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https://github.com/ioquake/jedi-academy.git
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247 lines
7.1 KiB
C
247 lines
7.1 KiB
C
/**********************************************************************
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Copyright (c) 1999 Immersion Corporation
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Permission to use, copy, modify, distribute, and sell this
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software and its documentation may be granted without fee;
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interested parties are encouraged to request permission from
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Immersion Corporation
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2158 Paragon Drive
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San Jose, CA 95131
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408-467-1900
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IMMERSION DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
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INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS.
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IN NO EVENT SHALL IMMERSION BE LIABLE FOR ANY SPECIAL, INDIRECT OR
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CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
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LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
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NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
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CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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FILE: FEELitIFR.h
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PURPOSE: Input/Output for IFR Files, FEELit version
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STARTED:
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NOTES/REVISIONS:
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**********************************************************************/
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#if !defined( _FEELIT2_H_)
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#define _FEELIT2_H_
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#ifndef __FEELITAPI_INCLUDED__
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#error include 'dinput.h' before including this file for structures.
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#endif /* !__DINPUT_INCLUDED__ */
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#define IFRAPI __stdcall
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#if !defined(_FFCDLL_)
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#define DLLAPI __declspec(dllimport)
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#else
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#define DLLAPI __declspec(dllexport)
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#endif
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#if defined __cplusplus
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extern "C" {
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#endif /* __cplusplus */
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/*
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** CONSTANTS
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*/
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/*
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** RT_FEELIT - Resource type for IFR projects stored as resources.
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** This is the resource type looked for by IFLoadProjectResource().
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*/
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#define RT_FEELIT ((LPCSTR)"FEELIT")
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/*
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** TYPES/STRUCTURES
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*/
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/*
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** HIFRPROJECT - used to identify a loaded project as a whole.
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** individual objects within a project are uniquely referenced by name.
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** Created by the IFLoadProject*() functions and released by IFReleaseProject().
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*/
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typedef LPVOID HIFRPROJECT;
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/*
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** IFREffect - contains the information needed to create a DI effect
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** using IDirectInputEffect::CreateEffect(). An array of pointers to these
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** structures is allocated and returned by IFCreateEffectStructs().
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*/
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typedef struct {
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GUID guid;
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LPFEELIT_EFFECT lpDIEffect;
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} IFREffect;
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/*
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** FUNCTION DECLARATIONS
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*/
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/*
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** IFLoadProjectResource() - Load a project from a resource.
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** hRsrcModule - handle of the module containing the project definition resource.
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** pRsrcName - name or MAKEINTRESOURCE(id) identifier of resource to load.
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** pDevice - device for which the project is being loaded. If NULL,
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** effects will be created generically, and IFCreateEffects() will fail.
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** Returns an identifier for the loaded project, or NULL if unsuccessful.
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*/
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DLLAPI
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HIFRPROJECT
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IFRAPI
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IFRLoadProjectResource(
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HMODULE hRsrcModule,
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LPCSTR pRsrcName,
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LPIFEELIT_DEVICE pDevice );
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/*
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** IFLoadProjectPointer() - Load a project from a pointer.
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** pProject - points to a project definition.
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** pDevice - device for which the project is being loaded. If NULL,
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** effects will be created generically, and IFCreateEffects() will fail.
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** Returns an identifier for the loaded project, or NULL if unsuccessful.
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*/
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DLLAPI
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HIFRPROJECT
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IFRAPI
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IFRLoadProjectPointer(
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LPVOID pProject,
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LPIFEELIT_DEVICE pDevice );
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/*
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** IFLoadProjectFile() - Load a project from a file.
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** pProjectFileName - points to a project file name.
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** pDevice - device for which the project is being loaded. If NULL,
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** effects will be created generically, and IFCreateEffects() will fail.
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** Returns an identifier for the loaded project, or NULL if unsuccessful.
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*/
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DLLAPI
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HIFRPROJECT
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IFRAPI
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IFRLoadProjectFile(
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LPCSTR pProjectFileName,
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LPIFEELIT_DEVICE pDevice );
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/*
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** IFLoadProjectObjectPointer() - Load a project from a pointer to a single
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** object definition (usually used only by the editor).
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** pObject - points to an object definition.
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** pDevice - device for which the project is being loaded. If NULL,
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** effects will be created generically, and IFCreateEffects() will fail.
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** Returns an identifier for the loaded project, or NULL if unsuccessful.
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*/
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DLLAPI
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HIFRPROJECT
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IFRAPI
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IFRLoadProjectObjectPointer(
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LPVOID pObject,
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LPIFEELIT_DEVICE pDevice );
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/*
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** IFReleaseProject() - Release a loaded project.
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** hProject - identifies the project to be released.
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** Returns TRUE if the project is released, FALSE if it is an invalid project.
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*/
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DLLAPI
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BOOL
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IFRAPI
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IFRReleaseProject(
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HIFRPROJECT hProject );
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/*
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** IFCreateEffectStructs() - Create IFREffects for a named effect.
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** hProject - identifies the project containing the object.
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** pObjectName - name of the object for which to create structures.
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** pNumEffects - if not NULL will be set to a count of the IFREffect
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** structures in the array (not including the terminating NULL pointer.)
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** Returns a pointer to the allocated array of pointers to IFREffect
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** structures. The array is terminated with a NULL pointer. If the
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** function fails, a NULL pointer is returned.
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*/
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DLLAPI
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IFREffect **
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IFRAPI
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IFRCreateEffectStructs(
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HIFRPROJECT hProject,
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LPCSTR pObjectName,
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int *pNumEffects );
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DLLAPI
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IFREffect **
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IFRAPI
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IFRCreateEffectStructsByIndex(
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HIFRPROJECT hProject,
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int nObjectIndex,
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int *pNumEffects );
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DLLAPI
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LPCSTR
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IFRAPI
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IFRGetObjectNameByIndex(
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HIFRPROJECT hProject,
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int nObjectIndex );
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/*
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** IFReleaseEffectStructs() - Release an array of IFREffects.
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** hProject - identifies the project for which the effects were created.
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** pEffects - points to the array of IFREffect pointers to be released.
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** Returns TRUE if the array is released, FALSE if it is an invalid array.
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*/
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DLLAPI
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BOOL
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IFRAPI
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IFRReleaseEffectStructs(
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HIFRPROJECT hProject,
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IFREffect **pEffects );
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/*
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** IFCreateEffects() - Creates the DirectInput effects using
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** IDirectInput::CreateEffect().
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** hProject - identifies the project containing the object.
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** pObjectName - name of the object for which to create effects.
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** pNumEffects - if not NULL will be set to a count of the IDirectInputEffect
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** pointers in the array (not including the terminating NULL pointer.)
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** Returns a pointer to the allocated array of pointers to IDirectInputEffects.
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** The array is terminated with a NULL pointer. If the function fails,
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** a NULL pointer is returned.
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*/
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DLLAPI
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LPIFEELIT_EFFECT *
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IFRAPI
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IFRCreateEffects(
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HIFRPROJECT hProject,
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LPCSTR pObjectName,
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int *pNumEffects );
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/*
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** IFReleaseEffects() - Releases an array of IDirectInputEffect structures.
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** hProject - identifies the project for which the effects were created.
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** pEffects - points to the array if IDirectInputEffect pointers to be released.
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** Returns TRUE if the array is released, FALSE if it is an invalid array.
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*/
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DLLAPI
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BOOL
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IFRAPI
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IFRReleaseEffects(
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HIFRPROJECT hProject,
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LPIFEELIT_EFFECT *pEffects );
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DLLAPI
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BOOL
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IFRAPI
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DllMain(
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HINSTANCE hInstDLL,
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DWORD fdwReason,
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LPVOID lpvReserved );
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#if defined __cplusplus
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}
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#endif /* __cplusplus */
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#endif /* !IForce2_h */
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