mirror of
https://github.com/ioquake/jedi-academy.git
synced 2024-11-26 22:21:10 +00:00
1580 lines
34 KiB
C++
1580 lines
34 KiB
C++
// common.c -- misc functions used in client and server
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#include "../game/q_shared.h"
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#include "qcommon.h"
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#include "../qcommon/sstring.h" // to get Gil's string class, because MS's doesn't compile properly in here
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#include "stv_version.h"
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#ifdef _XBOX
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#include "../win32/win_file.h"
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#include "../ui/ui_splash.h"
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#endif
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#ifndef FINAL_BUILD
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#include "platform.h"
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#endif
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#define MAXPRINTMSG 4096
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#define MAX_NUM_ARGVS 50
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int com_argc;
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char *com_argv[MAX_NUM_ARGVS+1];
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#ifndef _XBOX
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static fileHandle_t logfile;
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static fileHandle_t speedslog;
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static fileHandle_t camerafile;
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fileHandle_t com_journalFile;
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fileHandle_t com_journalDataFile; // config files are written here
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#endif
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cvar_t *com_viewlog;
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cvar_t *com_speeds;
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cvar_t *com_developer;
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cvar_t *com_timescale;
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cvar_t *com_fixedtime;
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cvar_t *com_maxfps;
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cvar_t *com_sv_running;
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cvar_t *com_cl_running;
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cvar_t *com_logfile; // 1 = buffer log, 2 = flush after each print
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cvar_t *com_showtrace;
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cvar_t *com_terrainPhysics;
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cvar_t *com_version;
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cvar_t *com_buildScript; // for automated data building scripts
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cvar_t *cl_paused;
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cvar_t *sv_paused;
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cvar_t *com_skippingcin;
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cvar_t *com_speedslog; // 1 = buffer log, 2 = flush after each print
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#ifdef G2_PERFORMANCE_ANALYSIS
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cvar_t *com_G2Report;
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#endif
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// com_speeds times
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int time_game;
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int time_frontend; // renderer frontend time
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int time_backend; // renderer backend time
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int timeInTrace;
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int timeInPVSCheck;
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int numTraces;
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int com_frameTime;
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int com_frameMsec;
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int com_frameNumber = 0;
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qboolean com_errorEntered;
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qboolean com_fullyInitialized = qfalse;
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char com_errorMessage[MAXPRINTMSG];
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void Com_WriteConfig_f( void );
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//JLF
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//void G_DemoFrame();
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//============================================================================
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#ifndef _XBOX
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static char *rd_buffer;
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static int rd_buffersize;
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static void (*rd_flush)( char *buffer );
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void Com_BeginRedirect (char *buffer, int buffersize, void (*flush)( char *) )
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{
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if (!buffer || !buffersize || !flush)
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return;
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rd_buffer = buffer;
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rd_buffersize = buffersize;
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rd_flush = flush;
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*rd_buffer = 0;
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}
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void Com_EndRedirect (void)
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{
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if ( rd_flush ) {
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rd_flush(rd_buffer);
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}
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rd_buffer = NULL;
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rd_buffersize = 0;
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rd_flush = NULL;
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}
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#ifndef FINAL_BUILD
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#define OUTPUT_TO_BUILD_WINDOW
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#endif
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#endif //not xbox
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/*
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=============
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Com_Printf
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Both client and server can use this, and it will output
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to the apropriate place.
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A raw string should NEVER be passed as fmt, because of "%f" type crashers.
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=============
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*/
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void QDECL Com_Printf( const char *fmt, ... ) {
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va_list argptr;
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char msg[MAXPRINTMSG];
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va_start (argptr,fmt);
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vsprintf (msg,fmt,argptr);
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va_end (argptr);
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#ifndef _XBOX
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if ( rd_buffer ) {
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if ((strlen (msg) + strlen(rd_buffer)) > (rd_buffersize - 1)) {
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rd_flush(rd_buffer);
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*rd_buffer = 0;
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}
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strcat (rd_buffer, msg);
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return;
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}
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#endif
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CL_ConsolePrint( msg );
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// echo to dedicated console and early console
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Sys_Print( msg );
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#ifdef OUTPUT_TO_BUILD_WINDOW
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OutputDebugString(msg);
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#endif
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#ifndef _XBOX
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// logfile
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if ( com_logfile && com_logfile->integer ) {
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if ( !logfile ) {
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logfile = FS_FOpenFileWrite( "qconsole.log" );
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if ( com_logfile->integer > 1 ) {
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// force it to not buffer so we get valid
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// data even if we are crashing
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FS_ForceFlush(logfile);
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}
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}
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if ( logfile ) {
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FS_Write(msg, strlen(msg), logfile);
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}
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}
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#endif
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}
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/*
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================
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Com_DPrintf
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A Com_Printf that only shows up if the "developer" cvar is set
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================
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*/
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void QDECL Com_DPrintf( const char *fmt, ...) {
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va_list argptr;
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char msg[MAXPRINTMSG];
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if ( !com_developer || !com_developer->integer ) {
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return; // don't confuse non-developers with techie stuff...
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}
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va_start (argptr,fmt);
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vsprintf (msg,fmt,argptr);
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va_end (argptr);
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Com_Printf ("%s", msg);
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}
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void Com_WriteCam ( const char *text )
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{
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#ifndef _XBOX
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static char mapname[MAX_QPATH];
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// camerafile
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if ( !camerafile )
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{
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extern cvar_t *sv_mapname;
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//NOTE: always saves in working dir if using one...
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sprintf( mapname, "maps/%s_cam.map", sv_mapname->string );
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camerafile = FS_FOpenFileWrite( mapname );
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}
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if ( camerafile )
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{
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FS_Printf( camerafile, "%s", text );
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}
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Com_Printf( "%s\n", mapname );
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#endif
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}
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void Com_FlushCamFile()
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{
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#ifndef _XBOX
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if (!camerafile)
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{
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// nothing to flush, right?
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Com_Printf("No cam file available\n");
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return;
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}
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FS_ForceFlush(camerafile);
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FS_FCloseFile (camerafile);
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camerafile = 0;
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static char flushedMapname[MAX_QPATH];
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extern cvar_t *sv_mapname;
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sprintf( flushedMapname, "maps/%s_cam.map", sv_mapname->string );
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Com_Printf("flushed all cams to %s\n", flushedMapname);
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#endif
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}
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/*
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=============
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Com_Error
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Both client and server can use this, and it will
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do the apropriate things.
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=============
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*/
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void SG_WipeSavegame(const char *name); // pretty sucky, but that's how SoF did it...<g>
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void SG_Shutdown();
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//void SCR_UnprecacheScreenshot();
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void QDECL Com_Error( int code, const char *fmt, ... ) {
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va_list argptr;
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#if defined(_WIN32) && defined(_DEBUG)
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if ( code != ERR_DISCONNECT && code != ERR_NEED_CD ) {
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// if (com_noErrorInterrupt && !com_noErrorInterrupt->integer)
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{
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__asm {
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int 0x03
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}
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}
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}
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#endif
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// when we are running automated scripts, make sure we
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// know if anything failed
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if ( com_buildScript && com_buildScript->integer ) {
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code = ERR_FATAL;
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}
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if ( com_errorEntered ) {
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Sys_Error( "recursive error after: %s", com_errorMessage );
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}
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com_errorEntered = qtrue;
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//reset some game stuff here
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// SCR_UnprecacheScreenshot();
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va_start (argptr,fmt);
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vsprintf (com_errorMessage,fmt,argptr);
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va_end (argptr);
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if ( code != ERR_DISCONNECT ) {
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Cvar_Get("com_errorMessage", "", CVAR_ROM); //give com_errorMessage a default so it won't come back to life after a resetDefaults
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Cvar_Set("com_errorMessage", com_errorMessage);
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}
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SG_Shutdown(); // close any file pointers
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if ( code == ERR_DISCONNECT ) {
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SV_Shutdown("Disconnect");
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CL_Disconnect();
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CL_FlushMemory();
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CL_StartHunkUsers();
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com_errorEntered = qfalse;
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throw ("DISCONNECTED\n");
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} else if ( code == ERR_DROP ) {
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// If loading/saving caused the crash/error - delete the temp file
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SG_WipeSavegame("current"); // delete file
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SV_Shutdown (va("Server crashed: %s\n", com_errorMessage));
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CL_Disconnect();
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CL_FlushMemory();
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CL_StartHunkUsers();
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Com_Printf (S_COLOR_RED"********************\n"S_COLOR_MAGENTA"ERROR: %s\n"S_COLOR_RED"********************\n", com_errorMessage);
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com_errorEntered = qfalse;
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throw ("DROPPED\n");
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} else if ( code == ERR_NEED_CD ) {
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SV_Shutdown( "Server didn't have CD\n" );
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if ( com_cl_running && com_cl_running->integer ) {
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CL_Disconnect();
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CL_FlushMemory();
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CL_StartHunkUsers();
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com_errorEntered = qfalse;
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} else {
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Com_Printf("Server didn't have CD\n" );
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}
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throw ("NEED CD\n");
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} else {
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CL_Shutdown ();
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SV_Shutdown (va(S_COLOR_RED"Server fatal crashed: %s\n", com_errorMessage));
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}
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Com_Shutdown ();
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Sys_Error ("%s", com_errorMessage);
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}
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/*
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=============
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Com_Quit_f
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Both client and server can use this, and it will
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do the apropriate things.
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=============
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*/
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void Com_Quit_f( void ) {
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// don't try to shutdown if we are in a recursive error
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if ( !com_errorEntered ) {
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SV_Shutdown ("Server quit\n");
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CL_Shutdown ();
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Com_Shutdown ();
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}
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Sys_Quit ();
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}
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/*
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============================================================================
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COMMAND LINE FUNCTIONS
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+ characters seperate the commandLine string into multiple console
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command lines.
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All of these are valid:
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quake3 +set test blah +map test
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quake3 set test blah+map test
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quake3 set test blah + map test
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============================================================================
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*/
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#define MAX_CONSOLE_LINES 32
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int com_numConsoleLines;
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char *com_consoleLines[MAX_CONSOLE_LINES];
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/*
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==================
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Com_ParseCommandLine
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Break it up into multiple console lines
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==================
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*/
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void Com_ParseCommandLine( char *commandLine ) {
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com_consoleLines[0] = commandLine;
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com_numConsoleLines = 1;
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while ( *commandLine ) {
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// look for a + seperating character
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// if commandLine came from a file, we might have real line seperators
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if ( *commandLine == '+' || *commandLine == '\n' ) {
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if ( com_numConsoleLines == MAX_CONSOLE_LINES ) {
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return;
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}
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com_consoleLines[com_numConsoleLines] = commandLine + 1;
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com_numConsoleLines++;
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*commandLine = 0;
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}
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commandLine++;
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}
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}
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/*
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===================
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Com_SafeMode
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Check for "safe" on the command line, which will
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skip loading of jaconfig.cfg
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===================
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*/
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qboolean Com_SafeMode( void ) {
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int i;
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for ( i = 0 ; i < com_numConsoleLines ; i++ ) {
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Cmd_TokenizeString( com_consoleLines[i] );
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if ( !Q_stricmp( Cmd_Argv(0), "safe" )
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|| !Q_stricmp( Cmd_Argv(0), "cvar_restart" ) ) {
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com_consoleLines[i][0] = 0;
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return qtrue;
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}
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}
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return qfalse;
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}
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/*
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===============
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Com_StartupVariable
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Searches for command line parameters that are set commands.
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If match is not NULL, only that cvar will be looked for.
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That is necessary because cddir and basedir need to be set
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before the filesystem is started, but all other sets should
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be after execing the config and default.
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===============
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*/
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void Com_StartupVariable( const char *match ) {
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int i;
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char *s;
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cvar_t *cv;
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for (i=0 ; i < com_numConsoleLines ; i++) {
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Cmd_TokenizeString( com_consoleLines[i] );
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if ( strcmp( Cmd_Argv(0), "set" ) ) {
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continue;
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}
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s = Cmd_Argv(1);
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if ( !match || !stricmp( s, match ) ) {
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Cvar_Set( s, Cmd_Argv(2) );
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cv = Cvar_Get( s, "", 0 );
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cv->flags |= CVAR_USER_CREATED;
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// com_consoleLines[i] = 0;
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}
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}
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}
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/*
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=================
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Com_AddStartupCommands
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Adds command line parameters as script statements
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Commands are seperated by + signs
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Returns qtrue if any late commands were added, which
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will keep the demoloop from immediately starting
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=================
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*/
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qboolean Com_AddStartupCommands( void ) {
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int i;
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qboolean added;
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added = qfalse;
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// quote every token, so args with semicolons can work
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for (i=0 ; i < com_numConsoleLines ; i++) {
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if ( !com_consoleLines[i] || !com_consoleLines[i][0] ) {
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continue;
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}
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// set commands won't override menu startup
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if ( Q_stricmpn( com_consoleLines[i], "set", 3 ) ) {
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added = qtrue;
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}
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Cbuf_AddText( com_consoleLines[i] );
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Cbuf_AddText( "\n" );
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}
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return added;
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}
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//============================================================================
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void Info_Print( const char *s ) {
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char key[512];
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char value[512];
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char *o;
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int l;
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if (*s == '\\')
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s++;
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while (*s)
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{
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o = key;
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while (*s && *s != '\\')
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*o++ = *s++;
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l = o - key;
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if (l < 20)
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{
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memset (o, ' ', 20-l);
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key[20] = 0;
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}
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else
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*o = 0;
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Com_Printf ("%s", key);
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if (!*s)
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{
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Com_Printf ("MISSING VALUE\n");
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return;
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}
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o = value;
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s++;
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while (*s && *s != '\\')
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*o++ = *s++;
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*o = 0;
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if (*s)
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s++;
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Com_Printf ("%s\n", value);
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}
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}
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/*
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============
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Com_StringContains
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============
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*/
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char *Com_StringContains(char *str1, char *str2, int casesensitive) {
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int len, i, j;
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len = strlen(str1) - strlen(str2);
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for (i = 0; i <= len; i++, str1++) {
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for (j = 0; str2[j]; j++) {
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if (casesensitive) {
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if (str1[j] != str2[j]) {
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break;
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}
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}
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else {
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if (toupper(str1[j]) != toupper(str2[j])) {
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break;
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}
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}
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}
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if (!str2[j]) {
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return str1;
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}
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}
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return NULL;
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}
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/*
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============
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Com_Filter
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============
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*/
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int Com_Filter(char *filter, char *name, int casesensitive) {
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char buf[MAX_TOKEN_CHARS];
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char *ptr;
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int i;
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while(*filter) {
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if (*filter == '*') {
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filter++;
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for (i = 0; *filter; i++) {
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if (*filter == '*' || *filter == '?') {
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break;
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}
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buf[i] = *filter;
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filter++;
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}
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buf[i] = '\0';
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if (strlen(buf)) {
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ptr = Com_StringContains(name, buf, casesensitive);
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if (!ptr) {
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return qfalse;
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}
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name = ptr + strlen(buf);
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}
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}
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else if (*filter == '?') {
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filter++;
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name++;
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}
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else {
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if (casesensitive) {
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if (*filter != *name) {
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return qfalse;
|
|
}
|
|
}
|
|
else {
|
|
if (toupper(*filter) != toupper(*name)) {
|
|
return qfalse;
|
|
}
|
|
}
|
|
filter++;
|
|
name++;
|
|
}
|
|
}
|
|
return qtrue;
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
=================
|
|
Com_InitHunkMemory
|
|
=================
|
|
*/
|
|
void Com_InitHunkMemory( void )
|
|
{
|
|
Hunk_Clear();
|
|
|
|
// Cmd_AddCommand( "meminfo", Z_Details_f );
|
|
}
|
|
|
|
// I'm leaving this in just in case we ever need to remember where's a good place to hook something like this in.
|
|
//
|
|
void Com_ShutdownHunkMemory(void)
|
|
{
|
|
}
|
|
|
|
|
|
/*
|
|
===================
|
|
Hunk_SetMark
|
|
|
|
The server calls this after the level and game VM have been loaded
|
|
===================
|
|
*/
|
|
void Hunk_SetMark( void )
|
|
{
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
=================
|
|
Hunk_ClearToMark
|
|
|
|
The client calls this before starting a vid_restart or snd_restart
|
|
=================
|
|
*/
|
|
void Hunk_ClearToMark( void )
|
|
{
|
|
Z_TagFree(TAG_HUNKALLOC);
|
|
Z_TagFree(TAG_HUNKMISCMODELS);
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
=================
|
|
Hunk_Clear
|
|
|
|
The server calls this before shutting down or loading a new map
|
|
=================
|
|
*/
|
|
void Hunk_Clear( void )
|
|
{
|
|
Z_TagFree(TAG_HUNKALLOC);
|
|
Z_TagFree(TAG_HUNKMISCMODELS);
|
|
|
|
extern void CIN_CloseAllVideos();
|
|
CIN_CloseAllVideos();
|
|
|
|
extern void R_ClearStuffToStopGhoul2CrashingThings(void);
|
|
R_ClearStuffToStopGhoul2CrashingThings();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
===================================================================
|
|
|
|
EVENTS AND JOURNALING
|
|
|
|
In addition to these events, .cfg files are also copied to the
|
|
journaled file
|
|
===================================================================
|
|
*/
|
|
|
|
#define MAX_PUSHED_EVENTS 64
|
|
int com_pushedEventsHead, com_pushedEventsTail;
|
|
sysEvent_t com_pushedEvents[MAX_PUSHED_EVENTS];
|
|
|
|
/*
|
|
=================
|
|
Com_GetRealEvent
|
|
=================
|
|
*/
|
|
sysEvent_t Com_GetRealEvent( void ) {
|
|
sysEvent_t ev;
|
|
|
|
// get an event from the system
|
|
ev = Sys_GetEvent();
|
|
|
|
return ev;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Com_PushEvent
|
|
=================
|
|
*/
|
|
void Com_PushEvent( sysEvent_t *event ) {
|
|
sysEvent_t *ev;
|
|
static int printedWarning;
|
|
|
|
ev = &com_pushedEvents[ com_pushedEventsHead & (MAX_PUSHED_EVENTS-1) ];
|
|
|
|
if ( com_pushedEventsHead - com_pushedEventsTail >= MAX_PUSHED_EVENTS ) {
|
|
|
|
// don't print the warning constantly, or it can give time for more...
|
|
if ( !printedWarning ) {
|
|
printedWarning = qtrue;
|
|
Com_Printf( "WARNING: Com_PushEvent overflow\n" );
|
|
}
|
|
|
|
if ( ev->evPtr ) {
|
|
Z_Free( ev->evPtr );
|
|
}
|
|
com_pushedEventsTail++;
|
|
} else {
|
|
printedWarning = qfalse;
|
|
}
|
|
|
|
*ev = *event;
|
|
com_pushedEventsHead++;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Com_GetEvent
|
|
=================
|
|
*/
|
|
sysEvent_t Com_GetEvent( void ) {
|
|
if ( com_pushedEventsHead > com_pushedEventsTail ) {
|
|
com_pushedEventsTail++;
|
|
return com_pushedEvents[ (com_pushedEventsTail-1) & (MAX_PUSHED_EVENTS-1) ];
|
|
}
|
|
return Com_GetRealEvent();
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Com_RunAndTimeServerPacket
|
|
=================
|
|
*/
|
|
void Com_RunAndTimeServerPacket( netadr_t *evFrom, msg_t *buf ) {
|
|
int t1, t2, msec;
|
|
|
|
t1 = 0;
|
|
|
|
if ( com_speeds->integer ) {
|
|
t1 = Sys_Milliseconds ();
|
|
}
|
|
|
|
SV_PacketEvent( *evFrom, buf );
|
|
|
|
if ( com_speeds->integer ) {
|
|
t2 = Sys_Milliseconds ();
|
|
msec = t2 - t1;
|
|
if ( com_speeds->integer == 3 ) {
|
|
Com_Printf( "SV_PacketEvent time: %i\n", msec );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Com_EventLoop
|
|
|
|
Returns last event time
|
|
=================
|
|
*/
|
|
int Com_EventLoop( void ) {
|
|
sysEvent_t ev;
|
|
netadr_t evFrom;
|
|
byte bufData[MAX_MSGLEN];
|
|
msg_t buf;
|
|
|
|
MSG_Init( &buf, bufData, sizeof( bufData ) );
|
|
|
|
while ( 1 ) {
|
|
ev = Com_GetEvent();
|
|
|
|
// if no more events are available
|
|
if ( ev.evType == SE_NONE ) {
|
|
// manually send packet events for the loopback channel
|
|
while ( NET_GetLoopPacket( NS_CLIENT, &evFrom, &buf ) ) {
|
|
CL_PacketEvent( evFrom, &buf );
|
|
}
|
|
|
|
while ( NET_GetLoopPacket( NS_SERVER, &evFrom, &buf ) ) {
|
|
// if the server just shut down, flush the events
|
|
if ( com_sv_running->integer ) {
|
|
Com_RunAndTimeServerPacket( &evFrom, &buf );
|
|
}
|
|
}
|
|
|
|
return ev.evTime;
|
|
}
|
|
|
|
|
|
switch ( ev.evType ) {
|
|
default:
|
|
Com_Error( ERR_FATAL, "Com_EventLoop: bad event type %i", ev.evTime );
|
|
break;
|
|
case SE_NONE:
|
|
break;
|
|
case SE_KEY:
|
|
CL_KeyEvent( ev.evValue, ev.evValue2, ev.evTime );
|
|
break;
|
|
case SE_CHAR:
|
|
CL_CharEvent( ev.evValue );
|
|
break;
|
|
case SE_MOUSE:
|
|
CL_MouseEvent( ev.evValue, ev.evValue2, ev.evTime );
|
|
break;
|
|
case SE_JOYSTICK_AXIS:
|
|
CL_JoystickEvent( ev.evValue, ev.evValue2, ev.evTime );
|
|
break;
|
|
case SE_CONSOLE:
|
|
Cbuf_AddText( (char *)ev.evPtr );
|
|
Cbuf_AddText( "\n" );
|
|
break;
|
|
case SE_PACKET:
|
|
evFrom = *(netadr_t *)ev.evPtr;
|
|
buf.cursize = ev.evPtrLength - sizeof( evFrom );
|
|
|
|
// we must copy the contents of the message out, because
|
|
// the event buffers are only large enough to hold the
|
|
// exact payload, but channel messages need to be large
|
|
// enough to hold fragment reassembly
|
|
if ( (unsigned)buf.cursize > buf.maxsize ) {
|
|
Com_Printf("Com_EventLoop: oversize packet\n");
|
|
continue;
|
|
}
|
|
memcpy( buf.data, (byte *)((netadr_t *)ev.evPtr + 1), buf.cursize );
|
|
if ( com_sv_running->integer ) {
|
|
Com_RunAndTimeServerPacket( &evFrom, &buf );
|
|
} else {
|
|
CL_PacketEvent( evFrom, &buf );
|
|
}
|
|
break;
|
|
}
|
|
|
|
// free any block data
|
|
if ( ev.evPtr ) {
|
|
Z_Free( ev.evPtr );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
Com_Milliseconds
|
|
|
|
Can be used for profiling, but will be journaled accurately
|
|
================
|
|
*/
|
|
int Com_Milliseconds (void) {
|
|
sysEvent_t ev;
|
|
|
|
// get events and push them until we get a null event with the current time
|
|
do {
|
|
|
|
ev = Com_GetRealEvent();
|
|
if ( ev.evType != SE_NONE ) {
|
|
Com_PushEvent( &ev );
|
|
}
|
|
} while ( ev.evType != SE_NONE );
|
|
|
|
return ev.evTime;
|
|
}
|
|
|
|
//============================================================================
|
|
|
|
/*
|
|
=============
|
|
Com_Error_f
|
|
|
|
Just throw a fatal error to
|
|
test error shutdown procedures
|
|
=============
|
|
*/
|
|
static void Com_Error_f (void) {
|
|
if ( Cmd_Argc() > 1 ) {
|
|
Com_Error( ERR_DROP, "Testing drop error" );
|
|
} else {
|
|
Com_Error( ERR_FATAL, "Testing fatal error" );
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=============
|
|
Com_Freeze_f
|
|
|
|
Just freeze in place for a given number of seconds to test
|
|
error recovery
|
|
=============
|
|
*/
|
|
static void Com_Freeze_f (void) {
|
|
float s;
|
|
int start, now;
|
|
|
|
if ( Cmd_Argc() != 2 ) {
|
|
Com_Printf( "freeze <seconds>\n" );
|
|
return;
|
|
}
|
|
s = atof( Cmd_Argv(1) );
|
|
|
|
start = Com_Milliseconds();
|
|
|
|
while ( 1 ) {
|
|
now = Com_Milliseconds();
|
|
if ( ( now - start ) * 0.001 > s ) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Com_Crash_f
|
|
|
|
A way to force a bus error for development reasons
|
|
=================
|
|
*/
|
|
static void Com_Crash_f( void ) {
|
|
* ( int * ) 0 = 0x12345678;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Com_Init
|
|
=================
|
|
*/
|
|
extern void Com_InitZoneMemory();
|
|
extern void R_InitWorldEffects();
|
|
void Com_Init( char *commandLine ) {
|
|
char *s;
|
|
|
|
Com_Printf( "%s %s %s\n", Q3_VERSION, CPUSTRING, __DATE__ );
|
|
|
|
try {
|
|
// prepare enough of the subsystems to handle
|
|
// cvar and command buffer management
|
|
Com_ParseCommandLine( commandLine );
|
|
|
|
Swap_Init ();
|
|
Cbuf_Init ();
|
|
|
|
Com_InitZoneMemory();
|
|
|
|
#ifdef _XBOX
|
|
WF_Init();
|
|
// set up ri
|
|
extern void CL_InitRef( void );
|
|
CL_InitRef();
|
|
|
|
// register renderer cvars
|
|
extern void R_Register(void);
|
|
R_Register();
|
|
|
|
// start the gl render layer
|
|
extern void GLimp_Init(void);
|
|
GLimp_Init();
|
|
|
|
// put up the license screen
|
|
SP_DoLicense();
|
|
#endif
|
|
|
|
Cmd_Init ();
|
|
Cvar_Init ();
|
|
|
|
// get the commandline cvars set
|
|
Com_StartupVariable( NULL );
|
|
|
|
// done early so bind command exists
|
|
CL_InitKeyCommands();
|
|
|
|
#ifdef _XBOX
|
|
extern void Sys_FilecodeScan_f();
|
|
Sys_InitFileCodes();
|
|
Cmd_AddCommand("filecodes", Sys_FilecodeScan_f);
|
|
|
|
extern void Sys_StreamInit();
|
|
Sys_StreamInit();
|
|
#endif
|
|
|
|
FS_InitFilesystem (); //uses z_malloc
|
|
R_InitWorldEffects(); // this doesn't do much but I want to be sure certain variables are intialized.
|
|
|
|
Cbuf_AddText ("exec default.cfg\n");
|
|
|
|
// skip the jaconfig.cfg if "safe" is on the command line
|
|
if ( !Com_SafeMode() ) {
|
|
Cbuf_AddText ("exec jaconfig.cfg\n");
|
|
}
|
|
|
|
Cbuf_AddText ("exec autoexec.cfg\n");
|
|
|
|
Cbuf_Execute ();
|
|
|
|
// override anything from the config files with command line args
|
|
Com_StartupVariable( NULL );
|
|
|
|
// allocate the stack based hunk allocator
|
|
Com_InitHunkMemory();
|
|
|
|
// if any archived cvars are modified after this, we will trigger a writing
|
|
// of the config file
|
|
cvar_modifiedFlags &= ~CVAR_ARCHIVE;
|
|
|
|
//
|
|
// init commands and vars
|
|
//
|
|
Cmd_AddCommand ("quit", Com_Quit_f);
|
|
Cmd_AddCommand ("writeconfig", Com_WriteConfig_f );
|
|
|
|
com_maxfps = Cvar_Get ("com_maxfps", "85", CVAR_ARCHIVE);
|
|
|
|
com_developer = Cvar_Get ("developer", "0", CVAR_TEMP );
|
|
com_logfile = Cvar_Get ("logfile", "0", CVAR_TEMP );
|
|
com_speedslog = Cvar_Get ("speedslog", "0", CVAR_TEMP );
|
|
|
|
com_timescale = Cvar_Get ("timescale", "1", CVAR_CHEAT );
|
|
com_fixedtime = Cvar_Get ("fixedtime", "0", CVAR_CHEAT);
|
|
com_showtrace = Cvar_Get ("com_showtrace", "0", CVAR_CHEAT);
|
|
com_terrainPhysics = Cvar_Get ("com_terrainPhysics", "1", CVAR_CHEAT);
|
|
com_viewlog = Cvar_Get( "viewlog", "0", CVAR_TEMP );
|
|
com_speeds = Cvar_Get ("com_speeds", "0", 0);
|
|
|
|
#ifdef G2_PERFORMANCE_ANALYSIS
|
|
com_G2Report = Cvar_Get("com_G2Report", "0", 0);
|
|
#endif
|
|
|
|
cl_paused = Cvar_Get ("cl_paused", "0", CVAR_ROM);
|
|
sv_paused = Cvar_Get ("sv_paused", "0", CVAR_ROM);
|
|
com_sv_running = Cvar_Get ("sv_running", "0", CVAR_ROM);
|
|
com_cl_running = Cvar_Get ("cl_running", "0", CVAR_ROM);
|
|
com_skippingcin = Cvar_Get ("skippingCinematic", "0", CVAR_ROM);
|
|
com_buildScript = Cvar_Get( "com_buildScript", "0", 0 );
|
|
|
|
if ( com_developer && com_developer->integer ) {
|
|
Cmd_AddCommand ("error", Com_Error_f);
|
|
Cmd_AddCommand ("crash", Com_Crash_f );
|
|
Cmd_AddCommand ("freeze", Com_Freeze_f);
|
|
}
|
|
|
|
s = va("%s %s %s", Q3_VERSION, CPUSTRING, __DATE__ );
|
|
com_version = Cvar_Get ("version", s, CVAR_ROM | CVAR_SERVERINFO );
|
|
|
|
SE_Init(); // Initialize StringEd
|
|
|
|
Sys_Init(); // this also detects CPU type, so I can now do this CPU check below...
|
|
|
|
Netchan_Init( Com_Milliseconds() & 0xffff ); // pick a port value that should be nice and random
|
|
// VM_Init();
|
|
SV_Init();
|
|
|
|
CL_Init();
|
|
|
|
#ifdef _XBOX
|
|
// Experiment. Sound memory never gets freed, move it earlier. This
|
|
// will also let us play movies sooner, if we need to.
|
|
extern void CL_StartSound(void);
|
|
CL_StartSound();
|
|
#endif
|
|
|
|
Sys_ShowConsole( com_viewlog->integer, qfalse );
|
|
|
|
// set com_frameTime so that if a map is started on the
|
|
// command line it will still be able to count on com_frameTime
|
|
// being random enough for a serverid
|
|
com_frameTime = Com_Milliseconds();
|
|
|
|
// add + commands from command line
|
|
#ifndef _XBOX
|
|
if ( !Com_AddStartupCommands() ) {
|
|
#ifdef NDEBUG
|
|
// if the user didn't give any commands, run default action
|
|
// if ( !com_dedicated->integer )
|
|
{
|
|
Cbuf_AddText ("cinematic openinglogos\n");
|
|
// if( !com_introPlayed->integer ) {
|
|
// Cvar_Set( com_introPlayed->name, "1" );
|
|
// Cvar_Set( "nextmap", "cinematic intro" );
|
|
// }
|
|
}
|
|
#endif
|
|
}
|
|
#endif
|
|
com_fullyInitialized = qtrue;
|
|
Com_Printf ("--- Common Initialization Complete ---\n");
|
|
|
|
//HACKERY FOR THE DEUTSCH
|
|
//if ( (Cvar_VariableIntegerValue("ui_iscensored") == 1) //if this was on before, set it again so it gets its flags
|
|
// )
|
|
//{
|
|
// Cvar_Get( "ui_iscensored", "1", CVAR_ARCHIVE|CVAR_ROM|CVAR_INIT|CVAR_CHEAT|CVAR_NORESTART);
|
|
// Cvar_Set( "ui_iscensored", "1"); //just in case it was archived
|
|
// // NOTE : I also create this in UI_Init()
|
|
// Cvar_Get( "g_dismemberment", "0", CVAR_ARCHIVE|CVAR_ROM|CVAR_INIT|CVAR_CHEAT);
|
|
// Cvar_Set( "g_dismemberment", "0"); //just in case it was archived
|
|
//}
|
|
}
|
|
|
|
catch (const char* reason) {
|
|
Sys_Error ("Error during initialization %s", reason);
|
|
}
|
|
|
|
#ifdef _XBOX
|
|
//Load these early to keep them at the beginning of memory. Perhaps
|
|
//here is too early though. After the license screen would be better.
|
|
extern void SE_CheckForLanguageUpdates(void);
|
|
SE_CheckForLanguageUpdates();
|
|
#endif
|
|
|
|
}
|
|
|
|
//==================================================================
|
|
|
|
void Com_WriteConfigToFile( const char *filename ) {
|
|
#ifndef _XBOX
|
|
fileHandle_t f;
|
|
|
|
f = FS_FOpenFileWrite( filename );
|
|
if ( !f ) {
|
|
Com_Printf ("Couldn't write %s.\n", filename );
|
|
return;
|
|
}
|
|
|
|
FS_Printf (f, "// generated by Star Wars Jedi Academy, do not modify\n");
|
|
Key_WriteBindings (f);
|
|
Cvar_WriteVariables (f);
|
|
FS_FCloseFile( f );
|
|
#endif
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
Com_WriteConfiguration
|
|
|
|
Writes key bindings and archived cvars to config file if modified
|
|
===============
|
|
*/
|
|
void Com_WriteConfiguration( void ) {
|
|
// if we are quiting without fully initializing, make sure
|
|
// we don't write out anything
|
|
if ( !com_fullyInitialized ) {
|
|
return;
|
|
}
|
|
|
|
if ( !(cvar_modifiedFlags & CVAR_ARCHIVE ) ) {
|
|
return;
|
|
}
|
|
cvar_modifiedFlags &= ~CVAR_ARCHIVE;
|
|
|
|
Com_WriteConfigToFile( "jaconfig.cfg" );
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
Com_WriteConfig_f
|
|
|
|
Write the config file to a specific name
|
|
===============
|
|
*/
|
|
void Com_WriteConfig_f( void ) {
|
|
char filename[MAX_QPATH];
|
|
|
|
if ( Cmd_Argc() != 2 ) {
|
|
Com_Printf( "Usage: writeconfig <filename>\n" );
|
|
return;
|
|
}
|
|
|
|
Q_strncpyz( filename, Cmd_Argv(1), sizeof( filename ) );
|
|
COM_DefaultExtension( filename, sizeof( filename ), ".cfg" );
|
|
Com_Printf( "Writing %s.\n", filename );
|
|
Com_WriteConfigToFile( filename );
|
|
}
|
|
|
|
/*
|
|
================
|
|
Com_ModifyMsec
|
|
================
|
|
*/
|
|
|
|
|
|
int Com_ModifyMsec( int msec, float &fraction )
|
|
{
|
|
int clampTime;
|
|
|
|
fraction=0.0f;
|
|
|
|
//
|
|
// modify time for debugging values
|
|
//
|
|
if ( com_fixedtime->integer )
|
|
{
|
|
msec = com_fixedtime->integer;
|
|
}
|
|
else if ( com_timescale->value )
|
|
{
|
|
fraction=(float)msec;
|
|
fraction*=com_timescale->value;
|
|
msec=(int)floor(fraction);
|
|
fraction-=(float)msec;
|
|
}
|
|
|
|
// don't let it scale below 1 msec
|
|
if ( msec < 1 )
|
|
{
|
|
msec = 1;
|
|
fraction=0.0f;
|
|
}
|
|
|
|
if ( com_skippingcin->integer ) {
|
|
// we're skipping ahead so let it go a bit faster
|
|
clampTime = 500;
|
|
} else {
|
|
// for local single player gaming
|
|
// we may want to clamp the time to prevent players from
|
|
// flying off edges when something hitches.
|
|
clampTime = 200;
|
|
}
|
|
|
|
if ( msec > clampTime ) {
|
|
msec = clampTime;
|
|
fraction=0.0f;
|
|
}
|
|
|
|
return msec;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Com_Frame
|
|
=================
|
|
*/
|
|
static vec3_t corg;
|
|
static vec3_t cangles;
|
|
static bool bComma;
|
|
void Com_SetOrgAngles(vec3_t org,vec3_t angles)
|
|
{
|
|
VectorCopy(org,corg);
|
|
VectorCopy(angles,cangles);
|
|
}
|
|
|
|
#ifdef G2_PERFORMANCE_ANALYSIS
|
|
void G2Time_ResetTimers(void);
|
|
void G2Time_ReportTimers(void);
|
|
#endif
|
|
|
|
#pragma warning (disable: 4701) //local may have been used without init (timing info vars)
|
|
void Com_Frame( void ) {
|
|
try
|
|
{
|
|
int timeBeforeFirstEvents, timeBeforeServer, timeBeforeEvents, timeBeforeClient, timeAfter;
|
|
int msec, minMsec;
|
|
static int lastTime;
|
|
|
|
// write config file if anything changed
|
|
#ifndef _XBOX
|
|
Com_WriteConfiguration();
|
|
|
|
// if "viewlog" has been modified, show or hide the log console
|
|
if ( com_viewlog->modified ) {
|
|
Sys_ShowConsole( com_viewlog->integer, qfalse );
|
|
com_viewlog->modified = qfalse;
|
|
}
|
|
#endif
|
|
|
|
//
|
|
// main event loop
|
|
//
|
|
if ( com_speeds->integer ) {
|
|
timeBeforeFirstEvents = Sys_Milliseconds ();
|
|
}
|
|
|
|
// we may want to spin here if things are going too fast
|
|
if ( com_maxfps->integer > 0 ) {
|
|
minMsec = 1000 / com_maxfps->integer;
|
|
} else {
|
|
minMsec = 1;
|
|
}
|
|
do {
|
|
com_frameTime = Com_EventLoop();
|
|
if ( lastTime > com_frameTime ) {
|
|
lastTime = com_frameTime; // possible on first frame
|
|
}
|
|
msec = com_frameTime - lastTime;
|
|
} while ( msec < minMsec );
|
|
Cbuf_Execute ();
|
|
|
|
lastTime = com_frameTime;
|
|
|
|
// mess with msec if needed
|
|
com_frameMsec = msec;
|
|
float fractionMsec=0.0f;
|
|
msec = Com_ModifyMsec( msec, fractionMsec);
|
|
|
|
//
|
|
// server side
|
|
//
|
|
if ( com_speeds->integer ) {
|
|
timeBeforeServer = Sys_Milliseconds ();
|
|
}
|
|
|
|
SV_Frame (msec, fractionMsec);
|
|
|
|
|
|
//
|
|
// client system
|
|
//
|
|
#ifdef _XBOX
|
|
// extern void G_DemoFrame();
|
|
|
|
// G_DemoFrame();
|
|
extern bool TestDemoTimer();
|
|
extern void PlayDemo();
|
|
if ( TestDemoTimer())
|
|
{
|
|
PlayDemo();
|
|
}
|
|
|
|
|
|
#endif
|
|
// if ( !com_dedicated->integer )
|
|
{
|
|
//
|
|
// run event loop a second time to get server to client packets
|
|
// without a frame of latency
|
|
//
|
|
if ( com_speeds->integer ) {
|
|
timeBeforeEvents = Sys_Milliseconds ();
|
|
}
|
|
Com_EventLoop();
|
|
Cbuf_Execute ();
|
|
|
|
|
|
//
|
|
// client side
|
|
//
|
|
if ( com_speeds->integer ) {
|
|
timeBeforeClient = Sys_Milliseconds ();
|
|
}
|
|
|
|
CL_Frame (msec, fractionMsec);
|
|
|
|
if ( com_speeds->integer ) {
|
|
timeAfter = Sys_Milliseconds ();
|
|
}
|
|
}
|
|
|
|
|
|
//
|
|
// report timing information
|
|
//
|
|
if ( com_speeds->integer ) {
|
|
int all, sv, ev, cl;
|
|
|
|
all = timeAfter - timeBeforeServer;
|
|
sv = timeBeforeEvents - timeBeforeServer;
|
|
ev = timeBeforeServer - timeBeforeFirstEvents + timeBeforeClient - timeBeforeEvents;
|
|
cl = timeAfter - timeBeforeClient;
|
|
sv -= time_game;
|
|
cl -= time_frontend + time_backend;
|
|
|
|
Com_Printf("fr:%i all:%3i sv:%3i ev:%3i cl:%3i gm:%3i tr:%3i pvs:%3i rf:%3i bk:%3i\n",
|
|
com_frameNumber, all, sv, ev, cl, time_game, timeInTrace, timeInPVSCheck, time_frontend, time_backend);
|
|
|
|
#ifndef _XBOX
|
|
// speedslog
|
|
if ( com_speedslog && com_speedslog->integer )
|
|
{
|
|
if(!speedslog)
|
|
{
|
|
speedslog = FS_FOpenFileWrite("speeds.log");
|
|
FS_Write("data={\n", strlen("data={\n"), speedslog);
|
|
bComma=false;
|
|
if ( com_speedslog->integer > 1 )
|
|
{
|
|
// force it to not buffer so we get valid
|
|
// data even if we are crashing
|
|
FS_ForceFlush(logfile);
|
|
}
|
|
}
|
|
if (speedslog)
|
|
{
|
|
char msg[MAXPRINTMSG];
|
|
|
|
if(bComma)
|
|
{
|
|
FS_Write(",\n", strlen(",\n"), speedslog);
|
|
bComma=false;
|
|
}
|
|
FS_Write("{", strlen("{"), speedslog);
|
|
Com_sprintf(msg,sizeof(msg),
|
|
"%8.4f,%8.4f,%8.4f,%8.4f,%8.4f,%8.4f,",corg[0],corg[1],corg[2],cangles[0],cangles[1],cangles[2]);
|
|
FS_Write(msg, strlen(msg), speedslog);
|
|
Com_sprintf(msg,sizeof(msg),
|
|
"%i,%3i,%3i,%3i,%3i,%3i,%3i,%3i,%3i,%3i}",
|
|
com_frameNumber, all, sv, ev, cl, time_game, timeInTrace, timeInPVSCheck, time_frontend, time_backend);
|
|
FS_Write(msg, strlen(msg), speedslog);
|
|
bComma=true;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
timeInTrace = timeInPVSCheck = 0;
|
|
}
|
|
|
|
//
|
|
// trace optimization tracking
|
|
//
|
|
if ( com_showtrace->integer ) {
|
|
extern int c_traces, c_brush_traces, c_patch_traces;
|
|
extern int c_pointcontents;
|
|
|
|
/*
|
|
Com_Printf( "%4i non-sv_traces, %4i sv_traces, %4i ms, ave %4.2f ms\n", c_traces - numTraces, numTraces, timeInTrace, (float)timeInTrace/(float)numTraces );
|
|
timeInTrace = numTraces = 0;
|
|
c_traces = 0;
|
|
*/
|
|
|
|
Com_Printf ("%4i traces (%ib %ip) %4i points\n", c_traces,
|
|
c_brush_traces, c_patch_traces, c_pointcontents);
|
|
c_traces = 0;
|
|
c_brush_traces = 0;
|
|
c_patch_traces = 0;
|
|
c_pointcontents = 0;
|
|
}
|
|
|
|
com_frameNumber++;
|
|
}//try
|
|
catch (const char* reason) {
|
|
Com_Printf (reason);
|
|
return; // an ERR_DROP was thrown
|
|
}
|
|
|
|
#ifdef G2_PERFORMANCE_ANALYSIS
|
|
if (com_G2Report && com_G2Report->integer)
|
|
{
|
|
G2Time_ReportTimers();
|
|
}
|
|
|
|
G2Time_ResetTimers();
|
|
#endif
|
|
}
|
|
|
|
#pragma warning (default: 4701) //local may have been used without init
|
|
|
|
/*
|
|
=================
|
|
Com_Shutdown
|
|
=================
|
|
*/
|
|
extern void CM_FreeShaderText(void);
|
|
void Com_Shutdown (void) {
|
|
CM_ClearMap();
|
|
|
|
#ifndef _XBOX
|
|
CM_FreeShaderText();
|
|
|
|
if (logfile) {
|
|
FS_FCloseFile (logfile);
|
|
logfile = 0;
|
|
}
|
|
|
|
if (speedslog) {
|
|
FS_Write("\n};", strlen("\n};"), speedslog);
|
|
FS_FCloseFile (speedslog);
|
|
speedslog = 0;
|
|
}
|
|
|
|
if (camerafile) {
|
|
FS_FCloseFile (camerafile);
|
|
camerafile = 0;
|
|
}
|
|
|
|
if ( com_journalFile ) {
|
|
FS_FCloseFile( com_journalFile );
|
|
com_journalFile = 0;
|
|
}
|
|
#endif
|
|
|
|
#ifdef _XBOX
|
|
extern void Sys_StreamShutdown();
|
|
Sys_StreamShutdown();
|
|
Sys_ShutdownFileCodes();
|
|
#endif
|
|
|
|
SE_ShutDown();//close the string packages
|
|
|
|
extern void Netchan_Shutdown();
|
|
Netchan_Shutdown();
|
|
}
|
|
|
|
/*
|
|
============
|
|
ParseTextFile
|
|
============
|
|
*/
|
|
|
|
bool Com_ParseTextFile(const char *file, class CGenericParser2 &parser, bool cleanFirst)
|
|
{
|
|
fileHandle_t f;
|
|
int length = 0;
|
|
char *buf = 0, *bufParse = 0;
|
|
|
|
length = FS_FOpenFileByMode( file, &f, FS_READ );
|
|
if (!f || !length)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
buf = new char [length + 1];
|
|
FS_Read( buf, length, f );
|
|
buf[length] = 0;
|
|
|
|
bufParse = buf;
|
|
parser.Parse(&bufParse, cleanFirst);
|
|
delete buf;
|
|
|
|
FS_FCloseFile( f );
|
|
|
|
return true;
|
|
}
|
|
|
|
void Com_ParseTextFileDestroy(class CGenericParser2 &parser)
|
|
{
|
|
parser.Clean();
|
|
}
|
|
|
|
CGenericParser2 *Com_ParseTextFile(const char *file, bool cleanFirst, bool writeable)
|
|
{
|
|
fileHandle_t f;
|
|
int length = 0;
|
|
char *buf = 0, *bufParse = 0;
|
|
CGenericParser2 *parse;
|
|
|
|
length = FS_FOpenFileByMode( file, &f, FS_READ );
|
|
if (!f || !length)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
buf = new char [length + 1];
|
|
FS_Read( buf, length, f );
|
|
FS_FCloseFile( f );
|
|
buf[length] = 0;
|
|
|
|
bufParse = buf;
|
|
|
|
parse = new CGenericParser2;
|
|
if (!parse->Parse(&bufParse, cleanFirst, writeable))
|
|
{
|
|
delete parse;
|
|
parse = 0;
|
|
}
|
|
|
|
delete buf;
|
|
|
|
return parse;
|
|
}
|
|
|