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Zachary J. Slater 788897fb1f Merge pull request #4 from jonathangray/mp_port
adapt multiplayer code to gcc/unix
2013-04-27 12:02:10 -07:00
base Deleted all the Visual SourceSafe files. 2013-04-06 20:59:34 -04:00
code fix CBlockStream/icarus on amd64 2013-04-27 21:39:06 +10:00
codemp Fixed error in .menu file parsing on Unix 2013-04-27 02:27:50 +10:00
ui ditch dos style newlines 2013-04-23 15:21:39 +10:00
LICENSE.txt Jedi Academy Release 2013-04-04 18:19:37 -05:00
raven-README.txt Rename README.txt to raven-README.txt 2013-04-04 18:58:47 -07:00
README.txt Merge pull request #4 from jonathangray/mp_port 2013-04-27 12:02:10 -07:00
TODO TODO 2013-04-04 19:12:18 -07:00

Jedi Academy with various changes to make it build/run on
more platforms including amd64/x86_64.

Currently only the single player code runs on amd64.

The game needs to be patched to 1.01 to work, the data in the
steam version is already patched.

	How to build single player:

mkdir build-sp && cd build-sp
cmake ../code/
make

copy jasp and jagame*.so to the directory containing base or demo

	How to build multiplayer:

mkdir build-mp && cd build-mp
cmake ../codemp/
make

copy jamp and jampded to the directory containing base
copy *.so to your base directory

	Known issues:

When running windowed the mouse does not work in the menus.

Save games do not yet work on amd64.

The demo has various issues and does not work properly.

multiplayer has to be run with "+set sv_pure 0" for now