mirror of
https://github.com/ioquake/jedi-academy.git
synced 2024-11-10 23:31:36 +00:00
281 lines
7.8 KiB
C++
281 lines
7.8 KiB
C++
/**********************************************************************
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Copyright (c) 1997 - 2000 Immersion Corporation
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Permission to use, copy, modify, distribute, and sell this
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software and its documentation may be granted without fee;
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interested parties are encouraged to request permission from
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Immersion Corporation
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801 Fox Lane
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San Jose, CA 95131
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408-467-1900
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IMMERSION DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
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INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS.
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IN NO EVENT SHALL IMMERSION BE LIABLE FOR ANY SPECIAL, INDIRECT OR
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CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
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LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
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NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
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CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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FILE: ImmDevice.h
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PURPOSE: Abstract Base Device Class for Force Foundation Classes
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STARTED: 10/10/97
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NOTES/REVISIONS:
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3/2/99 jrm (Jeff Mallett): Force-->Feel renaming
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3/15/99 jrm: __declspec(dllimport/dllexport) the whole class
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3/16/99 jrm: Made abstract. Moved functionality to CImmMouse/CImmDXDevice
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**********************************************************************/
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#if !defined(AFX_FORCEDEVICE_H__135B88C4_4175_11D1_B049_0020AF30269A__INCLUDED_)
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#define AFX_FORCEDEVICE_H__135B88C4_4175_11D1_B049_0020AF30269A__INCLUDED_
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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#ifndef _IFCDLL_
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#define DLLIFC __declspec(dllimport)
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#else
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#define DLLIFC __declspec(dllexport)
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#endif
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#define DIRECTINPUT_VERSION 0x0800 //[ 0x0300 | 0x0500 | 0x0700 | 0x0800 ]
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#include <dinput.h>
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#include "ImmBaseTypes.h"
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#ifdef IFC_EFFECT_CACHING
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#include "ImmEffectSuite.h"
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#endif
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//================================================================
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// Device and Technology types
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//================================================================
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//Company IDs
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const DWORD IMM_OTHERPARTNER =0x01000000;
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const DWORD IMM_IMMERSION =0x02000000;
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const DWORD IMM_ACTLABS =0x03000000;
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const DWORD IMM_ANKO =0x04000000;
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const DWORD IMM_AVB =0x05000000;
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const DWORD IMM_BOEDER =0x06000000;
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const DWORD IMM_CHPRODUCTS =0x07000000;
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const DWORD IMM_CHIC =0x08000000;
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const DWORD IMM_GUILLEMOT =0x09000000;
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const DWORD IMM_GENIUS =0x0a000000;
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const DWORD IMM_HAPP =0x0b000000;
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const DWORD IMM_INTERACT =0x0c000000;
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const DWORD IMM_INTERACTIVEIO =0x0d000000;
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const DWORD IMM_KYE =0x0e000000;
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const DWORD IMM_LMP =0x0f000000;
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const DWORD IMM_LOGITECH =0x10000000;
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const DWORD IMM_MADCATZ =0x11000000;
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const DWORD IMM_MICROSOFT =0x12000000;
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const DWORD IMM_PADIX =0x13000000;
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const DWORD IMM_PRIMAX =0x14000000;
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const DWORD IMM_QUANTUM3D =0x15000000;
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const DWORD IMM_ROCKFIRE =0x16000000;
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const DWORD IMM_SCT =0x17000000;
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const DWORD IMM_SMELECTRONIC =0x18000000;
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const DWORD IMM_SYSGRATION =0x19000000;
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const DWORD IMM_THRUSTMASTER =0x1a000000;
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const DWORD IMM_TRUST =0x1b000000;
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const DWORD IMM_VIKINGS =0x1c000000;
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// Device IDs
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const DWORD IMM_OTHERDEVICE =0x00000001;
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const DWORD IMM_JOYSTICK =0x00000002;
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const DWORD IMM_WHEEL =0x00000003;
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const DWORD IMM_GAMEPAD =0x00000004;
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const DWORD IMM_ABSMOUSE =0x00000005;
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const DWORD IMM_RELMOUSE =0x00000006;
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//Technology IDs
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//Note that these are bit masks
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const DWORD IMM_OTHERTECH =0x00000001;
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const DWORD IMM_FULLFF =0x00000002;
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const DWORD IMM_IHDFF =0x00000004;
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const DWORD IMM_VIBROFF =0x00000008;
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//Product Types (not to be confused with product GUIDs)
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const DWORD IMM_JOYSTICK_FULLFF = MAKELONG(IMM_FULLFF, IMM_JOYSTICK);
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const DWORD IMM_WHEEL_FULLFF = MAKELONG(IMM_FULLFF, IMM_WHEEL);
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const DWORD IMM_GAMEPAD_FULLFF = MAKELONG(IMM_FULLFF, IMM_GAMEPAD);
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const DWORD IMM_ABSMOUSE_FULLFF = MAKELONG(IMM_FULLFF, IMM_ABSMOUSE);
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const DWORD IMM_JOYSTICK_IHDFF = MAKELONG(IMM_IHDFF, IMM_JOYSTICK);
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const DWORD IMM_WHEEL_IHDFF = MAKELONG(IMM_IHDFF, IMM_WHEEL);
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const DWORD IMM_GAMEPAD_IHDFF = MAKELONG(IMM_IHDFF, IMM_GAMEPAD);
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const DWORD IMM_RELMOUSE_IHDFF = MAKELONG(IMM_IHDFF, IMM_RELMOUSE);
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const DWORD IMM_JOYSTICK_VIBROFF= MAKELONG(IMM_VIBROFF, IMM_JOYSTICK);
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const DWORD IMM_WHEEL_VIBROFF = MAKELONG(IMM_VIBROFF, IMM_WHEEL);
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const DWORD IMM_GAMEPAD_VIBROFF = MAKELONG(IMM_VIBROFF, IMM_GAMEPAD);
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const DWORD IMM_RELMOUSE_VIBROFF= MAKELONG(IMM_VIBROFF, IMM_RELMOUSE);
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//================================================================
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// CImmDevice
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//================================================================
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//
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// ------ PUBLIC INTERFACE ------
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//
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class DLLIFC CImmDevice
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{
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//
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// CONSTRUCTOR/DESCTRUCTOR
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//
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public:
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// Constructor
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CImmDevice();
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// Destructor
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virtual
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~CImmDevice();
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//
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// ATTRIBUTES
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//
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public:
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virtual LPIIMM_API
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GetAPI()
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= 0; // pure virtual function
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virtual LPIIMM_DEVICE // Will actually return LPDIRECTINPUTDEVICE2 for DX supported device
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GetDevice()
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= 0; // pure virtual function
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DWORD
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GetDeviceType() const
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{ return m_dwDeviceType; }
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virtual DWORD GetProductType() = 0;
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virtual BOOL GetDriverVersion(
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DWORD &dwFFDriverVersion,
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DWORD &dwFirmwareRevision,
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DWORD &dwHardwareRevision)
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= 0;
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virtual int GetProductName(LPTSTR lpszProductName, int nMaxCount) = 0;
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virtual int GetProductGUIDString(LPTSTR lpszGUID, int nMaxCount) = 0;
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virtual GUID GetProductGUID() = 0;
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static BOOL GetIFCVersion(DWORD &dwMajor, DWORD &dwMinor, DWORD &dwBuild, DWORD &dwBuildMinor);
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static BOOL GetImmAPIVersion(DWORD &dwMajor, DWORD &dwMinor, DWORD &dwBuild, DWORD &dwBuildMinor);
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static BOOL GetDXVersion(DWORD &dwMajor, DWORD &dwMinor, DWORD &dwBuild, DWORD &dwBuildMinor);
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//
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// OPERATIONS
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//
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public:
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static CImmDevice *
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CreateDevice(HINSTANCE hinstApp, HWND hwndApp);
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virtual BOOL
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GetCurrentPosition( long &lXPos, long &lYPos )
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= 0; // pure virtual function
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virtual BOOL
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ChangeScreenResolution(
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BOOL bAutoSet,
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DWORD dwXScreenSize = 0,
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DWORD dwYScreenSize = 0
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);
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// The default state is using standard Win32 Mouse messages (e.g., WM_MOUSEMOVE)
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// and functions (e.g, GetCursorPos). Call only to switch to relative mode
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// if not using standard Win32 Mouse services (e.g., DirectInput) for mouse
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// input.
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BOOL
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UsesWin32MouseServices(
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BOOL bWin32MouseServ
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);
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// Another syntax for SwitchToAbsoluteMode.
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// The default is Absolute mode. Call only to switch to Relative mode or
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// to switch back to Absolute mode.
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virtual BOOL
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SwitchToAbsoluteMode(
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BOOL bAbsMode
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);
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//
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// ------ PRIVATE INTERFACE ------
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//
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//
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// CACHING
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//
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#ifdef IFC_EFFECT_CACHING
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public:
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void Cache_AddEffect(CImmEffect *pImmEffect);
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void Cache_RemoveEffect(const CImmEffect *pImmEffect);
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void Cache_SwapOutEffect();
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protected:
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void Cache_LoadEffectSuite(CImmEffectSuite *pSuite, BOOL bCreateOnDevice);
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void Cache_UnloadEffectSuite(CImmEffectSuite *pSuite, BOOL bUnloadFromDevice);
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CEffectList m_Cache; // List of all effects created on device
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#endif
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//
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// HELPERS
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//
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protected:
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// Performs device preparation by setting the device's parameters
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virtual BOOL
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prepare_device();
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virtual void
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reset()
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= 0; // pure virtual function
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static BOOL CALLBACK
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enum_didevices_proc(
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LPDIDEVICEINSTANCE pImmDevInst,
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LPVOID pv
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);
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static BOOL CALLBACK
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enum_devices_proc(
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LPIMM_DEVICEINSTANCE pImmDevInst,
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LPVOID pv
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);
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void
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detach_effects();
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//
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// INTERNAL DATA
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//
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protected:
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BOOL m_bInitialized;
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DWORD m_dwDeviceType;
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GUID m_guidDevice;
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BOOL m_bGuidValid;
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DWORD m_dwProductType;
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};
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#endif // !defined(AFX_FORCEDEVICE_H__135B88C4_4175_11D1_B049_0020AF30269A__INCLUDED_)
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