mirror of
https://github.com/ioquake/jedi-academy.git
synced 2024-11-25 13:41:34 +00:00
1321 lines
30 KiB
C++
1321 lines
30 KiB
C++
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/*
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* UNPUBLISHED -- Rights reserved under the copyright laws of the
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* United States. Use of a copyright notice is precautionary only and
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* does not imply publication or disclosure.
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*
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* THIS DOCUMENTATION CONTAINS CONFIDENTIAL AND PROPRIETARY INFORMATION
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* OF VICARIOUS VISIONS, INC. ANY DUPLICATION, MODIFICATION,
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* DISTRIBUTION, OR DISCLOSURE IS STRICTLY PROHIBITED WITHOUT THE PRIOR
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* EXPRESS WRITTEN PERMISSION OF VICARIOUS VISIONS, INC.
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*/
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// leave this as first line for PCH reasons...
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//
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#include "../server/exe_headers.h"
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#include "win_local.h"
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#include "../client/openal/al.h"
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#include "../client/openal/alc.h"
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#include <dsound.h>
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//#include <dsstdfx.h>
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#include "snd_fx_img.h"
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#include <cmath>
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#include <deque>
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#include <map>
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#define QAL_STREAM_WAIT_TIME (500)
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#define QAL_MAX_STREAM_PACKETS (2)
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// About 1 second of audio at 44100, stereo, ADPCM
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#define QAL_STREAM_PACKET_SIZE (44136)
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// Un-comment to enable 5-channel 3-d sound mixing
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//#define _FIVE_CHANNEL
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extern HANDLE Sys_FileStreamMutex;
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extern const char* Sys_GetFileCodeName(int code);
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/***********************************************
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*
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* OpenAL STATE - Main container for all AL objects
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*
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************************************************/
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struct QALState
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{
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IDirectSound8* m_SoundObject;
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LPDSEFFECTIMAGEDESC m_ImageDesc;
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ALuint m_MemoryUsed;
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ALenum m_Error;
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FLOAT m_Gain;
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struct ListenerInfo
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{
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D3DXVECTOR3 m_Position;
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D3DXMATRIX m_LTM;
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};
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typedef std::map<ALuint, ListenerInfo*> listener_t;
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listener_t m_Listeners;
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ALuint m_NextListener;
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struct SourceInfo
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{
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typedef std::map<ALuint, IDirectSoundBuffer*> voice_t;
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voice_t m_Voices;
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ALuint m_Buffer;
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FLOAT m_Gain;
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bool m_GainDirty;
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bool m_Loop;
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bool m_Is3d;
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D3DXVECTOR3 m_Position;
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};
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typedef std::map<ALuint, SourceInfo*> source_t;
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source_t m_Sources;
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ALuint m_NextSource;
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struct BufferInfo
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{
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void* m_Data;
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DWORD m_DataOffset;
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XBOXADPCMWAVEFORMAT m_WAVFormat;
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DWORD m_Freq;
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DWORD m_Size;
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bool m_Valid;
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};
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typedef std::map<ALuint, BufferInfo*> buffer_t;
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buffer_t m_Buffers;
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ALuint m_NextBuffer;
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struct StreamInfo
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{
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IDirectSoundStream* m_pVoice;
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XFileMediaObject* m_pFile;
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unsigned int m_StartTime;
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bool m_Open;
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bool m_Playing;
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bool m_Valid;
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FLOAT m_Gain;
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bool m_GainDirty;
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bool m_Looping;
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void* m_pPacketBuffer;
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DWORD m_PacketStatus[QAL_MAX_STREAM_PACKETS];
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DWORD m_CurrentPacket;
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HANDLE m_Thread;
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HANDLE m_Mutex;
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HANDLE m_QueueLen;
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enum RequestType
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{
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REQ_NOP,
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REQ_PLAY,
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REQ_STOP,
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REQ_SHUTDOWN,
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};
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struct Request
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{
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RequestType m_Type;
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DWORD m_Data[3];
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};
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typedef std::deque<Request> queue_t;
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queue_t *m_Queue;
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};
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StreamInfo m_Stream;
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};
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static QALState* s_pState = NULL;
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/***********************************************
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*
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* HACK - Voice initialization needs this
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*
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************************************************/
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LPDSEFFECTIMAGEDESC getEffectsImageDesc(void)
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{
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return s_pState->m_ImageDesc;
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}
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/***********************************************
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*
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* DEVICES AND CONTEXTS
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*
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************************************************/
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ALCdevice* alcOpenDevice(ALCubyte *deviceName)
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{
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if (s_pState) return NULL;
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s_pState = new QALState;
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s_pState->m_Stream.m_Queue = new QALState::StreamInfo::queue_t;
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s_pState->m_Gain = 1.f;
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s_pState->m_Error = AL_NO_ERROR;
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s_pState->m_MemoryUsed = 0;
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s_pState->m_NextBuffer = 1;
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s_pState->m_NextListener = 1;
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s_pState->m_NextSource = 1;
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s_pState->m_Stream.m_Valid = false;
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// init the sound hardware
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if (DirectSoundCreate(NULL, &s_pState->m_SoundObject, NULL) != DS_OK)
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{
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delete s_pState;
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return NULL;
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}
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DirectSoundUseFullHRTF();
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// download effects image to hardware
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void* image;
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int len = FS_ReadFile("sound/dsstdfx.bin", &image);
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if (len <= 0)
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{
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delete s_pState;
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return NULL;
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}
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DSEFFECTIMAGELOC effect;
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effect.dwI3DL2ReverbIndex = GraphI3DL2_I3DL2Reverb;
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effect.dwCrosstalkIndex = GraphXTalk_XTalk;
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s_pState->m_SoundObject->DownloadEffectsImage(image, len, &effect, &s_pState->m_ImageDesc);
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Z_Free(image);
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// setup default reverb
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DSI3DL2LISTENER reverb = { DSI3DL2_ENVIRONMENT_PRESET_NOREVERB };
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s_pState->m_SoundObject->SetI3DL2Listener(&reverb, DS3D_DEFERRED);
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return (ALCdevice*)s_pState->m_SoundObject;
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}
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ALCvoid alcCloseDevice(ALCdevice *device)
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{
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// shutdown the sound hardware
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s_pState->m_SoundObject->Release();
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delete s_pState;
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s_pState = NULL;
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}
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ALCcontext* alcCreateContext(ALCdevice *device,ALCint *attrList)
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{
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return (ALCcontext*)1;
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}
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ALCboolean alcMakeContextCurrent(ALCcontext *context)
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{
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return true;
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}
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ALCcontext* alcGetCurrentContext(ALCvoid)
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{
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return (ALCcontext*)1;
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}
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ALCdevice* alcGetContextsDevice(ALCcontext *context)
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{
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if (!s_pState) return NULL;
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return (ALCdevice*)s_pState->m_SoundObject;
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}
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ALCvoid alcDestroyContext(ALCcontext *context)
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{
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}
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ALCenum alcGetError(ALCdevice *device)
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{
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return ALC_NO_ERROR;
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}
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/***********************************************
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*
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* LISTENERS
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*
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************************************************/
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ALvoid alGenListeners( ALsizei n, ALuint* listeners )
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{
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while (n--)
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{
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QALState::ListenerInfo* info = new QALState::ListenerInfo;
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info->m_Position.x = 0.f;
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info->m_Position.y = 0.f;
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info->m_Position.z = 0.f;
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D3DXMatrixIdentity(&info->m_LTM);
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s_pState->m_Listeners[s_pState->m_NextListener] = info;
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listeners[n] = s_pState->m_NextListener++;
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}
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}
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ALvoid alDeleteListeners( ALsizei n, ALuint* listeners )
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{
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while (n--)
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{
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QALState::listener_t::iterator i =
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s_pState->m_Listeners.find(listeners[n]);
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if (i != s_pState->m_Listeners.end())
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{
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delete i->second;
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s_pState->m_Listeners.erase(i);
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}
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}
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}
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ALvoid alListenerfv( ALuint listener, ALenum param, ALfloat* values )
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{
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assert(s_pState->m_Listeners.find(listener) !=
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s_pState->m_Listeners.end());
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QALState::ListenerInfo* info = s_pState->m_Listeners[listener];
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D3DXVECTOR3 right;
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D3DXMATRIX trans;
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FLOAT det;
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switch (param)
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{
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case AL_POSITION:
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info->m_Position.x = values[0];
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info->m_Position.y = values[1];
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info->m_Position.z = values[2];
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// translation
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D3DXMatrixTranslation(&trans, -values[0], -values[1], -values[2]);
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D3DXMatrixMultiply(&info->m_LTM, &trans, &info->m_LTM);
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break;
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case AL_ORIENTATION:
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D3DXMatrixIdentity(&info->m_LTM);
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// at vector
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info->m_LTM(2, 0) = values[0];
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info->m_LTM(2, 1) = values[1];
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info->m_LTM(2, 2) = values[2];
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// up vector
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info->m_LTM(1, 0) = values[3];
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info->m_LTM(1, 1) = values[4];
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info->m_LTM(1, 2) = values[5];
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// Hack. We switched the sign on values[2] up above, need to do that here
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D3DXVec3Cross(&right, (D3DXVECTOR3*)&values[0], (D3DXVECTOR3*)&values[3]);
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// right vector
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info->m_LTM(0, 0) = right.x;
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info->m_LTM(0, 1) = right.y;
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info->m_LTM(0, 2) = right.z;
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// convert to local space transform
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D3DXMatrixInverse(&info->m_LTM, &det, &info->m_LTM);
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// translation
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D3DXMatrixTranslation(&trans,
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-info->m_Position.x, -info->m_Position.y, -info->m_Position.z);
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D3DXMatrixMultiply(&info->m_LTM, &trans, &info->m_LTM);
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break;
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}
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}
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/***********************************************
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*
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* SOURCES
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*
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************************************************/
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static void _wavSetFormat(XBOXADPCMWAVEFORMAT* wav, ALenum format, ALsizei freq)
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{
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switch (format)
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{
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case AL_FORMAT_MONO4:
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wav->wfx.wFormatTag = WAVE_FORMAT_XBOX_ADPCM;
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wav->wfx.nChannels = 1;
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wav->wfx.nSamplesPerSec = freq;
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wav->wfx.nBlockAlign = 36 * wav->wfx.nChannels;
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wav->wfx.nAvgBytesPerSec = wav->wfx.nSamplesPerSec * wav->wfx.nBlockAlign / 64;
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wav->wfx.wBitsPerSample = 4;
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wav->wfx.cbSize = sizeof(XBOXADPCMWAVEFORMAT) - sizeof(WAVEFORMATEX);
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wav->wSamplesPerBlock = 64;
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break;
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case AL_FORMAT_STEREO4:
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wav->wfx.wFormatTag = WAVE_FORMAT_XBOX_ADPCM;
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wav->wfx.nChannels = 2;
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wav->wfx.nSamplesPerSec = freq;
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wav->wfx.nBlockAlign = 36 * wav->wfx.nChannels;
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wav->wfx.nAvgBytesPerSec = wav->wfx.nSamplesPerSec * wav->wfx.nBlockAlign / 64;
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wav->wfx.wBitsPerSample = 4;
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wav->wfx.cbSize = sizeof(XBOXADPCMWAVEFORMAT) - sizeof(WAVEFORMATEX);
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wav->wSamplesPerBlock = 64;
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break;
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case AL_FORMAT_MONO8:
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case AL_FORMAT_STEREO8:
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case AL_FORMAT_MONO16:
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case AL_FORMAT_STEREO16:
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default:
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assert(0);
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break;
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}
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}
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static int _genSource(bool is3d)
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{
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// alloc a new source
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QALState::SourceInfo* sinfo = new QALState::SourceInfo;
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// describe the voice
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XBOXADPCMWAVEFORMAT wav;
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_wavSetFormat(&wav, AL_FORMAT_MONO4, 22050);
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DSBUFFERDESC desc;
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desc.dwSize = sizeof(desc);
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if (is3d) desc.dwFlags = DSBCAPS_CTRL3D | DSBCAPS_MUTE3DATMAXDISTANCE;
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else desc.dwFlags = 0;
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desc.dwBufferBytes = 0;
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desc.lpwfxFormat = (WAVEFORMATEX*)&wav;
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desc.lpMixBins = NULL;
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desc.dwInputMixBin = 0;
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// create voice for all listeners
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for (QALState::listener_t::iterator l = s_pState->m_Listeners.begin();
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l != s_pState->m_Listeners.end(); ++l)
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{
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// create the voice
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IDirectSoundBuffer* voice;
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if (s_pState->m_SoundObject->CreateSoundBuffer(&desc, &voice, NULL) != DS_OK)
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{
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s_pState->m_Error = AL_OUT_OF_MEMORY;
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return false;
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}
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sinfo->m_Voices[l->first] = voice;
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// only create a single voice for 2d sounds
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if (!is3d) break;
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}
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// setup some defaults
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sinfo->m_Buffer = 0;
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sinfo->m_Gain = 1.f;
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sinfo->m_GainDirty = true;
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sinfo->m_Loop = false;
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sinfo->m_Is3d = is3d;
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sinfo->m_Position.x = 0.f;
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sinfo->m_Position.y = 0.f;
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sinfo->m_Position.z = 0.f;
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s_pState->m_Sources[s_pState->m_NextSource] = sinfo;
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return true;
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}
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static void _attachBuffer(ALuint source, ALuint buffer)
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{
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assert(s_pState->m_Sources.find(source) != s_pState->m_Sources.end());
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assert(s_pState->m_Buffers.find(buffer) != s_pState->m_Buffers.end());
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QALState::SourceInfo* sinfo = s_pState->m_Sources[source];
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QALState::BufferInfo* binfo = s_pState->m_Buffers[buffer];
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// setup voices for all listeners
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for (QALState::SourceInfo::voice_t::iterator v = sinfo->m_Voices.begin();
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v != sinfo->m_Voices.end(); ++v)
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{
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v->second->SetFormat((WAVEFORMATEX*)&binfo->m_WAVFormat);
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#ifdef _FIVE_CHANNEL
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DSMIXBINVOLUMEPAIR dsmbvp[6] = {
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DSMIXBINVOLUMEPAIRS_DEFAULT_5CHANNEL_3D,
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};
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DSMIXBINS dsmb;
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dsmb.dwMixBinCount = 6;
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dsmb.lpMixBinVolumePairs = dsmbvp;
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v->second->SetMixBins(&dsmb);
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#endif
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v->second->SetBufferData((char*)binfo->m_Data + binfo->m_DataOffset, binfo->m_Size);
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}
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sinfo->m_Buffer = buffer;
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}
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static void _dettachBuffer(ALuint source)
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{
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assert(s_pState->m_Sources.find(source) != s_pState->m_Sources.end());
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QALState::SourceInfo* info = s_pState->m_Sources[source];
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// clear buffer on voices
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for (QALState::SourceInfo::voice_t::iterator v = info->m_Voices.begin();
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v != info->m_Voices.end(); ++v)
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{
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v->second->Stop();
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v->second->SetBufferData(NULL, 0);
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}
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info->m_Buffer = 0;
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}
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static void _sourceSetRefDist(QALState::SourceInfo* info, FLOAT value)
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{
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for (QALState::SourceInfo::voice_t::iterator v = info->m_Voices.begin();
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v != info->m_Voices.end(); ++v)
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{
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// In order to prevent debug DX from complaining that
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// the max dist is greater than the min dist, I clear
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// the min dist _before_ setting the max. Ug.
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v->second->SetMinDistance(1, DS3D_DEFERRED);
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// New algorithm - ref dist is supposed to be dist at which sound is 1/2 volume,
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// which happens at double min distance in DS, thus: (reverted)
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v->second->SetMaxDistance(value * 10.f, DS3D_DEFERRED);
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v->second->SetMinDistance(value, DS3D_DEFERRED);
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// v->second->SetMinDistance(value / 2.f, DS3D_DEFERRED);
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}
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}
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ALvoid alGenSources2D( ALsizei n, ALuint* sources )
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{
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while (n--)
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{
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if (!_genSource(false)) break;
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sources[n] = s_pState->m_NextSource++;
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}
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}
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ALvoid alGenSources3D( ALsizei n, ALuint* sources )
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{
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while (n--)
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{
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if (!_genSource(true)) break;
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sources[n] = s_pState->m_NextSource++;
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}
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}
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ALvoid alDeleteSources( ALsizei n, ALuint* sources )
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{
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while (n--)
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{
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QALState::source_t::iterator i =
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s_pState->m_Sources.find(sources[n]);
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if (i != s_pState->m_Sources.end())
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{
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QALState::SourceInfo* info = i->second;
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// stop using any buffers
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_dettachBuffer(sources[n]);
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// free associated voices
|
|
for (QALState::SourceInfo::voice_t::iterator v = info->m_Voices.begin();
|
|
v != info->m_Voices.end(); ++v)
|
|
{
|
|
v->second->Release();
|
|
}
|
|
|
|
delete info;
|
|
s_pState->m_Sources.erase(i);
|
|
}
|
|
}
|
|
}
|
|
|
|
ALvoid alSourcei( ALuint source, ALenum param, ALint value )
|
|
{
|
|
assert(s_pState->m_Sources.find(source) != s_pState->m_Sources.end());
|
|
|
|
switch (param)
|
|
{
|
|
case AL_LOOPING:
|
|
s_pState->m_Sources[source]->m_Loop = value;
|
|
break;
|
|
|
|
case AL_BUFFER:
|
|
if (value) _attachBuffer(source, value);
|
|
break;
|
|
|
|
default:
|
|
assert(0);
|
|
break;
|
|
}
|
|
}
|
|
|
|
ALvoid alSourcef( ALuint source, ALenum param, ALfloat value )
|
|
{
|
|
assert(s_pState->m_Sources.find(source) != s_pState->m_Sources.end());
|
|
|
|
QALState::SourceInfo* info = s_pState->m_Sources[source];
|
|
|
|
switch (param)
|
|
{
|
|
case AL_REFERENCE_DISTANCE:
|
|
_sourceSetRefDist(info, value);
|
|
break;
|
|
case AL_GAIN:
|
|
info->m_Gain = value;
|
|
info->m_GainDirty = true;
|
|
break;
|
|
default:
|
|
assert(0);
|
|
break;
|
|
}
|
|
}
|
|
|
|
ALvoid alSourcefv( ALuint source, ALenum param, ALfloat* values )
|
|
{
|
|
assert(s_pState->m_Sources.find(source) != s_pState->m_Sources.end());
|
|
|
|
QALState::SourceInfo* info = s_pState->m_Sources[source];
|
|
|
|
switch (param)
|
|
{
|
|
case AL_POSITION:
|
|
assert(info->m_Is3d);
|
|
info->m_Position.x = values[0];
|
|
info->m_Position.y = values[1];
|
|
info->m_Position.z = values[2];
|
|
break;
|
|
default:
|
|
assert(0);
|
|
break;
|
|
}
|
|
}
|
|
|
|
ALvoid alSourceStop( ALuint source )
|
|
{
|
|
assert(s_pState->m_Sources.find(source) != s_pState->m_Sources.end());
|
|
|
|
QALState::SourceInfo* info = s_pState->m_Sources[source];
|
|
|
|
// stop playing for all listeners
|
|
for (QALState::SourceInfo::voice_t::iterator v = info->m_Voices.begin();
|
|
v != info->m_Voices.end(); ++v)
|
|
{
|
|
v->second->Stop();
|
|
|
|
DWORD status = 1; // Wait for voice to turn off
|
|
do {
|
|
v->second->GetStatus(&status);
|
|
} while (status != 0);
|
|
|
|
}
|
|
}
|
|
|
|
ALvoid alSourcePlay( ALuint source )
|
|
{
|
|
assert(s_pState->m_Sources.find(source) != s_pState->m_Sources.end());
|
|
|
|
QALState::SourceInfo* info = s_pState->m_Sources[source];
|
|
|
|
if (!info->m_Buffer)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// start playing for all listeners
|
|
for (QALState::SourceInfo::voice_t::iterator v = info->m_Voices.begin();
|
|
v != info->m_Voices.end(); ++v)
|
|
{
|
|
v->second->SetCurrentPosition(0);
|
|
v->second->Play(0, 0, info->m_Loop ? DSBPLAY_LOOPING : 0);
|
|
}
|
|
}
|
|
|
|
ALvoid alGetSourcei( ALuint source, ALenum param, ALint* value )
|
|
{
|
|
assert(s_pState->m_Sources.find(source) != s_pState->m_Sources.end());
|
|
|
|
QALState::SourceInfo* info = s_pState->m_Sources[source];
|
|
|
|
switch (param)
|
|
{
|
|
case AL_SOURCE_STATE:
|
|
{
|
|
DWORD status;
|
|
info->m_Voices.begin()->second->GetStatus(&status);
|
|
*value = (status & DSBSTATUS_PLAYING) ? AL_PLAYING : AL_STOPPED;
|
|
}
|
|
break;
|
|
default:
|
|
assert(0);
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
/***********************************************
|
|
*
|
|
* BUFFERS
|
|
*
|
|
************************************************/
|
|
|
|
ALvoid alGenBuffers( ALsizei n, ALuint* buffers )
|
|
{
|
|
while (n--)
|
|
{
|
|
QALState::BufferInfo* info = new QALState::BufferInfo;
|
|
|
|
info->m_Valid = false;
|
|
|
|
s_pState->m_Buffers[s_pState->m_NextBuffer] = info;
|
|
buffers[n] = s_pState->m_NextBuffer++;
|
|
}
|
|
}
|
|
|
|
ALvoid alDeleteBuffers( ALsizei n, ALuint* buffers )
|
|
{
|
|
while (n--)
|
|
{
|
|
QALState::buffer_t::iterator b =
|
|
s_pState->m_Buffers.find(buffers[n]);
|
|
|
|
// check if the buffer exists
|
|
if (b != s_pState->m_Buffers.end())
|
|
{
|
|
QALState::BufferInfo* binfo = b->second;
|
|
|
|
if (binfo->m_Valid)
|
|
{
|
|
// dettach buffer from any sources using it (may block)
|
|
for (QALState::source_t::iterator s = s_pState->m_Sources.begin();
|
|
s != s_pState->m_Sources.end(); ++s)
|
|
{
|
|
QALState::SourceInfo* sinfo = s->second;
|
|
if (sinfo->m_Buffer == buffers[n])
|
|
{
|
|
_dettachBuffer(s->first);
|
|
}
|
|
}
|
|
|
|
// free the memory
|
|
Z_Free(binfo->m_Data);
|
|
s_pState->m_MemoryUsed -= binfo->m_Size;
|
|
}
|
|
|
|
delete b->second;
|
|
s_pState->m_Buffers.erase(b);
|
|
}
|
|
}
|
|
}
|
|
|
|
ALvoid alBufferData( ALuint buffer, ALenum format, ALvoid* data, ALsizei size, ALsizei freq )
|
|
{
|
|
assert(s_pState->m_Buffers.find(buffer) != s_pState->m_Buffers.end());
|
|
|
|
QALState::BufferInfo* info = s_pState->m_Buffers[buffer];
|
|
|
|
// if this buffer has been used before, clear the old data
|
|
if (info->m_Valid)
|
|
{
|
|
Z_Free(info->m_Data);
|
|
s_pState->m_MemoryUsed -= info->m_Size;
|
|
info->m_Valid = false;
|
|
}
|
|
|
|
info->m_Data = data;
|
|
|
|
// assume we have a wave file...
|
|
WAVEFORMATEX* wav = (WAVEFORMATEX*)((char*)data + 20);
|
|
info->m_DataOffset = 20 + sizeof(WAVEFORMATEX) + wav->cbSize + 8;
|
|
|
|
info->m_Size = size;
|
|
s_pState->m_MemoryUsed += info->m_Size;
|
|
|
|
_wavSetFormat(&info->m_WAVFormat, format, freq);
|
|
|
|
info->m_Valid = true;
|
|
}
|
|
|
|
|
|
/***********************************************
|
|
*
|
|
* STREAMS
|
|
*
|
|
************************************************/
|
|
|
|
static int _streamFromFile(void)
|
|
{
|
|
DWORD total = 0;
|
|
DWORD used = 0;
|
|
|
|
// setup a media packet for reading from the file
|
|
XMEDIAPACKET xmp;
|
|
ZeroMemory(&xmp, sizeof(xmp));
|
|
xmp.pvBuffer = (BYTE *)s_pState->m_Stream.m_pPacketBuffer +
|
|
(QAL_STREAM_PACKET_SIZE * s_pState->m_Stream.m_CurrentPacket);
|
|
xmp.dwMaxSize = QAL_STREAM_PACKET_SIZE;
|
|
xmp.pdwCompletedSize = &used;
|
|
|
|
WaitForSingleObject(Sys_FileStreamMutex, INFINITE);
|
|
|
|
// loop until we have a full packet of data
|
|
while (total < QAL_STREAM_PACKET_SIZE)
|
|
{
|
|
if (DS_OK != s_pState->m_Stream.m_pFile->Process(NULL, &xmp))
|
|
{
|
|
ReleaseMutex(Sys_FileStreamMutex);
|
|
return -1;
|
|
}
|
|
|
|
total += used;
|
|
|
|
// did we get enough data?
|
|
if (used < xmp.dwMaxSize)
|
|
{
|
|
if (s_pState->m_Stream.m_Looping)
|
|
{
|
|
// must have reached the end of the file, loop back
|
|
// around to the beginning and get more data
|
|
xmp.pvBuffer = (BYTE*)xmp.pvBuffer + used;
|
|
xmp.dwMaxSize = xmp.dwMaxSize - used;
|
|
|
|
if (DS_OK != s_pState->m_Stream.m_pFile->Seek(
|
|
0, FILE_BEGIN, NULL))
|
|
{
|
|
ReleaseMutex(Sys_FileStreamMutex);
|
|
return -1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// reached end, finish up
|
|
s_pState->m_Stream.m_Playing = false;
|
|
ReleaseMutex(Sys_FileStreamMutex);
|
|
return used;
|
|
}
|
|
}
|
|
}
|
|
|
|
ReleaseMutex(Sys_FileStreamMutex);
|
|
|
|
return QAL_STREAM_PACKET_SIZE;
|
|
}
|
|
|
|
static void _streamToVoice(int size)
|
|
{
|
|
// setup a packet with the current data
|
|
XMEDIAPACKET xmp;
|
|
ZeroMemory(&xmp, sizeof(xmp));
|
|
xmp.pvBuffer = (BYTE *)s_pState->m_Stream.m_pPacketBuffer +
|
|
(QAL_STREAM_PACKET_SIZE * s_pState->m_Stream.m_CurrentPacket);
|
|
xmp.dwMaxSize = size;
|
|
xmp.pdwStatus = &s_pState->m_Stream.m_PacketStatus[
|
|
s_pState->m_Stream.m_CurrentPacket];
|
|
|
|
// sent to the voice
|
|
s_pState->m_Stream.m_pVoice->Process(&xmp, NULL);
|
|
|
|
// make sure we're playing
|
|
s_pState->m_Stream.m_pVoice->Pause(DSSTREAMPAUSE_RESUME);
|
|
if (s_pState->m_Stream.m_StartTime == 0)
|
|
{
|
|
s_pState->m_Stream.m_StartTime = Sys_Milliseconds();
|
|
}
|
|
}
|
|
|
|
static void _streamFill(void)
|
|
{
|
|
// do we have any free packets?
|
|
if (XMEDIAPACKET_STATUS_PENDING !=
|
|
s_pState->m_Stream.m_PacketStatus[s_pState->m_Stream.m_CurrentPacket])
|
|
{
|
|
// get some data
|
|
int size = _streamFromFile();
|
|
if (size > 0)
|
|
{
|
|
_streamToVoice(size);
|
|
|
|
// next packet...
|
|
++s_pState->m_Stream.m_CurrentPacket;
|
|
s_pState->m_Stream.m_CurrentPacket %= QAL_MAX_STREAM_PACKETS;
|
|
}
|
|
|
|
if (!s_pState->m_Stream.m_Playing)
|
|
{
|
|
// Non-looping stream finished playback
|
|
s_pState->m_Stream.m_pVoice->Discontinuity();
|
|
}
|
|
}
|
|
}
|
|
|
|
static void _streamOpen(DWORD file, DWORD offset, bool loop)
|
|
{
|
|
if (s_pState->m_Stream.m_Open)
|
|
{
|
|
// if a stream is current playing, interrupt it
|
|
s_pState->m_Stream.m_pVoice->Flush();
|
|
s_pState->m_Stream.m_pFile->Release();
|
|
s_pState->m_Stream.m_Playing = false;
|
|
s_pState->m_Stream.m_Open = false;
|
|
}
|
|
|
|
const char* name = Sys_GetFileCodeName(file);
|
|
|
|
WaitForSingleObject(Sys_FileStreamMutex, INFINITE);
|
|
|
|
// open the file for streaming
|
|
LPCWAVEFORMATEX fmt;
|
|
if (DS_OK == XWaveFileCreateMediaObject(
|
|
name, &fmt, &s_pState->m_Stream.m_pFile))
|
|
{
|
|
// set the voice based on the file format
|
|
s_pState->m_Stream.m_pVoice->SetFormat(fmt);
|
|
|
|
#ifdef _FIVE_CHANNEL
|
|
DSMIXBINVOLUMEPAIR dsmbvp[6] = {
|
|
DSMIXBINVOLUMEPAIRS_DEFAULT_5CHANNEL_3D,
|
|
};
|
|
DSMIXBINS dsmb;
|
|
dsmb.dwMixBinCount = 6;
|
|
dsmb.lpMixBinVolumePairs = dsmbvp;
|
|
|
|
s_pState->m_Stream.m_pVoice->SetMixBins(&dsmb);
|
|
#endif
|
|
|
|
// seek the requested start position
|
|
s_pState->m_Stream.m_pFile->Seek(RoundDown(offset, 72),
|
|
FILE_BEGIN, NULL);
|
|
|
|
s_pState->m_Stream.m_StartTime = 0;
|
|
s_pState->m_Stream.m_Looping = loop;
|
|
s_pState->m_Stream.m_Playing = true;
|
|
s_pState->m_Stream.m_Open = true;
|
|
}
|
|
|
|
ReleaseMutex(Sys_FileStreamMutex);
|
|
}
|
|
|
|
static void _streamClose(void)
|
|
{
|
|
if (s_pState->m_Stream.m_Open)
|
|
{
|
|
// stop the stream
|
|
s_pState->m_Stream.m_pVoice->Flush();
|
|
s_pState->m_Stream.m_pFile->Release();
|
|
s_pState->m_Stream.m_Playing = false;
|
|
s_pState->m_Stream.m_Open = false;
|
|
}
|
|
}
|
|
|
|
static DWORD WINAPI _streamThread(LPVOID lpParameter)
|
|
{
|
|
for (;;)
|
|
{
|
|
QALState::StreamInfo* strm = &s_pState->m_Stream;
|
|
QALState::StreamInfo::Request req;
|
|
|
|
// Wait for the queue to fill
|
|
WaitForSingleObject(strm->m_QueueLen, QAL_STREAM_WAIT_TIME);
|
|
|
|
// Grab the next request
|
|
WaitForSingleObject(strm->m_Mutex, INFINITE);
|
|
if (!strm->m_Queue->empty())
|
|
{
|
|
req = strm->m_Queue->front();
|
|
strm->m_Queue->pop_front();
|
|
}
|
|
else
|
|
{
|
|
req.m_Type = QALState::StreamInfo::REQ_NOP;
|
|
}
|
|
ReleaseMutex(strm->m_Mutex);
|
|
|
|
// Process request
|
|
switch (req.m_Type)
|
|
{
|
|
case QALState::StreamInfo::REQ_PLAY:
|
|
_streamOpen(req.m_Data[0], req.m_Data[1], req.m_Data[2]);
|
|
break;
|
|
|
|
case QALState::StreamInfo::REQ_STOP:
|
|
_streamClose();
|
|
break;
|
|
|
|
case QALState::StreamInfo::REQ_SHUTDOWN:
|
|
ExitThread(0);
|
|
break;
|
|
|
|
case QALState::StreamInfo::REQ_NOP:
|
|
break;
|
|
}
|
|
|
|
// fill the stream with data
|
|
if (strm->m_Open && strm->m_Playing)
|
|
{
|
|
_streamFill();
|
|
}
|
|
}
|
|
}
|
|
|
|
static void _postStreamRequest(const QALState::StreamInfo::Request& req)
|
|
{
|
|
// Add request to queue
|
|
WaitForSingleObject(s_pState->m_Stream.m_Mutex, INFINITE);
|
|
s_pState->m_Stream.m_Queue->push_back(req);
|
|
ReleaseMutex(s_pState->m_Stream.m_Mutex);
|
|
|
|
// Let thread know it has one more pending request
|
|
ReleaseSemaphore(s_pState->m_Stream.m_QueueLen, 1, NULL);
|
|
|
|
// Give the stream thread some CPU
|
|
Sleep(0);
|
|
}
|
|
|
|
void Sys_StreamRequestQueueClear(void)
|
|
{
|
|
WaitForSingleObject(s_pState->m_Stream.m_Mutex, INFINITE);
|
|
delete s_pState->m_Stream.m_Queue;
|
|
s_pState->m_Stream.m_Queue = new QALState::StreamInfo::queue_t;
|
|
ReleaseMutex(s_pState->m_Stream.m_Mutex);
|
|
}
|
|
|
|
ALvoid alGenStream( ALvoid )
|
|
{
|
|
assert(!s_pState->m_Stream.m_Valid);
|
|
|
|
// describe the stream
|
|
XBOXADPCMWAVEFORMAT wav;
|
|
_wavSetFormat(&wav, AL_FORMAT_STEREO4, 44100);
|
|
|
|
DSSTREAMDESC desc;
|
|
ZeroMemory(&desc, sizeof(desc));
|
|
desc.dwMaxAttachedPackets = QAL_MAX_STREAM_PACKETS;
|
|
desc.lpwfxFormat = (WAVEFORMATEX*)&wav;
|
|
|
|
// create a voice for the stream
|
|
if (s_pState->m_SoundObject->CreateSoundStream(&desc,
|
|
&s_pState->m_Stream.m_pVoice, NULL) != DS_OK)
|
|
{
|
|
s_pState->m_Error = AL_OUT_OF_MEMORY;
|
|
return;
|
|
}
|
|
|
|
// get some memory to hold the stream data
|
|
s_pState->m_Stream.m_pPacketBuffer =
|
|
XPhysicalAlloc(QAL_MAX_STREAM_PACKETS * QAL_STREAM_PACKET_SIZE,
|
|
MAXULONG_PTR, 0, PAGE_READWRITE | PAGE_NOCACHE);
|
|
|
|
// setup some defaults
|
|
s_pState->m_Stream.m_Gain = 1.f;
|
|
s_pState->m_Stream.m_GainDirty = true;
|
|
|
|
s_pState->m_Stream.m_CurrentPacket = 0;
|
|
for (int p = 0; p < QAL_MAX_STREAM_PACKETS; ++p)
|
|
{
|
|
s_pState->m_Stream.m_PacketStatus[p] = XMEDIAPACKET_STATUS_SUCCESS;
|
|
}
|
|
|
|
s_pState->m_Stream.m_Open = false;
|
|
s_pState->m_Stream.m_Playing = false;
|
|
s_pState->m_Stream.m_Valid = true;
|
|
|
|
// setup a thread to service the stream (keep blocking IO out
|
|
// of the main thread)
|
|
s_pState->m_Stream.m_QueueLen = CreateSemaphore(NULL, 0, 256, NULL);
|
|
s_pState->m_Stream.m_Mutex = CreateMutex(NULL, FALSE, NULL);
|
|
s_pState->m_Stream.m_Thread = CreateThread(NULL, 0,
|
|
_streamThread, NULL, 0, NULL );
|
|
}
|
|
|
|
ALvoid alDeleteStream( ALvoid )
|
|
{
|
|
assert(s_pState->m_Stream.m_Valid);
|
|
|
|
// stop the audio
|
|
alStreamStop();
|
|
|
|
// kill the thread
|
|
QALState::StreamInfo::Request req;
|
|
req.m_Type = QALState::StreamInfo::REQ_SHUTDOWN;
|
|
_postStreamRequest(req);
|
|
|
|
// Wait for thread to close
|
|
WaitForSingleObject(s_pState->m_Stream.m_Thread, INFINITE);
|
|
|
|
// thread handles
|
|
CloseHandle(s_pState->m_Stream.m_Thread);
|
|
CloseHandle(s_pState->m_Stream.m_Mutex);
|
|
CloseHandle(s_pState->m_Stream.m_QueueLen);
|
|
|
|
// release the stream
|
|
s_pState->m_Stream.m_pVoice->Release();
|
|
XPhysicalFree(s_pState->m_Stream.m_pPacketBuffer);
|
|
|
|
s_pState->m_Stream.m_Valid = false;
|
|
}
|
|
|
|
ALvoid alStreamStop( ALvoid )
|
|
{
|
|
assert(s_pState->m_Stream.m_Valid);
|
|
|
|
QALState::StreamInfo::Request req;
|
|
req.m_Type = QALState::StreamInfo::REQ_STOP;
|
|
_postStreamRequest(req);
|
|
}
|
|
|
|
ALvoid alStreamPlay( ALsizei offset, ALint file, ALint loop )
|
|
{
|
|
assert(s_pState->m_Stream.m_Valid);
|
|
|
|
QALState::StreamInfo::Request req;
|
|
req.m_Type = QALState::StreamInfo::REQ_PLAY;
|
|
req.m_Data[0] = file;
|
|
req.m_Data[1] = offset;
|
|
req.m_Data[2] = loop;
|
|
_postStreamRequest(req);
|
|
|
|
s_pState->m_Stream.m_Playing = true;
|
|
}
|
|
|
|
ALvoid alStreamf( ALenum param, ALfloat value )
|
|
{
|
|
assert(s_pState->m_Stream.m_Valid);
|
|
|
|
switch (param)
|
|
{
|
|
case AL_GAIN:
|
|
s_pState->m_Stream.m_Gain = value;
|
|
s_pState->m_Stream.m_GainDirty = true;
|
|
break;
|
|
default:
|
|
assert(0);
|
|
break;
|
|
}
|
|
}
|
|
|
|
ALvoid alGetStreamf( ALenum param, ALfloat* value )
|
|
{
|
|
assert(s_pState->m_Stream.m_Valid);
|
|
|
|
switch (param)
|
|
{
|
|
case AL_TIME:
|
|
if (s_pState->m_Stream.m_Open && s_pState->m_Stream.m_StartTime)
|
|
{
|
|
*value = (float)(Sys_Milliseconds() -
|
|
s_pState->m_Stream.m_StartTime) / 1000.f;
|
|
}
|
|
else
|
|
{
|
|
*value = 0.f;
|
|
}
|
|
break;
|
|
default:
|
|
assert(0);
|
|
break;
|
|
}
|
|
}
|
|
|
|
ALvoid alGetStreami( ALenum param, ALint* value )
|
|
{
|
|
assert(s_pState->m_Stream.m_Valid);
|
|
|
|
switch (param)
|
|
{
|
|
case AL_SOURCE_STATE:
|
|
*value = s_pState->m_Stream.m_Playing ? AL_PLAYING : AL_STOPPED;
|
|
break;
|
|
default:
|
|
assert(0);
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/***********************************************
|
|
*
|
|
* ADDITIONAL FUNCTIONS
|
|
*
|
|
************************************************/
|
|
|
|
static void _updateVoiceGain(IDirectSoundBuffer* voice, FLOAT gain)
|
|
{
|
|
// compute aggregate gain
|
|
FLOAT g = s_pState->m_Gain * gain;
|
|
|
|
if (g <= 0.f)
|
|
{
|
|
// mute the sound
|
|
voice->SetVolume(DSBVOLUME_MIN);
|
|
}
|
|
else
|
|
{
|
|
// convert to dB
|
|
g = 20.f * log10(g);
|
|
|
|
if(g < -100.0f) {
|
|
g = -100.0f;
|
|
}
|
|
|
|
// set the volume
|
|
voice->SetVolume(g * 100.f);
|
|
}
|
|
}
|
|
|
|
static void _updateVoicePos(IDirectSoundBuffer* voice, D3DXVECTOR3* pos,
|
|
QALState::ListenerInfo* listener)
|
|
{
|
|
// get source pos in listener space
|
|
D3DXVECTOR4 lpos;
|
|
D3DXVec3Transform(&lpos, pos, &listener->m_LTM);
|
|
|
|
voice->SetPosition(lpos.x, lpos.y, lpos.z, DS3D_DEFERRED);
|
|
}
|
|
|
|
static void _updateSource(QALState::SourceInfo* source)
|
|
{
|
|
// loop through all the voices at this source
|
|
for (QALState::SourceInfo::voice_t::iterator v = source->m_Voices.begin();
|
|
v != source->m_Voices.end(); ++v)
|
|
{
|
|
// update the gain
|
|
if (source->m_GainDirty)
|
|
{
|
|
_updateVoiceGain(v->second, source->m_Gain);
|
|
}
|
|
|
|
// update position
|
|
if (source->m_Is3d)
|
|
{
|
|
// get the listener for this voice
|
|
QALState::listener_t::iterator l = s_pState->m_Listeners.find(v->first);
|
|
|
|
if (l != s_pState->m_Listeners.end())
|
|
{
|
|
_updateVoicePos(
|
|
v->second,
|
|
&source->m_Position,
|
|
l->second);
|
|
}
|
|
}
|
|
}
|
|
|
|
source->m_GainDirty = false;
|
|
}
|
|
|
|
static void _updateStream(void)
|
|
{
|
|
if (s_pState->m_Stream.m_Open && s_pState->m_Stream.m_GainDirty)
|
|
{
|
|
// compute aggregate gain
|
|
FLOAT g = s_pState->m_Gain * s_pState->m_Stream.m_Gain;
|
|
if (g <= 0.f)
|
|
{
|
|
// mute the sound
|
|
s_pState->m_Stream.m_pVoice->SetVolume(DSBVOLUME_MIN);
|
|
}
|
|
else
|
|
{
|
|
// convert to dB
|
|
g = 20.f * log10(g);
|
|
|
|
if(g < -100.0f) {
|
|
g = -100.0f;
|
|
}
|
|
|
|
// set the volume
|
|
s_pState->m_Stream.m_pVoice->SetVolume(g * 100.f);
|
|
}
|
|
|
|
s_pState->m_Stream.m_GainDirty = false;
|
|
}
|
|
}
|
|
|
|
ALenum alGetError( ALvoid )
|
|
{
|
|
ALenum error = s_pState->m_Error;
|
|
s_pState->m_Error = AL_NO_ERROR;
|
|
return error;
|
|
}
|
|
|
|
ALvoid alUpdate( ALvoid )
|
|
{
|
|
DirectSoundDoWork();
|
|
|
|
// update sources
|
|
for (QALState::source_t::iterator i = s_pState->m_Sources.begin();
|
|
i != s_pState->m_Sources.end(); ++i)
|
|
{
|
|
QALState::SourceInfo* info = i->second;
|
|
|
|
// 3d sounds and dirty sources must be updated
|
|
if (info->m_Is3d || info->m_GainDirty)
|
|
{
|
|
// only playing sources should be updated
|
|
DWORD status;
|
|
info->m_Voices.begin()->second->GetStatus(&status);
|
|
|
|
if (status & DSBSTATUS_PLAYING)
|
|
{
|
|
_updateSource(info);
|
|
}
|
|
}
|
|
}
|
|
|
|
// update stream
|
|
_updateStream();
|
|
|
|
s_pState->m_SoundObject->CommitDeferredSettings();
|
|
}
|
|
|
|
ALvoid alGeti( ALenum param, ALint* value )
|
|
{
|
|
switch (param)
|
|
{
|
|
case AL_MEMORY_USED:
|
|
*value = s_pState->m_MemoryUsed;
|
|
break;
|
|
|
|
default:
|
|
assert(0);
|
|
}
|
|
}
|
|
|
|
ALvoid alGain( ALfloat value )
|
|
{
|
|
s_pState->m_Gain = value;
|
|
|
|
// set gain dirty for all sources
|
|
for (QALState::source_t::iterator i = s_pState->m_Sources.begin();
|
|
i != s_pState->m_Sources.end(); ++i)
|
|
{
|
|
i->second->m_GainDirty = true;
|
|
}
|
|
|
|
// set gain dirty for stream
|
|
s_pState->m_Stream.m_GainDirty = true;
|
|
}
|