mirror of
https://github.com/ioquake/jedi-academy.git
synced 2024-11-29 23:41:52 +00:00
733 lines
17 KiB
C++
733 lines
17 KiB
C++
//Anything above this #include will be ignored by the compiler
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#include "../qcommon/exe_headers.h"
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// ICARUS Utility functions
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//rww - mangled to work in server exe setting.
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//#include "Q3_Interface.h"
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//#include "g_roff.h"
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#include "../game/g_public.h"
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#include "../server/server.h"
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#include "interface.h"
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#include "GameInterface.h"
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#include "../qcommon/RoffSystem.h"
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#include "Q3_Interface.h"
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ICARUS_Instance *iICARUS;
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bufferlist_t ICARUS_BufferList;
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entlist_t ICARUS_EntList;
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extern unsigned Com_BlockChecksum (const void *buffer, int length);
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extern void Q3_DebugPrint( int level, const char *format, ... );
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int ICARUS_entFilter = -1;
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/*
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=============
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ICARUS_GetScript
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gets the named script from the cache or disk if not already loaded
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=============
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*/
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int ICARUS_GetScript( const char *name, char **buf )
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{
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bufferlist_t::iterator ei;
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//Make sure the caller is valid
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//Attempt to retrieve a precached script
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ei = ICARUS_BufferList.find( (char *) name );
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//Not found, check the disk
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if ( ei == ICARUS_BufferList.end() )
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{
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if ( ICARUS_RegisterScript( name ) == false )
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return 0;
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//Script is now inserted, retrieve it and pass through
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ei = ICARUS_BufferList.find( (char *) name );
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if ( ei == ICARUS_BufferList.end() )
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{
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//NOTENOTE: This is an internal error in STL if this happens...
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assert(0);
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return 0;
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}
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}
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*buf = (*ei).second->buffer;
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return (*ei).second->length;
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}
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/*
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=============
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ICARUS_RunScript
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Runs the script by the given name
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=============
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*/
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int ICARUS_RunScript( sharedEntity_t *ent, const char *name )
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{
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char *buf;
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int len;
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//Make sure the caller is valid
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if ( gSequencers[ent->s.number] == NULL )
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{
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//Com_Printf( "%s : entity is not a valid script user\n", ent->classname );
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return false;
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}
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#ifdef _HACK_FOR_TESTING_ONLY_1
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char namex[1024];
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char *blah = strstr(name, "stu/");
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int r = blah - name;
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if (blah)
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{
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int i = 0;
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while (i < r)
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{
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namex[i] = name[i];
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i++;
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}
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namex[i] = 0;
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strcat(namex, "ignorethisfolder/");
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i = strlen(namex);
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while (name[r] != '/')
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{
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r++;
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}
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r++;
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while (name[r])
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{
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namex[i] = name[r];
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r++;
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i++;
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}
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namex[i] = 0;
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}
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else
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{
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strcpy(namex, name);
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}
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len = ICARUS_GetScript (namex, &buf);
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#else
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len = ICARUS_GetScript (name, &buf);
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#endif
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if (len == 0)
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{
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return false;
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}
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//Attempt to run the script
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if S_FAILED(gSequencers[ent->s.number]->Run( buf, len ))
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return false;
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if ( ( ICARUS_entFilter == -1 ) || ( ICARUS_entFilter == ent->s.number ) )
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{
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Q3_DebugPrint( WL_VERBOSE, "%d Script %s executed by %s %s\n", svs.time, (char *) name, ent->classname, ent->targetname );
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}
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return true;
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}
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/*
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=================
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ICARUS_Init
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Allocates a new ICARUS instance
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=================
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*/
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void ICARUS_Init( void )
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{
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//Link all interface functions
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Interface_Init( &interface_export );
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//Create the ICARUS instance for this session
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iICARUS = ICARUS_Instance::Create( &interface_export );
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if ( iICARUS == NULL )
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{
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Com_Error( ERR_DROP, "Unable to initialize ICARUS instance\n" );
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return;
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}
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}
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/*
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=================
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ICARUS_Shutdown
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Frees up ICARUS resources from all entities
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=================
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*/
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void ICARUS_Shutdown( void )
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{
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bufferlist_t::iterator ei;
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sharedEntity_t *ent = SV_GentityNum(0);
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//Release all ICARUS resources from the entities
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for ( int i = 0; i < /*globals.num_entities*/MAX_GENTITIES; i++ )
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{
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ent = SV_GentityNum(i);
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if (gSequencers[i])
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{
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if (ent->s.number >= MAX_GENTITIES ||
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ent->s.number < 0)
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{
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ent->s.number = i;
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assert(0);
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}
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ICARUS_FreeEnt( ent );
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}
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}
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//Clear out all precached scripts
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for ( ei = ICARUS_BufferList.begin(); ei != ICARUS_BufferList.end(); ei++ )
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{
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//gi.Free( (*ei).second->buffer );
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ICARUS_Free((*ei).second->buffer);
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delete (*ei).second;
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}
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ICARUS_BufferList.clear();
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//Clear the name map
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ICARUS_EntList.clear();
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//Free this instance
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if ( iICARUS )
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{
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iICARUS->Delete();
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iICARUS = NULL;
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}
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}
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/*
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==============
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ICARUS_FreeEnt
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Frees all ICARUS resources on an entity
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WARNING!!! DO NOT DO THIS WHILE RUNNING A SCRIPT, ICARUS WILL CRASH!!!
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FIXME: shouldn't ICARUS handle this internally?
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==============
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*/
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void ICARUS_FreeEnt( sharedEntity_t *ent )
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{
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assert( iICARUS );
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if (ent->s.number >= MAX_GENTITIES ||
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ent->s.number < 0)
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{
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assert(0);
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return;
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}
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//Make sure the ent is valid
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if ( gSequencers[ent->s.number] == NULL )
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return;
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//Remove them from the ICARUSE_EntList list so that when their g_entity index is reused, ICARUS doesn't try to affect the new (incorrect) ent.
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if VALIDSTRING( ent->script_targetname )
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{
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char temp[1024];
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strncpy( (char *) temp, ent->script_targetname, 1023 );
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temp[ 1023 ] = 0;
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entlist_t::iterator it = ICARUS_EntList.find( Q_strupr(temp) );
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if (it != ICARUS_EntList.end())
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{
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ICARUS_EntList.erase(it);
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}
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}
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//Delete the sequencer and the task manager
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iICARUS->DeleteSequencer( gSequencers[ent->s.number] );
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//Clean up the pointers
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gSequencers[ent->s.number] = NULL;
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gTaskManagers[ent->s.number] = NULL;
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}
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/*
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==============
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ICARUS_ValidEnt
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Determines whether or not an entity needs ICARUS information
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==============
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*/
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bool ICARUS_ValidEnt( sharedEntity_t *ent )
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{
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int i;
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//Targeted by a script
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if VALIDSTRING( ent->script_targetname )
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return true;
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//Potentially able to call a script
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for ( i = 0; i < NUM_BSETS; i++ )
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{
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if VALIDSTRING( ent->behaviorSet[i] )
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{
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//Com_Printf( "WARNING: Entity %d (%s) has behaviorSet but no script_targetname -- using targetname\n", ent->s.number, ent->targetname );
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//ent->script_targetname = ent->targetname;
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//rww - You CANNOT do things like this now. We're switching memory around to be able to read this memory from vm land,
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//and while this allows us to read it on our "fake" entity here, we can't modify pointers like this. We can however do
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//something completely hackish such as the following.
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assert(ent->s.number >= 0 && ent->s.number < MAX_GENTITIES);
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sharedEntity_t *trueEntity = SV_GentityNum(ent->s.number);
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//This works because we're modifying the actual shared game vm data and turning one pointer into another.
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//While these pointers both look like garbage to us in here, they are not.
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trueEntity->script_targetname = trueEntity->targetname;
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return true;
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}
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}
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return false;
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}
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/*
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==============
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ICARUS_AssociateEnt
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Associate the entity's id and name so that it can be referenced later
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==============
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*/
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void ICARUS_AssociateEnt( sharedEntity_t *ent )
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{
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char temp[1024];
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if ( VALIDSTRING( ent->script_targetname ) == false )
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return;
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strncpy( (char *) temp, ent->script_targetname, 1023 );
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temp[ 1023 ] = 0;
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ICARUS_EntList[ Q_strupr( (char *) temp ) ] = ent->s.number;
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}
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/*
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==============
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ICARUS_RegisterScript
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Loads and caches a script
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==============
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*/
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bool ICARUS_RegisterScript( const char *name, qboolean bCalledDuringInterrogate /* = false */ )
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{
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bufferlist_t::iterator ei;
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pscript_t *pscript;
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char newname[MAX_FILENAME_LENGTH];
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char *buffer = NULL; // lose compiler warning about uninitialised vars
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long length;
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//Make sure this isn't already cached
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ei = ICARUS_BufferList.find( (char *) name );
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// note special return condition here, if doing interrogate and we already have this file then we MUST return
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// false (which stops the interrogator proceeding), this not only saves some time, but stops a potential
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// script recursion bug which could lock the program in an infinite loop... Return TRUE for normal though!
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//
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if ( ei != ICARUS_BufferList.end() )
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return (bCalledDuringInterrogate)?false:true;
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sprintf((char *) newname, "%s%s", name, IBI_EXT );
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// small update here, if called during interrogate, don't let gi.FS_ReadFile() complain because it can't
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// find stuff like BS_RUN_AND_SHOOT as scriptname... During FINALBUILD the message won't appear anyway, hence
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// the ifndef, this just cuts down on internal error reports while testing release mode...
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//
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qboolean qbIgnoreFileRead = qfalse;
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//
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// NOTENOTE: For the moment I've taken this back out, to avoid doubling the number of fopen()'s per file.
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#if 0//#ifndef FINAL_BUILD
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if (bCalledDuringInterrogate)
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{
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fileHandle_t file;
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gi.FS_FOpenFile( newname, &file, FS_READ );
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if ( file == NULL )
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{
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qbIgnoreFileRead = qtrue; // warn disk code further down not to try FS_ReadFile()
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}
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else
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{
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gi.FS_FCloseFile( file );
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}
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}
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#endif
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length = qbIgnoreFileRead ? -1 : FS_ReadFile( newname, (void **) &buffer );
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if ( length <= 0 )
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{
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// File not found, but keep quiet during interrogate stage, because of stuff like BS_RUN_AND_SHOOT as scriptname
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//
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if (!bCalledDuringInterrogate)
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{
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Com_Printf(S_COLOR_RED"Could not open file '%s'\n", newname );
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}
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return false;
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}
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pscript = new pscript_t;
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pscript->buffer = (char *) ICARUS_Malloc(length);//gi.Malloc(length, TAG_ICARUS, qfalse);
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memcpy (pscript->buffer, buffer, length);
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pscript->length = length;
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FS_FreeFile( buffer );
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ICARUS_BufferList[ name ] = pscript;
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return true;
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}
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void ICARUS_SoundPrecache(const char *filename)
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{
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T_G_ICARUS_SOUNDINDEX *sharedMem = (T_G_ICARUS_SOUNDINDEX *)sv.mSharedMemory;
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strcpy(sharedMem->filename, filename);
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VM_Call(gvm, GAME_ICARUS_SOUNDINDEX);
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}
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int ICARUS_GetIDForString( const char *string )
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{
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T_G_ICARUS_GETSETIDFORSTRING *sharedMem = (T_G_ICARUS_GETSETIDFORSTRING *)sv.mSharedMemory;
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strcpy(sharedMem->string, string);
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return VM_Call(gvm, GAME_ICARUS_GETSETIDFORSTRING);
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}
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/*
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-------------------------
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ICARUS_InterrogateScript
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-------------------------
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*/
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// at this point the filename should have had the "scripts" (Q3_SCRIPT_DIR) added to it (but not the IBI extension)
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//
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void ICARUS_InterrogateScript( const char *filename )
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{
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CBlockStream stream;
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CBlockMember *blockMember;
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CBlock block;
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if (!Q_stricmp(filename,"NULL") || !Q_stricmp(filename,"default"))
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return;
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//////////////////////////////////
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//
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// ensure "scripts" (Q3_SCRIPT_DIR), which will be missing if this was called recursively...
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//
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char sFilename[MAX_FILENAME_LENGTH]; // should really be MAX_QPATH (and 64 bytes instead of 1024), but this fits the rest of the code
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if (!Q_stricmpn(filename,Q3_SCRIPT_DIR,strlen(Q3_SCRIPT_DIR)))
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{
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Q_strncpyz(sFilename,filename,sizeof(sFilename));
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}
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else
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{
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Q_strncpyz(sFilename,va("%s/%s",Q3_SCRIPT_DIR,filename),sizeof(sFilename));
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}
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//
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//////////////////////////////////
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//Attempt to register this script
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if ( ICARUS_RegisterScript( sFilename, qtrue ) == false ) // true = bCalledDuringInterrogate
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return;
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char *buf;
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long len;
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//Attempt to retrieve the new script data
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if ( ( len = ICARUS_GetScript ( sFilename, &buf ) ) == 0 )
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return;
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//Open the stream
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if ( stream.Open( buf, len ) == qfalse )
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return;
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const char *sVal1, *sVal2;
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char temp[1024];
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int setID;
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//Now iterate through all blocks of the script, searching for keywords
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while ( stream.BlockAvailable() )
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{
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//Get a block
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if ( stream.ReadBlock( &block ) == qfalse )
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return;
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//Determine what type of block this is
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switch( block.GetBlockID() )
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{
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case ID_CAMERA: // to cache ROFF files
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{
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float f = *(float *) block.GetMemberData( 0 );
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if (f == TYPE_PATH)
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{
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sVal1 = (const char *) block.GetMemberData( 1 );
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//we can do this I guess since the roff is loaded on the server.
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theROFFSystem.Cache((char *)sVal1, qfalse);
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}
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}
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break;
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case ID_PLAY: // to cache ROFF files
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sVal1 = (const char *) block.GetMemberData( 0 );
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if (!Q_stricmp(sVal1,"PLAY_ROFF"))
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{
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sVal1 = (const char *) block.GetMemberData( 1 );
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//we can do this I guess since the roff is loaded on the server.
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theROFFSystem.Cache((char *)sVal1, qfalse);
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}
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break;
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//Run commands
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case ID_RUN:
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sVal1 = (const char *) block.GetMemberData( 0 );
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COM_StripExtension( sVal1, (char *) temp );
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ICARUS_InterrogateScript( (const char *) &temp );
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break;
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case ID_SOUND:
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//We can't just call over to S_RegisterSound or whatever because this is on the server.
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sVal1 = (const char *) block.GetMemberData( 1 ); //0 is channel, 1 is filename
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ICARUS_SoundPrecache(sVal1);
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break;
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case ID_SET:
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blockMember = block.GetMember( 0 );
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//NOTENOTE: This will not catch special case get() inlines! (There's not really a good way to do that)
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//Make sure we're testing against strings
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if ( blockMember->GetID() == TK_STRING )
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{
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sVal1 = (const char *) block.GetMemberData( 0 );
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sVal2 = (const char *) block.GetMemberData( 1 );
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//Get the id for this set identifier
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setID = ICARUS_GetIDForString( sVal1 );
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//Check against valid types
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switch ( setID )
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{
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case SET_SPAWNSCRIPT:
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case SET_USESCRIPT:
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case SET_AWAKESCRIPT:
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case SET_ANGERSCRIPT:
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case SET_ATTACKSCRIPT:
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case SET_VICTORYSCRIPT:
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case SET_LOSTENEMYSCRIPT:
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case SET_PAINSCRIPT:
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case SET_FLEESCRIPT:
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case SET_DEATHSCRIPT:
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case SET_DELAYEDSCRIPT:
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case SET_BLOCKEDSCRIPT:
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case SET_FFIRESCRIPT:
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case SET_FFDEATHSCRIPT:
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case SET_MINDTRICKSCRIPT:
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case SET_CINEMATIC_SKIPSCRIPT:
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//Recursively obtain all embedded scripts
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ICARUS_InterrogateScript( sVal2 );
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break;
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case SET_LOOPSOUND: //like ID_SOUND, but set's looping
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ICARUS_SoundPrecache(sVal2);
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break;
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|
case SET_VIDEO_PLAY: //in game cinematic
|
|
//do nothing for MP.
|
|
break;
|
|
case SET_ADDRHANDBOLT_MODEL:
|
|
case SET_ADDLHANDBOLT_MODEL:
|
|
//do nothing for MP
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
//Clean out the block for the next pass
|
|
block.Free();
|
|
}
|
|
|
|
//All done
|
|
stream.Free();
|
|
}
|
|
|
|
#ifdef _XBOX // We borrow the one in NPC_stats.c
|
|
extern stringID_table_t BSTable[];
|
|
#else
|
|
stringID_table_t BSTable[] =
|
|
{
|
|
ENUM2STRING(BS_DEFAULT),//# default behavior for that NPC
|
|
ENUM2STRING(BS_ADVANCE_FIGHT),//# Advance to captureGoal and shoot enemies if you can
|
|
ENUM2STRING(BS_SLEEP),//# Play awake script when startled by sound
|
|
ENUM2STRING(BS_FOLLOW_LEADER),//# Follow your leader and shoot any enemies you come across
|
|
ENUM2STRING(BS_JUMP),//# Face navgoal and jump to it.
|
|
ENUM2STRING(BS_SEARCH),//# Using current waypoint as a base), search the immediate branches of waypoints for enemies
|
|
ENUM2STRING(BS_WANDER),//# Wander down random waypoint paths
|
|
ENUM2STRING(BS_NOCLIP),//# Moves through walls), etc.
|
|
ENUM2STRING(BS_REMOVE),//# Waits for player to leave PVS then removes itself
|
|
ENUM2STRING(BS_CINEMATIC),//# Does nothing but face it's angles and move to a goal if it has one
|
|
//the rest are internal only
|
|
"", -1,
|
|
};
|
|
#endif
|
|
|
|
/*
|
|
==============
|
|
ICARUS_PrecacheEnt
|
|
|
|
Precache all scripts being used by the entity
|
|
==============
|
|
*/
|
|
|
|
void ICARUS_PrecacheEnt( sharedEntity_t *ent )
|
|
{
|
|
char newname[MAX_FILENAME_LENGTH];
|
|
int i;
|
|
|
|
for ( i = 0; i < NUM_BSETS; i++ )
|
|
{
|
|
if ( ent->behaviorSet[i] == NULL )
|
|
continue;
|
|
|
|
if ( GetIDForString( BSTable, ent->behaviorSet[i] ) == -1 )
|
|
{//not a behavior set
|
|
sprintf((char *) newname, "%s/%s", Q3_SCRIPT_DIR, ent->behaviorSet[i] );
|
|
|
|
//Precache this, and all internally referenced scripts
|
|
ICARUS_InterrogateScript( newname );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
==============
|
|
ICARUS_InitEnt
|
|
|
|
Allocates a sequencer and task manager only if an entity is a potential script user
|
|
==============
|
|
*/
|
|
|
|
void Q3_TaskIDClear( int *taskID );
|
|
void ICARUS_InitEnt( sharedEntity_t *ent )
|
|
{
|
|
//Make sure this is a fresh ent
|
|
assert( iICARUS );
|
|
assert( gTaskManagers[ent->s.number] == NULL );
|
|
assert( gSequencers[ent->s.number] == NULL );
|
|
|
|
if ( gSequencers[ent->s.number] != NULL )
|
|
return;
|
|
|
|
if ( gTaskManagers[ent->s.number] != NULL )
|
|
return;
|
|
|
|
//Create the sequencer and setup the task manager
|
|
gSequencers[ent->s.number] = iICARUS->GetSequencer( ent->s.number );
|
|
gTaskManagers[ent->s.number] = gSequencers[ent->s.number]->GetTaskManager();
|
|
|
|
//Initialize all taskIDs to -1
|
|
memset( &ent->taskID, -1, sizeof( ent->taskID ) );
|
|
|
|
//Add this entity to a map of valid associated ents for quick retrieval later
|
|
ICARUS_AssociateEnt( ent );
|
|
|
|
//Precache all the entity's scripts
|
|
ICARUS_PrecacheEnt( ent );
|
|
}
|
|
|
|
/*
|
|
-------------------------
|
|
ICARUS_LinkEntity
|
|
-------------------------
|
|
*/
|
|
|
|
int ICARUS_LinkEntity( int entID, CSequencer *sequencer, CTaskManager *taskManager )
|
|
{
|
|
sharedEntity_t *ent = SV_GentityNum(entID);
|
|
|
|
if ( ent == NULL )
|
|
return false;
|
|
|
|
gSequencers[ent->s.number] = sequencer;
|
|
gTaskManagers[ent->s.number] = taskManager;
|
|
|
|
ICARUS_AssociateEnt( ent );
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
-------------------------
|
|
Svcmd_ICARUS_f
|
|
-------------------------
|
|
*/
|
|
|
|
void Svcmd_ICARUS_f( void )
|
|
{
|
|
//rwwFIXMEFIXME: Do something with this for debugging purposes at some point.
|
|
/*
|
|
char *cmd = Cmd_Argv( 1 );
|
|
|
|
if ( Q_stricmp( cmd, "log" ) == 0 )
|
|
{
|
|
//g_ICARUSDebug->integer = WL_DEBUG;
|
|
if ( VALIDSTRING( Cmd_Argv( 2 ) ) )
|
|
{
|
|
sharedEntity_t *ent = G_Find( NULL, FOFS( script_targetname ), gi.argv(2) );
|
|
|
|
if ( ent == NULL )
|
|
{
|
|
Com_Printf( "Entity \"%s\" not found!\n", gi.argv(2) );
|
|
return;
|
|
}
|
|
|
|
//Start logging
|
|
Com_Printf("Logging ICARUS info for entity %s\n", gi.argv(2) );
|
|
|
|
ICARUS_entFilter = ( ent->s.number == ICARUS_entFilter ) ? -1 : ent->s.number;
|
|
|
|
return;
|
|
}
|
|
|
|
Com_Printf("Logging ICARUS info for all entities\n");
|
|
|
|
return;
|
|
}
|
|
*/
|
|
return;
|
|
}
|