mirror of
https://github.com/ioquake/jedi-academy.git
synced 2024-11-10 15:22:14 +00:00
128 lines
3.5 KiB
C
128 lines
3.5 KiB
C
// snd_local.h -- private sound definations
|
|
|
|
#ifndef SND_LOCAL_H
|
|
#define SND_LOCAL_H
|
|
|
|
// Following #define is ONLY for MP JKA code.
|
|
// They want to keep qboolean pure enum in that code, so all
|
|
// sound code uses sboolean.
|
|
#define sboolean int
|
|
|
|
#include "../game/q_shared.h"
|
|
#include "../qcommon/qcommon.h"
|
|
#include "snd_public.h"
|
|
#include "../mp3code/mp3struct.h"
|
|
|
|
#include "openal/al.h"
|
|
#include "openal/alc.h"
|
|
|
|
typedef int streamHandle_t;
|
|
|
|
//from SND_AMBIENT
|
|
extern void AS_Init( void );
|
|
extern void AS_Free( void );
|
|
|
|
typedef struct {
|
|
int format;
|
|
int size;
|
|
int width;
|
|
int rate;
|
|
int samples;
|
|
} wavinfo_t;
|
|
|
|
extern wavinfo_t GetWavInfo(byte *data);
|
|
|
|
|
|
#define SFX_FLAG_UNLOADED (1 << 0)
|
|
#define SFX_FLAG_LOADING (1 << 1)
|
|
#define SFX_FLAG_RESIDENT (1 << 2)
|
|
#define SFX_FLAG_DEFAULT (1 << 3)
|
|
#define SFX_FLAG_DEMAND (1 << 4)
|
|
#define SFX_FLAG_VOICE (1 << 5)
|
|
|
|
typedef struct sfx_s {
|
|
int iFlags;
|
|
int iSoundLength; // length in bytes
|
|
int iLastTimeUsed; // last time sound was played in ms
|
|
int iFileCode; // CRC of the file name
|
|
streamHandle_t iStreamHandle; // handle to the sound file when reading
|
|
void* pSoundData; // buffer to hold sound as we are loading it
|
|
char* pLipSyncData; // buffer to hold lip sync information on characters
|
|
// store the total number of samples in the first 4 bytes
|
|
// followed by the actual lipsync data in the remaining bytes
|
|
ALuint Buffer;
|
|
|
|
//char* sSoundName; // added for debugging
|
|
} sfx_t;
|
|
|
|
typedef struct
|
|
{
|
|
int entnum; // to allow overriding a specific sound
|
|
int entchannel; // to allow overriding a specific sound
|
|
int master_vol; // 0-255 volume before spatialization
|
|
float fLastVolume; // 0-1 last volume sent to AL
|
|
|
|
vec3_t origin; // sound location
|
|
bool bOriginDirty; // does the AL position need to be updated
|
|
|
|
sfx_t *thesfx; // sfx structure
|
|
|
|
int loopChannel; // index into loopSounds (if appropriate)
|
|
|
|
bool bPlaying; // Set to true when a sound is playing on this channel / source
|
|
bool b2D; // Signifies a 2d sound
|
|
bool bLooping; // Signifies if this channel / source is playing a looping sound
|
|
ALuint alSource; // Open AL Source
|
|
|
|
unsigned int iLastPlayTime; // Last time a sound was played on this channel
|
|
} channel_t;
|
|
|
|
extern cvar_t *s_nosound;
|
|
extern cvar_t *s_allowDynamicMusic;
|
|
extern cvar_t *s_show;
|
|
|
|
extern cvar_t *s_testsound;
|
|
extern cvar_t *s_separation;
|
|
|
|
extern int* s_entityWavVol;
|
|
|
|
int Sys_GetFileCode( const char* sSoundName );
|
|
int S_GetFileCode( const char* sSoundName );
|
|
|
|
qboolean S_StartLoadSound( sfx_t *sfx );
|
|
qboolean S_EndLoadSound( sfx_t *sfx );
|
|
|
|
void S_InitLoad(void);
|
|
void S_CloseLoad(void);
|
|
void S_UpdateLoading(void);
|
|
|
|
// New stuff from VV
|
|
void S_LoadSound( sfxHandle_t sfxHandle );
|
|
|
|
// picks a channel based on priorities, empty slots, number of channels
|
|
channel_t *S_PickChannel(int entnum, int entchannel);
|
|
|
|
//////////////////////////////////
|
|
//
|
|
// new stuff from TA codebase
|
|
|
|
void SND_update(sfx_t *sfx);
|
|
void SND_setup();
|
|
int SND_FreeOldestSound(sfx_t *pButNotThisOne = NULL);
|
|
void SND_TouchSFX(sfx_t *sfx);
|
|
|
|
void S_DisplayFreeMemory(void);
|
|
void S_memoryLoad(sfx_t *sfx);
|
|
void S_PreProcessLipSync(sfx_t *sfx);
|
|
|
|
bool Sys_StreamIsReading(streamHandle_t handle);
|
|
int Sys_StreamOpen(int code, streamHandle_t *handle);
|
|
bool Sys_StreamRead(void* buffer, int size, int pos, streamHandle_t handle);
|
|
void Sys_StreamClose(streamHandle_t handle);
|
|
bool Sys_StreamIsError(streamHandle_t handle);
|
|
|
|
//
|
|
//////////////////////////////////
|
|
|
|
#endif // #ifndef SND_LOCAL_H
|
|
|