mirror of
https://github.com/ioquake/jedi-academy.git
synced 2024-11-26 06:01:04 +00:00
21 lines
655 B
C++
21 lines
655 B
C++
// Filename:- stringed_interface.h
|
|
//
|
|
// These are the functions that get replaced by game-specific ones (or StringEd code) so SGE can access files etc
|
|
//
|
|
|
|
#ifndef STRINGED_INTERFACE_H
|
|
#define STRINGED_INTERFACE_H
|
|
|
|
#pragma warning ( disable : 4786 ) // disable the usual stupid and pointless STL warning
|
|
#include <string>
|
|
using namespace std;
|
|
|
|
unsigned char * SE_LoadFileData ( const char *psFileName, int *piLoadedLength = 0);
|
|
void SE_FreeFileDataAfterLoad( unsigned char *psLoadedFile );
|
|
int SE_BuildFileList ( const char *psStartDir, string &strResults );
|
|
|
|
#endif // #ifndef STRINGED_INTERFACE_H
|
|
|
|
|
|
////////////////// eof ///////////////////
|
|
|