mirror of
https://github.com/ioquake/jedi-academy.git
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677 lines
20 KiB
C++
677 lines
20 KiB
C++
// leave this as first line for PCH reasons...
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//
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//Anything above this #include will be ignored by the compiler
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#include "../qcommon/exe_headers.h"
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#if !defined(TR_LOCAL_H)
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#include "../renderer/tr_local.h"
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#endif
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#if !defined(G2_H_INC)
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#include "G2.h"
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#endif
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#include "G2_local.h"
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#pragma warning(disable : 4512) //assignment op could not be genereated
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class CConstructBoneList
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{
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public:
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int surfaceNum;
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int *boneUsedList;
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surfaceInfo_v &rootSList;
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model_t *currentModel;
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boneInfo_v &boneList;
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CConstructBoneList(
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int initsurfaceNum,
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int *initboneUsedList,
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surfaceInfo_v &initrootSList,
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model_t *initcurrentModel,
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boneInfo_v &initboneList):
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surfaceNum(initsurfaceNum),
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boneUsedList(initboneUsedList),
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rootSList(initrootSList),
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currentModel(initcurrentModel),
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boneList(initboneList) { }
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};
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extern void G2_ConstructUsedBoneList(CConstructBoneList &CBL);
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//=====================================================================================================================
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// Surface List handling routines - so entities can determine what surfaces attached to a model are operational or not.
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// find a particular surface in the surface override list
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surfaceInfo_t *G2_FindOverrideSurface(int surfaceNum, surfaceInfo_v &surfaceList)
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{
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int i;
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// look through entire list
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for(i=0; i<surfaceList.size(); i++)
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{
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if (surfaceList[i].surface == surfaceNum)
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{
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return &surfaceList[i];
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}
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}
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// didn't find it.
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return NULL;
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}
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// given a surface name, lets see if it's legal in the model
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int G2_IsSurfaceLegal(void *mod, const char *surfaceName, int *flags)
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{
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// damn include file dependancies
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mdxmSurfHierarchy_t *surf;
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model_t *mod_m = (model_t *)mod;
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surf = (mdxmSurfHierarchy_t *) ( (byte *)mod_m->mdxm + mod_m->mdxm->ofsSurfHierarchy );
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for ( int i = 0 ; i < mod_m->mdxm->numSurfaces ; i++)
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{
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if (!Q_stricmp(surfaceName, surf->name))
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{
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*flags = surf->flags;
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return i;
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}
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// find the next surface
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surf = (mdxmSurfHierarchy_t *)( (byte *)surf + (int)( &((mdxmSurfHierarchy_t *)0)->childIndexes[ surf->numChildren ] ));
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}
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return -1;
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}
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/************************************************************************************************
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* G2_FindSurface
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* find a surface in a ghoul2 surface override list based on it's name
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*
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* Input
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* filename of model, surface list of model instance, name of surface, int to be filled in
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* with the index of this surface (defaults to NULL)
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*
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* Output
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* pointer to surface if successful, false otherwise
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*
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************************************************************************************************/
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mdxmSurface_t *G2_FindSurface(CGhoul2Info *ghlInfo, surfaceInfo_v &slist, const char *surfaceName,
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int *surfIndex/*NULL*/)
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{
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int i = 0;
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// find the model we want
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model_t *mod = (model_t *)ghlInfo->currentModel;
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mdxmHierarchyOffsets_t *surfIndexes = (mdxmHierarchyOffsets_t *)((byte *)mod->mdxm + sizeof(mdxmHeader_t));
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mdxmSurfHierarchy_t *surfInfo;
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// did we find a ghoul 2 model or not?
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if (!mod->mdxm)
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{
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assert(0);
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if (surfIndex)
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{
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*surfIndex = -1;
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}
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return 0;
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}
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// first find if we already have this surface in the list
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for (i = slist.size() - 1; i >= 0; i--)
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{
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if ((slist[i].surface != 10000) && (slist[i].surface != -1))
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{
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mdxmSurface_t *surf = (mdxmSurface_t *)G2_FindSurface((void *)mod, slist[i].surface, 0);
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// back track and get the surfinfo struct for this surface
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surfInfo = (mdxmSurfHierarchy_t *)((byte *)surfIndexes + surfIndexes->offsets[surf->thisSurfaceIndex]);
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// are these the droids we're looking for?
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if (!Q_stricmp (surfInfo->name, surfaceName))
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{
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// yup
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if (surfIndex)
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{
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*surfIndex = i;
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}
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return surf;
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}
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}
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}
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// didn't find it
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if (surfIndex)
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{
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*surfIndex = -1;
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}
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return 0;
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}
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// set a named surface offFlags - if it doesn't find a surface with this name in the list then it will add one.
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qboolean G2_SetSurfaceOnOff (CGhoul2Info *ghlInfo, surfaceInfo_v &slist, const char *surfaceName, const int offFlags)
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{
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int surfIndex = -1;
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surfaceInfo_t temp_slist_entry;
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mdxmSurface_t *surf;
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// find the model we want
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model_t *mod = (model_t *)ghlInfo->currentModel;
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// did we find a ghoul 2 model or not?
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if (!mod->mdxm)
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{
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assert(0);
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return qfalse;
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}
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// first find if we already have this surface in the list
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surf = G2_FindSurface(ghlInfo, slist, surfaceName, &surfIndex);
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if (surf)
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{
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// set descendants value
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// slist[surfIndex].offFlags = offFlags;
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// seems to me that we shouldn't overwrite the other flags.
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// the only bit we really care about in the incoming flags is the off bit
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slist[surfIndex].offFlags &= ~(G2SURFACEFLAG_OFF | G2SURFACEFLAG_NODESCENDANTS);
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slist[surfIndex].offFlags |= offFlags & (G2SURFACEFLAG_OFF | G2SURFACEFLAG_NODESCENDANTS);
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return qtrue;
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}
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else
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{
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// ok, not in the list already - in that case, lets verify this surface exists in the model mesh
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int flags;
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int surfaceNum = G2_IsSurfaceLegal((void*)mod, surfaceName, &flags);
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if (surfaceNum != -1)
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{
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int newflags = flags;
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// the only bit we really care about in the incoming flags is the off bit
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newflags &= ~(G2SURFACEFLAG_OFF | G2SURFACEFLAG_NODESCENDANTS);
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newflags |= offFlags & (G2SURFACEFLAG_OFF | G2SURFACEFLAG_NODESCENDANTS);
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if (newflags != flags)
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{ // insert here then because it changed, no need to add an override otherwise
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temp_slist_entry.offFlags = newflags;
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temp_slist_entry.surface = surfaceNum;
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slist.push_back(temp_slist_entry);
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}
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return qtrue;
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}
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}
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return qfalse;
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}
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void G2_SetSurfaceOnOffFromSkin (CGhoul2Info *ghlInfo, qhandle_t renderSkin)
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{
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int j;
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const skin_t *skin = R_GetSkinByHandle( renderSkin );
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ghlInfo->mSlist.clear(); //remove any overrides we had before.
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ghlInfo->mMeshFrameNum = 0;
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for ( j = 0 ; j < skin->numSurfaces ; j++ )
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{
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// the names have both been lowercased
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if ( !strcmp( skin->surfaces[j]->shader->name , "*off") )
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{
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G2_SetSurfaceOnOff(ghlInfo, ghlInfo->mSlist, skin->surfaces[j]->name, G2SURFACEFLAG_OFF);
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}
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else
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{
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int flags;
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int surfaceNum = G2_IsSurfaceLegal((void *)ghlInfo->currentModel, skin->surfaces[j]->name, &flags);
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if ( (surfaceNum != -1) && (!(flags&G2SURFACEFLAG_OFF)) ) //only turn on if it's not an "_off" surface
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{
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G2_SetSurfaceOnOff(ghlInfo, ghlInfo->mSlist, skin->surfaces[j]->name, 0);
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}
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}
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}
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}
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// return a named surfaces off flags - should tell you if this surface is on or off.
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int G2_IsSurfaceOff (CGhoul2Info *ghlInfo, surfaceInfo_v &slist, const char *surfaceName)
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{
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model_t *mod = (model_t *)ghlInfo->currentModel;
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int surfIndex = -1;
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mdxmSurface_t *surf = 0;
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// did we find a ghoul 2 model or not?
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if (!mod->mdxm)
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{
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return 0;
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}
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// first find if we already have this surface in the list
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surf = G2_FindSurface(ghlInfo, slist, surfaceName, &surfIndex);
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if (surf)
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{
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// set descendants value
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return slist[surfIndex].offFlags;
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}
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// ok, we didn't find it in the surface list. Lets look at the original surface then.
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mdxmSurfHierarchy_t *surface = (mdxmSurfHierarchy_t *) ( (byte *)mod->mdxm + mod->mdxm->ofsSurfHierarchy );
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for ( int i = 0 ; i < mod->mdxm->numSurfaces ; i++)
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{
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if (!Q_stricmp(surfaceName, surface->name))
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{
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return surface->flags;
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}
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// find the next surface
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surface = (mdxmSurfHierarchy_t *)( (byte *)surface + (int)( &((mdxmSurfHierarchy_t *)0)->childIndexes[ surface->numChildren ] ));
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}
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assert(0);
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return 0;
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}
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void G2_FindRecursiveSurface(model_t *currentModel, int surfaceNum, surfaceInfo_v &rootList, int *activeSurfaces)
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{
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int i;
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mdxmSurface_t *surface = (mdxmSurface_t *)G2_FindSurface((void *)currentModel, surfaceNum, 0);
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mdxmHierarchyOffsets_t *surfIndexes = (mdxmHierarchyOffsets_t *)((byte *)currentModel->mdxm + sizeof(mdxmHeader_t));
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mdxmSurfHierarchy_t *surfInfo = (mdxmSurfHierarchy_t *)((byte *)surfIndexes + surfIndexes->offsets[surface->thisSurfaceIndex]);
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// see if we have an override surface in the surface list
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surfaceInfo_t *surfOverride = G2_FindOverrideSurface(surfaceNum, rootList);
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// really, we should use the default flags for this surface unless it's been overriden
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int offFlags = surfInfo->flags;
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// set the off flags if we have some
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if (surfOverride)
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{
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offFlags = surfOverride->offFlags;
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}
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// if this surface is not off, indicate as such in the active surface list
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if (!(offFlags & G2SURFACEFLAG_OFF))
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{
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activeSurfaces[surfaceNum] = 1;
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}
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else
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// if we are turning off all descendants, then stop this recursion now
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if (offFlags & G2SURFACEFLAG_NODESCENDANTS)
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{
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return;
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}
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// now recursively call for the children
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for (i=0; i< surfInfo->numChildren; i++)
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{
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surfaceNum = surfInfo->childIndexes[i];
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G2_FindRecursiveSurface(currentModel, surfaceNum, rootList, activeSurfaces);
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}
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}
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void G2_RemoveRedundantGeneratedSurfaces(surfaceInfo_v &slist, int *activeSurfaces)
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{
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int i;
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// walk the surface list, removing surface overrides or generated surfaces that are pointing at surfaces that aren't active anymore
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for (i=0; i<slist.size(); i++)
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{
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if (slist[i].surface != -1)
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{
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// is this a generated surface?
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if (slist[i].offFlags & G2SURFACEFLAG_GENERATED)
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{
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// if it's not in the list, remove it
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if (!activeSurfaces[slist[i].genPolySurfaceIndex & 0xffff])
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{
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G2_RemoveSurface(slist, i);
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}
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}
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// no, so it does point back at a legal surface
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else
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{
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// if it's not in the list, remove it
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if (!activeSurfaces[slist[i].surface])
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{
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G2_RemoveSurface(slist, i);
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}
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}
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}
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}
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}
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qboolean G2_SetRootSurface(CGhoul2Info_v &ghoul2, const int modelIndex, const char *surfaceName)
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{
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int surf;
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int flags;
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int *activeSurfaces, *activeBones;
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assert(ghoul2[modelIndex].currentModel && ghoul2[modelIndex].animModel);
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model_t *mod_m = (model_t *)ghoul2[modelIndex].currentModel;
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model_t *mod_a = (model_t *)ghoul2[modelIndex].animModel;
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// did we find a ghoul 2 model or not?
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if (!mod_m->mdxm)
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{
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return qfalse;
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}
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// first find if we already have this surface in the list
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surf = G2_IsSurfaceLegal(mod_m, surfaceName, &flags);
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if (surf != -1)
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{
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// first see if this ghoul2 model already has this as a root surface
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if (ghoul2[modelIndex].mSurfaceRoot == surf)
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{
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return qtrue;
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}
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// set the root surface
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ghoul2[modelIndex].mSurfaceRoot = surf;
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// ok, now the tricky bits.
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// firstly, generate a list of active / on surfaces below the root point
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// gimme some space to put this list into
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activeSurfaces = (int *)Z_Malloc(mod_m->mdxm->numSurfaces * 4, TAG_GHOUL2, qtrue);
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memset(activeSurfaces, 0, (mod_m->mdxm->numSurfaces * 4));
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activeBones = (int *)Z_Malloc(mod_a->mdxa->numBones * 4, TAG_GHOUL2, qtrue);
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memset(activeBones, 0, (mod_a->mdxa->numBones * 4));
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G2_FindRecursiveSurface(mod_m, surf, ghoul2[modelIndex].mSlist, activeSurfaces);
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// now generate the used bone list
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CConstructBoneList CBL(ghoul2[modelIndex].mSurfaceRoot,
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activeBones,
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ghoul2[modelIndex].mSlist,
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mod_m,
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ghoul2[modelIndex].mBlist);
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G2_ConstructUsedBoneList(CBL);
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// now remove all procedural or override surfaces that refer to surfaces that arent on this list
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G2_RemoveRedundantGeneratedSurfaces(ghoul2[modelIndex].mSlist, activeSurfaces);
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// now remove all bones that are pointing at bones that aren't active
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G2_RemoveRedundantBoneOverrides(ghoul2[modelIndex].mBlist, activeBones);
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// then remove all bolts that point at surfaces or bones that *arent* active.
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G2_RemoveRedundantBolts(ghoul2[modelIndex].mBltlist, ghoul2[modelIndex].mSlist, activeSurfaces, activeBones);
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// then remove all models on this ghoul2 instance that use those bolts that are being removed.
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for (int i=0; i<ghoul2.size(); i++)
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{
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// are we even bolted to anything?
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if (ghoul2[i].mModelBoltLink != -1)
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{
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int boltMod = (ghoul2[i].mModelBoltLink >> MODEL_SHIFT) & MODEL_AND;
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int boltNum = (ghoul2[i].mModelBoltLink >> BOLT_SHIFT) & BOLT_AND;
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// if either the bolt list is too small, or the bolt we are pointing at references nothing, remove this model
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if ((ghoul2[boltMod].mBltlist.size() <= boltNum) ||
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((ghoul2[boltMod].mBltlist[boltNum].boneNumber == -1) &&
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(ghoul2[boltMod].mBltlist[boltNum].surfaceNumber == -1)))
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{
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CGhoul2Info_v *g2i = &ghoul2;
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G2API_RemoveGhoul2Model((CGhoul2Info_v **)&g2i, i);
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}
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}
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}
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//No support for this, for now.
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// remember to free what we used
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Z_Free(activeSurfaces);
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Z_Free(activeBones);
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return (qtrue);
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}
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/*
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//g2r if (entstate->ghoul2)
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{
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CGhoul2Info_v &ghoul2 = *((CGhoul2Info_v *)entstate->ghoul2);
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model_t *mod_m = R_GetModelByHandle(RE_RegisterModel(ghoul2[modelIndex].mFileName));
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model_t *mod_a = R_GetModelByHandle(mod_m->mdxm->animIndex);
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int surf;
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int flags;
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int *activeSurfaces, *activeBones;
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// did we find a ghoul 2 model or not?
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if (!mod_m->mdxm)
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{
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return qfalse;
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}
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// first find if we already have this surface in the list
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surf = G2_IsSurfaceLegal(mod_m, surfaceName, &flags);
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if (surf != -1)
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{
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// first see if this ghoul2 model already has this as a root surface
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if (ghoul2[modelIndex].mSurfaceRoot == surf)
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{
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return qtrue;
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}
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// set the root surface
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ghoul2[modelIndex].mSurfaceRoot = surf;
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// ok, now the tricky bits.
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// firstly, generate a list of active / on surfaces below the root point
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// gimme some space to put this list into
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activeSurfaces = (int *)Z_Malloc(mod_m->mdxm->numSurfaces * 4, TAG_GHOUL2, qtrue);
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memset(activeSurfaces, 0, (mod_m->mdxm->numSurfaces * 4));
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activeBones = (int *)Z_Malloc(mod_a->mdxa->numBones * 4, TAG_GHOUL2, qtrue);
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memset(activeBones, 0, (mod_a->mdxa->numBones * 4));
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G2_FindRecursiveSurface(mod_m, surf, ghoul2[modelIndex].mSlist, activeSurfaces);
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// now generate the used bone list
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CConstructBoneList CBL(ghoul2[modelIndex].mSurfaceRoot,
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activeBones,
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ghoul2[modelIndex].mSlist,
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mod_m,
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ghoul2[modelIndex].mBlist);
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G2_ConstructUsedBoneList(CBL);
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// now remove all procedural or override surfaces that refer to surfaces that arent on this list
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G2_RemoveRedundantGeneratedSurfaces(ghoul2[modelIndex].mSlist, activeSurfaces);
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// now remove all bones that are pointing at bones that aren't active
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G2_RemoveRedundantBoneOverrides(ghoul2[modelIndex].mBlist, activeBones);
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// then remove all bolts that point at surfaces or bones that *arent* active.
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G2_RemoveRedundantBolts(ghoul2[modelIndex].mBltlist, ghoul2[modelIndex].mSlist, activeSurfaces, activeBones);
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// then remove all models on this ghoul2 instance that use those bolts that are being removed.
|
|
for (int i=0; i<ghoul2.size(); i++)
|
|
{
|
|
// are we even bolted to anything?
|
|
if (ghoul2[i].mModelBoltLink != -1)
|
|
{
|
|
int boltMod = (ghoul2[i].mModelBoltLink >> MODEL_SHIFT) & MODEL_AND;
|
|
int boltNum = (ghoul2[i].mModelBoltLink >> BOLT_SHIFT) & BOLT_AND;
|
|
// if either the bolt list is too small, or the bolt we are pointing at references nothing, remove this model
|
|
if ((ghoul2[boltMod].mBltlist.size() <= boltNum) ||
|
|
((ghoul2[boltMod].mBltlist[boltNum].boneNumber == -1) &&
|
|
(ghoul2[boltMod].mBltlist[boltNum].surfaceNumber == -1)))
|
|
{
|
|
G2API_RemoveGhoul2Model(entstate, i);
|
|
}
|
|
}
|
|
}
|
|
|
|
// remember to free what we used
|
|
Z_Free(activeSurfaces);
|
|
Z_Free(activeBones);
|
|
|
|
return (qtrue);
|
|
}
|
|
}
|
|
assert(0);*/
|
|
return qfalse;
|
|
}
|
|
|
|
|
|
extern int G2_DecideTraceLod(CGhoul2Info &ghoul2, int useLod);
|
|
int G2_AddSurface(CGhoul2Info *ghoul2, int surfaceNumber, int polyNumber, float BarycentricI, float BarycentricJ, int lod )
|
|
{
|
|
|
|
surfaceInfo_t temp_slist_entry;
|
|
|
|
// decide if LOD is legal
|
|
lod = G2_DecideTraceLod(*(CGhoul2Info *)(ghoul2), lod);
|
|
|
|
// first up, see if we have a free one already set up - look only from the end of the constant surfaces onwards
|
|
for (int i=0; i<ghoul2->mSlist.size(); i++)
|
|
{
|
|
// is the surface count -1? That would indicate it's free
|
|
if (ghoul2->mSlist[i].surface == -1)
|
|
{
|
|
ghoul2->mSlist[i].offFlags = G2SURFACEFLAG_GENERATED;
|
|
ghoul2->mSlist[i].surface = 10000; // no model will ever have 10000 surfaces
|
|
ghoul2->mSlist[i].genBarycentricI = BarycentricI;
|
|
ghoul2->mSlist[i].genBarycentricJ = BarycentricJ;
|
|
ghoul2->mSlist[i].genPolySurfaceIndex = ((polyNumber & 0xffff) << 16) | (surfaceNumber & 0xffff);
|
|
ghoul2->mSlist[i].genLod = lod;
|
|
return i;
|
|
}
|
|
}
|
|
|
|
// ok, didn't find one. Better create one
|
|
|
|
temp_slist_entry.offFlags = G2SURFACEFLAG_GENERATED;
|
|
temp_slist_entry.surface = 10000;
|
|
temp_slist_entry.genBarycentricI = BarycentricI;
|
|
temp_slist_entry.genBarycentricJ = BarycentricJ;
|
|
temp_slist_entry.genPolySurfaceIndex = ((polyNumber & 0xffff) << 16) | (surfaceNumber & 0xffff);
|
|
temp_slist_entry.genLod = lod;
|
|
|
|
ghoul2->mSlist.push_back(temp_slist_entry);
|
|
|
|
return (ghoul2->mSlist.size() -1 );
|
|
}
|
|
|
|
qboolean G2_RemoveSurface(surfaceInfo_v &slist, const int index)
|
|
{
|
|
// did we find it?
|
|
if (index != -1)
|
|
{
|
|
// set us to be the 'not active' state
|
|
slist[index].surface = -1;
|
|
|
|
unsigned int newSize = slist.size();
|
|
// now look through the list from the back and see if there is a block of -1's we can resize off the end of the list
|
|
for (int i=slist.size()-1; i>-1; i--)
|
|
{
|
|
if (slist[i].surface == -1)
|
|
{
|
|
newSize = i;
|
|
}
|
|
// once we hit one that isn't a -1, we are done.
|
|
else
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
// do we need to resize?
|
|
if (newSize != slist.size())
|
|
{
|
|
// yes, so lets do it
|
|
slist.resize(newSize);
|
|
}
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
assert(0);
|
|
|
|
// no
|
|
return qfalse;
|
|
}
|
|
|
|
|
|
int G2_GetParentSurface(CGhoul2Info *ghlInfo, const int index)
|
|
{
|
|
model_t *mod = (model_t *)ghlInfo->currentModel;
|
|
mdxmSurface_t *surf = 0;
|
|
mdxmHierarchyOffsets_t *surfIndexes = (mdxmHierarchyOffsets_t *)((byte *)mod->mdxm + sizeof(mdxmHeader_t));
|
|
mdxmSurfHierarchy_t *surfInfo = 0;
|
|
|
|
// walk each surface and see if this index is listed in it's children
|
|
surf = (mdxmSurface_t *)G2_FindSurface((void *)mod, index, 0);
|
|
surfInfo = (mdxmSurfHierarchy_t *)((byte *)surfIndexes + surfIndexes->offsets[surf->thisSurfaceIndex]);
|
|
|
|
return surfInfo->parentIndex;
|
|
|
|
}
|
|
|
|
int G2_GetSurfaceIndex(CGhoul2Info *ghlInfo, const char *surfaceName)
|
|
{
|
|
model_t *mod = (model_t *)ghlInfo->currentModel;
|
|
int flags;
|
|
|
|
return G2_IsSurfaceLegal(mod, surfaceName, &flags);
|
|
}
|
|
|
|
int G2_IsSurfaceRendered(CGhoul2Info *ghlInfo, const char *surfaceName, surfaceInfo_v &slist)
|
|
{
|
|
int flags = 0;//, surfFlags = 0;
|
|
int surfIndex = 0;
|
|
assert(ghlInfo->currentModel);
|
|
assert(ghlInfo->currentModel->mdxm);
|
|
if (!ghlInfo->currentModel->mdxm)
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
// now travel up the skeleton to see if any of it's ancestors have a 'no descendants' turned on
|
|
|
|
// find the original surface in the surface list
|
|
int surfNum = G2_IsSurfaceLegal((model_t *)ghlInfo->currentModel, surfaceName, &flags);
|
|
if ( surfNum != -1 )
|
|
{//must be legal
|
|
const mdxmHierarchyOffsets_t *surfIndexes = (mdxmHierarchyOffsets_t *)((byte *)ghlInfo->currentModel->mdxm + sizeof(mdxmHeader_t));
|
|
const mdxmSurfHierarchy_t *surfInfo = (mdxmSurfHierarchy_t *)((byte *)surfIndexes + surfIndexes->offsets[surfNum]);
|
|
surfNum = surfInfo->parentIndex;
|
|
// walk the surface hierarchy up until we hit the root
|
|
while (surfNum != -1)
|
|
{
|
|
const mdxmSurface_t *parentSurf;
|
|
int parentFlags;
|
|
const mdxmSurfHierarchy_t *parentSurfInfo;
|
|
|
|
parentSurfInfo = (mdxmSurfHierarchy_t *)((byte *)surfIndexes + surfIndexes->offsets[surfNum]);
|
|
|
|
// find the original surface in the surface list
|
|
//G2 was bug, above comment was accurate, but we don't want the original flags, we want the parent flags
|
|
G2_IsSurfaceLegal((model_t *)ghlInfo->currentModel, parentSurfInfo->name, &parentFlags);
|
|
|
|
// now see if we already have overriden this surface in the slist
|
|
parentSurf = G2_FindSurface(ghlInfo, slist, parentSurfInfo->name, &surfIndex);
|
|
if (parentSurf)
|
|
{
|
|
// set descendants value
|
|
parentFlags = slist[surfIndex].offFlags;
|
|
}
|
|
// now we have the parent flags, lets see if any have the 'no descendants' flag set
|
|
if (parentFlags & G2SURFACEFLAG_NODESCENDANTS)
|
|
{
|
|
flags |= G2SURFACEFLAG_OFF;
|
|
break;
|
|
}
|
|
// set up scan of next parent
|
|
surfNum = parentSurfInfo->parentIndex;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
return -1;
|
|
}
|
|
if ( flags == 0 )
|
|
{//it's not being overridden by a parent
|
|
// now see if we already have overriden this surface in the slist
|
|
const mdxmSurface_t *surf = G2_FindSurface(ghlInfo, slist, surfaceName, &surfIndex);
|
|
if (surf)
|
|
{
|
|
// set descendants value
|
|
flags = slist[surfIndex].offFlags;
|
|
}
|
|
// ok, at this point in flags we have what this surface is set to, and the index of the surface itself
|
|
}
|
|
return flags;
|
|
}
|