mirror of
https://github.com/ioquake/jedi-academy.git
synced 2024-12-02 00:41:49 +00:00
76 lines
1.7 KiB
C++
76 lines
1.7 KiB
C++
// leave this as first line for PCH reasons...
|
|
//
|
|
#include "../server/exe_headers.h"
|
|
|
|
|
|
#pragma warning(disable : 4786) // identifier was truncated
|
|
|
|
// Filename:- tr_stl.cpp
|
|
//
|
|
// I mainly made this file because I was getting sick of all the stupid error messages in MS's STL implementation,
|
|
// and didn't want them showing up in the renderer files they were used in. This way keeps them more or less invisible
|
|
// because of minimal dependancies
|
|
//
|
|
#include "tr_local.h" // this isn't actually needed other than getting rid of warnings via pragmas
|
|
#include "tr_stl.h"
|
|
|
|
#pragma warning( push,3 )
|
|
|
|
#pragma warning(disable : 4514) // unreferenced inline function has been removed (within STL, not this code)
|
|
#pragma warning(disable : 4710) //
|
|
#pragma warning(disable : 4503) // decorated name length xceeded, name was truncated
|
|
|
|
#include <map>
|
|
#include "../qcommon/sstring.h" // #include <string>
|
|
using namespace std;
|
|
|
|
typedef map<sstring_t, const char *> ShaderEntryPtrs_t;
|
|
ShaderEntryPtrs_t ShaderEntryPtrs;
|
|
|
|
|
|
void ShaderEntryPtrs_Clear(void)
|
|
{
|
|
ShaderEntryPtrs.clear();
|
|
}
|
|
|
|
|
|
int ShaderEntryPtrs_Size(void)
|
|
{
|
|
return ShaderEntryPtrs.size();
|
|
}
|
|
|
|
|
|
void ShaderEntryPtrs_Insert(const char *token, const char *p)
|
|
{
|
|
ShaderEntryPtrs_t::iterator it = ShaderEntryPtrs.find(token);
|
|
|
|
if (it == ShaderEntryPtrs.end())
|
|
{
|
|
ShaderEntryPtrs[token] = p;
|
|
}
|
|
else
|
|
{
|
|
VID_Printf( PRINT_DEVELOPER, "Duplicate shader entry %s!\n",token );
|
|
}
|
|
}
|
|
|
|
|
|
|
|
// returns NULL if not found...
|
|
//
|
|
const char *ShaderEntryPtrs_Lookup(const char *psShaderName)
|
|
{
|
|
ShaderEntryPtrs_t::iterator it = ShaderEntryPtrs.find(psShaderName);
|
|
if (it != ShaderEntryPtrs.end())
|
|
{
|
|
const char *p = (*it).second;
|
|
return p;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
|
|
|
|
#pragma warning ( pop )
|
|
|