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https://github.com/ioquake/jedi-academy.git
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56 lines
1.2 KiB
C
56 lines
1.2 KiB
C
// bg_local.h -- local definitions for the bg (both games) files
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#define TIMER_LAND 130
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#define TIMER_GESTURE (34*66+50)
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#define OVERCLIP 1.001F
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// all of the locals will be zeroed before each
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// pmove, just to make damn sure we don't have
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// any differences when running on client or server
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typedef struct {
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vec3_t forward, right, up;
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float frametime;
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int msec;
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qboolean walking;
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qboolean groundPlane;
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trace_t groundTrace;
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float impactSpeed;
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vec3_t previous_origin;
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vec3_t previous_velocity;
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int previous_waterlevel;
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} pml_t;
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extern pmove_t *pm;
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extern pml_t pml;
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// movement parameters
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extern const float pm_stopspeed;
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extern const float pm_duckScale;
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extern const float pm_swimScale;
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extern const float pm_wadeScale;
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extern const float pm_accelerate;
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extern const float pm_airaccelerate;
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extern const float pm_wateraccelerate;
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extern const float pm_flyaccelerate;
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extern const float pm_friction;
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extern const float pm_waterfriction;
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extern const float pm_flightfriction;
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extern int c_pmove;
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void PM_ClipVelocity( vec3_t in, vec3_t normal, vec3_t out, float overbounce );
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void PM_AddTouchEnt( int entityNum );
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void PM_AddEvent( int newEvent );
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qboolean PM_SlideMove( float gravity );
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void PM_StepSlideMove( float gravity );
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