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https://github.com/ioquake/jedi-academy.git
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213 lines
No EOL
5 KiB
C++
213 lines
No EOL
5 KiB
C++
// BlockStream.h
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#ifndef __INTERPRETED_BLOCK_STREAM__
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#define __INTERPRETED_BLOCK_STREAM__
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#include <assert.h>
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typedef float vec3_t[3];
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// Templates
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// CBlockMember
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class CBlockMember
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{
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public:
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CBlockMember();
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protected:
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~CBlockMember();
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public:
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void Free(IGameInterface* game);
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int WriteMember ( FILE * ); //Writes the member's data, in block format, to FILE *
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int ReadMember( char **, long *, CIcarus* icarus ); //Reads the member's data, in block format, from FILE *
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void SetID( int id ) { m_id = id; } //Set the ID member variable
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void SetSize( int size ) { m_size = size; } //Set the size member variable
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void GetInfo( int *, int *, void **);
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//SetData overloads
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void SetData( const char * ,CIcarus* icarus);
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void SetData( vec3_t , CIcarus* icarus);
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void SetData( void *data, int size, CIcarus* icarus);
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int GetID( void ) const { return m_id; } //Get ID member variables
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void *GetData( void ) const { return m_data; } //Get data member variable
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int GetSize( void ) const { return m_size; } //Get size member variable
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// Overloaded new operator.
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inline void *operator new( size_t size )
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{ // Allocate the memory.
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return IGameInterface::GetGame()->Malloc( size );
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}
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// Overloaded delete operator.
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inline void operator delete( void *pRawData )
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{ // Free the Memory.
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IGameInterface::GetGame()->Free( pRawData );
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}
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CBlockMember *Duplicate( CIcarus* icarus );
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template <class T> void WriteData(T &data, CIcarus* icarus)
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{
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IGameInterface* game = icarus->GetGame();
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if ( m_data )
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{
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game->Free( m_data );
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}
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m_data = game->Malloc( sizeof(T) );
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*((T *) m_data) = data;
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m_size = sizeof(T);
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}
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template <class T> void WriteDataPointer(const T *data, int num, CIcarus* icarus)
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{
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IGameInterface* game =icarus->GetGame();
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if ( m_data )
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{
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game->Free( m_data );
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}
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m_data = game->Malloc( num*sizeof(T) );
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memcpy( m_data, data, num*sizeof(T) );
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m_size = num*sizeof(T);
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}
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protected:
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int m_id; //ID of the value contained in data
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int m_size; //Size of the data member variable
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void *m_data; //Data for this member
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};
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//CBlock
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class CBlock
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{
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typedef vector< CBlockMember * > blockMember_v;
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public:
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CBlock()
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{
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m_flags = 0;
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m_id = 0;
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}
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~CBlock() { assert(!GetNumMembers()); }
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int Init( void );
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int Create( int );
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int Free(CIcarus* icarus);
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//Write Overloads
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int Write( int, vec3_t, CIcarus* icaru );
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int Write( int, float, CIcarus* icaru );
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int Write( int, const char *, CIcarus* icaru );
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int Write( int, int, CIcarus* icaru );
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int Write( CBlockMember *, CIcarus* icaru );
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//Member push / pop functions
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int AddMember( CBlockMember * );
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CBlockMember *GetMember( int memberNum );
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void *GetMemberData( int memberNum );
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CBlock *Duplicate( CIcarus* icarus );
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int GetBlockID( void ) const { return m_id; } //Get the ID for the block
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int GetNumMembers( void ) const { return m_members.size();} //Get the number of member in the block's list
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void SetFlags( unsigned char flags ) { m_flags = flags; }
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void SetFlag( unsigned char flag ) { m_flags |= flag; }
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int HasFlag( unsigned char flag ) const { return ( m_flags & flag ); }
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unsigned char GetFlags( void ) const { return m_flags; }
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// Overloaded new operator.
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inline void *operator new( size_t size )
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{ // Allocate the memory.
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return IGameInterface::GetGame()->Malloc( size );
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}
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// Overloaded delete operator.
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inline void operator delete( void *pRawData )
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{ // Validate data.
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if ( pRawData == 0 )
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return;
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// Free the Memory.
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IGameInterface::GetGame()->Free( pRawData );
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}
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protected:
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blockMember_v m_members; //List of all CBlockMembers owned by this list
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int m_id; //ID of the block
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unsigned char m_flags;
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};
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// CBlockStream
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class CBlockStream
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{
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public:
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CBlockStream()
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{
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m_stream = NULL;
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m_streamPos = 0;
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}
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~CBlockStream() {};
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int Init( void );
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int Create( char * );
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int Free( void );
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// Stream I/O functions
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int BlockAvailable( void );
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int WriteBlock( CBlock *, CIcarus* icarus ); //Write the block out
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int ReadBlock( CBlock *, CIcarus* icarus ); //Read the block in
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int Open( char *, long ); //Open a stream for reading / writing
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// Overloaded new operator.
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static void *operator new( size_t size )
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{ // Allocate the memory.
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return IGameInterface::GetGame()->Malloc( size );
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}
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// Overloaded delete operator.
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static void operator delete( void *pRawData )
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{ // Free the Memory.
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IGameInterface::GetGame()->Free( pRawData );
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}
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protected:
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long m_fileSize; //Size of the file
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FILE *m_fileHandle; //Global file handle of current I/O source
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char m_fileName[CIcarus::MAX_FILENAME_LENGTH]; //Name of the current file
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char *m_stream; //Stream of data to be parsed
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long m_streamPos;
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static char* s_IBI_EXT;
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static char* s_IBI_HEADER_ID;
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static const float s_IBI_VERSION;
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};
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#endif //__INTERPRETED_BLOCK_STREAM__
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