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https://github.com/ioquake/jedi-academy.git
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74 lines
2 KiB
C
74 lines
2 KiB
C
#define ARMOR_EFFECT_TIME 500
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//saberEventFlags
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#define SEF_HITENEMY 0x1 //Hit the enemy
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#define SEF_HITOBJECT 0x2 //Hit some other object
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#define SEF_HITWALL 0x4 //Hit a wall
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#define SEF_PARRIED 0x8 //Parried a saber swipe
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#define SEF_DEFLECTED 0x10 //Deflected a missile or saberInFlight
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#define SEF_BLOCKED 0x20 //Was blocked by a parry
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#define SEF_EVENTS (SEF_HITENEMY|SEF_HITOBJECT|SEF_HITWALL|SEF_PARRIED|SEF_DEFLECTED|SEF_BLOCKED)
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#define SEF_LOCKED 0x40 //Sabers locked with someone else
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#define SEF_INWATER 0x80 //Saber is in water
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#define SEF_LOCK_WON 0x100 //Won a saberLock
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//saberEntityState
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#define SES_LEAVING 1
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#define SES_HOVERING 1//2
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#define SES_RETURNING 1//3
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//This is a hack because ATM the saberEntityState is only non-0 if out or 0 if in, and we
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//at least want NPCs knowing when their saber is out regardless.
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#define JSF_AMBUSH 16 //ambusher Jedi
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#define SABER_RADIUS_STANDARD 3.0f
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#define SABER_REFLECT_MISSILE_CONE 0.2f
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#define FORCE_POWER_MAX 100
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#define MAX_GRIP_DISTANCE 256
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#define MAX_TRICK_DISTANCE 512
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#define FORCE_JUMP_CHARGE_TIME 6400//3000.0f
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#define GRIP_DRAIN_AMOUNT 30
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#define FORCE_LIGHTNING_RADIUS 300
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#define MAX_DRAIN_DISTANCE 512
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enum
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{
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FJ_FORWARD,
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FJ_BACKWARD,
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FJ_RIGHT,
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FJ_LEFT,
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FJ_UP
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};
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typedef enum
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{
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EVASION_NONE = 0,
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EVASION_PARRY,
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EVASION_DUCK_PARRY,
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EVASION_JUMP_PARRY,
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EVASION_DODGE,
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EVASION_JUMP,
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EVASION_DUCK,
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EVASION_FJUMP,
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EVASION_CARTWHEEL,
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EVASION_OTHER,
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NUM_EVASION_TYPES
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} evasionType_t;
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extern vmCvar_t g_MaxHolocronCarry;
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#define SABERMINS_X -3.0f//-24.0f
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#define SABERMINS_Y -3.0f//-24.0f
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#define SABERMINS_Z -3.0f//-8.0f
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#define SABERMAXS_X 3.0f//24.0f
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#define SABERMAXS_Y 3.0f//24.0f
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#define SABERMAXS_Z 3.0f//8.0f
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#define SABER_MIN_THROW_DIST 80.0f
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#include "../namespace_begin.h"
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extern int forcePowerNeeded[NUM_FORCE_POWER_LEVELS][NUM_FORCE_POWERS];
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extern float forceJumpHeight[NUM_FORCE_POWER_LEVELS];
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extern float forceJumpStrength[NUM_FORCE_POWER_LEVELS];
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extern float forcePushPullRadius[NUM_FORCE_POWER_LEVELS];
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#include "../namespace_end.h"
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