mirror of
https://github.com/ioquake/jedi-academy.git
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227 lines
6.2 KiB
C++
227 lines
6.2 KiB
C++
/**********************************************************************
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Copyright (c) 1997 Immersion Corporation
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Permission to use, copy, modify, distribute, and sell this
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software and its documentation may be granted without fee;
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interested parties are encouraged to request permission from
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Immersion Corporation
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2158 Paragon Drive
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San Jose, CA 95131
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408-467-1900
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IMMERSION DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
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INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS.
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IN NO EVENT SHALL IMMERSION BE LIABLE FOR ANY SPECIAL, INDIRECT OR
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CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
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LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
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NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
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CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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FILE: FeelPeriodic.h
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PURPOSE: Base Periodic Class for Feelit API Foundation Classes
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STARTED: 11/03/97
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NOTES/REVISIONS:
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3/2/99 jrm (Jeff Mallett): Force-->Feel renaming
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3/2/99 jrm: Added GetIsCompatibleGUID
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3/15/99 jrm: __declspec(dllimport/dllexport) the whole class
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**********************************************************************/
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#if !defined(AFX_FEELPERIODIC_H__135B88C4_4175_11D1_B049_0020AF30269A__INCLUDED_)
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#define AFX_FEELPERIODIC_H__135B88C4_4175_11D1_B049_0020AF30269A__INCLUDED_
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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#ifndef _FFCDLL_
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#define DLLFFC __declspec(dllimport)
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#else
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#define DLLFFC __declspec(dllexport)
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#endif
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#include "FeelBaseTypes.h"
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#include "FeelEffect.h"
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//================================================================
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// Constants
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//================================================================
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#define FEEL_PERIODIC_DEFAULT_DURATION 1000 // Milliseconds
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#define FEEL_PERIODIC_DEFAULT_MAGNITUDE 5000
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#define FEEL_PERIODIC_DEFAULT_PERIOD 100 // Milliseconds
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#define FEEL_PERIODIC_DEFAULT_OFFSET 0
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#define FEEL_PERIODIC_DEFAULT_PHASE 0 // Degrees
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#define FEEL_PERIODIC_DEFAULT_DIRECTION_X 1 // Pixels
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#define FEEL_PERIODIC_DEFAULT_DIRECTION_Y 0 // Pixels
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#define FEEL_PERIODIC_DEFAULT_ANGLE 9000 // 100ths of degrees
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//
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// FORCE --> FEEL Wrappers
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//
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#define FORCE_PERIODIC_DEFAULT_DURATION FEEL_PERIODIC_DEFAULT_DURATION
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#define FORCE_PERIODIC_DEFAULT_MAGNITUDE FEEL_PERIODIC_DEFAULT_MAGNITUDE
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#define FORCE_PERIODIC_DEFAULT_PERIOD FEEL_PERIODIC_DEFAULT_PERIOD
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#define FORCE_PERIODIC_DEFAULT_OFFSET FEEL_PERIODIC_DEFAULT_OFFSET
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#define FORCE_PERIODIC_DEFAULT_PHASE FEEL_PERIODIC_DEFAULT_PHASE
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#define FORCE_PERIODIC_DEFAULT_DIRECTION_X FEEL_PERIODIC_DEFAULT_DIRECTION_X
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#define FORCE_PERIODIC_DEFAULT_DIRECTION_Y FEEL_PERIODIC_DEFAULT_DIRECTION_Y
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#define FORCE_PERIODIC_DEFAULT_ANGLE FEEL_PERIODIC_DEFAULT_ANGLE
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//================================================================
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// CFeelPeriodic
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//================================================================
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//
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// ------ PUBLIC INTERFACE ------
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//
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class DLLFFC CFeelPeriodic : public CFeelEffect
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{
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//
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// CONSTRUCTOR/DESTRUCTOR
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//
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public:
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// Constructors
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// You may use this form if you will immediately initialize it
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// from an IFR file...
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CFeelPeriodic();
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// Otherwise use this form...
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CFeelPeriodic(
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const GUID& rguidEffect
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);
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// Destructor
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virtual
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~CFeelPeriodic();
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//
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// ATTRIBUTES
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//
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public:
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virtual BOOL
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GetIsCompatibleGUID(
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GUID &guid
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);
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BOOL
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ChangeParameters(
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DWORD dwMagnitude,
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DWORD dwPeriod = FEEL_EFFECT_DONT_CHANGE,
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DWORD dwDuration = FEEL_EFFECT_DONT_CHANGE,
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LONG lDirectionX = FEEL_EFFECT_DONT_CHANGE,
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LONG lDirectionY = FEEL_EFFECT_DONT_CHANGE,
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LONG lOffset = FEEL_EFFECT_DONT_CHANGE,
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DWORD dwPhase = FEEL_EFFECT_DONT_CHANGE,
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LPFEEL_ENVELOPE pEnvelope = (LPFEEL_ENVELOPE) FEEL_EFFECT_DONT_CHANGE_PTR
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);
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BOOL
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ChangeParametersPolar(
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DWORD dwMagnitude,
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DWORD dwPeriod = FEEL_EFFECT_DONT_CHANGE,
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DWORD dwDuration = FEEL_EFFECT_DONT_CHANGE,
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LONG lAngle = FEEL_EFFECT_DONT_CHANGE,
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LONG lOffset = FEEL_EFFECT_DONT_CHANGE,
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DWORD dwPhase = FEEL_EFFECT_DONT_CHANGE,
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LPFEEL_ENVELOPE pEnvelope = (LPFEEL_ENVELOPE) FEEL_EFFECT_DONT_CHANGE_PTR
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);
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//
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// OPERATIONS
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//
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public:
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virtual BOOL
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Initialize(
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CFeelDevice* pDevice,
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DWORD dwMagnitude = FEEL_PERIODIC_DEFAULT_MAGNITUDE,
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DWORD dwPeriod = FEEL_PERIODIC_DEFAULT_PERIOD,
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DWORD dwDuration = FEEL_PERIODIC_DEFAULT_DURATION,
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LONG lDirectionX = FEEL_PERIODIC_DEFAULT_DIRECTION_X,
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LONG lDirectionY = FEEL_PERIODIC_DEFAULT_DIRECTION_Y,
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LONG lOffset = FEEL_PERIODIC_DEFAULT_OFFSET,
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DWORD dwPhase = FEEL_PERIODIC_DEFAULT_PHASE,
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LPFEEL_ENVELOPE pEnvelope = NULL
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);
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virtual BOOL
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InitializePolar(
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CFeelDevice* pDevice,
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DWORD dwMagnitude = FEEL_PERIODIC_DEFAULT_MAGNITUDE,
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DWORD dwPeriod = FEEL_PERIODIC_DEFAULT_PERIOD,
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DWORD dwDuration = FEEL_PERIODIC_DEFAULT_DURATION,
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LONG lAngle = FEEL_PERIODIC_DEFAULT_ANGLE,
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LONG lOffset = FEEL_PERIODIC_DEFAULT_OFFSET,
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DWORD dwPhase = FEEL_PERIODIC_DEFAULT_PHASE,
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LPFEEL_ENVELOPE pEnvelope = NULL
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);
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//
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// ------ PRIVATE INTERFACE ------
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//
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//
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// HELPERS
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//
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protected:
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BOOL
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set_parameters(
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DWORD dwfCoordinates,
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LONG lDirection0,
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LONG lDirection1,
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DWORD dwDuration,
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DWORD dwMagnitude,
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DWORD dwPeriod,
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LONG lOffset,
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DWORD dwPhase,
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LPFEEL_ENVELOPE pEnvelope
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);
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//
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// INTERNAL DATA
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//
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protected:
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FEEL_PERIODIC m_Periodic;
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};
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//
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// INLINES
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//
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inline BOOL
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CFeelPeriodic::GetIsCompatibleGUID(GUID &guid)
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{
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return IsEqualGUID(guid, GUID_Feel_Sine) ||
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IsEqualGUID(guid, GUID_Feel_Square) ||
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IsEqualGUID(guid, GUID_Feel_Triangle) ||
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IsEqualGUID(guid, GUID_Feel_SawtoothUp) ||
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IsEqualGUID(guid, GUID_Feel_SawtoothDown);
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}
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#endif // !defined(AFX_FEELPERIODIC_H__135B88C4_4175_11D1_B049_0020AF30269A__INCLUDED_)
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