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https://github.com/ioquake/jedi-academy.git
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191 lines
4.7 KiB
C++
191 lines
4.7 KiB
C++
#ifdef _G2_GORE
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#define MAX_LODS (8)
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struct GoreTextureCoordinates
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{
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float *tex[MAX_LODS];
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GoreTextureCoordinates()
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{
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int i;
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for (i=0;i<MAX_LODS;i++)
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{
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tex[i]=0;
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}
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}
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~GoreTextureCoordinates()
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{
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int i;
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for (i=0;i<MAX_LODS;i++)
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{
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if ( tex[i] )
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{
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extern int Z_Free(void *pvAddress);
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Z_Free(tex[i]);
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tex[i] = 0;
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}
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}
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}
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};
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int AllocGoreRecord();
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GoreTextureCoordinates *FindGoreRecord(int tag);
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void DeleteGoreRecord(int tag);
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struct SGoreSurface
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{
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int shader;
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int mGoreTag;
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int mDeleteTime;
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int mFadeTime;
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bool mFadeRGB;
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int mGoreGrowStartTime;
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int mGoreGrowEndTime; // set this to -1 to disable growing
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//curscale = (curtime-mGoreGrowStartTime)*mGoreGrowFactor + mGoreGrowOffset;
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float mGoreGrowFactor;
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float mGoreGrowOffset;
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};
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class CGoreSet
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{
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public:
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int mMyGoreSetTag;
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unsigned char mRefCount;
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multimap<int,SGoreSurface> mGoreRecords; // a map from surface index
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CGoreSet(int tag) : mMyGoreSetTag(tag), mRefCount(0) {}
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~CGoreSet();
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};
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CGoreSet *FindGoreSet(int goreSetTag);
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CGoreSet *NewGoreSet();
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void DeleteGoreSet(int goreSetTag);
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#endif // _G2_GORE
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//rww - RAGDOLL_BEGIN
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#pragma warning(disable: 4512)
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struct SRagDollEffectorCollision
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{
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vec3_t effectorPosition;
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const trace_t &tr;
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bool useTracePlane;
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SRagDollEffectorCollision(const vec3_t effectorPos,const trace_t &t) :
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tr(t),
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useTracePlane(false)
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{
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VectorCopy(effectorPos,effectorPosition);
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}
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};
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class CRagDollUpdateParams
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{
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public:
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vec3_t angles;
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vec3_t position;
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vec3_t scale;
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vec3_t velocity;
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//CServerEntity *me;
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int me; //index!
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int settleFrame;
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int groundEnt;
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virtual void EffectorCollision(const SRagDollEffectorCollision &data)
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{
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assert(0); // you probably meant to override this
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}
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virtual void RagDollBegin()
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{
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assert(0); // you probably meant to override this
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}
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virtual void RagDollSettled()
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{
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assert(0); // you probably meant to override this
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}
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virtual void Collision()
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{
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assert(0); // you probably meant to override this
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// we had a collision, uhh I guess call SetRagDoll RP_DEATH_COLLISION
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}
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#ifdef _DEBUG
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virtual void DebugLine(vec3_t p1,vec3_t p2,int color,bool bbox) {assert(0);}
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#endif
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};
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class CRagDollParams
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{
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public:
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enum ERagPhase
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{
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RP_START_DEATH_ANIM,
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RP_END_DEATH_ANIM,
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RP_DEATH_COLLISION,
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RP_CORPSE_SHOT,
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RP_GET_PELVIS_OFFSET, // this actually does nothing but set the pelvisAnglesOffset, and pelvisPositionOffset
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RP_SET_PELVIS_OFFSET, // this actually does nothing but set the pelvisAnglesOffset, and pelvisPositionOffset
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RP_DISABLE_EFFECTORS // this removes effectors given by the effectorsToTurnOff member
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};
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vec3_t angles;
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vec3_t position;
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vec3_t scale;
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vec3_t pelvisAnglesOffset; // always set on return, an argument for RP_SET_PELVIS_OFFSET
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vec3_t pelvisPositionOffset; // always set on return, an argument for RP_SET_PELVIS_OFFSET
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float fImpactStrength; //should be applicable when RagPhase is RP_DEATH_COLLISION
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float fShotStrength; //should be applicable for setting velocity of corpse on shot (probably only on RP_CORPSE_SHOT)
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//CServerEntity *me;
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int me;
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int groundEnt;
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//rww - we have convenient animation/frame access in the game, so just send this info over from there.
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int startFrame;
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int endFrame;
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int collisionType; // 1 = from a fall, 0 from effectors, this will be going away soon, hence no enum
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bool CallRagDollBegin; // a return value, means that we are now begininng ragdoll and the NPC stuff needs to happen
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ERagPhase RagPhase;
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// effector control, used for RP_DISABLE_EFFECTORS call
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enum ERagEffector
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{
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RE_MODEL_ROOT= 0x00000001, //"model_root"
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RE_PELVIS= 0x00000002, //"pelvis"
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RE_LOWER_LUMBAR= 0x00000004, //"lower_lumbar"
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RE_UPPER_LUMBAR= 0x00000008, //"upper_lumbar"
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RE_THORACIC= 0x00000010, //"thoracic"
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RE_CRANIUM= 0x00000020, //"cranium"
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RE_RHUMEROUS= 0x00000040, //"rhumerus"
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RE_LHUMEROUS= 0x00000080, //"lhumerus"
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RE_RRADIUS= 0x00000100, //"rradius"
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RE_LRADIUS= 0x00000200, //"lradius"
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RE_RFEMURYZ= 0x00000400, //"rfemurYZ"
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RE_LFEMURYZ= 0x00000800, //"lfemurYZ"
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RE_RTIBIA= 0x00001000, //"rtibia"
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RE_LTIBIA= 0x00002000, //"ltibia"
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RE_RHAND= 0x00004000, //"rhand"
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RE_LHAND= 0x00008000, //"lhand"
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RE_RTARSAL= 0x00010000, //"rtarsal"
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RE_LTARSAL= 0x00020000, //"ltarsal"
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RE_RTALUS= 0x00040000, //"rtalus"
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RE_LTALUS= 0x00080000, //"ltalus"
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RE_RRADIUSX= 0x00100000, //"rradiusX"
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RE_LRADIUSX= 0x00200000, //"lradiusX"
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RE_RFEMURX= 0x00400000, //"rfemurX"
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RE_LFEMURX= 0x00800000, //"lfemurX"
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RE_CEYEBROW= 0x01000000 //"ceyebrow"
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};
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ERagEffector effectorsToTurnOff; // set this to an | of the above flags for a RP_DISABLE_EFFECTORS
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};
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//rww - RAGDOLL_END
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