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https://github.com/ioquake/jedi-academy.git
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118 lines
2.5 KiB
C
118 lines
2.5 KiB
C
#ifndef __FILES_H
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#define __FILES_H
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/*
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Structures local to the files_* modules.
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*/
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#ifdef _XBOX
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#include "../goblib/goblib.h"
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typedef int wfhandle_t;
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#else
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#include "../zlib32/zip.h"
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#include "unzip.h"
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#endif
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#define MAX_ZPATH 256
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#define BASEGAME "base"
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typedef struct fileInPack_s {
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char *name; // name of the file
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unsigned long pos; // file info position in zip
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struct fileInPack_s* next; // next file in the hash
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} fileInPack_t;
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typedef struct {
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char pakFilename[MAX_OSPATH]; // c:\quake3\base\asset0.pk3
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#ifndef _XBOX
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unzFile handle;
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#endif
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int checksum;
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int numfiles;
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int hashSize; // hash table size (power of 2)
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fileInPack_t* *hashTable; // hash table
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fileInPack_t* buildBuffer; // buffer with the filenames etc.
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} pack_t;
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typedef struct {
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char path[MAX_OSPATH]; // c:\stvoy
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char gamedir[MAX_OSPATH]; // base
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} directory_t;
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typedef struct searchpath_s {
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struct searchpath_s *next;
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pack_t *pack; // only one of pack / dir will be non NULL
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directory_t *dir;
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} searchpath_t;
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#define MAX_FILE_HANDLES 16
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typedef union qfile_gus {
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FILE* o;
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#ifndef _XBOX
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unzFile z;
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#endif
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} qfile_gut;
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typedef struct qfile_us {
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qfile_gut file;
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qboolean unique;
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} qfile_ut;
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typedef struct {
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qfile_ut handleFiles;
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qboolean handleSync;
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int baseOffset;
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int fileSize;
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int zipFilePos;
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qboolean zipFile;
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char name[MAX_QPATH];
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#ifdef _XBOX
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GOBHandle ghandle;
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qboolean gob;
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qboolean used;
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wfhandle_t whandle;
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#endif
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} fileHandleData_t;
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extern fileHandleData_t fsh[MAX_FILE_HANDLES];
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extern searchpath_t *fs_searchpaths;
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extern char fs_gamedir[MAX_OSPATH]; // this will be a single file name with no separators
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extern cvar_t *fs_debug;
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extern cvar_t *fs_basepath;
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extern cvar_t *fs_cdpath;
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extern cvar_t *fs_copyfiles;
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extern cvar_t *fs_gamedirvar;
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extern cvar_t *fs_restrict;
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extern int fs_readCount; // total bytes read
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extern int fs_loadCount; // total files read
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extern int fs_packFiles; // total number of files in packs
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void FS_Startup( const char *gameName );
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void FS_CreatePath(char *OSPath);
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char *FS_BuildOSPath( const char *base, const char *game, const char *qpath );
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char *FS_BuildOSPath( const char *qpath );
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fileHandle_t FS_HandleForFile(void);
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qboolean FS_FilenameCompare( const char *s1, const char *s2 );
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int FS_SV_FOpenFileRead( const char *filename, fileHandle_t *fp );
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void FS_Shutdown( void );
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void FS_SetRestrictions(void);
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void FS_CheckInit(void);
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void FS_ReplaceSeparators( char *path );
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#endif
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