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958 lines
24 KiB
C++
958 lines
24 KiB
C++
// Created 2/3/03 by Brian Osman - split Zone code from common.cpp
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#include "../game/q_shared.h"
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#include "qcommon.h"
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#include "../qcommon/sstring.h"
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#include "platform.h"
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#ifdef DEBUG_ZONE_ALLOCS
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int giZoneSnaphotNum=0;
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#define DEBUG_ZONE_ALLOC_OPTIONAL_LABEL_SIZE 256
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typedef sstring<DEBUG_ZONE_ALLOC_OPTIONAL_LABEL_SIZE> sDebugString_t;
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#endif
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static void Z_Details_f(void);
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// define a string table of all mem tags...
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//
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#ifdef TAGDEF // itu?
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#undef TAGDEF
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#endif
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#define TAGDEF(blah) #blah
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static const char *psTagStrings[TAG_COUNT+1]= // +1 because TAG_COUNT will itself become a string here. Oh well.
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{
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#include "../qcommon/tags.h"
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};
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// This handles zone memory allocation.
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// It is a wrapper around malloc with a tag id and a magic number at the start
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#define ZONE_MAGIC 0x21436587
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// if you change ANYTHING in this structure, be sure to update the tables below using DEF_STATIC...
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//
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typedef struct zoneHeader_s
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{
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int iMagic;
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memtag_t eTag;
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int iSize;
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struct zoneHeader_s *pNext;
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struct zoneHeader_s *pPrev;
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#ifdef DEBUG_ZONE_ALLOCS
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char sSrcFileBaseName[MAX_QPATH];
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int iSrcFileLineNum;
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char sOptionalLabel[DEBUG_ZONE_ALLOC_OPTIONAL_LABEL_SIZE];
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int iSnapshotNumber;
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#endif
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} zoneHeader_t;
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typedef struct
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{
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int iMagic;
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} zoneTail_t;
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static inline zoneTail_t *ZoneTailFromHeader(zoneHeader_t *pHeader)
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{
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return (zoneTail_t*) ( (char*)pHeader + sizeof(*pHeader) + pHeader->iSize );
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}
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#ifdef DETAILED_ZONE_DEBUG_CODE
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map <void*,int> mapAllocatedZones;
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#endif
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typedef struct zoneStats_s
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{
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int iCount;
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int iCurrent;
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int iPeak;
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// I'm keeping these updated on the fly, since it's quicker for cache-pool
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// purposes rather than recalculating each time...
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//
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int iSizesPerTag [TAG_COUNT];
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int iCountsPerTag[TAG_COUNT];
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} zoneStats_t;
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typedef struct zone_s
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{
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zoneStats_t Stats;
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zoneHeader_t Header;
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} zone_t;
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cvar_t *com_validateZone;
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zone_t TheZone = {0};
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// Scans through the linked list of mallocs and makes sure no data has been overwritten
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int Z_Validate(void)
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{
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int ret=0;
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if(!com_validateZone || !com_validateZone->integer)
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{
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return ret;
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}
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zoneHeader_t *pMemory = TheZone.Header.pNext;
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while (pMemory)
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{
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#ifdef DETAILED_ZONE_DEBUG_CODE
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// this won't happen here, but wtf?
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int& iAllocCount = mapAllocatedZones[pMemory];
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if (iAllocCount <= 0)
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{
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Com_Error(ERR_FATAL, "Z_Validate(): Bad block allocation count!");
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return ret;
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}
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#endif
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if(pMemory->iMagic != ZONE_MAGIC)
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{
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Com_Error(ERR_FATAL, "Z_Validate(): Corrupt zone header!");
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return ret;
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}
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// this block of code is intended to make sure all of the data is paged in
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if (pMemory->eTag != TAG_IMAGE_T
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&& pMemory->eTag != TAG_MODEL_MD3
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&& pMemory->eTag != TAG_MODEL_GLM
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&& pMemory->eTag != TAG_MODEL_GLA ) //don't bother with disk caches as they've already been hit or will be thrown out next
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{
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unsigned char *memstart = (unsigned char *)pMemory;
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int totalSize = pMemory->iSize;
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while (totalSize > 4096)
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{
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memstart += 4096;
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ret += (int)(*memstart); // this fools the optimizer
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totalSize -= 4096;
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}
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}
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if (ZoneTailFromHeader(pMemory)->iMagic != ZONE_MAGIC)
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{
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Com_Error(ERR_FATAL, "Z_Validate(): Corrupt zone tail!");
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return ret;
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}
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pMemory = pMemory->pNext;
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}
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return ret;
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}
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// static mem blocks to reduce a lot of small zone overhead
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//
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#pragma pack(push)
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#pragma pack(1)
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typedef struct
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{
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zoneHeader_t Header;
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// byte mem[0];
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zoneTail_t Tail;
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} StaticZeroMem_t;
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typedef struct
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{
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zoneHeader_t Header;
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byte mem[2];
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zoneTail_t Tail;
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} StaticMem_t;
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#pragma pack(pop)
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const static StaticZeroMem_t gZeroMalloc =
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{ {ZONE_MAGIC, TAG_STATIC,0,NULL,NULL},{ZONE_MAGIC}};
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#ifdef DEBUG_ZONE_ALLOCS
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#define DEF_STATIC(_char) {ZONE_MAGIC, TAG_STATIC,2,NULL,NULL, "<static>",0,"",0},_char,'\0',{ZONE_MAGIC}
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#else
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#define DEF_STATIC(_char) {ZONE_MAGIC, TAG_STATIC,2,NULL,NULL },_char,'\0',{ZONE_MAGIC}
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#endif
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const static StaticMem_t gEmptyString =
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{ DEF_STATIC('\0') };
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const static StaticMem_t gNumberString[] = {
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{ DEF_STATIC('0') },
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{ DEF_STATIC('1') },
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{ DEF_STATIC('2') },
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{ DEF_STATIC('3') },
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{ DEF_STATIC('4') },
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{ DEF_STATIC('5') },
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{ DEF_STATIC('6') },
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{ DEF_STATIC('7') },
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{ DEF_STATIC('8') },
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{ DEF_STATIC('9') },
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};
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qboolean gbMemFreeupOccured = qfalse;
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#ifdef DEBUG_ZONE_ALLOCS
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void *_D_Z_Malloc ( int iSize, memtag_t eTag, qboolean bZeroit, const char *psFile, int iLine)
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#else
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void *Z_Malloc(int iSize, memtag_t eTag, qboolean bZeroit, int unusedAlign)
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#endif
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{
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gbMemFreeupOccured = qfalse;
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if (iSize == 0)
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{
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zoneHeader_t *pMemory = (zoneHeader_t *) &gZeroMalloc;
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return &pMemory[1];
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}
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// Add in tracking info and round to a longword... (ignore longword aligning now we're not using contiguous blocks)
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//
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// int iRealSize = (iSize + sizeof(zoneHeader_t) + sizeof(zoneTail_t) + 3) & 0xfffffffc;
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int iRealSize = (iSize + sizeof(zoneHeader_t) + sizeof(zoneTail_t));
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// Allocate a chunk...
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//
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zoneHeader_t *pMemory = NULL;
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while (pMemory == NULL)
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{
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#ifdef _WIN32
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if (gbMemFreeupOccured)
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{
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Sleep(1000); // sleep for a second, so Windows has a chance to shuffle mem to de-swiss-cheese it
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}
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#endif
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if (bZeroit) {
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pMemory = (zoneHeader_t *) calloc ( iRealSize, 1 );
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} else {
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pMemory = (zoneHeader_t *) malloc ( iRealSize );
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}
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if (!pMemory)
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{
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// new bit, if we fail to malloc memory, try dumping some of the cached stuff that's non-vital and try again...
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//
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// ditch the BSP cache...
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//
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if (CM_DeleteCachedMap(qfalse))
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{
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gbMemFreeupOccured = qtrue;
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continue; // we've just ditched a whole load of memory, so try again with the malloc
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}
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// ditch any sounds not used on this level...
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//
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extern qboolean SND_RegisterAudio_LevelLoadEnd(qboolean bDeleteEverythingNotUsedThisLevel);
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if (SND_RegisterAudio_LevelLoadEnd(qtrue))
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{
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gbMemFreeupOccured = qtrue;
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continue; // we've dropped at least one sound, so try again with the malloc
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}
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// ditch any image_t's (and associated GL texture mem) not used on this level...
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//
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extern qboolean RE_RegisterImages_LevelLoadEnd(void);
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if (RE_RegisterImages_LevelLoadEnd())
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{
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gbMemFreeupOccured = qtrue;
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continue; // we've dropped at least one image, so try again with the malloc
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}
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// ditch the model-binaries cache... (must be getting desperate here!)
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//
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extern qboolean RE_RegisterModels_LevelLoadEnd(qboolean bDeleteEverythingNotUsedThisLevel);
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if (RE_RegisterModels_LevelLoadEnd(qtrue))
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{
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gbMemFreeupOccured = qtrue;
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continue;
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}
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// as a last panic measure, dump all the audio memory, but not if we're in the audio loader
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// (which is annoying, but I'm not sure how to ensure we're not dumping any memory needed by the sound
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// currently being loaded if that was the case)...
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//
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// note that this keeps querying until it's freed up as many bytes as the requested size, but freeing
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// several small blocks might not mean that one larger one is satisfiable after freeup, however that'll
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// just make it go round again and try for freeing up another bunch of blocks until the total is satisfied
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// again (though this will have freed twice the requested amount in that case), so it'll either work
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// eventually or not free up enough and drop through to the final ERR_DROP. No worries...
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//
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extern qboolean gbInsideLoadSound;
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extern int SND_FreeOldestSound(void); // I had to add a void-arg version of this because of link issues, sigh
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if (!gbInsideLoadSound)
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{
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int iBytesFreed = SND_FreeOldestSound();
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if (iBytesFreed)
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{
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int iTheseBytesFreed = 0;
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while ( (iTheseBytesFreed = SND_FreeOldestSound()) != 0)
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{
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iBytesFreed += iTheseBytesFreed;
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if (iBytesFreed >= iRealSize)
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break; // early opt-out since we've managed to recover enough (mem-contiguity issues aside)
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}
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gbMemFreeupOccured = qtrue;
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continue;
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}
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}
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// sigh, dunno what else to try, I guess we'll have to give up and report this as an out-of-mem error...
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//
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// findlabel: "recovermem"
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Com_Printf(S_COLOR_RED"Z_Malloc(): Failed to alloc %d bytes (TAG_%s) !!!!!\n", iSize, psTagStrings[eTag]);
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Z_Details_f();
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Com_Error(ERR_FATAL,"(Repeat): Z_Malloc(): Failed to alloc %d bytes (TAG_%s) !!!!!\n", iSize, psTagStrings[eTag]);
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return NULL;
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}
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}
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#ifdef DEBUG_ZONE_ALLOCS
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extern char *Filename_WithoutPath(const char *psFilename);
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Q_strncpyz(pMemory->sSrcFileBaseName, Filename_WithoutPath(psFile), sizeof(pMemory->sSrcFileBaseName));
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pMemory->iSrcFileLineNum = iLine;
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pMemory->sOptionalLabel[0] = '\0';
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pMemory->iSnapshotNumber = giZoneSnaphotNum;
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#endif
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// Link in
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pMemory->iMagic = ZONE_MAGIC;
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pMemory->eTag = eTag;
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pMemory->iSize = iSize;
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pMemory->pNext = TheZone.Header.pNext;
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TheZone.Header.pNext = pMemory;
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if (pMemory->pNext)
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{
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pMemory->pNext->pPrev = pMemory;
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}
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pMemory->pPrev = &TheZone.Header;
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//
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// add tail...
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//
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ZoneTailFromHeader(pMemory)->iMagic = ZONE_MAGIC;
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// Update stats...
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//
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TheZone.Stats.iCurrent += iSize;
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TheZone.Stats.iCount++;
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TheZone.Stats.iSizesPerTag [eTag] += iSize;
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TheZone.Stats.iCountsPerTag [eTag]++;
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if (TheZone.Stats.iCurrent > TheZone.Stats.iPeak)
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{
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TheZone.Stats.iPeak = TheZone.Stats.iCurrent;
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}
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#ifdef DETAILED_ZONE_DEBUG_CODE
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mapAllocatedZones[pMemory]++;
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#endif
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Z_Validate(); // check for corruption
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void *pvReturnMem = &pMemory[1];
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return pvReturnMem;
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}
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// used during model cacheing to save an extra malloc, lets us morph the disk-load buffer then
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// just not fs_freefile() it afterwards.
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//
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void Z_MorphMallocTag( void *pvAddress, memtag_t eDesiredTag )
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{
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zoneHeader_t *pMemory = ((zoneHeader_t *)pvAddress) - 1;
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if (pMemory->iMagic != ZONE_MAGIC)
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{
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Com_Error(ERR_FATAL, "Z_MorphMallocTag(): Not a valid zone header!");
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return; // won't get here
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}
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// DEC existing tag stats...
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//
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// TheZone.Stats.iCurrent - unchanged
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// TheZone.Stats.iCount - unchanged
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TheZone.Stats.iSizesPerTag [pMemory->eTag] -= pMemory->iSize;
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TheZone.Stats.iCountsPerTag [pMemory->eTag]--;
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// morph...
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//
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pMemory->eTag = eDesiredTag;
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// INC new tag stats...
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//
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// TheZone.Stats.iCurrent - unchanged
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// TheZone.Stats.iCount - unchanged
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TheZone.Stats.iSizesPerTag [pMemory->eTag] += pMemory->iSize;
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TheZone.Stats.iCountsPerTag [pMemory->eTag]++;
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}
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static int Zone_FreeBlock(zoneHeader_t *pMemory)
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{
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const int iSize = pMemory->iSize;
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if (pMemory->eTag != TAG_STATIC) // belt and braces, should never hit this though
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{
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// Update stats...
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//
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TheZone.Stats.iCount--;
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TheZone.Stats.iCurrent -= pMemory->iSize;
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TheZone.Stats.iSizesPerTag [pMemory->eTag] -= pMemory->iSize;
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TheZone.Stats.iCountsPerTag [pMemory->eTag]--;
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// Sanity checks...
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//
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assert(pMemory->pPrev->pNext == pMemory);
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assert(!pMemory->pNext || (pMemory->pNext->pPrev == pMemory));
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// Unlink and free...
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//
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pMemory->pPrev->pNext = pMemory->pNext;
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if(pMemory->pNext)
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{
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pMemory->pNext->pPrev = pMemory->pPrev;
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}
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//debugging double frees
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pMemory->iMagic = 'FREE';
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free (pMemory);
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#ifdef DETAILED_ZONE_DEBUG_CODE
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// this has already been checked for in execution order, but wtf?
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int& iAllocCount = mapAllocatedZones[pMemory];
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if (iAllocCount == 0)
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{
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Com_Error(ERR_FATAL, "Zone_FreeBlock(): Double-freeing block!");
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return -1;
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}
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iAllocCount--;
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#endif
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}
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return iSize;
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}
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// stats-query function to to see if it's our malloc
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// returns block size if so
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qboolean Z_IsFromZone(void *pvAddress, memtag_t eTag)
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{
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zoneHeader_t *pMemory = ((zoneHeader_t *)pvAddress) - 1;
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#if 1 //debugging double free
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if (pMemory->iMagic == 'FREE')
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{
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Com_Printf("Z_IsFromZone(%x): Ptr has been freed already!(%9s)\n",pvAddress,pvAddress);
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return qfalse;
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}
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#endif
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if (pMemory->iMagic != ZONE_MAGIC)
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{
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return qfalse;
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}
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//looks like it is from our zone, let's double check the tag
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if (pMemory->eTag != eTag)
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{
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return qfalse;
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}
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return pMemory->iSize;
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}
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// stats-query function to ask how big a malloc is...
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//
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int Z_Size(void *pvAddress)
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{
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zoneHeader_t *pMemory = ((zoneHeader_t *)pvAddress) - 1;
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if (pMemory->eTag == TAG_STATIC)
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{
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return 0; // kind of
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}
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if (pMemory->iMagic != ZONE_MAGIC)
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{
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Com_Error(ERR_FATAL, "Z_Size(): Not a valid zone header!");
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return 0; // won't get here
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}
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return pMemory->iSize;
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}
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#ifdef DEBUG_ZONE_ALLOCS
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void _D_Z_Label(const void *pvAddress, const char *psLabel)
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{
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zoneHeader_t *pMemory = ((zoneHeader_t *)pvAddress) - 1;
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if (pMemory->eTag == TAG_STATIC)
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{
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return;
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}
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if (pMemory->iMagic != ZONE_MAGIC)
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{
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Com_Error(ERR_FATAL, "_D_Z_Label(): Not a valid zone header!");
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}
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Q_strncpyz( pMemory->sOptionalLabel, psLabel, sizeof(pMemory->sOptionalLabel));
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pMemory->sOptionalLabel[ sizeof(pMemory->sOptionalLabel)-1 ] = '\0';
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}
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#endif
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// Frees a block of memory...
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//
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int Z_Free(void *pvAddress)
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{
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if (!TheZone.Stats.iCount)
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{
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//Com_Error(ERR_FATAL, "Z_Free(): Zone has been cleard already!");
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Com_Printf("Z_Free(%x): Zone has been cleard already!\n",pvAddress);
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return -1;
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}
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zoneHeader_t *pMemory = ((zoneHeader_t *)pvAddress) - 1;
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#if 1 //debugging double free
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if (pMemory->iMagic == 'FREE')
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{
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Com_Error(ERR_FATAL, "Z_Free(%s): Block already-freed, or not allocated through Z_Malloc!",pvAddress);
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return -1;
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}
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#endif
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if (pMemory->eTag == TAG_STATIC)
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{
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return 0;
|
|
}
|
|
|
|
#ifdef DETAILED_ZONE_DEBUG_CODE
|
|
//
|
|
// check this error *before* barfing on bad magics...
|
|
//
|
|
int& iAllocCount = mapAllocatedZones[pMemory];
|
|
if (iAllocCount <= 0)
|
|
{
|
|
Com_Error(ERR_FATAL, "Z_Free(): Block already-freed, or not allocated through Z_Malloc!");
|
|
return -1;
|
|
}
|
|
#endif
|
|
|
|
if (pMemory->iMagic != ZONE_MAGIC)
|
|
{
|
|
Com_Error(ERR_FATAL, "Z_Free(): Corrupt zone header!");
|
|
return -1;
|
|
}
|
|
if (ZoneTailFromHeader(pMemory)->iMagic != ZONE_MAGIC)
|
|
{
|
|
Com_Error(ERR_FATAL, "Z_Free(): Corrupt zone tail!");
|
|
return -1;
|
|
}
|
|
|
|
return Zone_FreeBlock(pMemory);
|
|
}
|
|
|
|
|
|
int Z_MemSize(memtag_t eTag)
|
|
{
|
|
return TheZone.Stats.iSizesPerTag[eTag];
|
|
}
|
|
|
|
// Frees all blocks with the specified tag...
|
|
//
|
|
void Z_TagFree(memtag_t eTag)
|
|
{
|
|
//#ifdef _DEBUG
|
|
// int iZoneBlocks = TheZone.Stats.iCount;
|
|
//#endif
|
|
|
|
zoneHeader_t *pMemory = TheZone.Header.pNext;
|
|
while (pMemory)
|
|
{
|
|
zoneHeader_t *pNext = pMemory->pNext;
|
|
if ( (eTag == TAG_ALL) || (pMemory->eTag == eTag))
|
|
{
|
|
Zone_FreeBlock(pMemory);
|
|
}
|
|
pMemory = pNext;
|
|
}
|
|
|
|
// these stupid pragmas don't work here???!?!?!
|
|
//
|
|
//#ifdef _DEBUG
|
|
//#pragma warning( disable : 4189)
|
|
// int iBlocksFreed = iZoneBlocks - TheZone.Stats.iCount;
|
|
//#pragma warning( default : 4189)
|
|
//#endif
|
|
}
|
|
|
|
|
|
#ifdef DEBUG_ZONE_ALLOCS
|
|
void *_D_S_Malloc ( int iSize, const char *psFile, int iLine)
|
|
{
|
|
return _D_Z_Malloc( iSize, TAG_SMALL, qfalse, psFile, iLine );
|
|
}
|
|
#else
|
|
void *S_Malloc( int iSize )
|
|
{
|
|
return Z_Malloc( iSize, TAG_SMALL, qfalse);
|
|
}
|
|
#endif
|
|
|
|
|
|
#ifdef _DEBUG
|
|
static void Z_MemRecoverTest_f(void)
|
|
{
|
|
// needs to be in _DEBUG only, not good for final game!
|
|
//
|
|
if ( Cmd_Argc() != 2 ) {
|
|
Com_Printf( "Usage: zone_memrecovertest max2alloc\n" );
|
|
return;
|
|
}
|
|
|
|
int iMaxAlloc = 1024*1024*atoi( Cmd_Argv(1) );
|
|
int iTotalMalloc = 0;
|
|
while (1)
|
|
{
|
|
const int iThisMalloc = 5* (1024 * 1024);
|
|
Z_Malloc(iThisMalloc, TAG_SPECIAL_MEM_TEST, qfalse); // and lose, just to consume memory
|
|
iTotalMalloc += iThisMalloc;
|
|
|
|
if (gbMemFreeupOccured || (iTotalMalloc >= iMaxAlloc) )
|
|
break;
|
|
}
|
|
|
|
Z_TagFree(TAG_SPECIAL_MEM_TEST);
|
|
}
|
|
#endif
|
|
|
|
// Gives a summary of the zone memory usage
|
|
|
|
static void Z_Stats_f(void)
|
|
{
|
|
Com_Printf("\nThe zone is using %d bytes (%.2fMB) in %d memory blocks\n",
|
|
TheZone.Stats.iCurrent,
|
|
(float)TheZone.Stats.iCurrent / 1024.0f / 1024.0f,
|
|
TheZone.Stats.iCount
|
|
);
|
|
|
|
Com_Printf("The zone peaked at %d bytes (%.2fMB)\n",
|
|
TheZone.Stats.iPeak,
|
|
(float)TheZone.Stats.iPeak / 1024.0f / 1024.0f
|
|
);
|
|
}
|
|
|
|
// Gives a detailed breakdown of the memory blocks in the zone
|
|
//
|
|
static void Z_Details_f(void)
|
|
{
|
|
|
|
Com_Printf("---------------------------------------------------------------------------\n");
|
|
Com_Printf("%20s %9s\n","Zone Tag","Bytes");
|
|
Com_Printf("%20s %9s\n","--------","-----");
|
|
for (int i=0; i<TAG_COUNT; i++)
|
|
{
|
|
int iThisCount = TheZone.Stats.iCountsPerTag[i];
|
|
int iThisSize = TheZone.Stats.iSizesPerTag [i];
|
|
|
|
if (iThisCount)
|
|
{
|
|
// can you believe that using %2.2f as a format specifier doesn't bloody work?
|
|
// It ignores the left-hand specifier. Sigh, now I've got to do shit like this...
|
|
//
|
|
float fSize = (float)(iThisSize) / 1024.0f / 1024.0f;
|
|
int iSize = fSize;
|
|
int iRemainder = 100.0f * (fSize - floor(fSize));
|
|
Com_Printf("%20s %9d (%2d.%02dMB) in %6d blocks (%9d Bytes/block)\n",
|
|
psTagStrings[i],
|
|
iThisSize,
|
|
iSize,iRemainder,
|
|
iThisCount, iThisSize / iThisCount
|
|
);
|
|
}
|
|
}
|
|
Com_Printf("---------------------------------------------------------------------------\n");
|
|
|
|
Z_Stats_f();
|
|
}
|
|
|
|
#ifdef DEBUG_ZONE_ALLOCS
|
|
#pragma warning (disable:4503) // decorated name length xceeded, name was truncated
|
|
typedef map <sDebugString_t,int> LabelRefCount_t; // yet another place where Gil's tring class works and MS's doesn't
|
|
typedef map <sDebugString_t,LabelRefCount_t> TagBlockLabels_t;
|
|
TagBlockLabels_t AllTagBlockLabels;
|
|
#pragma warning (disable:4503) // decorated name length xceeded, name was truncated
|
|
static void Z_Snapshot_f(void)
|
|
{
|
|
AllTagBlockLabels.clear();
|
|
|
|
zoneHeader_t *pMemory = TheZone.Header.pNext;
|
|
while (pMemory)
|
|
{
|
|
AllTagBlockLabels[psTagStrings[pMemory->eTag]][pMemory->sOptionalLabel]++;
|
|
pMemory = pMemory->pNext;
|
|
}
|
|
|
|
giZoneSnaphotNum++;
|
|
Com_Printf("Ok. ( Current snapshot num is now %d )\n",giZoneSnaphotNum);
|
|
}
|
|
|
|
static void Z_TagDebug_f(void)
|
|
{
|
|
TagBlockLabels_t AllTagBlockLabels_Local;
|
|
qboolean bSnapShotTestActive = qfalse;
|
|
|
|
memtag_t eTag = TAG_ALL;
|
|
|
|
const char *psTAGName = Cmd_Argv(1);
|
|
if (psTAGName[0])
|
|
{
|
|
// check optional arg...
|
|
//
|
|
if (!Q_stricmp(psTAGName,"#snap"))
|
|
{
|
|
bSnapShotTestActive = qtrue;
|
|
|
|
AllTagBlockLabels_Local = AllTagBlockLabels; // horrible great STL copy
|
|
|
|
psTAGName = Cmd_Argv(2);
|
|
}
|
|
|
|
if (psTAGName[0])
|
|
{
|
|
// skip over "tag_" if user supplied it...
|
|
//
|
|
if (!Q_stricmpn(psTAGName,"TAG_",4))
|
|
{
|
|
psTAGName += 4;
|
|
}
|
|
|
|
// see if the user specified a valid tag...
|
|
//
|
|
for (int i=0; i<TAG_COUNT; i++)
|
|
{
|
|
if (!Q_stricmp(psTAGName,psTagStrings[i]))
|
|
{
|
|
eTag = (memtag_t) i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Com_Printf("Usage: 'zone_tagdebug [#snap] <tag>', e.g. TAG_GHOUL2, TAG_ALL (careful!)\n");
|
|
return;
|
|
}
|
|
|
|
Com_Printf("Dumping debug data for tag \"%s\"...%s\n\n",psTagStrings[eTag], bSnapShotTestActive?"( since snapshot only )":"");
|
|
|
|
Com_Printf("%8s"," "); // to compensate for code further down: Com_Printf("(%5d) ",iBlocksListed);
|
|
if (eTag == TAG_ALL)
|
|
{
|
|
Com_Printf("%20s ","Zone Tag");
|
|
}
|
|
Com_Printf("%9s\n","Bytes");
|
|
Com_Printf("%8s"," ");
|
|
if (eTag == TAG_ALL)
|
|
{
|
|
Com_Printf("%20s ","--------");
|
|
}
|
|
Com_Printf("%9s\n","-----");
|
|
|
|
|
|
if (bSnapShotTestActive)
|
|
{
|
|
// dec ref counts in last snapshot for all current blocks (which will make new stuff go negative)
|
|
//
|
|
zoneHeader_t *pMemory = TheZone.Header.pNext;
|
|
while (pMemory)
|
|
{
|
|
if (pMemory->eTag == eTag || eTag == TAG_ALL)
|
|
{
|
|
AllTagBlockLabels_Local[psTagStrings[pMemory->eTag]][pMemory->sOptionalLabel]--;
|
|
}
|
|
pMemory = pMemory->pNext;
|
|
}
|
|
}
|
|
|
|
// now dump them out...
|
|
//
|
|
int iBlocksListed = 0;
|
|
int iTotalSize = 0;
|
|
zoneHeader_t *pMemory = TheZone.Header.pNext;
|
|
while (pMemory)
|
|
{
|
|
if ( (pMemory->eTag == eTag || eTag == TAG_ALL)
|
|
&& (!bSnapShotTestActive || (pMemory->iSnapshotNumber == giZoneSnaphotNum && AllTagBlockLabels_Local[psTagStrings[pMemory->eTag]][pMemory->sOptionalLabel] <0) )
|
|
)
|
|
{
|
|
float fSize = (float)(pMemory->iSize) / 1024.0f / 1024.0f;
|
|
int iSize = fSize;
|
|
int iRemainder = 100.0f * (fSize - floor(fSize));
|
|
|
|
Com_Printf("(%5d) ",iBlocksListed);
|
|
|
|
if (eTag == TAG_ALL)
|
|
{
|
|
Com_Printf("%20s",psTagStrings[pMemory->eTag]);
|
|
}
|
|
|
|
Com_Printf(" %9d (%2d.%02dMB) File: \"%s\", Line: %d\n",
|
|
pMemory->iSize,
|
|
iSize,iRemainder,
|
|
pMemory->sSrcFileBaseName,
|
|
pMemory->iSrcFileLineNum
|
|
);
|
|
if (pMemory->sOptionalLabel[0])
|
|
{
|
|
Com_Printf("( Label: \"%s\" )\n",pMemory->sOptionalLabel);
|
|
}
|
|
iBlocksListed++;
|
|
iTotalSize += pMemory->iSize;
|
|
|
|
if (bSnapShotTestActive)
|
|
{
|
|
// bump ref count so we only 1 warning per new string, not for every one sharing that label...
|
|
//
|
|
AllTagBlockLabels_Local[psTagStrings[pMemory->eTag]][pMemory->sOptionalLabel]++;
|
|
}
|
|
}
|
|
pMemory = pMemory->pNext;
|
|
}
|
|
|
|
Com_Printf("( %d blocks listed, %d bytes (%.2fMB) total )\n",iBlocksListed, iTotalSize, (float)iTotalSize / 1024.0f / 1024.0f);
|
|
}
|
|
#endif
|
|
|
|
// Shuts down the zone memory system and frees up all memory
|
|
void Com_ShutdownZoneMemory(void)
|
|
{
|
|
Cmd_RemoveCommand("zone_stats");
|
|
Cmd_RemoveCommand("zone_details");
|
|
|
|
#ifdef _DEBUG
|
|
Cmd_RemoveCommand("zone_memrecovertest");
|
|
#endif
|
|
|
|
#ifdef DEBUG_ZONE_ALLOCS
|
|
Cmd_RemoveCommand("zone_tagdebug");
|
|
Cmd_RemoveCommand("zone_snapshot");
|
|
#endif
|
|
|
|
if(TheZone.Stats.iCount)
|
|
{
|
|
//Com_Printf("Automatically freeing %d blocks making up %d bytes\n", TheZone.Stats.iCount, TheZone.Stats.iCurrent);
|
|
Z_TagFree(TAG_ALL);
|
|
|
|
assert(!TheZone.Stats.iCount);
|
|
assert(!TheZone.Stats.iCurrent);
|
|
}
|
|
}
|
|
|
|
// Initialises the zone memory system
|
|
|
|
void Com_InitZoneMemory( void )
|
|
{
|
|
Com_Printf("Initialising zone memory .....\n");
|
|
|
|
memset(&TheZone, 0, sizeof(TheZone));
|
|
TheZone.Header.iMagic = ZONE_MAGIC;
|
|
|
|
com_validateZone = Cvar_Get("com_validateZone", "0", 0);
|
|
|
|
Cmd_AddCommand("zone_stats", Z_Stats_f);
|
|
Cmd_AddCommand("zone_details", Z_Details_f);
|
|
|
|
#ifdef _DEBUG
|
|
Cmd_AddCommand("zone_memrecovertest", Z_MemRecoverTest_f);
|
|
#endif
|
|
|
|
|
|
#ifdef DEBUG_ZONE_ALLOCS
|
|
Cmd_AddCommand("zone_tagdebug", Z_TagDebug_f);
|
|
Cmd_AddCommand("zone_snapshot", Z_Snapshot_f);
|
|
#endif
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
========================
|
|
CopyString
|
|
|
|
NOTE: never write over the memory CopyString returns because
|
|
memory from a memstatic_t might be returned
|
|
========================
|
|
*/
|
|
char *CopyString( const char *in ) {
|
|
char *out;
|
|
|
|
if (!in[0]) {
|
|
return ((char *)&gEmptyString) + sizeof(zoneHeader_t);
|
|
}
|
|
else if (!in[1]) {
|
|
if (in[0] >= '0' && in[0] <= '9') {
|
|
return ((char *)&gNumberString[in[0]-'0']) + sizeof(zoneHeader_t);
|
|
}
|
|
}
|
|
|
|
out = (char *) S_Malloc (strlen(in)+1);
|
|
strcpy (out, in);
|
|
|
|
Z_Label(out,in);
|
|
|
|
return out;
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
Com_TouchMemory
|
|
|
|
Touch all known used data to make sure it is paged in
|
|
===============
|
|
*/
|
|
void Com_TouchMemory( void ) {
|
|
int start, end;
|
|
int i, j;
|
|
int sum;
|
|
int totalTouched;
|
|
|
|
Z_Validate();
|
|
|
|
start = Sys_Milliseconds();
|
|
|
|
sum = 0;
|
|
totalTouched=0;
|
|
|
|
zoneHeader_t *pMemory = TheZone.Header.pNext;
|
|
while (pMemory)
|
|
{
|
|
byte *pMem = (byte *) &pMemory[1];
|
|
j = pMemory->iSize >> 2;
|
|
for (i=0; i<j; i+=64){
|
|
sum += ((int*)pMem)[i];
|
|
}
|
|
totalTouched+=pMemory->iSize;
|
|
pMemory = pMemory->pNext;
|
|
}
|
|
|
|
end = Sys_Milliseconds();
|
|
|
|
//Com_Printf( "Com_TouchMemory: %i bytes, %i msec\n", totalTouched, end - start );
|
|
}
|
|
|
|
|