mirror of
https://github.com/ioquake/jedi-academy.git
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1137 lines
23 KiB
C++
1137 lines
23 KiB
C++
// Ambient Sound System (ASS!)
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//Anything above this #include will be ignored by the compiler
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#include "../qcommon/exe_headers.h"
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#pragma warning ( disable : 4710 ) //not inlined
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#include "client.h"
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#include "snd_ambient.h"
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#ifdef _XBOX
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#include "snd_local_console.h"
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#else
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#include "snd_local.h"
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#endif
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static const int MAX_SET_VOLUME = 255;
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static void AS_GetGeneralSet( ambientSet_t & );
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static void AS_GetLocalSet( ambientSet_t & );
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static void AS_GetBModelSet( ambientSet_t & );
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//Current set and old set for crossfading
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static int currentSet = -1;
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static int oldSet = -1;
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static int crossDelay = 1000; //1 second
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static int currentSetTime = 0;
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static int oldSetTime = 0;
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// Globals for debug purposes
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static int numSets = 0;
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// Main ambient sound group
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static CSetGroup* aSets = NULL;
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// Globals for speed, blech
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static char *parseBuffer = NULL;
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static int parseSize = 0;
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static int parsePos = 0;
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static char tempBuffer[1024];
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//NOTENOTE: Be sure to change the mirrored code in g_spawn.cpp, and cg_main.cpp
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typedef map<sstring_t, unsigned char> namePrecache_m;
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static namePrecache_m* pMap = NULL;
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// Used for enum / string matching
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static const char *setNames[NUM_AS_SETS] =
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{
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"generalSet",
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"localSet",
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"bmodelSet",
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};
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// Used for enum / function matching
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static const parseFunc_t parseFuncs[NUM_AS_SETS] =
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{
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AS_GetGeneralSet,
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AS_GetLocalSet,
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AS_GetBModelSet,
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};
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// Used for keyword / enum matching
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static const char *keywordNames[NUM_AS_KEYWORDS]=
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{
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"timeBetweenWaves",
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"subWaves",
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"loopedWave",
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"volRange",
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"radius",
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"type",
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"amsdir",
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"outdir",
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"basedir",
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};
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CSetGroup::CSetGroup(void)
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{
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m_ambientSets = new vector<ambientSet_t*>;
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m_setMap = new map<sstring_t, ambientSet_t*>;
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}
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CSetGroup::~CSetGroup(void)
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{
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delete m_ambientSets;
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delete m_setMap;
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}
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/*
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-------------------------
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Free
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-------------------------
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*/
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void CSetGroup::Free( void )
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{
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vector < ambientSet_t * >::iterator ai;
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for ( ai = m_ambientSets->begin(); ai != m_ambientSets->end(); ai++ )
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{
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Z_Free ( (*ai) );
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}
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//Do this in place of clear() so it *really* frees the memory.
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delete m_ambientSets;
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delete m_setMap;
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m_ambientSets = new vector<ambientSet_t*>;
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m_setMap = new map<sstring_t, ambientSet_t*>;
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m_numSets = 0;
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}
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/*
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-------------------------
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AddSet
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-------------------------
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*/
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ambientSet_t *CSetGroup::AddSet( const char *name )
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{
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ambientSet_t *set;
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//Allocate the memory
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set = (ambientSet_t *) Z_Malloc( sizeof( ambientSet_t ), TAG_AMBIENTSET, qtrue);
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//Set up some defaults
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Q_strncpyz(set->name,name,sizeof(set->name));
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set->loopedVolume = MAX_SET_VOLUME;
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set->masterVolume = MAX_SET_VOLUME;
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set->radius = 250;
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set->time_start = 10;
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set->time_end = 25;
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set->volRange_start = MAX_SET_VOLUME;
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set->volRange_end = MAX_SET_VOLUME;
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m_ambientSets->insert( m_ambientSets->end(), set );
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set->id = m_numSets++;
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//Map the name to the pointer for reference later
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(*m_setMap)[name] = set;
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return set;
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}
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/*
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-------------------------
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GetSet
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-------------------------
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*/
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ambientSet_t *CSetGroup::GetSet( const char *name )
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{
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map < sstring_t, ambientSet_t *>::iterator mi;
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if ( name == NULL )
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return NULL;
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mi = m_setMap->find( name );
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if ( mi == m_setMap->end() )
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return NULL;
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return (*mi).second;
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}
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ambientSet_t *CSetGroup::GetSet( int ID )
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{
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if ( m_ambientSets->empty() )
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return NULL;
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if ( ID < 0 )
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return NULL;
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if ( ID >= m_numSets )
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return NULL;
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return (*m_ambientSets)[ID];
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}
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/*
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===============================================
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File Parsing
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===============================================
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*/
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/*
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-------------------------
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AS_GetSetNameIDForString
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-------------------------
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*/
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static int AS_GetSetNameIDForString( const char *name )
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{
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//Make sure it's valid
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if ( name == NULL || name[0] == NULL )
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return -1;
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for ( int i = 0; i < NUM_AS_SETS; i++ )
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{
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if ( Q_stricmp( name, setNames[i] ) == 0 )
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return i;
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}
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return -1;
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}
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/*
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-------------------------
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AS_GetKeywordIDForString
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-------------------------
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*/
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static int AS_GetKeywordIDForString( const char *name )
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{
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//Make sure it's valid
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if ( name == NULL || name[0] == NULL )
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return -1;
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for ( int i = 0; i < NUM_AS_KEYWORDS; i++ )
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{
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if ( Q_stricmp( name, keywordNames[i] ) == 0 )
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return i;
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}
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return -1;
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}
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/*
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-------------------------
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AS_SkipLine
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Skips a line in the character buffer
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-------------------------
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*/
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static void AS_SkipLine( void )
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{
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if ( parsePos > parseSize ) // needed to avoid a crash because of some OOR access that shouldn't be done
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return;
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while ( (parseBuffer[parsePos] != '\n') && (parseBuffer[parsePos] != '\r') )
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{
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parsePos++;
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if ( parsePos > parseSize )
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return;
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}
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parsePos++;
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}
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/*
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-------------------------
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AS_GetTimeBetweenWaves
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getTimeBetweenWaves <start> <end>
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-------------------------
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*/
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static void AS_GetTimeBetweenWaves( ambientSet_t &set )
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{
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int startTime, endTime;
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//Get the data
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sscanf( parseBuffer+parsePos, "%s %d %d", &tempBuffer, &startTime, &endTime );
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//Check for swapped start / end
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if ( startTime > endTime )
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{
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#ifndef FINAL_BUILD
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Com_Printf(S_COLOR_YELLOW"WARNING: Corrected swapped start / end times in a \"timeBetweenWaves\" keyword\n");
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#endif
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int swap = startTime;
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startTime = endTime;
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endTime = swap;
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}
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//Store it
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set.time_start = startTime;
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set.time_end = endTime;
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AS_SkipLine();
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}
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/*
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-------------------------
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AS_GetSubWaves
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subWaves <directory> <wave1> <wave2> ...
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-------------------------
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*/
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static void AS_GetSubWaves( ambientSet_t &set )
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{
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char dirBuffer[512], waveBuffer[256], waveName[1024];
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//Get the directory for these sets
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sscanf( parseBuffer+parsePos, "%s %s", &tempBuffer, &dirBuffer );
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//Move the pointer past these two strings
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parsePos += ((strlen(keywordNames[SET_KEYWORD_SUBWAVES])+1) + (strlen(dirBuffer)+1));
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//Get all the subwaves
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while ( parsePos <= parseSize )
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{
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//Get the data
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sscanf( parseBuffer+parsePos, "%s", &waveBuffer );
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if ( set.numSubWaves > MAX_WAVES_PER_GROUP )
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{
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#ifndef FINAL_BUILD
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Com_Printf(S_COLOR_YELLOW"WARNING: Too many subwaves on set \"%s\"\n", set.name );
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#endif
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}
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else
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{
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//Construct the wave name (pretty, huh?)
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strcpy( (char *) waveName, "sound/" );
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strncat( (char *) waveName, (const char *) dirBuffer, 1024 );
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strncat( (char *) waveName, "/", 512 );
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strncat( (char *) waveName, (const char *) waveBuffer, 512 );
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strncat( (char *) waveName, ".wav", 512 );
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//Place this onto the sound directory name
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//Precache the file at this point and store off the ID instead of the name
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if ( ( set.subWaves[set.numSubWaves++] = S_RegisterSound( waveName ) ) <= 0 )
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{
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#ifndef FINAL_BUILD
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Com_Printf(S_COLOR_YELLOW"WARNING: Unable to load ambient sound \"%s\"\n", waveName);
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#endif
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}
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}
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//Move the pointer past this string
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parsePos += strlen(waveBuffer)+1;
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if ( ( (parseBuffer+parsePos)[0] == '\n') || ( (parseBuffer+parsePos)[0] == '\r') )
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break;
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}
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AS_SkipLine();
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}
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/*
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-------------------------
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AS_GetLoopedWave
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loopedWave <name>
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-------------------------
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*/
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static void AS_GetLoopedWave( ambientSet_t &set )
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{
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char waveBuffer[256], waveName[1024];
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//Get the looped wave name
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sscanf( parseBuffer+parsePos, "%s %s", &tempBuffer, &waveBuffer );
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//Construct the wave name
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strcpy( (char *) waveName, "sound/" );
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strncat( (char *) waveName, (const char *) waveBuffer, 1024 );
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strncat( (char *) waveName, ".wav", 1024 );
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//Precache the file at this point and store off the ID instead of the name
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if ( ( set.loopedWave = S_RegisterSound( waveName ) ) <= 0 )
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{
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#ifndef FINAL_BUILD
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Com_Printf(S_COLOR_YELLOW"WARNING: Unable to load ambient sound \"%s\"\n", waveName);
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#endif
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}
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AS_SkipLine();
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}
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/*
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-------------------------
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AS_GetVolumeRange
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-------------------------
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*/
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static void AS_GetVolumeRange( ambientSet_t &set )
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{
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int min, max;
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//Get the data
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sscanf( parseBuffer+parsePos, "%s %d %d", &tempBuffer, &min, &max );
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//Check for swapped min / max
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if ( min > max )
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{
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#ifndef FINAL_BUILD
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Com_Printf(S_COLOR_YELLOW"WARNING: Corrected swapped min / max range in a \"volRange\" keyword\n");
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#endif
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int swap = min;
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min = max;
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max = swap;
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}
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//Store the data
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set.volRange_start = min;
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set.volRange_end = max;
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AS_SkipLine();
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}
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/*
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-------------------------
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AS_GetRadius
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-------------------------
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*/
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static void AS_GetRadius( ambientSet_t &set )
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{
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//Get the data
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sscanf( parseBuffer+parsePos, "%s %d", &tempBuffer, &set.radius );
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AS_SkipLine();
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}
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/*
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-------------------------
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AS_GetGeneralSet
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-------------------------
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*/
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static void AS_GetGeneralSet( ambientSet_t &set )
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{
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int keywordID;
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//The other parameters of the set come in a specific order
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while ( parsePos <= parseSize )
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{
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int iFieldsScanned = sscanf( parseBuffer+parsePos, "%s", &tempBuffer );
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if (iFieldsScanned <= 0)
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return;
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keywordID = AS_GetKeywordIDForString( (const char *) &tempBuffer );
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//Find and parse the keyword info
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switch ( keywordID )
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{
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case SET_KEYWORD_TIMEBETWEENWAVES:
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AS_GetTimeBetweenWaves( set );
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break;
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case SET_KEYWORD_SUBWAVES:
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AS_GetSubWaves( set );
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break;
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case SET_KEYWORD_LOOPEDWAVE:
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AS_GetLoopedWave( set );
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break;
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case SET_KEYWORD_VOLRANGE:
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AS_GetVolumeRange( set );
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break;
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default:
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//Check to see if we've finished this group
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if ( AS_GetSetNameIDForString( (const char *) &tempBuffer ) == -1 )
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{
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//Ignore comments
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if ( tempBuffer[0] == ';' )
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return;
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//This wasn't a set name, so it's an error
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#ifndef FINAL_BUILD
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Com_Printf( S_COLOR_YELLOW"WARNING: Unknown ambient set keyword \"%s\"\n", tempBuffer );
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#endif
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}
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return;
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break;
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}
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}
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}
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/*
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-------------------------
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AS_GetLocalSet
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-------------------------
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*/
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static void AS_GetLocalSet( ambientSet_t &set )
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{
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int keywordID;
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//The other parameters of the set come in a specific order
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while ( parsePos <= parseSize )
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{
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int iFieldsScanned = sscanf( parseBuffer+parsePos, "%s", &tempBuffer );
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if (iFieldsScanned <= 0)
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return;
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keywordID = AS_GetKeywordIDForString( (const char *) &tempBuffer );
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//Find and parse the keyword info
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switch ( keywordID )
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{
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case SET_KEYWORD_TIMEBETWEENWAVES:
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AS_GetTimeBetweenWaves( set );
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break;
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case SET_KEYWORD_SUBWAVES:
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AS_GetSubWaves( set );
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break;
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case SET_KEYWORD_LOOPEDWAVE:
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AS_GetLoopedWave( set );
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break;
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case SET_KEYWORD_VOLRANGE:
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AS_GetVolumeRange( set );
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break;
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case SET_KEYWORD_RADIUS:
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AS_GetRadius( set );
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break;
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default:
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//Check to see if we've finished this group
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if ( AS_GetSetNameIDForString( (const char *) &tempBuffer ) == -1 )
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{
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//Ignore comments
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if ( tempBuffer[0] == ';' )
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return;
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//This wasn't a set name, so it's an error
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#ifndef FINAL_BUILD
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Com_Printf( S_COLOR_YELLOW"WARNING: Unknown ambient set keyword \"%s\"\n", tempBuffer );
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#endif
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}
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return;
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break;
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}
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}
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}
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/*
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-------------------------
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AS_GetBModelSet
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-------------------------
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*/
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static void AS_GetBModelSet( ambientSet_t &set )
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{
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int keywordID;
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//The other parameters of the set come in a specific order
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while ( parsePos <= parseSize )
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{
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int iFieldsScanned = sscanf( parseBuffer+parsePos, "%s", &tempBuffer );
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if (iFieldsScanned <= 0)
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return;
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keywordID = AS_GetKeywordIDForString( (const char *) &tempBuffer );
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//Find and parse the keyword info
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switch ( keywordID )
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{
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case SET_KEYWORD_SUBWAVES:
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AS_GetSubWaves( set );
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break;
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default:
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//Check to see if we've finished this group
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if ( AS_GetSetNameIDForString( (const char *) &tempBuffer ) == -1 )
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{
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//Ignore comments
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if ( tempBuffer[0] == ';' )
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return;
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//This wasn't a set name, so it's an error
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#ifndef FINAL_BUILD
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Com_Printf( S_COLOR_YELLOW"WARNING: Unknown ambient set keyword \"%s\"\n", tempBuffer );
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#endif
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}
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return;
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break;
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}
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}
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}
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|
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/*
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-------------------------
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AS_ParseSet
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|
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Parses an individual set group out of a set file buffer
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|
-------------------------
|
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*/
|
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|
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static sboolean AS_ParseSet( int setID, CSetGroup *sg )
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{
|
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ambientSet_t *set;
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const char *name;
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|
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//Make sure we're not overstepping the name array
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if ( setID > NUM_AS_SETS )
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return qfalse;
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|
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//Reset the pointers for this run through
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parsePos = 0;
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name = setNames[setID];
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|
|
//Iterate through the whole file and find every occurance of a set
|
|
while ( parsePos <= parseSize )
|
|
{
|
|
//Check for a valid set group
|
|
if ( strncmp( parseBuffer+parsePos, name, strlen(name) ) == 0 )
|
|
{
|
|
//Update the debug info
|
|
numSets++;
|
|
|
|
//Push past the set specifier and on to the name
|
|
parsePos+=strlen(name)+1; //Also take the following space out
|
|
|
|
//Get the set name (this MUST be first)
|
|
sscanf( parseBuffer+parsePos, "%s", &tempBuffer );
|
|
AS_SkipLine();
|
|
|
|
//Test the string against the precaches
|
|
if ( tempBuffer[0] )
|
|
{
|
|
//Not in our precache listings, so skip it
|
|
if ( ( pMap->find( (const char *) &tempBuffer ) == pMap->end() ) )
|
|
continue;
|
|
}
|
|
|
|
//Create a new set
|
|
set = sg->AddSet( (const char *) &tempBuffer );
|
|
|
|
//Run the function to parse the data out
|
|
parseFuncs[setID]( *set );
|
|
continue;
|
|
}
|
|
|
|
//If not found on this line, go down another and check again
|
|
AS_SkipLine();
|
|
}
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
/*
|
|
-------------------------
|
|
AS_ParseHeader
|
|
|
|
Parses the directory information out of the beginning of the file
|
|
-------------------------
|
|
*/
|
|
|
|
static void AS_ParseHeader( void )
|
|
{
|
|
char typeBuffer[128];
|
|
int keywordID;
|
|
|
|
while ( parsePos <= parseSize )
|
|
{
|
|
sscanf( parseBuffer+parsePos, "%s", &tempBuffer );
|
|
|
|
keywordID = AS_GetKeywordIDForString( (const char *) &tempBuffer );
|
|
|
|
switch ( keywordID )
|
|
{
|
|
case SET_KEYWORD_TYPE:
|
|
sscanf( parseBuffer+parsePos, "%s %s", &tempBuffer, &typeBuffer );
|
|
|
|
if ( !Q_stricmp( (const char *) typeBuffer, "ambientSet" ) )
|
|
{
|
|
return;
|
|
}
|
|
Com_Error( ERR_DROP, "AS_ParseHeader: Set type \"%s\" is not a valid set type!\n", typeBuffer );
|
|
|
|
break;
|
|
|
|
case SET_KEYWORD_AMSDIR:
|
|
//TODO: Implement
|
|
break;
|
|
|
|
case SET_KEYWORD_OUTDIR:
|
|
//TODO: Implement
|
|
break;
|
|
|
|
case SET_KEYWORD_BASEDIR:
|
|
//TODO: Implement
|
|
break;
|
|
}
|
|
|
|
AS_SkipLine();
|
|
}
|
|
}
|
|
|
|
/*
|
|
-------------------------
|
|
AS_ParseFile
|
|
|
|
Opens and parses a sound set file
|
|
-------------------------
|
|
*/
|
|
|
|
static sboolean AS_ParseFile( const char *filename, CSetGroup *sg )
|
|
{
|
|
//Open the file and read the information from it
|
|
parseSize = FS_ReadFile( filename, (void **) &parseBuffer );
|
|
|
|
if ( parseSize <= 0 )
|
|
return qfalse;
|
|
|
|
//Parse the directory information out of the file
|
|
AS_ParseHeader();
|
|
|
|
//Parse all the relevent sets out of it
|
|
for ( int i = 0; i < NUM_AS_SETS; i++ )
|
|
AS_ParseSet( i, sg );
|
|
|
|
//Free the memory and close the file
|
|
FS_FreeFile( parseBuffer );
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
/*
|
|
===============================================
|
|
|
|
Main code
|
|
|
|
===============================================
|
|
*/
|
|
|
|
/*
|
|
-------------------------
|
|
AS_Init
|
|
|
|
Loads the ambient sound sets and prepares to play them when needed
|
|
-------------------------
|
|
*/
|
|
|
|
void AS_Init( void )
|
|
{
|
|
if (!aSets)
|
|
{
|
|
numSets = 0;
|
|
|
|
pMap = new namePrecache_m;
|
|
|
|
//Setup the structure
|
|
aSets = new CSetGroup();
|
|
aSets->Init();
|
|
}
|
|
}
|
|
|
|
/*
|
|
-------------------------
|
|
AS_AddPrecacheEntry
|
|
-------------------------
|
|
*/
|
|
|
|
void AS_AddPrecacheEntry( const char *name )
|
|
{
|
|
if (!Q_stricmp(name,"#clear"))
|
|
{
|
|
pMap->clear();
|
|
}
|
|
else
|
|
{
|
|
(*pMap)[ name ] = 1;
|
|
}
|
|
}
|
|
|
|
/*
|
|
-------------------------
|
|
AS_ParseSets
|
|
|
|
Called on the client side to load and precache all the ambient sound sets
|
|
-------------------------
|
|
*/
|
|
|
|
void AS_ParseSets( void )
|
|
{
|
|
AS_Init();
|
|
|
|
//Parse all the sets
|
|
if ( AS_ParseFile( AMBIENT_SET_FILENAME, aSets ) == qfalse )
|
|
{
|
|
Com_Error ( ERR_FATAL, S_COLOR_RED"ERROR: Couldn't load ambient sound sets from %s", AMBIENT_SET_FILENAME );
|
|
}
|
|
|
|
// Com_Printf( "AS_ParseFile: Loaded %d of %d ambient set(s)\n", pMap.size(), numSets );
|
|
|
|
int iErrorsOccured = 0;
|
|
for (namePrecache_m::iterator it = pMap->begin(); it != pMap->end(); ++it)
|
|
{
|
|
const char* str = (*it).first.c_str();
|
|
ambientSet_t *aSet = aSets->GetSet( str );
|
|
if (!aSet)
|
|
{
|
|
// I print these red instead of yellow because they're going to cause an ERR_DROP if they occur
|
|
Com_Printf( S_COLOR_RED"ERROR: AS_ParseSets: Unable to find ambient soundset \"%s\"!\n",str);
|
|
iErrorsOccured++;
|
|
}
|
|
}
|
|
|
|
if (iErrorsOccured)
|
|
{
|
|
Com_Error( ERR_DROP, "....%d missing sound sets! (see above)\n", iErrorsOccured);
|
|
}
|
|
|
|
// //Done with the precache info, it will be rebuilt on a restart
|
|
// pMap->clear(); // do NOT do this here now
|
|
}
|
|
|
|
/*
|
|
-------------------------
|
|
AS_Free
|
|
|
|
Frees up the ambient sound system
|
|
-------------------------
|
|
*/
|
|
|
|
void AS_Free( void )
|
|
{
|
|
if (aSets)
|
|
{
|
|
aSets->Free();
|
|
delete aSets;
|
|
aSets = NULL;
|
|
|
|
currentSet = -1;
|
|
oldSet = -1;
|
|
|
|
currentSetTime = 0;
|
|
oldSetTime = 0;
|
|
|
|
numSets = 0;
|
|
}
|
|
}
|
|
|
|
|
|
void AS_FreePartial(void)
|
|
{
|
|
if (aSets)
|
|
{
|
|
aSets->Free();
|
|
currentSet = -1;
|
|
oldSet = -1;
|
|
|
|
currentSetTime = 0;
|
|
oldSetTime = 0;
|
|
|
|
numSets = 0;
|
|
|
|
delete pMap;
|
|
pMap = new namePrecache_m;
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============================================
|
|
|
|
Sound code
|
|
|
|
===============================================
|
|
*/
|
|
|
|
/*
|
|
-------------------------
|
|
AS_UpdateSetVolumes
|
|
|
|
Fades volumes up or down depending on the action being taken on them.
|
|
-------------------------
|
|
*/
|
|
|
|
static void AS_UpdateSetVolumes( void )
|
|
{
|
|
ambientSet_t *old, *current;
|
|
float scale;
|
|
int deltaTime;
|
|
|
|
//Get the sets and validate them
|
|
current = aSets->GetSet( currentSet );
|
|
|
|
if ( current == NULL )
|
|
return;
|
|
|
|
if ( current->masterVolume < MAX_SET_VOLUME )
|
|
{
|
|
deltaTime = cls.realtime - current->fadeTime;
|
|
scale = ((float)(deltaTime)/(float)(crossDelay));
|
|
current->masterVolume = (int)((scale) * (float)MAX_SET_VOLUME);
|
|
}
|
|
|
|
if ( current->masterVolume > MAX_SET_VOLUME )
|
|
current->masterVolume = MAX_SET_VOLUME;
|
|
|
|
//Only update the old set if it's still valid
|
|
if ( oldSet == -1 )
|
|
return;
|
|
|
|
old = aSets->GetSet( oldSet );
|
|
|
|
if ( old == NULL )
|
|
return;
|
|
|
|
//Update the volumes
|
|
if ( old->masterVolume > 0 )
|
|
{
|
|
deltaTime = cls.realtime - old->fadeTime;
|
|
scale = ((float)(deltaTime)/(float)(crossDelay));
|
|
old->masterVolume = MAX_SET_VOLUME - (int)((scale) * (float)MAX_SET_VOLUME);
|
|
}
|
|
|
|
if ( old->masterVolume <= 0 )
|
|
{
|
|
old->masterVolume = 0;
|
|
oldSet = -1;
|
|
}
|
|
}
|
|
|
|
/*
|
|
-------------------------
|
|
S_UpdateCurrentSet
|
|
|
|
Does internal maintenance to keep track of changing sets.
|
|
-------------------------
|
|
*/
|
|
|
|
static void AS_UpdateCurrentSet( int id )
|
|
{
|
|
ambientSet_t *old, *current;
|
|
|
|
//Check for a change
|
|
if ( id != currentSet )
|
|
{
|
|
//This is new, so start the fading
|
|
oldSet = currentSet;
|
|
currentSet = id;
|
|
|
|
old = aSets->GetSet( oldSet );
|
|
current = aSets->GetSet( currentSet );
|
|
// Ste, I just put this null check in for now, not sure if there's a more graceful way to exit this function - dmv
|
|
if( !current )
|
|
{
|
|
return;
|
|
}
|
|
if ( old )
|
|
{
|
|
old->masterVolume = MAX_SET_VOLUME;
|
|
old->fadeTime = cls.realtime;
|
|
}
|
|
|
|
current->masterVolume = 0;
|
|
|
|
//Set the fading starts
|
|
current->fadeTime = cls.realtime;
|
|
}
|
|
|
|
//Update their volumes if fading
|
|
AS_UpdateSetVolumes();
|
|
}
|
|
|
|
/*
|
|
-------------------------
|
|
AS_PlayLocalSet
|
|
|
|
Plays a local set taking volume and subwave playing into account.
|
|
Alters lastTime to reflect the time updates.
|
|
-------------------------
|
|
*/
|
|
|
|
static void AS_PlayLocalSet( vec3_t listener_origin, vec3_t origin, ambientSet_t *set, int entID, int *lastTime )
|
|
{
|
|
unsigned char volume;
|
|
vec3_t dir;
|
|
float volScale, dist, distScale;
|
|
int time = cls.realtime;
|
|
|
|
//Make sure it's valid
|
|
if ( set == NULL )
|
|
return;
|
|
|
|
VectorSubtract( origin, listener_origin, dir );
|
|
dist = VectorLength( dir );
|
|
|
|
//Determine the volume based on distance (NOTE: This sits on top of what SpatializeOrigin does)
|
|
distScale = ( dist < ( set->radius * 0.5f ) ) ? 1 : ( set->radius - dist ) / ( set->radius * 0.5f );
|
|
volume = ( distScale > 1.0f || distScale < 0.0f ) ? 0 : (unsigned char) ( set->masterVolume * distScale );
|
|
|
|
//Add the looping sound
|
|
if ( set->loopedWave )
|
|
S_AddAmbientLoopingSound( origin, volume, set->loopedWave );
|
|
|
|
//Check the time to start another one-shot subwave
|
|
if ( ( time - *lastTime ) < ( ( Q_irand( set->time_start, set->time_end ) ) * 1000 ) )
|
|
return;
|
|
|
|
//Update the time
|
|
*lastTime = time;
|
|
|
|
//Scale the volume ranges for the subwaves based on the overall master volume
|
|
volScale = (float) volume / (float) MAX_SET_VOLUME;
|
|
volume = (unsigned char) Q_irand( (int)(volScale*set->volRange_start), (int)(volScale*set->volRange_end) );
|
|
|
|
//Add the random subwave
|
|
if ( set->numSubWaves )
|
|
S_StartAmbientSound( origin, entID, volume, set->subWaves[Q_irand( 0, set->numSubWaves-1)] );
|
|
}
|
|
|
|
/*
|
|
-------------------------
|
|
AS_PlayAmbientSet
|
|
|
|
Plays an ambient set taking volume and subwave playing into account.
|
|
Alters lastTime to reflect the time updates.
|
|
-------------------------
|
|
*/
|
|
|
|
static void AS_PlayAmbientSet( vec3_t origin, ambientSet_t *set, int *lastTime )
|
|
{
|
|
unsigned char volume;
|
|
float volScale;
|
|
int time = cls.realtime;
|
|
|
|
//Make sure it's valid
|
|
if ( set == NULL )
|
|
return;
|
|
|
|
//Add the looping sound
|
|
if ( set->loopedWave )
|
|
S_AddAmbientLoopingSound( origin, (unsigned char) set->masterVolume, set->loopedWave );
|
|
|
|
//Check the time to start another one-shot subwave
|
|
if ( ( time - *lastTime ) < ( ( Q_irand( set->time_start, set->time_end ) ) * 1000 ) )
|
|
return;
|
|
|
|
//Update the time
|
|
*lastTime = time;
|
|
|
|
//Scale the volume ranges for the subwaves based on the overall master volume
|
|
volScale = (float) set->masterVolume / (float) MAX_SET_VOLUME;
|
|
volume = Q_irand( (int)(volScale*set->volRange_start), (int)(volScale*set->volRange_end) );
|
|
|
|
//Allow for softer noises than the masterVolume, but not louder
|
|
if ( volume > set->masterVolume )
|
|
volume = set->masterVolume;
|
|
|
|
//Add the random subwave
|
|
if ( set->numSubWaves )
|
|
S_StartAmbientSound( origin, 0, volume, set->subWaves[Q_irand( 0, set->numSubWaves-1)] );
|
|
}
|
|
|
|
/*
|
|
-------------------------
|
|
S_UpdateAmbientSet
|
|
|
|
Does maintenance and plays the ambient sets (two if crossfading)
|
|
-------------------------
|
|
*/
|
|
|
|
void S_UpdateAmbientSet ( const char *name, vec3_t origin )
|
|
{
|
|
ambientSet_t *current, *old;
|
|
ambientSet_t *set = aSets->GetSet( name );
|
|
|
|
if ( set == NULL )
|
|
return;
|
|
|
|
//Update the current and old set for crossfading
|
|
AS_UpdateCurrentSet( set->id );
|
|
|
|
current = aSets->GetSet( currentSet );
|
|
old = aSets->GetSet( oldSet );
|
|
|
|
if ( current )
|
|
AS_PlayAmbientSet( origin, set, ¤tSetTime );
|
|
|
|
if ( old )
|
|
AS_PlayAmbientSet( origin, old, &oldSetTime );
|
|
}
|
|
|
|
/*
|
|
-------------------------
|
|
S_AddLocalSet
|
|
-------------------------
|
|
*/
|
|
|
|
int S_AddLocalSet( const char *name, vec3_t listener_origin, vec3_t origin, int entID, int time )
|
|
{
|
|
ambientSet_t *set;
|
|
int currentTime = 0;
|
|
|
|
set = aSets->GetSet( name );
|
|
|
|
if ( set == NULL )
|
|
return cls.realtime;
|
|
|
|
currentTime = time;
|
|
|
|
AS_PlayLocalSet( listener_origin, origin, set, entID, ¤tTime );
|
|
|
|
return currentTime;
|
|
}
|
|
|
|
/*
|
|
-------------------------
|
|
AS_GetBModelSound
|
|
-------------------------
|
|
*/
|
|
|
|
sfxHandle_t AS_GetBModelSound( const char *name, int stage )
|
|
{
|
|
ambientSet_t *set;
|
|
|
|
set = aSets->GetSet( name );
|
|
|
|
if ( set == NULL )
|
|
return -1;
|
|
|
|
//Stage must be within a valid range
|
|
if ( ( stage > ( set->numSubWaves - 1 ) ) || ( stage < 0 ) )
|
|
return -1;
|
|
|
|
return set->subWaves[ stage ];
|
|
}
|