jedi-academy/codemp/server
Jonathan Gray 983705084a CVE-2005-0983 Fixed q3msgboom
CVE-2005-0983
Quake 3 engine, as used in multiple games, allows remote attackers to
cause a denial of service (client disconnect) via a long message, which
is not properly truncated and causes the engine to process the remaining
data as if it were network data.

Luigi Auriemma q3msgboom

from Tim Angus in ioquake
svn 95 git 33a48a0336865a9d21983e4836920cd9f3401101

Fixed q3msgboom

from http://www.quakesrc.org/forums/viewtopic.php?t=5374
2013-05-07 22:18:44 +10:00
..
NPCNav remove the use of 'typedef enum' without an indentifier 2013-05-02 13:47:50 +10:00
exe_headers.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
server.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
sv_bot.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
sv_ccmds.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
sv_client.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
sv_game.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
sv_init.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
sv_main.cpp CVE-2005-0983 Fixed q3msgboom 2013-05-07 22:18:44 +10:00
sv_net_chan.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
sv_snapshot.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
sv_world.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00