mirror of
https://github.com/ioquake/jedi-academy.git
synced 2024-11-28 23:12:04 +00:00
68 lines
994 B
C++
68 lines
994 B
C++
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#include "../client/client.h"
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char cl_cdkey[17] = "123456789";
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cvar_t *cl_shownet;
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void CL_Shutdown( void ) {
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}
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void CL_Init( void ) {
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cl_shownet = Cvar_Get ("cl_shownet", "0", CVAR_TEMP );
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}
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void CL_MouseEvent( int dx, int dy, int time ) {
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}
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void Key_WriteBindings( fileHandle_t f ) {
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}
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void CL_Frame ( int msec ) {
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}
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void CL_PacketEvent( netadr_t from, msg_t *msg ) {
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}
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void CL_CharEvent( int key ) {
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}
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void CL_Disconnect( qboolean showMainMenu ) {
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}
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void CL_MapLoading( void ) {
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}
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qboolean CL_GameCommand( void ) {
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return qfalse;
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}
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void CL_KeyEvent (int key, qboolean down, unsigned time) {
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}
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qboolean UI_GameCommand( void ) {
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return qfalse;
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}
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void CL_ForwardCommandToServer( const char *string ) {
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}
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void CL_ConsolePrint( const char *txt, qboolean silent ) {
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}
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void CL_JoystickEvent( int axis, int value, int time ) {
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}
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void CL_InitKeyCommands( void ) {
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}
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void CL_CDDialog( const char *msg ) {
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}
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void CL_FlushMemory( void ) {
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}
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void CL_StartHunkUsers( void ) {
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}
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