* GL_INVERT */
/* StringName */
#define GL_VENDOR 0x1F00
#define GL_RENDERER 0x1F01
#define GL_VERSION 0x1F02
#define GL_EXTENSIONS 0x1F03
/* TextureCoordName */
#define GL_S 0x2000
#define GL_T 0x2001
#define GL_R 0x2002
#define GL_Q 0x2003
/* TextureEnvMode */
#define GL_MODULATE 0x2100
#define GL_DECAL 0x2101
/* TextureEnvParameter */
#define GL_TEXTURE_ENV_MODE 0x2200
#define GL_TEXTURE_ENV_COLOR 0x2201
/* TextureEnvTarget */
#define GL_TEXTURE_ENV 0x2300
/* TextureGenMode */
#define GL_EYE_LINEAR 0x2400
#define GL_OBJECT_LINEAR 0x2401
#define GL_SPHERE_MAP 0x2402
/* TextureGenParameter */
#define GL_TEXTURE_GEN_MODE 0x2500
#define GL_OBJECT_PLANE 0x2501
#define GL_EYE_PLANE 0x2502
/* TextureMagFilter */
#define GL_NEAREST 0x2600
#define GL_LINEAR 0x2601
/* TextureMinFilter */
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
/* TextureParameterName */
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_TEXTURE_WRAP_S 0x2802
#define GL_TEXTURE_WRAP_T 0x2803
// PORT: Anisotropy stuff
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
//PORT - TPL stuff
#define GL_TPL4_EXT 0x9991
#define GL_TPL8_EXT 0x9992
#define GL_TPL16_EXT 0x9993
#define GL_TPL32_EXT 0x9994
// PORT: DDS Stuff
#define GL_DDS_RGBA_EXT 0x9998
#define GL_RGB_SWIZZLE_EXT 0x9999
/* TextureWrapMode */
#define GL_CLAMP 0x2900
#define GL_REPEAT 0x2901
/* ClientAttribMask */
#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
/* polygon_offset */
#define GL_POLYGON_OFFSET_FACTOR 0x8038
#define GL_POLYGON_OFFSET_UNITS 0x2A00
#define GL_POLYGON_OFFSET_POINT 0x2A01
#define GL_POLYGON_OFFSET_LINE 0x2A02
#define GL_POLYGON_OFFSET_FILL 0x8037
/* texture */
#define GL_ALPHA4 0x803B
#define GL_ALPHA8 0x803C
#define GL_ALPHA12 0x803D
#define GL_ALPHA16 0x803E
#define GL_LUMINANCE4 0x803F
#define GL_LUMINANCE8 0x8040
#define GL_LUMINANCE12 0x8041
#define GL_LUMINANCE16 0x8042
#define GL_LUMINANCE4_ALPHA4 0x8043
#define GL_LUMINANCE6_ALPHA2 0x8044
#define GL_LUMINANCE8_ALPHA8 0x8045
#define GL_LUMINANCE12_ALPHA4 0x8046
#define GL_LUMINANCE12_ALPHA12 0x8047
#define GL_LUMINANCE16_ALPHA16 0x8048
#define GL_INTENSITY 0x8049
#define GL_INTENSITY4 0x804A
#define GL_INTENSITY8 0x804B
#define GL_INTENSITY12 0x804C
#define GL_INTENSITY16 0x804D
#define GL_R3_G3_B2 0x2A10
#define GL_RGB4 0x804F
#define GL_RGB5 0x8050
#define GL_RGB8 0x8051
#define GL_RGB10 0x8052
#define GL_RGB12 0x8053
#define GL_RGB16 0x8054
#define GL_RGBA2 0x8055
#define GL_RGBA4 0x8056
#define GL_RGB5_A1 0x8057
#define GL_RGBA8 0x8058
#define GL_RGB10_A2 0x8059
#define GL_RGBA12 0x805A
#define GL_RGBA16 0x805B
#define GL_TEXTURE_RED_SIZE 0x805C
#define GL_TEXTURE_GREEN_SIZE 0x805D
#define GL_TEXTURE_BLUE_SIZE 0x805E
#define GL_TEXTURE_ALPHA_SIZE 0x805F
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
#define GL_TEXTURE_INTENSITY_SIZE 0x8061
#define GL_PROXY_TEXTURE_1D 0x8063
#define GL_PROXY_TEXTURE_2D 0x8064
/* texture_object */
#define GL_TEXTURE_PRIORITY 0x8066
#define GL_TEXTURE_RESIDENT 0x8067
#define GL_TEXTURE_BINDING_1D 0x8068
#define GL_TEXTURE_BINDING_2D 0x8069
/* vertex_array */
#define GL_VERTEX_ARRAY 0x8074
#define GL_NORMAL_ARRAY 0x8075
#define GL_COLOR_ARRAY 0x8076
#define GL_INDEX_ARRAY 0x8077
#define GL_TEXTURE_COORD_ARRAY 0x8078
#define GL_EDGE_FLAG_ARRAY 0x8079
#define GL_VERTEX_ARRAY_SIZE 0x807A
#define GL_VERTEX_ARRAY_TYPE 0x807B
#define GL_VERTEX_ARRAY_STRIDE 0x807C
#define GL_NORMAL_ARRAY_TYPE 0x807E
#define GL_NORMAL_ARRAY_STRIDE 0x807F
#define GL_COLOR_ARRAY_SIZE 0x8081
#define GL_COLOR_ARRAY_TYPE 0x8082
#define GL_COLOR_ARRAY_STRIDE 0x8083
#define GL_INDEX_ARRAY_TYPE 0x8085
#define GL_INDEX_ARRAY_STRIDE 0x8086
#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
#define GL_VERTEX_ARRAY_POINTER 0x808E
#define GL_NORMAL_ARRAY_POINTER 0x808F
#define GL_COLOR_ARRAY_POINTER 0x8090
#define GL_INDEX_ARRAY_POINTER 0x8091
#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
#define GL_V2F 0x2A20
#define GL_V3F 0x2A21
#define GL_C4UB_V2F 0x2A22
#define GL_C4UB_V3F 0x2A23
#define GL_C3F_V3F 0x2A24
#define GL_N3F_V3F 0x2A25
#define GL_C4F_N3F_V3F 0x2A26
#define GL_T2F_V3F 0x2A27
#define GL_T4F_V4F 0x2A28
#define GL_T2F_C4UB_V3F 0x2A29
#define GL_T2F_C3F_V3F 0x2A2A
#define GL_T2F_N3F_V3F 0x2A2B
#define GL_T2F_C4F_N3F_V3F 0x2A2C
#define GL_T4F_C4F_N3F_V4F 0x2A2D
/* Extensions */
#define GL_EXT_vertex_array 1
#define GL_EXT_bgra 1
#define GL_EXT_paletted_texture 1
/* EXT_vertex_array */
#define GL_VERTEX_ARRAY_EXT 0x8074
#define GL_NORMAL_ARRAY_EXT 0x8075
#define GL_COLOR_ARRAY_EXT 0x8076
#define GL_INDEX_ARRAY_EXT 0x8077
#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
#define GL_DOUBLE_EXT GL_DOUBLE
/* EXT_bgra */
#define GL_BGR_EXT 0x80E0
#define GL_BGRA_EXT 0x80E1
/* EXT_paletted_texture */
/* These must match the GL_COLOR_TABLE_*_SGI enumerants */
#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
#define GL_COLOR_INDEX1_EXT 0x80E2
#define GL_COLOR_INDEX2_EXT 0x80E3
#define GL_COLOR_INDEX4_EXT 0x80E4
#define GL_COLOR_INDEX8_EXT 0x80E5
#define GL_COLOR_INDEX12_EXT 0x80E6
#define GL_COLOR_INDEX16_EXT 0x80E7
// VVFIXME New Constants from Jedi
#define GL_VSYNC 0x813F
#define GL_DDS_RGB16_EXT 0x9997
#define GL_DDS_RGBA32_EXT 0x9998
#define GL_RGB_SWIZZLE_EXT 0x9999
// VVFIXME - New constants for linear format textures.
// These numbers are just made up. This is awful.
#define GL_LIN_RGBA8 0x8E01
#define GL_LIN_RGBA 0x8E02
#define GL_LIN_RGB8 0x8E03
#define GL_LIN_RGB 0x8E04
//===========================================================================
/*
** multitexture extension definitions
*/
#define GL_ACTIVE_TEXTURE_ARB 0x84E0
#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
#define GL_MAX_ACTIVE_TEXTURES_ARB 0x84E2
#define GL_TEXTURE0_ARB 0x84C0
#define GL_TEXTURE1_ARB 0x84C1
#define GL_TEXTURE2_ARB 0x84C2
#define GL_TEXTURE3_ARB 0x84C3
typedef void ( * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
typedef void ( * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
typedef void ( * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
typedef void ( * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
typedef void ( * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
typedef void ( * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
typedef void ( * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
typedef void ( * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
typedef void ( * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
typedef void ( * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
typedef void ( * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
typedef void ( * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
typedef void ( * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
typedef void ( * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
typedef void ( * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
typedef void ( * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
typedef void ( * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
typedef void ( * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
typedef void ( * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
typedef void ( * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
typedef void ( * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
typedef void ( * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
typedef void ( * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
typedef void ( * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
typedef void ( * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
typedef void ( * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
typedef void ( * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
typedef void ( * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
typedef void ( * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
typedef void ( * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
typedef void ( * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
typedef void ( * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
typedef void ( * PFNGLACTIVETEXTUREARBPROC) (GLenum target);
typedef void ( * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum target);
/*
** extension constants
*/
extern void ( * qglMultiTexCoord2fARB )( GLenum texture, GLfloat s, GLfloat t );
extern void ( * qglActiveTextureARB )( GLenum texture );
extern void ( * qglClientActiveTextureARB )( GLenum texture );
extern void ( * qglLockArraysEXT) (GLint, GLint);
extern void ( * qglUnlockArraysEXT) (void);
//----(SA) from Raven
extern void ( * qglPointParameterfEXT)( GLenum, GLfloat);
extern void ( * qglPointParameterfvEXT)( GLenum, GLfloat *);
//----(SA) end
// S3TC compression constants
#define GL_RGB_S3TC 0x83A0
#define GL_RGB4_S3TC 0x83A1
// More, grabbed from wolf code PORT
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
// And more, also from old wolf code:
// GR - update enumerants
#define GL_PN_TRIANGLES_ATI 0x87F0
#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
extern void ( * qglPNTrianglesiATI)(GLenum pname, GLint param);
extern void ( * qglPNTrianglesfATI)(GLenum pname, GLfloat param);
#define GL_FOG_DISTANCE_MODE_NV 0x855A
#define GL_EYE_RADIAL_NV 0x855B
#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
//===========================================================================
extern void ( * qglAccum )(GLenum op, GLfloat value);
extern void ( * qglAlphaFunc )(GLenum func, GLclampf ref);
extern GLboolean ( * qglAreTexturesResident )(GLsizei n, const GLuint *textures, GLboolean *residences);
extern void ( * qglArrayElement )(GLint i);
extern void ( * qglBegin )(GLenum mode);
extern void ( * qglBeginEXT )(GLenum mode, GLint verts, GLint colors, GLint normals, GLint tex0, GLint tex1);//, GLint tex2, GLint tex3);
extern GLboolean ( * qglBeginFrame )(void);
extern void ( * qglBeginShadow )(void);
extern void ( * qglBindTexture )(GLenum target, GLuint texture);
extern void ( * qglBitmap )(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
extern void ( * qglBlendFunc )(GLenum sfactor, GLenum dfactor);
extern void ( * qglCallList )(GLuint list);
extern void ( * qglCallLists )(GLsizei n, GLenum type, const GLvoid *lists);
extern void ( * qglClear )(GLbitfield mask);
extern void ( * qglClearAccum )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
extern void ( * qglClearColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
extern void ( * qglClearDepth )(GLclampd depth);
extern void ( * qglClearIndex )(GLfloat c);
extern void ( * qglClearStencil )(GLint s);
extern void ( * qglClipPlane )(GLenum plane, const GLdouble *equation);
extern void ( * qglColor3b )(GLbyte red, GLbyte green, GLbyte blue);
extern void ( * qglColor3bv )(const GLbyte *v);
extern void ( * qglColor3d )(GLdouble red, GLdouble green, GLdouble blue);
extern void ( * qglColor3dv )(const GLdouble *v);
extern void ( * qglColor3f )(GLfloat red, GLfloat green, GLfloat blue);
extern void ( * qglColor3fv )(const GLfloat *v);
extern void ( * qglColor3i )(GLint red, GLint green, GLint blue);
extern void ( * qglColor3iv )(const GLint *v);
extern void ( * qglColor3s )(GLshort red, GLshort green, GLshort blue);
extern void ( * qglColor3sv )(const GLshort *v);
extern void ( * qglColor3ub )(GLubyte red, GLubyte green, GLubyte blue);
extern void ( * qglColor3ubv )(const GLubyte *v);
extern void ( * qglColor3ui )(GLuint red, GLuint green, GLuint blue);
extern void ( * qglColor3uiv )(const GLuint *v);
extern void ( * qglColor3us )(GLushort red, GLushort green, GLushort blue);
extern void ( * qglColor3usv )(const GLushort *v);
extern void ( * qglColor4b )(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
extern void ( * qglColor4bv )(const GLbyte *v);
extern void ( * qglColor4d )(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
extern void ( * qglColor4dv )(const GLdouble *v);
extern void ( * qglColor4f )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
extern void ( * qglColor4fv )(const GLfloat *v);
extern void ( * qglColor4i )(GLint red, GLint green, GLint blue, GLint alpha);
extern void ( * qglColor4iv )(const GLint *v);
extern void ( * qglColor4s )(GLshort red, GLshort green, GLshort blue, GLshort alpha);
extern void ( * qglColor4sv )(const GLshort *v);
extern void ( * qglColor4ub )(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
extern void ( * qglColor4ubv )(const GLubyte *v);
extern void ( * qglColor4ui )(GLuint red, GLuint green, GLuint blue, GLuint alpha);
extern void ( * qglColor4uiv )(const GLuint *v);
extern void ( * qglColor4us )(GLushort red, GLushort green, GLushort blue, GLushort alpha);
extern void ( * qglColor4usv )(const GLushort *v);
extern void ( * qglColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
extern void ( * qglColorMaterial )(GLenum face, GLenum mode);
extern void ( * qglColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
extern void ( * qglCopyPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
extern void ( * qglCopyTexImage1D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
extern void ( * qglCopyTexImage2D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
extern void ( * qglCopyTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
extern void ( * qglCopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
extern void ( * qglCullFace )(GLenum mode);
extern void ( * qglDeleteLists )(GLuint list, GLsizei range);
extern void ( * qglDeleteTextures )(GLsizei n, const GLuint *textures);
extern void ( * qglDepthFunc )(GLenum func);
extern void ( * qglDepthMask )(GLboolean flag);
extern void ( * qglDepthRange )(GLclampd zNear, GLclampd zFar);
extern void ( * qglDisable )(GLenum cap);
extern void ( * qglDisableClientState )(GLenum array);
extern void ( * qglDrawArrays )(GLenum mode, GLint first, GLsizei count);
extern void ( * qglDrawBuffer )(GLenum mode);
extern void ( * qglDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
extern void ( * qglDrawPixels )(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
extern void ( * qglEdgeFlag )(GLboolean flag);
extern void ( * qglEdgeFlagPointer )(GLsizei stride, const GLvoid *pointer);
extern void ( * qglEdgeFlagv )(const GLboolean *flag);
extern void ( * qglEnable )(GLenum cap);
extern void ( * qglEnableClientState )(GLenum array);
extern void ( * qglEnd )(void);
extern void ( * qglEndFrame )(void);
extern void ( * qglEndShadow )(void);
extern void ( * qglEndList )(void);
extern void ( * qglEvalCoord1d )(GLdouble u);
extern void ( * qglEvalCoord1dv )(const GLdouble *u);
extern void ( * qglEvalCoord1f )(GLfloat u);
extern void ( * qglEvalCoord1fv )(const GLfloat *u);
extern void ( * qglEvalCoord2d )(GLdouble u, GLdouble v);
extern void ( * qglEvalCoord2dv )(const GLdouble *u);
extern void ( * qglEvalCoord2f )(GLfloat u, GLfloat v);
extern void ( * qglEvalCoord2fv )(const GLfloat *u);
extern void ( * qglEvalMesh1 )(GLenum mode, GLint i1, GLint i2);
extern void ( * qglEvalMesh2 )(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
extern void ( * qglEvalPoint1 )(GLint i);
extern void ( * qglEvalPoint2 )(GLint i, GLint j);
extern void ( * qglFeedbackBuffer )(GLsizei size, GLenum type, GLfloat *buffer);
extern void ( * qglFinish )(void);
extern void ( * qglFlush )(void);
extern void ( * qglFlushShadow )(void);
extern void ( * qglFogf )(GLenum pname, GLfloat param);
extern void ( * qglFogfv )(GLenum pname, const GLfloat *params);
extern void ( * qglFogi )(GLenum pname, GLint param);
extern void ( * qglFogiv )(GLenum pname, const GLint *params);
extern void ( * qglFrontFace )(GLenum mode);
extern void ( * qglFrustum )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
extern GLuint ( * qglGenLists )(GLsizei range);
extern void ( * qglGenTextures )(GLsizei n, GLuint *textures);
extern void ( * qglGetBooleanv )(GLenum pname, GLboolean *params);
extern void ( * qglGetClipPlane )(GLenum plane, GLdouble *equation);
extern void ( * qglGetDoublev )(GLenum pname, GLdouble *params);
extern GLenum ( * qglGetError )(void);
extern void ( * qglGetFloatv )(GLenum pname, GLfloat *params);
extern void ( * qglGetIntegerv )(GLenum pname, GLint *params);
extern void ( * qglGetLightfv )(GLenum light, GLenum pname, GLfloat *params);
extern void ( * qglGetLightiv )(GLenum light, GLenum pname, GLint *params);
extern void ( * qglGetMapdv )(GLenum target, GLenum query, GLdouble *v);
extern void ( * qglGetMapfv )(GLenum target, GLenum query, GLfloat *v);
extern void ( * qglGetMapiv )(GLenum target, GLenum query, GLint *v);
extern void ( * qglGetMaterialfv )(GLenum face, GLenum pname, GLfloat *params);
extern void ( * qglGetMaterialiv )(GLenum face, GLenum pname, GLint *params);
extern void ( * qglGetPixelMapfv )(GLenum map, GLfloat *values);
extern void ( * qglGetPixelMapuiv )(GLenum map, GLuint *values);
extern void ( * qglGetPixelMapusv )(GLenum map, GLushort *values);
extern void ( * qglGetPointerv )(GLenum pname, GLvoid* *params);
extern void ( * qglGetPolygonStipple )(GLubyte *mask);
extern const GLubyte * ( * qglGetString )(GLenum name);
extern void ( * qglGetTexEnvfv )(GLenum target, GLenum pname, GLfloat *params);
extern void ( * qglGetTexEnviv )(GLenum target, GLenum pname, GLint *params);
extern void ( * qglGetTexGendv )(GLenum coord, GLenum pname, GLdouble *params);
extern void ( * qglGetTexGenfv )(GLenum coord, GLenum pname, GLfloat *params);
extern void ( * qglGetTexGeniv )(GLenum coord, GLenum pname, GLint *params);
extern void ( * qglGetTexImage )(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
extern void ( * qglGetTexLevelParameterfv )(GLenum target, GLint level, GLenum pname, GLfloat *params);
extern void ( * qglGetTexLevelParameteriv )(GLenum target, GLint level, GLenum pname, GLint *params);
extern void ( * qglGetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params);
extern void ( * qglGetTexParameteriv )(GLenum target, GLenum pname, GLint *params);
extern void ( * qglHint )(GLenum target, GLenum mode);
extern void ( * qglIndexedTriToStrip )(GLsizei count, const GLushort *indices);
extern void ( * qglIndexMask )(GLuint mask);
extern void ( * qglIndexPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);
extern void ( * qglIndexd )(GLdouble c);
extern void ( * qglIndexdv )(const GLdouble *c);
extern void ( * qglIndexf )(GLfloat c);
extern void ( * qglIndexfv )(const GLfloat *c);
extern void ( * qglIndexi )(GLint c);
extern void ( * qglIndexiv )(const GLint *c);
extern void ( * qglIndexs )(GLshort c);
extern void ( * qglIndexsv )(const GLshort *c);
extern void ( * qglIndexub )(GLubyte c);
extern void ( * qglIndexubv )(const GLubyte *c);
extern void ( * qglInitNames )(void);
extern void ( * qglInterleavedArrays )(GLenum format, GLsizei stride, const GLvoid *pointer);
extern GLboolean ( * qglIsEnabled )(GLenum cap);
extern GLboolean ( * qglIsList )(GLuint listArg);
extern GLboolean ( * qglIsTexture )(GLuint texture);
extern void ( * qglLightModelf )(GLenum pname, GLfloat param);
extern void ( * qglLightModelfv )(GLenum pname, const GLfloat *params);
extern void ( * qglLightModeli )(GLenum pname, GLint param);
extern void ( * qglLightModeliv )(GLenum pname, const GLint *params);
extern void ( * qglLightf )(GLenum light, GLenum pname, GLfloat param);
extern void ( * qglLightfv )(GLenum light, GLenum pname, const GLfloat *params);
extern void ( * qglLighti )(GLenum light, GLenum pname, GLint param);
extern void ( * qglLightiv )(GLenum light, GLenum pname, const GLint *params);
extern void ( * qglLineStipple )(GLint factor, GLushort pattern);
extern void ( * qglLineWidth )(GLfloat width);
extern void ( * qglListBase )(GLuint base);
extern void ( * qglLoadIdentity )(void);
extern void ( * qglLoadMatrixd )(const GLdouble *m);
extern void ( * qglLoadMatrixf )(const GLfloat *m);
extern void ( * qglLoadName )(GLuint name);
extern void ( * qglLogicOp )(GLenum opcode);
extern void ( * qglMap1d )(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
extern void ( * qglMap1f )(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
extern void ( * qglMap2d )(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
extern void ( * qglMap2f )(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
extern void ( * qglMapGrid1d )(GLint un, GLdouble u1, GLdouble u2);
extern void ( * qglMapGrid1f )(GLint un, GLfloat u1, GLfloat u2);
extern void ( * qglMapGrid2d )(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
extern void ( * qglMapGrid2f )(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
extern void ( * qglMaterialf )(GLenum face, GLenum pname, GLfloat param);
extern void ( * qglMaterialfv )(GLenum face, GLenum pname, const GLfloat *params);
extern void ( * qglMateriali )(GLenum face, GLenum pname, GLint param);
extern void ( * qglMaterialiv )(GLenum face, GLenum pname, const GLint *params);
extern void ( * qglMatrixMode )(GLenum mode);
extern void ( * qglMultMatrixd )(const GLdouble *m);
extern void ( * qglMultMatrixf )(const GLfloat *m);
extern void ( * qglNewList )(GLuint list, GLenum mode);
extern void ( * qglNormal3b )(GLbyte nx, GLbyte ny, GLbyte nz);
extern void ( * qglNormal3bv )(const GLbyte *v);
extern void ( * qglNormal3d )(GLdouble nx, GLdouble ny, GLdouble nz);
extern void ( * qglNormal3dv )(const GLdouble *v);
extern void ( * qglNormal3f )(GLfloat nx, GLfloat ny, GLfloat nz);
extern void ( * qglNormal3fv )(const GLfloat *v);
extern void ( * qglNormal3i )(GLint nx, GLint ny, GLint nz);
extern void ( * qglNormal3iv )(const GLint *v);
extern void ( * qglNormal3s )(GLshort nx, GLshort ny, GLshort nz);
extern void ( * qglNormal3sv )(const GLshort *v);
extern void ( * qglNormalPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);
extern void ( * qglOrtho )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
extern void ( * qglPassThrough )(GLfloat token);
extern void ( * qglPixelMapfv )(GLenum map, GLsizei mapsize, const GLfloat *values);
extern void ( * qglPixelMapuiv )(GLenum map, GLsizei mapsize, const GLuint *values);
extern void ( * qglPixelMapusv )(GLenum map, GLsizei mapsize, const GLushort *values);
extern void ( * qglPixelStoref )(GLenum pname, GLfloat param);
extern void ( * qglPixelStorei )(GLenum pname, GLint param);
extern void ( * qglPixelTransferf )(GLenum pname, GLfloat param);
extern void ( * qglPixelTransferi )(GLenum pname, GLint param);
extern void ( * qglPixelZoom )(GLfloat xfactor, GLfloat yfactor);
extern void ( * qglPointSize )(GLfloat size);
extern void ( * qglPolygonMode )(GLenum face, GLenum mode);
extern void ( * qglPolygonOffset )(GLfloat factor, GLfloat units);
extern void ( * qglPolygonStipple )(const GLubyte *mask);
extern void ( * qglPopAttrib )(void);
extern void ( * qglPopClientAttrib )(void);
extern void ( * qglPopMatrix )(void);
extern void ( * qglPopName )(void);
extern void ( * qglPrioritizeTextures )(GLsizei n, const GLuint *textures, const GLclampf *priorities);
extern void ( * qglPushAttrib )(GLbitfield mask);
extern void ( * qglPushClientAttrib )(GLbitfield mask);
extern void ( * qglPushMatrix )(void);
extern void ( * qglPushName )(GLuint name);
extern void ( * qglRasterPos2d )(GLdouble x, GLdouble y);
extern void ( * qglRasterPos2dv )(const GLdouble *v);
extern void ( * qglRasterPos2f )(GLfloat x, GLfloat y);
extern void ( * qglRasterPos2fv )(const GLfloat *v);
extern void ( * qglRasterPos2i )(GLint x, GLint y);
extern void ( * qglRasterPos2iv )(const GLint *v);
extern void ( * qglRasterPos2s )(GLshort x, GLshort y);
extern void ( * qglRasterPos2sv )(const GLshort *v);
extern void ( * qglRasterPos3d )(GLdouble x, GLdouble y, GLdouble z);
extern void ( * qglRasterPos3dv )(const GLdouble *v);
extern void ( * qglRasterPos3f )(GLfloat x, GLfloat y, GLfloat z);
extern void ( * qglRasterPos3fv )(const GLfloat *v);
extern void ( * qglRasterPos3i )(GLint x, GLint y, GLint z);
extern void ( * qglRasterPos3iv )(const GLint *v);
extern void ( * qglRasterPos3s )(GLshort x, GLshort y, GLshort z);
extern void ( * qglRasterPos3sv )(const GLshort *v);
extern void ( * qglRasterPos4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
extern void ( * qglRasterPos4dv )(const GLdouble *v);
extern void ( * qglRasterPos4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
extern void ( * qglRasterPos4fv )(const GLfloat *v);
extern void ( * qglRasterPos4i )(GLint x, GLint y, GLint z, GLint w);
extern void ( * qglRasterPos4iv )(const GLint *v);
extern void ( * qglRasterPos4s )(GLshort x, GLshort y, GLshort z, GLshort w);
extern void ( * qglRasterPos4sv )(const GLshort *v);
extern void ( * qglReadBuffer )(GLenum mode);
extern void ( * qglReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei twidth, GLsizei theight, GLvoid *pixels);
extern void ( * qglCopyBackBufferToTexEXT )(float width, float height, float u1, float v1, float u2, float v2);
extern void ( * qglCopyBackBufferToTex )(void);
extern void ( * qglRectd )(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
extern void ( * qglRectdv )(const GLdouble *v1, const GLdouble *v2);
extern void ( * qglRectf )(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
extern void ( * qglRectfv )(const GLfloat *v1, const GLfloat *v2);
extern void ( * qglRecti )(GLint x1, GLint y1, GLint x2, GLint y2);
extern void ( * qglRectiv )(const GLint *v1, const GLint *v2);
extern void ( * qglRects )(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
extern void ( * qglRectsv )(const GLshort *v1, const GLshort *v2);
extern GLint ( * qglRenderMode )(GLenum mode);
extern void ( * qglRotated )(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
extern void ( * qglRotatef )(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
extern void ( * qglScaled )(GLdouble x, GLdouble y, GLdouble z);
extern void ( * qglScalef )(GLfloat x, GLfloat y, GLfloat z);
extern void ( * qglScissor )(GLint x, GLint y, GLsizei width, GLsizei height);
extern void ( * qglSelectBuffer )(GLsizei size, GLuint *buffer);
extern void ( * qglShadeModel )(GLenum mode);
extern void ( * qglStencilFunc )(GLenum func, GLint ref, GLuint mask);
extern void ( * qglStencilMask )(GLuint mask);
extern void ( * qglStencilOp )(GLenum fail, GLenum zfail, GLenum zpass);
extern void ( * qglTexCoord1d )(GLdouble s);
extern void ( * qglTexCoord1dv )(const GLdouble *v);
extern void ( * qglTexCoord1f )(GLfloat s);
extern void ( * qglTexCoord1fv )(const GLfloat *v);
extern void ( * qglTexCoord1i )(GLint s);
extern void ( * qglTexCoord1iv )(const GLint *v);
extern void ( * qglTexCoord1s )(GLshort s);
extern void ( * qglTexCoord1sv )(const GLshort *v);
extern void ( * qglTexCoord2d )(GLdouble s, GLdouble t);
extern void ( * qglTexCoord2dv )(const GLdouble *v);
extern void ( * qglTexCoord2f )(GLfloat s, GLfloat t);
extern void ( * qglTexCoord2fv )(const GLfloat *v);
extern void ( * qglTexCoord2i )(GLint s, GLint t);
extern void ( * qglTexCoord2iv )(const GLint *v);
extern void ( * qglTexCoord2s )(GLshort s, GLshort t);
extern void ( * qglTexCoord2sv )(const GLshort *v);
extern void ( * qglTexCoord3d )(GLdouble s, GLdouble t, GLdouble r);
extern void ( * qglTexCoord3dv )(const GLdouble *v);
extern void ( * qglTexCoord3f )(GLfloat s, GLfloat t, GLfloat r);
extern void ( * qglTexCoord3fv )(const GLfloat *v);
extern void ( * qglTexCoord3i )(GLint s, GLint t, GLint r);
extern void ( * qglTexCoord3iv )(const GLint *v);
extern void ( * qglTexCoord3s )(GLshort s, GLshort t, GLshort r);
extern void ( * qglTexCoord3sv )(const GLshort *v);
extern void ( * qglTexCoord4d )(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
extern void ( * qglTexCoord4dv )(const GLdouble *v);
extern void ( * qglTexCoord4f )(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
extern void ( * qglTexCoord4fv )(const GLfloat *v);
extern void ( * qglTexCoord4i )(GLint s, GLint t, GLint r, GLint q);
extern void ( * qglTexCoord4iv )(const GLint *v);
extern void ( * qglTexCoord4s )(GLshort s, GLshort t, GLshort r, GLshort q);
extern void ( * qglTexCoord4sv )(const GLshort *v);
extern void ( * qglTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
extern void ( * qglTexEnvf )(GLenum target, GLenum pname, GLfloat param);
extern void ( * qglTexEnvfv )(GLenum target, GLenum pname, const GLfloat *params);
extern void ( * qglTexEnvi )(GLenum target, GLenum pname, GLint param);
extern void ( * qglTexEnviv )(GLenum target, GLenum pname, const GLint *params);
extern void ( * qglTexGend )(GLenum coord, GLenum pname, GLdouble param);
extern void ( * qglTexGendv )(GLenum coord, GLenum pname, const GLdouble *params);
extern void ( * qglTexGenf )(GLenum coord, GLenum pname, GLfloat param);
extern void ( * qglTexGenfv )(GLenum coord, GLenum pname, const GLfloat *params);
extern void ( * qglTexGeni )(GLenum coord, GLenum pname, GLint param);
extern void ( * qglTexGeniv )(GLenum coord, GLenum pname, const GLint *params);
extern void ( * qglTexImage1D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
extern void ( * qglTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
extern void ( * qglTexImage2DEXT )(GLenum target, GLint level, GLint numlevels, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
extern void ( * qglTexParameterf )(GLenum target, GLenum pname, GLfloat param);
extern void ( * qglTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params);
extern void ( * qglTexParameteri )(GLenum target, GLenum pname, GLint param);
extern void ( * qglTexParameteriv )(GLenum target, GLenum pname, const GLint *params);
extern void ( * qglTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
extern void ( * qglTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
extern void ( * qglTranslated )(GLdouble x, GLdouble y, GLdouble z);
extern void ( * qglTranslatef )(GLfloat x, GLfloat y, GLfloat z);
extern void ( * qglVertex2d )(GLdouble x, GLdouble y);
extern void ( * qglVertex2dv )(const GLdouble *v);
extern void ( * qglVertex2f )(GLfloat x, GLfloat y);
extern void ( * qglVertex2fv )(const GLfloat *v);
extern void ( * qglVertex2i )(GLint x, GLint y);
extern void ( * qglVertex2iv )(const GLint *v);
extern void ( * qglVertex2s )(GLshort x, GLshort y);
extern void ( * qglVertex2sv )(const GLshort *v);
extern void ( * qglVertex3d )(GLdouble x, GLdouble y, GLdouble z);
extern void ( * qglVertex3dv )(const GLdouble *v);
extern void ( * qglVertex3f )(GLfloat x, GLfloat y, GLfloat z);
extern void ( * qglVertex3fv )(const GLfloat *v);
extern void ( * qglVertex3i )(GLint x, GLint y, GLint z);
extern void ( * qglVertex3iv )(const GLint *v);
extern void ( * qglVertex3s )(GLshort x, GLshort y, GLshort z);
extern void ( * qglVertex3sv )(const GLshort *v);
extern void ( * qglVertex4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
extern void ( * qglVertex4dv )(const GLdouble *v);
extern void ( * qglVertex4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
extern void ( * qglVertex4fv )(const GLfloat *v);
extern void ( * qglVertex4i )(GLint x, GLint y, GLint z, GLint w);
extern void ( * qglVertex4iv )(const GLint *v);
extern void ( * qglVertex4s )(GLshort x, GLshort y, GLshort z, GLshort w);
extern void ( * qglVertex4sv )(const GLshort *v);
extern void ( * qglVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
extern void ( * qglViewport )(GLint x, GLint y, GLsizei width, GLsizei height);
#endif