mirror of
https://github.com/ioquake/jedi-academy.git
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253 lines
No EOL
4.8 KiB
C++
253 lines
No EOL
4.8 KiB
C++
// IcarusImplementation.h
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#ifndef ICARUSIMPLEMENTATION_DEFINED
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#define ICARUSIMPLEMENTATION_DEFINED
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#ifndef ICARUSINTERFACE_DEFINED
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#include "IcarusInterface.h"
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#endif
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#pragma warning( disable : 4786 ) // identifier was truncated
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#pragma warning (push, 3) // go back down to 3 for the stl include
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#pragma warning (disable:4503) // decorated name length xceeded, name was truncated
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#include <string>
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#include <vector>
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#include <map>
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#include <list>
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#include <algorithm>
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#pragma warning (pop)
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#pragma warning (disable:4503) // decorated name length xceeded, name was truncated
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using namespace std;
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class CSequence;
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class CSequencer;
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class CIcarusSequencer;
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class CIcarusSequence;
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class CIcarus : public IIcarusInterface
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{
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public:
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CIcarus(int flavor);
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virtual ~CIcarus();
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inline IGameInterface* GetGame() {return IGameInterface::GetGame(m_flavor);};
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enum
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{
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MAX_STRING_SIZE = 256,
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MAX_FILENAME_LENGTH = 1024,
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};
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protected:
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int m_flavor;
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int m_nextSequencerID;
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int m_GUID;
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typedef list< CSequence * > sequence_l;
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typedef list< CSequencer * > sequencer_l;
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typedef map < int, CSequencer* > sequencer_m;
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sequence_l m_sequences;
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sequencer_l m_sequencers;
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sequencer_m m_sequencerMap;
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typedef map < string, unsigned char > signal_m;
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signal_m m_signals;
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static double ICARUS_VERSION;
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#ifdef _DEBUG
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int m_DEBUG_NumSequencerAlloc;
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int m_DEBUG_NumSequencerFreed;
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int m_DEBUG_NumSequencerResidual;
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int m_DEBUG_NumSequenceAlloc;
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int m_DEBUG_NumSequenceFreed;
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int m_DEBUG_NumSequenceResidual;
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#endif
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public:
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static int s_flavorsAvailable;
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static CIcarus** s_instances;
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// mandatory overrides
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// Get the current Game flavor.
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int GetFlavor();
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int Save();
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int Load();
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int Run(int icarusID, char* buffer, long length);
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void DeleteIcarusID(int& icarusID);
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int GetIcarusID(int ownerID);
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int Update(int icarusID);
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int IsRunning(int icarusID);
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void Completed( int icarusID, int taskID );
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void Precache(char* buffer, long length);
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protected:
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void Delete();
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void Free();
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public:
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CSequence* GetSequence(int id);
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void DeleteSequence( CSequence *sequence );
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int AllocateSequences( int numSequences, int *idTable );
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CSequencer* FindSequencer(int sequencerID);
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CSequence* GetSequence();
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protected:
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int SaveSequenceIDTable();
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int SaveSequences();
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int SaveSequencers();
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int SaveSignals();
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int LoadSignals();
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int LoadSequence();
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int LoadSequences();
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int LoadSequencers();
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public:
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void Signal( const char *identifier );
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bool CheckSignal( const char *identifier );
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void ClearSignal( const char *identifier );
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// Overloaded new operator.
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inline void *operator new( size_t size )
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{
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return IGameInterface::GetGame()->Malloc( size );
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}
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// Overloaded delete operator.
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inline void operator delete( void *pRawData )
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{
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// Free the Memory.
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IGameInterface::GetGame()->Free( pRawData );
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}
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public:
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enum
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{
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TK_EOF = -1,
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TK_UNDEFINED,
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TK_COMMENT,
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TK_EOL,
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TK_CHAR,
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TK_STRING,
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TK_INT,
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TK_INTEGER = TK_INT,
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TK_FLOAT,
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TK_IDENTIFIER,
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TK_USERDEF,
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TK_BLOCK_START = TK_USERDEF,
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TK_BLOCK_END,
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TK_VECTOR_START,
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TK_VECTOR_END,
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TK_OPEN_PARENTHESIS,
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TK_CLOSED_PARENTHESIS,
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TK_VECTOR,
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TK_GREATER_THAN,
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TK_LESS_THAN,
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TK_EQUALS,
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TK_NOT,
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NUM_USER_TOKENS
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};
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//ID defines
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enum
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{
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ID_AFFECT = NUM_USER_TOKENS,
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ID_SOUND,
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ID_MOVE,
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ID_ROTATE,
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ID_WAIT,
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ID_BLOCK_START,
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ID_BLOCK_END,
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ID_SET,
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ID_LOOP,
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ID_LOOPEND,
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ID_PRINT,
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ID_USE,
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ID_FLUSH,
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ID_RUN,
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ID_KILL,
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ID_REMOVE,
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ID_CAMERA,
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ID_GET,
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ID_RANDOM,
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ID_IF,
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ID_ELSE,
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ID_REM,
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ID_TASK,
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ID_DO,
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ID_DECLARE,
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ID_FREE,
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ID_DOWAIT,
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ID_SIGNAL,
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ID_WAITSIGNAL,
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ID_PLAY,
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ID_TAG,
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ID_EOF,
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NUM_IDS
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};
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//Type defines
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enum
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{
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//Wait types
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TYPE_WAIT_COMPLETE = NUM_IDS,
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TYPE_WAIT_TRIGGERED,
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//Set types
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TYPE_ANGLES,
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TYPE_ORIGIN,
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//Affect types
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TYPE_INSERT,
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TYPE_FLUSH,
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//Camera types
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TYPE_PAN,
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TYPE_ZOOM,
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TYPE_MOVE,
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TYPE_FADE,
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TYPE_PATH,
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TYPE_ENABLE,
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TYPE_DISABLE,
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TYPE_SHAKE,
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TYPE_ROLL,
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TYPE_TRACK,
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TYPE_DISTANCE,
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TYPE_FOLLOW,
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//Variable type
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TYPE_VARIABLE,
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TYPE_EOF,
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NUM_TYPES
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};
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// Used by the new Icarus Save code.
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enum { MAX_BUFFER_SIZE = 100000 };
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unsigned long m_ulBufferCurPos;
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unsigned long m_ulBytesRead;
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unsigned char *m_byBuffer;
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// Destroy the File Buffer.
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void DestroyBuffer();
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// Create the File Buffer.
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void CreateBuffer();
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// Reset the buffer completely.
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void ResetBuffer();
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// Write to a buffer.
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void BufferWrite( void *pSrcData, unsigned long ulNumBytesToWrite );
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// Read from a buffer.
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void BufferRead( void *pDstBuff, unsigned long ulNumBytesToRead );
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};
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#endif |