mirror of
https://github.com/ioquake/jedi-academy.git
synced 2024-11-10 07:11:44 +00:00
1662 lines
48 KiB
C++
1662 lines
48 KiB
C++
// tr_init.c -- functions that are not called every frame
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// leave this as first line for PCH reasons...
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//
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#include "../server/exe_headers.h"
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#include "tr_local.h"
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#include "tr_stl.h"
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#include "tr_jpeg_interface.h"
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#include "tr_font.h"
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#include "tr_WorldEffects.h"
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glconfig_t glConfig;
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glstate_t glState;
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static void GfxInfo_f( void );
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void R_TerrainInit(void);
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void R_TerrainShutdown(void);
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cvar_t *r_verbose;
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cvar_t *r_ignore;
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cvar_t *r_displayRefresh;
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cvar_t *r_detailTextures;
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cvar_t *r_znear;
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cvar_t *r_skipBackEnd;
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cvar_t *r_ignorehwgamma;
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cvar_t *r_measureOverdraw;
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cvar_t *r_fastsky;
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cvar_t *r_drawSun;
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cvar_t *r_dynamiclight;
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cvar_t *r_dlightBacks;
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cvar_t *r_lodbias;
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cvar_t *r_lodscale;
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cvar_t *r_norefresh;
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cvar_t *r_drawentities;
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cvar_t *r_drawworld;
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cvar_t *r_drawfog;
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cvar_t *r_speeds;
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cvar_t *r_fullbright;
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cvar_t *r_novis;
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cvar_t *r_nocull;
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cvar_t *r_facePlaneCull;
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cvar_t *r_showcluster;
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cvar_t *r_nocurves;
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cvar_t *r_dlightStyle;
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cvar_t *r_surfaceSprites;
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cvar_t *r_surfaceWeather;
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cvar_t *r_windSpeed;
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cvar_t *r_windAngle;
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cvar_t *r_windGust;
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cvar_t *r_windDampFactor;
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cvar_t *r_windPointForce;
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cvar_t *r_windPointX;
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cvar_t *r_windPointY;
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cvar_t *r_allowExtensions;
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cvar_t *r_ext_compressed_textures;
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cvar_t *r_ext_compressed_lightmaps;
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cvar_t *r_ext_preferred_tc_method;
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cvar_t *r_ext_gamma_control;
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cvar_t *r_ext_multitexture;
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cvar_t *r_ext_compiled_vertex_array;
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cvar_t *r_ext_texture_env_add;
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cvar_t *r_ext_texture_filter_anisotropic;
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cvar_t *r_DynamicGlow;
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cvar_t *r_DynamicGlowPasses;
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cvar_t *r_DynamicGlowDelta;
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cvar_t *r_DynamicGlowIntensity;
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cvar_t *r_DynamicGlowSoft;
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cvar_t *r_DynamicGlowWidth;
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cvar_t *r_DynamicGlowHeight;
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// Point sprite support.
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cvar_t *r_ext_point_parameters;
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cvar_t *r_ext_nv_point_sprite;
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cvar_t *r_ignoreGLErrors;
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cvar_t *r_logFile;
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cvar_t *r_stencilbits;
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cvar_t *r_depthbits;
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cvar_t *r_colorbits;
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cvar_t *r_stereo;
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cvar_t *r_primitives;
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cvar_t *r_texturebits;
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cvar_t *r_texturebitslm;
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cvar_t *r_lightmap;
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cvar_t *r_vertexLight;
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cvar_t *r_shadows;
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cvar_t *r_shadowRange;
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cvar_t *r_flares;
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cvar_t *r_mode;
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cvar_t *r_nobind;
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cvar_t *r_singleShader;
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cvar_t *r_colorMipLevels;
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cvar_t *r_picmip;
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cvar_t *r_showtris;
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cvar_t *r_showtriscolor;
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cvar_t *r_showsky;
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cvar_t *r_shownormals;
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cvar_t *r_finish;
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cvar_t *r_clear;
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cvar_t *r_swapInterval;
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cvar_t *r_textureMode;
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cvar_t *r_offsetFactor;
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cvar_t *r_offsetUnits;
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cvar_t *r_gamma;
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cvar_t *r_intensity;
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cvar_t *r_lockpvs;
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cvar_t *r_noportals;
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cvar_t *r_portalOnly;
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cvar_t *r_subdivisions;
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cvar_t *r_lodCurveError;
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cvar_t *r_fullscreen;
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cvar_t *r_customwidth;
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cvar_t *r_customheight;
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cvar_t *r_overBrightBits;
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cvar_t *r_debugSurface;
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cvar_t *r_simpleMipMaps;
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cvar_t *r_showImages;
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cvar_t *r_ambientScale;
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cvar_t *r_directedScale;
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cvar_t *r_debugLight;
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cvar_t *r_debugSort;
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cvar_t *r_debugStyle;
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cvar_t *r_modelpoolmegs;
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#ifdef _XBOX
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cvar_t *r_hdreffect;
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cvar_t *r_sundir_x;
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cvar_t *r_sundir_y;
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cvar_t *r_sundir_z;
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cvar_t *r_hdrbloom;
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cvar_t *r_hdrcutoff;
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#endif
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/*
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Ghoul2 Insert Start
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*/
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cvar_t *r_noGhoul2;
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cvar_t *r_Ghoul2AnimSmooth;
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cvar_t *r_Ghoul2UnSqash;
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cvar_t *r_Ghoul2TimeBase=0;
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cvar_t *r_Ghoul2NoLerp;
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cvar_t *r_Ghoul2NoBlend;
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cvar_t *r_Ghoul2BlendMultiplier=0;
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cvar_t *r_Ghoul2UnSqashAfterSmooth;
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cvar_t *broadsword=0;
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cvar_t *broadsword_kickbones=0;
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cvar_t *broadsword_kickorigin=0;
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cvar_t *broadsword_playflop=0;
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cvar_t *broadsword_dontstopanim=0;
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cvar_t *broadsword_waitforshot=0;
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cvar_t *broadsword_smallbbox=0;
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cvar_t *broadsword_extra1=0;
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cvar_t *broadsword_extra2=0;
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cvar_t *broadsword_effcorr=0;
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cvar_t *broadsword_ragtobase=0;
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cvar_t *broadsword_dircap=0;
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/*
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Ghoul2 Insert End
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*/
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void ( APIENTRY * qglMultiTexCoord2fARB )( GLenum texture, GLfloat s, GLfloat t );
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void ( APIENTRY * qglActiveTextureARB )( GLenum texture );
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void ( APIENTRY * qglClientActiveTextureARB )( GLenum texture );
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void ( APIENTRY * qglLockArraysEXT)( GLint, GLint);
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void ( APIENTRY * qglUnlockArraysEXT) ( void );
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void ( APIENTRY * qglPointParameterfEXT)( GLenum, GLfloat);
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void ( APIENTRY * qglPointParameterfvEXT)( GLenum, GLfloat *);
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// Added 10/23/02 by Aurelio Reis.
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void ( APIENTRY * qglPointParameteriNV)( GLenum, GLint);
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void ( APIENTRY * qglPointParameterivNV)( GLenum, const GLint *);
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#ifndef _XBOX // GLOWXXX
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// Declare Register Combiners function pointers.
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PFNGLCOMBINERPARAMETERFVNV qglCombinerParameterfvNV = NULL;
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PFNGLCOMBINERPARAMETERIVNV qglCombinerParameterivNV = NULL;
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PFNGLCOMBINERPARAMETERFNV qglCombinerParameterfNV = NULL;
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PFNGLCOMBINERPARAMETERINV qglCombinerParameteriNV = NULL;
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PFNGLCOMBINERINPUTNV qglCombinerInputNV = NULL;
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PFNGLCOMBINEROUTPUTNV qglCombinerOutputNV = NULL;
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PFNGLFINALCOMBINERINPUTNV qglFinalCombinerInputNV = NULL;
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PFNGLGETCOMBINERINPUTPARAMETERFVNV qglGetCombinerInputParameterfvNV = NULL;
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PFNGLGETCOMBINERINPUTPARAMETERIVNV qglGetCombinerInputParameterivNV = NULL;
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PFNGLGETCOMBINEROUTPUTPARAMETERFVNV qglGetCombinerOutputParameterfvNV = NULL;
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PFNGLGETCOMBINEROUTPUTPARAMETERIVNV qglGetCombinerOutputParameterivNV = NULL;
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PFNGLGETFINALCOMBINERINPUTPARAMETERFVNV qglGetFinalCombinerInputParameterfvNV = NULL;
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PFNGLGETFINALCOMBINERINPUTPARAMETERIVNV qglGetFinalCombinerInputParameterivNV = NULL;
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#ifdef _WIN32
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// Declare Pixel Format function pointers.
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PFNWGLGETPIXELFORMATATTRIBIVARBPROC qwglGetPixelFormatAttribivARB = NULL;
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PFNWGLGETPIXELFORMATATTRIBFVARBPROC qwglGetPixelFormatAttribfvARB = NULL;
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PFNWGLCHOOSEPIXELFORMATARBPROC qwglChoosePixelFormatARB = NULL;
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// Declare Pixel Buffer function pointers.
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PFNWGLCREATEPBUFFERARBPROC qwglCreatePbufferARB = NULL;
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PFNWGLGETPBUFFERDCARBPROC qwglGetPbufferDCARB = NULL;
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PFNWGLRELEASEPBUFFERDCARBPROC qwglReleasePbufferDCARB = NULL;
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PFNWGLDESTROYPBUFFERARBPROC qwglDestroyPbufferARB = NULL;
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PFNWGLQUERYPBUFFERARBPROC qwglQueryPbufferARB = NULL;
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// Declare Render-Texture function pointers.
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PFNWGLBINDTEXIMAGEARBPROC qwglBindTexImageARB = NULL;
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PFNWGLRELEASETEXIMAGEARBPROC qwglReleaseTexImageARB = NULL;
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PFNWGLSETPBUFFERATTRIBARBPROC qwglSetPbufferAttribARB = NULL;
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#endif
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// Declare Vertex and Fragment Program function pointers.
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PFNGLPROGRAMSTRINGARBPROC qglProgramStringARB = NULL;
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PFNGLBINDPROGRAMARBPROC qglBindProgramARB = NULL;
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PFNGLDELETEPROGRAMSARBPROC qglDeleteProgramsARB = NULL;
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PFNGLGENPROGRAMSARBPROC qglGenProgramsARB = NULL;
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PFNGLPROGRAMENVPARAMETER4DARBPROC qglProgramEnvParameter4dARB = NULL;
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PFNGLPROGRAMENVPARAMETER4DVARBPROC qglProgramEnvParameter4dvARB = NULL;
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PFNGLPROGRAMENVPARAMETER4FARBPROC qglProgramEnvParameter4fARB = NULL;
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PFNGLPROGRAMENVPARAMETER4FVARBPROC qglProgramEnvParameter4fvARB = NULL;
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PFNGLPROGRAMLOCALPARAMETER4DARBPROC qglProgramLocalParameter4dARB = NULL;
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PFNGLPROGRAMLOCALPARAMETER4DVARBPROC qglProgramLocalParameter4dvARB = NULL;
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PFNGLPROGRAMLOCALPARAMETER4FARBPROC qglProgramLocalParameter4fARB = NULL;
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PFNGLPROGRAMLOCALPARAMETER4FVARBPROC qglProgramLocalParameter4fvARB = NULL;
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PFNGLGETPROGRAMENVPARAMETERDVARBPROC qglGetProgramEnvParameterdvARB = NULL;
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PFNGLGETPROGRAMENVPARAMETERFVARBPROC qglGetProgramEnvParameterfvARB = NULL;
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PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC qglGetProgramLocalParameterdvARB = NULL;
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PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC qglGetProgramLocalParameterfvARB = NULL;
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PFNGLGETPROGRAMIVARBPROC qglGetProgramivARB = NULL;
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PFNGLGETPROGRAMSTRINGARBPROC qglGetProgramStringARB = NULL;
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PFNGLISPROGRAMARBPROC qglIsProgramARB = NULL;
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#endif
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void RE_SetLightStyle(int style, int color);
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static void AssertCvarRange( cvar_t *cv, float minVal, float maxVal, qboolean shouldBeIntegral, qboolean shouldBeMult2)
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{
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if ( shouldBeIntegral )
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{
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if ( ( int ) cv->value != cv->integer )
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{
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VID_Printf( PRINT_WARNING, "WARNING: cvar '%s' must be integral (%f)\n", cv->name, cv->value );
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Cvar_Set( cv->name, va( "%d", cv->integer ) );
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}
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}
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if ( cv->value < minVal )
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{
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VID_Printf( PRINT_WARNING, "WARNING: cvar '%s' out of range (%f < %f)\n", cv->name, cv->value, minVal );
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Cvar_Set( cv->name, va( "%f", minVal ) );
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}
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else if ( cv->value > maxVal )
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{
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VID_Printf( PRINT_WARNING, "WARNING: cvar '%s' out of range (%f > %f)\n", cv->name, cv->value, maxVal );
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Cvar_Set( cv->name, va( "%f", maxVal ) );
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}
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if (shouldBeMult2)
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{
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if ( (cv->integer&(cv->integer-1)) )
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{
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int newvalue;
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for (newvalue = 1 ; newvalue < cv->integer ; newvalue<<=1)
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;
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VID_Printf( PRINT_WARNING, "WARNING: cvar '%s' must be multiple of 2(%f)\n", cv->name, cv->value );
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Cvar_Set( cv->name, va( "%d", newvalue ) );
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}
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}
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}
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void R_Splash()
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{
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#ifndef _XBOX
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image_t *pImage;
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/*
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const char* s = Cvar_VariableString("se_language");
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if (Q_stricmp(s,"english"))
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{
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pImage = R_FindImageFile( "menu/splash_eur", qfalse, qfalse, qfalse, GL_CLAMP);
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}
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else
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{
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pImage = R_FindImageFile( "menu/splash", qfalse, qfalse, qfalse, GL_CLAMP);
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}
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*/
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pImage = R_FindImageFile( "menu/splash", qfalse, qfalse, qfalse, GL_CLAMP);
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extern void RB_SetGL2D (void);
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RB_SetGL2D();
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if (pImage )
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{//invalid paths?
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GL_Bind( pImage );
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}
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GL_State(GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO);
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const int width = 640;
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const int height = 480;
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const float x1 = 320 - width / 2;
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const float x2 = 320 + width / 2;
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const float y1 = 240 - height / 2;
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const float y2 = 240 + height / 2;
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qglBegin (GL_TRIANGLE_STRIP);
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qglTexCoord2f( 0, 0 );
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qglVertex2f(x1, y1);
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qglTexCoord2f( 1 , 0 );
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qglVertex2f(x2, y1);
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qglTexCoord2f( 0, 1 );
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qglVertex2f(x1, y2);
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qglTexCoord2f( 1, 1 );
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qglVertex2f(x2, y2);
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qglEnd();
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GLimp_EndFrame();
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#endif
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}
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/*
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** InitOpenGL
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**
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** This function is responsible for initializing a valid OpenGL subsystem. This
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** is done by calling GLimp_Init (which gives us a working OGL subsystem) then
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** setting variables, checking GL constants, and reporting the gfx system config
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** to the user.
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*/
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static void InitOpenGL( void )
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{
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//
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// initialize OS specific portions of the renderer
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//
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// GLimp_Init directly or indirectly references the following cvars:
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// - r_fullscreen
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// - r_mode
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// - r_(color|depth|stencil)bits
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// - r_ignorehwgamma
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// - r_gamma
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//
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if ( glConfig.vidWidth == 0 )
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{
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GLimp_Init();
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// print info the first time only
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// set default state
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GL_SetDefaultState();
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R_Splash(); //get something on screen asap
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GfxInfo_f();
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}
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else
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{
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// set default state
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GL_SetDefaultState();
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}
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}
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/*
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==================
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GL_CheckErrors
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==================
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*/
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void GL_CheckErrors( void ) {
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int err;
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char s[64];
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err = qglGetError();
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if ( err == GL_NO_ERROR ) {
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return;
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}
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if ( r_ignoreGLErrors->integer ) {
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return;
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}
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switch( err ) {
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case GL_INVALID_ENUM:
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strcpy( s, "GL_INVALID_ENUM" );
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break;
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case GL_INVALID_VALUE:
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strcpy( s, "GL_INVALID_VALUE" );
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break;
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case GL_INVALID_OPERATION:
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strcpy( s, "GL_INVALID_OPERATION" );
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break;
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case GL_STACK_OVERFLOW:
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strcpy( s, "GL_STACK_OVERFLOW" );
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break;
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case GL_STACK_UNDERFLOW:
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strcpy( s, "GL_STACK_UNDERFLOW" );
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break;
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case GL_OUT_OF_MEMORY:
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strcpy( s, "GL_OUT_OF_MEMORY" );
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break;
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default:
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Com_sprintf( s, sizeof(s), "%i", err);
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break;
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}
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Com_Error( ERR_FATAL, "GL_CheckErrors: %s", s );
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}
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#ifndef _XBOX
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/*
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** R_GetModeInfo
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*/
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typedef struct vidmode_s
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{
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const char *description;
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int width, height;
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} vidmode_t;
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const vidmode_t r_vidModes[] =
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{
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{ "Mode 0: 320x240", 320, 240 },
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{ "Mode 1: 400x300", 400, 300 },
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{ "Mode 2: 512x384", 512, 384 },
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{ "Mode 3: 640x480", 640, 480 },
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{ "Mode 4: 800x600", 800, 600 },
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{ "Mode 5: 960x720", 960, 720 },
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{ "Mode 6: 1024x768", 1024, 768 },
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{ "Mode 7: 1152x864", 1152, 864 },
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{ "Mode 8: 1280x1024", 1280, 1024 },
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{ "Mode 9: 1600x1200", 1600, 1200 },
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{ "Mode 10: 2048x1536", 2048, 1536 },
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{ "Mode 11: 856x480 (wide)", 856, 480 },
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{ "Mode 12: 2400x600(surround)",2400,600 }
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};
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static const int s_numVidModes = ( sizeof( r_vidModes ) / sizeof( r_vidModes[0] ) );
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qboolean R_GetModeInfo( int *width, int *height, int mode ) {
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const vidmode_t *vm;
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if ( mode < -1 ) {
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return qfalse;
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}
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if ( mode >= s_numVidModes ) {
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return qfalse;
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}
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if ( mode == -1 ) {
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*width = r_customwidth->integer;
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*height = r_customheight->integer;
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return qtrue;
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|
}
|
|
|
|
vm = &r_vidModes[mode];
|
|
|
|
*width = vm->width;
|
|
*height = vm->height;
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
/*
|
|
** R_ModeList_f
|
|
*/
|
|
static void R_ModeList_f( void )
|
|
{
|
|
int i;
|
|
|
|
VID_Printf( PRINT_ALL, "\n" );
|
|
for ( i = 0; i < s_numVidModes; i++ )
|
|
{
|
|
VID_Printf( PRINT_ALL, "%s\n", r_vidModes[i].description );
|
|
}
|
|
VID_Printf( PRINT_ALL, "\n" );
|
|
}
|
|
|
|
#endif // _XBOX
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
SCREEN SHOTS
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
/*
|
|
==================
|
|
R_TakeScreenshot
|
|
==================
|
|
*/
|
|
// "filename" param is something like "screenshots/shot0000.tga"
|
|
// note that if the last extension is ".jpg", then it'll save a JPG, else TGA
|
|
//
|
|
void R_TakeScreenshot( int x, int y, int width, int height, char *fileName ) {
|
|
#ifndef _XBOX
|
|
byte *buffer;
|
|
int i, c, temp;
|
|
|
|
qboolean bSaveAsJPG = !Q_strnicmp(&fileName[strlen(fileName)-4],".jpg",4);
|
|
|
|
if (bSaveAsJPG)
|
|
{
|
|
// JPG saver expects to be fed RGBA data, though it presumably ignores 'A'...
|
|
//
|
|
buffer = (unsigned char *) Z_Malloc(glConfig.vidWidth*glConfig.vidHeight*4, TAG_TEMP_WORKSPACE, qfalse);
|
|
qglReadPixels( x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, buffer );
|
|
|
|
// gamma correct
|
|
if ( tr.overbrightBits>0 && glConfig.deviceSupportsGamma ) {
|
|
R_GammaCorrect( buffer, glConfig.vidWidth * glConfig.vidHeight * 4 );
|
|
}
|
|
|
|
SaveJPG(fileName, 95, width, height, buffer);
|
|
}
|
|
else
|
|
{
|
|
// TGA...
|
|
//
|
|
buffer = (unsigned char *) Z_Malloc(glConfig.vidWidth*glConfig.vidHeight*3 + 18, TAG_TEMP_WORKSPACE, qfalse);
|
|
memset (buffer, 0, 18);
|
|
buffer[2] = 2; // uncompressed type
|
|
buffer[12] = width & 255;
|
|
buffer[13] = width >> 8;
|
|
buffer[14] = height & 255;
|
|
buffer[15] = height >> 8;
|
|
buffer[16] = 24; // pixel size
|
|
|
|
qglReadPixels( x, y, width, height, GL_RGB, GL_UNSIGNED_BYTE, buffer+18 );
|
|
|
|
// swap rgb to bgr
|
|
c = 18 + width * height * 3;
|
|
for (i=18 ; i<c ; i+=3) {
|
|
temp = buffer[i];
|
|
buffer[i] = buffer[i+2];
|
|
buffer[i+2] = temp;
|
|
}
|
|
|
|
// gamma correct
|
|
if ( tr.overbrightBits>0 && glConfig.deviceSupportsGamma ) {
|
|
R_GammaCorrect( buffer + 18, glConfig.vidWidth * glConfig.vidHeight * 3 );
|
|
}
|
|
FS_WriteFile( fileName, buffer, c );
|
|
}
|
|
|
|
Z_Free( buffer );
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
==================
|
|
R_ScreenshotFilename
|
|
==================
|
|
*/
|
|
void R_ScreenshotFilename( int lastNumber, char *fileName, const char *psExt ) {
|
|
int a,b,c,d;
|
|
|
|
if ( lastNumber < 0 || lastNumber > 9999 ) {
|
|
Com_sprintf( fileName, MAX_OSPATH, "screenshots/shot9999%s",psExt );
|
|
return;
|
|
}
|
|
|
|
a = lastNumber / 1000;
|
|
lastNumber -= a*1000;
|
|
b = lastNumber / 100;
|
|
lastNumber -= b*100;
|
|
c = lastNumber / 10;
|
|
lastNumber -= c*10;
|
|
d = lastNumber;
|
|
|
|
Com_sprintf( fileName, MAX_OSPATH, "screenshots/shot%i%i%i%i%s"
|
|
, a, b, c, d, psExt );
|
|
}
|
|
|
|
/*
|
|
====================
|
|
R_LevelShot
|
|
|
|
levelshots are specialized 256*256 thumbnails for
|
|
the menu system, sampled down from full screen distorted images
|
|
====================
|
|
*/
|
|
#define LEVELSHOTSIZE 256
|
|
void R_LevelShot( void ) {
|
|
#ifndef _XBOX
|
|
char checkname[MAX_OSPATH];
|
|
byte *buffer;
|
|
byte *source;
|
|
byte *src, *dst;
|
|
int x, y;
|
|
int r, g, b;
|
|
float xScale, yScale;
|
|
int xx, yy;
|
|
|
|
sprintf( checkname, "levelshots/%s.tga", tr.worldDir + strlen("maps/") );
|
|
|
|
source = (byte*) Z_Malloc( glConfig.vidWidth * glConfig.vidHeight * 3, TAG_TEMP_WORKSPACE, qfalse );
|
|
|
|
buffer = (byte*) Z_Malloc( LEVELSHOTSIZE * LEVELSHOTSIZE*3 + 18, TAG_TEMP_WORKSPACE, qfalse );
|
|
memset (buffer, 0, 18);
|
|
buffer[2] = 2; // uncompressed type
|
|
buffer[12] = LEVELSHOTSIZE & 255;
|
|
buffer[13] = LEVELSHOTSIZE >> 8;
|
|
buffer[14] = LEVELSHOTSIZE & 255;
|
|
buffer[15] = LEVELSHOTSIZE >> 8;
|
|
buffer[16] = 24; // pixel size
|
|
|
|
qglReadPixels( 0, 0, glConfig.vidWidth, glConfig.vidHeight, GL_RGB, GL_UNSIGNED_BYTE, source );
|
|
|
|
// resample from source
|
|
xScale = glConfig.vidWidth / (4.0*LEVELSHOTSIZE);
|
|
yScale = glConfig.vidHeight / (3.0*LEVELSHOTSIZE);
|
|
for ( y = 0 ; y < LEVELSHOTSIZE ; y++ ) {
|
|
for ( x = 0 ; x < LEVELSHOTSIZE ; x++ ) {
|
|
r = g = b = 0;
|
|
for ( yy = 0 ; yy < 3 ; yy++ ) {
|
|
for ( xx = 0 ; xx < 4 ; xx++ ) {
|
|
src = source + 3 * ( glConfig.vidWidth * (int)( (y*3+yy)*yScale ) + (int)( (x*4+xx)*xScale ) );
|
|
r += src[0];
|
|
g += src[1];
|
|
b += src[2];
|
|
}
|
|
}
|
|
dst = buffer + 18 + 3 * ( y * LEVELSHOTSIZE + x );
|
|
dst[0] = b / 12;
|
|
dst[1] = g / 12;
|
|
dst[2] = r / 12;
|
|
}
|
|
}
|
|
|
|
// gamma correct
|
|
if ( glConfig.deviceSupportsGamma ) {
|
|
R_GammaCorrect( buffer + 18, LEVELSHOTSIZE * LEVELSHOTSIZE * 3 );
|
|
}
|
|
|
|
FS_WriteFile( checkname, buffer, LEVELSHOTSIZE * LEVELSHOTSIZE*3 + 18 );
|
|
|
|
Z_Free( buffer );
|
|
Z_Free( source );
|
|
|
|
VID_Printf( PRINT_ALL, "Wrote %s\n", checkname );
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
==================
|
|
R_ScreenShot_f
|
|
|
|
screenshot
|
|
screenshot [silent]
|
|
screenshot [levelshot]
|
|
screenshot [filename]
|
|
|
|
Doesn't print the pacifier message if there is a second arg
|
|
==================
|
|
*/
|
|
void R_ScreenShot_f (void) {
|
|
#ifndef _XBOX
|
|
char checkname[MAX_OSPATH];
|
|
int len;
|
|
static int lastNumber = -1;
|
|
qboolean silent;
|
|
|
|
if ( !strcmp( Cmd_Argv(1), "levelshot" ) ) {
|
|
R_LevelShot();
|
|
return;
|
|
}
|
|
if ( !strcmp( Cmd_Argv(1), "silent" ) ) {
|
|
silent = qtrue;
|
|
} else {
|
|
silent = qfalse;
|
|
}
|
|
|
|
if ( Cmd_Argc() == 2 && !silent ) {
|
|
// explicit filename
|
|
Com_sprintf( checkname, MAX_OSPATH, "screenshots/%s.jpg", Cmd_Argv( 1 ) );
|
|
} else {
|
|
// scan for a free filename
|
|
|
|
// if we have saved a previous screenshot, don't scan
|
|
// again, because recording demo avis can involve
|
|
// thousands of shots
|
|
if ( lastNumber == -1 ) {
|
|
// scan for a free number
|
|
for ( lastNumber = 0 ; lastNumber <= 9999 ; lastNumber++ ) {
|
|
R_ScreenshotFilename( lastNumber, checkname, ".jpg" );
|
|
|
|
len = FS_ReadFile( checkname, NULL );
|
|
if ( len <= 0 ) {
|
|
break; // file doesn't exist
|
|
}
|
|
}
|
|
} else {
|
|
R_ScreenshotFilename( lastNumber, checkname, ".jpg" );
|
|
}
|
|
|
|
if ( lastNumber == 10000 ) {
|
|
VID_Printf (PRINT_ALL, "ScreenShot: Couldn't create a file\n");
|
|
return;
|
|
}
|
|
|
|
lastNumber++;
|
|
}
|
|
|
|
|
|
R_TakeScreenshot( 0, 0, glConfig.vidWidth, glConfig.vidHeight, checkname );
|
|
|
|
if ( !silent ) {
|
|
VID_Printf (PRINT_ALL, "Wrote %s\n", checkname);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
==================
|
|
R_ScreenShotTGA_f
|
|
|
|
screenshot
|
|
screenshot [silent]
|
|
screenshot [levelshot]
|
|
screenshot [filename]
|
|
|
|
Doesn't print the pacifier message if there is a second arg
|
|
==================
|
|
*/
|
|
void R_ScreenShotTGA_f (void) {
|
|
#ifndef _XBOX
|
|
char checkname[MAX_OSPATH];
|
|
int len;
|
|
static int lastNumber = -1;
|
|
qboolean silent;
|
|
|
|
if ( !strcmp( Cmd_Argv(1), "levelshot" ) ) {
|
|
R_LevelShot();
|
|
return;
|
|
}
|
|
if ( !strcmp( Cmd_Argv(1), "silent" ) ) {
|
|
silent = qtrue;
|
|
} else {
|
|
silent = qfalse;
|
|
}
|
|
|
|
if ( Cmd_Argc() == 2 && !silent ) {
|
|
// explicit filename
|
|
Com_sprintf( checkname, MAX_OSPATH, "screenshots/%s.tga", Cmd_Argv( 1 ) );
|
|
} else {
|
|
// scan for a free filename
|
|
|
|
// if we have saved a previous screenshot, don't scan
|
|
// again, because recording demo avis can involve
|
|
// thousands of shots
|
|
if ( lastNumber == -1 ) {
|
|
// scan for a free number
|
|
for ( lastNumber = 0 ; lastNumber <= 9999 ; lastNumber++ ) {
|
|
R_ScreenshotFilename( lastNumber, checkname, ".tga" );
|
|
|
|
len = FS_ReadFile( checkname, NULL );
|
|
if ( len <= 0 ) {
|
|
break; // file doesn't exist
|
|
}
|
|
}
|
|
} else {
|
|
R_ScreenshotFilename( lastNumber, checkname, ".tga" );
|
|
}
|
|
|
|
if ( lastNumber == 10000 ) {
|
|
VID_Printf (PRINT_ALL, "ScreenShot: Couldn't create a file\n");
|
|
return;
|
|
}
|
|
|
|
lastNumber++;
|
|
}
|
|
|
|
|
|
R_TakeScreenshot( 0, 0, glConfig.vidWidth, glConfig.vidHeight, checkname );
|
|
|
|
if ( !silent ) {
|
|
VID_Printf (PRINT_ALL, "Wrote %s\n", checkname);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
/*
|
|
** GL_SetDefaultState
|
|
*/
|
|
void GL_SetDefaultState( void )
|
|
{
|
|
qglClearDepth( 1.0f );
|
|
|
|
qglCullFace(GL_FRONT);
|
|
|
|
qglColor4f (1,1,1,1);
|
|
|
|
// initialize downstream texture unit if we're running
|
|
// in a multitexture environment
|
|
if ( qglActiveTextureARB ) {
|
|
GL_SelectTexture( 1 );
|
|
GL_TextureMode( r_textureMode->string );
|
|
GL_TexEnv( GL_MODULATE );
|
|
qglDisable( GL_TEXTURE_2D );
|
|
GL_SelectTexture( 0 );
|
|
}
|
|
|
|
qglEnable(GL_TEXTURE_2D);
|
|
GL_TextureMode( r_textureMode->string );
|
|
GL_TexEnv( GL_MODULATE );
|
|
|
|
qglShadeModel( GL_SMOOTH );
|
|
qglDepthFunc( GL_LEQUAL );
|
|
|
|
// the vertex array is always enabled, but the color and texture
|
|
// arrays are enabled and disabled around the compiled vertex array call
|
|
qglEnableClientState (GL_VERTEX_ARRAY);
|
|
|
|
//
|
|
// make sure our GL state vector is set correctly
|
|
//
|
|
glState.glStateBits = GLS_DEPTHTEST_DISABLE | GLS_DEPTHMASK_TRUE;
|
|
|
|
qglPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
|
|
qglDepthMask( GL_TRUE );
|
|
qglDisable( GL_DEPTH_TEST );
|
|
qglEnable( GL_SCISSOR_TEST );
|
|
qglDisable( GL_CULL_FACE );
|
|
qglDisable( GL_BLEND );
|
|
qglDisable( GL_ALPHA_TEST );
|
|
qglBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
|
|
#ifdef _XBOX
|
|
qglDisable( GL_LIGHTING );
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
================
|
|
R_PrintLongString
|
|
|
|
Workaround for VID_Printf's 4096 characters buffer limit.
|
|
================
|
|
*/
|
|
void R_PrintLongString(const char *string) {
|
|
char buffer[4096];
|
|
const char *p;
|
|
int size = strlen(string);
|
|
|
|
p = string;
|
|
while(size > 0)
|
|
{
|
|
Q_strncpyz(buffer, p, sizeof (buffer) );
|
|
VID_Printf( PRINT_ALL, "%s", buffer );
|
|
p += 4095;
|
|
size -= 4095;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
GfxInfo_f
|
|
================
|
|
*/
|
|
extern bool g_bTextureRectangleHack;
|
|
|
|
void GfxInfo_f( void )
|
|
{
|
|
cvar_t *sys_cpustring = Cvar_Get( "sys_cpustring", "", CVAR_ROM );
|
|
const char *enablestrings[] =
|
|
{
|
|
"disabled",
|
|
"enabled"
|
|
};
|
|
const char *fsstrings[] =
|
|
{
|
|
"windowed",
|
|
"fullscreen"
|
|
};
|
|
|
|
const char *tc_table[] =
|
|
{
|
|
"None",
|
|
"GL_S3_s3tc",
|
|
"GL_EXT_texture_compression_s3tc",
|
|
};
|
|
|
|
VID_Printf( PRINT_ALL, "\nGL_VENDOR: %s\n", glConfig.vendor_string );
|
|
VID_Printf( PRINT_ALL, "GL_RENDERER: %s\n", glConfig.renderer_string );
|
|
VID_Printf( PRINT_ALL, "GL_VERSION: %s\n", glConfig.version_string );
|
|
VID_Printf( PRINT_ALL, "GL_EXTENSIONS: " );
|
|
R_PrintLongString( glConfig.extensions_string );
|
|
VID_Printf( PRINT_ALL, "\n" );
|
|
VID_Printf( PRINT_ALL, "GL_MAX_TEXTURE_SIZE: %d\n", glConfig.maxTextureSize );
|
|
VID_Printf( PRINT_ALL, "GL_MAX_ACTIVE_TEXTURES_ARB: %d\n", glConfig.maxActiveTextures );
|
|
VID_Printf( PRINT_ALL, "\nPIXELFORMAT: color(%d-bits) Z(%d-bit) stencil(%d-bits)\n", glConfig.colorBits, glConfig.depthBits, glConfig.stencilBits );
|
|
VID_Printf( PRINT_ALL, "MODE: %d, %d x %d %s hz:", r_mode->integer, glConfig.vidWidth, glConfig.vidHeight, fsstrings[r_fullscreen->integer == 1] );
|
|
if ( glConfig.displayFrequency )
|
|
{
|
|
VID_Printf( PRINT_ALL, "%d\n", glConfig.displayFrequency );
|
|
}
|
|
else
|
|
{
|
|
VID_Printf( PRINT_ALL, "N/A\n" );
|
|
}
|
|
if ( glConfig.deviceSupportsGamma )
|
|
{
|
|
VID_Printf( PRINT_ALL, "GAMMA: hardware w/ %d overbright bits\n", tr.overbrightBits );
|
|
}
|
|
else
|
|
{
|
|
VID_Printf( PRINT_ALL, "GAMMA: software w/ %d overbright bits\n", tr.overbrightBits );
|
|
}
|
|
VID_Printf( PRINT_ALL, "CPU: %s\n", sys_cpustring->string );
|
|
|
|
// rendering primitives
|
|
{
|
|
int primitives;
|
|
|
|
// default is to use triangles if compiled vertex arrays are present
|
|
VID_Printf( PRINT_ALL, "rendering primitives: " );
|
|
primitives = r_primitives->integer;
|
|
if ( primitives == 0 ) {
|
|
if ( qglLockArraysEXT ) {
|
|
primitives = 2;
|
|
} else {
|
|
primitives = 1;
|
|
}
|
|
}
|
|
if ( primitives == -1 ) {
|
|
VID_Printf( PRINT_ALL, "none\n" );
|
|
} else if ( primitives == 2 ) {
|
|
VID_Printf( PRINT_ALL, "single glDrawElements\n" );
|
|
} else if ( primitives == 1 ) {
|
|
VID_Printf( PRINT_ALL, "multiple glArrayElement\n" );
|
|
} else if ( primitives == 3 ) {
|
|
VID_Printf( PRINT_ALL, "multiple glColor4ubv + glTexCoord2fv + glVertex3fv\n" );
|
|
}
|
|
}
|
|
|
|
VID_Printf( PRINT_ALL, "texturemode: %s\n", r_textureMode->string );
|
|
VID_Printf( PRINT_ALL, "picmip: %d\n", r_picmip->integer );
|
|
VID_Printf( PRINT_ALL, "texture bits: %d\n", r_texturebits->integer );
|
|
VID_Printf( PRINT_ALL, "lightmap texture bits: %d\n", r_texturebitslm->integer );
|
|
VID_Printf( PRINT_ALL, "multitexture: %s\n", enablestrings[qglActiveTextureARB != 0] );
|
|
VID_Printf( PRINT_ALL, "compiled vertex arrays: %s\n", enablestrings[qglLockArraysEXT != 0 ] );
|
|
VID_Printf( PRINT_ALL, "texenv add: %s\n", enablestrings[glConfig.textureEnvAddAvailable != 0] );
|
|
VID_Printf( PRINT_ALL, "compressed textures: %s\n", enablestrings[glConfig.textureCompression != TC_NONE] );
|
|
VID_Printf( PRINT_ALL, "compressed lightmaps: %s\n", enablestrings[(r_ext_compressed_lightmaps->integer != 0 && glConfig.textureCompression != TC_NONE)] );
|
|
VID_Printf( PRINT_ALL, "texture compression method: %s\n", tc_table[glConfig.textureCompression] );
|
|
Com_Printf ("anisotropic filtering: %s ", enablestrings[(r_ext_texture_filter_anisotropic->integer != 0) && glConfig.maxTextureFilterAnisotropy] );
|
|
Com_Printf ("(%f of %f)\n", r_ext_texture_filter_anisotropic->value, glConfig.maxTextureFilterAnisotropy );
|
|
Com_Printf ("Dynamic Glow: %s\n", enablestrings[r_DynamicGlow->integer] );
|
|
if (g_bTextureRectangleHack) Com_Printf ("Dynamic Glow ATI BAD DRIVER HACK %s\n", enablestrings[g_bTextureRectangleHack] );
|
|
|
|
if ( r_finish->integer ) {
|
|
VID_Printf( PRINT_ALL, "Forcing glFinish\n" );
|
|
}
|
|
if ( r_displayRefresh ->integer ) {
|
|
VID_Printf( PRINT_ALL, "Display refresh set to %d\n", r_displayRefresh->integer );
|
|
}
|
|
if (tr.world)
|
|
{
|
|
VID_Printf( PRINT_ALL, "Light Grid size set to (%.2f %.2f %.2f)\n", tr.world->lightGridSize[0], tr.world->lightGridSize[1], tr.world->lightGridSize[2] );
|
|
}
|
|
}
|
|
|
|
void R_AtiHackToggle_f(void)
|
|
{
|
|
g_bTextureRectangleHack = !g_bTextureRectangleHack;
|
|
}
|
|
|
|
/************************************************************************************************
|
|
* R_FogDistance_f *
|
|
* Console command to change the global fog opacity distance. If you specify nothing on the *
|
|
* command line, it will display the current fog opacity distance. Specifying a float *
|
|
* representing the world units away the fog should be completely opaque will change the *
|
|
* value. *
|
|
* *
|
|
* Input *
|
|
* none *
|
|
* *
|
|
* Output / Return *
|
|
* none *
|
|
* *
|
|
************************************************************************************************/
|
|
void R_FogDistance_f(void)
|
|
{
|
|
float distance;
|
|
|
|
if (!tr.world)
|
|
{
|
|
VID_Printf(PRINT_ALL, "R_FogDistance_f: World is not initialized\n");
|
|
return;
|
|
}
|
|
|
|
if (tr.world->globalFog == -1)
|
|
{
|
|
VID_Printf(PRINT_ALL, "R_FogDistance_f: World does not have a global fog\n");
|
|
return;
|
|
}
|
|
|
|
if (Cmd_Argc() <= 1)
|
|
{
|
|
// should not ever be 0.0
|
|
// if (tr.world->fogs[tr.world->globalFog].tcScale == 0.0)
|
|
// {
|
|
// distance = 0.0;
|
|
// }
|
|
// else
|
|
{
|
|
distance = 1.0 / (8.0 * tr.world->fogs[tr.world->globalFog].tcScale);
|
|
}
|
|
|
|
VID_Printf(PRINT_ALL, "R_FogDistance_f: Current Distance: %.0f\n", distance);
|
|
return;
|
|
}
|
|
|
|
if (Cmd_Argc() != 2)
|
|
{
|
|
VID_Printf(PRINT_ALL, "R_FogDistance_f: Invalid number of arguments to set distance\n");
|
|
return;
|
|
}
|
|
|
|
distance = atof(Cmd_Argv(1));
|
|
if (distance < 1.0)
|
|
{
|
|
distance = 1.0;
|
|
}
|
|
tr.world->fogs[tr.world->globalFog].parms.depthForOpaque = distance;
|
|
tr.world->fogs[tr.world->globalFog].tcScale = 1.0 / ( distance * 8 );
|
|
}
|
|
|
|
/************************************************************************************************
|
|
* R_FogColor_f *
|
|
* Console command to change the global fog color. Specifying nothing on the command will *
|
|
* display the current global fog color. Specifying a float R G B values between 0.0 and *
|
|
* 1.0 will change the fog color. *
|
|
* *
|
|
* Input *
|
|
* none *
|
|
* *
|
|
* Output / Return *
|
|
* none *
|
|
* *
|
|
************************************************************************************************/
|
|
void R_FogColor_f(void)
|
|
{
|
|
if (!tr.world)
|
|
{
|
|
VID_Printf(PRINT_ALL, "R_FogColor_f: World is not initialized\n");
|
|
return;
|
|
}
|
|
|
|
if (tr.world->globalFog == -1)
|
|
{
|
|
VID_Printf(PRINT_ALL, "R_FogColor_f: World does not have a global fog\n");
|
|
return;
|
|
}
|
|
|
|
if (Cmd_Argc() <= 1)
|
|
{
|
|
unsigned i = tr.world->fogs[tr.world->globalFog].colorInt;
|
|
|
|
VID_Printf(PRINT_ALL, "R_FogColor_f: Current Color: %0f %0f %0f\n",
|
|
( (byte *)&i )[0] / 255.0,
|
|
( (byte *)&i )[1] / 255.0,
|
|
( (byte *)&i )[2] / 255.0);
|
|
return;
|
|
}
|
|
|
|
if (Cmd_Argc() != 4)
|
|
{
|
|
VID_Printf(PRINT_ALL, "R_FogColor_f: Invalid number of arguments to set color\n");
|
|
return;
|
|
}
|
|
|
|
tr.world->fogs[tr.world->globalFog].parms.color[0] = atof(Cmd_Argv(1));
|
|
tr.world->fogs[tr.world->globalFog].parms.color[1] = atof(Cmd_Argv(2));
|
|
tr.world->fogs[tr.world->globalFog].parms.color[2] = atof(Cmd_Argv(3));
|
|
tr.world->fogs[tr.world->globalFog].colorInt = ColorBytes4 ( atof(Cmd_Argv(1)) * tr.identityLight,
|
|
atof(Cmd_Argv(2)) * tr.identityLight,
|
|
atof(Cmd_Argv(3)) * tr.identityLight, 1.0 );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_Register
|
|
===============
|
|
*/
|
|
void R_Register( void )
|
|
{
|
|
//
|
|
// latched and archived variables
|
|
//
|
|
r_allowExtensions = Cvar_Get( "r_allowExtensions", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_ext_compressed_textures = Cvar_Get( "r_ext_compress_textures", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_ext_compressed_lightmaps = Cvar_Get( "r_ext_compress_lightmaps", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_ext_preferred_tc_method = Cvar_Get( "r_ext_preferred_tc_method", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_ext_gamma_control = Cvar_Get( "r_ext_gamma_control", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_ext_multitexture = Cvar_Get( "r_ext_multitexture", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_ext_compiled_vertex_array = Cvar_Get( "r_ext_compiled_vertex_array", "1", CVAR_ARCHIVE | CVAR_LATCH);
|
|
r_ext_texture_env_add = Cvar_Get( "r_ext_texture_env_add", "1", CVAR_ARCHIVE | CVAR_LATCH);
|
|
r_ext_texture_filter_anisotropic = Cvar_Get( "r_ext_texture_filter_anisotropic", "16", CVAR_ARCHIVE );
|
|
|
|
r_DynamicGlow = Cvar_Get( "r_DynamicGlow", "0", CVAR_ARCHIVE );
|
|
r_DynamicGlowPasses = Cvar_Get( "r_DynamicGlowPasses", "5", CVAR_CHEAT );
|
|
r_DynamicGlowDelta = Cvar_Get( "r_DynamicGlowDelta", "0.8f", CVAR_CHEAT );
|
|
r_DynamicGlowIntensity = Cvar_Get( "r_DynamicGlowIntensity", "1.13f", CVAR_CHEAT );
|
|
r_DynamicGlowSoft = Cvar_Get( "r_DynamicGlowSoft", "1", CVAR_CHEAT );
|
|
r_DynamicGlowWidth = Cvar_Get( "r_DynamicGlowWidth", "320", CVAR_CHEAT | CVAR_LATCH );
|
|
r_DynamicGlowHeight = Cvar_Get( "r_DynamicGlowHeight", "240", CVAR_CHEAT | CVAR_LATCH );
|
|
|
|
// Register point sprite stuff here.
|
|
r_ext_point_parameters = Cvar_Get( "r_ext_point_parameters", "1", CVAR_ARCHIVE );
|
|
r_ext_nv_point_sprite = Cvar_Get( "r_ext_nv_point_sprite", "1", CVAR_ARCHIVE );
|
|
|
|
r_picmip = Cvar_Get ("r_picmip", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_colorMipLevels = Cvar_Get ("r_colorMipLevels", "0", CVAR_LATCH );
|
|
AssertCvarRange( r_picmip, 0, 16, qtrue, qfalse );
|
|
r_detailTextures = Cvar_Get( "r_detailtextures", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_texturebits = Cvar_Get( "r_texturebits", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_texturebitslm = Cvar_Get( "r_texturebitslm", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_colorbits = Cvar_Get( "r_colorbits", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_stereo = Cvar_Get( "r_stereo", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_stencilbits = Cvar_Get( "r_stencilbits", "8", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_depthbits = Cvar_Get( "r_depthbits", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_overBrightBits = Cvar_Get ("r_overBrightBits", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_ignorehwgamma = Cvar_Get( "r_ignorehwgamma", "0", CVAR_ARCHIVE | CVAR_LATCH);
|
|
r_mode = Cvar_Get( "r_mode", "4", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_fullscreen = Cvar_Get( "r_fullscreen", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_customwidth = Cvar_Get( "r_customwidth", "1600", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_customheight = Cvar_Get( "r_customheight", "1024", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_simpleMipMaps = Cvar_Get( "r_simpleMipMaps", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_vertexLight = Cvar_Get( "r_vertexLight", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_subdivisions = Cvar_Get ("r_subdivisions", "4", CVAR_ARCHIVE | CVAR_LATCH);
|
|
r_intensity = Cvar_Get ("r_intensity", "1", CVAR_LATCH|CVAR_ARCHIVE );
|
|
|
|
//
|
|
// temporary latched variables that can only change over a restart
|
|
//
|
|
r_displayRefresh = Cvar_Get( "r_displayRefresh", "0", CVAR_LATCH );
|
|
AssertCvarRange( r_displayRefresh, 0, 200, qtrue, qfalse );
|
|
r_fullbright = Cvar_Get ("r_fullbright", "0", CVAR_CHEAT );
|
|
r_singleShader = Cvar_Get ("r_singleShader", "0", CVAR_CHEAT | CVAR_LATCH );
|
|
|
|
//
|
|
// archived variables that can change at any time
|
|
//
|
|
r_lodCurveError = Cvar_Get( "r_lodCurveError", "250", CVAR_ARCHIVE );
|
|
r_lodbias = Cvar_Get( "r_lodbias", "0", CVAR_ARCHIVE );
|
|
r_flares = Cvar_Get ("r_flares", "1", CVAR_ARCHIVE );
|
|
r_lodscale = Cvar_Get( "r_lodscale", "10", CVAR_ARCHIVE );
|
|
|
|
#ifdef _XBOX
|
|
r_znear = Cvar_Get( "r_znear", "2", CVAR_CHEAT ); //lose a lot of precision in the distance
|
|
#else
|
|
r_znear = Cvar_Get( "r_znear", "4", CVAR_CHEAT ); //if set any lower, you lose a lot of precision in the distance
|
|
#endif
|
|
AssertCvarRange( r_znear, 0.001f, 200, qfalse, qfalse );
|
|
r_ignoreGLErrors = Cvar_Get( "r_ignoreGLErrors", "1", CVAR_ARCHIVE );
|
|
r_fastsky = Cvar_Get( "r_fastsky", "0", CVAR_ARCHIVE );
|
|
r_drawSun = Cvar_Get( "r_drawSun", "0", CVAR_ARCHIVE );
|
|
r_dynamiclight = Cvar_Get( "r_dynamiclight", "1", CVAR_ARCHIVE );
|
|
r_dlightBacks = Cvar_Get( "r_dlightBacks", "0", CVAR_ARCHIVE );
|
|
r_finish = Cvar_Get ("r_finish", "0", CVAR_ARCHIVE);
|
|
r_textureMode = Cvar_Get( "r_textureMode", "GL_LINEAR_MIPMAP_NEAREST", CVAR_ARCHIVE );
|
|
r_swapInterval = Cvar_Get( "r_swapInterval", "0", CVAR_ARCHIVE );
|
|
#ifdef __MACOS__
|
|
r_gamma = Cvar_Get( "r_gamma", "1.2", CVAR_ARCHIVE );
|
|
#else
|
|
r_gamma = Cvar_Get( "r_gamma", "1", CVAR_ARCHIVE );
|
|
#endif
|
|
r_facePlaneCull = Cvar_Get ("r_facePlaneCull", "1", CVAR_ARCHIVE );
|
|
|
|
r_dlightStyle = Cvar_Get ("r_dlightStyle", "1", CVAR_TEMP);
|
|
r_surfaceSprites = Cvar_Get ("r_surfaceSprites", "1", CVAR_TEMP);
|
|
r_surfaceWeather = Cvar_Get ("r_surfaceWeather", "0", CVAR_TEMP);
|
|
|
|
r_windSpeed = Cvar_Get ("r_windSpeed", "0", 0);
|
|
r_windAngle = Cvar_Get ("r_windAngle", "0", 0);
|
|
r_windGust = Cvar_Get ("r_windGust", "0", 0);
|
|
r_windDampFactor = Cvar_Get ("r_windDampFactor", "0.1", 0);
|
|
r_windPointForce = Cvar_Get ("r_windPointForce", "0", 0);
|
|
r_windPointX = Cvar_Get ("r_windPointX", "0", 0);
|
|
r_windPointY = Cvar_Get ("r_windPointY", "0", 0);
|
|
|
|
r_primitives = Cvar_Get( "r_primitives", "0", CVAR_ARCHIVE );
|
|
|
|
r_ambientScale = Cvar_Get( "r_ambientScale", "0.5", CVAR_CHEAT );
|
|
r_directedScale = Cvar_Get( "r_directedScale", "1", CVAR_CHEAT );
|
|
|
|
//
|
|
// temporary variables that can change at any time
|
|
//
|
|
r_showImages = Cvar_Get( "r_showImages", "0", CVAR_CHEAT );
|
|
|
|
r_debugLight = Cvar_Get( "r_debuglight", "0", CVAR_TEMP );
|
|
r_debugStyle = Cvar_Get( "r_debugStyle", "-1", CVAR_CHEAT );
|
|
r_debugSort = Cvar_Get( "r_debugSort", "0", CVAR_CHEAT );
|
|
|
|
r_nocurves = Cvar_Get ("r_nocurves", "0", CVAR_CHEAT );
|
|
r_drawworld = Cvar_Get ("r_drawworld", "1", CVAR_CHEAT );
|
|
r_drawfog = Cvar_Get ("r_drawfog", "2", CVAR_CHEAT );
|
|
r_lightmap = Cvar_Get ("r_lightmap", "0", CVAR_CHEAT );
|
|
r_portalOnly = Cvar_Get ("r_portalOnly", "0", CVAR_CHEAT );
|
|
|
|
r_skipBackEnd = Cvar_Get ("r_skipBackEnd", "0", CVAR_CHEAT);
|
|
|
|
r_measureOverdraw = Cvar_Get( "r_measureOverdraw", "0", CVAR_CHEAT );
|
|
r_norefresh = Cvar_Get ("r_norefresh", "0", CVAR_CHEAT);
|
|
r_drawentities = Cvar_Get ("r_drawentities", "1", CVAR_CHEAT );
|
|
r_ignore = Cvar_Get( "r_ignore", "1", CVAR_TEMP );
|
|
r_nocull = Cvar_Get ("r_nocull", "0", CVAR_CHEAT);
|
|
r_novis = Cvar_Get ("r_novis", "0", CVAR_CHEAT);
|
|
r_showcluster = Cvar_Get ("r_showcluster", "0", CVAR_CHEAT);
|
|
r_speeds = Cvar_Get ("r_speeds", "0", CVAR_CHEAT);
|
|
r_verbose = Cvar_Get( "r_verbose", "0", CVAR_CHEAT );
|
|
r_logFile = Cvar_Get( "r_logFile", "0", CVAR_CHEAT );
|
|
r_debugSurface = Cvar_Get ("r_debugSurface", "0", CVAR_CHEAT);
|
|
r_nobind = Cvar_Get ("r_nobind", "0", CVAR_CHEAT);
|
|
r_showtris = Cvar_Get ("r_showtris", "0", CVAR_CHEAT);
|
|
r_showtriscolor = Cvar_Get ("r_showtriscolor", "0", CVAR_ARCHIVE);
|
|
r_showsky = Cvar_Get ("r_showsky", "0", CVAR_CHEAT);
|
|
r_shownormals = Cvar_Get ("r_shownormals", "0", CVAR_CHEAT);
|
|
r_clear = Cvar_Get ("r_clear", "0", CVAR_CHEAT);
|
|
r_offsetFactor = Cvar_Get( "r_offsetfactor", "-1", CVAR_CHEAT );
|
|
r_offsetUnits = Cvar_Get( "r_offsetunits", "-2", CVAR_CHEAT );
|
|
r_lockpvs = Cvar_Get ("r_lockpvs", "0", CVAR_CHEAT);
|
|
r_noportals = Cvar_Get ("r_noportals", "0", CVAR_CHEAT);
|
|
r_shadows = Cvar_Get( "cg_shadows", "1", 0 );
|
|
r_shadowRange = Cvar_Get( "r_shadowRange", "1000", CVAR_ARCHIVE );
|
|
|
|
#ifdef _XBOX
|
|
r_hdreffect = Cvar_Get( "r_hdreffect", "0", 0 );
|
|
r_sundir_x = Cvar_Get( "r_sundir_x", "0.45", 0 );
|
|
r_sundir_y = Cvar_Get( "r_sundir_y", "0.3", 0 );
|
|
r_sundir_z = Cvar_Get( "r_sundir_z", "0.9", 0 );
|
|
r_hdrbloom = Cvar_Get( "r_hdrbloom", "1.0", 0 );
|
|
r_hdrcutoff = Cvar_Get( "r_hdrcutoff", "0.5", 0 );
|
|
#endif
|
|
/*
|
|
Ghoul2 Insert Start
|
|
*/
|
|
r_noGhoul2 = Cvar_Get( "r_noghoul2", "0", CVAR_CHEAT);
|
|
r_Ghoul2AnimSmooth = Cvar_Get( "r_ghoul2animsmooth", "0.25", 0);
|
|
r_Ghoul2UnSqash = Cvar_Get( "r_ghoul2unsquash", "1", 0);
|
|
r_Ghoul2TimeBase = Cvar_Get( "r_ghoul2timebase", "2", 0);
|
|
r_Ghoul2NoLerp = Cvar_Get( "r_ghoul2nolerp", "0", 0);
|
|
r_Ghoul2NoBlend = Cvar_Get( "r_ghoul2noblend", "0", 0);
|
|
r_Ghoul2BlendMultiplier = Cvar_Get( "r_ghoul2blendmultiplier", "1", 0);
|
|
r_Ghoul2UnSqashAfterSmooth = Cvar_Get( "r_ghoul2unsquashaftersmooth", "1", 0);
|
|
|
|
broadsword = Cvar_Get( "broadsword", "1", 0);
|
|
broadsword_kickbones = Cvar_Get( "broadsword_kickbones", "1", 0);
|
|
broadsword_kickorigin = Cvar_Get( "broadsword_kickorigin", "1", 0);
|
|
broadsword_dontstopanim = Cvar_Get( "broadsword_dontstopanim", "0", 0);
|
|
broadsword_waitforshot = Cvar_Get( "broadsword_waitforshot", "0", 0);
|
|
broadsword_playflop = Cvar_Get( "broadsword_playflop", "1", 0);
|
|
broadsword_smallbbox = Cvar_Get( "broadsword_smallbbox", "0", 0);
|
|
broadsword_extra1 = Cvar_Get( "broadsword_extra1", "0", 0);
|
|
broadsword_extra2 = Cvar_Get( "broadsword_extra2", "0", 0);
|
|
broadsword_effcorr = Cvar_Get( "broadsword_effcorr", "1", 0);
|
|
broadsword_ragtobase = Cvar_Get( "broadsword_ragtobase", "2", 0);
|
|
broadsword_dircap = Cvar_Get( "broadsword_dircap", "64", 0);
|
|
|
|
/*
|
|
Ghoul2 Insert End
|
|
*/
|
|
extern qboolean Sys_LowPhysicalMemory();
|
|
r_modelpoolmegs = Cvar_Get("r_modelpoolmegs", "20", CVAR_ARCHIVE);
|
|
if (Sys_LowPhysicalMemory() )
|
|
{
|
|
Cvar_Set("r_modelpoolmegs", "0");
|
|
}
|
|
|
|
// make sure all the commands added here are also
|
|
// removed in R_Shutdown
|
|
Cmd_AddCommand( "imagelist", R_ImageList_f );
|
|
Cmd_AddCommand( "shaderlist", R_ShaderList_f );
|
|
Cmd_AddCommand( "skinlist", R_SkinList_f );
|
|
Cmd_AddCommand( "modellist", R_Modellist_f );
|
|
#ifndef _XBOX
|
|
Cmd_AddCommand( "modelist", R_ModeList_f );
|
|
Cmd_AddCommand( "r_atihack", R_AtiHackToggle_f );
|
|
#endif
|
|
Cmd_AddCommand( "screenshot", R_ScreenShot_f );
|
|
Cmd_AddCommand( "screenshot_tga", R_ScreenShotTGA_f );
|
|
Cmd_AddCommand( "gfxinfo", GfxInfo_f );
|
|
Cmd_AddCommand( "r_fogDistance", R_FogDistance_f);
|
|
Cmd_AddCommand( "r_fogColor", R_FogColor_f);
|
|
Cmd_AddCommand( "modelcacheinfo", RE_RegisterModels_Info_f);
|
|
Cmd_AddCommand( "imagecacheinfo", RE_RegisterImages_Info_f);
|
|
extern void R_WorldEffect_f(void); //TR_WORLDEFFECTS.CPP
|
|
Cmd_AddCommand( "r_we", R_WorldEffect_f );
|
|
extern void R_ReloadFonts_f(void);
|
|
Cmd_AddCommand( "r_reloadfonts", R_ReloadFonts_f );
|
|
// make sure all the commands added above are also
|
|
// removed in R_Shutdown
|
|
}
|
|
|
|
// need to do this hackery so ghoul2 doesn't crash the game because of ITS hackery...
|
|
//
|
|
void R_ClearStuffToStopGhoul2CrashingThings(void)
|
|
{
|
|
memset( &tr, 0, sizeof( tr ) );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_Init
|
|
===============
|
|
*/
|
|
extern void R_InitWorldEffects();
|
|
void R_Init( void ) {
|
|
int err;
|
|
int i;
|
|
|
|
//VID_Printf( PRINT_ALL, "----- R_Init -----\n" );
|
|
#ifdef _XBOX
|
|
extern qboolean vidRestartReloadMap;
|
|
if (!vidRestartReloadMap)
|
|
{
|
|
Hunk_Clear();
|
|
|
|
extern void CM_Free(void);
|
|
CM_Free();
|
|
|
|
void CM_CleanLeafCache(void);
|
|
CM_CleanLeafCache();
|
|
}
|
|
#endif
|
|
|
|
ShaderEntryPtrs_Clear();
|
|
|
|
#ifdef _XBOX
|
|
//Save visibility info as it has already been set.
|
|
SPARC<byte> *vis = tr.externalVisData;
|
|
#endif
|
|
|
|
// clear all our internal state
|
|
memset( &tr, 0, sizeof( tr ) );
|
|
memset( &backEnd, 0, sizeof( backEnd ) );
|
|
memset( &tess, 0, sizeof( tess ) );
|
|
|
|
#ifdef _XBOX
|
|
//Restore visibility info.
|
|
tr.externalVisData = vis;
|
|
#endif
|
|
|
|
Swap_Init();
|
|
|
|
#ifndef FINAL_BUILD
|
|
if ( (intptr_t)tess.xyz & 15 ) {
|
|
Com_Printf( "WARNING: tess.xyz not 16 byte aligned (%x)\n",(intptr_t)tess.xyz & 15 );
|
|
}
|
|
#endif
|
|
|
|
//
|
|
// init function tables
|
|
//
|
|
for ( i = 0; i < FUNCTABLE_SIZE; i++ )
|
|
{
|
|
tr.sinTable[i] = sin( DEG2RAD( i * 360.0f / ( ( float ) ( FUNCTABLE_SIZE - 1 ) ) ) );
|
|
tr.squareTable[i] = ( i < FUNCTABLE_SIZE/2 ) ? 1.0f : -1.0f;
|
|
tr.sawToothTable[i] = (float)i / FUNCTABLE_SIZE;
|
|
tr.inverseSawToothTable[i] = 1.0 - tr.sawToothTable[i];
|
|
|
|
if ( i < FUNCTABLE_SIZE / 2 )
|
|
{
|
|
if ( i < FUNCTABLE_SIZE / 4 )
|
|
{
|
|
tr.triangleTable[i] = ( float ) i / ( FUNCTABLE_SIZE / 4 );
|
|
}
|
|
else
|
|
{
|
|
tr.triangleTable[i] = 1.0f - tr.triangleTable[i-FUNCTABLE_SIZE / 4];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
tr.triangleTable[i] = -tr.triangleTable[i-FUNCTABLE_SIZE/2];
|
|
}
|
|
}
|
|
|
|
R_InitFogTable();
|
|
|
|
R_NoiseInit();
|
|
|
|
R_Register();
|
|
|
|
backEndData = (backEndData_t *) Hunk_Alloc( sizeof( backEndData_t ), qtrue );
|
|
R_ToggleSmpFrame(); //r_smp
|
|
|
|
const color4ub_t color = {0xff, 0xff, 0xff, 0xff};
|
|
for(i=0;i<MAX_LIGHT_STYLES;i++)
|
|
{
|
|
RE_SetLightStyle(i, *(int*)color);
|
|
}
|
|
|
|
InitOpenGL();
|
|
|
|
R_InitImages();
|
|
R_InitShaders();
|
|
R_InitSkins();
|
|
#ifndef _XBOX
|
|
R_TerrainInit();
|
|
#endif
|
|
R_ModelInit();
|
|
// R_InitWorldEffects();
|
|
R_InitFonts();
|
|
|
|
err = qglGetError();
|
|
if ( err != GL_NO_ERROR )
|
|
VID_Printf (PRINT_ALL, "glGetError() = 0x%x\n", err);
|
|
|
|
//VID_Printf( PRINT_ALL, "----- finished R_Init -----\n" );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
RE_Shutdown
|
|
===============
|
|
*/
|
|
extern void R_ShutdownWorldEffects(void);
|
|
void RE_Shutdown( qboolean destroyWindow ) {
|
|
//VID_Printf( PRINT_ALL, "RE_Shutdown( %i )\n", destroyWindow );
|
|
|
|
Cmd_RemoveCommand ("imagelist");
|
|
Cmd_RemoveCommand ("shaderlist");
|
|
Cmd_RemoveCommand ("skinlist");
|
|
Cmd_RemoveCommand ("modellist");
|
|
#ifndef _XBOX
|
|
Cmd_RemoveCommand ("modelist" );
|
|
Cmd_RemoveCommand ("r_atihack");
|
|
#endif
|
|
Cmd_RemoveCommand ("screenshot");
|
|
Cmd_RemoveCommand ("screenshot_tga");
|
|
Cmd_RemoveCommand ("gfxinfo");
|
|
Cmd_RemoveCommand ("r_fogDistance");
|
|
Cmd_RemoveCommand ("r_fogColor");
|
|
Cmd_RemoveCommand ("modelcacheinfo");
|
|
Cmd_RemoveCommand ("imagecacheinfo");
|
|
Cmd_RemoveCommand ("r_we");
|
|
Cmd_RemoveCommand ("r_reloadfonts");
|
|
|
|
R_ShutdownWorldEffects();
|
|
#ifndef _XBOX
|
|
R_TerrainShutdown();
|
|
#endif
|
|
R_ShutdownFonts();
|
|
|
|
if ( tr.registered ) {
|
|
#ifndef _XBOX // GLOWXXX
|
|
if ( r_DynamicGlow && r_DynamicGlow->integer )
|
|
{
|
|
// Release the Glow Vertex Shader.
|
|
if ( tr.glowVShader )
|
|
{
|
|
qglDeleteProgramsARB( 1, &tr.glowVShader );
|
|
}
|
|
|
|
// Release Pixel Shader.
|
|
if ( tr.glowPShader )
|
|
{
|
|
if ( qglCombinerParameteriNV )
|
|
{
|
|
// Release the Glow Regcom call list.
|
|
qglDeleteLists( tr.glowPShader, 1 );
|
|
}
|
|
else if ( qglGenProgramsARB )
|
|
{
|
|
// Release the Glow Fragment Shader.
|
|
qglDeleteProgramsARB( 1, &tr.glowPShader );
|
|
}
|
|
}
|
|
|
|
// Release the scene glow texture.
|
|
qglDeleteTextures( 1, &tr.screenGlow );
|
|
|
|
// Release the scene texture.
|
|
qglDeleteTextures( 1, &tr.sceneImage );
|
|
|
|
// Release the blur texture.
|
|
qglDeleteTextures( 1, &tr.blurImage );
|
|
}
|
|
#endif
|
|
// R_SyncRenderThread();
|
|
R_ShutdownCommandBuffers();
|
|
//#ifndef _XBOX
|
|
if (destroyWindow)
|
|
//#endif
|
|
{
|
|
R_DeleteTextures(); // only do this for vid_restart now, not during things like map load
|
|
}
|
|
}
|
|
|
|
// shut down platform specific OpenGL stuff
|
|
if ( destroyWindow ) {
|
|
GLimp_Shutdown();
|
|
}
|
|
tr.registered = qfalse;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
RE_EndRegistration
|
|
|
|
Touch all images to make sure they are resident
|
|
=============
|
|
*/
|
|
extern qboolean Sys_LowPhysicalMemory();
|
|
void RE_EndRegistration( void ) {
|
|
R_SyncRenderThread();
|
|
if (!Sys_LowPhysicalMemory()) {
|
|
#ifndef _XBOX
|
|
// RB_ShowImages();
|
|
#endif
|
|
}
|
|
}
|
|
|
|
|
|
void RE_GetLightStyle(int style, color4ub_t color)
|
|
{
|
|
if (style >= MAX_LIGHT_STYLES)
|
|
{
|
|
Com_Error( ERR_FATAL, "RE_GetLightStyle: %d is out of range", (int)style );
|
|
return;
|
|
}
|
|
|
|
*(int *)color = *(int *)styleColors[style];
|
|
}
|
|
|
|
void RE_SetLightStyle(int style, int color)
|
|
{
|
|
if (style >= MAX_LIGHT_STYLES)
|
|
{
|
|
Com_Error( ERR_FATAL, "RE_SetLightStyle: %d is out of range", (int)style );
|
|
return;
|
|
}
|
|
|
|
if (*(int*)styleColors[style] != color)
|
|
{
|
|
*(int *)styleColors[style] = color;
|
|
styleUpdated[style] = true;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
@@@@@@@@@@@@@@@@@@@@@
|
|
GetRefAPI
|
|
|
|
@@@@@@@@@@@@@@@@@@@@@
|
|
*/
|
|
extern void R_WorldEffectCommand(const char *command);
|
|
refexport_t *GetRefAPI ( int apiVersion ) {
|
|
static refexport_t re;
|
|
|
|
memset( &re, 0, sizeof( re ) );
|
|
|
|
if ( apiVersion != REF_API_VERSION ) {
|
|
VID_Printf(PRINT_ALL, "Mismatched REF_API_VERSION: expected %i, got %i\n",
|
|
REF_API_VERSION, apiVersion );
|
|
return NULL;
|
|
}
|
|
|
|
// the RE_ functions are Renderer Entry points
|
|
|
|
re.Shutdown = RE_Shutdown;
|
|
|
|
re.BeginRegistration = RE_BeginRegistration;
|
|
re.RegisterModel = RE_RegisterModel;
|
|
re.RegisterSkin = RE_RegisterSkin;
|
|
re.GetAnimationCFG = RE_GetAnimationCFG;
|
|
re.RegisterShader = RE_RegisterShader;
|
|
re.RegisterShaderNoMip = RE_RegisterShaderNoMip;
|
|
re.LoadWorld = RE_LoadWorldMap;
|
|
re.SetWorldVisData = RE_SetWorldVisData;
|
|
re.EndRegistration = RE_EndRegistration;
|
|
|
|
re.RegisterMedia_LevelLoadBegin = RE_RegisterMedia_LevelLoadBegin;
|
|
re.RegisterMedia_LevelLoadEnd = RE_RegisterMedia_LevelLoadEnd;
|
|
|
|
re.BeginFrame = RE_BeginFrame;
|
|
re.EndFrame = RE_EndFrame;
|
|
|
|
re.ProcessDissolve = RE_ProcessDissolve;
|
|
re.InitDissolve = RE_InitDissolve;
|
|
|
|
re.MarkFragments = R_MarkFragments;
|
|
re.LerpTag = R_LerpTag;
|
|
re.ModelBounds = R_ModelBounds;
|
|
|
|
re.ClearScene = RE_ClearScene;
|
|
re.AddRefEntityToScene = RE_AddRefEntityToScene;
|
|
re.GetLighting = RE_GetLighting;
|
|
re.AddPolyToScene = RE_AddPolyToScene;
|
|
re.AddLightToScene = RE_AddLightToScene;
|
|
re.RenderScene = RE_RenderScene;
|
|
|
|
re.SetColor = RE_SetColor;
|
|
re.DrawStretchPic = RE_StretchPic;
|
|
re.DrawStretchRaw = RE_StretchRaw;
|
|
re.UploadCinematic = RE_UploadCinematic;
|
|
|
|
re.DrawRotatePic = RE_RotatePic;
|
|
re.DrawRotatePic2 = RE_RotatePic2;
|
|
re.LAGoggles = RE_LAGoggles;
|
|
re.Scissor = RE_Scissor;
|
|
|
|
re.GetScreenShot = RE_GetScreenShot;
|
|
#ifndef _XBOX
|
|
re.TempRawImage_ReadFromFile = RE_TempRawImage_ReadFromFile;
|
|
#endif
|
|
re.TempRawImage_CleanUp = RE_TempRawImage_CleanUp;
|
|
|
|
re.GetLightStyle = RE_GetLightStyle;
|
|
re.SetLightStyle = RE_SetLightStyle;
|
|
re.WorldEffectCommand = R_WorldEffectCommand;
|
|
|
|
re.GetBModelVerts = RE_GetBModelVerts;
|
|
|
|
re.RegisterFont = RE_RegisterFont;
|
|
#if defined(_XBOX) || defined(__GNUC__)
|
|
re._Font_StrLenPixels = RE_Font_StrLenPixels;
|
|
re._Font_HeightPixels = RE_Font_HeightPixels;
|
|
re._Font_DrawString = RE_Font_DrawString;
|
|
#else
|
|
re.Font_StrLenPixels = RE_Font_StrLenPixels;
|
|
re.Font_HeightPixels = RE_Font_HeightPixels;
|
|
re.Font_DrawString = RE_Font_DrawString;
|
|
#endif
|
|
re.Font_StrLenChars = RE_Font_StrLenChars;
|
|
re.Language_IsAsian = Language_IsAsian;
|
|
re.Language_UsesSpaces = Language_UsesSpaces;
|
|
re.AnyLanguage_ReadCharFromString = AnyLanguage_ReadCharFromString;
|
|
|
|
return &re;
|
|
}
|
|
|