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51 lines
672 B
C++
51 lines
672 B
C++
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// snddma_null.c
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// all other sound mixing is portable
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#include "../client/client.h"
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qboolean SNDDMA_Init(void)
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{
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return qfalse;
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}
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int SNDDMA_GetDMAPos(void)
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{
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return 0;
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}
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void SNDDMA_Shutdown(void)
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{
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}
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void SNDDMA_BeginPainting (void)
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{
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}
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void SNDDMA_Submit(void)
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{
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}
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#ifdef DEDICATED
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qboolean gbInsideLoadSound = qfalse; // important to default to this!!!
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sfxHandle_t S_RegisterSound( const char *name ) {
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return 0;
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}
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void S_StartLocalSound( sfxHandle_t sfxHandle, int channelNum ) {
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}
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void S_ClearSoundBuffer( void ) {
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}
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qboolean SND_RegisterAudio_LevelLoadEnd(qboolean something)
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{
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return qfalse;
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}
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int SND_FreeOldestSound(void)
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{
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return 0;
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}
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#endif
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