jedi-academy/code/win32/FeelIt/FEELitIFR.h
2013-04-04 17:35:38 -05:00

247 lines
7.1 KiB
C

/**********************************************************************
Copyright (c) 1999 Immersion Corporation
Permission to use, copy, modify, distribute, and sell this
software and its documentation may be granted without fee;
interested parties are encouraged to request permission from
Immersion Corporation
2158 Paragon Drive
San Jose, CA 95131
408-467-1900
IMMERSION DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS.
IN NO EVENT SHALL IMMERSION BE LIABLE FOR ANY SPECIAL, INDIRECT OR
CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
FILE: FEELitIFR.h
PURPOSE: Input/Output for IFR Files, FEELit version
STARTED:
NOTES/REVISIONS:
**********************************************************************/
#if !defined( _FEELIT2_H_)
#define _FEELIT2_H_
#ifndef __FEELITAPI_INCLUDED__
#error include 'dinput.h' before including this file for structures.
#endif /* !__DINPUT_INCLUDED__ */
#define IFRAPI __stdcall
#if !defined(_FFCDLL_)
#define DLLAPI __declspec(dllimport)
#else
#define DLLAPI __declspec(dllexport)
#endif
#if defined __cplusplus
extern "C" {
#endif /* __cplusplus */
/*
** CONSTANTS
*/
/*
** RT_FEELIT - Resource type for IFR projects stored as resources.
** This is the resource type looked for by IFLoadProjectResource().
*/
#define RT_FEELIT ((LPCSTR)"FEELIT")
/*
** TYPES/STRUCTURES
*/
/*
** HIFRPROJECT - used to identify a loaded project as a whole.
** individual objects within a project are uniquely referenced by name.
** Created by the IFLoadProject*() functions and released by IFReleaseProject().
*/
typedef LPVOID HIFRPROJECT;
/*
** IFREffect - contains the information needed to create a DI effect
** using IDirectInputEffect::CreateEffect(). An array of pointers to these
** structures is allocated and returned by IFCreateEffectStructs().
*/
typedef struct {
GUID guid;
LPFEELIT_EFFECT lpDIEffect;
} IFREffect;
/*
** FUNCTION DECLARATIONS
*/
/*
** IFLoadProjectResource() - Load a project from a resource.
** hRsrcModule - handle of the module containing the project definition resource.
** pRsrcName - name or MAKEINTRESOURCE(id) identifier of resource to load.
** pDevice - device for which the project is being loaded. If NULL,
** effects will be created generically, and IFCreateEffects() will fail.
** Returns an identifier for the loaded project, or NULL if unsuccessful.
*/
DLLAPI
HIFRPROJECT
IFRAPI
IFRLoadProjectResource(
HMODULE hRsrcModule,
LPCSTR pRsrcName,
LPIFEELIT_DEVICE pDevice );
/*
** IFLoadProjectPointer() - Load a project from a pointer.
** pProject - points to a project definition.
** pDevice - device for which the project is being loaded. If NULL,
** effects will be created generically, and IFCreateEffects() will fail.
** Returns an identifier for the loaded project, or NULL if unsuccessful.
*/
DLLAPI
HIFRPROJECT
IFRAPI
IFRLoadProjectPointer(
LPVOID pProject,
LPIFEELIT_DEVICE pDevice );
/*
** IFLoadProjectFile() - Load a project from a file.
** pProjectFileName - points to a project file name.
** pDevice - device for which the project is being loaded. If NULL,
** effects will be created generically, and IFCreateEffects() will fail.
** Returns an identifier for the loaded project, or NULL if unsuccessful.
*/
DLLAPI
HIFRPROJECT
IFRAPI
IFRLoadProjectFile(
LPCSTR pProjectFileName,
LPIFEELIT_DEVICE pDevice );
/*
** IFLoadProjectObjectPointer() - Load a project from a pointer to a single
** object definition (usually used only by the editor).
** pObject - points to an object definition.
** pDevice - device for which the project is being loaded. If NULL,
** effects will be created generically, and IFCreateEffects() will fail.
** Returns an identifier for the loaded project, or NULL if unsuccessful.
*/
DLLAPI
HIFRPROJECT
IFRAPI
IFRLoadProjectObjectPointer(
LPVOID pObject,
LPIFEELIT_DEVICE pDevice );
/*
** IFReleaseProject() - Release a loaded project.
** hProject - identifies the project to be released.
** Returns TRUE if the project is released, FALSE if it is an invalid project.
*/
DLLAPI
BOOL
IFRAPI
IFRReleaseProject(
HIFRPROJECT hProject );
/*
** IFCreateEffectStructs() - Create IFREffects for a named effect.
** hProject - identifies the project containing the object.
** pObjectName - name of the object for which to create structures.
** pNumEffects - if not NULL will be set to a count of the IFREffect
** structures in the array (not including the terminating NULL pointer.)
** Returns a pointer to the allocated array of pointers to IFREffect
** structures. The array is terminated with a NULL pointer. If the
** function fails, a NULL pointer is returned.
*/
DLLAPI
IFREffect **
IFRAPI
IFRCreateEffectStructs(
HIFRPROJECT hProject,
LPCSTR pObjectName,
int *pNumEffects );
DLLAPI
IFREffect **
IFRAPI
IFRCreateEffectStructsByIndex(
HIFRPROJECT hProject,
int nObjectIndex,
int *pNumEffects );
DLLAPI
LPCSTR
IFRAPI
IFRGetObjectNameByIndex(
HIFRPROJECT hProject,
int nObjectIndex );
/*
** IFReleaseEffectStructs() - Release an array of IFREffects.
** hProject - identifies the project for which the effects were created.
** pEffects - points to the array of IFREffect pointers to be released.
** Returns TRUE if the array is released, FALSE if it is an invalid array.
*/
DLLAPI
BOOL
IFRAPI
IFRReleaseEffectStructs(
HIFRPROJECT hProject,
IFREffect **pEffects );
/*
** IFCreateEffects() - Creates the DirectInput effects using
** IDirectInput::CreateEffect().
** hProject - identifies the project containing the object.
** pObjectName - name of the object for which to create effects.
** pNumEffects - if not NULL will be set to a count of the IDirectInputEffect
** pointers in the array (not including the terminating NULL pointer.)
** Returns a pointer to the allocated array of pointers to IDirectInputEffects.
** The array is terminated with a NULL pointer. If the function fails,
** a NULL pointer is returned.
*/
DLLAPI
LPIFEELIT_EFFECT *
IFRAPI
IFRCreateEffects(
HIFRPROJECT hProject,
LPCSTR pObjectName,
int *pNumEffects );
/*
** IFReleaseEffects() - Releases an array of IDirectInputEffect structures.
** hProject - identifies the project for which the effects were created.
** pEffects - points to the array if IDirectInputEffect pointers to be released.
** Returns TRUE if the array is released, FALSE if it is an invalid array.
*/
DLLAPI
BOOL
IFRAPI
IFRReleaseEffects(
HIFRPROJECT hProject,
LPIFEELIT_EFFECT *pEffects );
DLLAPI
BOOL
IFRAPI
DllMain(
HINSTANCE hInstDLL,
DWORD fdwReason,
LPVOID lpvReserved );
#if defined __cplusplus
}
#endif /* __cplusplus */
#endif /* !IForce2_h */