jedi-academy/codemp/game/g_nav.h
2013-04-23 15:21:39 +10:00

78 lines
2.5 KiB
C

#ifndef __G_NAV_H__
#define __G_NAV_H__
//This file is shared by the exe nav code.
//If you modify it without recompiling the exe with new code, there could be issues.
#define WAYPOINT_NONE -1
#define MAX_STORED_WAYPOINTS 512//???
#define MAX_WAYPOINT_REACHED_DIST_SQUARED 1024 //32 squared
#define MAX_COLL_AVOID_DIST 128
#define NAVGOAL_USE_RADIUS 16384 //Used to force the waypoint_navgoals with a manually set radius to actually do a DistanceSquared check, not just bounds overlap
#define MIN_STOP_DIST 64
#define MIN_BLOCKED_SPEECH_TIME 4000
#define MIN_DOOR_BLOCK_DIST 16
#define MIN_DOOR_BLOCK_DIST_SQR ( MIN_DOOR_BLOCK_DIST * MIN_DOOR_BLOCK_DIST )
#define SHOVE_SPEED 200
#define SHOVE_LIFT 10
#define MAX_RADIUS_CHECK 1024
#define YAW_ITERATIONS 16
// This is probably wrong - VVFIXME
// Some kind of wacky code sharing going on here, but we need these things
// in g_navnew.c -- which is now C++ code in the GAME on Xbox, so the
// original test fails.
#if !defined(__cplusplus) || (defined(_XBOX) && defined(QAGAME)) || (defined(__linux__) && defined(QAGAME))
//rww - Rest of defines here are also shared in exe, do not modify.
#define __NEWCOLLECT 1
#define _HARD_CONNECT 1
//Node flags
#define NF_ANY 0
//#define NF_CLEAR_LOS 0x00000001
#define NF_CLEAR_PATH 0x00000002
#define NF_RECALC 0x00000004
//Edge flags
#define EFLAG_NONE 0
#define EFLAG_BLOCKED 0x00000001
#define EFLAG_FAILED 0x00000002
//Miscellaneous defines
#define NODE_NONE -1
#define NAV_HEADER_ID 'JNV5'
#define NODE_HEADER_ID 'NODE'
//this stuff is local and can be modified, don't even show it to the engine.
extern qboolean navCalculatePaths;
extern qboolean NAVDEBUG_showNodes;
extern qboolean NAVDEBUG_showRadius;
extern qboolean NAVDEBUG_showEdges;
extern qboolean NAVDEBUG_showTestPath;
extern qboolean NAVDEBUG_showEnemyPath;
extern qboolean NAVDEBUG_showCombatPoints;
extern qboolean NAVDEBUG_showNavGoals;
extern qboolean NAVDEBUG_showCollision;
extern int NAVDEBUG_curGoal;
void NAV_Shutdown( void );
void NAV_CalculatePaths( const char *filename, int checksum );
void NAV_CalculateSquadPaths( const char *filename, int checksum );
void NAV_ShowDebugInfo( void );
int NAV_GetNearestNode( gentity_t *self, int lastNode );
extern int NAV_TestBestNode( gentity_t *self, int startID, int endID, qboolean failEdge );
qboolean NPC_GetMoveDirection( vec3_t out, float *distance );
void NPC_MoveToGoalExt( vec3_t point );
void NAV_FindPlayerWaypoint( int clNum );
qboolean NAV_CheckAhead( gentity_t *self, vec3_t end, trace_t *trace, int clipmask );
#endif
#endif //#ifndef __G_NAV_H__