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https://github.com/ioquake/jedi-academy.git
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201 lines
No EOL
3.8 KiB
C++
201 lines
No EOL
3.8 KiB
C++
#include "common_headers.h"
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#ifdef _IMMERSION
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////------------------
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/// MultiCompound::Add
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//----------------------
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// Insert a single compound effect if it does not already exist.
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// Only fails when parameter is NULL.
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//
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qboolean MultiCompound::Add( MultiEffect *effect )
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{
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return effect ? ( mSet.insert( effect ), qtrue ) : qfalse;
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}
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////------------------
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/// MultiCompound::Add
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//----------------------
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// Merge set of compound effects with current set. NULL pointers are excluded.
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// Returns false if set contains any NULL pointers.
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//
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qboolean MultiCompound::Add( Set &effect )
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{
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qboolean result = qtrue;
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for
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( Set::iterator itSet = effect.begin()
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; itSet != effect.end()
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; itSet++
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){
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result &= Add( *itSet );
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}
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return result;
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}
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////--------------------
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/// MultiCompound::Start
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//------------------------
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// Analogous to CImmCompoundEffect::Start. Starts all contained compound effects.
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// Returns false if any effect returns false.
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//
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qboolean MultiCompound::Start()
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{
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qboolean result = qtrue;
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for
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( Set::iterator itSet = mSet.begin()
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; itSet != mSet.end()
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; itSet++
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){
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result &= (*itSet)->Start();
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}
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return qboolean
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( result
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&& mSet.size() != 0
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);
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}
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qboolean MultiCompound::IsPlaying()
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{
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for
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( Set::iterator itSet = mSet.begin()
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; itSet != mSet.end()
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; itSet++
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){
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if ( !(*itSet)->IsPlaying() )
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return qfalse;
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}
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return qtrue;
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}
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////----------------------------
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/// MultiCompound::EnsurePlaying
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//--------------------------------
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// Starts any contained compound effects if they are not currently playing.
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// Returns false if any effect returns false or any are playing.
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//
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qboolean MultiCompound::EnsurePlaying()
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{
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qboolean result = qtrue;
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if ( !IsPlaying() )
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{
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for
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( Set::iterator itSet = mSet.begin()
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; itSet != mSet.end()
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; itSet++
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){
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result &= (*itSet)->Start();
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}
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}
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return qboolean
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( result
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&& mSet.size() != 0
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);
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}
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////-------------------
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/// MultiCompound::Stop
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//-----------------------
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// Analogous to CImmCompoundEffect::Stop. Stops all contained compound effects.
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// Returns false if any effect returns false.
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//
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qboolean MultiCompound::Stop()
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{
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qboolean result = qtrue;
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for
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( Set::iterator itSet = mSet.begin()
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; itSet != mSet.end()
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; itSet++
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){
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result &= qboolean( (*itSet)->Stop() );
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}
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return qboolean
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( result
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&& mSet.size() != 0
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);
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}
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////-----------------------------
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/// MultiCompound::ChangeDuration
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//---------------------------------
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// Changes duration of all compounds.
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// Returns false if any effect returns false.
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//
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qboolean MultiCompound::ChangeDuration( DWORD Duration )
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{
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qboolean result = qtrue;
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for
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( Set::iterator itSet = mSet.begin()
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; itSet != mSet.end()
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; itSet++
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){
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result &= (*itSet)->ChangeDuration( Duration );
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}
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return qboolean
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( result
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&& mSet.size() != 0
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);
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}
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////-------------------------
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/// MultiCompound::ChangeGain
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//-----------------------------
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// Changes gain of all compounds.
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// Returns false if any effect returns false.
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//
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qboolean MultiCompound::ChangeGain( DWORD Gain )
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{
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qboolean result = qtrue;
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for
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( Set::iterator itSet = mSet.begin()
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; itSet != mSet.end()
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; itSet++
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){
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result &= (*itSet)->ChangeGain( Gain );
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}
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return qboolean
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( result
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&& mSet.size() != 0
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);
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}
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////--------------------------
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/// MultiCompound::operator ==
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//------------------------------
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// Returns qtrue if the sets are EXACTLY equal, including order. This is not good
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// in general. (Fix me)
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//
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qboolean MultiCompound::operator == ( MultiCompound &compound )
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{
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Set &other = compound.mSet;
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qboolean result = qfalse;
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if ( mSet.size() == other.size() )
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{
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for
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( Set::iterator itSet = mSet.begin(), itOther = other.begin()
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; itSet != mSet.end()
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//&& itOther != other.end() // assumed since mSet.size() == other.size()
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&& (*itSet) == (*itOther)
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; itSet++, itOther++
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);
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result = qboolean( itSet == mSet.end() );
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}
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return result;
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}
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#endif // _IMMERSION
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