mirror of
https://github.com/ioquake/jedi-academy.git
synced 2024-11-29 23:41:52 +00:00
124 lines
3.2 KiB
C
124 lines
3.2 KiB
C
// Copyright (C) 1999-2000 Id Software, Inc.
|
|
//
|
|
// bg_g2_utils.c -- both games misc functions, all completely stateless
|
|
|
|
#include "q_shared.h"
|
|
#include "bg_public.h"
|
|
#include "bg_strap.h"
|
|
|
|
#ifdef QAGAME
|
|
#include "g_local.h"
|
|
#endif
|
|
|
|
#ifdef UI_EXPORTS
|
|
#include "../ui/ui_local.h"
|
|
#endif
|
|
|
|
#ifndef UI_EXPORTS
|
|
#ifndef QAGAME
|
|
#include "../cgame/cg_local.h"
|
|
#endif
|
|
#endif
|
|
|
|
#include "../namespace_begin.h"
|
|
|
|
void BG_AttachToRancor( void *ghoul2,
|
|
float rancYaw,
|
|
vec3_t rancOrigin,
|
|
int time,
|
|
qhandle_t *modelList,
|
|
vec3_t modelScale,
|
|
qboolean inMouth,
|
|
vec3_t out_origin,
|
|
vec3_t out_angles,
|
|
vec3_t out_axis[3] )
|
|
{
|
|
mdxaBone_t boltMatrix;
|
|
int boltIndex;
|
|
vec3_t rancAngles;
|
|
vec3_t temp_angles;
|
|
// Getting the bolt here
|
|
if ( inMouth )
|
|
{//in mouth
|
|
boltIndex = trap_G2API_AddBolt(ghoul2, 0, "jaw_bone");
|
|
}
|
|
else
|
|
{//in right hand
|
|
boltIndex = trap_G2API_AddBolt(ghoul2, 0, "*r_hand");
|
|
}
|
|
VectorSet( rancAngles, 0, rancYaw, 0 );
|
|
trap_G2API_GetBoltMatrix( ghoul2, 0, boltIndex,
|
|
&boltMatrix, rancAngles, rancOrigin, time,
|
|
modelList, modelScale );
|
|
// Storing ent position, bolt position, and bolt axis
|
|
if ( out_origin )
|
|
{
|
|
BG_GiveMeVectorFromMatrix( &boltMatrix, ORIGIN, out_origin );
|
|
}
|
|
if ( out_axis )
|
|
{
|
|
if ( inMouth )
|
|
{//in mouth
|
|
BG_GiveMeVectorFromMatrix( &boltMatrix, POSITIVE_Z, out_axis[0] );
|
|
BG_GiveMeVectorFromMatrix( &boltMatrix, NEGATIVE_Y, out_axis[1] );
|
|
BG_GiveMeVectorFromMatrix( &boltMatrix, NEGATIVE_X, out_axis[2] );
|
|
}
|
|
else
|
|
{//in hand
|
|
BG_GiveMeVectorFromMatrix( &boltMatrix, NEGATIVE_Y, out_axis[0] );
|
|
BG_GiveMeVectorFromMatrix( &boltMatrix, POSITIVE_X, out_axis[1] );
|
|
BG_GiveMeVectorFromMatrix( &boltMatrix, POSITIVE_Z, out_axis[2] );
|
|
}
|
|
//FIXME: this is messing up our axis and turning us inside-out?
|
|
if ( out_angles )
|
|
{
|
|
vectoangles( out_axis[0], out_angles );
|
|
vectoangles( out_axis[2], temp_angles );
|
|
out_angles[ROLL] = -temp_angles[PITCH];
|
|
}
|
|
}
|
|
else if ( out_angles )
|
|
{
|
|
vec3_t temp_axis[3];
|
|
if ( inMouth )
|
|
{//in mouth
|
|
BG_GiveMeVectorFromMatrix( &boltMatrix, POSITIVE_Z, temp_axis[0] );
|
|
BG_GiveMeVectorFromMatrix( &boltMatrix, NEGATIVE_X, temp_axis[2] );
|
|
}
|
|
else
|
|
{//in hand
|
|
BG_GiveMeVectorFromMatrix( &boltMatrix, NEGATIVE_Y, temp_axis[0] );
|
|
BG_GiveMeVectorFromMatrix( &boltMatrix, POSITIVE_Z, temp_axis[2] );
|
|
}
|
|
//FIXME: this is messing up our axis and turning us inside-out?
|
|
vectoangles( temp_axis[0], out_angles );
|
|
vectoangles( temp_axis[2], temp_angles );
|
|
out_angles[ROLL] = -temp_angles[PITCH];
|
|
}
|
|
}
|
|
|
|
#define MAX_VARIANTS 8
|
|
qboolean BG_GetRootSurfNameWithVariant( void *ghoul2, const char *rootSurfName, char *returnSurfName, int returnSize )
|
|
{
|
|
if ( !ghoul2 || !trap_G2API_GetSurfaceRenderStatus( ghoul2, 0, rootSurfName ) )
|
|
{//see if the basic name without variants is on
|
|
Q_strncpyz( returnSurfName, rootSurfName, returnSize );
|
|
return qtrue;
|
|
}
|
|
else
|
|
{//check variants
|
|
int i;
|
|
for ( i = 0; i < MAX_VARIANTS; i++ )
|
|
{
|
|
Com_sprintf( returnSurfName, returnSize, "%s%c", rootSurfName, 'a'+i );
|
|
if ( !trap_G2API_GetSurfaceRenderStatus( ghoul2, 0, returnSurfName ) )
|
|
{
|
|
return qtrue;
|
|
}
|
|
}
|
|
}
|
|
Q_strncpyz( returnSurfName, rootSurfName, returnSize );
|
|
return qfalse;
|
|
}
|
|
|
|
#include "../namespace_end.h"
|