jedi-academy/code/x_exe/x_exe.vcproj
2013-04-04 17:35:38 -05:00

1062 lines
27 KiB
XML

<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.00"
Name="x_exe"
ProjectGUID="{FD1DA207-0D4A-47A8-A6AD-B81AE1BA28DA}"
Keyword="XboxProj">
<Platforms>
<Platform
Name="Xbox"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Xbox"
OutputDirectory=".\Debug"
IntermediateDirectory=".\Debug\exe"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
OptimizeForProcessor="2"
AdditionalIncludeDirectories="$(BINK_XBOX_ROOT)"
PreprocessorDefinitions="_DEBUG;_XBOX;_JK2EXE;WIN32;VV_LIGHTING"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
EnableEnhancedInstructionSet="1"
UsePrecompiledHeader="0"
PrecompiledHeaderThrough="..\server\exe_headers.h"
PrecompiledHeaderFile=".\Debug\exe/starwars.pch"
BrowseInformation="1"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="3"
FastCAP="FALSE"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xboxkrnl.lib x_game.lib xbdm.lib goblib.lib binkxbox.lib"
OutputFile=".\Debug\ja-debug.exe"
LinkIncremental="2"
AdditionalLibraryDirectories=".\Debug;&quot;$(BINK_XBOX_ROOT)&quot;"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(OutDir)/$(ProjectName).pdb"
SubSystem="2"
OptimizeForWindows98="1"
TargetMachine="1"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="XboxDeploymentTool"
RemotePath="xe:\JK3\$(TargetName).xbe"
AdditionalFiles="xe:\JK3\base\shaders=$(SolutionDir)x_shaders"/>
<Tool
Name="XboxImageTool"
StackSize="0x20000"
IncludeDebugInfo="TRUE"
LimitAvailableMemoryTo64MB="FALSE"
NoLibWarn="TRUE"
TitleID="0x4C41000B"/>
</Configuration>
<Configuration
Name="Release|Xbox"
OutputDirectory=".\Release"
IntermediateDirectory=".\Release\exe"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/Oy-"
Optimization="2"
InlineFunctionExpansion="1"
OmitFramePointers="FALSE"
OptimizeForProcessor="2"
AdditionalIncludeDirectories="$(BINK_XBOX_ROOT)"
PreprocessorDefinitions="NDEBUG;_XBOX;_JK2EXE;WIN32;VV_LIGHTING"
StringPooling="TRUE"
RuntimeLibrary="0"
BufferSecurityCheck="TRUE"
EnableFunctionLevelLinking="TRUE"
EnableEnhancedInstructionSet="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="3"
FastCAP="FALSE"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="xapilib.lib d3d8I.lib d3dx8.lib xgraphics.lib dsound.lib dmusic.lib xboxkrnl.lib x_game.lib goblib.lib binkxbox.lib xbdm.lib"
OutputFile=".\Release\ja-release.exe"
LinkIncremental="1"
AdditionalLibraryDirectories=".\Release;&quot;$(BINK_XBOX_ROOT)&quot;"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(OutDir)/$(ProjectName).pdb"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
OptimizeForWindows98="1"
SetChecksum="TRUE"
TargetMachine="1"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="XboxDeploymentTool"
RemotePath="xe:\JK3\$(TargetName).xbe"
AdditionalFiles="xe:\JK3\base\shaders=$(SolutionDir)x_shaders"/>
<Tool
Name="XboxImageTool"
StackSize="0x20000"
LimitAvailableMemoryTo64MB="FALSE"
NoLibWarn="TRUE"
TitleID="0x4C41000B"/>
</Configuration>
<Configuration
Name="FinalBuild|Xbox"
OutputDirectory=".\FinalBuild"
IntermediateDirectory=".\FinalBuild\exe"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="3"
GlobalOptimizations="TRUE"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="TRUE"
FavorSizeOrSpeed="1"
OmitFramePointers="TRUE"
OptimizeForProcessor="2"
AdditionalIncludeDirectories="$(BINK_XBOX_ROOT)"
PreprocessorDefinitions="NDEBUG;_XBOX;_JK2EXE;WIN32;FINAL_BUILD;VV_LIGHTING;_FINAL"
StringPooling="TRUE"
RuntimeLibrary="0"
BufferSecurityCheck="TRUE"
EnableFunctionLevelLinking="TRUE"
EnableEnhancedInstructionSet="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="xapilib.lib d3d8.lib d3dx8.lib xgraphics.lib dsound.lib dmusic.lib xboxkrnl.lib binkxbox.lib"
OutputFile=".\FinalBuild\ja-final.exe"
LinkIncremental="1"
AdditionalLibraryDirectories=".\FinalBuild;&quot;$(BINK_XBOX_ROOT)&quot;"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(OutDir)/$(ProjectName).pdb"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
OptimizeForWindows98="1"
SetChecksum="TRUE"
TargetMachine="1"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="XboxDeploymentTool"
RemotePath="xe:\JK3\$(TargetName).xbe"/>
<Tool
Name="XboxImageTool"
StackSize="0x20000"
LimitAvailableMemoryTo64MB="TRUE"
NoLibWarn="TRUE"
TitleID="0x4C41000B"/>
</Configuration>
</Configurations>
<Files>
<Filter
Name="Source Files">
<File
RelativePath="..\client\BinkVideo.cpp">
</File>
<File
RelativePath="..\client\BinkVideo.h">
</File>
<File
RelativePath="..\client\cl_cgame.cpp">
</File>
<File
RelativePath="..\client\cl_cin_console.cpp">
</File>
<File
RelativePath="..\client\cl_console.cpp">
</File>
<File
RelativePath="..\client\cl_input.cpp">
</File>
<File
RelativePath="..\client\cl_input_hotswap.cpp">
</File>
<File
RelativePath="..\client\cl_keys.cpp">
</File>
<File
RelativePath="..\client\cl_main.cpp">
</File>
<File
RelativePath="..\client\cl_parse.cpp">
</File>
<File
RelativePath="..\client\cl_scrn.cpp">
</File>
<File
RelativePath="..\client\cl_ui.cpp">
</File>
<File
RelativePath="..\qcommon\cm_load_xbox.cpp">
</File>
<File
RelativePath="..\qcommon\cm_patch.cpp">
</File>
<File
RelativePath="..\qcommon\cm_polylib.cpp">
</File>
<File
RelativePath="..\qcommon\cm_test.cpp">
</File>
<File
RelativePath="..\qcommon\cm_trace.cpp">
</File>
<File
RelativePath="..\qcommon\cmd.cpp">
</File>
<File
RelativePath="..\qcommon\common.cpp">
</File>
<File
RelativePath="..\qcommon\cvar.cpp">
</File>
<File
RelativePath="..\win32\dbg_console_xbox.cpp">
<FileConfiguration
Name="FinalBuild|Xbox"
ExcludedFromBuild="TRUE">
<Tool
Name="VCCLCompilerTool"/>
</FileConfiguration>
</File>
<File
RelativePath="..\win32\dbg_console_xbox.h">
</File>
<File
RelativePath="..\ff\ff_console.cpp">
</File>
<File
RelativePath="..\qcommon\files_common.cpp">
</File>
<File
RelativePath="..\qcommon\files_console.cpp">
</File>
<File
RelativePath="..\game\genericparser2.cpp">
</File>
<File
RelativePath="..\qcommon\md4.cpp">
</File>
<File
RelativePath="..\qcommon\msg.cpp">
</File>
<File
RelativePath="..\qcommon\net_chan.cpp">
</File>
<File
RelativePath="..\game\q_math.cpp">
</File>
<File
RelativePath="..\game\q_shared.cpp">
</File>
<File
RelativePath="..\client\snd_ambient.cpp">
</File>
<File
RelativePath="..\client\snd_dma_console.cpp">
</File>
<File
RelativePath="..\client\snd_mem_console.cpp">
</File>
<File
RelativePath="..\client\snd_music.cpp">
</File>
<File
RelativePath="..\qcommon\stringed_ingame.cpp">
</File>
<File
RelativePath="..\qcommon\stringed_interface.cpp">
</File>
<File
RelativePath="..\server\sv_ccmds.cpp">
</File>
<File
RelativePath="..\server\sv_client.cpp">
</File>
<File
RelativePath="..\server\sv_game.cpp">
</File>
<File
RelativePath="..\server\sv_init.cpp">
</File>
<File
RelativePath="..\server\sv_main.cpp">
</File>
<File
RelativePath="..\server\sv_savegame.cpp">
</File>
<File
RelativePath="..\server\sv_snapshot.cpp">
</File>
<File
RelativePath="..\server\sv_world.cpp">
</File>
<File
RelativePath="..\client\vmachine.cpp">
</File>
<File
RelativePath="..\win32\win_file_xbox.cpp">
</File>
<File
RelativePath="..\win32\win_filecode.cpp">
</File>
<File
RelativePath="..\win32\win_input_console.cpp">
</File>
<File
RelativePath="..\win32\win_input_rumble.cpp">
</File>
<File
RelativePath="..\win32\win_input_xbox.cpp">
</File>
<File
RelativePath="..\win32\win_main_common.cpp">
</File>
<File
RelativePath="..\win32\win_main_console.cpp">
</File>
<File
RelativePath="..\win32\win_qal_xbox.cpp">
</File>
<File
RelativePath="..\win32\win_shared.cpp">
</File>
<File
RelativePath="..\win32\win_stream_dx8.cpp">
</File>
<File
RelativePath="..\qcommon\z_memman_console.cpp">
</File>
<Filter
Name="EAX">
<File
RelativePath="..\client\eax\EaxMan.h">
</File>
<File
RelativePath="..\client\eax\eax.h">
</File>
</Filter>
<Filter
Name="OpenAL">
<File
RelativePath="..\client\OpenAL\al.h">
</File>
<File
RelativePath="..\client\OpenAL\alc.h">
</File>
<File
RelativePath="..\client\OpenAL\alctypes.h">
</File>
<File
RelativePath="..\client\OpenAL\altypes.h">
</File>
<File
RelativePath="..\client\OpenAL\alu.h">
</File>
<File
RelativePath="..\client\OpenAL\alut.h">
</File>
</Filter>
</Filter>
<Filter
Name="zlib32">
<File
RelativePath="..\zlib32\deflate.cpp">
</File>
<File
RelativePath="..\zlib32\deflate.h">
</File>
<File
RelativePath="..\zlib32\inflate.cpp">
</File>
<File
RelativePath="..\zlib32\inflate.h">
</File>
<File
RelativePath="..\zlib32\zip.h">
</File>
<File
RelativePath="..\zlib32\zipcommon.cpp">
</File>
</Filter>
<Filter
Name="Header Files">
<File
RelativePath="..\game\anims.h">
</File>
<File
RelativePath="..\game\b_public.h">
</File>
<File
RelativePath="..\game\bg_public.h">
</File>
<File
RelativePath="..\game\bset.h">
</File>
<File
RelativePath="..\game\bstate.h">
</File>
<File
RelativePath="..\cgame\cg_public.h">
</File>
<File
RelativePath="..\qcommon\chash.h">
</File>
<File
RelativePath="..\client\cl_mp3.h">
</File>
<File
RelativePath="..\client\client.h">
</File>
<File
RelativePath="..\client\client_ui.h">
</File>
<File
RelativePath="..\qcommon\cm_draw.h">
</File>
<File
RelativePath="..\qcommon\cm_landscape.h">
</File>
<File
RelativePath="..\qcommon\cm_local.h">
</File>
<File
RelativePath="..\qcommon\cm_patch.h">
</File>
<File
RelativePath="..\qcommon\cm_polylib.h">
</File>
<File
RelativePath="..\qcommon\cm_public.h">
</File>
<File
RelativePath="..\qcommon\cm_randomterrain.h">
</File>
<File
RelativePath="..\qcommon\cm_terrainmap.h">
</File>
<File
RelativePath="..\game\common_headers.h">
</File>
<File
RelativePath="..\server\exe_headers.h">
</File>
<File
RelativePath="..\client\fffx.h">
</File>
<File
RelativePath="..\qcommon\files.h">
</File>
<File
RelativePath="..\qcommon\fixedmap.h">
</File>
<File
RelativePath="..\game\g_functions.h">
</File>
<File
RelativePath="..\game\g_items.h">
</File>
<File
RelativePath="..\game\g_local.h">
</File>
<File
RelativePath="..\game\g_nav.h">
</File>
<File
RelativePath="..\game\g_public.h">
</File>
<File
RelativePath="..\game\g_shared.h">
</File>
<File
RelativePath="..\game\genericparser2.h">
</File>
<File
RelativePath="..\qcommon\hstring.h">
</File>
<File
RelativePath="..\client\keys.h">
</File>
<File
RelativePath="..\qcommon\platform.h">
</File>
<File
RelativePath="..\game\q_shared.h">
</File>
<File
RelativePath="..\qcommon\qfiles.h">
</File>
<File
RelativePath="..\server\server.h">
</File>
<File
RelativePath="..\client\snd_ambient.h">
</File>
<File
RelativePath="..\client\snd_local.h">
</File>
<File
RelativePath="..\client\snd_music.h">
</File>
<File
RelativePath="..\client\snd_public.h">
</File>
<File
RelativePath="..\qcommon\sstring.h">
</File>
<File
RelativePath="..\game\statindex.h">
</File>
<File
RelativePath="..\qcommon\stringed_ingame.h">
</File>
<File
RelativePath="..\qcommon\stringed_interface.h">
</File>
<File
RelativePath="..\qcommon\tags.h">
</File>
<File
RelativePath="..\game\teams.h">
</File>
<File
RelativePath="..\qcommon\timing.h">
</File>
<File
RelativePath="..\qcommon\unzip.h">
</File>
<File
RelativePath="..\client\vmachine.h">
</File>
<File
RelativePath="..\game\weapons.h">
</File>
<File
RelativePath="..\win32\win_file.h">
</File>
<File
RelativePath="..\win32\win_input.h">
</File>
<File
RelativePath="..\win32\win_local.h">
</File>
</Filter>
<Filter
Name="Ghoul2">
<File
RelativePath="..\ghoul2\G2.h">
</File>
<File
RelativePath="..\ghoul2\G2_API.cpp">
</File>
<File
RelativePath="..\ghoul2\G2_bolts.cpp">
</File>
<File
RelativePath="..\ghoul2\G2_bones.cpp">
</File>
<File
RelativePath="..\ghoul2\G2_misc.cpp">
</File>
<File
RelativePath="..\ghoul2\G2_surfaces.cpp">
</File>
<File
RelativePath="..\qcommon\MiniHeap.h">
</File>
<File
RelativePath="..\ghoul2\ghoul2_gore.h">
</File>
<File
RelativePath="..\game\ghoul2_shared.h">
</File>
<File
RelativePath="..\renderer\matcomp.h">
</File>
<File
RelativePath="..\renderer\mdx_format.h">
</File>
</Filter>
<Filter
Name="Renderer Source">
<File
RelativePath="..\renderer\matcomp.c">
</File>
<File
RelativePath="..\renderer\tr_WorldEffects.cpp">
</File>
<File
RelativePath="..\renderer\tr_backend.cpp">
</File>
<File
RelativePath="..\renderer\tr_bsp_xbox.cpp">
</File>
<File
RelativePath="..\renderer\tr_cmds.cpp">
</File>
<File
RelativePath="..\renderer\tr_curve.cpp">
</File>
<File
RelativePath="..\renderer\tr_draw.cpp">
</File>
<File
RelativePath="..\renderer\tr_font.cpp">
</File>
<File
RelativePath="..\renderer\tr_ghoul2.cpp">
</File>
<File
RelativePath="..\renderer\tr_image.cpp">
</File>
<File
RelativePath="..\renderer\tr_init.cpp">
</File>
<File
RelativePath="..\renderer\tr_light.cpp">
</File>
<File
RelativePath="..\renderer\tr_lightmanager.cpp">
</File>
<File
RelativePath="..\renderer\tr_main.cpp">
</File>
<File
RelativePath="..\renderer\tr_marks.cpp">
</File>
<File
RelativePath="..\renderer\tr_mesh.cpp">
</File>
<File
RelativePath="..\renderer\tr_model.cpp">
</File>
<File
RelativePath="..\renderer\tr_noise.cpp">
</File>
<File
RelativePath="..\renderer\tr_quicksprite.cpp">
</File>
<File
RelativePath="..\renderer\tr_scene.cpp">
</File>
<File
RelativePath="..\renderer\tr_shade.cpp">
</File>
<File
RelativePath="..\renderer\tr_shade_calc.cpp">
</File>
<File
RelativePath="..\renderer\tr_shader.cpp">
</File>
<File
RelativePath="..\renderer\tr_shadows.cpp">
</File>
<File
RelativePath="..\renderer\tr_sky.cpp">
</File>
<File
RelativePath="..\renderer\tr_stl.cpp">
</File>
<File
RelativePath="..\renderer\tr_surface.cpp">
</File>
<File
RelativePath="..\renderer\tr_surfacesprites.cpp">
</File>
<File
RelativePath="..\renderer\tr_world.cpp">
</File>
<File
RelativePath="..\win32\win_gamma_console.cpp">
</File>
<File
RelativePath="..\win32\win_glimp_console.cpp">
</File>
<File
RelativePath="..\win32\win_highdynamicrange.cpp">
</File>
<File
RelativePath="..\win32\win_lighteffects.cpp">
</File>
<File
RelativePath="..\win32\win_qgl_dx8.cpp">
</File>
<File
RelativePath="..\win32\win_stencilshadow.cpp">
</File>
<Filter
Name="Renderer Headers">
<File
RelativePath="..\renderer\glext.h">
</File>
<File
RelativePath="..\win32\glw_win_dx8.h">
</File>
<File
RelativePath="..\renderer\qgl.h">
</File>
<File
RelativePath="..\win32\shader_constants.h">
</File>
<File
RelativePath="..\renderer\tr_WorldEffects.h">
</File>
<File
RelativePath="..\renderer\tr_font.h">
</File>
<File
RelativePath="..\renderer\tr_jpeg_interface.h">
</File>
<File
RelativePath="..\renderer\tr_landscape.h">
</File>
<File
RelativePath="..\renderer\tr_lightmanager.h">
</File>
<File
RelativePath="..\renderer\tr_local.h">
</File>
<File
RelativePath="..\renderer\tr_public.h">
</File>
<File
RelativePath="..\renderer\tr_quicksprite.h">
</File>
<File
RelativePath="..\renderer\tr_stl.h">
</File>
<File
RelativePath="..\renderer\tr_types.h">
</File>
<File
RelativePath="..\win32\win_highdynamicrange.h">
</File>
<File
RelativePath="..\win32\win_lighteffects.h">
</File>
<File
RelativePath="..\win32\win_stencilshadow.h">
</File>
</Filter>
<Filter
Name="x_shaders"
Filter="">
<File
RelativePath="..\x_shaders\bump.psh">
<FileConfiguration
Name="Debug|Xbox">
<Tool
Name="VCCustomBuildTool"
Description="Assembling vertex/pixel shaders"
CommandLine="xsasm $(InputPath)"
Outputs="$(InputDir)bump.xpu"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Xbox">
<Tool
Name="VCCustomBuildTool"
Description="Assembling vertex/pixel shaders"
CommandLine="xsasm $(InputPath)"
Outputs="$(InputDir)bump.xpu"/>
</FileConfiguration>
</File>
<File
RelativePath="..\x_shaders\bump.vsh">
<FileConfiguration
Name="Debug|Xbox">
<Tool
Name="VCCustomBuildTool"
Description="Assembling vertex/pixel shaders"
CommandLine="xsasm $(InputPath)"
Outputs="$(InputDir)bump.xvu"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Xbox">
<Tool
Name="VCCustomBuildTool"
Description="Assembling vertex/pixel shaders"
CommandLine="xsasm $(InputPath)"
Outputs="$(InputDir)bump.xvu"/>
</FileConfiguration>
</File>
<File
RelativePath="..\x_shaders\dlight.psh">
<FileConfiguration
Name="Debug|Xbox">
<Tool
Name="VCCustomBuildTool"
Description="Assembling vertex/pixel shaders"
CommandLine="xsasm $(InputPath)"
Outputs="$(InputDir)dlight.xpu"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Xbox">
<Tool
Name="VCCustomBuildTool"
Description="Assembling vertex/pixel shaders"
CommandLine="xsasm $(InputPath)"
Outputs="$(InputDir)dlight.xpu"/>
</FileConfiguration>
</File>
<File
RelativePath="..\x_shaders\dlight.vsh">
<FileConfiguration
Name="Debug|Xbox">
<Tool
Name="VCCustomBuildTool"
Description="Assembling vertex/pixel shaders"
CommandLine="xsasm $(InputPath)"
Outputs="$(InputDir)dlight.xvu"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Xbox">
<Tool
Name="VCCustomBuildTool"
Description="Assembling vertex/pixel shaders"
CommandLine="xsasm $(InputPath)"
Outputs="$(InputDir)dlight.xvu"/>
</FileConfiguration>
</File>
<File
RelativePath="..\x_shaders\environment.vsh">
<FileConfiguration
Name="Debug|Xbox">
<Tool
Name="VCCustomBuildTool"
Description="Assembling vertex/pixel shaders"
CommandLine="xsasm $(InputPath)"
Outputs="$(InputDir)environment.xvu"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Xbox">
<Tool
Name="VCCustomBuildTool"
Description="Assembling vertex/pixel shaders"
CommandLine="xsasm $(InputPath)"
Outputs="$(InputDir)environment.xvu"/>
</FileConfiguration>
</File>
<File
RelativePath="..\x_shaders\extracthot.psh">
<FileConfiguration
Name="Debug|Xbox">
<Tool
Name="VCCustomBuildTool"
Description="Assembling vertex/pixel shaders"
CommandLine="xsasm $(InputPath)"
Outputs="$(InputDir)extracthot.xpu"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Xbox">
<Tool
Name="VCCustomBuildTool"
Description="Assembling vertex/pixel shaders"
CommandLine="xsasm $(InputPath)"
Outputs="$(InputDir)extracthot.xpu"/>
</FileConfiguration>
</File>
<File
RelativePath="..\x_shaders\hotblur.psh">
<FileConfiguration
Name="Debug|Xbox">
<Tool
Name="VCCustomBuildTool"
Description="Assembling vertex/pixel shaders"
CommandLine="xsasm $(InputPath)"
Outputs="$(InputDir)hotblur.xpu"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Xbox">
<Tool
Name="VCCustomBuildTool"
Description="Assembling vertex/pixel shaders"
CommandLine="xsasm $(InputPath)"
Outputs="$(InputDir)hotblur.xpu"/>
</FileConfiguration>
</File>
<File
RelativePath="..\x_shaders\specular_dynamic.psh">
<FileConfiguration
Name="Debug|Xbox">
<Tool
Name="VCCustomBuildTool"
Description="Assembling vertex/pixel shaders"
CommandLine="xsasm $(InputPath)"
Outputs="$(InputDir)specular_dynamic.xpu"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Xbox">
<Tool
Name="VCCustomBuildTool"
Description="Assembling vertex/pixel shaders"
CommandLine="xsasm $(InputPath)"
Outputs="$(InputDir)specular_dynamic.xpu"/>
</FileConfiguration>
</File>
<File
RelativePath="..\x_shaders\specular_dynamic.vsh">
<FileConfiguration
Name="Debug|Xbox">
<Tool
Name="VCCustomBuildTool"
Description="Assembling vertex/pixel shaders"
CommandLine="xsasm $(InputPath)"
Outputs="$(InputDir)specular_dynamic.xvu"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Xbox">
<Tool
Name="VCCustomBuildTool"
Description="Assembling vertex/pixel shaders"
CommandLine="xsasm $(InputPath)"
Outputs="$(InputDir)specular_dynamic.xvu"/>
</FileConfiguration>
</File>
<File
RelativePath="..\x_shaders\specular_static.psh">
<FileConfiguration
Name="Debug|Xbox">
<Tool
Name="VCCustomBuildTool"
Description="Assembling vertex/pixel shaders"
CommandLine="xsasm $(InputPath)"
Outputs="$(InputDir)specular_static.xpu"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Xbox">
<Tool
Name="VCCustomBuildTool"
Description="Assembling vertex/pixel shaders"
CommandLine="xsasm $(InputPath)"
Outputs="$(InputDir)specular_static.xpu"/>
</FileConfiguration>
</File>
<File
RelativePath="..\x_shaders\specular_static.vsh">
<FileConfiguration
Name="Debug|Xbox">
<Tool
Name="VCCustomBuildTool"
Description="Assembling vertex/pixel shaders"
CommandLine="xsasm $(InputPath)"
Outputs="$(InputDir)specular_static.xvu"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Xbox">
<Tool
Name="VCCustomBuildTool"
Description="Assembling vertex/pixel shaders"
CommandLine="xsasm $(InputPath)"
Outputs="$(InputDir)specular_static.xvu"/>
</FileConfiguration>
</File>
</Filter>
</Filter>
<Filter
Name="UI Source">
<File
RelativePath="..\ui\ui_atoms.cpp">
</File>
<File
RelativePath="..\ui\ui_connect.cpp">
</File>
<File
RelativePath="..\ui\ui_debug.cpp">
</File>
<File
RelativePath="..\ui\ui_main.cpp">
</File>
<File
RelativePath="..\ui\ui_saber.cpp">
</File>
<File
RelativePath="..\ui\ui_shared.cpp">
</File>
<File
RelativePath="..\ui\ui_splash.cpp">
</File>
<File
RelativePath="..\ui\ui_syscalls.cpp">
</File>
<Filter
Name="UI Headers">
<File
RelativePath="..\cgame\animtable.h">
</File>
<File
RelativePath="..\game\channels.h">
</File>
<File
RelativePath="..\ui\gameinfo.h">
</File>
<File
RelativePath="..\client\keycodes.h">
</File>
<File
RelativePath="..\ui\menudef.h">
</File>
<File
RelativePath="..\qcommon\qcommon.h">
</File>
<File
RelativePath="..\qcommon\stv_version.h">
</File>
<File
RelativePath="..\game\surfaceflags.h">
</File>
<File
RelativePath="..\ui\ui_local.h">
</File>
<File
RelativePath="..\ui\ui_playerinfo.h">
</File>
<File
RelativePath="..\ui\ui_public.h">
</File>
<File
RelativePath="..\ui\ui_shared.h">
</File>
<File
RelativePath="..\ui\ui_splash.h">
</File>
</Filter>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>