jedi-academy/code/cgame/cg_headers.h
2013-04-23 15:21:39 +10:00

20 lines
626 B
C

// Precompiled header file for the client game
#include "cg_local.h"
// No PCH at all on Xbox build, we just include everything. Does this slow
// down builds? Somewhat. But then again, if I do change headers, I have to
// tolerate VS.net's piss poor dependency system that requires my to manually
// delete the .pch for the PC version to work at all. So, I'll live.
#ifdef _XBOX
#include "../game/g_local.h"
#include "../game/g_functions.h"
#include "../game/b_local.h"
#endif
//#include "CGEntity.h"
//#include "../game/SpawnSystem.h"
//#include "../game/EntitySystem.h"
//#include "../game/CScheduleSystem.h"
// end