mirror of
https://github.com/ioquake/jedi-academy.git
synced 2024-11-28 23:12:04 +00:00
1687 lines
38 KiB
C
1687 lines
38 KiB
C
// Copyright (C) 1999-2000 Id Software, Inc.
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//
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// cg_servercmds.c -- reliably sequenced text commands sent by the server
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// these are processed at snapshot transition time, so there will definately
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// be a valid snapshot this frame
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#include "cg_local.h"
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#include "../../ui/menudef.h"
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#if !defined(CL_LIGHT_H_INC)
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#include "cg_lights.h"
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#endif
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#include "../ghoul2/G2.h"
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#include "../ui/ui_public.h"
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/*
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=================
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CG_ParseScores
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=================
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*/
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static void CG_ParseScores( void ) {
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int i, powerups, readScores;
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cg.numScores = atoi( CG_Argv( 1 ) );
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readScores = cg.numScores;
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if (readScores > MAX_CLIENT_SCORE_SEND)
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{
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readScores = MAX_CLIENT_SCORE_SEND;
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}
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if ( cg.numScores > MAX_CLIENTS ) {
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cg.numScores = MAX_CLIENTS;
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}
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cg.numScores = readScores;
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cg.teamScores[0] = atoi( CG_Argv( 2 ) );
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cg.teamScores[1] = atoi( CG_Argv( 3 ) );
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memset( cg.scores, 0, sizeof( cg.scores ) );
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for ( i = 0 ; i < readScores ; i++ ) {
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//
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cg.scores[i].client = atoi( CG_Argv( i * 14 + 4 ) );
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cg.scores[i].score = atoi( CG_Argv( i * 14 + 5 ) );
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cg.scores[i].ping = atoi( CG_Argv( i * 14 + 6 ) );
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cg.scores[i].time = atoi( CG_Argv( i * 14 + 7 ) );
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cg.scores[i].scoreFlags = atoi( CG_Argv( i * 14 + 8 ) );
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powerups = atoi( CG_Argv( i * 14 + 9 ) );
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cg.scores[i].accuracy = atoi(CG_Argv(i * 14 + 10));
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cg.scores[i].impressiveCount = atoi(CG_Argv(i * 14 + 11));
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cg.scores[i].excellentCount = atoi(CG_Argv(i * 14 + 12));
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cg.scores[i].guantletCount = atoi(CG_Argv(i * 14 + 13));
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cg.scores[i].defendCount = atoi(CG_Argv(i * 14 + 14));
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cg.scores[i].assistCount = atoi(CG_Argv(i * 14 + 15));
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cg.scores[i].perfect = atoi(CG_Argv(i * 14 + 16));
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cg.scores[i].captures = atoi(CG_Argv(i * 14 + 17));
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if ( cg.scores[i].client < 0 || cg.scores[i].client >= MAX_CLIENTS ) {
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cg.scores[i].client = 0;
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}
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cgs.clientinfo[ cg.scores[i].client ].score = cg.scores[i].score;
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cgs.clientinfo[ cg.scores[i].client ].powerups = powerups;
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cg.scores[i].team = cgs.clientinfo[cg.scores[i].client].team;
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}
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CG_SetScoreSelection(NULL);
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}
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/*
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=================
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CG_ParseTeamInfo
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=================
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*/
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static void CG_ParseTeamInfo( void ) {
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int i;
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int client;
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numSortedTeamPlayers = atoi( CG_Argv( 1 ) );
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for ( i = 0 ; i < numSortedTeamPlayers ; i++ ) {
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client = atoi( CG_Argv( i * 6 + 2 ) );
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sortedTeamPlayers[i] = client;
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cgs.clientinfo[ client ].location = atoi( CG_Argv( i * 6 + 3 ) );
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cgs.clientinfo[ client ].health = atoi( CG_Argv( i * 6 + 4 ) );
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cgs.clientinfo[ client ].armor = atoi( CG_Argv( i * 6 + 5 ) );
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cgs.clientinfo[ client ].curWeapon = atoi( CG_Argv( i * 6 + 6 ) );
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cgs.clientinfo[ client ].powerups = atoi( CG_Argv( i * 6 + 7 ) );
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}
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}
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/*
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================
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CG_ParseServerinfo
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This is called explicitly when the gamestate is first received,
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and whenever the server updates any serverinfo flagged cvars
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================
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*/
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void CG_ParseServerinfo( void ) {
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const char *info;
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const char *tinfo;
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char *mapname;
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info = CG_ConfigString( CS_SERVERINFO );
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cgs.debugMelee = atoi( Info_ValueForKey( info, "g_debugMelee" ) ); //trap_Cvar_GetHiddenVarValue("g_iknowkungfu");
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cgs.stepSlideFix = atoi( Info_ValueForKey( info, "g_stepSlideFix" ) );
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cgs.noSpecMove = atoi( Info_ValueForKey( info, "g_noSpecMove" ) );
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trap_Cvar_Set("bg_fighterAltControl", Info_ValueForKey( info, "bg_fighterAltControl" ));
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cgs.siegeTeamSwitch = atoi( Info_ValueForKey( info, "g_siegeTeamSwitch" ) );
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cgs.showDuelHealths = atoi( Info_ValueForKey( info, "g_showDuelHealths" ) );
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cgs.gametype = atoi( Info_ValueForKey( info, "g_gametype" ) );
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trap_Cvar_Set("g_gametype", va("%i", cgs.gametype));
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cgs.needpass = atoi( Info_ValueForKey( info, "needpass" ) );
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cgs.jediVmerc = atoi( Info_ValueForKey( info, "g_jediVmerc" ) );
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cgs.wDisable = atoi( Info_ValueForKey( info, "wdisable" ) );
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cgs.fDisable = atoi( Info_ValueForKey( info, "fdisable" ) );
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cgs.dmflags = atoi( Info_ValueForKey( info, "dmflags" ) );
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cgs.teamflags = atoi( Info_ValueForKey( info, "teamflags" ) );
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cgs.fraglimit = atoi( Info_ValueForKey( info, "fraglimit" ) );
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cgs.duel_fraglimit = atoi( Info_ValueForKey( info, "duel_fraglimit" ) );
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cgs.capturelimit = atoi( Info_ValueForKey( info, "capturelimit" ) );
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cgs.timelimit = atoi( Info_ValueForKey( info, "timelimit" ) );
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cgs.maxclients = atoi( Info_ValueForKey( info, "sv_maxclients" ) );
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mapname = Info_ValueForKey( info, "mapname" );
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//rww - You must do this one here, Info_ValueForKey always uses the same memory pointer.
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trap_Cvar_Set ( "ui_about_mapname", mapname );
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Com_sprintf( cgs.mapname, sizeof( cgs.mapname ), "maps/%s.bsp", mapname );
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// Q_strncpyz( cgs.redTeam, Info_ValueForKey( info, "g_redTeam" ), sizeof(cgs.redTeam) );
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// trap_Cvar_Set("g_redTeam", cgs.redTeam);
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// Q_strncpyz( cgs.blueTeam, Info_ValueForKey( info, "g_blueTeam" ), sizeof(cgs.blueTeam) );
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// trap_Cvar_Set("g_blueTeam", cgs.blueTeam);
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trap_Cvar_Set ( "ui_about_gametype", va("%i", cgs.gametype ) );
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trap_Cvar_Set ( "ui_about_fraglimit", va("%i", cgs.fraglimit ) );
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trap_Cvar_Set ( "ui_about_duellimit", va("%i", cgs.duel_fraglimit ) );
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trap_Cvar_Set ( "ui_about_capturelimit", va("%i", cgs.capturelimit ) );
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trap_Cvar_Set ( "ui_about_timelimit", va("%i", cgs.timelimit ) );
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trap_Cvar_Set ( "ui_about_maxclients", va("%i", cgs.maxclients ) );
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trap_Cvar_Set ( "ui_about_dmflags", va("%i", cgs.dmflags ) );
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trap_Cvar_Set ( "ui_about_hostname", Info_ValueForKey( info, "sv_hostname" ) );
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trap_Cvar_Set ( "ui_about_needpass", Info_ValueForKey( info, "g_needpass" ) );
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trap_Cvar_Set ( "ui_about_botminplayers", Info_ValueForKey ( info, "bot_minplayers" ) );
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//Set the siege teams based on what the server has for overrides.
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trap_Cvar_Set("cg_siegeTeam1", Info_ValueForKey(info, "g_siegeTeam1"));
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trap_Cvar_Set("cg_siegeTeam2", Info_ValueForKey(info, "g_siegeTeam2"));
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tinfo = CG_ConfigString( CS_TERRAINS + 1 );
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if ( !tinfo || !*tinfo )
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{
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cg.mInRMG = qfalse;
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}
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else
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{
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int weather = 0;
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cg.mInRMG = qtrue;
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trap_Cvar_Set("RMG", "1");
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weather = atoi( Info_ValueForKey( info, "RMG_weather" ) );
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trap_Cvar_Set("RMG_weather", va("%i", weather));
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if (weather == 1 || weather == 2)
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{
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cg.mRMGWeather = qtrue;
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}
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else
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{
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cg.mRMGWeather = qfalse;
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}
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}
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}
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/*
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==================
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CG_ParseWarmup
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==================
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*/
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static void CG_ParseWarmup( void ) {
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const char *info;
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int warmup;
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info = CG_ConfigString( CS_WARMUP );
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warmup = atoi( info );
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cg.warmupCount = -1;
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cg.warmup = warmup;
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}
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/*
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================
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CG_SetConfigValues
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Called on load to set the initial values from configure strings
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================
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*/
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void CG_SetConfigValues( void )
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{
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const char *s;
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const char *str;
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cgs.scores1 = atoi( CG_ConfigString( CS_SCORES1 ) );
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cgs.scores2 = atoi( CG_ConfigString( CS_SCORES2 ) );
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cgs.levelStartTime = atoi( CG_ConfigString( CS_LEVEL_START_TIME ) );
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if( cgs.gametype == GT_CTF || cgs.gametype == GT_CTY ) {
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s = CG_ConfigString( CS_FLAGSTATUS );
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cgs.redflag = s[0] - '0';
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cgs.blueflag = s[1] - '0';
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}
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cg.warmup = atoi( CG_ConfigString( CS_WARMUP ) );
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// Track who the jedi master is
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cgs.jediMaster = atoi ( CG_ConfigString ( CS_CLIENT_JEDIMASTER ) );
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cgs.duelWinner = atoi ( CG_ConfigString ( CS_CLIENT_DUELWINNER ) );
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str = CG_ConfigString(CS_CLIENT_DUELISTS);
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if (str && str[0])
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{
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char buf[64];
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int c = 0;
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int i = 0;
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while (str[i] && str[i] != '|')
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{
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buf[c] = str[i];
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c++;
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i++;
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}
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buf[c] = 0;
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cgs.duelist1 = atoi ( buf );
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c = 0;
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i++;
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while (str[i])
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{
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buf[c] = str[i];
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c++;
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i++;
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}
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buf[c] = 0;
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cgs.duelist2 = atoi ( buf );
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}
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}
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/*
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=====================
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CG_ShaderStateChanged
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=====================
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*/
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void CG_ShaderStateChanged(void) {
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char originalShader[MAX_QPATH];
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char newShader[MAX_QPATH];
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char timeOffset[16];
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const char *o;
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char *n,*t;
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o = CG_ConfigString( CS_SHADERSTATE );
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while (o && *o) {
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n = strstr(o, "=");
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if (n && *n) {
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strncpy(originalShader, o, n-o);
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originalShader[n-o] = 0;
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n++;
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t = strstr(n, ":");
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if (t && *t) {
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strncpy(newShader, n, t-n);
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newShader[t-n] = 0;
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} else {
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break;
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}
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t++;
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o = strstr(t, "@");
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if (o) {
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strncpy(timeOffset, t, o-t);
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timeOffset[o-t] = 0;
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o++;
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trap_R_RemapShader( originalShader, newShader, timeOffset );
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}
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} else {
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break;
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}
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}
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}
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extern char *cg_customSoundNames[MAX_CUSTOM_SOUNDS];
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extern const char *cg_customCombatSoundNames[MAX_CUSTOM_COMBAT_SOUNDS];
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extern const char *cg_customExtraSoundNames[MAX_CUSTOM_EXTRA_SOUNDS];
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extern const char *cg_customJediSoundNames[MAX_CUSTOM_JEDI_SOUNDS];
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extern const char *cg_customDuelSoundNames[MAX_CUSTOM_DUEL_SOUNDS];
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static const char *GetCustomSoundForType(int setType, int index)
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{
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switch (setType)
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{
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case 1:
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return cg_customSoundNames[index];
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case 2:
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return cg_customCombatSoundNames[index];
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case 3:
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return cg_customExtraSoundNames[index];
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case 4:
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return cg_customJediSoundNames[index];
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case 5:
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return bg_customSiegeSoundNames[index];
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case 6:
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return cg_customDuelSoundNames[index];
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default:
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assert(0);
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return NULL;
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}
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}
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void SetCustomSoundForType(clientInfo_t *ci, int setType, int index, sfxHandle_t sfx)
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{
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switch (setType)
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{
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case 1:
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ci->sounds[index] = sfx;
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break;
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case 2:
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ci->combatSounds[index] = sfx;
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break;
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case 3:
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ci->extraSounds[index] = sfx;
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break;
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case 4:
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ci->jediSounds[index] = sfx;
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break;
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case 5:
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ci->siegeSounds[index] = sfx;
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break;
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case 6:
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ci->duelSounds[index] = sfx;
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break;
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default:
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assert(0);
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break;
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}
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}
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static void CG_RegisterCustomSounds(clientInfo_t *ci, int setType, const char *psDir)
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{
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int iTableEntries = 0;
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int i;
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switch (setType)
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{
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case 1:
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iTableEntries = MAX_CUSTOM_SOUNDS;
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break;
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case 2:
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iTableEntries = MAX_CUSTOM_COMBAT_SOUNDS;
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break;
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case 3:
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iTableEntries = MAX_CUSTOM_EXTRA_SOUNDS;
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break;
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case 4:
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iTableEntries = MAX_CUSTOM_JEDI_SOUNDS;
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break;
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case 5:
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iTableEntries = MAX_CUSTOM_SIEGE_SOUNDS;
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default:
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assert(0);
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return;
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}
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for ( i = 0 ; i<iTableEntries; i++ )
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{
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sfxHandle_t hSFX;
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const char *s = GetCustomSoundForType(setType, i);
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if ( !s )
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{
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break;
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}
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s++;
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hSFX = trap_S_RegisterSound( va("sound/chars/%s/misc/%s", psDir, s) );
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if (hSFX == 0)
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{
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char modifiedSound[MAX_QPATH];
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char *p;
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strcpy(modifiedSound, s);
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p = strchr(modifiedSound,'.');
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if (p)
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{
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char testNumber[2];
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p--;
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//before we destroy it.. we want to see if this is actually a number.
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//If it isn't a number then don't try decrementing and registering as
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//it will only cause a disk hit (we don't try precaching such files)
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testNumber[0] = *p;
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testNumber[1] = 0;
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if (atoi(testNumber))
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{
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*p = 0;
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strcat(modifiedSound, "1.wav");
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hSFX = trap_S_RegisterSound( va("sound/chars/%s/misc/%s", psDir, modifiedSound) );
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}
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}
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}
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SetCustomSoundForType(ci, setType, i, hSFX);
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}
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}
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void CG_PrecacheNPCSounds(const char *str)
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{
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char sEnd[MAX_QPATH];
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char pEnd[MAX_QPATH];
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int i = 0;
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int j = 0;
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int k = 0;
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k = 2;
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while (str[k])
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{
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pEnd[k-2] = str[k];
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k++;
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}
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pEnd[k-2] = 0;
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while (i < 4) //4 types
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{ //It would be better if we knew what type this actually was (extra, combat, jedi, etc).
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//But that would require extra configstring indexing and that is a bad thing.
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while (j < MAX_CUSTOM_SOUNDS)
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{
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const char *s = GetCustomSoundForType(i+1, j);
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if (s && s[0])
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{ //whatever it is, try registering it under this folder.
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k = 1;
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while (s[k])
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{
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sEnd[k-1] = s[k];
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k++;
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}
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sEnd[k-1] = 0;
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trap_S_ShutUp(qtrue);
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trap_S_RegisterSound( va("sound/chars/%s/misc/%s", pEnd, sEnd) );
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trap_S_ShutUp(qfalse);
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}
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else
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{ //move onto the next set
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break;
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}
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j++;
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}
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j = 0;
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i++;
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}
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}
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void CG_HandleNPCSounds(centity_t *cent)
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{
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if (!cent->npcClient)
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{
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return;
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}
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//standard
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if (cent->currentState.csSounds_Std)
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{
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const char *s = CG_ConfigString( CS_SOUNDS + cent->currentState.csSounds_Std );
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if (s && s[0])
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{
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char sEnd[MAX_QPATH];
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int i = 2;
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int j = 0;
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//Parse past the initial "*" which indicates this is a custom sound, and the $ which indicates
|
|
//it is an NPC custom sound dir.
|
|
while (s[i])
|
|
{
|
|
sEnd[j] = s[i];
|
|
j++;
|
|
i++;
|
|
}
|
|
sEnd[j] = 0;
|
|
|
|
CG_RegisterCustomSounds(cent->npcClient, 1, sEnd);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
memset(¢->npcClient->sounds, 0, sizeof(cent->npcClient->sounds));
|
|
}
|
|
|
|
//combat
|
|
if (cent->currentState.csSounds_Combat)
|
|
{
|
|
const char *s = CG_ConfigString( CS_SOUNDS + cent->currentState.csSounds_Combat );
|
|
|
|
if (s && s[0])
|
|
{
|
|
char sEnd[MAX_QPATH];
|
|
int i = 2;
|
|
int j = 0;
|
|
|
|
//Parse past the initial "*" which indicates this is a custom sound, and the $ which indicates
|
|
//it is an NPC custom sound dir.
|
|
while (s[i])
|
|
{
|
|
sEnd[j] = s[i];
|
|
j++;
|
|
i++;
|
|
}
|
|
sEnd[j] = 0;
|
|
|
|
CG_RegisterCustomSounds(cent->npcClient, 2, sEnd);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
memset(¢->npcClient->combatSounds, 0, sizeof(cent->npcClient->combatSounds));
|
|
}
|
|
|
|
//extra
|
|
if (cent->currentState.csSounds_Extra)
|
|
{
|
|
const char *s = CG_ConfigString( CS_SOUNDS + cent->currentState.csSounds_Extra );
|
|
|
|
if (s && s[0])
|
|
{
|
|
char sEnd[MAX_QPATH];
|
|
int i = 2;
|
|
int j = 0;
|
|
|
|
//Parse past the initial "*" which indicates this is a custom sound, and the $ which indicates
|
|
//it is an NPC custom sound dir.
|
|
while (s[i])
|
|
{
|
|
sEnd[j] = s[i];
|
|
j++;
|
|
i++;
|
|
}
|
|
sEnd[j] = 0;
|
|
|
|
CG_RegisterCustomSounds(cent->npcClient, 3, sEnd);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
memset(¢->npcClient->extraSounds, 0, sizeof(cent->npcClient->extraSounds));
|
|
}
|
|
|
|
//jedi
|
|
if (cent->currentState.csSounds_Jedi)
|
|
{
|
|
const char *s = CG_ConfigString( CS_SOUNDS + cent->currentState.csSounds_Jedi );
|
|
|
|
if (s && s[0])
|
|
{
|
|
char sEnd[MAX_QPATH];
|
|
int i = 2;
|
|
int j = 0;
|
|
|
|
//Parse past the initial "*" which indicates this is a custom sound, and the $ which indicates
|
|
//it is an NPC custom sound dir.
|
|
while (s[i])
|
|
{
|
|
sEnd[j] = s[i];
|
|
j++;
|
|
i++;
|
|
}
|
|
sEnd[j] = 0;
|
|
|
|
CG_RegisterCustomSounds(cent->npcClient, 4, sEnd);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
memset(¢->npcClient->jediSounds, 0, sizeof(cent->npcClient->jediSounds));
|
|
}
|
|
}
|
|
|
|
int CG_HandleAppendedSkin(char *modelName);
|
|
void CG_CacheG2AnimInfo(char *modelName);
|
|
|
|
// nmckenzie: DUEL_HEALTH - fixme - we could really clean this up immensely with some helper functions.
|
|
void SetDuelistHealthsFromConfigString ( const char *str ) {
|
|
char buf[64];
|
|
int c = 0;
|
|
int i = 0;
|
|
|
|
while (str[i] && str[i] != '|')
|
|
{
|
|
buf[c] = str[i];
|
|
c++;
|
|
i++;
|
|
}
|
|
buf[c] = 0;
|
|
|
|
cgs.duelist1health = atoi ( buf );
|
|
|
|
c = 0;
|
|
i++;
|
|
while (str[i] && str[i] != '|')
|
|
{
|
|
buf[c] = str[i];
|
|
c++;
|
|
i++;
|
|
}
|
|
buf[c] = 0;
|
|
|
|
cgs.duelist2health = atoi ( buf );
|
|
|
|
c = 0;
|
|
i++;
|
|
if ( str[i] == '!' )
|
|
{ // we only have 2 duelists, apparently.
|
|
cgs.duelist3health = -1;
|
|
return;
|
|
}
|
|
|
|
while (str[i] && str[i] != '|')
|
|
{
|
|
buf[c] = str[i];
|
|
c++;
|
|
i++;
|
|
}
|
|
buf[c] = 0;
|
|
|
|
cgs.duelist3health = atoi ( buf );
|
|
}
|
|
|
|
/*
|
|
================
|
|
CG_ConfigStringModified
|
|
|
|
================
|
|
*/
|
|
extern int cgSiegeRoundState;
|
|
extern int cgSiegeRoundTime;
|
|
void CG_ParseSiegeObjectiveStatus(const char *str);
|
|
void CG_ParseWeatherEffect(const char *str);
|
|
extern void CG_ParseSiegeState(const char *str); //cg_main.c
|
|
extern int cg_beatingSiegeTime;
|
|
extern int cg_siegeWinTeam;
|
|
static void CG_ConfigStringModified( void ) {
|
|
const char *str;
|
|
int num;
|
|
|
|
num = atoi( CG_Argv( 1 ) );
|
|
|
|
// get the gamestate from the client system, which will have the
|
|
// new configstring already integrated
|
|
trap_GetGameState( &cgs.gameState );
|
|
|
|
// look up the individual string that was modified
|
|
str = CG_ConfigString( num );
|
|
|
|
// do something with it if necessary
|
|
if ( num == CS_MUSIC ) {
|
|
CG_StartMusic( qtrue );
|
|
} else if ( num == CS_SERVERINFO ) {
|
|
CG_ParseServerinfo();
|
|
} else if ( num == CS_WARMUP ) {
|
|
CG_ParseWarmup();
|
|
} else if ( num == CS_SCORES1 ) {
|
|
cgs.scores1 = atoi( str );
|
|
} else if ( num == CS_SCORES2 ) {
|
|
cgs.scores2 = atoi( str );
|
|
} else if ( num == CS_CLIENT_JEDIMASTER ) {
|
|
cgs.jediMaster = atoi ( str );
|
|
}
|
|
else if ( num == CS_CLIENT_DUELWINNER )
|
|
{
|
|
cgs.duelWinner = atoi ( str );
|
|
}
|
|
else if ( num == CS_CLIENT_DUELISTS )
|
|
{
|
|
char buf[64];
|
|
int c = 0;
|
|
int i = 0;
|
|
|
|
while (str[i] && str[i] != '|')
|
|
{
|
|
buf[c] = str[i];
|
|
c++;
|
|
i++;
|
|
}
|
|
buf[c] = 0;
|
|
|
|
cgs.duelist1 = atoi ( buf );
|
|
c = 0;
|
|
|
|
i++;
|
|
while (str[i] && str[i] != '|')
|
|
{
|
|
buf[c] = str[i];
|
|
c++;
|
|
i++;
|
|
}
|
|
buf[c] = 0;
|
|
|
|
cgs.duelist2 = atoi ( buf );
|
|
|
|
if (str[i])
|
|
{
|
|
c = 0;
|
|
i++;
|
|
|
|
while (str[i])
|
|
{
|
|
buf[c] = str[i];
|
|
c++;
|
|
i++;
|
|
}
|
|
buf[c] = 0;
|
|
|
|
cgs.duelist3 = atoi(buf);
|
|
}
|
|
}
|
|
else if ( num == CS_CLIENT_DUELHEALTHS ) { // nmckenzie: DUEL_HEALTH
|
|
SetDuelistHealthsFromConfigString(str);
|
|
}
|
|
else if ( num == CS_LEVEL_START_TIME ) {
|
|
cgs.levelStartTime = atoi( str );
|
|
} else if ( num == CS_VOTE_TIME ) {
|
|
cgs.voteTime = atoi( str );
|
|
cgs.voteModified = qtrue;
|
|
} else if ( num == CS_VOTE_YES ) {
|
|
cgs.voteYes = atoi( str );
|
|
cgs.voteModified = qtrue;
|
|
} else if ( num == CS_VOTE_NO ) {
|
|
cgs.voteNo = atoi( str );
|
|
cgs.voteModified = qtrue;
|
|
} else if ( num == CS_VOTE_STRING ) {
|
|
Q_strncpyz( cgs.voteString, str, sizeof( cgs.voteString ) );
|
|
} else if ( num >= CS_TEAMVOTE_TIME && num <= CS_TEAMVOTE_TIME + 1) {
|
|
cgs.teamVoteTime[num-CS_TEAMVOTE_TIME] = atoi( str );
|
|
cgs.teamVoteModified[num-CS_TEAMVOTE_TIME] = qtrue;
|
|
} else if ( num >= CS_TEAMVOTE_YES && num <= CS_TEAMVOTE_YES + 1) {
|
|
cgs.teamVoteYes[num-CS_TEAMVOTE_YES] = atoi( str );
|
|
cgs.teamVoteModified[num-CS_TEAMVOTE_YES] = qtrue;
|
|
} else if ( num >= CS_TEAMVOTE_NO && num <= CS_TEAMVOTE_NO + 1) {
|
|
cgs.teamVoteNo[num-CS_TEAMVOTE_NO] = atoi( str );
|
|
cgs.teamVoteModified[num-CS_TEAMVOTE_NO] = qtrue;
|
|
} else if ( num >= CS_TEAMVOTE_STRING && num <= CS_TEAMVOTE_STRING + 1) {
|
|
Q_strncpyz( cgs.teamVoteString[num-CS_TEAMVOTE_STRING], str, sizeof( cgs.teamVoteString ) );
|
|
} else if ( num == CS_INTERMISSION ) {
|
|
cg.intermissionStarted = atoi( str );
|
|
} else if ( num >= CS_MODELS && num < CS_MODELS+MAX_MODELS ) {
|
|
char modelName[MAX_QPATH];
|
|
strcpy(modelName, str);
|
|
if (strstr(modelName, ".glm") || modelName[0] == '$')
|
|
{ //Check to see if it has a custom skin attached.
|
|
CG_HandleAppendedSkin(modelName);
|
|
CG_CacheG2AnimInfo(modelName);
|
|
}
|
|
|
|
if (modelName[0] != '$' && modelName[0] != '@')
|
|
{ //don't register vehicle names and saber names as models.
|
|
cgs.gameModels[ num-CS_MODELS ] = trap_R_RegisterModel( modelName );
|
|
}
|
|
else
|
|
{
|
|
cgs.gameModels[ num-CS_MODELS ] = 0;
|
|
}
|
|
// GHOUL2 Insert start
|
|
/*
|
|
} else if ( num >= CS_CHARSKINS && num < CS_CHARSKINS+MAX_CHARSKINS ) {
|
|
cgs.skins[ num-CS_CHARSKINS ] = trap_R_RegisterSkin( str );
|
|
*/
|
|
//rww - removed and replaced with CS_G2BONES
|
|
// Ghoul2 Insert end
|
|
} else if ( num >= CS_SOUNDS && num < CS_SOUNDS+MAX_SOUNDS ) {
|
|
if ( str[0] != '*' ) { // player specific sounds don't register here
|
|
cgs.gameSounds[ num-CS_SOUNDS] = trap_S_RegisterSound( str );
|
|
}
|
|
else if (str[1] == '$')
|
|
{ //an NPC soundset
|
|
CG_PrecacheNPCSounds(str);
|
|
}
|
|
} else if ( num >= CS_EFFECTS && num < CS_EFFECTS+MAX_FX ) {
|
|
if (str[0] == '*')
|
|
{ //it's a special global weather effect
|
|
CG_ParseWeatherEffect(str);
|
|
cgs.gameEffects[ num-CS_EFFECTS] = 0;
|
|
}
|
|
else
|
|
{
|
|
cgs.gameEffects[ num-CS_EFFECTS] = trap_FX_RegisterEffect( str );
|
|
}
|
|
}
|
|
else if ( num >= CS_SIEGE_STATE && num < CS_SIEGE_STATE+1 )
|
|
{
|
|
if (str[0])
|
|
{
|
|
CG_ParseSiegeState(str);
|
|
}
|
|
}
|
|
else if ( num >= CS_SIEGE_WINTEAM && num < CS_SIEGE_WINTEAM+1 )
|
|
{
|
|
if (str[0])
|
|
{
|
|
cg_siegeWinTeam = atoi(str);
|
|
}
|
|
}
|
|
else if ( num >= CS_SIEGE_OBJECTIVES && num < CS_SIEGE_OBJECTIVES+1 )
|
|
{
|
|
CG_ParseSiegeObjectiveStatus(str);
|
|
}
|
|
else if (num >= CS_SIEGE_TIMEOVERRIDE && num < CS_SIEGE_TIMEOVERRIDE+1)
|
|
{
|
|
cg_beatingSiegeTime = atoi(str);
|
|
CG_SetSiegeTimerCvar ( cg_beatingSiegeTime );
|
|
}
|
|
else if ( num >= CS_PLAYERS && num < CS_PLAYERS+MAX_CLIENTS )
|
|
{
|
|
CG_NewClientInfo( num - CS_PLAYERS, qtrue);
|
|
CG_BuildSpectatorString();
|
|
} else if ( num == CS_FLAGSTATUS ) {
|
|
if( cgs.gametype == GT_CTF || cgs.gametype == GT_CTY ) {
|
|
// format is rb where its red/blue, 0 is at base, 1 is taken, 2 is dropped
|
|
cgs.redflag = str[0] - '0';
|
|
cgs.blueflag = str[1] - '0';
|
|
}
|
|
}
|
|
else if ( num == CS_SHADERSTATE ) {
|
|
CG_ShaderStateChanged();
|
|
}
|
|
else if ( num >= CS_LIGHT_STYLES && num < CS_LIGHT_STYLES + (MAX_LIGHT_STYLES * 3))
|
|
{
|
|
CG_SetLightstyle(num - CS_LIGHT_STYLES);
|
|
}
|
|
|
|
}
|
|
|
|
//frees all ghoul2 stuff and npc stuff from a centity -rww
|
|
void CG_KillCEntityG2(int entNum)
|
|
{
|
|
int j;
|
|
clientInfo_t *ci = NULL;
|
|
centity_t *cent = &cg_entities[entNum];
|
|
|
|
if (entNum < MAX_CLIENTS)
|
|
{
|
|
ci = &cgs.clientinfo[entNum];
|
|
}
|
|
else
|
|
{
|
|
ci = cent->npcClient;
|
|
}
|
|
|
|
if (ci)
|
|
{
|
|
if (ci == cent->npcClient)
|
|
{ //never going to be != cent->ghoul2, unless cent->ghoul2 has already been removed (and then this ptr is not valid)
|
|
ci->ghoul2Model = NULL;
|
|
}
|
|
else if (ci->ghoul2Model == cent->ghoul2)
|
|
{
|
|
ci->ghoul2Model = NULL;
|
|
}
|
|
else if (ci->ghoul2Model && trap_G2_HaveWeGhoul2Models(ci->ghoul2Model))
|
|
{
|
|
trap_G2API_CleanGhoul2Models(&ci->ghoul2Model);
|
|
ci->ghoul2Model = NULL;
|
|
}
|
|
|
|
//Clean up any weapon instances for custom saber stuff
|
|
j = 0;
|
|
while (j < MAX_SABERS)
|
|
{
|
|
if (ci->ghoul2Weapons[j] && trap_G2_HaveWeGhoul2Models(ci->ghoul2Weapons[j]))
|
|
{
|
|
trap_G2API_CleanGhoul2Models(&ci->ghoul2Weapons[j]);
|
|
ci->ghoul2Weapons[j] = NULL;
|
|
}
|
|
|
|
j++;
|
|
}
|
|
}
|
|
|
|
if (cent->ghoul2 && trap_G2_HaveWeGhoul2Models(cent->ghoul2))
|
|
{
|
|
trap_G2API_CleanGhoul2Models(¢->ghoul2);
|
|
cent->ghoul2 = NULL;
|
|
}
|
|
|
|
if (cent->grip_arm && trap_G2_HaveWeGhoul2Models(cent->grip_arm))
|
|
{
|
|
trap_G2API_CleanGhoul2Models(¢->grip_arm);
|
|
cent->grip_arm = NULL;
|
|
}
|
|
|
|
if (cent->frame_hold && trap_G2_HaveWeGhoul2Models(cent->frame_hold))
|
|
{
|
|
trap_G2API_CleanGhoul2Models(¢->frame_hold);
|
|
cent->frame_hold = NULL;
|
|
}
|
|
|
|
if (cent->npcClient)
|
|
{
|
|
CG_DestroyNPCClient(¢->npcClient);
|
|
}
|
|
|
|
cent->isRagging = qfalse; //just in case.
|
|
cent->ikStatus = qfalse;
|
|
|
|
cent->localAnimIndex = 0;
|
|
}
|
|
|
|
void CG_KillCEntityInstances(void)
|
|
{
|
|
int i = 0;
|
|
centity_t *cent;
|
|
|
|
while (i < MAX_GENTITIES)
|
|
{
|
|
cent = &cg_entities[i];
|
|
|
|
if (i >= MAX_CLIENTS && cent->currentState.number == i)
|
|
{ //do not clear G2 instances on client ents, they are constant
|
|
CG_KillCEntityG2(i);
|
|
}
|
|
|
|
cent->bolt1 = 0;
|
|
cent->bolt2 = 0;
|
|
cent->bolt3 = 0;
|
|
cent->bolt4 = 0;
|
|
|
|
cent->bodyHeight = 0;//SABER_LENGTH_MAX;
|
|
//cent->saberExtendTime = 0;
|
|
|
|
cent->boltInfo = 0;
|
|
|
|
cent->frame_minus1_refreshed = 0;
|
|
cent->frame_minus2_refreshed = 0;
|
|
cent->dustTrailTime = 0;
|
|
cent->ghoul2weapon = NULL;
|
|
//cent->torsoBolt = 0;
|
|
cent->trailTime = 0;
|
|
cent->frame_hold_time = 0;
|
|
cent->frame_hold_refreshed = 0;
|
|
cent->trickAlpha = 0;
|
|
cent->trickAlphaTime = 0;
|
|
VectorClear(cent->turAngles);
|
|
cent->weapon = 0;
|
|
cent->teamPowerEffectTime = 0;
|
|
cent->teamPowerType = 0;
|
|
cent->numLoopingSounds = 0;
|
|
|
|
cent->localAnimIndex = 0;
|
|
|
|
i++;
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
CG_MapRestart
|
|
|
|
The server has issued a map_restart, so the next snapshot
|
|
is completely new and should not be interpolated to.
|
|
|
|
A tournement restart will clear everything, but doesn't
|
|
require a reload of all the media
|
|
===============
|
|
*/
|
|
static void CG_MapRestart( void ) {
|
|
if ( cg_showmiss.integer ) {
|
|
CG_Printf( "CG_MapRestart\n" );
|
|
}
|
|
|
|
trap_R_ClearDecals ( );
|
|
//FIXME: trap_FX_Reset?
|
|
|
|
CG_InitLocalEntities();
|
|
CG_InitMarkPolys();
|
|
CG_ClearParticles ();
|
|
CG_KillCEntityInstances();
|
|
|
|
// make sure the "3 frags left" warnings play again
|
|
cg.fraglimitWarnings = 0;
|
|
|
|
cg.timelimitWarnings = 0;
|
|
|
|
cg.intermissionStarted = qfalse;
|
|
|
|
cgs.voteTime = 0;
|
|
|
|
cg.mapRestart = qtrue;
|
|
|
|
CG_StartMusic(qtrue);
|
|
|
|
trap_S_ClearLoopingSounds();
|
|
|
|
// we really should clear more parts of cg here and stop sounds
|
|
|
|
// play the "fight" sound if this is a restart without warmup
|
|
if ( cg.warmup == 0 && cgs.gametype != GT_SIEGE && cgs.gametype != GT_POWERDUEL/* && cgs.gametype == GT_DUEL */) {
|
|
trap_S_StartLocalSound( cgs.media.countFightSound, CHAN_ANNOUNCER );
|
|
CG_CenterPrint( CG_GetStringEdString("MP_SVGAME", "BEGIN_DUEL"), 120, GIANTCHAR_WIDTH*2 );
|
|
}
|
|
/*
|
|
if (cg_singlePlayerActive.integer) {
|
|
trap_Cvar_Set("ui_matchStartTime", va("%i", cg.time));
|
|
if (cg_recordSPDemo.integer && cg_recordSPDemoName.string && *cg_recordSPDemoName.string) {
|
|
trap_SendConsoleCommand(va("set g_synchronousclients 1 ; record %s \n", cg_recordSPDemoName.string));
|
|
}
|
|
}
|
|
*/
|
|
trap_Cvar_Set("cg_thirdPerson", "0");
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CG_RemoveChatEscapeChar
|
|
=================
|
|
*/
|
|
static void CG_RemoveChatEscapeChar( char *text ) {
|
|
int i, l;
|
|
|
|
l = 0;
|
|
for ( i = 0; text[i]; i++ ) {
|
|
if (text[i] == '\x19')
|
|
continue;
|
|
text[l++] = text[i];
|
|
}
|
|
text[l] = '\0';
|
|
}
|
|
|
|
#define MAX_STRINGED_SV_STRING 1024 // this is an quake-engine limit, not a StringEd limit
|
|
|
|
void CG_CheckSVStringEdRef(char *buf, const char *str)
|
|
{ //I don't really like doing this. But it utilizes the system that was already in place.
|
|
int i = 0;
|
|
int b = 0;
|
|
int strLen = 0;
|
|
qboolean gotStrip = qfalse;
|
|
|
|
if (!str || !str[0])
|
|
{
|
|
if (str)
|
|
{
|
|
strcpy(buf, str);
|
|
}
|
|
return;
|
|
}
|
|
|
|
strcpy(buf, str);
|
|
|
|
strLen = strlen(str);
|
|
|
|
if (strLen >= MAX_STRINGED_SV_STRING)
|
|
{
|
|
return;
|
|
}
|
|
|
|
while (i < strLen && str[i])
|
|
{
|
|
gotStrip = qfalse;
|
|
|
|
if (str[i] == '@' && (i+1) < strLen)
|
|
{
|
|
if (str[i+1] == '@' && (i+2) < strLen)
|
|
{
|
|
if (str[i+2] == '@' && (i+3) < strLen)
|
|
{ //@@@ should mean to insert a StringEd reference here, so insert it into buf at the current place
|
|
char stringRef[MAX_STRINGED_SV_STRING];
|
|
int r = 0;
|
|
|
|
while (i < strLen && str[i] == '@')
|
|
{
|
|
i++;
|
|
}
|
|
|
|
while (i < strLen && str[i] && str[i] != ' ' && str[i] != ':' && str[i] != '.' && str[i] != '\n')
|
|
{
|
|
stringRef[r] = str[i];
|
|
r++;
|
|
i++;
|
|
}
|
|
stringRef[r] = 0;
|
|
|
|
buf[b] = 0;
|
|
Q_strcat(buf, MAX_STRINGED_SV_STRING, CG_GetStringEdString("MP_SVGAME", stringRef));
|
|
b = strlen(buf);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!gotStrip)
|
|
{
|
|
buf[b] = str[i];
|
|
b++;
|
|
}
|
|
i++;
|
|
}
|
|
|
|
buf[b] = 0;
|
|
}
|
|
|
|
static void CG_BodyQueueCopy(centity_t *cent, int clientNum, int knownWeapon)
|
|
{
|
|
centity_t *source;
|
|
animation_t *anim;
|
|
float animSpeed;
|
|
int flags=BONE_ANIM_OVERRIDE_FREEZE;
|
|
clientInfo_t *ci;
|
|
|
|
if (cent->ghoul2)
|
|
{
|
|
trap_G2API_CleanGhoul2Models(¢->ghoul2);
|
|
}
|
|
|
|
if (clientNum < 0 || clientNum >= MAX_CLIENTS)
|
|
{
|
|
return;
|
|
}
|
|
|
|
source = &cg_entities[ clientNum ];
|
|
ci = &cgs.clientinfo[ clientNum ];
|
|
|
|
if (!source)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!source->ghoul2)
|
|
{
|
|
return;
|
|
}
|
|
|
|
cent->isRagging = qfalse; //reset in case it's still set from another body that was in this cent slot.
|
|
cent->ownerRagging = source->isRagging; //if the owner was in ragdoll state, then we want to go into it too right away.
|
|
|
|
#if 0
|
|
VectorCopy(source->lerpOriginOffset, cent->lerpOriginOffset);
|
|
#endif
|
|
|
|
cent->bodyFadeTime = 0;
|
|
cent->bodyHeight = 0;
|
|
|
|
cent->dustTrailTime = source->dustTrailTime;
|
|
|
|
trap_G2API_DuplicateGhoul2Instance(source->ghoul2, ¢->ghoul2);
|
|
|
|
if (source->isRagging)
|
|
{ //just reset it now.
|
|
source->isRagging = qfalse;
|
|
trap_G2API_SetRagDoll(source->ghoul2, NULL); //calling with null parms resets to no ragdoll.
|
|
}
|
|
|
|
//either force the weapon from when we died or remove it if it was a dropped weapon
|
|
if (knownWeapon > WP_BRYAR_PISTOL && trap_G2API_HasGhoul2ModelOnIndex(&(cent->ghoul2), 1))
|
|
{
|
|
trap_G2API_RemoveGhoul2Model(&(cent->ghoul2), 1);
|
|
}
|
|
else if (trap_G2API_HasGhoul2ModelOnIndex(&(cent->ghoul2), 1))
|
|
{
|
|
trap_G2API_CopySpecificGhoul2Model(CG_G2WeaponInstance(cent, knownWeapon), 0, cent->ghoul2, 1);
|
|
}
|
|
|
|
if (!cent->ownerRagging)
|
|
{
|
|
int aNum;
|
|
int eFrame;
|
|
qboolean fallBack = qfalse;
|
|
|
|
//anim = &bgAllAnims[cent->localAnimIndex].anims[ cent->currentState.torsoAnim ];
|
|
if (!BG_InDeathAnim(source->currentState.torsoAnim))
|
|
{ //then just snap the corpse into a default
|
|
anim = &bgAllAnims[source->localAnimIndex].anims[ BOTH_DEAD1 ];
|
|
fallBack = qtrue;
|
|
}
|
|
else
|
|
{
|
|
anim = &bgAllAnims[source->localAnimIndex].anims[ source->currentState.torsoAnim ];
|
|
}
|
|
animSpeed = 50.0f / anim->frameLerp;
|
|
|
|
if (!fallBack)
|
|
{
|
|
//this will just set us to the last frame of the animation, in theory
|
|
aNum = cgs.clientinfo[source->currentState.number].frame+1;
|
|
|
|
while (aNum >= anim->firstFrame+anim->numFrames)
|
|
{
|
|
aNum--;
|
|
}
|
|
|
|
if (aNum < anim->firstFrame-1)
|
|
{ //wrong animation...?
|
|
aNum = (anim->firstFrame+anim->numFrames)-1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
aNum = anim->firstFrame;
|
|
}
|
|
|
|
eFrame = anim->firstFrame + anim->numFrames;
|
|
|
|
//if (!cgs.clientinfo[source->currentState.number].frame || (cent->currentState.torsoAnim) != (source->currentState.torsoAnim) )
|
|
//{
|
|
// aNum = (anim->firstFrame+anim->numFrames)-1;
|
|
//}
|
|
|
|
trap_G2API_SetBoneAnim(cent->ghoul2, 0, "upper_lumbar", aNum, eFrame, flags, animSpeed, cg.time, -1, 150);
|
|
trap_G2API_SetBoneAnim(cent->ghoul2, 0, "model_root", aNum, eFrame, flags, animSpeed, cg.time, -1, 150);
|
|
trap_G2API_SetBoneAnim(cent->ghoul2, 0, "Motion", aNum, eFrame, flags, animSpeed, cg.time, -1, 150);
|
|
}
|
|
|
|
//After we create the bodyqueue, regenerate any limbs on the real instance
|
|
if (source->torsoBolt)
|
|
{
|
|
CG_ReattachLimb(source);
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CG_ServerCommand
|
|
|
|
The string has been tokenized and can be retrieved with
|
|
Cmd_Argc() / Cmd_Argv()
|
|
=================
|
|
*/
|
|
void CG_SiegeBriefingDisplay(int team, int dontshow);
|
|
void CG_ParseSiegeExtendedData(void);
|
|
extern void CG_ChatBox_AddString(char *chatStr); //cg_draw.c
|
|
static void CG_ServerCommand( void ) {
|
|
const char *cmd;
|
|
char text[MAX_SAY_TEXT];
|
|
qboolean IRCG = qfalse;
|
|
|
|
cmd = CG_Argv(0);
|
|
|
|
if ( !cmd[0] ) {
|
|
// server claimed the command
|
|
return;
|
|
}
|
|
|
|
#if 0
|
|
// never seems to get used -Ste
|
|
if ( !strcmp( cmd, "spd" ) )
|
|
{
|
|
const char *ID;
|
|
int holdInt,count,i;
|
|
char string[1204];
|
|
|
|
count = trap_Argc();
|
|
|
|
ID = CG_Argv(1);
|
|
holdInt = atoi(ID);
|
|
|
|
memset( &string, 0, sizeof( string ) );
|
|
|
|
Com_sprintf( string,sizeof(string)," \"%s\"", (const char *) CG_Argv(2));
|
|
|
|
for (i=3;i<count;i++)
|
|
{
|
|
Com_sprintf( string,sizeof(string)," %s \"%s\"", string, (const char *) CG_Argv(i));
|
|
}
|
|
|
|
trap_SP_Print(holdInt, (byte *)string);
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
if (!strcmp(cmd, "sxd"))
|
|
{ //siege extended data, contains extra info certain classes may want to know about other clients
|
|
CG_ParseSiegeExtendedData();
|
|
return;
|
|
}
|
|
|
|
if (!strcmp(cmd, "sb"))
|
|
{ //siege briefing display
|
|
CG_SiegeBriefingDisplay(atoi(CG_Argv(1)), 0);
|
|
return;
|
|
}
|
|
|
|
if ( !strcmp( cmd, "scl" ) )
|
|
{
|
|
//if (!( trap_Key_GetCatcher() & KEYCATCH_UI ))
|
|
//Well, I want it to come up even if the briefing display is up.
|
|
{
|
|
trap_OpenUIMenu(UIMENU_CLASSSEL); //UIMENU_CLASSSEL
|
|
}
|
|
return;
|
|
}
|
|
|
|
if ( !strcmp( cmd, "spc" ) )
|
|
{
|
|
trap_Cvar_Set("ui_myteam", "3");
|
|
trap_OpenUIMenu(UIMENU_PLAYERCONFIG); //UIMENU_CLASSSEL
|
|
return;
|
|
}
|
|
|
|
if ( !strcmp( cmd, "nfr" ) )
|
|
{ //"nfr" == "new force rank" (want a short string)
|
|
int doMenu = 0;
|
|
int setTeam = 0;
|
|
int newRank = 0;
|
|
|
|
if (trap_Argc() < 3)
|
|
{
|
|
#ifdef _DEBUG
|
|
Com_Printf("WARNING: Invalid newForceRank string\n");
|
|
#endif
|
|
return;
|
|
}
|
|
|
|
newRank = atoi(CG_Argv(1));
|
|
doMenu = atoi(CG_Argv(2));
|
|
setTeam = atoi(CG_Argv(3));
|
|
|
|
trap_Cvar_Set("ui_rankChange", va("%i", newRank));
|
|
|
|
trap_Cvar_Set("ui_myteam", va("%i", setTeam));
|
|
|
|
if (!( trap_Key_GetCatcher() & KEYCATCH_UI ) && doMenu)
|
|
{
|
|
trap_OpenUIMenu(UIMENU_PLAYERCONFIG);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if ( !strcmp( cmd, "kg2" ) )
|
|
{ //Kill a ghoul2 instance in this slot.
|
|
//If it has been occupied since this message was sent somehow, the worst that can (should) happen
|
|
//is the instance will have to reinit with its current info.
|
|
int indexNum = 0;
|
|
int argNum = trap_Argc();
|
|
int i = 1;
|
|
|
|
if (argNum < 1)
|
|
{
|
|
return;
|
|
}
|
|
|
|
while (i < argNum)
|
|
{
|
|
indexNum = atoi(CG_Argv(i));
|
|
|
|
if (cg_entities[indexNum].ghoul2 && trap_G2_HaveWeGhoul2Models(cg_entities[indexNum].ghoul2))
|
|
{
|
|
if (indexNum < MAX_CLIENTS)
|
|
{ //You try to do very bad thing!
|
|
#ifdef _DEBUG
|
|
Com_Printf("WARNING: Tried to kill a client ghoul2 instance with a kg2 command!\n");
|
|
#endif
|
|
return;
|
|
}
|
|
|
|
CG_KillCEntityG2(indexNum);
|
|
}
|
|
|
|
i++;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if (!strcmp(cmd, "kls"))
|
|
{ //kill looping sounds
|
|
int indexNum = 0;
|
|
int argNum = trap_Argc();
|
|
centity_t *clent = NULL;
|
|
centity_t *trackerent = NULL;
|
|
|
|
if (argNum < 1)
|
|
{
|
|
assert(0);
|
|
return;
|
|
}
|
|
|
|
indexNum = atoi(CG_Argv(1));
|
|
|
|
if (indexNum != -1)
|
|
{
|
|
clent = &cg_entities[indexNum];
|
|
}
|
|
|
|
if (argNum >= 2)
|
|
{
|
|
indexNum = atoi(CG_Argv(2));
|
|
|
|
if (indexNum != -1)
|
|
{
|
|
trackerent = &cg_entities[indexNum];
|
|
}
|
|
}
|
|
|
|
if (clent)
|
|
{
|
|
CG_S_StopLoopingSound(clent->currentState.number, -1);
|
|
}
|
|
if (trackerent)
|
|
{
|
|
CG_S_StopLoopingSound(trackerent->currentState.number, -1);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if (!strcmp(cmd, "ircg"))
|
|
{ //this means param 2 is the body index and we want to copy to bodyqueue on it
|
|
IRCG = qtrue;
|
|
}
|
|
|
|
if (!strcmp(cmd, "rcg") || IRCG)
|
|
{ //rcg - Restore Client Ghoul (make sure limbs are reattached and ragdoll state is reset - this must be done reliably)
|
|
int indexNum = 0;
|
|
int argNum = trap_Argc();
|
|
centity_t *clent;
|
|
|
|
if (argNum < 1)
|
|
{
|
|
assert(0);
|
|
return;
|
|
}
|
|
|
|
indexNum = atoi(CG_Argv(1));
|
|
if (indexNum < 0 || indexNum >= MAX_CLIENTS)
|
|
{
|
|
assert(0);
|
|
return;
|
|
}
|
|
|
|
clent = &cg_entities[indexNum];
|
|
|
|
//assert(clent->ghoul2);
|
|
if (!clent->ghoul2)
|
|
{ //this can happen while connecting as a client
|
|
return;
|
|
}
|
|
|
|
#ifdef _DEBUG
|
|
if (!trap_G2_HaveWeGhoul2Models(clent->ghoul2))
|
|
{
|
|
assert(!"Tried to reset state on a bad instance. Crash is inevitable.");
|
|
}
|
|
#endif
|
|
|
|
if (IRCG)
|
|
{
|
|
int bodyIndex = 0;
|
|
int weaponIndex = 0;
|
|
int side = 0;
|
|
centity_t *body;
|
|
|
|
assert(argNum >= 3);
|
|
bodyIndex = atoi(CG_Argv(2));
|
|
weaponIndex = atoi(CG_Argv(3));
|
|
side = atoi(CG_Argv(4));
|
|
|
|
body = &cg_entities[bodyIndex];
|
|
|
|
if (side)
|
|
{
|
|
body->teamPowerType = qtrue; //light side
|
|
}
|
|
else
|
|
{
|
|
body->teamPowerType = qfalse; //dark side
|
|
}
|
|
|
|
CG_BodyQueueCopy(body, clent->currentState.number, weaponIndex);
|
|
}
|
|
|
|
//reattach any missing limbs
|
|
if (clent->torsoBolt)
|
|
{
|
|
CG_ReattachLimb(clent);
|
|
}
|
|
|
|
//make sure ragdoll state is reset
|
|
if (clent->isRagging)
|
|
{
|
|
clent->isRagging = qfalse;
|
|
trap_G2API_SetRagDoll(clent->ghoul2, NULL); //calling with null parms resets to no ragdoll.
|
|
}
|
|
|
|
//clear all the decals as well
|
|
trap_G2API_ClearSkinGore(clent->ghoul2);
|
|
|
|
clent->weapon = 0;
|
|
clent->ghoul2weapon = NULL; //force a weapon reinit
|
|
|
|
return;
|
|
}
|
|
|
|
if ( !strcmp( cmd, "cp" ) ) {
|
|
char strEd[MAX_STRINGED_SV_STRING];
|
|
CG_CheckSVStringEdRef(strEd, CG_Argv(1));
|
|
CG_CenterPrint( strEd, SCREEN_HEIGHT * 0.30, BIGCHAR_WIDTH );
|
|
return;
|
|
}
|
|
|
|
if ( !strcmp( cmd, "cps" ) ) {
|
|
char strEd[MAX_STRINGED_SV_STRING];
|
|
char *x = (char *)CG_Argv(1);
|
|
if (x[0] == '@')
|
|
{
|
|
x++;
|
|
}
|
|
trap_SP_GetStringTextString(x, strEd, MAX_STRINGED_SV_STRING);
|
|
CG_CenterPrint( strEd, SCREEN_HEIGHT * 0.20, BIGCHAR_WIDTH );
|
|
return;
|
|
}
|
|
|
|
if ( !strcmp( cmd, "cs" ) ) {
|
|
CG_ConfigStringModified();
|
|
return;
|
|
}
|
|
|
|
if ( !strcmp( cmd, "print" ) ) {
|
|
char strEd[MAX_STRINGED_SV_STRING];
|
|
CG_CheckSVStringEdRef(strEd, CG_Argv(1));
|
|
CG_Printf( "%s", strEd );
|
|
return;
|
|
}
|
|
|
|
if ( !strcmp( cmd, "chat" ) ) {
|
|
if ( !cg_teamChatsOnly.integer ) {
|
|
trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND );
|
|
Q_strncpyz( text, CG_Argv(1), MAX_SAY_TEXT );
|
|
CG_RemoveChatEscapeChar( text );
|
|
CG_ChatBox_AddString(text);
|
|
CG_Printf( "*%s\n", text );
|
|
}
|
|
return;
|
|
}
|
|
|
|
if ( !strcmp( cmd, "tchat" ) ) {
|
|
trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND );
|
|
Q_strncpyz( text, CG_Argv(1), MAX_SAY_TEXT );
|
|
CG_RemoveChatEscapeChar( text );
|
|
CG_ChatBox_AddString(text);
|
|
CG_Printf( "*%s\n", text );
|
|
|
|
return;
|
|
}
|
|
|
|
//chat with location, possibly localized.
|
|
if ( !strcmp( cmd, "lchat" ) ) {
|
|
if ( !cg_teamChatsOnly.integer ) {
|
|
char name[MAX_STRING_CHARS];
|
|
char loc[MAX_STRING_CHARS];
|
|
char color[8];
|
|
char message[MAX_STRING_CHARS];
|
|
|
|
if (trap_Argc() < 4)
|
|
{
|
|
return;
|
|
}
|
|
|
|
strcpy(name, CG_Argv(1));
|
|
strcpy(loc, CG_Argv(2));
|
|
strcpy(color, CG_Argv(3));
|
|
strcpy(message, CG_Argv(4));
|
|
|
|
if (loc[0] == '@')
|
|
{ //get localized text
|
|
trap_SP_GetStringTextString(loc+1, loc, MAX_STRING_CHARS);
|
|
}
|
|
|
|
trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND );
|
|
//Q_strncpyz( text, CG_Argv(1), MAX_SAY_TEXT );
|
|
Com_sprintf(text, MAX_SAY_TEXT, "%s<%s>^%s%s", name, loc, color, message);
|
|
CG_RemoveChatEscapeChar( text );
|
|
CG_ChatBox_AddString(text);
|
|
CG_Printf( "*%s\n", text );
|
|
}
|
|
return;
|
|
}
|
|
if ( !strcmp( cmd, "ltchat" ) ) {
|
|
char name[MAX_STRING_CHARS];
|
|
char loc[MAX_STRING_CHARS];
|
|
char color[8];
|
|
char message[MAX_STRING_CHARS];
|
|
|
|
if (trap_Argc() < 4)
|
|
{
|
|
return;
|
|
}
|
|
|
|
strcpy(name, CG_Argv(1));
|
|
strcpy(loc, CG_Argv(2));
|
|
strcpy(color, CG_Argv(3));
|
|
strcpy(message, CG_Argv(4));
|
|
|
|
if (loc[0] == '@')
|
|
{ //get localized text
|
|
trap_SP_GetStringTextString(loc+1, loc, MAX_STRING_CHARS);
|
|
}
|
|
|
|
trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND );
|
|
//Q_strncpyz( text, CG_Argv(1), MAX_SAY_TEXT );
|
|
Com_sprintf(text, MAX_SAY_TEXT, "%s<%s> ^%s%s", name, loc, color, message);
|
|
CG_RemoveChatEscapeChar( text );
|
|
CG_ChatBox_AddString(text);
|
|
CG_Printf( "*%s\n", text );
|
|
|
|
return;
|
|
}
|
|
|
|
if ( !strcmp( cmd, "scores" ) ) {
|
|
CG_ParseScores();
|
|
return;
|
|
}
|
|
|
|
if ( !strcmp( cmd, "tinfo" ) ) {
|
|
CG_ParseTeamInfo();
|
|
return;
|
|
}
|
|
|
|
if ( !strcmp( cmd, "map_restart" ) ) {
|
|
CG_MapRestart();
|
|
return;
|
|
}
|
|
|
|
if ( Q_stricmp (cmd, "remapShader") == 0 ) {
|
|
if (trap_Argc() == 4) {
|
|
trap_R_RemapShader(CG_Argv(1), CG_Argv(2), CG_Argv(3));
|
|
}
|
|
}
|
|
|
|
// loaddeferred can be both a servercmd and a consolecmd
|
|
if ( !strcmp( cmd, "loaddefered" ) ) { // FIXME: spelled wrong, but not changing for demo
|
|
CG_LoadDeferredPlayers();
|
|
return;
|
|
}
|
|
|
|
// clientLevelShot is sent before taking a special screenshot for
|
|
// the menu system during development
|
|
if ( !strcmp( cmd, "clientLevelShot" ) ) {
|
|
cg.levelShot = qtrue;
|
|
return;
|
|
}
|
|
|
|
CG_Printf( "Unknown client game command: %s\n", cmd );
|
|
}
|
|
|
|
|
|
/*
|
|
====================
|
|
CG_ExecuteNewServerCommands
|
|
|
|
Execute all of the server commands that were received along
|
|
with this this snapshot.
|
|
====================
|
|
*/
|
|
void CG_ExecuteNewServerCommands( int latestSequence ) {
|
|
while ( cgs.serverCommandSequence < latestSequence ) {
|
|
if ( trap_GetServerCommand( ++cgs.serverCommandSequence ) ) {
|
|
CG_ServerCommand();
|
|
}
|
|
}
|
|
}
|