mirror of
https://github.com/ioquake/jedi-academy.git
synced 2024-11-29 23:41:52 +00:00
101 lines
2.7 KiB
C
101 lines
2.7 KiB
C
#ifndef _WIN_INPUT_H_
|
|
#define _WIN_INPUT_H_
|
|
|
|
bool IN_ControllersChanged(int inserted[], int removed[]);
|
|
|
|
#if defined (_XBOX ) || defined (_GAMECUBE)
|
|
#define _USE_RUMBLE
|
|
#endif
|
|
|
|
bool IN_AnyButtonPressed(void);
|
|
|
|
void IN_enableRumble( void );
|
|
void IN_disableRumble( void );
|
|
bool IN_usingRumble( void );
|
|
|
|
int IN_CreateRumbleScript(int controller, int numStates, bool deleteWhenFinished);
|
|
void IN_DeleteRumbleScript(int whichScript);
|
|
void IN_KillRumbleScript(int whichScript);
|
|
void IN_ExecuteRumbleScript(int whichScript);
|
|
|
|
bool IN_AdvanceToNextState(int whichScript);
|
|
|
|
void IN_KillRumbleScripts(int controller);
|
|
void IN_KillRumbleScripts( void );
|
|
|
|
#define IN_CMD_GOTO_XTIMES -5
|
|
#define IN_CMD_GOTO -6
|
|
|
|
#define IN_CMD_DEC_ARG2 -7
|
|
#define IN_CMD_INC_ARG2 -8
|
|
#define IN_CMD_DEC_ARG1 -9
|
|
#define IN_CMD_INC_ARG1 -10
|
|
|
|
#ifdef _XBOX
|
|
#define IN_CMD_DEC_LEFT -70
|
|
#define IN_CMD_DEC_RIGHT -71
|
|
#define IN_CMD_INC_LEFT -72
|
|
#define IN_CMD_INC_RIGHT -73
|
|
#endif
|
|
|
|
|
|
#if defined (_XBOX) // ----- XBOX --------
|
|
|
|
int IN_AddRumbleState(int whichScript, int leftSpeed, int rightSpeed, int timeInMs);
|
|
int IN_AddEffectFade4(int whichScript, int startLeft, int startRight, int endLeft, int endRight, int timeInMs);
|
|
int IN_AddEffectFadeExp6(int whichScript, int startLeft, int startRight, int endLeft, int endRight, char factor, int timeInMs);
|
|
|
|
#elif defined (_GAMECUBE) // ---- GAME CUBE ----
|
|
|
|
#define IN_GCACTION_START 1
|
|
#define IN_GCACTION_STOP 2
|
|
#define IN_GCACTION_STOPHARD 3
|
|
int IN_AddRumbleState(int whichScript, int action, int timeInMs, int arg = 0);
|
|
|
|
#endif // ------END IF-------
|
|
|
|
int IN_AddRumbleStateSpecial(int whichScript, int action, int arg1, int arg2);
|
|
void IN_KillRumbleState(int whichScript, int index);
|
|
|
|
void IN_PauseRumbling(int controller);
|
|
void IN_PauseRumbling( void );
|
|
|
|
void IN_UnPauseRumbling(int controller);
|
|
void IN_UnPauseRumbling( void );
|
|
|
|
void IN_TogglePauseRumbling(int controller);
|
|
void IN_TogglePauseRumbling( void );
|
|
int IN_GetMainController();
|
|
void IN_SetMainController(int id);
|
|
|
|
void IN_PadUnplugged(int controller);
|
|
void IN_PadPlugged(int controller);
|
|
|
|
void IN_CommonJoyPress(int controller, fakeAscii_t button, bool pressed);
|
|
void IN_CommonUpdate(void);
|
|
|
|
#define IN_MAX_JOYSTICKS 2
|
|
// Stores gamepad joystick info
|
|
struct JoystickInfo
|
|
{
|
|
bool valid;
|
|
float x, y;
|
|
};
|
|
|
|
// Stores gamepad id and joysick info
|
|
struct PadInfo
|
|
{
|
|
JoystickInfo joyInfo[2];
|
|
int padId;
|
|
};
|
|
|
|
// Buffer for gamepad info
|
|
extern PadInfo _padInfo;
|
|
|
|
bool IN_RumbleAdjust(int controller, int left, int right);
|
|
void IN_RumbleInit (void);
|
|
void IN_RumbleShutdown (void);
|
|
void IN_RumbleFrame (void);
|
|
|
|
|
|
#endif // END _WIN_INPUT_H_
|