jedi-academy/code/cgame/FX_RocketLauncher.cpp
2013-04-04 17:35:38 -05:00

66 lines
1.4 KiB
C++

// Rocket Launcher Weapon
// this line must stay at top so the whole PCH thing works...
#include "cg_headers.h"
//#include "cg_local.h"
#include "cg_media.h"
#include "FxScheduler.h"
/*
---------------------------
FX_RocketProjectileThink
---------------------------
*/
void FX_RocketProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon )
{
vec3_t forward;
if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f )
{
forward[2] = 1.0f;
}
theFxScheduler.PlayEffect( "rocket/shot", cent->lerpOrigin, forward );
}
/*
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FX_RocketHitWall
---------------------------
*/
void FX_RocketHitWall( vec3_t origin, vec3_t normal )
{
theFxScheduler.PlayEffect( "rocket/explosion", origin, normal );
}
/*
---------------------------
FX_RocketHitPlayer
---------------------------
*/
void FX_RocketHitPlayer( vec3_t origin, vec3_t normal, qboolean humanoid )
{
theFxScheduler.PlayEffect( "rocket/explosion", origin, normal );
}
/*
---------------------------
FX_RocketAltProjectileThink
---------------------------
*/
void FX_RocketAltProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon )
{
vec3_t forward;
if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f )
{
forward[2] = 1.0f;
}
theFxScheduler.PlayEffect( "rocket/shot", cent->lerpOrigin, forward );
}