mirror of
https://github.com/ioquake/jedi-academy.git
synced 2024-11-10 07:11:44 +00:00
1225 lines
37 KiB
C++
1225 lines
37 KiB
C++
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#ifdef USE_LOCAL_HEADERS
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# include "SDL.h"
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#else
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# include <SDL.h>
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#endif
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include "../renderer/tr_local.h"
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#include "sdl_local.h"
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#ifdef notyet
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#include "sdl_icon.h"
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#endif
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#define CLIENT_WINDOW_TITLE "Jedi Outcast"
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#define CLIENT_WINDOW_MIN_TITLE "JO"
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/* Just hack it for now. */
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#ifdef MACOS_X
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#include <OpenGL/OpenGL.h>
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typedef CGLContextObj QGLContext;
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#define GLimp_GetCurrentContext() CGLGetCurrentContext()
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#define GLimp_SetCurrentContext(ctx) CGLSetCurrentContext(ctx)
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#else
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typedef void *QGLContext;
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#define GLimp_GetCurrentContext() (NULL)
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#define GLimp_SetCurrentContext(ctx)
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#endif
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static QGLContext opengl_context;
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static float displayAspect;
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typedef enum
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{
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RSERR_OK,
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RSERR_INVALID_FULLSCREEN,
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RSERR_INVALID_MODE,
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RSERR_UNKNOWN
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} rserr_t;
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static SDL_Surface *screen = NULL;
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static const SDL_VideoInfo *videoInfo = NULL;
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cvar_t *r_allowSoftwareGL; // Don't abort out if a hardware visual can't be obtained
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cvar_t *r_allowResize; // make window resizable
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cvar_t *r_centerWindow;
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cvar_t *r_sdlDriver;
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cvar_t *r_noborder;
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// Whether the current hardware supports dynamic glows/flares.
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extern bool g_bDynamicGlowSupported;
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// Hack variable for deciding which kind of texture rectangle thing to do (for some
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// reason it acts different on radeon! It's against the spec!).
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bool g_bTextureRectangleHack = false;
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/*
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===============
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GLimp_Shutdown
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===============
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*/
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void GLimp_Shutdown( void )
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{
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IN_Shutdown();
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SDL_QuitSubSystem( SDL_INIT_VIDEO );
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screen = NULL;
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}
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/*
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===============
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GLimp_Minimize
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Minimize the game so that user is back at the desktop
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===============
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*/
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void GLimp_Minimize(void)
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{
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SDL_WM_IconifyWindow();
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}
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/*
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===============
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GLimp_LogComment
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===============
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*/
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void GLimp_LogComment( char *comment )
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{
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}
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/*
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===============
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GLimp_CompareModes
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===============
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*/
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static int GLimp_CompareModes( const void *a, const void *b )
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{
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const float ASPECT_EPSILON = 0.001f;
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SDL_Rect *modeA = *(SDL_Rect **)a;
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SDL_Rect *modeB = *(SDL_Rect **)b;
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float aspectA = (float)modeA->w / (float)modeA->h;
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float aspectB = (float)modeB->w / (float)modeB->h;
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int areaA = modeA->w * modeA->h;
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int areaB = modeB->w * modeB->h;
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float aspectDiffA = fabs( aspectA - displayAspect );
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float aspectDiffB = fabs( aspectB - displayAspect );
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float aspectDiffsDiff = aspectDiffA - aspectDiffB;
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if( aspectDiffsDiff > ASPECT_EPSILON )
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return 1;
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else if( aspectDiffsDiff < -ASPECT_EPSILON )
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return -1;
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else
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return areaA - areaB;
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}
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/*
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===============
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GLimp_DetectAvailableModes
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===============
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*/
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static void GLimp_DetectAvailableModes(void)
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{
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char buf[ MAX_STRING_CHARS ] = { 0 };
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SDL_Rect **modes;
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int numModes;
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int i;
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modes = SDL_ListModes( videoInfo->vfmt, SDL_OPENGL | SDL_FULLSCREEN );
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if( !modes )
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{
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VID_Printf( PRINT_WARNING, "Can't get list of available modes\n" );
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return;
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}
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if( modes == (SDL_Rect **)-1 )
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{
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VID_Printf( PRINT_ALL, "Display supports any resolution\n" );
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return; // can set any resolution
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}
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for( numModes = 0; modes[ numModes ]; numModes++ );
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if( numModes > 1 )
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qsort( modes, numModes, sizeof( SDL_Rect* ), GLimp_CompareModes );
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for( i = 0; i < numModes; i++ )
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{
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const char *newModeString = va( "%ux%u ", modes[ i ]->w, modes[ i ]->h );
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if( strlen( newModeString ) < (int)sizeof( buf ) - strlen( buf ) )
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Q_strcat( buf, sizeof( buf ), newModeString );
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else
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VID_Printf( PRINT_WARNING, "Skipping mode %ux%x, buffer too small\n", modes[i]->w, modes[i]->h );
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}
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if( *buf )
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{
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buf[ strlen( buf ) - 1 ] = 0;
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VID_Printf( PRINT_ALL, "Available modes: '%s'\n", buf );
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Cvar_Set( "r_availableModes", buf );
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}
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}
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/*
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===============
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GLimp_SetMode
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===============
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*/
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static int GLimp_SetMode(int mode, qboolean fullscreen, qboolean noborder)
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{
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const char* glstring;
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int sdlcolorbits;
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int colorbits, depthbits, stencilbits;
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int tcolorbits, tdepthbits, tstencilbits;
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int samples;
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int i = 0;
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SDL_Surface *vidscreen = NULL;
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Uint32 flags = SDL_OPENGL;
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VID_Printf( PRINT_ALL, "Initializing OpenGL display\n");
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if ( r_allowResize->integer )
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flags |= SDL_RESIZABLE;
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if( videoInfo == NULL )
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{
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static SDL_VideoInfo sVideoInfo;
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static SDL_PixelFormat sPixelFormat;
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videoInfo = SDL_GetVideoInfo( );
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// Take a copy of the videoInfo
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memcpy( &sPixelFormat, videoInfo->vfmt, sizeof( SDL_PixelFormat ) );
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sPixelFormat.palette = NULL; // Should already be the case
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memcpy( &sVideoInfo, videoInfo, sizeof( SDL_VideoInfo ) );
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sVideoInfo.vfmt = &sPixelFormat;
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videoInfo = &sVideoInfo;
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if( videoInfo->current_h > 0 )
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{
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// Guess the display aspect ratio through the desktop resolution
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// by assuming (relatively safely) that it is set at or close to
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// the display's native aspect ratio
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displayAspect = (float)videoInfo->current_w / (float)videoInfo->current_h;
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VID_Printf( PRINT_ALL, "Estimated display aspect: %.3f\n", displayAspect );
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}
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else
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{
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VID_Printf( PRINT_ALL,
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"Cannot estimate display aspect, assuming 1.333\n" );
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}
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}
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VID_Printf (PRINT_ALL, "...setting mode %d:", mode );
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if (mode == -2)
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{
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// use desktop video resolution
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if( videoInfo->current_h > 0 )
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{
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glConfig.vidWidth = videoInfo->current_w;
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glConfig.vidHeight = videoInfo->current_h;
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}
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else
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{
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glConfig.vidWidth = 640;
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glConfig.vidHeight = 480;
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VID_Printf( PRINT_ALL,
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"Cannot determine display resolution, assuming 640x480\n" );
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}
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#if 0
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glConfig.windowAspect = (float)glConfig.vidWidth / (float)glConfig.vidHeight;
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#endif
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}
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else if ( !R_GetModeInfo( &glConfig.vidWidth, &glConfig.vidHeight, mode ) )
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{
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VID_Printf( PRINT_ALL, " invalid mode\n" );
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return RSERR_INVALID_MODE;
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}
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VID_Printf( PRINT_ALL, " %d %d\n", glConfig.vidWidth, glConfig.vidHeight);
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if (fullscreen)
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{
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flags |= SDL_FULLSCREEN;
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glConfig.isFullscreen = qtrue;
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}
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else
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{
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if (noborder)
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flags |= SDL_NOFRAME;
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glConfig.isFullscreen = qfalse;
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}
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colorbits = r_colorbits->value;
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if ((!colorbits) || (colorbits >= 32))
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colorbits = 24;
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if (!r_depthbits->value)
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depthbits = 24;
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else
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depthbits = r_depthbits->value;
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stencilbits = r_stencilbits->value;
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#ifdef notyet
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samples = r_ext_multisample->value;
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#else
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samples = 0;
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#endif
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for (i = 0; i < 16; i++)
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{
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// 0 - default
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// 1 - minus colorbits
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// 2 - minus depthbits
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// 3 - minus stencil
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if ((i % 4) == 0 && i)
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{
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// one pass, reduce
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switch (i / 4)
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{
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case 2 :
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if (colorbits == 24)
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colorbits = 16;
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break;
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case 1 :
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if (depthbits == 24)
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depthbits = 16;
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else if (depthbits == 16)
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depthbits = 8;
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case 3 :
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if (stencilbits == 24)
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stencilbits = 16;
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else if (stencilbits == 16)
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stencilbits = 8;
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}
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}
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tcolorbits = colorbits;
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tdepthbits = depthbits;
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tstencilbits = stencilbits;
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if ((i % 4) == 3)
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{ // reduce colorbits
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if (tcolorbits == 24)
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tcolorbits = 16;
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}
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if ((i % 4) == 2)
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{ // reduce depthbits
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if (tdepthbits == 24)
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tdepthbits = 16;
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else if (tdepthbits == 16)
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tdepthbits = 8;
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}
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if ((i % 4) == 1)
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{ // reduce stencilbits
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if (tstencilbits == 24)
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tstencilbits = 16;
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else if (tstencilbits == 16)
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tstencilbits = 8;
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else
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tstencilbits = 0;
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}
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sdlcolorbits = 4;
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if (tcolorbits == 24)
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sdlcolorbits = 8;
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#ifdef __sgi /* Fix for SGIs grabbing too many bits of color */
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if (sdlcolorbits == 4)
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sdlcolorbits = 0; /* Use minimum size for 16-bit color */
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/* Need alpha or else SGIs choose 36+ bit RGB mode */
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SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, 1);
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#endif
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SDL_GL_SetAttribute( SDL_GL_RED_SIZE, sdlcolorbits );
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SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, sdlcolorbits );
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SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, sdlcolorbits );
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SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, tdepthbits );
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SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, tstencilbits );
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SDL_GL_SetAttribute( SDL_GL_MULTISAMPLEBUFFERS, samples ? 1 : 0 );
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SDL_GL_SetAttribute( SDL_GL_MULTISAMPLESAMPLES, samples );
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#ifdef notyet
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if(r_stereoEnabled->integer)
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{
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glConfig.stereoEnabled = qtrue;
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SDL_GL_SetAttribute(SDL_GL_STEREO, 1);
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}
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else
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{
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glConfig.stereoEnabled = qfalse;
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SDL_GL_SetAttribute(SDL_GL_STEREO, 0);
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}
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#endif
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SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
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#if 0 // See http://bugzilla.icculus.org/show_bug.cgi?id=3526
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// If not allowing software GL, demand accelerated
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if( !r_allowSoftwareGL->integer )
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{
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if( SDL_GL_SetAttribute( SDL_GL_ACCELERATED_VISUAL, 1 ) < 0 )
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{
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VID_Printf( PRINT_ALL, "Unable to guarantee accelerated "
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"visual with libSDL < 1.2.10\n" );
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}
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}
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#endif
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if( SDL_GL_SetAttribute( SDL_GL_SWAP_CONTROL, r_swapInterval->integer ) < 0 )
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VID_Printf( PRINT_ALL, "r_swapInterval requires libSDL >= 1.2.10\n" );
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#ifdef USE_ICON
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{
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SDL_Surface *icon = SDL_CreateRGBSurfaceFrom(
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(void *)CLIENT_WINDOW_ICON.pixel_data,
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CLIENT_WINDOW_ICON.width,
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CLIENT_WINDOW_ICON.height,
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CLIENT_WINDOW_ICON.bytes_per_pixel * 8,
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CLIENT_WINDOW_ICON.bytes_per_pixel * CLIENT_WINDOW_ICON.width,
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#ifdef Q3_LITTLE_ENDIAN
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0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000
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#else
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0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF
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#endif
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);
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SDL_WM_SetIcon( icon, NULL );
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SDL_FreeSurface( icon );
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}
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#endif
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SDL_WM_SetCaption(CLIENT_WINDOW_TITLE, CLIENT_WINDOW_MIN_TITLE);
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SDL_ShowCursor(0);
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if (!(vidscreen = SDL_SetVideoMode(glConfig.vidWidth, glConfig.vidHeight, colorbits, flags)))
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{
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VID_Printf( PRINT_DEVELOPER, "SDL_SetVideoMode failed: %s\n", SDL_GetError( ) );
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continue;
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}
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opengl_context = GLimp_GetCurrentContext();
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VID_Printf( PRINT_ALL, "Using %d/%d/%d Color bits, %d depth, %d stencil display.\n",
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sdlcolorbits, sdlcolorbits, sdlcolorbits, tdepthbits, tstencilbits);
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glConfig.colorBits = tcolorbits;
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glConfig.depthBits = tdepthbits;
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glConfig.stencilBits = tstencilbits;
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break;
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}
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|
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GLimp_DetectAvailableModes();
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|
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if (!vidscreen)
|
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{
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VID_Printf( PRINT_ALL, "Couldn't get a visual\n" );
|
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return RSERR_INVALID_MODE;
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}
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|
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screen = vidscreen;
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|
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glstring = (char *) qglGetString (GL_RENDERER);
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VID_Printf( PRINT_ALL, "GL_RENDERER: %s\n", glstring );
|
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|
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return RSERR_OK;
|
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}
|
|
|
|
/*
|
|
===============
|
|
GLimp_StartDriverAndSetMode
|
|
===============
|
|
*/
|
|
static qboolean GLimp_StartDriverAndSetMode(int mode, qboolean fullscreen, qboolean noborder)
|
|
{
|
|
rserr_t err;
|
|
|
|
if (!SDL_WasInit(SDL_INIT_VIDEO))
|
|
{
|
|
char driverName[ 64 ];
|
|
|
|
if (SDL_Init(SDL_INIT_VIDEO) == -1)
|
|
{
|
|
VID_Printf( PRINT_ALL, "SDL_Init( SDL_INIT_VIDEO ) FAILED (%s)\n",
|
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SDL_GetError());
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return qfalse;
|
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}
|
|
|
|
SDL_VideoDriverName( driverName, sizeof( driverName ) - 1 );
|
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VID_Printf( PRINT_ALL, "SDL using driver \"%s\"\n", driverName );
|
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Cvar_Set( "r_sdlDriver", driverName );
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}
|
|
|
|
if (fullscreen && Cvar_VariableIntegerValue( "in_nograb" ) )
|
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{
|
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VID_Printf( PRINT_ALL, "Fullscreen not allowed with in_nograb 1\n");
|
|
Cvar_Set( "r_fullscreen", "0" );
|
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r_fullscreen->modified = qfalse;
|
|
fullscreen = qfalse;
|
|
}
|
|
|
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err = (rserr_t) GLimp_SetMode(mode, fullscreen, noborder);
|
|
|
|
switch ( err )
|
|
{
|
|
case RSERR_INVALID_FULLSCREEN:
|
|
VID_Printf( PRINT_ALL, "...WARNING: fullscreen unavailable in this mode\n" );
|
|
return qfalse;
|
|
case RSERR_INVALID_MODE:
|
|
VID_Printf( PRINT_ALL, "...WARNING: could not set the given mode (%d)\n", mode );
|
|
return qfalse;
|
|
default:
|
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break;
|
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}
|
|
|
|
return qtrue;
|
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}
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|
|
|
//--------------------------------------------
|
|
static void GLW_InitTextureCompression( void )
|
|
{
|
|
qboolean newer_tc, old_tc;
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|
|
|
// Check for available tc methods.
|
|
newer_tc = ( strstr( glConfig.extensions_string, "ARB_texture_compression" )
|
|
&& strstr( glConfig.extensions_string, "EXT_texture_compression_s3tc" )) ? qtrue : qfalse;
|
|
old_tc = ( strstr( glConfig.extensions_string, "GL_S3_s3tc" )) ? qtrue : qfalse;
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|
|
|
if ( old_tc )
|
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{
|
|
VID_Printf( PRINT_ALL, "...GL_S3_s3tc available\n" );
|
|
}
|
|
|
|
if ( newer_tc )
|
|
{
|
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VID_Printf( PRINT_ALL, "...GL_EXT_texture_compression_s3tc available\n" );
|
|
}
|
|
|
|
if ( !r_ext_compressed_textures->value )
|
|
{
|
|
// Compressed textures are off
|
|
glConfig.textureCompression = TC_NONE;
|
|
VID_Printf( PRINT_ALL, "...ignoring texture compression\n" );
|
|
}
|
|
else if ( !old_tc && !newer_tc )
|
|
{
|
|
// Requesting texture compression, but no method found
|
|
glConfig.textureCompression = TC_NONE;
|
|
VID_Printf( PRINT_ALL, "...no supported texture compression method found\n" );
|
|
VID_Printf( PRINT_ALL, ".....ignoring texture compression\n" );
|
|
}
|
|
else
|
|
{
|
|
// some form of supported texture compression is avaiable, so see if the user has a preference
|
|
if ( r_ext_preferred_tc_method->integer == TC_NONE )
|
|
{
|
|
// No preference, so pick the best
|
|
if ( newer_tc )
|
|
{
|
|
VID_Printf( PRINT_ALL, "...no tc preference specified\n" );
|
|
VID_Printf( PRINT_ALL, ".....using GL_EXT_texture_compression_s3tc\n" );
|
|
glConfig.textureCompression = TC_S3TC_DXT;
|
|
}
|
|
else
|
|
{
|
|
VID_Printf( PRINT_ALL, "...no tc preference specified\n" );
|
|
VID_Printf( PRINT_ALL, ".....using GL_S3_s3tc\n" );
|
|
glConfig.textureCompression = TC_S3TC;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// User has specified a preference, now see if this request can be honored
|
|
if ( old_tc && newer_tc )
|
|
{
|
|
// both are avaiable, so we can use the desired tc method
|
|
if ( r_ext_preferred_tc_method->integer == TC_S3TC )
|
|
{
|
|
VID_Printf( PRINT_ALL, "...using preferred tc method, GL_S3_s3tc\n" );
|
|
glConfig.textureCompression = TC_S3TC;
|
|
}
|
|
else
|
|
{
|
|
VID_Printf( PRINT_ALL, "...using preferred tc method, GL_EXT_texture_compression_s3tc\n" );
|
|
glConfig.textureCompression = TC_S3TC_DXT;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Both methods are not available, so this gets trickier
|
|
if ( r_ext_preferred_tc_method->integer == TC_S3TC )
|
|
{
|
|
// Preferring to user older compression
|
|
if ( old_tc )
|
|
{
|
|
VID_Printf( PRINT_ALL, "...using GL_S3_s3tc\n" );
|
|
glConfig.textureCompression = TC_S3TC;
|
|
}
|
|
else
|
|
{
|
|
// Drat, preference can't be honored
|
|
VID_Printf( PRINT_ALL, "...preferred tc method, GL_S3_s3tc not available\n" );
|
|
VID_Printf( PRINT_ALL, ".....falling back to GL_EXT_texture_compression_s3tc\n" );
|
|
glConfig.textureCompression = TC_S3TC_DXT;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Preferring to user newer compression
|
|
if ( newer_tc )
|
|
{
|
|
VID_Printf( PRINT_ALL, "...using GL_EXT_texture_compression_s3tc\n" );
|
|
glConfig.textureCompression = TC_S3TC_DXT;
|
|
}
|
|
else
|
|
{
|
|
// Drat, preference can't be honored
|
|
VID_Printf( PRINT_ALL, "...preferred tc method, GL_EXT_texture_compression_s3tc not available\n" );
|
|
VID_Printf( PRINT_ALL, ".....falling back to GL_S3_s3tc\n" );
|
|
glConfig.textureCompression = TC_S3TC;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
** GLW_InitExtensions
|
|
*/
|
|
static void GLimp_InitExtensions( void )
|
|
{
|
|
if ( !r_allowExtensions->integer )
|
|
{
|
|
VID_Printf( PRINT_ALL, "*** IGNORING OPENGL EXTENSIONS ***\n" );
|
|
g_bDynamicGlowSupported = false;
|
|
Cvar_Set( "r_DynamicGlow","0" );
|
|
return;
|
|
}
|
|
|
|
VID_Printf( PRINT_ALL, "Initializing OpenGL extensions\n" );
|
|
|
|
// Select our tc scheme
|
|
GLW_InitTextureCompression();
|
|
|
|
// GL_EXT_texture_env_add
|
|
glConfig.textureEnvAddAvailable = qfalse;
|
|
if ( strstr( glConfig.extensions_string, "EXT_texture_env_add" ) )
|
|
{
|
|
if ( r_ext_texture_env_add->integer )
|
|
{
|
|
glConfig.textureEnvAddAvailable = qtrue;
|
|
VID_Printf( PRINT_ALL, "...using GL_EXT_texture_env_add\n" );
|
|
}
|
|
else
|
|
{
|
|
glConfig.textureEnvAddAvailable = qfalse;
|
|
VID_Printf( PRINT_ALL, "...ignoring GL_EXT_texture_env_add\n" );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
VID_Printf( PRINT_ALL, "...GL_EXT_texture_env_add not found\n" );
|
|
}
|
|
|
|
// GL_EXT_texture_filter_anisotropic
|
|
glConfig.maxTextureFilterAnisotropy = 0;
|
|
if ( strstr( glConfig.extensions_string, "EXT_texture_filter_anisotropic" ) )
|
|
{
|
|
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF //can't include glext.h here ... sigh
|
|
qglGetFloatv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &glConfig.maxTextureFilterAnisotropy );
|
|
Com_Printf ("...GL_EXT_texture_filter_anisotropic available\n" );
|
|
|
|
if ( r_ext_texture_filter_anisotropic->integer>1 )
|
|
{
|
|
Com_Printf ("...using GL_EXT_texture_filter_anisotropic\n" );
|
|
}
|
|
else
|
|
{
|
|
Com_Printf ("...ignoring GL_EXT_texture_filter_anisotropic\n" );
|
|
}
|
|
Cvar_Set( "r_ext_texture_filter_anisotropic_avail", va("%f",glConfig.maxTextureFilterAnisotropy) );
|
|
if ( r_ext_texture_filter_anisotropic->value > glConfig.maxTextureFilterAnisotropy )
|
|
{
|
|
Cvar_Set( "r_ext_texture_filter_anisotropic", va("%f",glConfig.maxTextureFilterAnisotropy) );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Com_Printf ("...GL_EXT_texture_filter_anisotropic not found\n" );
|
|
Cvar_Set( "r_ext_texture_filter_anisotropic_avail", "0" );
|
|
}
|
|
|
|
// GL_EXT_clamp_to_edge
|
|
glConfig.clampToEdgeAvailable = qfalse;
|
|
if ( strstr( glConfig.extensions_string, "GL_EXT_texture_edge_clamp" ) )
|
|
{
|
|
glConfig.clampToEdgeAvailable = qtrue;
|
|
VID_Printf( PRINT_ALL, "...Using GL_EXT_texture_edge_clamp\n" );
|
|
}
|
|
|
|
#if 0
|
|
// WGL_EXT_swap_control
|
|
qwglSwapIntervalEXT = ( BOOL (WINAPI *)(int)) SDL_GL_GetProcAddress( "wglSwapIntervalEXT" );
|
|
if ( qwglSwapIntervalEXT )
|
|
{
|
|
VID_Printf( PRINT_ALL, "...using WGL_EXT_swap_control\n" );
|
|
r_swapInterval->modified = qtrue; // force a set next frame
|
|
}
|
|
else
|
|
{
|
|
VID_Printf( PRINT_ALL, "...WGL_EXT_swap_control not found\n" );
|
|
}
|
|
#endif
|
|
|
|
// GL_ARB_multitexture
|
|
qglMultiTexCoord2fARB = NULL;
|
|
qglActiveTextureARB = NULL;
|
|
qglClientActiveTextureARB = NULL;
|
|
if ( strstr( glConfig.extensions_string, "GL_ARB_multitexture" ) )
|
|
{
|
|
if ( r_ext_multitexture->integer )
|
|
{
|
|
qglMultiTexCoord2fARB = ( PFNGLMULTITEXCOORD2FARBPROC ) SDL_GL_GetProcAddress( "glMultiTexCoord2fARB" );
|
|
qglActiveTextureARB = ( PFNGLACTIVETEXTUREARBPROC ) SDL_GL_GetProcAddress( "glActiveTextureARB" );
|
|
qglClientActiveTextureARB = ( PFNGLCLIENTACTIVETEXTUREARBPROC ) SDL_GL_GetProcAddress( "glClientActiveTextureARB" );
|
|
|
|
if ( qglActiveTextureARB )
|
|
{
|
|
qglGetIntegerv( GL_MAX_ACTIVE_TEXTURES_ARB, &glConfig.maxActiveTextures );
|
|
|
|
if ( glConfig.maxActiveTextures > 1 )
|
|
{
|
|
VID_Printf( PRINT_ALL, "...using GL_ARB_multitexture\n" );
|
|
}
|
|
else
|
|
{
|
|
qglMultiTexCoord2fARB = NULL;
|
|
qglActiveTextureARB = NULL;
|
|
qglClientActiveTextureARB = NULL;
|
|
VID_Printf( PRINT_ALL, "...not using GL_ARB_multitexture, < 2 texture units\n" );
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
VID_Printf( PRINT_ALL, "...ignoring GL_ARB_multitexture\n" );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
VID_Printf( PRINT_ALL, "...GL_ARB_multitexture not found\n" );
|
|
}
|
|
|
|
// GL_EXT_compiled_vertex_array
|
|
qglLockArraysEXT = NULL;
|
|
qglUnlockArraysEXT = NULL;
|
|
if ( strstr( glConfig.extensions_string, "GL_EXT_compiled_vertex_array" ) )
|
|
{
|
|
if ( r_ext_compiled_vertex_array->integer )
|
|
{
|
|
VID_Printf( PRINT_ALL, "...using GL_EXT_compiled_vertex_array\n" );
|
|
qglLockArraysEXT = ( void ( APIENTRY * )( int, int ) ) SDL_GL_GetProcAddress( "glLockArraysEXT" );
|
|
qglUnlockArraysEXT = ( void ( APIENTRY * )( void ) ) SDL_GL_GetProcAddress( "glUnlockArraysEXT" );
|
|
if (!qglLockArraysEXT || !qglUnlockArraysEXT) {
|
|
Com_Error (ERR_FATAL, "bad getprocaddress");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
VID_Printf( PRINT_ALL, "...ignoring GL_EXT_compiled_vertex_array\n" );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
VID_Printf( PRINT_ALL, "...GL_EXT_compiled_vertex_array not found\n" );
|
|
}
|
|
|
|
// GL_EXT_point_parameters
|
|
qglPointParameterfEXT = NULL;
|
|
qglPointParameterfvEXT = NULL;
|
|
if ( strstr( glConfig.extensions_string, "GL_EXT_point_parameters" ) )
|
|
{
|
|
if ( r_ext_point_parameters->integer )
|
|
{
|
|
qglPointParameterfEXT = ( void ( APIENTRY * )( GLenum, GLfloat) ) SDL_GL_GetProcAddress( "glPointParameterfEXT" );
|
|
qglPointParameterfvEXT = ( void ( APIENTRY * )( GLenum, GLfloat *) ) SDL_GL_GetProcAddress( "glPointParameterfvEXT" );
|
|
if (!qglPointParameterfEXT || !qglPointParameterfvEXT)
|
|
{
|
|
VID_Printf( ERR_FATAL, "Bad GetProcAddress for GL_EXT_point_parameters");
|
|
}
|
|
VID_Printf( PRINT_ALL, "...using GL_EXT_point_parameters\n" );
|
|
}
|
|
else
|
|
{
|
|
VID_Printf( PRINT_ALL, "...ignoring GL_EXT_point_parameters\n" );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
VID_Printf( PRINT_ALL, "...GL_EXT_point_parameters not found\n" );
|
|
}
|
|
|
|
// GL_NV_point_sprite
|
|
qglPointParameteriNV = NULL;
|
|
qglPointParameterivNV = NULL;
|
|
if ( strstr( glConfig.extensions_string, "GL_NV_point_sprite" ) )
|
|
{
|
|
if ( r_ext_nv_point_sprite->integer )
|
|
{
|
|
qglPointParameteriNV = ( void ( APIENTRY * )( GLenum, GLint) ) SDL_GL_GetProcAddress( "glPointParameteriNV" );
|
|
qglPointParameterivNV = ( void ( APIENTRY * )( GLenum, const GLint *) ) SDL_GL_GetProcAddress( "glPointParameterivNV" );
|
|
if (!qglPointParameteriNV || !qglPointParameterivNV)
|
|
{
|
|
VID_Printf( ERR_FATAL, "Bad GetProcAddress for GL_NV_point_sprite");
|
|
}
|
|
VID_Printf( PRINT_ALL, "...using GL_NV_point_sprite\n" );
|
|
}
|
|
else
|
|
{
|
|
VID_Printf( PRINT_ALL, "...ignoring GL_NV_point_sprite\n" );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
VID_Printf( PRINT_ALL, "...GL_NV_point_sprite not found\n" );
|
|
}
|
|
|
|
bool bNVRegisterCombiners = false;
|
|
// Register Combiners.
|
|
if ( strstr( glConfig.extensions_string, "GL_NV_register_combiners" ) )
|
|
{
|
|
// NOTE: This extension requires multitexture support (over 2 units).
|
|
if ( glConfig.maxActiveTextures >= 2 )
|
|
{
|
|
bNVRegisterCombiners = true;
|
|
// Register Combiners function pointer address load. - AReis
|
|
// NOTE: VV guys will _definetly_ not be able to use regcoms. Pixel Shaders are just as good though :-)
|
|
// NOTE: Also, this is an nVidia specific extension (of course), so fragment shaders would serve the same purpose
|
|
// if we needed some kind of fragment/pixel manipulation support.
|
|
qglCombinerParameterfvNV = ( PFNGLCOMBINERPARAMETERFVNV ) SDL_GL_GetProcAddress( "glCombinerParameterfvNV" );
|
|
qglCombinerParameterivNV = ( PFNGLCOMBINERPARAMETERIVNV ) SDL_GL_GetProcAddress( "glCombinerParameterivNV" );
|
|
qglCombinerParameterfNV = ( PFNGLCOMBINERPARAMETERFNV ) SDL_GL_GetProcAddress( "glCombinerParameterfNV" );
|
|
qglCombinerParameteriNV = ( PFNGLCOMBINERPARAMETERINV ) SDL_GL_GetProcAddress( "glCombinerParameteriNV" );
|
|
qglCombinerInputNV = ( PFNGLCOMBINERINPUTNV ) SDL_GL_GetProcAddress( "glCombinerInputNV" );
|
|
qglCombinerOutputNV = ( PFNGLCOMBINEROUTPUTNV ) SDL_GL_GetProcAddress( "glCombinerOutputNV" );
|
|
qglFinalCombinerInputNV = ( PFNGLFINALCOMBINERINPUTNV ) SDL_GL_GetProcAddress( "glFinalCombinerInputNV" );
|
|
qglGetCombinerInputParameterfvNV = ( PFNGLGETCOMBINERINPUTPARAMETERFVNV ) SDL_GL_GetProcAddress( "glGetCombinerInputParameterfvNV" );
|
|
qglGetCombinerInputParameterivNV = ( PFNGLGETCOMBINERINPUTPARAMETERIVNV ) SDL_GL_GetProcAddress( "glGetCombinerInputParameterivNV" );
|
|
qglGetCombinerOutputParameterfvNV = ( PFNGLGETCOMBINEROUTPUTPARAMETERFVNV ) SDL_GL_GetProcAddress( "glGetCombinerOutputParameterfvNV" );
|
|
qglGetCombinerOutputParameterivNV = ( PFNGLGETCOMBINEROUTPUTPARAMETERIVNV ) SDL_GL_GetProcAddress( "glGetCombinerOutputParameterivNV" );
|
|
qglGetFinalCombinerInputParameterfvNV = ( PFNGLGETFINALCOMBINERINPUTPARAMETERFVNV ) SDL_GL_GetProcAddress( "glGetFinalCombinerInputParameterfvNV" );
|
|
qglGetFinalCombinerInputParameterivNV = ( PFNGLGETFINALCOMBINERINPUTPARAMETERIVNV ) SDL_GL_GetProcAddress( "glGetFinalCombinerInputParameterivNV" );
|
|
|
|
// Validate the functions we need.
|
|
if ( !qglCombinerParameterfvNV || !qglCombinerParameterivNV || !qglCombinerParameterfNV || !qglCombinerParameteriNV || !qglCombinerInputNV ||
|
|
!qglCombinerOutputNV || !qglFinalCombinerInputNV || !qglGetCombinerInputParameterfvNV || !qglGetCombinerInputParameterivNV ||
|
|
!qglGetCombinerOutputParameterfvNV || !qglGetCombinerOutputParameterivNV || !qglGetFinalCombinerInputParameterfvNV || !qglGetFinalCombinerInputParameterivNV )
|
|
{
|
|
bNVRegisterCombiners = false;
|
|
qglCombinerParameterfvNV = NULL;
|
|
qglCombinerParameteriNV = NULL;
|
|
Com_Printf ("...GL_NV_register_combiners failed\n" );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
bNVRegisterCombiners = false;
|
|
Com_Printf ("...ignoring GL_NV_register_combiners\n" );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
bNVRegisterCombiners = false;
|
|
Com_Printf ("...GL_NV_register_combiners not found\n" );
|
|
}
|
|
|
|
// NOTE: Vertex and Fragment Programs are very dependant on each other - this is actually a
|
|
// good thing! So, just check to see which we support (one or the other) and load the shared
|
|
// function pointers. ARB rocks!
|
|
|
|
// Vertex Programs.
|
|
bool bARBVertexProgram = false;
|
|
if ( strstr( glConfig.extensions_string, "GL_ARB_vertex_program" ) )
|
|
{
|
|
bARBVertexProgram = true;
|
|
}
|
|
else
|
|
{
|
|
bARBVertexProgram = false;
|
|
Com_Printf ("...GL_ARB_vertex_program not found\n" );
|
|
}
|
|
|
|
bool bARBFragmentProgram = false;
|
|
// Fragment Programs.
|
|
if ( strstr( glConfig.extensions_string, "GL_ARB_fragment_program" ) )
|
|
{
|
|
bARBFragmentProgram = true;
|
|
}
|
|
else
|
|
{
|
|
bARBFragmentProgram = false;
|
|
Com_Printf ("...GL_ARB_fragment_program not found\n" );
|
|
}
|
|
|
|
// If we support one or the other, load the shared function pointers.
|
|
if ( bARBVertexProgram || bARBFragmentProgram )
|
|
{
|
|
qglProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC) SDL_GL_GetProcAddress("glProgramStringARB");
|
|
qglBindProgramARB = (PFNGLBINDPROGRAMARBPROC) SDL_GL_GetProcAddress("glBindProgramARB");
|
|
qglDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC) SDL_GL_GetProcAddress("glDeleteProgramsARB");
|
|
qglGenProgramsARB = (PFNGLGENPROGRAMSARBPROC) SDL_GL_GetProcAddress("glGenProgramsARB");
|
|
qglProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC) SDL_GL_GetProcAddress("glProgramEnvParameter4dARB");
|
|
qglProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC) SDL_GL_GetProcAddress("glProgramEnvParameter4dvARB");
|
|
qglProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC) SDL_GL_GetProcAddress("glProgramEnvParameter4fARB");
|
|
qglProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC) SDL_GL_GetProcAddress("glProgramEnvParameter4fvARB");
|
|
qglProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC) SDL_GL_GetProcAddress("glProgramLocalParameter4dARB");
|
|
qglProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) SDL_GL_GetProcAddress("glProgramLocalParameter4dvARB");
|
|
qglProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC) SDL_GL_GetProcAddress("glProgramLocalParameter4fARB");
|
|
qglProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) SDL_GL_GetProcAddress("glProgramLocalParameter4fvARB");
|
|
qglGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC) SDL_GL_GetProcAddress("glGetProgramEnvParameterdvARB");
|
|
qglGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC) SDL_GL_GetProcAddress("glGetProgramEnvParameterfvARB");
|
|
qglGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) SDL_GL_GetProcAddress("glGetProgramLocalParameterdvARB");
|
|
qglGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) SDL_GL_GetProcAddress("glGetProgramLocalParameterfvARB");
|
|
qglGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC) SDL_GL_GetProcAddress("glGetProgramivARB");
|
|
qglGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC) SDL_GL_GetProcAddress("glGetProgramStringARB");
|
|
qglIsProgramARB = (PFNGLISPROGRAMARBPROC) SDL_GL_GetProcAddress("glIsProgramARB");
|
|
|
|
// Validate the functions we need.
|
|
if ( !qglProgramStringARB || !qglBindProgramARB || !qglDeleteProgramsARB || !qglGenProgramsARB ||
|
|
!qglProgramEnvParameter4dARB || !qglProgramEnvParameter4dvARB || !qglProgramEnvParameter4fARB ||
|
|
!qglProgramEnvParameter4fvARB || !qglProgramLocalParameter4dARB || !qglProgramLocalParameter4dvARB ||
|
|
!qglProgramLocalParameter4fARB || !qglProgramLocalParameter4fvARB || !qglGetProgramEnvParameterdvARB ||
|
|
!qglGetProgramEnvParameterfvARB || !qglGetProgramLocalParameterdvARB || !qglGetProgramLocalParameterfvARB ||
|
|
!qglGetProgramivARB || !qglGetProgramStringARB || !qglIsProgramARB )
|
|
{
|
|
bARBVertexProgram = false;
|
|
bARBFragmentProgram = false;
|
|
qglGenProgramsARB = NULL; //clear ptrs that get checked
|
|
qglProgramEnvParameter4fARB = NULL;
|
|
Com_Printf ("...ignoring GL_ARB_vertex_program\n" );
|
|
Com_Printf ("...ignoring GL_ARB_fragment_program\n" );
|
|
}
|
|
}
|
|
|
|
// Figure out which texture rectangle extension to use.
|
|
bool bTexRectSupported = false;
|
|
if ( Q_strnicmp( glConfig.vendor_string, "ATI Technologies",16 )==0
|
|
&& Q_strnicmp( glConfig.version_string, "1.3.3",5 )==0
|
|
&& glConfig.version_string[5] < '9' ) //1.3.34 and 1.3.37 and 1.3.38 are broken for sure, 1.3.39 is not
|
|
{
|
|
g_bTextureRectangleHack = true;
|
|
}
|
|
|
|
if ( strstr( glConfig.extensions_string, "GL_NV_texture_rectangle" )
|
|
|| strstr( glConfig.extensions_string, "GL_EXT_texture_rectangle" ) )
|
|
{
|
|
bTexRectSupported = true;
|
|
}
|
|
|
|
#if 0
|
|
// OK, so not so good to put this here, but no one else uses it!!! -AReis
|
|
typedef const char * (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc);
|
|
PFNWGLGETEXTENSIONSSTRINGARBPROC qwglGetExtensionsStringARB;
|
|
qwglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC) SDL_GL_GetProcAddress("wglGetExtensionsStringARB");
|
|
|
|
const char *wglExtensions = NULL;
|
|
#endif
|
|
bool bHasPixelFormat = false;
|
|
bool bHasRenderTexture = false;
|
|
|
|
#if 0
|
|
// Get the WGL extensions string.
|
|
if ( qwglGetExtensionsStringARB )
|
|
{
|
|
wglExtensions = qwglGetExtensionsStringARB( glw_state.hDC );
|
|
}
|
|
|
|
// This externsion is used to get the wgl extension string.
|
|
if ( wglExtensions )
|
|
{
|
|
// Pixel Format.
|
|
if ( strstr( wglExtensions, "WGL_ARB_pixel_format" ) )
|
|
{
|
|
qwglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC) SDL_GL_GetProcAddress("wglGetPixelFormatAttribivARB");
|
|
qwglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC) SDL_GL_GetProcAddress("wglGetPixelFormatAttribfvARB");
|
|
qwglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC) SDL_GL_GetProcAddress("wglChoosePixelFormatARB");
|
|
|
|
// Validate the functions we need.
|
|
if ( !qwglGetPixelFormatAttribivARB || !qwglGetPixelFormatAttribfvARB || !qwglChoosePixelFormatARB )
|
|
{
|
|
Com_Printf ("...ignoring WGL_ARB_pixel_format\n" );
|
|
}
|
|
else
|
|
{
|
|
bHasPixelFormat = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Com_Printf ("...ignoring WGL_ARB_pixel_format\n" );
|
|
}
|
|
|
|
// Offscreen pixel-buffer.
|
|
// NOTE: VV guys can use the equivelant SetRenderTarget() with the correct texture surfaces.
|
|
bool bWGLARBPbuffer = false;
|
|
if ( strstr( wglExtensions, "WGL_ARB_pbuffer" ) && bHasPixelFormat )
|
|
{
|
|
bWGLARBPbuffer = true;
|
|
qwglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC) SDL_GL_GetProcAddress("wglCreatePbufferARB");
|
|
qwglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC) SDL_GL_GetProcAddress("wglGetPbufferDCARB");
|
|
qwglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC) SDL_GL_GetProcAddress("wglReleasePbufferDCARB");
|
|
qwglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC) SDL_GL_GetProcAddress("wglDestroyPbufferARB");
|
|
qwglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC) SDL_GL_GetProcAddress("wglQueryPbufferARB");
|
|
|
|
// Validate the functions we need.
|
|
if ( !qwglCreatePbufferARB || !qwglGetPbufferDCARB || !qwglReleasePbufferDCARB || !qwglDestroyPbufferARB || !qwglQueryPbufferARB )
|
|
{
|
|
bWGLARBPbuffer = false;
|
|
Com_Printf ("...WGL_ARB_pbuffer failed\n" );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
bWGLARBPbuffer = false;
|
|
Com_Printf ("...WGL_ARB_pbuffer not found\n" );
|
|
}
|
|
|
|
// Render-Texture (requires pbuffer ext (and it's dependancies of course).
|
|
if ( strstr( wglExtensions, "WGL_ARB_render_texture" ) && bWGLARBPbuffer )
|
|
{
|
|
qwglBindTexImageARB = (PFNWGLBINDTEXIMAGEARBPROC) SDL_GL_GetProcAddress("wglBindTexImageARB");
|
|
qwglReleaseTexImageARB = (PFNWGLRELEASETEXIMAGEARBPROC) SDL_GL_GetProcAddress("wglReleaseTexImageARB");
|
|
qwglSetPbufferAttribARB = (PFNWGLSETPBUFFERATTRIBARBPROC) SDL_GL_GetProcAddress("wglSetPbufferAttribARB");
|
|
|
|
// Validate the functions we need.
|
|
if ( !qwglCreatePbufferARB || !qwglGetPbufferDCARB || !qwglReleasePbufferDCARB || !qwglDestroyPbufferARB || !qwglQueryPbufferARB )
|
|
{
|
|
Com_Printf ("...ignoring WGL_ARB_render_texture\n" );
|
|
}
|
|
else
|
|
{
|
|
bHasRenderTexture = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Com_Printf ("...ignoring WGL_ARB_render_texture\n" );
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// Find out how many general combiners they have.
|
|
#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
|
|
GLint iNumGeneralCombiners = 0;
|
|
qglGetIntegerv( GL_MAX_GENERAL_COMBINERS_NV, &iNumGeneralCombiners );
|
|
|
|
// Only allow dynamic glows/flares if they have the hardware
|
|
if ( bTexRectSupported && bARBVertexProgram && bHasRenderTexture && qglActiveTextureARB && glConfig.maxActiveTextures >= 4 &&
|
|
( ( bNVRegisterCombiners && iNumGeneralCombiners >= 2 ) || bARBFragmentProgram ) )
|
|
{
|
|
g_bDynamicGlowSupported = true;
|
|
// this would overwrite any achived setting gwg
|
|
// Cvar_Set( "r_DynamicGlow", "1" );
|
|
}
|
|
else
|
|
{
|
|
g_bDynamicGlowSupported = false;
|
|
Cvar_Set( "r_DynamicGlow","0" );
|
|
}
|
|
}
|
|
|
|
#define R_MODE_FALLBACK 3 // 640 * 480
|
|
|
|
/*
|
|
===============
|
|
GLimp_Init
|
|
|
|
This routine is responsible for initializing the OS specific portions
|
|
of OpenGL
|
|
===============
|
|
*/
|
|
void GLimp_Init( void )
|
|
{
|
|
r_allowSoftwareGL = Cvar_Get( "r_allowSoftwareGL", "0", CVAR_LATCH );
|
|
r_sdlDriver = Cvar_Get( "r_sdlDriver", "", CVAR_ROM );
|
|
r_allowResize = Cvar_Get( "r_allowResize", "0", CVAR_ARCHIVE );
|
|
r_centerWindow = Cvar_Get( "r_centerWindow", "0", CVAR_ARCHIVE );
|
|
r_noborder = Cvar_Get( "r_noborder", "0", CVAR_ARCHIVE );
|
|
qboolean fullscreen, noborder;
|
|
|
|
if( Cvar_VariableIntegerValue( "com_abnormalExit" ) )
|
|
{
|
|
Cvar_Set( "r_mode", va( "%d", R_MODE_FALLBACK ) );
|
|
Cvar_Set( "r_fullscreen", "0" );
|
|
Cvar_Set( "r_centerWindow", "0" );
|
|
Cvar_Set( "com_abnormalExit", "0" );
|
|
}
|
|
|
|
#ifdef notyet
|
|
Sys_SetEnv( "SDL_VIDEO_CENTERED", r_centerWindow->integer ? "1" : "" );
|
|
#endif
|
|
|
|
Sys_GLimpInit( );
|
|
|
|
fullscreen = (r_fullscreen->integer) ? qtrue : qfalse;
|
|
noborder = (r_noborder->integer) ? qtrue : qfalse;
|
|
|
|
// Create the window and set up the context
|
|
if(GLimp_StartDriverAndSetMode(r_mode->integer, fullscreen, noborder))
|
|
goto success;
|
|
|
|
// Try again, this time in a platform specific "safe mode"
|
|
Sys_GLimpSafeInit( );
|
|
|
|
if(GLimp_StartDriverAndSetMode(r_mode->integer, fullscreen, qfalse))
|
|
goto success;
|
|
|
|
// Finally, try the default screen resolution
|
|
if( r_mode->integer != R_MODE_FALLBACK )
|
|
{
|
|
VID_Printf( PRINT_ALL, "Setting r_mode %d failed, falling back on r_mode %d\n",
|
|
r_mode->integer, R_MODE_FALLBACK );
|
|
|
|
if(GLimp_StartDriverAndSetMode(R_MODE_FALLBACK, qfalse, qfalse))
|
|
goto success;
|
|
}
|
|
|
|
// Nothing worked, give up
|
|
Com_Error( ERR_FATAL, "GLimp_Init() - could not load OpenGL subsystem" );
|
|
|
|
success:
|
|
#if 0
|
|
// This values force the UI to disable driver selection
|
|
glConfig.driverType = GLDRV_ICD;
|
|
glConfig.hardwareType = GLHW_GENERIC;
|
|
#endif
|
|
glConfig.deviceSupportsGamma = (SDL_SetGamma( 1.0f, 1.0f, 1.0f ) >= 0) ? qtrue : qfalse;
|
|
|
|
// Mysteriously, if you use an NVidia graphics card and multiple monitors,
|
|
// SDL_SetGamma will incorrectly return false... the first time; ask
|
|
// again and you get the correct answer. This is a suspected driver bug, see
|
|
// http://bugzilla.icculus.org/show_bug.cgi?id=4316
|
|
glConfig.deviceSupportsGamma = (SDL_SetGamma( 1.0f, 1.0f, 1.0f ) >= 0) ? qtrue : qfalse;
|
|
|
|
if ( -1 == r_ignorehwgamma->integer)
|
|
glConfig.deviceSupportsGamma = qtrue;
|
|
|
|
if ( 1 == r_ignorehwgamma->integer)
|
|
glConfig.deviceSupportsGamma = qfalse;
|
|
|
|
// get our config strings
|
|
glConfig.vendor_string = (const char *) qglGetString (GL_VENDOR);
|
|
glConfig.renderer_string = (const char *) qglGetString (GL_RENDERER);
|
|
glConfig.version_string = (const char *) qglGetString (GL_VERSION);
|
|
glConfig.extensions_string = (const char *) qglGetString (GL_EXTENSIONS);
|
|
|
|
// OpenGL driver constants
|
|
qglGetIntegerv( GL_MAX_TEXTURE_SIZE, &glConfig.maxTextureSize );
|
|
// stubbed or broken drivers may have reported 0...
|
|
if ( glConfig.maxTextureSize <= 0 )
|
|
{
|
|
glConfig.maxTextureSize = 0;
|
|
}
|
|
|
|
// initialize extensions
|
|
GLimp_InitExtensions( );
|
|
|
|
Cvar_Get( "r_availableModes", "", CVAR_ROM );
|
|
|
|
// This depends on SDL_INIT_VIDEO, hence having it here
|
|
IN_Init( );
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
GLimp_EndFrame
|
|
|
|
Responsible for doing a swapbuffers
|
|
===============
|
|
*/
|
|
void GLimp_EndFrame( void )
|
|
{
|
|
// don't flip if drawing to front buffer
|
|
//if ( Q_stricmp( r_drawBuffer->string, "GL_FRONT" ) != 0 )
|
|
{
|
|
SDL_GL_SwapBuffers();
|
|
}
|
|
|
|
if( r_fullscreen->modified )
|
|
{
|
|
qboolean fullscreen;
|
|
qboolean needToToggle = qtrue;
|
|
qboolean sdlToggled = qfalse;
|
|
SDL_Surface *s = SDL_GetVideoSurface( );
|
|
|
|
if( s )
|
|
{
|
|
// Find out the current state
|
|
fullscreen = (!!( s->flags & SDL_FULLSCREEN )) ? qtrue : qfalse;
|
|
|
|
if( r_fullscreen->integer && Cvar_VariableIntegerValue( "in_nograb" ) )
|
|
{
|
|
VID_Printf( PRINT_ALL, "Fullscreen not allowed with in_nograb 1\n");
|
|
Cvar_Set( "r_fullscreen", "0" );
|
|
r_fullscreen->modified = qfalse;
|
|
}
|
|
|
|
// Is the state we want different from the current state?
|
|
needToToggle = (!!r_fullscreen->integer != fullscreen) ? qtrue : qfalse;
|
|
|
|
if( needToToggle )
|
|
sdlToggled = SDL_WM_ToggleFullScreen( s );
|
|
}
|
|
|
|
if( needToToggle )
|
|
{
|
|
// SDL_WM_ToggleFullScreen didn't work, so do it the slow way
|
|
if( !sdlToggled )
|
|
Cbuf_AddText( "vid_restart\n" );
|
|
|
|
IN_Restart( );
|
|
}
|
|
|
|
r_fullscreen->modified = qfalse;
|
|
}
|
|
}
|