mirror of
https://github.com/ioquake/jedi-academy.git
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181 lines
3.6 KiB
Text
181 lines
3.6 KiB
Text
;rww - this file will allow you to override the number of bits any given
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;playerState value is sent across the network in for your mod. Do not
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;mess with this unless you know what you're doing as it's easily possible
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;to mess something up terribly. Just remove the ; in front of any of the
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;values that you want to override and use the desired bit num. 0 is a
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;special-case value, it means to send across as a float. GENTITYNUM_BITS
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;means to send in as many bits as it takes to send the highest possible
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;entity number.
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;
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;commandTime, 32
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;origin[0], 0
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;origin[1], 0
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;bobCycle, 8
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;velocity[0], 0
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;velocity[1], 0
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;viewangles[1], 0
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;viewangles[0], 0
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;
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;weaponTime, -16
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;weaponChargeTime, 32
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;weaponChargeSubtractTime, 32
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;origin[2], 0
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;velocity[2], 0
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;pm_time, -16
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;eventSequence, 16
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;torsoAnim, 16
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;torsoTimer, 16
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;legsAnim, 16
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;legsTimer, 16
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;legsFlip, 1
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;torsoFlip, 1
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;movementDir, 4
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;events[0], 10
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;events[1], 10
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;pm_flags, 16
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;groundEntityNum, GENTITYNUM_BITS
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;weaponstate, 4
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;eFlags, 32
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;externalEvent, 10
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;gravity, 16
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;speed, -16
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;basespeed, -16
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;delta_angles[1], 16
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;externalEventParm, 8
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;viewheight, -8
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;damageEvent, 8
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;damageYaw, 8
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;damagePitch, 8
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;damageCount, 8
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;damageType, 2
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;generic1, 8
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;pm_type, 8
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;delta_angles[0], 16
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;delta_angles[2], 16
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;eventParms[0], -16
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;eventParms[1], 8
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;clientNum, GENTITYNUM_BITS
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;weapon, 8
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;viewangles[2], 0
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;
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;jumppad_ent, 10
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;loopSound, 16
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;loopIsSoundset, 1
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;
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;zoomMode, 2
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;zoomTime, 32
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;zoomLocked, 1
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;zoomFov, 0
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;
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;fd.forcePowersActive, 32
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;fd.forceMindtrickTargetIndex, 16
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;fd.forceMindtrickTargetIndex2, 16
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;fd.forceMindtrickTargetIndex3, 16
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;fd.forceMindtrickTargetIndex4, 16
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;fd.forceJumpZStart, 0
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;fd.forcePowerSelected, 8
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;fd.forcePowersKnown, 32
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;fd.forcePower, 8
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;fd.forceSide, 2
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;fd.sentryDeployed, 1
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;fd.forcePowerLevel[FP_LEVITATION], 2
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;fd.forcePowerLevel[FP_SEE], 2
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;fd.forceGripCripple, 1
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;genericEnemyIndex, 32
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;activeForcePass, 6
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;hasDetPackPlanted, 1
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;emplacedIndex, GENTITYNUM_BITS
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;fd.forceRageRecoveryTime, 32
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;rocketLockIndex, GENTITYNUM_BITS
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;rocketLockTime, 32
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;rocketTargetTime, 32
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;holocronBits, 32
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;isJediMaster, 1
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;forceRestricted, 1
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;trueJedi, 1
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;trueNonJedi, 1
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;fallingToDeath, 32
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;electrifyTime, 32
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;
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;fd.forcePowerDebounce[FP_LEVITATION], 32
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;
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;saberMove, 32
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;saberActive, 1
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;saberInFlight, 1
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;saberBlocked, 8
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;saberEntityNum, GENTITYNUM_BITS
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;saberCanThrow, 1
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;forceHandExtend, 8
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;forceDodgeAnim, 16
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;fd.saberAnimLevel, 4
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;fd.saberDrawAnimLevel, 4
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;saberAttackChainCount, 4
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;saberHolstered, 1
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;
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;jetpackFuel, 8
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;cloakFuel, 8
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;
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;duelIndex, GENTITYNUM_BITS
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;duelTime, 32
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;duelInProgress, 1
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;
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;saberLockTime, 32
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;saberLockEnemy, GENTITYNUM_BITS
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;saberLockFrame, 16
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;saberLockAdvance, 1
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;
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;inAirAnim, 1
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;
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;lastHitLoc[2], 0
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;lastHitLoc[0], 0
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;lastHitLoc[1], 0
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;
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;heldByClient, 6
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;ragAttach, GENTITYNUM_BITS
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;iModelScale, 10
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;brokenLimbs, 8
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;hasLookTarget, 1
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;lookTarget, GENTITYNUM_BITS
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;
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;customRGBA[0], 8
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;customRGBA[1], 8
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;customRGBA[2], 8
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;customRGBA[3], 8
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;
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;standheight, 10
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;crouchheight, 10
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;
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;m_iVehicleNum, GENTITYNUM_BITS
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;
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;vehOrientation[0], 0
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;vehOrientation[1], 0
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;vehOrientation[2], 0
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;
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;vehSurfaces, 16
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;
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;vehTurnaroundIndex, GENTITYNUM_BITS
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;vehTurnaroundTime, 32
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;
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;moveDir[0], 0
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;moveDir[1], 0
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;moveDir[2], 0
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;
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;vehBoarding, 1
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;
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;hackingTime, 32
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;hackingBaseTime, 16
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;
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;eFlags2,10
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;
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;userInt1, 1
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;userInt2, 1
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;userInt3, 1
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;userFloat1, 1
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;userFloat2, 1
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;userFloat3, 1
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;userVec1[0], 1
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;userVec1[1], 1
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;userVec1[2], 1
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;userVec2[0], 1
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;userVec2[1], 1
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;userVec2[2], 1
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