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https://github.com/ioquake/jedi-academy.git
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341 lines
8.5 KiB
C
341 lines
8.5 KiB
C
#ifndef __OBJECTIVES_H__
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#define __OBJECTIVES_H__
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// mission Objectives
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// DO NOT CHANGE MAX_MISSION_OBJ. IT AFFECTS THE SAVEGAME STRUCTURE
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typedef enum //# Objective_e
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{
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//=================================================
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//
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//=================================================
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LIGHTSIDE_OBJ = 0,
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HOTH2_OBJ1,
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HOTH2_OBJ2,
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HOTH2_OBJ3,
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HOTH3_OBJ1,
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HOTH3_OBJ2,
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HOTH3_OBJ3,
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T2_DPREDICAMENT_OBJ1,
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T2_DPREDICAMENT_OBJ2,
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T2_DPREDICAMENT_OBJ3,
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T2_DPREDICAMENT_OBJ4,
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T2_RANCOR_OBJ1,
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T2_RANCOR_OBJ2,
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T2_RANCOR_OBJ3,
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T2_RANCOR_OBJ4,
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T2_RANCOR_OBJ5,
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T2_RANCOR_OBJ5_2,
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T2_RANCOR_OBJ6,
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T2_WEDGE_OBJ1,
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T2_WEDGE_OBJ2,
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T2_WEDGE_OBJ3,
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T2_WEDGE_OBJ4,
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T2_WEDGE_OBJ5,
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T2_WEDGE_OBJ6,
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T2_WEDGE_OBJ7,
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T2_WEDGE_OBJ8,
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T2_WEDGE_OBJ9,
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T2_WEDGE_OBJ10,
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T2_WEDGE_OBJ11,
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T2_WEDGE_OBJ12,
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T3_RIFT_OBJ1,
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T3_RIFT_OBJ2,
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T3_RIFT_OBJ3,
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T1_DANGER_OBJ1,
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T1_DANGER_OBJ2,
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T1_DANGER_OBJ3,
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T1_DANGER_OBJ4,
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T1_DANGER_OBJ5,
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T3_BOUNTY_OBJ1,
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T3_BOUNTY_OBJ2,
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T3_BOUNTY_OBJ3,
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T3_BOUNTY_OBJ4,
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T3_BOUNTY_OBJ5,
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T3_BOUNTY_OBJ6,
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T3_BOUNTY_OBJ7,
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T3_BOUNTY_OBJ8,
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T3_BOUNTY_OBJ9,
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T2_ROGUE_OBJ1,
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T2_ROGUE_OBJ2,
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T2_TRIP_OBJ1,
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T2_TRIP_OBJ2,
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T3_BYSS_OBJ1,
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T3_BYSS_OBJ2,
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T3_BYSS_OBJ3,
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T3_HEVIL_OBJ1,
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T3_HEVIL_OBJ2,
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T3_HEVIL_OBJ3,
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T3_STAMP_OBJ1,
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T3_STAMP_OBJ2,
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T3_STAMP_OBJ3,
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T3_STAMP_OBJ4,
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TASPIR1_OBJ1,
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TASPIR1_OBJ2,
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TASPIR1_OBJ3,
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TASPIR1_OBJ4,
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TASPIR2_OBJ1,
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TASPIR2_OBJ2,
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VJUN1_OBJ1,
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VJUN1_OBJ2,
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VJUN2_OBJ1,
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VJUN3_OBJ1,
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YAVIN1_OBJ1,
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YAVIN1_OBJ2,
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YAVIN2_OBJ1,
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T1_FATAL_OBJ1,
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T1_FATAL_OBJ2,
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T1_FATAL_OBJ3,
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T1_FATAL_OBJ4,
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T1_FATAL_OBJ5,
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T1_FATAL_OBJ6,
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KOR1_OBJ1,
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KOR1_OBJ2,
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KOR2_OBJ1,
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KOR2_OBJ2,
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KOR2_OBJ3,
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KOR2_OBJ4,
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T1_RAIL_OBJ1,
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T1_RAIL_OBJ2,
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T1_RAIL_OBJ3,
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T1_SOUR_OBJ1,
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T1_SOUR_OBJ2,
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T1_SOUR_OBJ3,
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T1_SOUR_OBJ4,
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T1_SURPRISE_OBJ1,
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T1_SURPRISE_OBJ2,
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T1_SURPRISE_OBJ3,
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T1_SURPRISE_OBJ4,
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//# #eol
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MAX_OBJECTIVES,
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} objectiveNumber_t;
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typedef enum //# MissionFailed_e
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{
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MISSIONFAILED_JAN=0, //#
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MISSIONFAILED_LUKE, //#
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MISSIONFAILED_LANDO, //#
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MISSIONFAILED_R5D2, //#
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MISSIONFAILED_WARDEN, //#
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MISSIONFAILED_PRISONERS, //#
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MISSIONFAILED_EMPLACEDGUNS, //#
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MISSIONFAILED_LADYLUCK, //#
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MISSIONFAILED_KYLECAPTURE, //#
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MISSIONFAILED_TOOMANYALLIESDIED, //#
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MISSIONFAILED_CHEWIE, //#
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MISSIONFAILED_KYLE, //#
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MISSIONFAILED_ROSH, //#
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MISSIONFAILED_WEDGE, //#
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MISSIONFAILED_TURNED, //# Turned on your friends.
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//# #eol
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MAX_MISSIONFAILED,
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} missionFailed_t;
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typedef enum //# StatusText_e
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{
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//=================================================
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//
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//=================================================
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STAT_INSUBORDINATION = 0, //# Starfleet will not tolerate such insubordination
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STAT_YOUCAUSEDDEATHOFTEAMMATE, //# You caused the death of a teammate.
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STAT_DIDNTPROTECTTECH, //# You failed to protect Chell, your technician.
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STAT_DIDNTPROTECT7OF9, //# You failed to protect 7 of 9
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STAT_NOTSTEALTHYENOUGH, //# You weren't quite stealthy enough
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STAT_STEALTHTACTICSNECESSARY, //# Starfleet will not tolerate such insubordination
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STAT_WATCHYOURSTEP, //# Watch your step
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STAT_JUDGEMENTMUCHDESIRED, //# Your judgement leaves much to be desired
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//# #eol
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MAX_STATUSTEXT,
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} statusText_t;
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extern qboolean missionInfo_Updated;
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#define SET_TACTICAL_OFF 0
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#define SET_TACTICAL_ON 1
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#define SET_OBJ_HIDE 0
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#define SET_OBJ_SHOW 1
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#define SET_OBJ_PENDING 2
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#define SET_OBJ_SUCCEEDED 3
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#define SET_OBJ_FAILED 4
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#define OBJECTIVE_HIDE 0
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#define OBJECTIVE_SHOW 1
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#define OBJECTIVE_STAT_PENDING 0
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#define OBJECTIVE_STAT_SUCCEEDED 1
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#define OBJECTIVE_STAT_FAILED 2
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extern int statusTextIndex;
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void OBJ_SaveObjectiveData(void);
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void OBJ_LoadObjectiveData(void);
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extern void OBJ_SetPendingObjectives(gentity_t *ent);
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#ifndef G_OBJECTIVES_CPP
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extern stringID_table_t objectiveTable [];
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extern stringID_table_t statusTextTable [];
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extern stringID_table_t missionFailedTable [];
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#else
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stringID_table_t objectiveTable [] =
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{
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//=================================================
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//
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//=================================================
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ENUM2STRING(LIGHTSIDE_OBJ),
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ENUM2STRING(HOTH2_OBJ1),
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ENUM2STRING(HOTH2_OBJ2),
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ENUM2STRING(HOTH2_OBJ3),
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ENUM2STRING(HOTH3_OBJ1),
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ENUM2STRING(HOTH3_OBJ2),
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ENUM2STRING(HOTH3_OBJ3),
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ENUM2STRING(T2_DPREDICAMENT_OBJ1),
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ENUM2STRING(T2_DPREDICAMENT_OBJ2),
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ENUM2STRING(T2_DPREDICAMENT_OBJ3),
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ENUM2STRING(T2_DPREDICAMENT_OBJ4),
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ENUM2STRING(T2_RANCOR_OBJ1),
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ENUM2STRING(T2_RANCOR_OBJ2),
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ENUM2STRING(T2_RANCOR_OBJ3),
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ENUM2STRING(T2_RANCOR_OBJ4),
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ENUM2STRING(T2_RANCOR_OBJ5),
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ENUM2STRING(T2_RANCOR_OBJ5_2),
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ENUM2STRING(T2_RANCOR_OBJ6),
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ENUM2STRING(T2_WEDGE_OBJ1),
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ENUM2STRING(T2_WEDGE_OBJ2),
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ENUM2STRING(T2_WEDGE_OBJ3),
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ENUM2STRING(T2_WEDGE_OBJ4),
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ENUM2STRING(T2_WEDGE_OBJ5),
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ENUM2STRING(T2_WEDGE_OBJ6),
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ENUM2STRING(T2_WEDGE_OBJ7),
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ENUM2STRING(T2_WEDGE_OBJ8),
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ENUM2STRING(T2_WEDGE_OBJ9),
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ENUM2STRING(T2_WEDGE_OBJ10),
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ENUM2STRING(T2_WEDGE_OBJ11),
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ENUM2STRING(T2_WEDGE_OBJ12),
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ENUM2STRING(T3_RIFT_OBJ1),
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ENUM2STRING(T3_RIFT_OBJ2),
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ENUM2STRING(T3_RIFT_OBJ3),
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ENUM2STRING(T1_DANGER_OBJ1),
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ENUM2STRING(T1_DANGER_OBJ2),
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ENUM2STRING(T1_DANGER_OBJ3),
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ENUM2STRING(T1_DANGER_OBJ4),
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ENUM2STRING(T1_DANGER_OBJ5),
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ENUM2STRING(T3_BOUNTY_OBJ1),
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ENUM2STRING(T3_BOUNTY_OBJ2),
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ENUM2STRING(T3_BOUNTY_OBJ3),
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ENUM2STRING(T3_BOUNTY_OBJ4),
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ENUM2STRING(T3_BOUNTY_OBJ5),
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ENUM2STRING(T3_BOUNTY_OBJ6),
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ENUM2STRING(T3_BOUNTY_OBJ7),
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ENUM2STRING(T3_BOUNTY_OBJ8),
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ENUM2STRING(T3_BOUNTY_OBJ9),
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ENUM2STRING(T2_ROGUE_OBJ1),
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ENUM2STRING(T2_ROGUE_OBJ2),
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ENUM2STRING(T2_TRIP_OBJ1),
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ENUM2STRING(T2_TRIP_OBJ2),
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ENUM2STRING(T3_BYSS_OBJ1),
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ENUM2STRING(T3_BYSS_OBJ2),
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ENUM2STRING(T3_BYSS_OBJ3),
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ENUM2STRING(T3_HEVIL_OBJ1),
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ENUM2STRING(T3_HEVIL_OBJ2),
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ENUM2STRING(T3_HEVIL_OBJ3),
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ENUM2STRING(T3_STAMP_OBJ1),
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ENUM2STRING(T3_STAMP_OBJ2),
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ENUM2STRING(T3_STAMP_OBJ3),
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ENUM2STRING(T3_STAMP_OBJ4),
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ENUM2STRING(TASPIR1_OBJ1),
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ENUM2STRING(TASPIR1_OBJ2),
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ENUM2STRING(TASPIR1_OBJ3),
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ENUM2STRING(TASPIR1_OBJ4),
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ENUM2STRING(TASPIR2_OBJ1),
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ENUM2STRING(TASPIR2_OBJ2),
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ENUM2STRING(VJUN1_OBJ1),
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ENUM2STRING(VJUN1_OBJ2),
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ENUM2STRING(VJUN2_OBJ1),
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ENUM2STRING(VJUN3_OBJ1),
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ENUM2STRING(YAVIN1_OBJ1),
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ENUM2STRING(YAVIN1_OBJ2),
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ENUM2STRING(YAVIN2_OBJ1),
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ENUM2STRING(T1_FATAL_OBJ1),
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ENUM2STRING(T1_FATAL_OBJ2),
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ENUM2STRING(T1_FATAL_OBJ3),
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ENUM2STRING(T1_FATAL_OBJ4),
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ENUM2STRING(T1_FATAL_OBJ5),
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ENUM2STRING(T1_FATAL_OBJ6),
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ENUM2STRING(KOR1_OBJ1),
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ENUM2STRING(KOR1_OBJ2),
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ENUM2STRING(KOR2_OBJ1),
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ENUM2STRING(KOR2_OBJ2),
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ENUM2STRING(KOR2_OBJ3),
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ENUM2STRING(KOR2_OBJ4),
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ENUM2STRING(T1_RAIL_OBJ1),
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ENUM2STRING(T1_RAIL_OBJ2),
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ENUM2STRING(T1_RAIL_OBJ3),
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ENUM2STRING(T1_SOUR_OBJ1),
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ENUM2STRING(T1_SOUR_OBJ2),
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ENUM2STRING(T1_SOUR_OBJ3),
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ENUM2STRING(T1_SOUR_OBJ4),
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ENUM2STRING(T1_SURPRISE_OBJ1),
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ENUM2STRING(T1_SURPRISE_OBJ2),
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ENUM2STRING(T1_SURPRISE_OBJ3),
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ENUM2STRING(T1_SURPRISE_OBJ4),
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//stringID_table_t Must end with a null entry
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"", NULL
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};
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stringID_table_t missionFailedTable [] =
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{
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ENUM2STRING(MISSIONFAILED_JAN), //# JAN DIED
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ENUM2STRING(MISSIONFAILED_LUKE), //# LUKE DIED
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ENUM2STRING(MISSIONFAILED_LANDO), //# LANDO DIED
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ENUM2STRING(MISSIONFAILED_R5D2), //# R5D2 DIED
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ENUM2STRING(MISSIONFAILED_WARDEN), //# THE WARDEN DIED
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ENUM2STRING(MISSIONFAILED_PRISONERS), //# TOO MANY PRISONERS DIED
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ENUM2STRING(MISSIONFAILED_EMPLACEDGUNS),//# ALL EMPLACED GUNS GONE
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ENUM2STRING(MISSIONFAILED_LADYLUCK), //# LADY LUCK DISTROYED
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ENUM2STRING(MISSIONFAILED_KYLECAPTURE), //# KYLE HAS BEEN CAPTURED
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ENUM2STRING(MISSIONFAILED_TOOMANYALLIESDIED), //# TOO MANY ALLIES DIED
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ENUM2STRING(MISSIONFAILED_CHEWIE),
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ENUM2STRING(MISSIONFAILED_KYLE),
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ENUM2STRING(MISSIONFAILED_ROSH),
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ENUM2STRING(MISSIONFAILED_WEDGE),
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ENUM2STRING(MISSIONFAILED_TURNED), //# Turned on your friends.
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//stringID_table_t Must end with a null entry
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"", NULL
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};
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stringID_table_t statusTextTable [] =
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{
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//=================================================
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//
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//=================================================
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ENUM2STRING(STAT_INSUBORDINATION), //# Starfleet will not tolerate such insubordination
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ENUM2STRING(STAT_YOUCAUSEDDEATHOFTEAMMATE), //# You caused the death of a teammate.
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ENUM2STRING(STAT_DIDNTPROTECTTECH), //# You failed to protect Chell, your technician.
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ENUM2STRING(STAT_DIDNTPROTECT7OF9), //# You failed to protect 7 of 9
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ENUM2STRING(STAT_NOTSTEALTHYENOUGH), //# You weren't quite stealthy enough
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ENUM2STRING(STAT_STEALTHTACTICSNECESSARY), //# Starfleet will not tolerate such insubordination
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ENUM2STRING(STAT_WATCHYOURSTEP), //# Watch your step
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ENUM2STRING(STAT_JUDGEMENTMUCHDESIRED), //# Your judgement leaves much to be desired
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//stringID_table_t Must end with a null entry
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"", NULL
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};
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#endif// #ifndef G_OBJECTIVES_CPP
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#endif// #ifndef __OBJECTIVES_H__
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