jedi-academy/code/renderer/tr_stl.h

32 lines
750 B
C

// Filename: tr_stl.h
//
// I had to make this new file, because if I put the STL "map" include inside tr_local.h then one of the other header
// files got compile errors because of using "map" in the function protos as a GLEnum, this way seemed simpler...
#ifndef TR_STL_H
// REM this out if you want to compile without using STL (but slower of course)
//
#define USE_STL_FOR_SHADER_LOOKUPS
#ifdef USE_STL_FOR_SHADER_LOOKUPS
void ShaderEntryPtrs_Clear(void);
int ShaderEntryPtrs_Size(void);
const char *ShaderEntryPtrs_Lookup(const char *psShaderName);
void ShaderEntryPtrs_Insert(const char *token, const char *p);
#else
#define ShaderEntryPtrs_Clear()
#endif // #ifdef USE_STL_FOR_SHADER_LOOKUPS
#endif // #ifndef TR_STL_H