mirror of
https://github.com/ioquake/jedi-academy.git
synced 2024-11-28 23:12:04 +00:00
730 lines
18 KiB
C++
730 lines
18 KiB
C++
//g_itemLoad.cpp
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//reads in ext_data\items.dat to bg_itemlist[]
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// leave this line at the top for all g_xxxx.cpp files...
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#include "g_headers.h"
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#include "g_local.h"
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#include "g_items.h"
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#define PICKUPSOUND "sound/weapons/w_pkup.wav"
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#ifdef _IMMERSION
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#define PICKUPFORCE "fffx/weapons/w_pkup"
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#endif // _IMMERSION
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//qboolean COM_ParseInt( char **data, int *i );
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//qboolean COM_ParseString( char **data, char **s );
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//qboolean COM_ParseFloat( char **data, float *f );
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extern gitem_t bg_itemlist[];
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struct
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{
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int itemNum;
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} itemParms;
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static void IT_ClassName (const char **holdBuf);
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static void IT_Count (const char **holdBuf);
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static void IT_Icon (const char **holdBuf);
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static void IT_Min (const char **holdBuf);
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static void IT_Max (const char **holdBuf);
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static void IT_Name (const char **holdBuf);
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static void IT_PickupSound (const char **holdBuf);
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static void IT_Tag (const char **holdBuf);
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static void IT_Type (const char **holdBuf);
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static void IT_WorldModel (const char **holdBuf);
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#ifdef _IMMERSION
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static void IT_PickupForce( const char **holdBuf);
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#endif // _IMMERSION
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typedef struct
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{
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char *parmName;
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void (*func)(const char **holdBuf);
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} itemParms_t;
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#ifdef _IMMERSION
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#define IT_PARM_MAX 11
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#else
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#define IT_PARM_MAX 10
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#endif // _IMMERSION
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itemParms_t ItemParms[IT_PARM_MAX] =
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{
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"itemname", IT_Name,
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"classname", IT_ClassName,
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"count", IT_Count,
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"icon", IT_Icon,
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"min", IT_Min,
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"max", IT_Max,
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"pickupsound", IT_PickupSound,
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"tag", IT_Tag,
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"type", IT_Type,
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"worldmodel", IT_WorldModel,
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#ifdef _IMMERSION
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"pickupforce", IT_PickupForce,
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#endif // _IMMERSION
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};
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static void IT_SetDefaults()
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{
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bg_itemlist[itemParms.itemNum].mins[0] = -16;
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bg_itemlist[itemParms.itemNum].mins[1] = -16;
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bg_itemlist[itemParms.itemNum].mins[2] = -2;
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bg_itemlist[itemParms.itemNum].maxs[0] = 16;
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bg_itemlist[itemParms.itemNum].maxs[1] = 16;
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bg_itemlist[itemParms.itemNum].maxs[2] = 16;
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bg_itemlist[itemParms.itemNum].pickup_sound = PICKUPSOUND; //give it a default sound
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bg_itemlist[itemParms.itemNum].precaches = NULL;
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bg_itemlist[itemParms.itemNum].sounds = NULL;
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#ifdef _IMMERSION
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bg_itemlist[itemParms.itemNum].pickup_force = PICKUPFORCE;
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bg_itemlist[itemParms.itemNum].forces = NULL;
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#endif // _IMMERSION
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}
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static void IT_Name(const char **holdBuf)
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{
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int itemNum;
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const char *tokenStr;
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if (COM_ParseString(holdBuf,&tokenStr))
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{
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return;
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}
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if (!Q_stricmp(tokenStr,"ITM_NONE"))
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itemNum = ITM_NONE;
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else if (!Q_stricmp(tokenStr,"ITM_STUN_BATON_PICKUP"))
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itemNum = ITM_STUN_BATON_PICKUP;
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else if (!Q_stricmp(tokenStr,"ITM_SABER_PICKUP"))
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itemNum = ITM_SABER_PICKUP;
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else if (!Q_stricmp(tokenStr,"ITM_BRYAR_PISTOL_PICKUP"))
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itemNum = ITM_BRYAR_PISTOL_PICKUP;
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else if (!Q_stricmp(tokenStr,"ITM_BLASTER_PICKUP"))
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itemNum = ITM_BLASTER_PICKUP;
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else if (!Q_stricmp(tokenStr,"ITM_DISRUPTOR_PICKUP"))
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itemNum = ITM_DISRUPTOR_PICKUP;
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else if (!Q_stricmp(tokenStr,"ITM_BOWCASTER_PICKUP"))
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itemNum = ITM_BOWCASTER_PICKUP;
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else if (!Q_stricmp(tokenStr,"ITM_REPEATER_PICKUP"))
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itemNum = ITM_REPEATER_PICKUP;
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else if (!Q_stricmp(tokenStr,"ITM_DEMP2_PICKUP"))
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itemNum = ITM_DEMP2_PICKUP;
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else if (!Q_stricmp(tokenStr,"ITM_FLECHETTE_PICKUP"))
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itemNum = ITM_FLECHETTE_PICKUP;
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else if (!Q_stricmp(tokenStr,"ITM_ROCKET_LAUNCHER_PICKUP"))
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itemNum = ITM_ROCKET_LAUNCHER_PICKUP;
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else if (!Q_stricmp(tokenStr,"ITM_THERMAL_DET_PICKUP"))
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itemNum = ITM_THERMAL_DET_PICKUP;
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else if (!Q_stricmp(tokenStr,"ITM_TRIP_MINE_PICKUP"))
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itemNum = ITM_TRIP_MINE_PICKUP;
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else if (!Q_stricmp(tokenStr,"ITM_DET_PACK_PICKUP"))
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itemNum = ITM_DET_PACK_PICKUP;
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else if (!Q_stricmp(tokenStr,"ITM_BOT_LASER_PICKUP"))
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itemNum = ITM_BOT_LASER_PICKUP;
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else if (!Q_stricmp(tokenStr,"ITM_EMPLACED_GUN_PICKUP"))
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itemNum = ITM_EMPLACED_GUN_PICKUP;
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else if (!Q_stricmp(tokenStr,"ITM_TURRET_PICKUP"))
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itemNum = ITM_TURRET_PICKUP;
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else if (!Q_stricmp(tokenStr,"ITM_MELEE"))
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itemNum = ITM_MELEE;
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else if (!Q_stricmp(tokenStr,"ITM_ATST_MAIN_PICKUP"))
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itemNum = ITM_ATST_MAIN_PICKUP;
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else if (!Q_stricmp(tokenStr,"ITM_ATST_SIDE_PICKUP"))
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itemNum = ITM_ATST_SIDE_PICKUP;
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else if (!Q_stricmp(tokenStr,"ITM_TIE_FIGHTER_PICKUP"))
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itemNum = ITM_TIE_FIGHTER_PICKUP;
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else if (!Q_stricmp(tokenStr,"ITM_RAPID_FIRE_CONC_PICKUP"))
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itemNum = ITM_RAPID_FIRE_CONC_PICKUP;
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else if (!Q_stricmp(tokenStr,"ITM_JAWA_PICKUP"))
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itemNum = ITM_JAWA_PICKUP;
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else if (!Q_stricmp(tokenStr,"ITM_TUSKEN_RIFLE_PICKUP"))
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itemNum = ITM_TUSKEN_RIFLE_PICKUP;
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else if (!Q_stricmp(tokenStr,"ITM_TUSKEN_STAFF_PICKUP"))
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itemNum = ITM_TUSKEN_STAFF_PICKUP;
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else if (!Q_stricmp(tokenStr,"ITM_SCEPTER_PICKUP"))
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itemNum = ITM_SCEPTER_PICKUP;
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else if (!Q_stricmp(tokenStr,"ITM_NOGHRI_STICK_PICKUP"))
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itemNum = ITM_NOGHRI_STICK_PICKUP;
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//ammo
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else if (!Q_stricmp(tokenStr,"ITM_AMMO_FORCE_PICKUP"))
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itemNum = ITM_AMMO_FORCE_PICKUP;
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else if (!Q_stricmp(tokenStr,"ITM_AMMO_BLASTER_PICKUP"))
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itemNum = ITM_AMMO_BLASTER_PICKUP;
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else if (!Q_stricmp(tokenStr,"ITM_AMMO_POWERCELL_PICKUP"))
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itemNum = ITM_AMMO_POWERCELL_PICKUP;
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else if (!Q_stricmp(tokenStr,"ITM_AMMO_METAL_BOLTS_PICKUP"))
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itemNum = ITM_AMMO_METAL_BOLTS_PICKUP;
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else if (!Q_stricmp(tokenStr,"ITM_AMMO_ROCKETS_PICKUP"))
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itemNum = ITM_AMMO_ROCKETS_PICKUP;
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else if (!Q_stricmp(tokenStr,"ITM_AMMO_EMPLACED_PICKUP"))
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itemNum = ITM_AMMO_EMPLACED_PICKUP;
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else if (!Q_stricmp(tokenStr,"ITM_AMMO_THERMAL_PICKUP"))
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itemNum = ITM_AMMO_THERMAL_PICKUP;
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else if (!Q_stricmp(tokenStr,"ITM_AMMO_TRIPMINE_PICKUP"))
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itemNum = ITM_AMMO_TRIPMINE_PICKUP;
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else if (!Q_stricmp(tokenStr,"ITM_AMMO_DETPACK_PICKUP"))
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itemNum = ITM_AMMO_DETPACK_PICKUP;
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else if (!Q_stricmp(tokenStr,"ITM_FORCE_HEAL_PICKUP"))
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{
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itemNum = ITM_FORCE_HEAL_PICKUP;
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}
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else if (!Q_stricmp(tokenStr,"ITM_FORCE_LEVITATION_PICKUP"))
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{
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itemNum = ITM_FORCE_LEVITATION_PICKUP;
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}
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else if (!Q_stricmp(tokenStr,"ITM_FORCE_SPEED_PICKUP"))
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{
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itemNum = ITM_FORCE_SPEED_PICKUP;
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}
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else if (!Q_stricmp(tokenStr,"ITM_FORCE_PUSH_PICKUP"))
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{
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itemNum = ITM_FORCE_PUSH_PICKUP;
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}
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else if (!Q_stricmp(tokenStr,"ITM_FORCE_PULL_PICKUP"))
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{
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itemNum = ITM_FORCE_PULL_PICKUP;
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}
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else if (!Q_stricmp(tokenStr,"ITM_FORCE_TELEPATHY_PICKUP"))
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{
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itemNum = ITM_FORCE_TELEPATHY_PICKUP;
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}
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else if (!Q_stricmp(tokenStr,"ITM_FORCE_GRIP_PICKUP"))
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{
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itemNum = ITM_FORCE_GRIP_PICKUP;
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}
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else if (!Q_stricmp(tokenStr,"ITM_FORCE_LIGHTNING_PICKUP"))
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{
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itemNum = ITM_FORCE_LIGHTNING_PICKUP;
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}
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else if (!Q_stricmp(tokenStr,"ITM_FORCE_SABERTHROW_PICKUP"))
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{
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itemNum = ITM_FORCE_SABERTHROW_PICKUP;
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}
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else if (!Q_stricmp(tokenStr,"ITM_BATTERY_PICKUP"))
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{
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itemNum = ITM_BATTERY_PICKUP;
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}
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else if (!Q_stricmp(tokenStr,"ITM_SEEKER_PICKUP"))
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itemNum = ITM_SEEKER_PICKUP;
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else if (!Q_stricmp(tokenStr,"ITM_SHIELD_PICKUP"))
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itemNum = ITM_SHIELD_PICKUP;
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else if (!Q_stricmp(tokenStr,"ITM_BACTA_PICKUP"))
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itemNum = ITM_BACTA_PICKUP;
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else if (!Q_stricmp(tokenStr,"ITM_DATAPAD_PICKUP"))
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itemNum = ITM_DATAPAD_PICKUP;
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else if (!Q_stricmp(tokenStr,"ITM_BINOCULARS_PICKUP"))
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itemNum = ITM_BINOCULARS_PICKUP;
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else if (!Q_stricmp(tokenStr,"ITM_SENTRY_GUN_PICKUP"))
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itemNum = ITM_SENTRY_GUN_PICKUP;
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else if (!Q_stricmp(tokenStr,"ITM_LA_GOGGLES_PICKUP"))
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itemNum = ITM_LA_GOGGLES_PICKUP;
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else if (!Q_stricmp(tokenStr,"ITM_BLASTER_PISTOL_PICKUP"))
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itemNum = ITM_BLASTER_PISTOL_PICKUP;
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else if (!Q_stricmp(tokenStr,"ITM_CONCUSSION_RIFLE_PICKUP"))
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itemNum = ITM_CONCUSSION_RIFLE_PICKUP;
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else if (!Q_stricmp(tokenStr,"ITM_MEDPAK_PICKUP"))
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itemNum = ITM_MEDPAK_PICKUP;
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else if (!Q_stricmp(tokenStr,"ITM_SHIELD_SM_PICKUP"))
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itemNum = ITM_SHIELD_SM_PICKUP;
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else if (!Q_stricmp(tokenStr,"ITM_SHIELD_LRG_PICKUP"))
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itemNum = ITM_SHIELD_LRG_PICKUP;
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else if (!Q_stricmp(tokenStr,"ITM_GOODIE_KEY_PICKUP"))
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itemNum = ITM_GOODIE_KEY_PICKUP;
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else if (!Q_stricmp(tokenStr,"ITM_SECURITY_KEY_PICKUP"))
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itemNum = ITM_SECURITY_KEY_PICKUP;
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else
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{
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itemNum = 0;
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gi.Printf("WARNING: bad itemname in external item data '%s'\n", tokenStr);
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}
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itemParms.itemNum = itemNum;
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// ++bg_numItems;
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IT_SetDefaults();
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}
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static void IT_ClassName(const char **holdBuf)
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{
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int len;
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const char *tokenStr;
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if (COM_ParseString(holdBuf,&tokenStr))
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{
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return;
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}
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len = strlen(tokenStr);
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len++;
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if (len > 32)
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{
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len = 32;
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gi.Printf("WARNING: weaponclass too long in external ITEMS.DAT '%s'\n", tokenStr);
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}
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bg_itemlist[itemParms.itemNum].classname = G_NewString(tokenStr);
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// Q_strncpyz(bg_itemlist[itemParms.itemNum].classname,tokenStr,len);
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}
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static void IT_WorldModel(const char **holdBuf)
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{
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int len;
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const char *tokenStr;
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if (COM_ParseString(holdBuf,&tokenStr))
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{
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return;
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}
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len = strlen(tokenStr);
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len++;
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if (len > 64)
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{
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len = 64;
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gi.Printf("WARNING: world model too long in external ITEMS.DAT '%s'\n", tokenStr);
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}
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bg_itemlist[itemParms.itemNum].world_model = G_NewString(tokenStr);
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// Q_strncpyz(bg_itemlist[itemParms.itemNum].world_model[0],tokenStr,len);
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}
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static void IT_Tag(const char **holdBuf)
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{
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int tag;
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const char *tokenStr;
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if (COM_ParseString(holdBuf,&tokenStr))
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{
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return;
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}
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if (!Q_stricmp(tokenStr,"WP_NONE"))
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tag = WP_NONE;
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else if (!Q_stricmp(tokenStr,"WP_STUN_BATON"))
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tag = WP_STUN_BATON;
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else if (!Q_stricmp(tokenStr,"WP_SABER"))
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tag = WP_SABER;
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else if (!Q_stricmp(tokenStr,"WP_BLASTER_PISTOL"))
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tag = WP_BLASTER_PISTOL;
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else if (!Q_stricmp(tokenStr,"WP_BRYAR_PISTOL"))
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tag = WP_BRYAR_PISTOL;
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else if (!Q_stricmp(tokenStr,"WP_BLASTER"))
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tag = WP_BLASTER;
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else if (!Q_stricmp(tokenStr,"WP_DISRUPTOR"))
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tag = WP_DISRUPTOR;
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else if (!Q_stricmp(tokenStr,"WP_BOWCASTER"))
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tag = WP_BOWCASTER;
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else if (!Q_stricmp(tokenStr,"WP_REPEATER"))
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tag = WP_REPEATER;
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else if (!Q_stricmp(tokenStr,"WP_DEMP2"))
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tag = WP_DEMP2;
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else if (!Q_stricmp(tokenStr,"WP_FLECHETTE"))
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tag = WP_FLECHETTE;
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else if (!Q_stricmp(tokenStr,"WP_ROCKET_LAUNCHER"))
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tag = WP_ROCKET_LAUNCHER;
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else if (!Q_stricmp(tokenStr,"WP_CONCUSSION"))
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tag = WP_CONCUSSION;
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else if (!Q_stricmp(tokenStr,"WP_THERMAL"))
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tag = WP_THERMAL;
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else if (!Q_stricmp(tokenStr,"WP_TRIP_MINE"))
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tag = WP_TRIP_MINE;
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else if (!Q_stricmp(tokenStr,"WP_DET_PACK"))
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tag = WP_DET_PACK;
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// else if (!Q_stricmp(tokenStr,"WP_TRICORDER"))
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// tag = WP_TRICORDER;
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else if (!Q_stricmp(tokenStr,"WP_BOT_LASER"))
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tag = WP_BOT_LASER;
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else if (!Q_stricmp(tokenStr,"WP_EMPLACED_GUN"))
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tag = WP_EMPLACED_GUN;
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else if (!Q_stricmp(tokenStr,"WP_MELEE"))
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tag = WP_MELEE;
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else if (!Q_stricmp(tokenStr,"WP_TURRET"))
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tag = WP_TURRET;
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else if (!Q_stricmp(tokenStr,"WP_ATST_MAIN"))
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tag = WP_ATST_MAIN;
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else if (!Q_stricmp(tokenStr,"WP_ATST_SIDE"))
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tag = WP_ATST_SIDE;
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else if (!Q_stricmp(tokenStr,"WP_TIE_FIGHTER"))
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tag = WP_TIE_FIGHTER;
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else if (!Q_stricmp(tokenStr,"WP_RAPID_FIRE_CONC"))
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tag = WP_RAPID_FIRE_CONC;
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else if (!Q_stricmp(tokenStr,"WP_BLASTER_PISTOL"))
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tag = WP_BLASTER_PISTOL;
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else if (!Q_stricmp(tokenStr,"WP_JAWA"))
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tag = WP_JAWA;
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else if (!Q_stricmp(tokenStr,"WP_TUSKEN_RIFLE"))
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tag = WP_TUSKEN_RIFLE;
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else if (!Q_stricmp(tokenStr,"WP_TUSKEN_STAFF"))
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tag = WP_TUSKEN_STAFF;
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else if (!Q_stricmp(tokenStr,"WP_SCEPTER"))
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tag = WP_SCEPTER;
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else if (!Q_stricmp(tokenStr,"WP_NOGHRI_STICK"))
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tag = WP_NOGHRI_STICK;
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else if (!Q_stricmp(tokenStr,"AMMO_FORCE"))
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tag = AMMO_FORCE;
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else if (!Q_stricmp(tokenStr,"AMMO_BLASTER"))
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tag = AMMO_BLASTER;
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else if (!Q_stricmp(tokenStr,"AMMO_POWERCELL"))
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tag = AMMO_POWERCELL;
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else if (!Q_stricmp(tokenStr,"AMMO_METAL_BOLTS"))
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tag = AMMO_METAL_BOLTS;
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else if (!Q_stricmp(tokenStr,"AMMO_ROCKETS"))
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tag = AMMO_ROCKETS;
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else if (!Q_stricmp(tokenStr,"AMMO_EMPLACED"))
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tag = AMMO_EMPLACED;
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else if (!Q_stricmp(tokenStr,"AMMO_THERMAL"))
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tag = AMMO_THERMAL;
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else if (!Q_stricmp(tokenStr,"AMMO_TRIPMINE"))
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tag = AMMO_TRIPMINE;
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else if (!Q_stricmp(tokenStr,"AMMO_DETPACK"))
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tag = AMMO_DETPACK;
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else if (!Q_stricmp(tokenStr,"FP_HEAL"))
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{
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tag = FP_HEAL;
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}
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else if (!Q_stricmp(tokenStr,"FP_LEVITATION"))
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{
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tag = FP_LEVITATION;
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}
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else if (!Q_stricmp(tokenStr,"FP_SPEED"))
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{
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tag = FP_SPEED;
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}
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else if (!Q_stricmp(tokenStr,"FP_PUSH"))
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{
|
|
tag = FP_PUSH;
|
|
}
|
|
else if (!Q_stricmp(tokenStr,"FP_PULL"))
|
|
{
|
|
tag = FP_PULL;
|
|
}
|
|
else if (!Q_stricmp(tokenStr,"FP_TELEPATHY"))
|
|
{
|
|
tag = FP_TELEPATHY;
|
|
}
|
|
else if (!Q_stricmp(tokenStr,"FP_GRIP"))
|
|
{
|
|
tag = FP_GRIP;
|
|
}
|
|
else if (!Q_stricmp(tokenStr,"FP_LIGHTNING"))
|
|
{
|
|
tag = FP_LIGHTNING;
|
|
}
|
|
else if (!Q_stricmp(tokenStr,"FP_SABERTHROW"))
|
|
{
|
|
tag = FP_SABERTHROW;
|
|
}
|
|
else if (!Q_stricmp(tokenStr,"ITM_BATTERY_PICKUP"))
|
|
{
|
|
tag = ITM_BATTERY_PICKUP;
|
|
}
|
|
else if (!Q_stricmp(tokenStr,"INV_SEEKER"))
|
|
{
|
|
tag = INV_SEEKER;
|
|
}
|
|
else if (!Q_stricmp(tokenStr,"ITM_SHIELD_PICKUP"))
|
|
{
|
|
tag = ITM_SHIELD_PICKUP;
|
|
}
|
|
else if (!Q_stricmp(tokenStr,"INV_BACTA_CANISTER"))
|
|
{
|
|
tag = INV_BACTA_CANISTER;
|
|
}
|
|
else if (!Q_stricmp(tokenStr,"ITM_DATAPAD_PICKUP"))
|
|
{
|
|
tag = ITM_DATAPAD_PICKUP;
|
|
}
|
|
else if (!Q_stricmp(tokenStr,"INV_ELECTROBINOCULARS"))
|
|
{
|
|
tag = INV_ELECTROBINOCULARS;
|
|
}
|
|
else if (!Q_stricmp(tokenStr,"INV_SENTRY"))
|
|
{
|
|
tag = INV_SENTRY;
|
|
}
|
|
else if (!Q_stricmp(tokenStr,"INV_LIGHTAMP_GOGGLES"))
|
|
{
|
|
tag = INV_LIGHTAMP_GOGGLES;
|
|
}
|
|
else if (!Q_stricmp(tokenStr,"INV_GOODIE_KEY"))
|
|
{
|
|
tag = INV_GOODIE_KEY;
|
|
}
|
|
else if (!Q_stricmp(tokenStr,"INV_SECURITY_KEY"))
|
|
{
|
|
tag = INV_SECURITY_KEY;
|
|
}
|
|
else if (!Q_stricmp(tokenStr,"ITM_MEDPAK_PICKUP"))
|
|
{
|
|
tag = ITM_MEDPAK_PICKUP;
|
|
}
|
|
else if (!Q_stricmp(tokenStr,"ITM_SHIELD_SM_PICKUP"))
|
|
{
|
|
tag = ITM_SHIELD_SM_PICKUP;
|
|
}
|
|
else if (!Q_stricmp(tokenStr,"ITM_SHIELD_LRG_PICKUP"))
|
|
{
|
|
tag = ITM_SHIELD_LRG_PICKUP;
|
|
}
|
|
else
|
|
{
|
|
tag = WP_BRYAR_PISTOL;
|
|
//This error was slipping through too much, causing runaway exceptions and shutting down, so now it's a real error when not in Final
|
|
#ifndef FINAL_BUILD
|
|
G_Error("ERROR: bad tagname in external item data '%s'\n", tokenStr);
|
|
#else
|
|
gi.Printf("WARNING: bad tagname in external item data '%s'\n", tokenStr);
|
|
#endif
|
|
}
|
|
|
|
bg_itemlist[itemParms.itemNum].giTag = tag;
|
|
|
|
}
|
|
|
|
static void IT_Type(const char **holdBuf)
|
|
{
|
|
int type;
|
|
const char *tokenStr;
|
|
|
|
if (COM_ParseString(holdBuf,&tokenStr))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!Q_stricmp(tokenStr,"IT_BAD"))
|
|
type = IT_BAD;
|
|
else if (!Q_stricmp(tokenStr,"IT_WEAPON"))
|
|
type = IT_WEAPON;
|
|
else if (!Q_stricmp(tokenStr,"IT_AMMO"))
|
|
type = IT_AMMO;
|
|
else if (!Q_stricmp(tokenStr,"IT_ARMOR"))
|
|
type = IT_ARMOR;
|
|
else if (!Q_stricmp(tokenStr,"IT_HEALTH"))
|
|
type = IT_HEALTH;
|
|
else if (!Q_stricmp(tokenStr,"IT_HOLDABLE"))
|
|
type = IT_HOLDABLE;
|
|
else if (!Q_stricmp(tokenStr,"IT_BATTERY"))
|
|
type = IT_BATTERY;
|
|
else if (!Q_stricmp(tokenStr,"IT_HOLOCRON"))
|
|
type = IT_HOLOCRON;
|
|
else
|
|
{
|
|
type = IT_BAD;
|
|
gi.Printf("WARNING: bad itemname in external item data '%s'\n", tokenStr);
|
|
}
|
|
|
|
bg_itemlist[itemParms.itemNum].giType = (itemType_t) type;
|
|
|
|
}
|
|
|
|
static void IT_Icon(const char **holdBuf)
|
|
{
|
|
int len;
|
|
const char *tokenStr;
|
|
|
|
if (COM_ParseString(holdBuf,&tokenStr))
|
|
{
|
|
return;
|
|
}
|
|
|
|
len = strlen(tokenStr);
|
|
len++;
|
|
if (len > 32)
|
|
{
|
|
len = 32;
|
|
gi.Printf("WARNING: icon too long in external ITEMS.DAT '%s'\n", tokenStr);
|
|
}
|
|
|
|
bg_itemlist[itemParms.itemNum].icon = G_NewString(tokenStr);
|
|
}
|
|
|
|
static void IT_Count(const char **holdBuf)
|
|
{
|
|
int tokenInt;
|
|
|
|
if ( COM_ParseInt(holdBuf,&tokenInt))
|
|
{
|
|
SkipRestOfLine(holdBuf);
|
|
return;
|
|
}
|
|
|
|
if ((tokenInt < 0) || (tokenInt > 1000 )) // FIXME :What are the right values?
|
|
{
|
|
gi.Printf("WARNING: bad Count in external item data '%d'\n", tokenInt);
|
|
return;
|
|
}
|
|
bg_itemlist[itemParms.itemNum].quantity = tokenInt;
|
|
|
|
}
|
|
|
|
|
|
static void IT_Min(const char **holdBuf)
|
|
{
|
|
int tokenInt;
|
|
int i;
|
|
|
|
for (i=0;i<3;++i)
|
|
{
|
|
if ( COM_ParseInt(holdBuf,&tokenInt))
|
|
{
|
|
SkipRestOfLine(holdBuf);
|
|
return;
|
|
}
|
|
|
|
bg_itemlist[itemParms.itemNum].mins[i] = tokenInt;
|
|
}
|
|
|
|
}
|
|
|
|
static void IT_Max(const char **holdBuf)
|
|
{
|
|
int tokenInt;
|
|
int i;
|
|
|
|
for (i=0;i<3;++i)
|
|
{
|
|
if ( COM_ParseInt(holdBuf,&tokenInt))
|
|
{
|
|
SkipRestOfLine(holdBuf);
|
|
return;
|
|
}
|
|
|
|
bg_itemlist[itemParms.itemNum].maxs[i] = tokenInt;
|
|
}
|
|
|
|
}
|
|
|
|
static void IT_PickupSound(const char **holdBuf)
|
|
{
|
|
int len;
|
|
const char *tokenStr;
|
|
|
|
if (COM_ParseString(holdBuf,&tokenStr))
|
|
{
|
|
return;
|
|
}
|
|
|
|
len = strlen(tokenStr);
|
|
len++;
|
|
if (len > 32)
|
|
{
|
|
len = 32;
|
|
gi.Printf("WARNING: Pickup Sound too long in external ITEMS.DAT '%s'\n", tokenStr);
|
|
}
|
|
|
|
bg_itemlist[itemParms.itemNum].pickup_sound = G_NewString(tokenStr);
|
|
}
|
|
|
|
#ifdef _IMMERSION
|
|
static void IT_PickupForce(const char **holdBuf)
|
|
{
|
|
int len;
|
|
const char *tokenStr;
|
|
|
|
if (COM_ParseString(holdBuf,&tokenStr))
|
|
{
|
|
return;
|
|
}
|
|
|
|
len = strlen(tokenStr);
|
|
len++;
|
|
if (len > 32)
|
|
{
|
|
len = 32;
|
|
gi.Printf("WARNING: Pickup Force too long in external ITEMS.DAT '%s'\n", tokenStr);
|
|
}
|
|
|
|
bg_itemlist[itemParms.itemNum].pickup_force = G_NewString(tokenStr);
|
|
}
|
|
#endif // _IMMERSION
|
|
static void IT_ParseWeaponParms(const char **holdBuf)
|
|
{
|
|
static int weaponNum,ammoNum;
|
|
const char *token;
|
|
int i;
|
|
|
|
|
|
while (holdBuf)
|
|
{
|
|
token = COM_ParseExt( holdBuf, qtrue );
|
|
|
|
if (!Q_stricmp( token, "}" )) // End of data for this weapon
|
|
break;
|
|
|
|
// Loop through possible parameters
|
|
for (i=0;i<IT_PARM_MAX;++i)
|
|
{
|
|
if (!Q_stricmp(token,ItemParms[i].parmName))
|
|
{
|
|
ItemParms[i].func(holdBuf);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (i < IT_PARM_MAX) // Find parameter???
|
|
{
|
|
continue;
|
|
}
|
|
|
|
gi.Printf("bad parameter in external weapon data '%s'\n", token);
|
|
SkipRestOfLine(holdBuf);
|
|
|
|
}
|
|
}
|
|
|
|
|
|
static void IT_ParseParms(const char *buffer)
|
|
{
|
|
const char *holdBuf;
|
|
const char *token;
|
|
|
|
// bg_numItems = 0;
|
|
holdBuf = buffer;
|
|
COM_BeginParseSession();
|
|
|
|
while ( holdBuf )
|
|
{
|
|
token = COM_ParseExt( &holdBuf, qtrue );
|
|
|
|
if ( !Q_stricmp( token, "{" ) )
|
|
{
|
|
token =token;
|
|
IT_ParseWeaponParms(&holdBuf);
|
|
}
|
|
|
|
}
|
|
|
|
// --bg_numItems;
|
|
|
|
}
|
|
|
|
|
|
void IT_LoadItemParms (void)
|
|
{
|
|
char *buffer;
|
|
int len;
|
|
|
|
len = gi.FS_ReadFile("ext_data/items.dat",(void **) &buffer);
|
|
|
|
IT_ParseParms(buffer);
|
|
|
|
gi.FS_FreeFile( buffer ); //let go of the buffer
|
|
}
|
|
|