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https://github.com/ioquake/jedi-academy.git
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84 lines
1.8 KiB
C
84 lines
1.8 KiB
C
// win_local.h: Win32-specific Quake3 header file
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#if defined (_MSC_VER) && (_MSC_VER >= 1200)
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#pragma warning(disable : 4201)
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#pragma warning( push )
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#endif
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//#include <windows.h>
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#include "../qcommon/platform.h"
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#if defined (_MSC_VER) && (_MSC_VER >= 1200)
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#pragma warning( pop )
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#endif
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#ifndef _XBOX
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#define DIRECTINPUT_VERSION 0x0800 //[ 0x0300 | 0x0500 | 0x0700 | 0x0800 ]
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#include <dinput.h>
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#include <dsound.h>
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#include <winsock.h>
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#include <wsipx.h>
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#endif
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void IN_MouseEvent (int mstate);
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void Sys_QueEvent( int time, sysEventType_t type, int value, int value2, int ptrLength, void *ptr );
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void Sys_CreateConsole( void );
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void Sys_DestroyConsole( void );
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char *Sys_ConsoleInput (void);
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qboolean Sys_GetPacket ( netadr_t *net_from, msg_t *net_message );
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// Input subsystem
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void IN_Init (void);
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void IN_Shutdown (void);
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void IN_JoystickCommands (void);
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void IN_Move (usercmd_t *cmd);
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// add additional non keyboard / non mouse movement on top of the keyboard move cmd
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void IN_DeactivateWin32Mouse( void);
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void IN_Activate (qboolean active);
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void IN_Frame (void);
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// window procedure
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#ifndef _XBOX
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LONG WINAPI MainWndProc (
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HWND hWnd,
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UINT uMsg,
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WPARAM wParam,
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LPARAM lParam);
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#endif
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void Conbuf_AppendText( const char *msg );
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void SNDDMA_Activate( qboolean bAppActive );
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int SNDDMA_InitDS ();
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#ifndef _XBOX
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typedef struct
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{
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HINSTANCE reflib_library; // Handle to refresh DLL
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qboolean reflib_active;
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HWND hWnd;
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HINSTANCE hInstance;
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qboolean activeApp;
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qboolean isMinimized;
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OSVERSIONINFO osversion;
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// when we get a windows message, we store the time off so keyboard processing
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// can know the exact time of an event
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unsigned sysMsgTime;
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} WinVars_t;
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extern WinVars_t g_wv;
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#endif
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#define MAX_QUED_EVENTS 256
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#define MASK_QUED_EVENTS ( MAX_QUED_EVENTS - 1 )
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