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21 lines
676 B
C++
21 lines
676 B
C++
// Filename:- stringed_interface.h
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//
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// These are the functions that get replaced by game-specific ones (or StringEd code) so SGE can access files etc
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//
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#ifndef STRINGED_INTERFACE_H
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#define STRINGED_INTERFACE_H
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#pragma warning ( disable : 4786 ) // disable the usual stupid and pointless STL warning
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#include <string>
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using namespace std;
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unsigned char * SE_LoadFileData ( const char *psFileName, int *piLoadedLength = 0);
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void SE_FreeFileDataAfterLoad( unsigned char *psLoadedFile );
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int SE_BuildFileList ( const char *psStartDir, string &strResults );
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#endif // #ifndef STRINGED_INTERFACE_H
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////////////////// eof ///////////////////
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