mirror of
https://github.com/ioquake/jedi-academy.git
synced 2024-11-10 15:22:14 +00:00
44 lines
682 B
C
44 lines
682 B
C
|
|
#include "../game/q_shared.h"
|
|
#include "../qcommon/qcommon.h"
|
|
|
|
/*
|
|
=============
|
|
NET_StringToAdr
|
|
|
|
localhost
|
|
idnewt
|
|
idnewt:28000
|
|
192.246.40.70
|
|
192.246.40.70:28000
|
|
=============
|
|
*/
|
|
qboolean NET_StringToAdr (char *s, netadr_t *a)
|
|
{
|
|
if (!strcmp (s, "localhost")) {
|
|
memset (a, 0, sizeof(*a));
|
|
a->type = NA_LOOPBACK;
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Sys_SendPacket
|
|
==================
|
|
*/
|
|
void Sys_SendPacket( int length, void *data, netadr_t to ) {
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Sys_GetPacket
|
|
|
|
Never called by the game logic, just the system event queing
|
|
==================
|
|
*/
|
|
qboolean Sys_GetPacket ( netadr_t *net_from, msg_t *net_message ) {
|
|
return false;
|
|
}
|