mirror of
https://github.com/ioquake/jedi-academy.git
synced 2024-11-29 23:41:52 +00:00
3373 lines
80 KiB
C++
3373 lines
80 KiB
C++
// tr_image.c
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// leave this as first line for PCH reasons...
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//
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#include "../server/exe_headers.h"
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#include "tr_local.h"
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#ifndef _XBOX
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#include "tr_jpeg_interface.h"
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#else
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#include "../qcommon/sstring.h"
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#include "../zlib/zlib.h"
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#endif
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#include "../png/png.h"
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#include "../qcommon/sstring.h"
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static byte s_intensitytable[256];
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static unsigned char s_gammatable[256];
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int gl_filter_min = GL_LINEAR_MIPMAP_NEAREST;
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int gl_filter_max = GL_LINEAR;
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#define FILE_HASH_SIZE 1024 // actually, the shader code needs this (from another module, great).
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//static image_t* hashTable[FILE_HASH_SIZE];
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/*
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** R_GammaCorrect
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*/
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void R_GammaCorrect( byte *buffer, int bufSize ) {
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int i;
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for ( i = 0; i < bufSize; i++ ) {
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buffer[i] = s_gammatable[buffer[i]];
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}
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}
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typedef struct {
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char *name;
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int minimize, maximize;
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} textureMode_t;
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textureMode_t modes[] = {
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{"GL_NEAREST", GL_NEAREST, GL_NEAREST},
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{"GL_LINEAR", GL_LINEAR, GL_LINEAR},
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{"GL_NEAREST_MIPMAP_NEAREST", GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST},
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{"GL_LINEAR_MIPMAP_NEAREST", GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR},
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{"GL_NEAREST_MIPMAP_LINEAR", GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST},
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{"GL_LINEAR_MIPMAP_LINEAR", GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR}
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};
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/*
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================
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return a hash value for the filename
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================
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*/
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long generateHashValue( const char *fname ) {
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int i;
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long hash;
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char letter;
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hash = 0;
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i = 0;
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while (fname[i] != '\0') {
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letter = tolower(fname[i]);
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if (letter =='.') break; // don't include extension
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if (letter =='\\') letter = '/'; // damn path names
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hash+=(long)(letter)*(i+119);
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i++;
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}
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hash &= (FILE_HASH_SIZE-1);
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return hash;
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}
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// makeup a nice clean, consistant name to query for and file under, for map<> usage...
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//
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char *GenerateImageMappingName( const char *name )
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{
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static char sName[MAX_QPATH];
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int i=0;
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char letter;
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while (name[i] != '\0' && i<MAX_QPATH-1)
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{
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letter = tolower(name[i]);
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if (letter =='.') break; // don't include extension
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if (letter =='\\') letter = '/'; // damn path names
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sName[i++] = letter;
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}
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sName[i]=0;
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return &sName[0];
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}
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/*
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===============
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GL_TextureMode
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===============
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*/
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void GL_TextureMode( const char *string ) {
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int i;
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image_t *glt;
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for ( i=0 ; i< 6 ; i++ ) {
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if ( !Q_stricmp( modes[i].name, string ) ) {
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break;
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}
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}
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if ( i == 6 ) {
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VID_Printf (PRINT_ALL, "bad filter name\n");
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for ( i=0 ; i< 6 ; i++ ) {
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VID_Printf( PRINT_ALL, "%s\n",modes[i].name);
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}
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return;
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}
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gl_filter_min = modes[i].minimize;
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gl_filter_max = modes[i].maximize;
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// If the level they requested is less than possible, set the max possible...
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if ( r_ext_texture_filter_anisotropic->value > glConfig.maxTextureFilterAnisotropy )
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{
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Cvar_Set( "r_ext_texture_filter_anisotropic", va("%f",glConfig.maxTextureFilterAnisotropy) );
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}
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// change all the existing mipmap texture objects
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// int iNumImages =
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R_Images_StartIteration();
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while ( (glt = R_Images_GetNextIteration()) != NULL)
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{
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#ifdef _XBOX
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if ( glt->mipcount ) {
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#else
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if ( glt->mipmap ) {
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#endif
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GL_Bind (glt);
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qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
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qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
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if(glConfig.maxTextureFilterAnisotropy>0) {
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if(r_ext_texture_filter_anisotropic->integer>1) {
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qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, r_ext_texture_filter_anisotropic->value);
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} else {
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qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.0f);
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}
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}
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}
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}
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}
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static float R_BytesPerTex (int format)
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{
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switch ( format ) {
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case 1:
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//"I "
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return 1;
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break;
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case 2:
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//"IA "
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return 2;
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break;
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case 3:
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//"RGB "
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return glConfig.colorBits/8.0f;
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break;
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case 4:
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//"RGBA "
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return glConfig.colorBits/8.0f;
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break;
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case GL_RGBA4:
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//"RGBA4"
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return 2;
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break;
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case GL_RGB5:
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//"RGB5 "
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return 2;
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break;
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case GL_RGBA8:
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//"RGBA8"
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return 4;
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break;
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case GL_RGB8:
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//"RGB8"
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return 4;
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break;
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case GL_RGB4_S3TC:
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//"S3TC "
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return 0.33333f;
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break;
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case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
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//"DXT1 "
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return 0.33333f;
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break;
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case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
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//"DXT5 "
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return 1;
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break;
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#ifdef _XBOX
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case GL_DDS1_EXT:
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//"DDS1 "
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return 0.5f;
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break;
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case GL_DDS5_EXT:
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//"DDS5 "
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return 1;
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break;
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case GL_DDS_RGB16_EXT:
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//"DDS16"
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return 2;
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break;
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case GL_DDS_RGBA32_EXT:
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//"DDS32"
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return 4;
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break;
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#endif
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default:
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//"???? "
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return 4;
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}
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}
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/*
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===============
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R_SumOfUsedImages
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===============
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*/
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#ifndef _XBOX
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float R_SumOfUsedImages( qboolean bUseFormat )
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{
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int total = 0;
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image_t *pImage;
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R_Images_StartIteration();
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while ( (pImage = R_Images_GetNextIteration()) != NULL)
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{
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if ( pImage->frameUsed == tr.frameCount- 1 ) {//it has already been advanced for the next frame, so...
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if (bUseFormat)
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{
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float bytePerTex = R_BytesPerTex (pImage->internalFormat);
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total += bytePerTex * (pImage->width * pImage->height);
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}
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else
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{
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total += pImage->width * pImage->height;
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}
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}
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}
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return total;
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}
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#endif
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/*
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===============
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R_ImageList_f
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===============
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*/
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void R_ImageList_f( void ) {
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int i=0;
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image_t *image;
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int texels = 0;
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// int totalFileSizeK = 0;
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float texBytes = 0.0f;
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const char *yesno[] = {"no ", "yes"};
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VID_Printf (PRINT_ALL, "\n -w-- -h-- -fsK- -mm- -if- wrap --name-------\n");
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int iNumImages = R_Images_StartIteration();
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while ( (image = R_Images_GetNextIteration()) != NULL)
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{
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texels += image->width*image->height;
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texBytes += image->width*image->height * R_BytesPerTex (image->internalFormat);
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// totalFileSizeK += (image->imgfileSize+1023)/1024;
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#ifdef _XBOX
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VID_Printf (PRINT_ALL, "%4i: %4i %4i %s ",
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i, image->width, image->height, yesno[image->mipcount] );
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#else
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//VID_Printf (PRINT_ALL, "%4i: %4i %4i %5i %s ",
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// i, image->width, image->height,(image->fileSize+1023)/1024, yesno[image->mipmap] );
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VID_Printf (PRINT_ALL, "%4i: %4i %4i %s ",
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i, image->width, image->height,yesno[image->mipmap] );
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#endif
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switch ( image->internalFormat ) {
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case 1:
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VID_Printf( PRINT_ALL, "I " );
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break;
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case 2:
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VID_Printf( PRINT_ALL, "IA " );
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break;
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case 3:
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VID_Printf( PRINT_ALL, "RGB " );
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break;
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case 4:
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VID_Printf( PRINT_ALL, "RGBA " );
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break;
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case GL_RGBA8:
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VID_Printf( PRINT_ALL, "RGBA8" );
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break;
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case GL_RGB8:
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VID_Printf( PRINT_ALL, "RGB8 " );
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break;
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case GL_RGB4_S3TC:
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VID_Printf( PRINT_ALL, "S3TC " );
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break;
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case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
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VID_Printf( PRINT_ALL, "DXT1 " );
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break;
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case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
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VID_Printf( PRINT_ALL, "DXT5 " );
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break;
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case GL_RGBA4:
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VID_Printf( PRINT_ALL, "RGBA4" );
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break;
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case GL_RGB5:
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VID_Printf( PRINT_ALL, "RGB5 " );
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break;
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#ifdef _XBOX
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case GL_DDS1_EXT:
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VID_Printf( PRINT_ALL, "DDS1 " );
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break;
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case GL_DDS5_EXT:
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VID_Printf( PRINT_ALL, "DDS5 " );
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break;
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case GL_DDS_RGB16_EXT:
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VID_Printf( PRINT_ALL, "DDS16" );
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break;
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case GL_DDS_RGBA32_EXT:
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VID_Printf( PRINT_ALL, "DDS32" );
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break;
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#endif
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default:
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VID_Printf( PRINT_ALL, "???? " );
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}
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switch ( image->wrapClampMode ) {
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case GL_REPEAT:
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VID_Printf( PRINT_ALL, "rept " );
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break;
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case GL_CLAMP:
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VID_Printf( PRINT_ALL, "clmp " );
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break;
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case GL_CLAMP_TO_EDGE:
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VID_Printf( PRINT_ALL, "clpE " );
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break;
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default:
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VID_Printf( PRINT_ALL, "%4i ", image->wrapClampMode );
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break;
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}
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#ifndef _XBOX
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VID_Printf( PRINT_ALL, "%s\n", image->imgName );
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#endif
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i++;
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}
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VID_Printf (PRINT_ALL, " ---------\n");
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VID_Printf (PRINT_ALL, " -w-- -h-- -mm- -if- wrap --name-------\n");
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VID_Printf (PRINT_ALL, " %i total texels (not including mipmaps)\n", texels );
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// VID_Printf (PRINT_ALL, " %iMB total filesize\n", (totalFileSizeK+1023)/1024 );
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VID_Printf (PRINT_ALL, " %.2fMB total texture mem (not including mipmaps)\n", texBytes/1048576.0f );
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VID_Printf (PRINT_ALL, " %i total images\n\n", iNumImages );
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}
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//=======================================================================
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/*
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================
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R_LightScaleTexture
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Scale up the pixel values in a texture to increase the
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lighting range
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================
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*/
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static void R_LightScaleTexture (unsigned *in, int inwidth, int inheight, qboolean only_gamma )
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{
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if ( only_gamma )
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{
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if ( !glConfig.deviceSupportsGamma )
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{
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int i, c;
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byte *p;
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p = (byte *)in;
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c = inwidth*inheight;
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for (i=0 ; i<c ; i++, p+=4)
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{
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p[0] = s_gammatable[p[0]];
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p[1] = s_gammatable[p[1]];
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p[2] = s_gammatable[p[2]];
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}
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}
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}
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else
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{
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int i, c;
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byte *p;
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p = (byte *)in;
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c = inwidth*inheight;
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if ( glConfig.deviceSupportsGamma )
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{
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for (i=0 ; i<c ; i++, p+=4)
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{
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p[0] = s_intensitytable[p[0]];
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p[1] = s_intensitytable[p[1]];
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p[2] = s_intensitytable[p[2]];
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}
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}
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else
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{
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for (i=0 ; i<c ; i++, p+=4)
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{
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p[0] = s_gammatable[s_intensitytable[p[0]]];
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p[1] = s_gammatable[s_intensitytable[p[1]]];
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p[2] = s_gammatable[s_intensitytable[p[2]]];
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}
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}
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}
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}
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/*
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================
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R_MipMap2
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Uses temp mem, but then copies back to input, quartering the size of the texture
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Proper linear filter
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================
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*/
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static void R_MipMap2( unsigned *in, int inWidth, int inHeight ) {
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int i, j, k;
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byte *outpix;
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int inWidthMask, inHeightMask;
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int total;
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int outWidth, outHeight;
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unsigned *temp;
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outWidth = inWidth >> 1;
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outHeight = inHeight >> 1;
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temp = (unsigned int *) Z_Malloc( outWidth * outHeight * 4, TAG_TEMP_WORKSPACE, qfalse );
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inWidthMask = inWidth - 1;
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inHeightMask = inHeight - 1;
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for ( i = 0 ; i < outHeight ; i++ ) {
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for ( j = 0 ; j < outWidth ; j++ ) {
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outpix = (byte *) ( temp + i * outWidth + j );
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for ( k = 0 ; k < 4 ; k++ ) {
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total =
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1 * ((byte *)&in[ ((i*2-1)&inHeightMask)*inWidth + ((j*2-1)&inWidthMask) ])[k] +
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2 * ((byte *)&in[ ((i*2-1)&inHeightMask)*inWidth + ((j*2)&inWidthMask) ])[k] +
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2 * ((byte *)&in[ ((i*2-1)&inHeightMask)*inWidth + ((j*2+1)&inWidthMask) ])[k] +
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1 * ((byte *)&in[ ((i*2-1)&inHeightMask)*inWidth + ((j*2+2)&inWidthMask) ])[k] +
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2 * ((byte *)&in[ ((i*2)&inHeightMask)*inWidth + ((j*2-1)&inWidthMask) ])[k] +
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4 * ((byte *)&in[ ((i*2)&inHeightMask)*inWidth + ((j*2)&inWidthMask) ])[k] +
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4 * ((byte *)&in[ ((i*2)&inHeightMask)*inWidth + ((j*2+1)&inWidthMask) ])[k] +
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2 * ((byte *)&in[ ((i*2)&inHeightMask)*inWidth + ((j*2+2)&inWidthMask) ])[k] +
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2 * ((byte *)&in[ ((i*2+1)&inHeightMask)*inWidth + ((j*2-1)&inWidthMask) ])[k] +
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4 * ((byte *)&in[ ((i*2+1)&inHeightMask)*inWidth + ((j*2)&inWidthMask) ])[k] +
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4 * ((byte *)&in[ ((i*2+1)&inHeightMask)*inWidth + ((j*2+1)&inWidthMask) ])[k] +
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2 * ((byte *)&in[ ((i*2+1)&inHeightMask)*inWidth + ((j*2+2)&inWidthMask) ])[k] +
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1 * ((byte *)&in[ ((i*2+2)&inHeightMask)*inWidth + ((j*2-1)&inWidthMask) ])[k] +
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2 * ((byte *)&in[ ((i*2+2)&inHeightMask)*inWidth + ((j*2)&inWidthMask) ])[k] +
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2 * ((byte *)&in[ ((i*2+2)&inHeightMask)*inWidth + ((j*2+1)&inWidthMask) ])[k] +
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1 * ((byte *)&in[ ((i*2+2)&inHeightMask)*inWidth + ((j*2+2)&inWidthMask) ])[k];
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outpix[k] = total / 36;
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}
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}
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}
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memcpy( in, temp, outWidth * outHeight * 4 );
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Z_Free( temp );
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}
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/*
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================
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R_MipMap
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Operates in place, quartering the size of the texture
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================
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*/
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static void R_MipMap (byte *in, int width, int height) {
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int i, j;
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byte *out;
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int row;
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if ( width == 1 && height == 1 ) {
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return;
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}
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if ( !r_simpleMipMaps->integer ) {
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R_MipMap2( (unsigned *)in, width, height );
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return;
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}
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row = width * 4;
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out = in;
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width >>= 1;
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height >>= 1;
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if ( width == 0 || height == 0 ) {
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width += height; // get largest
|
|
for (i=0 ; i<width ; i++, out+=4, in+=8 ) {
|
|
out[0] = ( in[0] + in[4] )>>1;
|
|
out[1] = ( in[1] + in[5] )>>1;
|
|
out[2] = ( in[2] + in[6] )>>1;
|
|
out[3] = ( in[3] + in[7] )>>1;
|
|
}
|
|
return;
|
|
}
|
|
|
|
for (i=0 ; i<height ; i++, in+=row) {
|
|
for (j=0 ; j<width ; j++, out+=4, in+=8) {
|
|
out[0] = (in[0] + in[4] + in[row+0] + in[row+4])>>2;
|
|
out[1] = (in[1] + in[5] + in[row+1] + in[row+5])>>2;
|
|
out[2] = (in[2] + in[6] + in[row+2] + in[row+6])>>2;
|
|
out[3] = (in[3] + in[7] + in[row+3] + in[row+7])>>2;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
R_BlendOverTexture
|
|
|
|
Apply a color blend over a set of pixels
|
|
==================
|
|
*/
|
|
static void R_BlendOverTexture( byte *data, int pixelCount, byte blend[4] ) {
|
|
int i;
|
|
int inverseAlpha;
|
|
int premult[3];
|
|
|
|
inverseAlpha = 255 - blend[3];
|
|
premult[0] = blend[0] * blend[3];
|
|
premult[1] = blend[1] * blend[3];
|
|
premult[2] = blend[2] * blend[3];
|
|
|
|
for ( i = 0 ; i < pixelCount ; i++, data+=4 ) {
|
|
data[0] = ( data[0] * inverseAlpha + premult[0] ) >> 9;
|
|
data[1] = ( data[1] * inverseAlpha + premult[1] ) >> 9;
|
|
data[2] = ( data[2] * inverseAlpha + premult[2] ) >> 9;
|
|
}
|
|
}
|
|
|
|
byte mipBlendColors[16][4] = {
|
|
{0,0,0,0},
|
|
{255,0,0,128},
|
|
{0,255,0,128},
|
|
{0,0,255,128},
|
|
{255,0,0,128},
|
|
{0,255,0,128},
|
|
{0,0,255,128},
|
|
{255,0,0,128},
|
|
{0,255,0,128},
|
|
{0,0,255,128},
|
|
{255,0,0,128},
|
|
{0,255,0,128},
|
|
{0,0,255,128},
|
|
{255,0,0,128},
|
|
{0,255,0,128},
|
|
{0,0,255,128},
|
|
};
|
|
|
|
|
|
/*
|
|
===============
|
|
Upload32
|
|
|
|
===============
|
|
*/
|
|
#ifdef _XBOX
|
|
static void Upload32( unsigned *data,
|
|
int img_width, int img_height,
|
|
GLenum format,
|
|
int mipcount,
|
|
qboolean picmip,
|
|
qboolean isLightmap,
|
|
int *pformat )
|
|
{
|
|
if (format == GL_RGBA)
|
|
{
|
|
int samples;
|
|
int i, c;
|
|
byte *scan;
|
|
int width = img_width;
|
|
int height = img_height;
|
|
|
|
//
|
|
// perform optional picmip operation
|
|
//
|
|
if ( picmip ) {
|
|
for(i = 0; i < r_picmip->integer; i++) {
|
|
R_MipMap( (byte *)data, width, height );
|
|
width >>= 1;
|
|
height >>= 1;
|
|
if (width < 1) {
|
|
width = 1;
|
|
}
|
|
if (height < 1) {
|
|
height = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// clamp to the current upper OpenGL limit
|
|
// scale both axis down equally so we don't have to
|
|
// deal with a half mip resampling
|
|
//
|
|
while ( width > glConfig.maxTextureSize || height > glConfig.maxTextureSize ) {
|
|
R_MipMap( (byte *)data, width, height );
|
|
width >>= 1;
|
|
height >>= 1;
|
|
}
|
|
|
|
//
|
|
// scan the texture for each channel's max values
|
|
// and verify if the alpha channel is being used or not
|
|
//
|
|
c = width*height;
|
|
scan = ((byte *)data);
|
|
samples = 3;
|
|
for ( i = 0; i < c; i++ )
|
|
{
|
|
if ( scan[i*4 + 3] != 255 )
|
|
{
|
|
samples = 4;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// select proper internal format
|
|
if ( samples == 3 )
|
|
{
|
|
if ( isLightmap && r_texturebitslm->integer > 0 )
|
|
{
|
|
// Allow different bit depth when we are a lightmap
|
|
if ( r_texturebitslm->integer == 16 )
|
|
{
|
|
*pformat = GL_RGB5;
|
|
}
|
|
else if ( r_texturebitslm->integer == 32 )
|
|
{
|
|
*pformat = GL_RGB8;
|
|
}
|
|
}
|
|
else if ( r_texturebits->integer == 16 )
|
|
{
|
|
*pformat = GL_RGB5;
|
|
}
|
|
else if ( r_texturebits->integer == 32 )
|
|
{
|
|
*pformat = GL_RGB8;
|
|
}
|
|
else
|
|
{
|
|
*pformat = 3;
|
|
}
|
|
}
|
|
else if ( samples == 4 )
|
|
{
|
|
if ( r_texturebits->integer == 16 )
|
|
{
|
|
*pformat = GL_RGBA4;
|
|
}
|
|
else if ( r_texturebits->integer == 32 )
|
|
{
|
|
*pformat = GL_RGBA8;
|
|
}
|
|
else
|
|
{
|
|
*pformat = 4;
|
|
}
|
|
}
|
|
|
|
// copy or resample data as appropriate for first MIP level
|
|
if (!mipcount)
|
|
{
|
|
qglTexImage2D (GL_TEXTURE_2D, 0, *pformat, width, height, 0,
|
|
GL_RGBA, GL_UNSIGNED_BYTE, data);
|
|
}
|
|
else
|
|
{
|
|
if (mipcount)
|
|
{
|
|
int miplevel = 0;
|
|
int total = 1;
|
|
int n = width;
|
|
if (height > n) n = height;
|
|
while (n > 1)
|
|
{
|
|
n >>= 1;
|
|
++total;
|
|
}
|
|
|
|
qglTexImage2DEXT (GL_TEXTURE_2D, 0, total, *pformat, width, height,
|
|
0, GL_RGBA, GL_UNSIGNED_BYTE, data );
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
*pformat = format;
|
|
|
|
qglTexImage2DEXT (GL_TEXTURE_2D, 0, mipcount,
|
|
format, img_width, img_height, 0, format,
|
|
GL_UNSIGNED_BYTE, data);
|
|
}
|
|
|
|
if (mipcount)
|
|
{
|
|
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
|
|
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
|
if(glConfig.textureFilterAnisotropicAvailable)
|
|
{
|
|
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 2.0f);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
|
|
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
|
|
}
|
|
|
|
GL_CheckErrors();
|
|
}
|
|
|
|
#else // _XBOX
|
|
|
|
static void Upload32( unsigned *data,
|
|
GLenum format,
|
|
qboolean mipmap,
|
|
qboolean picmip,
|
|
qboolean isLightmap,
|
|
qboolean allowTC,
|
|
int *pformat,
|
|
USHORT *pUploadWidth, USHORT *pUploadHeight )
|
|
{
|
|
if (format == GL_RGBA)
|
|
{
|
|
int samples;
|
|
int i, c;
|
|
byte *scan;
|
|
float rMax = 0, gMax = 0, bMax = 0;
|
|
int width = *pUploadWidth;
|
|
int height = *pUploadHeight;
|
|
|
|
//
|
|
// perform optional picmip operation
|
|
//
|
|
if ( picmip ) {
|
|
for(i = 0; i < r_picmip->integer; i++) {
|
|
R_MipMap( (byte *)data, width, height );
|
|
width >>= 1;
|
|
height >>= 1;
|
|
if (width < 1) {
|
|
width = 1;
|
|
}
|
|
if (height < 1) {
|
|
height = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// clamp to the current upper OpenGL limit
|
|
// scale both axis down equally so we don't have to
|
|
// deal with a half mip resampling
|
|
//
|
|
while ( width > glConfig.maxTextureSize || height > glConfig.maxTextureSize ) {
|
|
R_MipMap( (byte *)data, width, height );
|
|
width >>= 1;
|
|
height >>= 1;
|
|
}
|
|
|
|
//
|
|
// scan the texture for each channel's max values
|
|
// and verify if the alpha channel is being used or not
|
|
//
|
|
c = width*height;
|
|
scan = ((byte *)data);
|
|
samples = 3;
|
|
for ( i = 0; i < c; i++ )
|
|
{
|
|
if ( scan[i*4+0] > rMax )
|
|
{
|
|
rMax = scan[i*4+0];
|
|
}
|
|
if ( scan[i*4+1] > gMax )
|
|
{
|
|
gMax = scan[i*4+1];
|
|
}
|
|
if ( scan[i*4+2] > bMax )
|
|
{
|
|
bMax = scan[i*4+2];
|
|
}
|
|
if ( scan[i*4 + 3] != 255 )
|
|
{
|
|
samples = 4;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// select proper internal format
|
|
if ( samples == 3 )
|
|
{
|
|
if ( glConfig.textureCompression == TC_S3TC && allowTC )
|
|
{
|
|
*pformat = GL_RGB4_S3TC;
|
|
}
|
|
else if ( glConfig.textureCompression == TC_S3TC_DXT && allowTC )
|
|
{ // Compress purely color - no alpha
|
|
if ( r_texturebits->integer == 16 ) {
|
|
*pformat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; //this format cuts to 16 bit
|
|
}
|
|
else {//if we aren't using 16 bit then, use 32 bit compression
|
|
*pformat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
|
|
}
|
|
}
|
|
else if ( isLightmap && r_texturebitslm->integer > 0 )
|
|
{
|
|
// Allow different bit depth when we are a lightmap
|
|
if ( r_texturebitslm->integer == 16 )
|
|
{
|
|
*pformat = GL_RGB5;
|
|
}
|
|
else if ( r_texturebitslm->integer == 32 )
|
|
{
|
|
*pformat = GL_RGB8;
|
|
}
|
|
}
|
|
else if ( r_texturebits->integer == 16 )
|
|
{
|
|
*pformat = GL_RGB5;
|
|
}
|
|
else if ( r_texturebits->integer == 32 )
|
|
{
|
|
*pformat = GL_RGB8;
|
|
}
|
|
else
|
|
{
|
|
*pformat = 3;
|
|
}
|
|
}
|
|
else if ( samples == 4 )
|
|
{
|
|
if ( glConfig.textureCompression == TC_S3TC_DXT && allowTC)
|
|
{ // Compress both alpha and color
|
|
*pformat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
|
|
}
|
|
else if ( r_texturebits->integer == 16 )
|
|
{
|
|
*pformat = GL_RGBA4;
|
|
}
|
|
else if ( r_texturebits->integer == 32 )
|
|
{
|
|
*pformat = GL_RGBA8;
|
|
}
|
|
else
|
|
{
|
|
*pformat = 4;
|
|
}
|
|
}
|
|
|
|
*pUploadWidth = width;
|
|
*pUploadHeight = height;
|
|
|
|
// copy or resample data as appropriate for first MIP level
|
|
if (!mipmap)
|
|
{
|
|
qglTexImage2D (GL_TEXTURE_2D, 0, *pformat, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
|
|
goto done;
|
|
}
|
|
|
|
R_LightScaleTexture (data, width, height, !mipmap );
|
|
|
|
qglTexImage2D (GL_TEXTURE_2D, 0, *pformat, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data );
|
|
|
|
if (mipmap)
|
|
{
|
|
int miplevel;
|
|
|
|
miplevel = 0;
|
|
while (width > 1 || height > 1)
|
|
{
|
|
R_MipMap( (byte *)data, width, height );
|
|
width >>= 1;
|
|
height >>= 1;
|
|
if (width < 1)
|
|
width = 1;
|
|
if (height < 1)
|
|
height = 1;
|
|
miplevel++;
|
|
|
|
if ( r_colorMipLevels->integer )
|
|
{
|
|
R_BlendOverTexture( (byte *)data, width * height, mipBlendColors[miplevel] );
|
|
}
|
|
|
|
qglTexImage2D (GL_TEXTURE_2D, miplevel, *pformat, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data );
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
|
|
}
|
|
|
|
done:
|
|
|
|
if (mipmap)
|
|
{
|
|
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
|
|
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
|
if( r_ext_texture_filter_anisotropic->integer > 1 && glConfig.maxTextureFilterAnisotropy > 0 )
|
|
{
|
|
qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, r_ext_texture_filter_anisotropic->value );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
|
|
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
|
|
}
|
|
|
|
GL_CheckErrors();
|
|
}
|
|
#endif // _XBOX
|
|
|
|
#ifdef _XBOX
|
|
typedef tmap (int, image_t *) AllocatedImages_t;
|
|
AllocatedImages_t* AllocatedImages = NULL;
|
|
AllocatedImages_t::iterator itAllocatedImages;
|
|
#else
|
|
class CStringComparator
|
|
{
|
|
public:
|
|
bool operator()(const char *s1, const char *s2) const { return(stricmp(s1, s2) < 0); }
|
|
};
|
|
|
|
typedef map <LPCSTR, image_t *, CStringComparator> AllocatedImages_t;
|
|
AllocatedImages_t AllocatedImages;
|
|
AllocatedImages_t::iterator itAllocatedImages;
|
|
#endif // _XBOX
|
|
int giTextureBindNum = 1024; // will be set to this anyway at runtime, but wtf?
|
|
|
|
|
|
// return = number of images in the list, for those interested
|
|
//
|
|
#ifdef _XBOX
|
|
int R_Images_StartIteration(void)
|
|
{
|
|
if(!AllocatedImages)
|
|
return 0;
|
|
|
|
itAllocatedImages = AllocatedImages->begin();
|
|
return AllocatedImages->size();
|
|
}
|
|
|
|
image_t *R_Images_GetNextIteration(void)
|
|
{
|
|
if(!AllocatedImages)
|
|
return NULL;
|
|
|
|
if (itAllocatedImages == AllocatedImages->end())
|
|
return NULL;
|
|
|
|
image_t *pImage = (*itAllocatedImages).second;
|
|
++itAllocatedImages;
|
|
return pImage;
|
|
}
|
|
#else
|
|
int R_Images_StartIteration(void)
|
|
{
|
|
itAllocatedImages = AllocatedImages.begin();
|
|
return AllocatedImages.size();
|
|
}
|
|
|
|
image_t *R_Images_GetNextIteration(void)
|
|
{
|
|
if (itAllocatedImages == AllocatedImages.end())
|
|
return NULL;
|
|
|
|
image_t *pImage = (*itAllocatedImages).second;
|
|
++itAllocatedImages;
|
|
return pImage;
|
|
}
|
|
#endif
|
|
|
|
// clean up anything to do with an image_t struct, but caller will have to clear the internal to an image_t struct ready for either struct free() or overwrite...
|
|
//
|
|
static void R_Images_DeleteImageContents( image_t *pImage )
|
|
{
|
|
assert(pImage); // should never be called with NULL
|
|
if (pImage)
|
|
{
|
|
qglDeleteTextures( 1, &pImage->texnum );
|
|
Z_Free(pImage);
|
|
}
|
|
}
|
|
|
|
static void GL_ResetBinds(void)
|
|
{
|
|
memset( glState.currenttextures, 0, sizeof( glState.currenttextures ) );
|
|
if ( qglBindTexture )
|
|
{
|
|
if ( qglActiveTextureARB )
|
|
{
|
|
GL_SelectTexture( 1 );
|
|
qglBindTexture( GL_TEXTURE_2D, 0 );
|
|
GL_SelectTexture( 0 );
|
|
qglBindTexture( GL_TEXTURE_2D, 0 );
|
|
}
|
|
else
|
|
{
|
|
qglBindTexture( GL_TEXTURE_2D, 0 );
|
|
}
|
|
}
|
|
}
|
|
|
|
// special function used in conjunction with "devmapbsp"...
|
|
//
|
|
#ifdef _XBOX
|
|
void R_Images_DeleteLightMaps(void)
|
|
{
|
|
qboolean bEraseOccured = qfalse;
|
|
for (AllocatedImages_t::iterator itImage = AllocatedImages->begin(); itImage != AllocatedImages->end(); bEraseOccured?itImage:++itImage)
|
|
{
|
|
bEraseOccured = qfalse;
|
|
|
|
image_t *pImage = (*itImage).second;
|
|
|
|
if (pImage->isLightmap)
|
|
{
|
|
R_Images_DeleteImageContents(pImage);
|
|
|
|
AllocatedImages->erase(itImage++);
|
|
bEraseOccured = qtrue;
|
|
}
|
|
}
|
|
|
|
GL_ResetBinds();
|
|
}
|
|
|
|
#else // _XBOX
|
|
|
|
void R_Images_DeleteLightMaps(void)
|
|
{
|
|
qboolean bEraseOccured = qfalse;
|
|
|
|
for (AllocatedImages_t::iterator itImage = AllocatedImages.begin(); itImage != AllocatedImages.end(); bEraseOccured?itImage:++itImage)
|
|
{
|
|
bEraseOccured = qfalse;
|
|
|
|
image_t *pImage = (*itImage).second;
|
|
|
|
if (pImage->imgName[0] == '$' /*&& strstr(pImage->imgName,"lightmap")*/) // loose check, but should be ok
|
|
{
|
|
R_Images_DeleteImageContents(pImage);
|
|
itImage = AllocatedImages.erase(itImage);
|
|
|
|
bEraseOccured = qtrue;
|
|
}
|
|
}
|
|
|
|
GL_ResetBinds();
|
|
}
|
|
#endif // _XBOX
|
|
|
|
// special function currently only called by Dissolve code...
|
|
//
|
|
#ifdef _XBOX
|
|
void R_Images_DeleteImage(image_t *pImage)
|
|
{
|
|
// Even though we supply the image handle, we need to get the corresponding iterator entry...
|
|
//
|
|
AllocatedImages_t::iterator itImage = AllocatedImages->find(pImage->imgCode);
|
|
if (itImage != AllocatedImages->end())
|
|
{
|
|
R_Images_DeleteImageContents(pImage);
|
|
AllocatedImages->erase(itImage);
|
|
}
|
|
else
|
|
{
|
|
assert(0);
|
|
}
|
|
}
|
|
#else // _XBOX
|
|
|
|
void R_Images_DeleteImage(image_t *pImage)
|
|
{
|
|
// Even though we supply the image handle, we need to get the corresponding iterator entry...
|
|
//
|
|
AllocatedImages_t::iterator itImage = AllocatedImages.find(pImage->imgName);
|
|
if (itImage != AllocatedImages.end())
|
|
{
|
|
R_Images_DeleteImageContents(pImage);
|
|
AllocatedImages.erase(itImage);
|
|
}
|
|
else
|
|
{
|
|
assert(0);
|
|
}
|
|
}
|
|
#endif // _XBOX
|
|
|
|
// called only at app startup, vid_restart, app-exit
|
|
//
|
|
void R_Images_Clear(void)
|
|
{
|
|
image_t *pImage;
|
|
// int iNumImages =
|
|
R_Images_StartIteration();
|
|
while ( (pImage = R_Images_GetNextIteration()) != NULL)
|
|
{
|
|
R_Images_DeleteImageContents(pImage);
|
|
}
|
|
|
|
#ifdef _XBOX
|
|
AllocatedImages->clear();
|
|
#else
|
|
AllocatedImages.clear();
|
|
#endif
|
|
|
|
giTextureBindNum = 1024;
|
|
}
|
|
|
|
|
|
void RE_RegisterImages_Info_f( void )
|
|
{
|
|
#ifndef _XBOX
|
|
image_t *pImage = NULL;
|
|
int iImage = 0;
|
|
int iTexels = 0;
|
|
|
|
int iNumImages = R_Images_StartIteration();
|
|
while ( (pImage = R_Images_GetNextIteration()) != NULL)
|
|
{
|
|
VID_Printf( PRINT_ALL, "%d: (%4dx%4dy) \"%s\"",iImage, pImage->width, pImage->height, pImage->imgName);
|
|
VID_Printf( PRINT_ALL, ", levused %d",pImage->iLastLevelUsedOn);
|
|
VID_Printf( PRINT_ALL, "\n");
|
|
|
|
iTexels += pImage->width * pImage->height;
|
|
iImage++;
|
|
}
|
|
VID_Printf( PRINT_ALL, "%d Images. %d (%.2fMB) texels total, (not including mipmaps)\n",iNumImages, iTexels, (float)iTexels / 1024.0f / 1024.0f);
|
|
VID_Printf( PRINT_DEVELOPER, "RE_RegisterMedia_GetLevel(): %d",RE_RegisterMedia_GetLevel());
|
|
#endif // _XBOX
|
|
}
|
|
|
|
|
|
// implement this if you need to, do a find for the caller. I don't need it though, so far.
|
|
//
|
|
//void RE_RegisterImages_LevelLoadBegin(const char *psMapName);
|
|
|
|
|
|
// currently, this just goes through all the images and dumps any not referenced on this level...
|
|
//
|
|
#ifdef _XBOX
|
|
qboolean RE_RegisterImages_LevelLoadEnd(void)
|
|
{
|
|
qboolean bEraseOccured = qfalse;
|
|
for (AllocatedImages_t::iterator itImage = AllocatedImages->begin(); itImage != AllocatedImages->end(); bEraseOccured?itImage:++itImage)
|
|
{
|
|
bEraseOccured = qfalse;
|
|
|
|
image_t *pImage = (*itImage).second;
|
|
|
|
// don't un-register system shaders (*fog, *dlight, *white, *default), but DO de-register lightmaps ("$<mapname>/lightmap%d")
|
|
if (!pImage->isSystem)
|
|
{
|
|
// image used on this level?
|
|
//
|
|
if ( pImage->iLastLevelUsedOn != RE_RegisterMedia_GetLevel() )
|
|
{ // nope, so dump it...
|
|
//VID_Printf( PRINT_DEVELOPER, "Dumping image \"%s\"\n",pImage->imgName);
|
|
R_Images_DeleteImageContents(pImage);
|
|
itImage = AllocatedImages->erase(itImage);
|
|
bEraseOccured = qtrue;
|
|
}
|
|
}
|
|
}
|
|
|
|
GL_ResetBinds();
|
|
|
|
return bEraseOccured;
|
|
}
|
|
|
|
#else // _XBOX
|
|
qboolean RE_RegisterImages_LevelLoadEnd(void)
|
|
{
|
|
//VID_Printf( PRINT_DEVELOPER, "RE_RegisterImages_LevelLoadEnd():\n");
|
|
|
|
qboolean bEraseOccured = qfalse;
|
|
for (AllocatedImages_t::iterator itImage = AllocatedImages.begin(); itImage != AllocatedImages.end(); bEraseOccured?itImage:++itImage)
|
|
{
|
|
bEraseOccured = qfalse;
|
|
|
|
image_t *pImage = (*itImage).second;
|
|
|
|
// don't un-register system shaders (*fog, *dlight, *white, *default), but DO de-register lightmaps ("$<mapname>/lightmap%d")
|
|
if (pImage->imgName[0] != '*')
|
|
{
|
|
// image used on this level?
|
|
//
|
|
if ( pImage->iLastLevelUsedOn != RE_RegisterMedia_GetLevel() )
|
|
{ // nope, so dump it...
|
|
//VID_Printf( PRINT_DEVELOPER, "Dumping image \"%s\"\n",pImage->imgName);
|
|
R_Images_DeleteImageContents(pImage);
|
|
itImage = AllocatedImages.erase(itImage);
|
|
bEraseOccured = qtrue;
|
|
}
|
|
}
|
|
}
|
|
|
|
//VID_Printf( PRINT_DEVELOPER, "RE_RegisterImages_LevelLoadEnd(): Ok\n");
|
|
|
|
GL_ResetBinds();
|
|
|
|
return bEraseOccured;
|
|
}
|
|
#endif // _XBOX
|
|
|
|
|
|
|
|
// returns image_t struct if we already have this, else NULL. No disk-open performed
|
|
// (important for creating default images).
|
|
//
|
|
// This is called by both R_FindImageFile and anything that creates default images...
|
|
//
|
|
#ifdef _XBOX
|
|
static image_t *R_FindImageFile_NoLoad(const char *name, int mipcount, qboolean allowPicmip, int glWrapClampMode )
|
|
{
|
|
if (!name) {
|
|
return NULL;
|
|
}
|
|
|
|
char *pName = GenerateImageMappingName(name);
|
|
|
|
//
|
|
// see if the image is already loaded
|
|
//
|
|
int code = crc32(0, (const Bytef *)pName, strlen(pName));
|
|
AllocatedImages_t::iterator itAllocatedImage = AllocatedImages->find(code);
|
|
if (itAllocatedImage != AllocatedImages->end())
|
|
{
|
|
image_t *pImage = (*itAllocatedImage).second;
|
|
|
|
// the white image can be used with any set of parms, but other mismatches are errors...
|
|
//
|
|
if ( strcmp( pName, "*white" ) ) {
|
|
if ( !!pImage->mipcount != !!mipcount ) {
|
|
VID_Printf( PRINT_WARNING, "WARNING: reused image %s with mixed mipmap parm\n", pName );
|
|
}
|
|
if ( pImage->allowPicmip != !!allowPicmip ) {
|
|
VID_Printf( PRINT_WARNING, "WARNING: reused image %s with mixed allowPicmip parm\n", pName );
|
|
}
|
|
}
|
|
|
|
pImage->iLastLevelUsedOn = RE_RegisterMedia_GetLevel();
|
|
|
|
return pImage;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
#else // _XBOX
|
|
|
|
static image_t *R_FindImageFile_NoLoad(const char *name, qboolean mipmap, qboolean allowPicmip, qboolean allowTC, int glWrapClampMode )
|
|
{
|
|
if (!name) {
|
|
return NULL;
|
|
}
|
|
|
|
char *pName = GenerateImageMappingName(name);
|
|
|
|
//
|
|
// see if the image is already loaded
|
|
//
|
|
AllocatedImages_t::iterator itAllocatedImage = AllocatedImages.find(pName);
|
|
if (itAllocatedImage != AllocatedImages.end())
|
|
{
|
|
image_t *pImage = (*itAllocatedImage).second;
|
|
|
|
// the white image can be used with any set of parms, but other mismatches are errors...
|
|
//
|
|
if ( strcmp( pName, "*white" ) ) {
|
|
if ( pImage->mipmap != !!mipmap ) {
|
|
VID_Printf( PRINT_WARNING, "WARNING: reused image %s with mixed mipmap parm\n", pName );
|
|
}
|
|
if ( pImage->allowPicmip != !!allowPicmip ) {
|
|
VID_Printf( PRINT_WARNING, "WARNING: reused image %s with mixed allowPicmip parm\n", pName );
|
|
}
|
|
if ( pImage->wrapClampMode != glWrapClampMode ) {
|
|
VID_Printf( PRINT_WARNING, "WARNING: reused image %s with mixed glWrapClampMode parm\n", pName );
|
|
}
|
|
}
|
|
|
|
pImage->iLastLevelUsedOn = RE_RegisterMedia_GetLevel();
|
|
|
|
return pImage;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
#endif // _XBOX
|
|
|
|
|
|
|
|
|
|
/*
|
|
================
|
|
R_CreateImage
|
|
|
|
This is the only way any image_t are created
|
|
================
|
|
*/
|
|
#ifdef _XBOX
|
|
image_t *R_CreateImage( const char *name, const byte *pic, int width, int height,
|
|
GLenum format, int mipcount, qboolean allowPicmip,
|
|
int glWrapClampMode )
|
|
{
|
|
image_t *image;
|
|
qboolean isLightmap = qfalse;
|
|
|
|
if (strlen(name) >= MAX_QPATH ) {
|
|
Com_Error (ERR_DROP, "R_CreateImage: \"%s\" is too long\n", name);
|
|
}
|
|
|
|
if(glConfig.clampToEdgeAvailable && glWrapClampMode == GL_CLAMP) {
|
|
glWrapClampMode = GL_CLAMP_TO_EDGE;
|
|
}
|
|
|
|
if (name[0] == '$')
|
|
{
|
|
isLightmap = qtrue;
|
|
}
|
|
|
|
if ( (width&(width-1)) || (height&(height-1)) )
|
|
{
|
|
Com_Error( ERR_FATAL, "R_CreateImage: %s dimensions (%i x %i) not power of 2!\n",name,width,height);
|
|
}
|
|
|
|
image = R_FindImageFile_NoLoad(name, mipcount, allowPicmip, glWrapClampMode );
|
|
if (image) {
|
|
return image;
|
|
}
|
|
|
|
image = (image_t*) Z_Malloc( sizeof( image_t ), TAG_IMAGE_T, qtrue );
|
|
|
|
// image->imgfileSize=0;
|
|
|
|
qglGenTextures(1, (GLuint*)&image->texnum);
|
|
|
|
image->iLastLevelUsedOn = RE_RegisterMedia_GetLevel();
|
|
|
|
image->mipcount = mipcount;
|
|
image->allowPicmip = allowPicmip;
|
|
|
|
image->imgCode = crc32(0, (const Bytef *)name, strlen(name));
|
|
|
|
image->width = width;
|
|
image->height = height;
|
|
|
|
image->isSystem = (name[0] == '*');
|
|
image->isLightmap = isLightmap;
|
|
|
|
GL_SelectTexture( 0 );
|
|
|
|
GL_Bind(image);
|
|
|
|
Upload32( (unsigned *)pic, image->width, image->height,
|
|
format,
|
|
image->mipcount,
|
|
allowPicmip,
|
|
isLightmap,
|
|
&image->internalFormat );
|
|
|
|
qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, glWrapClampMode );
|
|
qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, glWrapClampMode );
|
|
|
|
qglBindTexture( GL_TEXTURE_2D, 0 ); //jfm: i don't know why this is here, but it breaks lightmaps when there's only 1
|
|
glState.currenttextures[glState.currenttmu] = 0; //mark it not bound
|
|
|
|
const char* psNewName = GenerateImageMappingName(name);
|
|
image->imgCode = crc32(0, (const Bytef *)psNewName, strlen(psNewName));
|
|
|
|
(*AllocatedImages)[ image->imgCode ] = image;
|
|
|
|
return image;
|
|
}
|
|
|
|
#else // _XBOX
|
|
|
|
image_t *R_CreateImage( const char *name, const byte *pic, int width, int height,
|
|
GLenum format, qboolean mipmap, qboolean allowPicmip, qboolean allowTC, int glWrapClampMode,int fileSize)
|
|
{
|
|
image_t *image;
|
|
qboolean isLightmap = qfalse;
|
|
|
|
if (strlen(name) >= MAX_QPATH ) {
|
|
Com_Error (ERR_DROP, "R_CreateImage: \"%s\" is too long\n", name);
|
|
}
|
|
|
|
if(glConfig.clampToEdgeAvailable && glWrapClampMode == GL_CLAMP) {
|
|
glWrapClampMode = GL_CLAMP_TO_EDGE;
|
|
}
|
|
|
|
if (name[0] == '$')
|
|
{
|
|
isLightmap = qtrue;
|
|
}
|
|
|
|
if ( (width&(width-1)) || (height&(height-1)) )
|
|
{
|
|
Com_Error( ERR_FATAL, "R_CreateImage: %s dimensions (%i x %i) not power of 2!\n",name,width,height);
|
|
}
|
|
|
|
image = R_FindImageFile_NoLoad(name, mipmap, allowPicmip, allowTC, glWrapClampMode );
|
|
if (image) {
|
|
return image;
|
|
}
|
|
|
|
image = (image_t*) Z_Malloc( sizeof( image_t ), TAG_IMAGE_T, qtrue );
|
|
|
|
//image->imgfileSize=fileSize;
|
|
|
|
image->texnum = 1024 + giTextureBindNum++; // ++ is of course staggeringly important...
|
|
|
|
// record which map it was used on...
|
|
//
|
|
image->iLastLevelUsedOn = RE_RegisterMedia_GetLevel();
|
|
|
|
image->mipmap = !!mipmap;
|
|
image->allowPicmip = !!allowPicmip;
|
|
|
|
Q_strncpyz(image->imgName, name, sizeof(image->imgName));
|
|
|
|
image->width = width;
|
|
image->height = height;
|
|
image->wrapClampMode = glWrapClampMode;
|
|
|
|
if ( qglActiveTextureARB ) {
|
|
GL_SelectTexture( 0 );
|
|
}
|
|
|
|
GL_Bind(image);
|
|
|
|
Upload32( (unsigned *)pic, format,
|
|
image->mipmap,
|
|
allowPicmip,
|
|
isLightmap,
|
|
allowTC,
|
|
&image->internalFormat,
|
|
&image->width,
|
|
&image->height );
|
|
|
|
qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, glWrapClampMode );
|
|
qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, glWrapClampMode );
|
|
|
|
qglBindTexture( GL_TEXTURE_2D, 0 ); //jfm: i don't know why this is here, but it breaks lightmaps when there's only 1
|
|
glState.currenttextures[glState.currenttmu] = 0; //mark it not bound
|
|
|
|
LPCSTR psNewName = GenerateImageMappingName(name);
|
|
Q_strncpyz(image->imgName, psNewName, sizeof(image->imgName));
|
|
AllocatedImages[ image->imgName ] = image;
|
|
|
|
return image;
|
|
}
|
|
#endif // _XBOX
|
|
|
|
void R_CreateAutomapImage( const char *name, const byte *pic, int width, int height,
|
|
qboolean mipmap, qboolean allowPicmip, qboolean allowTC, int glWrapClampMode )
|
|
{
|
|
#ifdef _XBOX
|
|
R_CreateImage(name, pic, width, height, GL_RGBA, mipmap, allowPicmip, glWrapClampMode);
|
|
#else
|
|
R_CreateImage(name, pic, width, height, GL_RGBA, mipmap, allowPicmip, allowTC, glWrapClampMode);
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
=========================================================
|
|
|
|
TARGA LOADING
|
|
|
|
=========================================================
|
|
*/
|
|
|
|
/*
|
|
Ghoul2 Insert Start
|
|
*/
|
|
|
|
bool LoadTGAPalletteImage ( const char *name, byte **pic, int *width, int *height)
|
|
{
|
|
int columns, rows, numPixels;
|
|
byte *buf_p;
|
|
byte *buffer;
|
|
TargaHeader targa_header;
|
|
byte *dataStart;
|
|
|
|
*pic = NULL;
|
|
|
|
//
|
|
// load the file
|
|
//
|
|
FS_ReadFile ( ( char * ) name, (void **)&buffer);
|
|
if (!buffer) {
|
|
return false;
|
|
}
|
|
|
|
buf_p = buffer;
|
|
|
|
targa_header.id_length = *buf_p++;
|
|
targa_header.colormap_type = *buf_p++;
|
|
targa_header.image_type = *buf_p++;
|
|
|
|
targa_header.colormap_index = LittleShort ( *(short *)buf_p );
|
|
buf_p += 2;
|
|
targa_header.colormap_length = LittleShort ( *(short *)buf_p );
|
|
buf_p += 2;
|
|
targa_header.colormap_size = *buf_p++;
|
|
targa_header.x_origin = LittleShort ( *(short *)buf_p );
|
|
buf_p += 2;
|
|
targa_header.y_origin = LittleShort ( *(short *)buf_p );
|
|
buf_p += 2;
|
|
targa_header.width = LittleShort ( *(short *)buf_p );
|
|
buf_p += 2;
|
|
targa_header.height = LittleShort ( *(short *)buf_p );
|
|
buf_p += 2;
|
|
targa_header.pixel_size = *buf_p++;
|
|
targa_header.attributes = *buf_p++;
|
|
|
|
if (targa_header.image_type!=1 )
|
|
{
|
|
Com_Error (ERR_DROP, "LoadTGAPalletteImage: Only type 1 (uncompressed pallettised) TGA images supported\n");
|
|
}
|
|
|
|
if ( targa_header.colormap_type == 0 )
|
|
{
|
|
Com_Error( ERR_DROP, "LoadTGAPalletteImage: colormaps ONLY supported\n" );
|
|
}
|
|
|
|
columns = targa_header.width;
|
|
rows = targa_header.height;
|
|
numPixels = columns * rows;
|
|
|
|
if (width)
|
|
*width = columns;
|
|
if (height)
|
|
*height = rows;
|
|
|
|
*pic = (unsigned char *) Z_Malloc (numPixels, TAG_TEMP_TGA, qfalse);
|
|
if (targa_header.id_length != 0)
|
|
{
|
|
buf_p += targa_header.id_length; // skip TARGA image comment
|
|
}
|
|
dataStart = buf_p + (targa_header.colormap_length * (targa_header.colormap_size / 4));
|
|
memcpy(*pic, dataStart, numPixels);
|
|
FS_FreeFile (buffer);
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
Ghoul2 Insert End
|
|
*/
|
|
|
|
|
|
// My TGA loader...
|
|
//
|
|
//---------------------------------------------------
|
|
#pragma pack(push,1)
|
|
typedef struct
|
|
{
|
|
byte byIDFieldLength; // must be 0
|
|
byte byColourmapType; // 0 = truecolour, 1 = paletted, else bad
|
|
byte byImageType; // 1 = colour mapped (palette), uncompressed, 2 = truecolour, uncompressed, else bad
|
|
word w1stColourMapEntry; // must be 0
|
|
word wColourMapLength; // 256 for 8-bit palettes, else 0 for true-colour
|
|
byte byColourMapEntrySize; // 24 for 8-bit palettes, else 0 for true-colour
|
|
word wImageXOrigin; // ignored
|
|
word wImageYOrigin; // ignored
|
|
word wImageWidth; // in pixels
|
|
word wImageHeight; // in pixels
|
|
byte byImagePlanes; // bits per pixel (8 for paletted, else 24 for true-colour)
|
|
byte byScanLineOrder; // Image descriptor bytes
|
|
// bits 0-3 = # attr bits (alpha chan)
|
|
// bits 4-5 = pixel order/dir
|
|
// bits 6-7 scan line interleave (00b=none,01b=2way interleave,10b=4way)
|
|
} TGAHeader_t;
|
|
#pragma pack(pop)
|
|
|
|
|
|
// *pic == pic, else NULL for failed.
|
|
//
|
|
// returns false if found but had a format error, else true for either OK or not-found (there's a reason for this)
|
|
//
|
|
|
|
int LoadTGA ( const char *name, byte **pic, int *width, int *height)
|
|
{
|
|
char sErrorString[1024];
|
|
bool bFormatErrors = false;
|
|
|
|
// these don't need to be declared or initialised until later, but the compiler whines that 'goto' skips them.
|
|
//
|
|
byte *pRGBA = NULL;
|
|
byte *pOut = NULL;
|
|
byte *pIn = NULL;
|
|
|
|
|
|
*pic = NULL;
|
|
|
|
#define TGA_FORMAT_ERROR(blah) {sprintf(sErrorString,blah); bFormatErrors = true; goto TGADone;}
|
|
//#define TGA_FORMAT_ERROR(blah) Com_Error( ERR_DROP, blah );
|
|
|
|
//
|
|
// load the file
|
|
//
|
|
byte *pTempLoadedBuffer = 0;
|
|
const int filelen = FS_ReadFile ( ( char * ) name, (void **)&pTempLoadedBuffer);
|
|
if (!pTempLoadedBuffer) {
|
|
return 0;
|
|
}
|
|
|
|
TGAHeader_t *pHeader = (TGAHeader_t *) pTempLoadedBuffer;
|
|
|
|
if (pHeader->byColourmapType!=0)
|
|
{
|
|
TGA_FORMAT_ERROR("LoadTGA: colourmaps not supported\n" );
|
|
}
|
|
|
|
if (pHeader->byImageType != 2 && pHeader->byImageType != 3 && pHeader->byImageType != 10)
|
|
{
|
|
TGA_FORMAT_ERROR("LoadTGA: Only type 2 (RGB), 3 (gray), and 10 (RLE-RGB) images supported\n");
|
|
}
|
|
|
|
if (pHeader->w1stColourMapEntry != 0)
|
|
{
|
|
TGA_FORMAT_ERROR("LoadTGA: colourmaps not supported\n" );
|
|
}
|
|
|
|
if (pHeader->wColourMapLength !=0 && pHeader->wColourMapLength != 256)
|
|
{
|
|
TGA_FORMAT_ERROR("LoadTGA: ColourMapLength must be either 0 or 256\n" );
|
|
}
|
|
|
|
if (pHeader->byColourMapEntrySize != 0 && pHeader->byColourMapEntrySize != 24)
|
|
{
|
|
TGA_FORMAT_ERROR("LoadTGA: ColourMapEntrySize must be either 0 or 24\n" );
|
|
}
|
|
|
|
if ( ( pHeader->byImagePlanes != 24 && pHeader->byImagePlanes != 32) && (pHeader->byImagePlanes != 8 && pHeader->byImageType != 3))
|
|
{
|
|
TGA_FORMAT_ERROR("LoadTGA: Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported\n");
|
|
}
|
|
|
|
if ((pHeader->byScanLineOrder&0x30)!=0x00 &&
|
|
(pHeader->byScanLineOrder&0x30)!=0x10 &&
|
|
(pHeader->byScanLineOrder&0x30)!=0x20 &&
|
|
(pHeader->byScanLineOrder&0x30)!=0x30
|
|
)
|
|
{
|
|
TGA_FORMAT_ERROR("LoadTGA: ScanLineOrder must be either 0x00,0x10,0x20, or 0x30\n");
|
|
}
|
|
|
|
|
|
|
|
// these last checks are so i can use ID's RLE-code. I don't dare fiddle with it or it'll probably break...
|
|
//
|
|
if ( pHeader->byImageType == 10)
|
|
{
|
|
if ((pHeader->byScanLineOrder & 0x30) != 0x00)
|
|
{
|
|
TGA_FORMAT_ERROR("LoadTGA: RLE-RGB Images (type 10) must be in bottom-to-top format\n");
|
|
}
|
|
if (pHeader->byImagePlanes != 24 && pHeader->byImagePlanes != 32) // probably won't happen, but avoids compressed greyscales?
|
|
{
|
|
TGA_FORMAT_ERROR("LoadTGA: RLE-RGB Images (type 10) must be 24 or 32 bit\n");
|
|
}
|
|
}
|
|
|
|
// now read the actual bitmap in...
|
|
//
|
|
// Image descriptor bytes
|
|
// bits 0-3 = # attr bits (alpha chan)
|
|
// bits 4-5 = pixel order/dir
|
|
// bits 6-7 scan line interleave (00b=none,01b=2way interleave,10b=4way)
|
|
//
|
|
int iYStart,iXStart,iYStep,iXStep;
|
|
|
|
switch(pHeader->byScanLineOrder & 0x30)
|
|
{
|
|
default: // default case stops the compiler complaining about using uninitialised vars
|
|
case 0x00: // left to right, bottom to top
|
|
|
|
iXStart = 0;
|
|
iXStep = 1;
|
|
|
|
iYStart = pHeader->wImageHeight-1;
|
|
iYStep = -1;
|
|
|
|
break;
|
|
|
|
case 0x10: // right to left, bottom to top
|
|
|
|
iXStart = pHeader->wImageWidth-1;
|
|
iXStep = -1;
|
|
|
|
iYStart = pHeader->wImageHeight-1;
|
|
iYStep = -1;
|
|
|
|
break;
|
|
|
|
case 0x20: // left to right, top to bottom
|
|
|
|
iXStart = 0;
|
|
iXStep = 1;
|
|
|
|
iYStart = 0;
|
|
iYStep = 1;
|
|
|
|
break;
|
|
|
|
case 0x30: // right to left, top to bottom
|
|
|
|
iXStart = pHeader->wImageWidth-1;
|
|
iXStep = -1;
|
|
|
|
iYStart = 0;
|
|
iYStep = 1;
|
|
|
|
break;
|
|
}
|
|
|
|
// feed back the results...
|
|
//
|
|
if (width)
|
|
*width = pHeader->wImageWidth;
|
|
if (height)
|
|
*height = pHeader->wImageHeight;
|
|
|
|
pRGBA = (byte *) Z_Malloc (pHeader->wImageWidth * pHeader->wImageHeight * 4, TAG_TEMP_TGA, qfalse);
|
|
*pic = pRGBA;
|
|
pOut = pRGBA;
|
|
pIn = pTempLoadedBuffer + sizeof(*pHeader);
|
|
|
|
// I don't know if this ID-thing here is right, since comments that I've seen are at the end of the file,
|
|
// with a zero in this field. However, may as well...
|
|
//
|
|
if (pHeader->byIDFieldLength != 0)
|
|
pIn += pHeader->byIDFieldLength; // skip TARGA image comment
|
|
|
|
byte red,green,blue,alpha;
|
|
|
|
if ( pHeader->byImageType == 2 || pHeader->byImageType == 3 ) // RGB or greyscale
|
|
{
|
|
for (int y=iYStart, iYCount=0; iYCount<pHeader->wImageHeight; y+=iYStep, iYCount++)
|
|
{
|
|
pOut = pRGBA + y * pHeader->wImageWidth *4;
|
|
for (int x=iXStart, iXCount=0; iXCount<pHeader->wImageWidth; x+=iXStep, iXCount++)
|
|
{
|
|
switch (pHeader->byImagePlanes)
|
|
{
|
|
case 8:
|
|
blue = *pIn++;
|
|
green = blue;
|
|
red = blue;
|
|
*pOut++ = red;
|
|
*pOut++ = green;
|
|
*pOut++ = blue;
|
|
*pOut++ = 255;
|
|
break;
|
|
|
|
case 24:
|
|
blue = *pIn++;
|
|
green = *pIn++;
|
|
red = *pIn++;
|
|
*pOut++ = red;
|
|
*pOut++ = green;
|
|
*pOut++ = blue;
|
|
*pOut++ = 255;
|
|
break;
|
|
|
|
case 32:
|
|
blue = *pIn++;
|
|
green = *pIn++;
|
|
red = *pIn++;
|
|
alpha = *pIn++;
|
|
*pOut++ = red;
|
|
*pOut++ = green;
|
|
*pOut++ = blue;
|
|
*pOut++ = alpha;
|
|
break;
|
|
|
|
default:
|
|
assert(0); // if we ever hit this, someone deleted a header check higher up
|
|
TGA_FORMAT_ERROR("LoadTGA: Image can only have 8, 24 or 32 planes for RGB/greyscale\n");
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
if (pHeader->byImageType == 10) // RLE-RGB
|
|
{
|
|
// I've no idea if this stuff works, I normally reject RLE targas, but this is from ID's code
|
|
// so maybe I should try and support it...
|
|
//
|
|
byte packetHeader, packetSize, j;
|
|
|
|
for (int y = pHeader->wImageHeight-1; y >= 0; y--)
|
|
{
|
|
pOut = pRGBA + y * pHeader->wImageWidth *4;
|
|
for (int x=0; x<pHeader->wImageWidth;)
|
|
{
|
|
packetHeader = *pIn++;
|
|
packetSize = 1 + (packetHeader & 0x7f);
|
|
if (packetHeader & 0x80) // run-length packet
|
|
{
|
|
switch (pHeader->byImagePlanes)
|
|
{
|
|
case 24:
|
|
|
|
blue = *pIn++;
|
|
green = *pIn++;
|
|
red = *pIn++;
|
|
alpha = 255;
|
|
break;
|
|
|
|
case 32:
|
|
|
|
blue = *pIn++;
|
|
green = *pIn++;
|
|
red = *pIn++;
|
|
alpha = *pIn++;
|
|
break;
|
|
|
|
default:
|
|
assert(0); // if we ever hit this, someone deleted a header check higher up
|
|
TGA_FORMAT_ERROR("LoadTGA: RLE-RGB can only have 24 or 32 planes\n");
|
|
break;
|
|
}
|
|
|
|
for (j=0; j<packetSize; j++)
|
|
{
|
|
*pOut++ = red;
|
|
*pOut++ = green;
|
|
*pOut++ = blue;
|
|
*pOut++ = alpha;
|
|
x++;
|
|
if (x == pHeader->wImageWidth) // run spans across rows
|
|
{
|
|
x = 0;
|
|
if (y > 0)
|
|
y--;
|
|
else
|
|
goto breakOut;
|
|
pOut = pRGBA + y * pHeader->wImageWidth * 4;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{ // non run-length packet
|
|
|
|
for (j=0; j<packetSize; j++)
|
|
{
|
|
switch (pHeader->byImagePlanes)
|
|
{
|
|
case 24:
|
|
|
|
blue = *pIn++;
|
|
green = *pIn++;
|
|
red = *pIn++;
|
|
*pOut++ = red;
|
|
*pOut++ = green;
|
|
*pOut++ = blue;
|
|
*pOut++ = 255;
|
|
break;
|
|
|
|
case 32:
|
|
blue = *pIn++;
|
|
green = *pIn++;
|
|
red = *pIn++;
|
|
alpha = *pIn++;
|
|
*pOut++ = red;
|
|
*pOut++ = green;
|
|
*pOut++ = blue;
|
|
*pOut++ = alpha;
|
|
break;
|
|
|
|
default:
|
|
assert(0); // if we ever hit this, someone deleted a header check higher up
|
|
TGA_FORMAT_ERROR("LoadTGA: RLE-RGB can only have 24 or 32 planes\n");
|
|
break;
|
|
}
|
|
x++;
|
|
if (x == pHeader->wImageWidth) // pixel packet run spans across rows
|
|
{
|
|
x = 0;
|
|
if (y > 0)
|
|
y--;
|
|
else
|
|
goto breakOut;
|
|
pOut = pRGBA + y * pHeader->wImageWidth * 4;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
breakOut:;
|
|
}
|
|
}
|
|
|
|
TGADone:
|
|
|
|
FS_FreeFile (pTempLoadedBuffer);
|
|
|
|
if (bFormatErrors)
|
|
{
|
|
Com_Error( ERR_DROP, "%s( File: \"%s\" )\n",sErrorString,name);
|
|
}
|
|
return filelen;
|
|
}
|
|
|
|
/*
|
|
=========================================================
|
|
|
|
DDS LOADING
|
|
|
|
=========================================================
|
|
*/
|
|
|
|
#ifdef _XBOX
|
|
|
|
void LoadDDS ( const char *name, byte **pic, int *width, int *height, int *mipcount, GLenum *format )
|
|
{
|
|
fileHandle_t h;
|
|
int len = FS_FOpenFileRead( name, &h, qfalse );
|
|
if ( h == 0 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
*pic = (byte*)Z_Malloc( len, TAG_TEMP_WORKSPACE, qfalse , 32);
|
|
FS_Read( *pic, len, h );
|
|
FS_FCloseFile( h );
|
|
|
|
DWORD dds = MAKEFOURCC('D', 'D', 'S', ' ');
|
|
if (*(DWORD*)(*pic) != dds)
|
|
{
|
|
FS_FreeFile (*pic);
|
|
*pic = NULL;
|
|
return;
|
|
}
|
|
|
|
DDS_HEADER *desc = (DDS_HEADER *)(*pic + sizeof(DWORD));
|
|
DWORD dxt1 = MAKEFOURCC('D', 'X', 'T', '1');
|
|
DWORD dxt5 = MAKEFOURCC('D', 'X', 'T', '5');
|
|
|
|
if (desc->ddspf.dwFourCC == dxt1)
|
|
{
|
|
*format = GL_DDS1_EXT;
|
|
}
|
|
else if (desc->ddspf.dwFourCC == dxt5)
|
|
{
|
|
*format = GL_DDS5_EXT;
|
|
}
|
|
else if (desc->ddspf.dwRGBBitCount == 16)
|
|
{
|
|
*format = GL_DDS_RGB16_EXT;
|
|
}
|
|
else if (desc->ddspf.dwRGBBitCount == 32)
|
|
{
|
|
*format = GL_DDS_RGBA32_EXT;
|
|
}
|
|
else
|
|
{
|
|
FS_FreeFile (*pic);
|
|
*pic = NULL;
|
|
return;
|
|
}
|
|
|
|
*width = desc->dwWidth;
|
|
*height = desc->dwHeight;
|
|
*mipcount = desc->dwMipMapCount;
|
|
}
|
|
|
|
#endif
|
|
|
|
//===================================================================
|
|
|
|
/*
|
|
=================
|
|
R_LoadImage
|
|
|
|
Loads any of the supported image types into a cannonical
|
|
32 bit format.
|
|
=================
|
|
*/
|
|
#ifdef _XBOX
|
|
void R_LoadImage( const char *shortname, byte **pic, int *width, int *height, int *mipcount, GLenum *format ) {
|
|
#else
|
|
int R_LoadImage( const char *shortname, byte **pic, int *width, int *height, GLenum *format ) {
|
|
#endif
|
|
int bytedepth;
|
|
char name[MAX_QPATH];
|
|
|
|
*pic = NULL;
|
|
*width = 0;
|
|
*height = 0;
|
|
|
|
//handle external LMs
|
|
if (shortname[0] == '$') {
|
|
Q_strncpyz( name, shortname+1, sizeof( name ) );
|
|
} else {
|
|
Q_strncpyz( name, shortname, sizeof( name ) );
|
|
}
|
|
#ifdef _XBOX
|
|
*format = GL_RGBA;
|
|
*mipcount = 1;
|
|
|
|
COM_StripExtension(name,name);
|
|
COM_DefaultExtension(name, sizeof(name), ".tga");
|
|
LoadTGA( name, pic, width, height );
|
|
|
|
if (*pic)
|
|
{
|
|
int j = (*width) * (*height) * 4;
|
|
byte *buf = *pic;
|
|
byte swap;
|
|
for (int i = 0 ; i < j ; i+=4 ) {
|
|
swap = buf[i];
|
|
buf[i] = buf[i+2];
|
|
buf[i+2] = swap;
|
|
}
|
|
return;
|
|
}
|
|
|
|
/* // Removing PNG support 2003/05/19
|
|
COM_StripExtension(name,name);
|
|
COM_DefaultExtension(name, sizeof(name), ".png");
|
|
|
|
//No .tga existed, try .png
|
|
LoadPNG32( name, pic, width, height, &bytedepth );
|
|
if (*pic)
|
|
{
|
|
return;
|
|
}
|
|
*/
|
|
|
|
// No .png either, fall back to .dds
|
|
COM_StripExtension(name,name);
|
|
COM_DefaultExtension(name, sizeof(name), ".dds");
|
|
LoadDDS( name, pic, width, height, mipcount, format );
|
|
return;
|
|
|
|
#else
|
|
*format = GL_RGBA;
|
|
COM_StripExtension(name,name);
|
|
COM_DefaultExtension(name, sizeof(name), ".jpg");
|
|
|
|
int fileSize;
|
|
//First try .jpg
|
|
fileSize=LoadJPG( name, pic, width, height );
|
|
if (*pic)
|
|
{
|
|
return fileSize;
|
|
}
|
|
|
|
COM_StripExtension(name,name);
|
|
COM_DefaultExtension(name, sizeof(name), ".png");
|
|
|
|
//No .jpg existed, try .png
|
|
fileSize=LoadPNG32( name, pic, width, height, &bytedepth );
|
|
if (*pic)
|
|
{
|
|
return fileSize;
|
|
}
|
|
|
|
COM_StripExtension(name,name);
|
|
COM_DefaultExtension(name, sizeof(name), ".tga");
|
|
|
|
//No .jpg existed and no .png existed, try .tga as a last resort.
|
|
fileSize=LoadTGA( name, pic, width, height );
|
|
return fileSize;
|
|
#endif
|
|
}
|
|
|
|
|
|
#ifndef _XBOX // Only used for terrain
|
|
void R_LoadDataImage( const char *name, byte **pic, int *width, int *height)
|
|
{
|
|
int len;
|
|
char work[MAX_QPATH];
|
|
|
|
*pic = NULL;
|
|
*width = 0;
|
|
*height = 0;
|
|
|
|
len = strlen(name);
|
|
if(len >= MAX_QPATH)
|
|
{
|
|
return;
|
|
}
|
|
if (len < 5)
|
|
{
|
|
return;
|
|
}
|
|
// MD_PushTag(TAG_DATA_IMAGE_LOAD);
|
|
|
|
strcpy(work, name);
|
|
|
|
COM_DefaultExtension( work, sizeof( work ), ".png" );
|
|
LoadPNG8( work, pic, width, height );
|
|
|
|
#ifndef _XBOX
|
|
if (!pic || !*pic)
|
|
{ //png load failed, try jpeg
|
|
strcpy(work, name);
|
|
COM_DefaultExtension( work, sizeof( work ), ".jpg" );
|
|
LoadJPG( work, pic, width, height );
|
|
}
|
|
#endif
|
|
|
|
if (!pic || !*pic)
|
|
{ //both png and jpeg failed, try targa
|
|
strcpy(work, name);
|
|
COM_DefaultExtension( work, sizeof( work ), ".tga" );
|
|
LoadTGA( work, pic, width, height );
|
|
}
|
|
|
|
if(*pic)
|
|
{
|
|
// MD_PopTag();
|
|
return;
|
|
}
|
|
// Dataimage loading failed
|
|
Com_Printf("Couldn't read %s -- dataimage load failed\n", name);
|
|
// MD_PopTag();
|
|
}
|
|
#endif
|
|
|
|
void R_InvertImage(byte *data, int width, int height, int depth)
|
|
{
|
|
byte *newData;
|
|
byte *oldData;
|
|
byte *saveData;
|
|
int y, stride;
|
|
|
|
stride = width * depth;
|
|
|
|
oldData = data + ((height - 1) * stride);
|
|
newData = (byte *)Z_Malloc(height * stride, TAG_TEMP_WORKSPACE, qfalse );
|
|
saveData = newData;
|
|
|
|
for(y = 0; y < height; y++)
|
|
{
|
|
memcpy(newData, oldData, stride);
|
|
newData += stride;
|
|
oldData -= stride;
|
|
}
|
|
memcpy(data, saveData, height * stride);
|
|
Z_Free(saveData);
|
|
}
|
|
|
|
// Lanczos3 image resampling. Better than bicubic, based on sin(x)/x algorithm
|
|
|
|
#define LANCZOS3 (3.0f)
|
|
#define M_PI_OVER_3 (M_PI / 3.0f)
|
|
|
|
typedef struct
|
|
{
|
|
int pixel;
|
|
float weight;
|
|
} contrib_t;
|
|
|
|
typedef struct
|
|
{
|
|
int n; // number of contributors
|
|
contrib_t *p; // pointer to list of contributions
|
|
} contrib_list_t;
|
|
|
|
// sin(x)/x * sin(x/3)/(x/3)
|
|
|
|
float Lanczos3(float t)
|
|
{
|
|
if(!t)
|
|
{
|
|
return(1.0f);
|
|
}
|
|
t = (float)fabs(t);
|
|
if(t < 3.0f)
|
|
{
|
|
return(sinf(t * M_PI) * sinf(t * M_PI_OVER_3) / (t * M_PI * t * M_PI_OVER_3));
|
|
}
|
|
return(0.0f);
|
|
}
|
|
|
|
void R_Resample(byte *source, int swidth, int sheight, byte *dest, int dwidth, int dheight, int components)
|
|
{
|
|
int i, j, k, l, count, left, right, num;
|
|
int pixel;
|
|
byte *raster;
|
|
float center, weight, scale, width, height;
|
|
contrib_list_t *contributors;
|
|
const memtag_t usedTag = TAG_TEMP_WORKSPACE;
|
|
|
|
byte *work = (byte *)Z_Malloc(dwidth * sheight * components, usedTag, qfalse);
|
|
|
|
// Pre calculate filter contributions for rows
|
|
contributors = (contrib_list_t *)Z_Malloc(sizeof(contrib_list_t) * dwidth, usedTag, qfalse);
|
|
|
|
float xscale = (float)dwidth / (float)swidth;
|
|
|
|
if(xscale < 1.0f)
|
|
{
|
|
width = ceilf(LANCZOS3 / xscale);
|
|
scale = xscale;
|
|
}
|
|
else
|
|
{
|
|
width = LANCZOS3;
|
|
scale = 1.0f;
|
|
}
|
|
num = ((int)width * 2) + 1;
|
|
|
|
for(i = 0; i < dwidth; i++)
|
|
{
|
|
contributors[i].n = 0;
|
|
contributors[i].p = (contrib_t *)Z_Malloc(num * sizeof(contrib_t), usedTag, qfalse);
|
|
|
|
center = (float)i / xscale;
|
|
left = (int)ceilf(center - width);
|
|
right = (int)floorf(center + width);
|
|
|
|
for(j = left; j <= right; j++)
|
|
{
|
|
weight = Lanczos3((center - (float)j) * scale) * scale;
|
|
if(j < 0)
|
|
{
|
|
pixel = -j;
|
|
}
|
|
else if(j >= swidth)
|
|
{
|
|
pixel = (swidth - j) + swidth - 1;
|
|
}
|
|
else
|
|
{
|
|
pixel = j;
|
|
}
|
|
count = contributors[i].n++;
|
|
contributors[i].p[count].pixel = pixel;
|
|
contributors[i].p[count].weight = weight;
|
|
}
|
|
}
|
|
// Apply filters to zoom horizontally from source to work
|
|
for(k = 0; k < sheight; k++)
|
|
{
|
|
raster = source + (k * swidth * components);
|
|
for(i = 0; i < dwidth; i++)
|
|
{
|
|
for(l = 0; l < components; l++)
|
|
{
|
|
weight = 0.0f;
|
|
for(j = 0; j < contributors[i].n; j++)
|
|
{
|
|
weight += raster[(contributors[i].p[j].pixel * components) + l] * contributors[i].p[j].weight;
|
|
}
|
|
pixel = (byte)Com_Clamp(0.0f, 255.0f, weight);
|
|
work[(k * dwidth * components) + (i * components) + l] = pixel;
|
|
}
|
|
}
|
|
}
|
|
// Clean up
|
|
for(i = 0; i < dwidth; i++)
|
|
{
|
|
Z_Free(contributors[i].p);
|
|
}
|
|
Z_Free(contributors);
|
|
|
|
// Columns
|
|
contributors = (contrib_list_t *)Z_Malloc(sizeof(contrib_list_t) * dheight, usedTag, qfalse);
|
|
|
|
float yscale = (float)dheight / (float)sheight;
|
|
if(yscale < 1.0f)
|
|
{
|
|
height = ceilf(LANCZOS3 / yscale);
|
|
scale = yscale;
|
|
}
|
|
else
|
|
{
|
|
height = LANCZOS3;
|
|
scale = 1.0f;
|
|
}
|
|
num = ((int)height * 2) + 1;
|
|
|
|
for(i = 0; i < dheight; i++)
|
|
{
|
|
contributors[i].n = 0;
|
|
contributors[i].p = (contrib_t *)Z_Malloc(num * sizeof(contrib_t), usedTag, qfalse);
|
|
|
|
center = (float)i / yscale;
|
|
left = (int)ceilf(center - height);
|
|
right = (int)floorf(center + height);
|
|
|
|
for(j = left; j <= right; j++)
|
|
{
|
|
weight = Lanczos3((center - (float)j) * scale) * scale;
|
|
if(j < 0)
|
|
{
|
|
pixel = -j;
|
|
}
|
|
else if(j >= sheight)
|
|
{
|
|
pixel = (sheight - j) + sheight - 1;
|
|
}
|
|
else
|
|
{
|
|
pixel = j;
|
|
}
|
|
count = contributors[i].n++;
|
|
contributors[i].p[count].pixel = pixel;
|
|
contributors[i].p[count].weight = weight;
|
|
}
|
|
}
|
|
// Apply filter to columns
|
|
for(k = 0; k < dwidth; k++)
|
|
{
|
|
for(l = 0; l < components; l++)
|
|
{
|
|
for(i = 0; i < dheight; i++)
|
|
{
|
|
weight = 0.0f;
|
|
for(j = 0; j < contributors[i].n; j++)
|
|
{
|
|
weight += work[(contributors[i].p[j].pixel * dwidth * components) + (k * components) + l] * contributors[i].p[j].weight;
|
|
}
|
|
pixel = (byte)Com_Clamp(0.0f, 255.0f, weight);
|
|
dest[(i * dwidth * components) + (k * components) + l] = pixel;
|
|
}
|
|
}
|
|
}
|
|
// Clean up
|
|
for(i = 0; i < dheight; i++)
|
|
{
|
|
Z_Free(contributors[i].p);
|
|
}
|
|
Z_Free(contributors);
|
|
Z_Free(work);
|
|
|
|
// MD_PopTag();
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_FindImageFile
|
|
|
|
Finds or loads the given image.
|
|
Returns NULL if it fails, not a default image.
|
|
==============
|
|
*/
|
|
#ifdef _XBOX
|
|
image_t *R_FindImageFile( const char *name, qboolean mipmap, qboolean allowPicmip, qboolean allowTC, int glWrapClampMode ) {
|
|
image_t *image;
|
|
int width, height;
|
|
int mipcount;
|
|
byte *pic;
|
|
GLenum format;
|
|
|
|
if (!name) {
|
|
return NULL;
|
|
}
|
|
|
|
// need to do this here as well as in R_CreateImage, or R_FindImageFile_NoLoad() may complain about
|
|
// different clamp parms used...
|
|
//
|
|
if(glConfig.clampToEdgeAvailable && glWrapClampMode == GL_CLAMP) {
|
|
glWrapClampMode = GL_CLAMP_TO_EDGE;
|
|
}
|
|
|
|
image = R_FindImageFile_NoLoad(name, mipmap, allowPicmip, glWrapClampMode );
|
|
if (image) {
|
|
return image;
|
|
}
|
|
|
|
//
|
|
// load the pic from disk
|
|
//
|
|
R_LoadImage( name, &pic, &width, &height, &mipcount, &format );
|
|
if ( !pic ) {
|
|
return NULL;
|
|
}
|
|
|
|
image = R_CreateImage( ( char * ) name, pic, width, height, format, mipcount, allowPicmip, glWrapClampMode );
|
|
Z_Free( pic );
|
|
return image;
|
|
}
|
|
|
|
#else // _XBOX
|
|
|
|
image_t *R_FindImageFile( const char *name, qboolean mipmap, qboolean allowPicmip, qboolean allowTC, int glWrapClampMode ) {
|
|
image_t *image;
|
|
int width, height;
|
|
byte *pic;
|
|
GLenum format;
|
|
// long hash;
|
|
|
|
if (!name) {
|
|
return NULL;
|
|
}
|
|
|
|
// need to do this here as well as in R_CreateImage, or R_FindImageFile_NoLoad() may complain about
|
|
// different clamp parms used...
|
|
//
|
|
if(glConfig.clampToEdgeAvailable && glWrapClampMode == GL_CLAMP) {
|
|
glWrapClampMode = GL_CLAMP_TO_EDGE;
|
|
}
|
|
|
|
image = R_FindImageFile_NoLoad(name, mipmap, allowPicmip, allowTC, glWrapClampMode );
|
|
if (image) {
|
|
return image;
|
|
}
|
|
|
|
//
|
|
// load the pic from disk
|
|
//
|
|
int fileSize=R_LoadImage( name, &pic, &width, &height, &format );
|
|
if ( !pic ) {
|
|
return NULL;
|
|
}
|
|
|
|
image = R_CreateImage( ( char * ) name, pic, width, height, format, mipmap, allowPicmip, allowTC, glWrapClampMode,fileSize );
|
|
Z_Free( pic );
|
|
return image;
|
|
}
|
|
|
|
#endif // _XBOX
|
|
|
|
|
|
// EF dlight image creation code
|
|
/*
|
|
================
|
|
R_CreateDlightImage
|
|
================
|
|
*/
|
|
/*
|
|
#define DLIGHT_SIZE 16
|
|
static void R_CreateDlightImage( void ) {
|
|
int x,y;
|
|
byte data[DLIGHT_SIZE][DLIGHT_SIZE][4];
|
|
int b;
|
|
|
|
// make a centered inverse-square falloff blob for dynamic lighting
|
|
for (x=0 ; x<DLIGHT_SIZE ; x++) {
|
|
for (y=0 ; y<DLIGHT_SIZE ; y++) {
|
|
float d;
|
|
|
|
d = ( DLIGHT_SIZE/2 - 0.5 - x ) * ( DLIGHT_SIZE/2 - 0.5 - x ) +
|
|
( DLIGHT_SIZE/2 - 0.5 - y ) * ( DLIGHT_SIZE/2 - 0.5 - y );
|
|
b = 4000 / d;
|
|
if (b > 255) {
|
|
b = 255;
|
|
} else if ( b < 75 ) {
|
|
b = 0;
|
|
}
|
|
data[y][x][0] =
|
|
data[y][x][1] =
|
|
data[y][x][2] = 255;
|
|
data[y][x][3] = b/8;
|
|
}
|
|
}
|
|
tr.dlightImage = R_CreateImage("*dlight", (byte *)data, DLIGHT_SIZE, DLIGHT_SIZE, qfalse, qfalse, GL_CLAMP );
|
|
}
|
|
*/
|
|
// Holomatch dlight image creation code
|
|
/*
|
|
================
|
|
R_CreateDlightImage
|
|
================
|
|
*/
|
|
#define DLIGHT_SIZE 64
|
|
static void R_CreateDlightImage( void )
|
|
{
|
|
#ifndef _XBOX
|
|
int width, height;
|
|
byte *pic;
|
|
GLenum format;
|
|
|
|
R_LoadImage("gfx/2d/dlight", &pic, &width, &height, &format);
|
|
if (pic)
|
|
{
|
|
tr.dlightImage = R_CreateImage("*dlight", pic, width, height, GL_RGBA, qfalse, qfalse, qfalse, GL_CLAMP );
|
|
Z_Free(pic);
|
|
}
|
|
else
|
|
{ // if we dont get a successful load
|
|
int x,y;
|
|
byte data[DLIGHT_SIZE][DLIGHT_SIZE][4];
|
|
int b;
|
|
|
|
// make a centered inverse-square falloff blob for dynamic lighting
|
|
for (x=0 ; x<DLIGHT_SIZE ; x++) {
|
|
for (y=0 ; y<DLIGHT_SIZE ; y++) {
|
|
float d;
|
|
|
|
d = ( DLIGHT_SIZE/2 - 0.5f - x ) * ( DLIGHT_SIZE/2 - 0.5f - x ) +
|
|
( DLIGHT_SIZE/2 - 0.5f - y ) * ( DLIGHT_SIZE/2 - 0.5f - y );
|
|
b = 4000 / d;
|
|
if (b > 255) {
|
|
b = 255;
|
|
} else if ( b < 75 ) {
|
|
b = 0;
|
|
}
|
|
data[y][x][0] =
|
|
data[y][x][1] =
|
|
data[y][x][2] = b;
|
|
data[y][x][3] = 255;
|
|
}
|
|
}
|
|
tr.dlightImage = R_CreateImage("*dlight", (byte *)data, DLIGHT_SIZE, DLIGHT_SIZE, GL_RGBA, qfalse, qfalse, qfalse, GL_CLAMP );
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
=================
|
|
R_InitFogTable
|
|
=================
|
|
*/
|
|
void R_InitFogTable( void ) {
|
|
int i;
|
|
float d;
|
|
float exp;
|
|
|
|
exp = 0.5;
|
|
|
|
for ( i = 0 ; i < FOG_TABLE_SIZE ; i++ ) {
|
|
d = pow ( (float)i/(FOG_TABLE_SIZE-1), exp );
|
|
|
|
tr.fogTable[i] = d;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
R_FogFactor
|
|
|
|
Returns a 0.0 to 1.0 fog density value
|
|
This is called for each texel of the fog texture on startup
|
|
and for each vertex of transparent shaders in fog dynamically
|
|
================
|
|
*/
|
|
float R_FogFactor( float s, float t ) {
|
|
float d;
|
|
|
|
s -= 1.0/512;
|
|
if ( s < 0 ) {
|
|
return 0;
|
|
}
|
|
if ( t < 1.0/32 ) {
|
|
return 0;
|
|
}
|
|
if ( t < 31.0/32 ) {
|
|
s *= (t - 1.0/32) / (30.0/32);
|
|
}
|
|
|
|
// we need to leave a lot of clamp range
|
|
s *= 8;
|
|
|
|
if ( s > 1.0 ) {
|
|
s = 1.0;
|
|
}
|
|
|
|
d = tr.fogTable[ (int)(s * (FOG_TABLE_SIZE-1)) ];
|
|
|
|
return d;
|
|
}
|
|
|
|
/*
|
|
================
|
|
R_CreateFogImage
|
|
================
|
|
*/
|
|
#define FOG_S 256
|
|
#define FOG_T 32
|
|
static void R_CreateFogImage( void ) {
|
|
int x,y;
|
|
byte *data;
|
|
float g;
|
|
float d;
|
|
float borderColor[4];
|
|
|
|
data = (byte*) Z_Malloc( FOG_S * FOG_T * 4, TAG_TEMP_WORKSPACE, qfalse );
|
|
|
|
g = 2.0;
|
|
|
|
// S is distance, T is depth
|
|
for (x=0 ; x<FOG_S ; x++) {
|
|
for (y=0 ; y<FOG_T ; y++) {
|
|
d = R_FogFactor( ( x + 0.5 ) / FOG_S, ( y + 0.5 ) / FOG_T );
|
|
|
|
data[(y*FOG_S+x)*4+0] =
|
|
data[(y*FOG_S+x)*4+1] =
|
|
data[(y*FOG_S+x)*4+2] = 255;
|
|
data[(y*FOG_S+x)*4+3] = 255*d;
|
|
}
|
|
}
|
|
// standard openGL clamping doesn't really do what we want -- it includes
|
|
// the border color at the edges. OpenGL 1.2 has clamp-to-edge, which does
|
|
// what we want.
|
|
#ifdef _XBOX
|
|
tr.fogImage = R_CreateImage("*fog", (byte *)data, FOG_S, FOG_T, GL_RGBA, qfalse, qfalse, GL_CLAMP);
|
|
#else
|
|
tr.fogImage = R_CreateImage("*fog", (byte *)data, FOG_S, FOG_T, GL_RGBA, qfalse, qfalse, qfalse, GL_CLAMP);
|
|
#endif
|
|
Z_Free( data );
|
|
|
|
borderColor[0] = 1.0;
|
|
borderColor[1] = 1.0;
|
|
borderColor[2] = 1.0;
|
|
borderColor[3] = 1;
|
|
|
|
qglTexParameterfv( GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, borderColor );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
R_CreateDefaultImage
|
|
==================
|
|
*/
|
|
#define DEFAULT_SIZE 16
|
|
static void R_CreateDefaultImage( void ) {
|
|
int x;
|
|
byte data[DEFAULT_SIZE][DEFAULT_SIZE][4];
|
|
|
|
// the default image will be a box, to allow you to see the mapping coordinates
|
|
memset( data, 32, sizeof( data ) );
|
|
for ( x = 0 ; x < DEFAULT_SIZE ; x++ ) {
|
|
data[0][x][0] =
|
|
data[0][x][1] =
|
|
data[0][x][2] =
|
|
data[0][x][3] = 255;
|
|
|
|
data[x][0][0] =
|
|
data[x][0][1] =
|
|
data[x][0][2] =
|
|
data[x][0][3] = 255;
|
|
|
|
data[DEFAULT_SIZE-1][x][0] =
|
|
data[DEFAULT_SIZE-1][x][1] =
|
|
data[DEFAULT_SIZE-1][x][2] =
|
|
data[DEFAULT_SIZE-1][x][3] = 255;
|
|
|
|
data[x][DEFAULT_SIZE-1][0] =
|
|
data[x][DEFAULT_SIZE-1][1] =
|
|
data[x][DEFAULT_SIZE-1][2] =
|
|
data[x][DEFAULT_SIZE-1][3] = 255;
|
|
}
|
|
#ifdef _XBOX
|
|
tr.defaultImage = R_CreateImage("*default", (byte *)data, DEFAULT_SIZE, DEFAULT_SIZE, GL_RGBA, qtrue, qfalse, GL_REPEAT);
|
|
#else
|
|
tr.defaultImage = R_CreateImage("*default", (byte *)data, DEFAULT_SIZE, DEFAULT_SIZE, GL_RGBA, qtrue, qfalse, qtrue, GL_REPEAT);
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
==================
|
|
R_CreateBuiltinImages
|
|
==================
|
|
*/
|
|
void R_UpdateSaveGameImage(const char *filename);
|
|
|
|
void R_CreateBuiltinImages( void ) {
|
|
int x,y;
|
|
byte data[DEFAULT_SIZE][DEFAULT_SIZE][4];
|
|
|
|
R_CreateDefaultImage();
|
|
|
|
// we use a solid white image instead of disabling texturing
|
|
memset( data, 255, sizeof( data ) );
|
|
#ifdef _XBOX
|
|
tr.whiteImage = R_CreateImage("*white", (byte *)data, 8, 8, GL_RGBA, qfalse, qfalse, GL_REPEAT);
|
|
|
|
tr.screenImage = R_CreateImage("*screen", (byte *)data, 8, 8, GL_RGBA, 1, qfalse, GL_REPEAT );
|
|
|
|
tr.saveGameImage = R_CreateImage("*savegame", (byte *)data, 8, 8, GL_RGBA, 1, qfalse, GL_REPEAT );
|
|
|
|
// load the last saveimage
|
|
R_UpdateSaveGameImage("u:\\saveimage.xbx");
|
|
#else
|
|
tr.whiteImage = R_CreateImage("*white", (byte *)data, 8, 8, GL_RGBA, qfalse, qfalse, qtrue, GL_REPEAT);
|
|
|
|
tr.screenImage = R_CreateImage("*screen", (byte *)data, 8, 8, GL_RGBA, qfalse, qfalse, qfalse, GL_REPEAT );
|
|
#endif
|
|
|
|
|
|
#ifndef _XBOX // GLOWXXX
|
|
// Create the scene glow image. - AReis
|
|
tr.screenGlow = 1024 + giTextureBindNum++;
|
|
qglDisable( GL_TEXTURE_2D );
|
|
qglEnable( GL_TEXTURE_RECTANGLE_EXT );
|
|
qglBindTexture( GL_TEXTURE_RECTANGLE_EXT, tr.screenGlow );
|
|
qglTexImage2D( GL_TEXTURE_RECTANGLE_EXT, 0, GL_RGBA16, glConfig.vidWidth, glConfig.vidHeight, 0, GL_RGB, GL_FLOAT, 0 );
|
|
qglTexParameteri( GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
|
|
qglTexParameteri( GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
|
|
qglTexParameteri( GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
|
|
qglTexParameteri( GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
|
|
|
|
// Create the scene image. - AReis
|
|
tr.sceneImage = 1024 + giTextureBindNum++;
|
|
qglBindTexture( GL_TEXTURE_RECTANGLE_EXT, tr.sceneImage );
|
|
qglTexImage2D( GL_TEXTURE_RECTANGLE_EXT, 0, GL_RGBA16, glConfig.vidWidth, glConfig.vidHeight, 0, GL_RGB, GL_FLOAT, 0 );
|
|
qglTexParameteri( GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
|
|
qglTexParameteri( GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
|
|
qglTexParameteri( GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
|
|
qglTexParameteri( GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
|
|
|
|
// Create the minimized scene blur image.
|
|
if ( r_DynamicGlowWidth->integer > glConfig.vidWidth )
|
|
{
|
|
r_DynamicGlowWidth->integer = glConfig.vidWidth;
|
|
}
|
|
if ( r_DynamicGlowHeight->integer > glConfig.vidHeight )
|
|
{
|
|
r_DynamicGlowHeight->integer = glConfig.vidHeight;
|
|
}
|
|
tr.blurImage = 1024 + giTextureBindNum++;
|
|
qglBindTexture( GL_TEXTURE_RECTANGLE_EXT, tr.blurImage );
|
|
qglTexImage2D( GL_TEXTURE_RECTANGLE_EXT, 0, GL_RGBA16, r_DynamicGlowWidth->integer, r_DynamicGlowHeight->integer, 0, GL_RGB, GL_FLOAT, 0 );
|
|
qglTexParameteri( GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
|
|
qglTexParameteri( GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
|
|
qglTexParameteri( GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
|
|
qglTexParameteri( GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
|
|
qglDisable( GL_TEXTURE_RECTANGLE_EXT );
|
|
qglEnable( GL_TEXTURE_2D );
|
|
|
|
|
|
// with overbright bits active, we need an image which is some fraction of full color,
|
|
// for default lightmaps, etc
|
|
for (x=0 ; x<DEFAULT_SIZE ; x++) {
|
|
for (y=0 ; y<DEFAULT_SIZE ; y++) {
|
|
data[y][x][0] =
|
|
data[y][x][1] =
|
|
data[y][x][2] = tr.identityLightByte;
|
|
data[y][x][3] = 255;
|
|
}
|
|
}
|
|
#endif // _XBOX
|
|
|
|
#ifdef _XBOX
|
|
tr.identityLightImage = R_CreateImage("*identityLight", (byte *)data, 8, 8, GL_RGBA, qfalse, qfalse, GL_REPEAT);
|
|
#else
|
|
tr.identityLightImage = R_CreateImage("*identityLight", (byte *)data, 8, 8, GL_RGBA, qfalse, qfalse, qtrue, GL_REPEAT);
|
|
#endif
|
|
|
|
// scratchimage is usually used for cinematic drawing
|
|
for(x=0;x<NUM_SCRATCH_IMAGES;x++) {
|
|
// scratchimage is usually used for cinematic drawing
|
|
#ifdef _XBOX
|
|
tr.scratchImage[x] = R_CreateImage(va("*scratch%d",x), (byte *)data, DEFAULT_SIZE, DEFAULT_SIZE, GL_RGBA, qfalse, qfalse, GL_CLAMP);
|
|
#else
|
|
tr.scratchImage[x] = R_CreateImage(va("*scratch%d",x), (byte *)data, DEFAULT_SIZE, DEFAULT_SIZE, GL_RGBA, qfalse, qfalse, qfalse, GL_CLAMP);
|
|
#endif
|
|
}
|
|
|
|
R_CreateDlightImage();
|
|
R_CreateFogImage();
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
R_SetColorMappings
|
|
===============
|
|
*/
|
|
void R_SetColorMappings( void ) {
|
|
int i, j;
|
|
float g;
|
|
int inf;
|
|
int shift;
|
|
|
|
// setup the overbright lighting
|
|
tr.overbrightBits = r_overBrightBits->integer;
|
|
if ( !glConfig.deviceSupportsGamma ) {
|
|
tr.overbrightBits = 0; // need hardware gamma for overbright
|
|
}
|
|
|
|
// never overbright in windowed mode
|
|
if ( !glConfig.isFullscreen )
|
|
{
|
|
tr.overbrightBits = 0;
|
|
}
|
|
|
|
if ( tr.overbrightBits > 1 ) {
|
|
tr.overbrightBits = 1;
|
|
}
|
|
if ( tr.overbrightBits < 0 ) {
|
|
tr.overbrightBits = 0;
|
|
}
|
|
|
|
tr.identityLight = 1.0 / ( 1 << tr.overbrightBits );
|
|
tr.identityLightByte = 255 * tr.identityLight;
|
|
|
|
|
|
if ( r_intensity->value < 1.0f ) {
|
|
Cvar_Set( "r_intensity", "1.0" );
|
|
}
|
|
|
|
if ( r_gamma->value < 0.5f ) {
|
|
Cvar_Set( "r_gamma", "0.5" );
|
|
} else if ( r_gamma->value > 3.0f ) {
|
|
Cvar_Set( "r_gamma", "3.0" );
|
|
}
|
|
|
|
g = r_gamma->value;
|
|
|
|
shift = tr.overbrightBits;
|
|
|
|
for ( i = 0; i < 256; i++ ) {
|
|
if ( g == 1 ) {
|
|
inf = i;
|
|
} else {
|
|
inf = 255 * pow ( i/255.0f, 1.0f / g ) + 0.5f;
|
|
}
|
|
inf <<= shift;
|
|
if (inf < 0) {
|
|
inf = 0;
|
|
}
|
|
if (inf > 255) {
|
|
inf = 255;
|
|
}
|
|
s_gammatable[i] = inf;
|
|
}
|
|
|
|
for (i=0 ; i<256 ; i++) {
|
|
j = i * r_intensity->value;
|
|
if (j > 255) {
|
|
j = 255;
|
|
}
|
|
s_intensitytable[i] = j;
|
|
}
|
|
|
|
#ifndef _XBOX
|
|
if ( glConfig.deviceSupportsGamma )
|
|
{
|
|
GLimp_SetGamma( s_gammatable, s_gammatable, s_gammatable );
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_InitImages
|
|
===============
|
|
*/
|
|
void R_InitImages( void ) {
|
|
//memset(hashTable, 0, sizeof(hashTable)); // DO NOT DO THIS NOW (because of image cacheing) -ste.
|
|
#ifdef _XBOX
|
|
if (!AllocatedImages)
|
|
{
|
|
AllocatedImages = new AllocatedImages_t;
|
|
}
|
|
#endif
|
|
|
|
// build brightness translation tables
|
|
R_SetColorMappings();
|
|
|
|
// create default texture and white texture
|
|
R_CreateBuiltinImages();
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_DeleteTextures
|
|
===============
|
|
*/
|
|
// (only gets called during vid_restart now (and app exit), not during map load)
|
|
//
|
|
void R_DeleteTextures( void ) {
|
|
|
|
R_Images_Clear();
|
|
GL_ResetBinds();
|
|
}
|
|
|
|
/*
|
|
============================================================================
|
|
|
|
SKINS
|
|
|
|
============================================================================
|
|
*/
|
|
|
|
/*
|
|
==================
|
|
CommaParse
|
|
|
|
This is unfortunate, but the skin files aren't
|
|
compatable with our normal parsing rules.
|
|
==================
|
|
*/
|
|
static char *CommaParse( char **data_p ) {
|
|
int c = 0, len;
|
|
char *data;
|
|
static char com_token[MAX_TOKEN_CHARS];
|
|
|
|
data = *data_p;
|
|
len = 0;
|
|
com_token[0] = 0;
|
|
|
|
// make sure incoming data is valid
|
|
if ( !data ) {
|
|
*data_p = NULL;
|
|
return com_token;
|
|
}
|
|
|
|
while ( 1 ) {
|
|
// skip whitespace
|
|
while( (c = *data) <= ' ') {
|
|
if( !c ) {
|
|
break;
|
|
}
|
|
data++;
|
|
}
|
|
|
|
|
|
c = *data;
|
|
|
|
// skip double slash comments
|
|
if ( c == '/' && data[1] == '/' )
|
|
{
|
|
while (*data && *data != '\n')
|
|
data++;
|
|
}
|
|
// skip /* */ comments
|
|
else if ( c=='/' && data[1] == '*' )
|
|
{
|
|
while ( *data && ( *data != '*' || data[1] != '/' ) )
|
|
{
|
|
data++;
|
|
}
|
|
if ( *data )
|
|
{
|
|
data += 2;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( c == 0 ) {
|
|
return "";
|
|
}
|
|
|
|
// handle quoted strings
|
|
if (c == '\"')
|
|
{
|
|
data++;
|
|
while (1)
|
|
{
|
|
c = *data++;
|
|
if (c=='\"' || !c)
|
|
{
|
|
com_token[len] = 0;
|
|
*data_p = ( char * ) data;
|
|
return com_token;
|
|
}
|
|
if (len < MAX_TOKEN_CHARS)
|
|
{
|
|
com_token[len] = c;
|
|
len++;
|
|
}
|
|
}
|
|
}
|
|
|
|
// parse a regular word
|
|
do
|
|
{
|
|
if (len < MAX_TOKEN_CHARS)
|
|
{
|
|
com_token[len] = c;
|
|
len++;
|
|
}
|
|
data++;
|
|
c = *data;
|
|
} while (c>32 && c != ',' );
|
|
|
|
if (len == MAX_TOKEN_CHARS)
|
|
{
|
|
// Com_Printf ("Token exceeded %i chars, discarded.\n", MAX_TOKEN_CHARS);
|
|
len = 0;
|
|
}
|
|
com_token[len] = 0;
|
|
|
|
*data_p = ( char * ) data;
|
|
return com_token;
|
|
}
|
|
|
|
/*
|
|
class CStringComparator
|
|
{
|
|
public:
|
|
bool operator()(const char *s1, const char *s2) const { return(stricmp(s1, s2) < 0); }
|
|
};
|
|
*/
|
|
typedef map<sstring_t,char * /*, CStringComparator*/ > AnimationCFGs_t;
|
|
AnimationCFGs_t AnimationCFGs;
|
|
|
|
// I added this function for development purposes (and it's VM-safe) so we don't have problems
|
|
// with our use of cached models but uncached animation.cfg files (so frame sequences are out of sync
|
|
// if someone rebuild the model while you're ingame and you change levels)...
|
|
//
|
|
// Usage: call with psDest == NULL for a size enquire (for malloc),
|
|
// then with NZ ptr for it to copy to your supplied buffer...
|
|
//
|
|
int RE_GetAnimationCFG(const char *psCFGFilename, char *psDest, int iDestSize)
|
|
{
|
|
char *psText = NULL;
|
|
|
|
AnimationCFGs_t::iterator it = AnimationCFGs.find(psCFGFilename);
|
|
if (it != AnimationCFGs.end())
|
|
{
|
|
psText = (*it).second;
|
|
}
|
|
else
|
|
{
|
|
// not found, so load it...
|
|
//
|
|
fileHandle_t f;
|
|
int iLen = FS_FOpenFileRead( psCFGFilename, &f, FS_READ );
|
|
if (iLen <= 0)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
psText = (char *) Z_Malloc( iLen+1, TAG_ANIMATION_CFG, qfalse );
|
|
|
|
FS_Read( psText, iLen, f );
|
|
psText[iLen] = '\0';
|
|
FS_FCloseFile( f );
|
|
|
|
AnimationCFGs[psCFGFilename] = psText;
|
|
}
|
|
|
|
if (psText) // sanity, but should always be NZ
|
|
{
|
|
if (psDest)
|
|
{
|
|
Q_strncpyz(psDest,psText,iDestSize);
|
|
}
|
|
|
|
return strlen(psText);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// only called from devmapbsp, devmapall, or ...
|
|
//
|
|
void RE_AnimationCFGs_DeleteAll(void)
|
|
{
|
|
for (AnimationCFGs_t::iterator it = AnimationCFGs.begin(); it != AnimationCFGs.end(); ++it)
|
|
{
|
|
char *psText = (*it).second;
|
|
Z_Free(psText);
|
|
}
|
|
|
|
AnimationCFGs.clear();
|
|
}
|
|
|
|
/*
|
|
===============
|
|
RE_SplitSkins
|
|
input = skinname, possibly being a macro for three skins
|
|
return= true if three part skins found
|
|
output= qualified names to three skins if return is true, undefined if false
|
|
===============
|
|
*/
|
|
bool RE_SplitSkins(const char *INname, char *skinhead, char *skintorso, char *skinlower)
|
|
{ //INname= "models/players/jedi_tf/|head01_skin1|torso01|lower01";
|
|
if (strchr(INname, '|'))
|
|
{
|
|
char name[MAX_QPATH];
|
|
strcpy(name, INname);
|
|
char *p = strchr(name, '|');
|
|
*p=0;
|
|
p++;
|
|
//fill in the base path
|
|
strcpy (skinhead, name);
|
|
strcpy (skintorso, name);
|
|
strcpy (skinlower, name);
|
|
|
|
//now get the the individual files
|
|
|
|
//advance to second
|
|
char *p2 = strchr(p, '|');
|
|
assert(p2);
|
|
*p2=0;
|
|
p2++;
|
|
strcat (skinhead, p);
|
|
strcat (skinhead, ".skin");
|
|
|
|
|
|
//advance to third
|
|
p = strchr(p2, '|');
|
|
assert(p);
|
|
if (!p)
|
|
{
|
|
return false;
|
|
}
|
|
*p=0;
|
|
p++;
|
|
strcat (skintorso,p2);
|
|
strcat (skintorso, ".skin");
|
|
|
|
strcat (skinlower,p);
|
|
strcat (skinlower, ".skin");
|
|
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
qhandle_t RE_RegisterIndividualSkin( const char *name , qhandle_t hSkin);
|
|
/*
|
|
===============
|
|
RE_RegisterSkin
|
|
|
|
===============
|
|
*/
|
|
qhandle_t RE_RegisterSkin( const char *name) {
|
|
qhandle_t hSkin;
|
|
skin_t *skin;
|
|
|
|
// if (!cls.cgameStarted && !cls.uiStarted)
|
|
// {
|
|
//rww - added uiStarted exception because we want ghoul2 models in the menus.
|
|
// gwg well we need our skins to set surfaces on and off, so we gotta get em
|
|
//return 1; // cope with Ghoul2's calling-the-renderer-before-its-even-started hackery, must be any NZ amount here to trigger configstring setting
|
|
// }
|
|
|
|
if (!tr.numSkins)
|
|
{
|
|
R_InitSkins(); //make sure we have numSkins set to at least one.
|
|
}
|
|
|
|
if ( !name || !name[0] ) {
|
|
Com_Printf( "Empty name passed to RE_RegisterSkin\n" );
|
|
return 0;
|
|
}
|
|
|
|
if ( strlen( name ) >= MAX_QPATH ) {
|
|
Com_Printf( "Skin name exceeds MAX_QPATH\n" );
|
|
return 0;
|
|
}
|
|
|
|
// see if the skin is already loaded
|
|
for ( hSkin = 1; hSkin < tr.numSkins ; hSkin++ ) {
|
|
skin = tr.skins[hSkin];
|
|
if ( !Q_stricmp( skin->name, name ) ) {
|
|
if( skin->numSurfaces == 0 ) {
|
|
return 0; // default skin
|
|
}
|
|
return(hSkin);
|
|
}
|
|
}
|
|
|
|
if ( tr.numSkins == MAX_SKINS ) {
|
|
VID_Printf( PRINT_WARNING, "WARNING: RE_RegisterSkin( '%s' ) MAX_SKINS hit\n", name );
|
|
return 0;
|
|
}
|
|
// allocate a new skin
|
|
tr.numSkins++;
|
|
skin = (skin_t*) Hunk_Alloc( sizeof( skin_t ), qtrue );
|
|
tr.skins[hSkin] = skin;
|
|
Q_strncpyz( skin->name, name, sizeof( skin->name ) ); //always make one so it won't search for it again
|
|
|
|
// If not a .skin file, load as a single shader - then return
|
|
if ( strcmp( name + strlen( name ) - 5, ".skin" ) ) {
|
|
/* skin->numSurfaces = 1;
|
|
skin->surfaces[0] = (skinSurface_t *) Hunk_Alloc( sizeof(skin->surfaces[0]), qtrue );
|
|
skin->surfaces[0]->shader = R_FindShader( name, lightmapsNone, stylesDefault, qtrue );
|
|
return hSkin;
|
|
*/
|
|
}
|
|
|
|
char skinhead[MAX_QPATH]={0};
|
|
char skintorso[MAX_QPATH]={0};
|
|
char skinlower[MAX_QPATH]={0};
|
|
if ( RE_SplitSkins(name, (char*)&skinhead, (char*)&skintorso, (char*)&skinlower ) )
|
|
{//three part
|
|
hSkin = RE_RegisterIndividualSkin(skinhead, hSkin);
|
|
if (hSkin)
|
|
{
|
|
hSkin = RE_RegisterIndividualSkin(skintorso, hSkin);
|
|
if (hSkin)
|
|
{
|
|
hSkin = RE_RegisterIndividualSkin(skinlower, hSkin);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{//single skin
|
|
hSkin = RE_RegisterIndividualSkin(name, hSkin);
|
|
}
|
|
return(hSkin);
|
|
}
|
|
|
|
// given a name, go get the skin we want and return
|
|
qhandle_t RE_RegisterIndividualSkin( const char *name , qhandle_t hSkin)
|
|
{
|
|
skin_t *skin;
|
|
skinSurface_t *surf;
|
|
char *text, *text_p;
|
|
char *token;
|
|
char surfName[MAX_QPATH];
|
|
|
|
// load and parse the skin file
|
|
FS_ReadFile( name, (void **)&text );
|
|
if ( !text ) {
|
|
VID_Printf( PRINT_ERROR, "WARNING: RE_RegisterSkin( '%s' ) failed to load!\n", name );
|
|
return 0;
|
|
}
|
|
|
|
assert (tr.skins[hSkin]); //should already be setup, but might be an 3part append
|
|
|
|
skin = tr.skins[hSkin];
|
|
|
|
text_p = text;
|
|
while ( text_p && *text_p ) {
|
|
// get surface name
|
|
token = CommaParse( &text_p );
|
|
Q_strncpyz( surfName, token, sizeof( surfName ) );
|
|
|
|
if ( !token[0] ) {
|
|
break;
|
|
}
|
|
// lowercase the surface name so skin compares are faster
|
|
Q_strlwr( surfName );
|
|
|
|
if ( *text_p == ',' ) {
|
|
text_p++;
|
|
}
|
|
|
|
if ( !strncmp( token, "tag_", 4 ) ) { //these aren't in there, but just in case you load an id style one...
|
|
continue;
|
|
}
|
|
|
|
// parse the shader name
|
|
token = CommaParse( &text_p );
|
|
|
|
if ( !strcmp( &surfName[strlen(surfName)-4], "_off") )
|
|
{
|
|
if ( !strcmp( token ,"*off" ) )
|
|
{
|
|
continue; //don't need these double offs
|
|
}
|
|
surfName[strlen(surfName)-4] = 0; //remove the "_off"
|
|
}
|
|
if (sizeof( skin->surfaces) / sizeof( skin->surfaces[0] ) <= skin->numSurfaces)
|
|
{
|
|
assert( sizeof( skin->surfaces) / sizeof( skin->surfaces[0] ) > skin->numSurfaces );
|
|
VID_Printf( PRINT_ERROR, "WARNING: RE_RegisterSkin( '%s' ) more than %d surfaces!\n", name, sizeof( skin->surfaces) / sizeof( skin->surfaces[0] ) );
|
|
break;
|
|
}
|
|
surf = skin->surfaces[ skin->numSurfaces ] = (skinSurface_t *) Hunk_Alloc( sizeof( *skin->surfaces[0] ), qtrue );
|
|
Q_strncpyz( surf->name, surfName, sizeof( surf->name ) );
|
|
surf->shader = R_FindShader( token, lightmapsNone, stylesDefault, qtrue );
|
|
skin->numSurfaces++;
|
|
}
|
|
|
|
FS_FreeFile( text );
|
|
|
|
|
|
// never let a skin have 0 shaders
|
|
if ( skin->numSurfaces == 0 ) {
|
|
return 0; // use default skin
|
|
}
|
|
|
|
return hSkin;
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
R_InitSkins
|
|
===============
|
|
*/
|
|
void R_InitSkins( void ) {
|
|
skin_t *skin;
|
|
|
|
tr.numSkins = 1;
|
|
|
|
// make the default skin have all default shaders
|
|
skin = tr.skins[0] = (skin_t*) Hunk_Alloc( sizeof( skin_t ), qtrue );
|
|
Q_strncpyz( skin->name, "<default skin>", sizeof( skin->name ) );
|
|
skin->numSurfaces = 1;
|
|
skin->surfaces[0] = (skinSurface_t *) Hunk_Alloc( sizeof( *skin->surfaces[0] ), qtrue );
|
|
skin->surfaces[0]->shader = tr.defaultShader;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_GetSkinByHandle
|
|
===============
|
|
*/
|
|
skin_t *R_GetSkinByHandle( qhandle_t hSkin ) {
|
|
if ( hSkin < 1 || hSkin >= tr.numSkins ) {
|
|
return tr.skins[0];
|
|
}
|
|
return tr.skins[ hSkin ];
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_SkinList_f
|
|
===============
|
|
*/
|
|
void R_SkinList_f (void) {
|
|
int i, j;
|
|
skin_t *skin;
|
|
|
|
VID_Printf (PRINT_ALL, "------------------\n");
|
|
|
|
for ( i = 0 ; i < tr.numSkins ; i++ ) {
|
|
skin = tr.skins[i];
|
|
VID_Printf( PRINT_ALL, "%3i:%s\n", i, skin->name );
|
|
for ( j = 0 ; j < skin->numSurfaces ; j++ ) {
|
|
VID_Printf( PRINT_ALL, " %s = %s\n",
|
|
skin->surfaces[j]->name, skin->surfaces[j]->shader->name );
|
|
}
|
|
}
|
|
VID_Printf (PRINT_ALL, "------------------\n");
|
|
}
|
|
|
|
#ifdef _XBOX
|
|
|
|
extern BOOL LoadCompressedScreenshot(const char* filename);
|
|
|
|
/*
|
|
===============
|
|
R_UpdateSaveGameImage
|
|
filename - .xbx format file with a screenshot
|
|
===============
|
|
*/
|
|
void R_UpdateSaveGameImage(const char* filename)
|
|
{
|
|
// bind the savegame image
|
|
GL_Bind(tr.saveGameImage);
|
|
|
|
// replace the texture with the one from the file
|
|
LoadCompressedScreenshot(filename);
|
|
}
|
|
|
|
#endif // _XBOX
|
|
|