jedi-academy/code/qcommon/hstring.cpp
2013-04-04 17:35:38 -05:00

525 lines
11 KiB
C++

#include "cm_local.h"
#include "hstring.h"
#if defined (_DEBUG) && defined (_WIN32)
#define WIN32_LEAN_AND_MEAN 1
//#include <windows.h> // for Sleep for Z_Malloc recovery attempy
#include "platform.h"
#endif
// mapPoolBlockCount is defined differently in the executable (sv_main.cpp) and the game dll (g_main.cpp) cuz
//we likely don't need as many blocks in the executable as we do in the game
extern int mapPoolBlockCount;
// Used to fool optimizer during compilation of mem touch routines.
int HaHaOptimizer2=0;
#ifndef _XBOX
CMapPoolLow &GetMapPool()
{
// this may need to be ifdefed to be different for different modules
static CMapPoolLow thePool;
return thePool;
}
#endif
#define MAPBLOCK_SIZE_NODES (1024)
#define MAPNODE_FREE (0xa1)
#define MAPNODE_INUSE (0x94)
struct SMapNode
{
unsigned char mData[MAP_NODE_SIZE-2];
unsigned char mMapBlockNum;
unsigned char mTag;
};
class CMapBlock
{
int mId;
char mRaw[(MAPBLOCK_SIZE_NODES+1)*MAP_NODE_SIZE];
SMapNode *mNodes;
int mLastNode;
public:
CMapBlock(int id,vector <void *> &freeList) :
mLastNode(0)
{
// Alloc node storage for MAPBLOCK_SIZE_NODES worth of nodes.
mNodes=(SMapNode *)((((unsigned long)mRaw)+MAP_NODE_SIZE)&~(unsigned long)0x1f);
// Set all nodes to initially be free.
int i;
for(i=0;i<MAPBLOCK_SIZE_NODES;i++)
{
mNodes[i].mMapBlockNum=id;
mNodes[i].mTag=MAPNODE_FREE;
freeList.push_back((void *)&mNodes[i]);
}
}
bool bOwnsNode(void *node)
{
return((((SMapNode *)node)>=&mNodes[0])&&(((SMapNode *)node)<&mNodes[MAPBLOCK_SIZE_NODES]));
}
};
#ifndef _XBOX
CMapPoolLow::CMapPoolLow()
{
mLastBlockNum=-1;
}
CMapPoolLow::~CMapPoolLow()
{
#if _DEBUG
char mess[1000];
#if _GAME
if(mFreeList.size()<mMapBlocks.size()*MAPBLOCK_SIZE_NODES)
{
sprintf(mess,"[MEM][GAME] !!!! Map Pool Leaked %d nodes\n",(MAPBLOCK_SIZE_NODES*mMapBlocks.size())-mFreeList.size());
OutputDebugString(mess);
}
sprintf(mess, "[MEM][GAME] Map Pool max. mem used = %d\n",mMapBlocks.size()*MAPBLOCK_SIZE_NODES*MAP_NODE_SIZE);
OutputDebugString(mess);
#elif _CGAME
if (mFreeList.size()<mMapBlocks.size()*MAPBLOCK_SIZE_NODES)
{
sprintf(mess, "[MEM][CGAME] !!!! Map Pool Leaked %d nodes\n",(MAPBLOCK_SIZE_NODES*mMapBlocks.size())-mFreeList.size());
OutputDebugString(mess);
}
sprintf(mess, "[MEM][CGAME] Map Pool max. mem used = %d\n",mMapBlocks.size()*MAPBLOCK_SIZE_NODES*MAP_NODE_SIZE);
OutputDebugString(mess);
#else
if (mFreeList.size()<mMapBlocks.size()*MAPBLOCK_SIZE_NODES)
{
sprintf(mess, "[MEM][EXE] !!!! Map Pool Leaked %d nodes\n",(MAPBLOCK_SIZE_NODES*mMapBlocks.size())-mFreeList.size());
OutputDebugString(mess);
}
sprintf(mess, "[MEM][EXE] Map Pool max. mem used = %d\n",mMapBlocks.size()*MAPBLOCK_SIZE_NODES*MAP_NODE_SIZE);
OutputDebugString(mess);
#endif
#endif
int i;
for (i=0;i<mMapBlocks.size();i++)
{
delete mMapBlocks[i];
}
}
void *CMapPoolLow::Alloc()
{
// Try to request a node. First we look in the free-list, but if that
// happens to be empty, we allocate more storage in the current CMapBlock.
void *node=0;
if(mFreeList.size())
{
// Retrieve the node to be recycled.
node=(void *)mFreeList[mFreeList.size()-1];
mFreeList.pop_back();
}
else
{
// None free, so alloc another block.
CMapBlock *block=new CMapBlock(mLastBlockNum+1,mFreeList);
assert(block);
mMapBlocks.push_back(block);
mLastBlockNum++;
node=(void *)mFreeList[mFreeList.size()-1];
mFreeList.pop_back();
}
// Validate we aren't somehow grabbing something that is already in use
// and also that the end marker is intact.
assert(((SMapNode *)node)->mTag==MAPNODE_FREE);
assert((((SMapNode *)node)->mMapBlockNum)>=0);
assert((((SMapNode *)node)->mMapBlockNum)<256);
assert((((SMapNode *)node)->mMapBlockNum)<=mLastBlockNum);
assert(mMapBlocks[((SMapNode *)node)->mMapBlockNum]->bOwnsNode(node));
// Ok, mark the node as in use.
((SMapNode *)node)->mTag=MAPNODE_INUSE;
return(node);
}
void CMapPoolLow::Free(void *p)
{
// Validate that someone isn't trying to double free this node and also
// that the end marker is intact.
assert(((SMapNode *)p)->mTag==MAPNODE_INUSE);
assert((((SMapNode *)p)->mMapBlockNum)>=0);
assert((((SMapNode *)p)->mMapBlockNum)<256);
assert((((SMapNode *)p)->mMapBlockNum)<=mLastBlockNum);
assert(mMapBlocks[((SMapNode *)p)->mMapBlockNum]->bOwnsNode(p));
// Ok, mark the the node as free.
((SMapNode *)p)->mTag=MAPNODE_FREE;
// Add a new freelist entry to point at this node.
mFreeList.push_back(p);
}
void CMapPoolLow::TouchMem()
{
int i,j;
unsigned char *memory;
int totSize=0;
for(i=0;i<mMapBlocks.size();i++)
{
memory=(unsigned char *)mMapBlocks[i];
totSize+=sizeof(CMapBlock);
for(j=0;j<sizeof(CMapBlock);j+=256)
{
HaHaOptimizer2+=memory[j];
}
}
#ifdef _DEBUG
Com_Printf("MapPool: Bytes touched %i\n",totSize);
#endif
}
#endif // _XBOX
////////////
// hString stuff
////////////
#define MAX_HASH (65536*2)
// Max number of strings we can ever deal with.
#define MAX_HSTRINGS 100000
// Size of a string storage block in bytes.
#define BLOCK_SIZE 65536
int HashFunction(const char *key)
{
long hash=0;
int i=0;
unsigned char letter;
letter = (unsigned char)*key++;
while (letter)
{
hash += (long)(letter) * (i + 119);
i++;
letter = (unsigned char)*key++;
}
hash &= MAX_HASH - 1;
return (int)hash;
}
class CHashHelper
{
int mHashes[MAX_HASH];
int mFindPtr;
int mFindPtrStart;
public:
CHashHelper()
{
int i;
for (i=0;i<MAX_HASH;i++)
{
mHashes[i]=0;
}
}
void Add(int hash,int value)
{
assert(hash>=0&&hash<MAX_HASH);
assert(value); // 0 is the empty marker
int i=hash;
while (mHashes[i])
{
assert(mHashes[i]!=value); //please don't insert things twice
i=(i+1)&(MAX_HASH-1);
assert(i!=hash); //hash table is full?
}
mHashes[i]=value;
}
int FindFirst(int hash)
{
mFindPtr=hash;
mFindPtrStart=hash;
return FindNext();
}
int FindNext()
{
assert(mFindPtr>=0&&mFindPtr<MAX_HASH);
int val=mHashes[mFindPtr];
mFindPtr=(mFindPtr+1)&(MAX_HASH-1);
assert(mFindPtr!=mFindPtrStart); //hash table full?
return val;
}
void TouchMem()
{
int i;
for(i=0;i<sizeof(mHashes);i+=256)
{
HaHaOptimizer2+=((unsigned char *)mHashes)[i];
}
#ifdef _DEBUG
Com_Printf("Hash helper: Bytes touched %i\n",sizeof(mHashes));
#endif
}
};
CHashHelper &HashHelper()
{
static CHashHelper It;
return It;
}
static char *gCharPtrs[MAX_HSTRINGS];
class CHSBlock
{
int mBytesUsed;
char mRaw[BLOCK_SIZE];
public:
CHSBlock(void) :
mBytesUsed(0)
{
// So we can do a comparison of blocks for debug purposes.
memset(mRaw,0,BLOCK_SIZE);
};
char *Alloc(int sizeBytes)
{
// Remember to include 0 termintor in size.
sizeBytes++;
// Is it WAAAY to big? If so we complain loudly.
assert(sizeBytes<=BLOCK_SIZE);
// If we don't have space in the current block, return failure.
if(sizeBytes>(BLOCK_SIZE-mBytesUsed))
{
return(0);
}
// Return the pointer to the start of allocated space.
char *ret=&mRaw[mBytesUsed];
mBytesUsed+=sizeBytes;
return ret;
}
bool operator== (const CHSBlock &block) const
{
if(!memcmp(mRaw,block.mRaw,BLOCK_SIZE))
{
return(true);
}
return(false);
}
};
class CPool
{
vector<CHSBlock *> mBlockVec;
public:
int mNextStringId;
int mLastBlockNum;
CPool(void) :
mNextStringId(1),
mLastBlockNum(-1)
{
memset(gCharPtrs,0,MAX_HSTRINGS*4);
}
~CPool(void)
{
int i;
for (i=0;i<mBlockVec.size();i++)
{
delete mBlockVec[i];
}
}
char *Alloc(int sizeBytes,int &id)
{
// Can't alloc more than MAX_HSTRINGS.
assert(mNextStringId<MAX_HSTRINGS);
char *raw=0;
if (mLastBlockNum>=0)
{
// Get the pointer to the start of allocated space in the current block.
raw=mBlockVec[mLastBlockNum]->Alloc(sizeBytes);
}
if(!raw)
{
// Ok, make a new empty block and append it.
CHSBlock *block=new(CHSBlock);
mBlockVec.push_back(block);
mLastBlockNum++;
raw=mBlockVec[mLastBlockNum]->Alloc(sizeBytes);
}
// Should never really happen!!
assert(raw);
id=mNextStringId;
gCharPtrs[mNextStringId]=raw;
mNextStringId++;
return(raw);
}
bool operator== (const CPool &pool) const
{
int i;
for(i=0;i<mBlockVec.size();i++)
{
if(!(*mBlockVec[i]==*pool.mBlockVec[i]))
{
return(false);
}
}
return(true);
}
void TouchMem()
{
int i,j;
unsigned char *memory;
int totSize=0;
for(i=0;i<mBlockVec.size();i++)
{
memory=(unsigned char *)mBlockVec[i];
totSize+=sizeof(CHSBlock);
for(j=0;j<sizeof(CHSBlock);j+=256)
{
HaHaOptimizer2+=memory[j];
}
}
#ifdef _DEBUG
Com_Printf("String Pool: Bytes touched %i\n",totSize);
#endif
}
};
#ifdef _DEBUG
CPool &TheDebugPool(void);
CPool &ThePool(void);
class CPoolChecker
{
public:
CPoolChecker()
{
TheDebugPool();
ThePool();
}
~CPoolChecker()
{
#if 0
int i;
for (i=1;i<ThePool().mNextStringId;i++)
{
OutputDebugString(gCharPtrs[i]);
OutputDebugString("\n");
}
#endif
#if _DEBUG
char mess[1000];
#if _GAME
sprintf(mess,"[MEM][GAME] String Pool %d unique strings, %dK\n",ThePool().mNextStringId,(ThePool().mLastBlockNum+1)*BLOCK_SIZE/1024);
#elif _CGAME
sprintf(mess,"[MEM][CGAME] String Pool %d unique strings, %dK\n",ThePool().mNextStringId,(ThePool().mLastBlockNum+1)*BLOCK_SIZE/1024);
#else
sprintf(mess,"[MEM][EXE] String Pool %d unique strings, %dK\n",ThePool().mNextStringId,(ThePool().mLastBlockNum+1)*BLOCK_SIZE/1024);
#endif
OutputDebugString(mess);
#endif
// if this fails it means the string storage is CORRUPTED, let someone know
assert(TheDebugPool()==ThePool());
}
};
static CPoolChecker TheCPoolChecker;
CPool &TheDebugPool(void)
{
static CPool theDebugPool;
return(theDebugPool);
}
#endif
CPool &ThePool(void)
{
static CPool thePool;
return(thePool);
}
void TouchStringPool(void)
{
ThePool().TouchMem();
HashHelper().TouchMem();
}
//
// Now the rest of the hString class.
//
#ifdef _XBOX
namespace exeNamespace
{
#endif
void hstring::Init(const char *str)
{
if(!str)
{
mId=0;
return;
}
int hash=HashFunction(str);
int id=HashHelper().FindFirst(hash);
while (id)
{
assert(id>0&&id<ThePool().mNextStringId);
if (!strcmp(str,gCharPtrs[id]))
{
mId=id;
return;
}
id=HashHelper().FindNext();
}
char *raw=ThePool().Alloc(strlen(str),mId);
strcpy(raw,str);
HashHelper().Add(hash,mId);
#ifdef _DEBUG
int test;
raw=TheDebugPool().Alloc(strlen(str),test);
assert(test==mId);
strcpy(raw,str);
#endif
}
const char *hstring::c_str(void) const
{
if(!mId)
{
return("");
}
assert(mId>0&&mId<ThePool().mNextStringId);
return(gCharPtrs[mId]);
}
string hstring::str(void) const
{
if(!mId)
{
return(string());
}
assert(mId>0&&mId<ThePool().mNextStringId);
return string(gCharPtrs[mId]);
}
#ifdef _XBOX
} // exeNamespace
#endif