mirror of
https://github.com/ioquake/jedi-academy.git
synced 2024-11-22 12:22:23 +00:00
1400 lines
32 KiB
C++
1400 lines
32 KiB
C++
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// this include must remain at the top of every CPP file
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#include "common_headers.h"
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#if !defined(FX_SCHEDULER_H_INC)
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#include "FxScheduler.h"
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#endif
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vec3_t WHITE = {1.0f, 1.0f, 1.0f};
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struct SEffectList
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{
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CEffect *mEffect;
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int mKillTime;
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bool mPortal;
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};
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#define PI 3.14159f
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SEffectList effectList[MAX_EFFECTS];
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SEffectList *nextValidEffect;
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SFxHelper theFxHelper;
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int activeFx = 0;
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int mMax = 0;
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int mMaxTime = 0;
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int drawnFx;
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int mParticles;
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int mOParticles;
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int mLines;
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int mTails;
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qboolean fxInitialized = qfalse;
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//-------------------------
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// FX_Free
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//
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// Frees all FX
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//-------------------------
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bool FX_Free( void )
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{
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for ( int i = 0; i < MAX_EFFECTS; i++ )
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{
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if ( effectList[i].mEffect )
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{
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delete effectList[i].mEffect;
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}
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effectList[i].mEffect = 0;
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}
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activeFx = 0;
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theFxScheduler.Clean();
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return true;
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}
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//-------------------------
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// FX_Stop
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//
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// Frees all active FX but leaves the templates
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//-------------------------
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void FX_Stop( void )
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{
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for ( int i = 0; i < MAX_EFFECTS; i++ )
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{
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if ( effectList[i].mEffect )
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{
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delete effectList[i].mEffect;
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}
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effectList[i].mEffect = 0;
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}
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activeFx = 0;
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theFxScheduler.Clean(false);
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}
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//-------------------------
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// FX_Init
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//
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// Preps system for use
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//-------------------------
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int FX_Init( void )
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{
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if ( fxInitialized == qfalse )
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{
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fxInitialized = qtrue;
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for ( int i = 0; i < MAX_EFFECTS; i++ )
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{
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effectList[i].mEffect = 0;
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}
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}
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FX_Free();
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mMax = 0;
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mMaxTime = 0;
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nextValidEffect = &effectList[0];
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theFxHelper.Init();
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// ( nothing to see here, go away )
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//
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extern void FX_CopeWithAnyLoadedSaveGames();
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FX_CopeWithAnyLoadedSaveGames();
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return true;
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}
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//-------------------------
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// FX_FreeMember
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//-------------------------
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static void FX_FreeMember( SEffectList *obj )
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{
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obj->mEffect->Die();
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delete obj->mEffect;
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obj->mEffect = 0;
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// May as well mark this to be used next
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nextValidEffect = obj;
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activeFx--;
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}
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//-------------------------
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// FX_GetValidEffect
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//
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// Finds an unused effect slot
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//
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// Note - in the editor, this function may return NULL, indicating that all
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// effects are being stopped.
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//-------------------------
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static SEffectList *FX_GetValidEffect()
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{
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if ( nextValidEffect->mEffect == 0 )
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{
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return nextValidEffect;
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}
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int i;
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SEffectList *ef;
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// Blah..plow through the list till we find something that is currently untainted
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for ( i = 0, ef = effectList; i < MAX_EFFECTS; i++, ef++ )
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{
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if ( ef->mEffect == 0 )
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{
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return ef;
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}
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}
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// report the error.
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#ifndef FINAL_BUILD
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theFxHelper.Print( "FX system out of effects\n" );
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#endif
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// Hmmm.. just trashing the first effect in the list is a poor approach
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FX_FreeMember( &effectList[0] );
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// Recursive call
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return nextValidEffect;
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}
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//-------------------------
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// FX_ActiveFx
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//
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// Returns whether these are any active or scheduled effects
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//-------------------------
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bool FX_ActiveFx(void)
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{
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return ((activeFx > 0) || (theFxScheduler.NumScheduledFx() > 0));
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}
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//-------------------------
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// FX_Add
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//
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// Adds all fx to the view
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//-------------------------
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void FX_Add( bool portal )
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{
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int i;
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SEffectList *ef;
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drawnFx = 0;
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mParticles = 0;
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mOParticles = 0;
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mLines = 0;
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mTails = 0;
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int numFx = activeFx; //but stop when there can't be any more left!
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for ( i = 0, ef = effectList; i < MAX_EFFECTS && numFx; i++, ef++ )
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{
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if ( ef->mEffect != 0)
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{
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--numFx;
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if (portal != ef->mPortal)
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{
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continue; //this one does not render in this scene
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}
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// Effect is active
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if ( theFxHelper.mTime > ef->mKillTime )
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{
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// Clean up old effects, calling any death effects as needed
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// this flag just has to be cleared otherwise death effects might not happen correctly
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ef->mEffect->ClearFlags( FX_KILL_ON_IMPACT );
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FX_FreeMember( ef );
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}
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else
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{
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if ( ef->mEffect->Update() == false )
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{
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// We've been marked for death
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FX_FreeMember( ef );
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continue;
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}
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}
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}
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}
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if ( fx_debug.integer == 2 && !portal )
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{
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if (theFxHelper.mFrameTime > 100 || theFxHelper.mFrameTime < 5)
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theFxHelper.Print( "theFxHelper.mFrameTime = %i\n", theFxHelper.mFrameTime );
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}
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if ( fx_debug.integer == 1 && !portal )
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{
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if ( theFxHelper.mTime > mMaxTime )
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{
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// decay pretty harshly when we do it
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mMax *= 0.9f;
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mMaxTime = theFxHelper.mTime + 200; // decay 5 times a second if we haven't set a new max
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}
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if ( activeFx > mMax )
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{
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// but we can never be less that the current activeFx count
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mMax = activeFx;
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mMaxTime = theFxHelper.mTime + 4000; // since we just increased the max, hold it for at least 4 seconds
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}
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// Particles
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if ( mParticles > 500 )
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{
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theFxHelper.Print( ">Particles ^1%4i ", mParticles );
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}
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else if ( mParticles > 250 )
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{
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theFxHelper.Print( ">Particles ^3%4i ", mParticles );
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}
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else
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{
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theFxHelper.Print( ">Particles %4i ", mParticles );
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}
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// Lines
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if ( mLines > 500 )
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{
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theFxHelper.Print( ">Lines ^1%4i\n", mLines );
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}
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else if ( mLines > 250 )
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{
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theFxHelper.Print( ">Lines ^3%4i\n", mLines );
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}
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else
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{
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theFxHelper.Print( ">Lines %4i\n", mLines );
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}
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// OParticles
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if ( mOParticles > 500 )
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{
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theFxHelper.Print( ">OParticles ^1%4i ", mOParticles );
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}
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else if ( mOParticles > 250 )
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{
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theFxHelper.Print( ">OParticles ^3%4i ", mOParticles );
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}
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else
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{
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theFxHelper.Print( ">OParticles %4i ", mOParticles );
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}
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// Tails
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if ( mTails > 400 )
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{
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theFxHelper.Print( ">Tails ^1%4i\n", mTails );
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}
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else if ( mTails > 200 )
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{
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theFxHelper.Print( ">Tails ^3%4i\n", mTails );
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}
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else
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{
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theFxHelper.Print( ">Tails %4i\n", mTails );
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}
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// Active
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if ( activeFx > 600 )
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{
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theFxHelper.Print( ">Active ^1%4i ", activeFx );
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}
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else if ( activeFx > 400 )
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{
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theFxHelper.Print( ">Active ^3%4i ", activeFx );
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}
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else
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{
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theFxHelper.Print( ">Active %4i ", activeFx );
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}
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// Drawn
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if ( drawnFx > 600 )
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{
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theFxHelper.Print( ">Drawn ^1%4i ", drawnFx );
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}
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else if ( drawnFx > 400 )
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{
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theFxHelper.Print( ">Drawn ^3%4i ", drawnFx );
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}
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else
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{
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theFxHelper.Print( ">Drawn %4i ", drawnFx );
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}
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// Max
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if ( mMax > 600 )
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{
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theFxHelper.Print( ">Max ^1%4i ", mMax );
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}
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else if ( mMax > 400 )
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{
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theFxHelper.Print( ">Max ^3%4i ", mMax );
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}
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else
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{
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theFxHelper.Print( ">Max %4i ", mMax );
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}
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// Scheduled
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if ( theFxScheduler.NumScheduledFx() > 100 )
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{
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theFxHelper.Print( ">Scheduled ^1%4i\n", theFxScheduler.NumScheduledFx() );
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}
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else if ( theFxScheduler.NumScheduledFx() > 50 )
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{
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theFxHelper.Print( ">Scheduled ^3%4i\n", theFxScheduler.NumScheduledFx() );
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}
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else
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{
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theFxHelper.Print( ">Scheduled %4i\n", theFxScheduler.NumScheduledFx() );
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}
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}
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}
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//-------------------------
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// FX_AddPrimitive
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//
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// Note - in the editor, this function may change *pEffect to NULL, indicating that
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// all effects are being stopped.
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//-------------------------
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extern bool gEffectsInPortal; //from FXScheduler.cpp so i don't have to pass it in on EVERY FX_ADD*
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void FX_AddPrimitive( CEffect **pEffect, int killTime )
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{
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SEffectList *item = FX_GetValidEffect();
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item->mEffect = *pEffect;
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item->mKillTime = theFxHelper.mTime + killTime;
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item->mPortal = gEffectsInPortal; //global set in AddScheduledEffects
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activeFx++;
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// Stash these in the primitive so it has easy access to the vals
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(*pEffect)->SetTimeStart( theFxHelper.mTime );
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(*pEffect)->SetTimeEnd( theFxHelper.mTime + killTime );
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}
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//-------------------------
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// FX_AddParticle
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//-------------------------
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CParticle *FX_AddParticle( int clientID, const vec3_t org, const vec3_t vel, const vec3_t accel, float gravity,
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float size1, float size2, float sizeParm,
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float alpha1, float alpha2, float alphaParm,
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const vec3_t sRGB, const vec3_t eRGB, float rgbParm,
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float rotation, float rotationDelta,
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const vec3_t min, const vec3_t max, float elasticity,
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int deathID, int impactID,
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int killTime, qhandle_t shader, int flags, int modelNum, int boltNum )
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{
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if ( theFxHelper.mFrameTime < 1 )
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{ // disallow adding effects when the system is paused
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return 0;
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}
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CParticle *fx = new CParticle;
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if ( fx )
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{
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if (flags&FX_RELATIVE && clientID>=0)
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{
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fx->SetOrigin1( NULL );
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fx->SetOrgOffset( org );
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fx->SetClient( clientID, modelNum, boltNum );
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}
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else
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{
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fx->SetOrigin1( org );
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}
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fx->SetVel( vel );
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fx->SetAccel( accel );
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fx->SetGravity( gravity );
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// RGB----------------
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fx->SetRGBStart( sRGB );
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fx->SetRGBEnd( eRGB );
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if (( flags & FX_RGB_PARM_MASK ) == FX_RGB_WAVE )
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{
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fx->SetRGBParm( rgbParm * PI * 0.001f );
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}
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else if ( flags & FX_RGB_PARM_MASK )
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{
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// rgbParm should be a value from 0-100..
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fx->SetRGBParm( rgbParm * 0.01f * killTime + theFxHelper.mTime );
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}
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// Alpha----------------
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fx->SetAlphaStart( alpha1 );
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fx->SetAlphaEnd( alpha2 );
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if (( flags & FX_ALPHA_PARM_MASK ) == FX_ALPHA_WAVE )
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{
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fx->SetAlphaParm( alphaParm * PI * 0.001f );
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}
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else if ( flags & FX_ALPHA_PARM_MASK )
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{
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fx->SetAlphaParm( alphaParm * 0.01f * killTime + theFxHelper.mTime );
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}
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// Size----------------
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fx->SetSizeStart( size1 );
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fx->SetSizeEnd( size2 );
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if (( flags & FX_SIZE_PARM_MASK ) == FX_SIZE_WAVE )
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{
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fx->SetSizeParm( sizeParm * PI * 0.001f );
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}
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else if ( flags & FX_SIZE_PARM_MASK )
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{
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fx->SetSizeParm( sizeParm * 0.01f * killTime + theFxHelper.mTime );
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}
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fx->SetFlags( flags );
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fx->SetShader( shader );
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fx->SetRotation( rotation );
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fx->SetRotationDelta( rotationDelta );
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fx->SetElasticity( elasticity );
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fx->SetMin( min );
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fx->SetMax( max );
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fx->SetDeathFxID( deathID );
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fx->SetImpactFxID( impactID );
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FX_AddPrimitive( (CEffect**)&fx, killTime );
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// in the editor, fx may now be NULL
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}
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return fx;
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}
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//-------------------------
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// FX_AddLine
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//-------------------------
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CLine *FX_AddLine( int clientID, vec3_t start, vec3_t end, float size1, float size2, float sizeParm,
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float alpha1, float alpha2, float alphaParm,
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vec3_t sRGB, vec3_t eRGB, float rgbParm,
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int killTime, qhandle_t shader, int impactFX_id, int flags, int modelNum, int boltNum )
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{
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if ( theFxHelper.mFrameTime < 1 )
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{ // disallow adding new effects when the system is paused
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return 0;
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}
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CLine *fx = new CLine;
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if ( fx )
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{
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if (flags&FX_RELATIVE && clientID>=0)
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{
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fx->SetOrigin1( NULL );
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fx->SetOrgOffset( start ); //offset from bolt pos
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fx->SetVel( end ); //vel is the vector offset from bolt+orgOffset
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fx->SetClient( clientID, modelNum, boltNum );
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}
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else
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{
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fx->SetOrigin1( start );
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fx->SetOrigin2( end );
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}
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// RGB----------------
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fx->SetRGBStart( sRGB );
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fx->SetRGBEnd( eRGB );
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if (( flags & FX_RGB_PARM_MASK ) == FX_RGB_WAVE )
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{
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fx->SetRGBParm( rgbParm * PI * 0.001f );
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}
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else if ( flags & FX_RGB_PARM_MASK )
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{
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// rgbParm should be a value from 0-100..
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fx->SetRGBParm( rgbParm * 0.01f * killTime + theFxHelper.mTime );
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}
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// Alpha----------------
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fx->SetAlphaStart( alpha1 );
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fx->SetAlphaEnd( alpha2 );
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if (( flags & FX_ALPHA_PARM_MASK ) == FX_ALPHA_WAVE )
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{
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fx->SetAlphaParm( alphaParm * PI * 0.001f );
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}
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else if ( flags & FX_ALPHA_PARM_MASK )
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{
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fx->SetAlphaParm( alphaParm * 0.01f * killTime + theFxHelper.mTime );
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}
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// Size----------------
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fx->SetSizeStart( size1 );
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fx->SetSizeEnd( size2 );
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if (( flags & FX_SIZE_PARM_MASK ) == FX_SIZE_WAVE )
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{
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fx->SetSizeParm( sizeParm * PI * 0.001f );
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}
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else if ( flags & FX_SIZE_PARM_MASK )
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{
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fx->SetSizeParm( sizeParm * 0.01f * killTime + theFxHelper.mTime );
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}
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fx->SetShader( shader );
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fx->SetFlags( flags );
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fx->SetSTScale( 1.0f, 1.0f );
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fx->SetImpactFxID( impactFX_id );
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FX_AddPrimitive( (CEffect**)&fx, killTime );
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// in the editor, fx may now be NULL
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}
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return fx;
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}
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//-------------------------
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// FX_AddElectricity
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//-------------------------
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CElectricity *FX_AddElectricity( int clientID, vec3_t start, vec3_t end, float size1, float size2, float sizeParm,
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float alpha1, float alpha2, float alphaParm,
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vec3_t sRGB, vec3_t eRGB, float rgbParm,
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float chaos, int killTime, qhandle_t shader, int flags, int modelNum, int boltNum )
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|
{
|
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if ( theFxHelper.mFrameTime < 1 )
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|
{ // disallow adding new effects when the system is paused
|
|
return 0;
|
|
}
|
|
|
|
CElectricity *fx = new CElectricity;
|
|
|
|
if ( fx )
|
|
{
|
|
if (flags&FX_RELATIVE && clientID>=0)
|
|
{
|
|
fx->SetOrigin1( NULL );
|
|
fx->SetOrgOffset( start );//offset
|
|
fx->SetVel( end ); //vel is the vector offset from bolt+orgOffset
|
|
fx->SetClient( clientID, modelNum, boltNum );
|
|
}
|
|
else
|
|
{
|
|
fx->SetOrigin1( start );
|
|
fx->SetOrigin2( end );
|
|
}
|
|
|
|
// RGB----------------
|
|
fx->SetRGBStart( sRGB );
|
|
fx->SetRGBEnd( eRGB );
|
|
|
|
if (( flags & FX_RGB_PARM_MASK ) == FX_RGB_WAVE )
|
|
{
|
|
fx->SetRGBParm( rgbParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_RGB_PARM_MASK )
|
|
{
|
|
// rgbParm should be a value from 0-100..
|
|
fx->SetRGBParm( rgbParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
// Alpha----------------
|
|
fx->SetAlphaStart( alpha1 );
|
|
fx->SetAlphaEnd( alpha2 );
|
|
|
|
if (( flags & FX_ALPHA_PARM_MASK ) == FX_ALPHA_WAVE )
|
|
{
|
|
fx->SetAlphaParm( alphaParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_ALPHA_PARM_MASK )
|
|
{
|
|
fx->SetAlphaParm( alphaParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
// Size----------------
|
|
fx->SetSizeStart( size1 );
|
|
fx->SetSizeEnd( size2 );
|
|
|
|
if (( flags & FX_SIZE_PARM_MASK ) == FX_SIZE_WAVE )
|
|
{
|
|
fx->SetSizeParm( sizeParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_SIZE_PARM_MASK )
|
|
{
|
|
fx->SetSizeParm( sizeParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
fx->SetShader( shader );
|
|
fx->SetFlags( flags );
|
|
fx->SetChaos( chaos );
|
|
|
|
fx->SetSTScale( 1.0f, 1.0f );
|
|
|
|
FX_AddPrimitive( (CEffect**)&fx, killTime );
|
|
// in the editor, fx may now be NULL?
|
|
if ( fx )
|
|
{
|
|
fx->Initialize();
|
|
}
|
|
}
|
|
|
|
return fx;
|
|
}
|
|
|
|
|
|
//-------------------------
|
|
// FX_AddTail
|
|
//-------------------------
|
|
CTail *FX_AddTail( int clientID, vec3_t org, vec3_t vel, vec3_t accel,
|
|
float size1, float size2, float sizeParm,
|
|
float length1, float length2, float lengthParm,
|
|
float alpha1, float alpha2, float alphaParm,
|
|
vec3_t sRGB, vec3_t eRGB, float rgbParm,
|
|
vec3_t min, vec3_t max, float elasticity,
|
|
int deathID, int impactID,
|
|
int killTime, qhandle_t shader, int flags, int modelNum, int boltNum )
|
|
{
|
|
if ( theFxHelper.mFrameTime < 1 )
|
|
{ // disallow adding effects when the system is paused
|
|
return 0;
|
|
}
|
|
|
|
CTail *fx = new CTail;
|
|
|
|
if ( fx )
|
|
{
|
|
if (flags&FX_RELATIVE && clientID>=0)
|
|
{
|
|
fx->SetOrigin1( NULL );
|
|
fx->SetOrgOffset( org );
|
|
fx->SetClient( clientID, modelNum, boltNum );
|
|
}
|
|
else
|
|
{
|
|
fx->SetOrigin1( org );
|
|
}
|
|
fx->SetVel( vel );
|
|
fx->SetAccel( accel );
|
|
// RGB----------------
|
|
fx->SetRGBStart( sRGB );
|
|
fx->SetRGBEnd( eRGB );
|
|
|
|
if (( flags & FX_RGB_PARM_MASK ) == FX_RGB_WAVE )
|
|
{
|
|
fx->SetRGBParm( rgbParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_RGB_PARM_MASK )
|
|
{
|
|
// rgbParm should be a value from 0-100..
|
|
fx->SetRGBParm( rgbParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
// Alpha----------------
|
|
fx->SetAlphaStart( alpha1 );
|
|
fx->SetAlphaEnd( alpha2 );
|
|
|
|
if (( flags & FX_ALPHA_PARM_MASK ) == FX_ALPHA_WAVE )
|
|
{
|
|
fx->SetAlphaParm( alphaParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_ALPHA_PARM_MASK )
|
|
{
|
|
fx->SetAlphaParm( alphaParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
// Size----------------
|
|
fx->SetSizeStart( size1 );
|
|
fx->SetSizeEnd( size2 );
|
|
|
|
if (( flags & FX_SIZE_PARM_MASK ) == FX_SIZE_WAVE )
|
|
{
|
|
fx->SetSizeParm( sizeParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_SIZE_PARM_MASK )
|
|
{
|
|
fx->SetSizeParm( sizeParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
// Length----------------
|
|
fx->SetLengthStart( length1 );
|
|
fx->SetLengthEnd( length2 );
|
|
|
|
if (( flags & FX_LENGTH_PARM_MASK ) == FX_LENGTH_WAVE )
|
|
{
|
|
fx->SetLengthParm( lengthParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_LENGTH_PARM_MASK )
|
|
{
|
|
fx->SetLengthParm( lengthParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
fx->SetFlags( flags );
|
|
fx->SetShader( shader );
|
|
fx->SetElasticity( elasticity );
|
|
fx->SetMin( min );
|
|
fx->SetMax( max );
|
|
fx->SetSTScale( 1.0f, 1.0f );
|
|
fx->SetDeathFxID( deathID );
|
|
fx->SetImpactFxID( impactID );
|
|
|
|
FX_AddPrimitive( (CEffect**)&fx, killTime );
|
|
// in the editor, fx may now be NULL
|
|
}
|
|
|
|
return fx;
|
|
}
|
|
|
|
//-------------------------
|
|
// FX_AddCylinder
|
|
//-------------------------
|
|
CCylinder *FX_AddCylinder( int clientID, vec3_t start, vec3_t normal,
|
|
float size1s, float size1e, float sizeParm,
|
|
float size2s, float size2e, float size2Parm,
|
|
float length1, float length2, float lengthParm,
|
|
float alpha1, float alpha2, float alphaParm,
|
|
vec3_t rgb1, vec3_t rgb2, float rgbParm,
|
|
int killTime, qhandle_t shader, int flags, int modelNum, int boltNum )
|
|
{
|
|
if ( theFxHelper.mFrameTime < 1 )
|
|
{ // disallow adding new effects when the system is paused
|
|
return 0;
|
|
}
|
|
|
|
CCylinder *fx = new CCylinder;
|
|
|
|
if ( fx )
|
|
{
|
|
if (flags&FX_RELATIVE && clientID>=0)
|
|
{
|
|
fx->SetOrigin1( NULL );
|
|
fx->SetOrgOffset( start );//offset
|
|
//NOTE: relative version doesn't ever use normal!
|
|
//fx->SetNormal( normal );
|
|
fx->SetClient( clientID, modelNum, boltNum );
|
|
}
|
|
else
|
|
{
|
|
fx->SetOrigin1( start );
|
|
fx->SetNormal( normal );
|
|
}
|
|
|
|
// RGB----------------
|
|
fx->SetRGBStart( rgb1 );
|
|
fx->SetRGBEnd( rgb2 );
|
|
|
|
if (( flags & FX_RGB_PARM_MASK ) == FX_RGB_WAVE )
|
|
{
|
|
fx->SetRGBParm( rgbParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_RGB_PARM_MASK )
|
|
{
|
|
// rgbParm should be a value from 0-100..
|
|
fx->SetRGBParm( rgbParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
// Size1----------------
|
|
fx->SetSizeStart( size1s );
|
|
fx->SetSizeEnd( size1e );
|
|
|
|
if (( flags & FX_SIZE_PARM_MASK ) == FX_SIZE_WAVE )
|
|
{
|
|
fx->SetSizeParm( sizeParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_SIZE_PARM_MASK )
|
|
{
|
|
fx->SetSizeParm( sizeParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
// Size2----------------
|
|
fx->SetSize2Start( size2s );
|
|
fx->SetSize2End( size2e );
|
|
|
|
if (( flags & FX_SIZE2_PARM_MASK ) == FX_SIZE2_WAVE )
|
|
{
|
|
fx->SetSize2Parm( size2Parm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_SIZE2_PARM_MASK )
|
|
{
|
|
fx->SetSize2Parm( size2Parm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
// Length1---------------
|
|
fx->SetLengthStart( length1 );
|
|
fx->SetLengthEnd( length2 );
|
|
|
|
if (( flags & FX_LENGTH_PARM_MASK ) == FX_LENGTH_WAVE )
|
|
{
|
|
fx->SetLengthParm( lengthParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_LENGTH_PARM_MASK )
|
|
{
|
|
fx->SetLengthParm( lengthParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
// Alpha----------------
|
|
fx->SetAlphaStart( alpha1 );
|
|
fx->SetAlphaEnd( alpha2 );
|
|
|
|
if (( flags & FX_ALPHA_PARM_MASK ) == FX_ALPHA_WAVE )
|
|
{
|
|
fx->SetAlphaParm( alphaParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_ALPHA_PARM_MASK )
|
|
{
|
|
fx->SetAlphaParm( alphaParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
fx->SetShader( shader );
|
|
fx->SetFlags( flags );
|
|
|
|
FX_AddPrimitive( (CEffect**)&fx, killTime );
|
|
}
|
|
|
|
return fx;
|
|
}
|
|
|
|
//-------------------------
|
|
// FX_AddEmitter
|
|
//-------------------------
|
|
CEmitter *FX_AddEmitter( vec3_t org, vec3_t vel, vec3_t accel,
|
|
float size1, float size2, float sizeParm,
|
|
float alpha1, float alpha2, float alphaParm,
|
|
vec3_t rgb1, vec3_t rgb2, float rgbParm,
|
|
vec3_t angs, vec3_t deltaAngs,
|
|
vec3_t min, vec3_t max, float elasticity,
|
|
int deathID, int impactID, int emitterID,
|
|
float density, float variance,
|
|
int killTime, qhandle_t model, int flags )
|
|
{
|
|
if ( theFxHelper.mFrameTime < 1 )
|
|
{ // disallow adding effects when the system is paused
|
|
return 0;
|
|
}
|
|
|
|
CEmitter *fx = new CEmitter;
|
|
|
|
if ( fx )
|
|
{
|
|
fx->SetOrigin1( org );
|
|
fx->SetVel( vel );
|
|
fx->SetAccel( accel );
|
|
|
|
// RGB----------------
|
|
fx->SetRGBStart( rgb1 );
|
|
fx->SetRGBEnd( rgb2 );
|
|
|
|
if (( flags & FX_RGB_PARM_MASK ) == FX_RGB_WAVE )
|
|
{
|
|
fx->SetRGBParm( rgbParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_RGB_PARM_MASK )
|
|
{
|
|
// rgbParm should be a value from 0-100..
|
|
fx->SetRGBParm( rgbParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
// Size----------------
|
|
fx->SetSizeStart( size1 );
|
|
fx->SetSizeEnd( size2 );
|
|
|
|
if (( flags & FX_SIZE_PARM_MASK ) == FX_SIZE_WAVE )
|
|
{
|
|
fx->SetSizeParm( sizeParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_SIZE_PARM_MASK )
|
|
{
|
|
fx->SetSizeParm( sizeParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
// Alpha----------------
|
|
fx->SetAlphaStart( alpha1 );
|
|
fx->SetAlphaEnd( alpha2 );
|
|
|
|
if (( flags & FX_ALPHA_PARM_MASK ) == FX_ALPHA_WAVE )
|
|
{
|
|
fx->SetAlphaParm( alphaParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_ALPHA_PARM_MASK )
|
|
{
|
|
fx->SetAlphaParm( alphaParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
fx->SetAngles( angs );
|
|
fx->SetAngleDelta( deltaAngs );
|
|
fx->SetFlags( flags );
|
|
fx->SetModel( model );
|
|
fx->SetElasticity( elasticity );
|
|
fx->SetMin( min );
|
|
fx->SetMax( max );
|
|
fx->SetDeathFxID( deathID );
|
|
fx->SetImpactFxID( impactID );
|
|
fx->SetEmitterFxID( emitterID );
|
|
fx->SetDensity( density );
|
|
fx->SetVariance( variance );
|
|
fx->SetOldTime( theFxHelper.mTime );
|
|
|
|
fx->SetLastOrg( org );
|
|
fx->SetLastVel( vel );
|
|
|
|
FX_AddPrimitive( (CEffect**)&fx, killTime );
|
|
// in the editor, fx may now be NULL
|
|
}
|
|
|
|
return fx;
|
|
}
|
|
|
|
//-------------------------
|
|
// FX_AddLight
|
|
//-------------------------
|
|
CLight *FX_AddLight( vec3_t org, float size1, float size2, float sizeParm,
|
|
vec3_t rgb1, vec3_t rgb2, float rgbParm,
|
|
int killTime, int flags )
|
|
{
|
|
if ( theFxHelper.mFrameTime < 1 )
|
|
{ // disallow adding effects when the system is paused
|
|
return 0;
|
|
}
|
|
|
|
CLight *fx = new CLight;
|
|
|
|
if ( fx )
|
|
{
|
|
fx->SetOrigin1( org );
|
|
|
|
// RGB----------------
|
|
fx->SetRGBStart( rgb1 );
|
|
fx->SetRGBEnd( rgb2 );
|
|
|
|
if (( flags & FX_RGB_PARM_MASK ) == FX_RGB_WAVE )
|
|
{
|
|
fx->SetRGBParm( rgbParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_RGB_PARM_MASK )
|
|
{
|
|
// rgbParm should be a value from 0-100..
|
|
fx->SetRGBParm( rgbParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
// Size----------------
|
|
fx->SetSizeStart( size1 );
|
|
fx->SetSizeEnd( size2 );
|
|
|
|
if (( flags & FX_SIZE_PARM_MASK ) == FX_SIZE_WAVE )
|
|
{
|
|
fx->SetSizeParm( sizeParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_SIZE_PARM_MASK )
|
|
{
|
|
fx->SetSizeParm( sizeParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
fx->SetFlags( flags );
|
|
|
|
FX_AddPrimitive( (CEffect**)&fx, killTime );
|
|
// in the editor, fx may now be NULL
|
|
}
|
|
|
|
return fx;
|
|
|
|
}
|
|
|
|
|
|
//-------------------------
|
|
// FX_AddOrientedParticle
|
|
//-------------------------
|
|
COrientedParticle *FX_AddOrientedParticle( int clientID, vec3_t org, vec3_t norm, vec3_t vel, vec3_t accel,
|
|
float size1, float size2, float sizeParm,
|
|
float alpha1, float alpha2, float alphaParm,
|
|
vec3_t rgb1, vec3_t rgb2, float rgbParm,
|
|
float rotation, float rotationDelta,
|
|
vec3_t min, vec3_t max, float bounce,
|
|
int deathID, int impactID,
|
|
int killTime, qhandle_t shader, int flags, int modelNum, int boltNum )
|
|
{
|
|
if ( theFxHelper.mFrameTime < 1 )
|
|
{ // disallow adding effects when the system is paused
|
|
return 0;
|
|
}
|
|
|
|
COrientedParticle *fx = new COrientedParticle;
|
|
|
|
if ( fx )
|
|
{
|
|
if (flags&FX_RELATIVE && clientID>=0)
|
|
{
|
|
fx->SetOrigin1( NULL );
|
|
fx->SetOrgOffset( org );//offset
|
|
fx->SetNormalOffset( norm );
|
|
fx->SetClient( clientID, modelNum, boltNum );
|
|
}
|
|
else
|
|
{
|
|
fx->SetOrigin1( org );
|
|
fx->SetNormal( norm );
|
|
}
|
|
fx->SetVel( vel );
|
|
fx->SetAccel( accel );
|
|
|
|
// RGB----------------
|
|
fx->SetRGBStart( rgb1 );
|
|
fx->SetRGBEnd( rgb2 );
|
|
|
|
if (( flags & FX_RGB_PARM_MASK ) == FX_RGB_WAVE )
|
|
{
|
|
fx->SetRGBParm( rgbParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_RGB_PARM_MASK )
|
|
{
|
|
// rgbParm should be a value from 0-100..
|
|
fx->SetRGBParm( rgbParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
// Alpha----------------
|
|
fx->SetAlphaStart( alpha1 );
|
|
fx->SetAlphaEnd( alpha2 );
|
|
|
|
if (( flags & FX_ALPHA_PARM_MASK ) == FX_ALPHA_WAVE )
|
|
{
|
|
fx->SetAlphaParm( alphaParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_ALPHA_PARM_MASK )
|
|
{
|
|
fx->SetAlphaParm( alphaParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
// Size----------------
|
|
fx->SetSizeStart( size1 );
|
|
fx->SetSizeEnd( size2 );
|
|
|
|
if (( flags & FX_SIZE_PARM_MASK ) == FX_SIZE_WAVE )
|
|
{
|
|
fx->SetSizeParm( sizeParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_SIZE_PARM_MASK )
|
|
{
|
|
fx->SetSizeParm( sizeParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
fx->SetFlags( flags );
|
|
fx->SetShader( shader );
|
|
fx->SetRotation( rotation );
|
|
fx->SetRotationDelta( rotationDelta );
|
|
fx->SetElasticity( bounce );
|
|
fx->SetMin( min );
|
|
fx->SetMax( max );
|
|
fx->SetDeathFxID( deathID );
|
|
fx->SetImpactFxID( impactID );
|
|
|
|
FX_AddPrimitive( (CEffect**)&fx, killTime );
|
|
// in the editor, fx may now be NULL
|
|
}
|
|
|
|
return fx;
|
|
}
|
|
|
|
|
|
//-------------------------
|
|
// FX_AddPoly
|
|
//-------------------------
|
|
CPoly *FX_AddPoly( vec3_t *verts, vec2_t *st, int numVerts,
|
|
vec3_t vel, vec3_t accel,
|
|
float alpha1, float alpha2, float alphaParm,
|
|
vec3_t rgb1, vec3_t rgb2, float rgbParm,
|
|
vec3_t rotationDelta, float bounce, int motionDelay,
|
|
int killTime, qhandle_t shader, int flags )
|
|
{
|
|
if ( theFxHelper.mFrameTime < 1 || !verts )
|
|
{ // disallow adding effects when the system is paused or the user doesn't pass in a vert array
|
|
return 0;
|
|
}
|
|
|
|
CPoly *fx = new CPoly;
|
|
|
|
if ( fx )
|
|
{
|
|
// Do a cheesy copy of the verts and texture coords into our own structure
|
|
for ( int i = 0; i < numVerts; i++ )
|
|
{
|
|
VectorCopy( verts[i], fx->mOrg[i] );
|
|
Vector2Copy( st[i], fx->mST[i] );
|
|
}
|
|
|
|
fx->SetVel( vel );
|
|
fx->SetAccel( accel );
|
|
|
|
// RGB----------------
|
|
fx->SetRGBStart( rgb1 );
|
|
fx->SetRGBEnd( rgb2 );
|
|
|
|
if (( flags & FX_RGB_PARM_MASK ) == FX_RGB_WAVE )
|
|
{
|
|
fx->SetRGBParm( rgbParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_RGB_PARM_MASK )
|
|
{
|
|
// rgbParm should be a value from 0-100..
|
|
fx->SetRGBParm( rgbParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
// Alpha----------------
|
|
fx->SetAlphaStart( alpha1 );
|
|
fx->SetAlphaEnd( alpha2 );
|
|
|
|
if (( flags & FX_ALPHA_PARM_MASK ) == FX_ALPHA_WAVE )
|
|
{
|
|
fx->SetAlphaParm( alphaParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_ALPHA_PARM_MASK )
|
|
{
|
|
fx->SetAlphaParm( alphaParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
fx->SetFlags( flags );
|
|
fx->SetShader( shader );
|
|
fx->SetRot( rotationDelta );
|
|
fx->SetElasticity( bounce );
|
|
fx->SetMotionTimeStamp( motionDelay );
|
|
fx->SetNumVerts( numVerts );
|
|
|
|
// Now that we've set our data up, let's process it into a useful format
|
|
fx->PolyInit();
|
|
|
|
FX_AddPrimitive( (CEffect**)&fx, killTime );
|
|
// in the editor, fx may now be NULL
|
|
}
|
|
|
|
return fx;
|
|
}
|
|
|
|
|
|
//-------------------------
|
|
// FX_AddBezier
|
|
//-------------------------
|
|
CBezier *FX_AddBezier( const vec3_t start, const vec3_t end,
|
|
const vec3_t control1, const vec3_t control1Vel,
|
|
const vec3_t control2, const vec3_t control2Vel,
|
|
float size1, float size2, float sizeParm,
|
|
float alpha1, float alpha2, float alphaParm,
|
|
const vec3_t sRGB, const vec3_t eRGB, const float rgbParm,
|
|
int killTime, qhandle_t shader, int flags )
|
|
{
|
|
if ( theFxHelper.mFrameTime < 1 )
|
|
{ // disallow adding new effects when the system is paused
|
|
return 0;
|
|
}
|
|
|
|
CBezier *fx = new CBezier;
|
|
|
|
if ( fx )
|
|
{
|
|
fx->SetOrigin1( start );
|
|
fx->SetOrigin2( end );
|
|
|
|
fx->SetControlPoints( control1, control2 );
|
|
fx->SetControlVel( control1Vel, control2Vel );
|
|
|
|
// RGB----------------
|
|
fx->SetRGBStart( sRGB );
|
|
fx->SetRGBEnd( eRGB );
|
|
|
|
if (( flags & FX_RGB_PARM_MASK ) == FX_RGB_WAVE )
|
|
{
|
|
fx->SetRGBParm( rgbParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_RGB_PARM_MASK )
|
|
{
|
|
// rgbParm should be a value from 0-100..
|
|
fx->SetRGBParm( rgbParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
// Alpha----------------
|
|
fx->SetAlphaStart( alpha1 );
|
|
fx->SetAlphaEnd( alpha2 );
|
|
|
|
if (( flags & FX_ALPHA_PARM_MASK ) == FX_ALPHA_WAVE )
|
|
{
|
|
fx->SetAlphaParm( alphaParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_ALPHA_PARM_MASK )
|
|
{
|
|
fx->SetAlphaParm( alphaParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
// Size----------------
|
|
fx->SetSizeStart( size1 );
|
|
fx->SetSizeEnd( size2 );
|
|
|
|
if (( flags & FX_SIZE_PARM_MASK ) == FX_SIZE_WAVE )
|
|
{
|
|
fx->SetSizeParm( sizeParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_SIZE_PARM_MASK )
|
|
{
|
|
fx->SetSizeParm( sizeParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
fx->SetShader( shader );
|
|
fx->SetFlags( flags );
|
|
|
|
fx->SetSTScale( 1.0f, 1.0f );
|
|
|
|
FX_AddPrimitive( (CEffect**)&fx, killTime );
|
|
}
|
|
|
|
return fx;
|
|
}
|
|
|
|
//-------------------------
|
|
// FX_AddFlash
|
|
//-------------------------
|
|
CFlash *FX_AddFlash( vec3_t origin, vec3_t sRGB, vec3_t eRGB, float rgbParm,
|
|
int killTime, qhandle_t shader, int flags = 0 )
|
|
{
|
|
if ( theFxHelper.mFrameTime < 1 )
|
|
{ // disallow adding new effects when the system is paused
|
|
return 0;
|
|
}
|
|
|
|
CFlash *fx = new CFlash;
|
|
|
|
if ( fx )
|
|
{
|
|
fx->SetOrigin1( origin );
|
|
|
|
// RGB----------------
|
|
fx->SetRGBStart( sRGB );
|
|
fx->SetRGBEnd( eRGB );
|
|
|
|
if (( flags & FX_RGB_PARM_MASK ) == FX_RGB_WAVE )
|
|
{
|
|
fx->SetRGBParm( rgbParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_RGB_PARM_MASK )
|
|
{
|
|
// rgbParm should be a value from 0-100..
|
|
fx->SetRGBParm( rgbParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
/* // Alpha----------------
|
|
fx->SetAlphaStart( alpha1 );
|
|
fx->SetAlphaEnd( alpha2 );
|
|
|
|
if (( flags & FX_ALPHA_PARM_MASK ) == FX_ALPHA_WAVE )
|
|
{
|
|
fx->SetAlphaParm( alphaParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_ALPHA_PARM_MASK )
|
|
{
|
|
fx->SetAlphaParm( alphaParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
// Size----------------
|
|
fx->SetSizeStart( size1 );
|
|
fx->SetSizeEnd( size2 );
|
|
|
|
if (( flags & FX_SIZE_PARM_MASK ) == FX_SIZE_WAVE )
|
|
{
|
|
fx->SetSizeParm( sizeParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_SIZE_PARM_MASK )
|
|
{
|
|
fx->SetSizeParm( sizeParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
*/
|
|
fx->SetShader( shader );
|
|
fx->SetFlags( flags );
|
|
|
|
// fx->SetSTScale( 1.0f, 1.0f );
|
|
|
|
fx->Init();
|
|
|
|
FX_AddPrimitive( (CEffect**)&fx, killTime );
|
|
}
|
|
|
|
return fx;
|
|
}
|
|
|
|
//-------------------------------------------------------
|
|
// Functions for limited backward compatibility with EF.
|
|
// These calls can be used for simple programmatic
|
|
// effects, temp effects or debug graphics.
|
|
// Note that this is not an all-inclusive list of
|
|
// fx add functions from EF, nor are the calls guaranteed
|
|
// to produce the exact same result.
|
|
//-------------------------------------------------------
|
|
|
|
//---------------------------------------------------
|
|
void FX_AddSprite( vec3_t origin, vec3_t vel, vec3_t accel,
|
|
float scale, float dscale,
|
|
float sAlpha, float eAlpha,
|
|
float rotation, float bounce,
|
|
int life, qhandle_t shader, int flags )
|
|
{
|
|
FX_AddParticle( -1, origin, vel, accel, 0, scale, scale, 0,
|
|
sAlpha, eAlpha, FX_ALPHA_LINEAR,
|
|
WHITE, WHITE, 0,
|
|
rotation, 0,
|
|
vec3_origin, vec3_origin, bounce,
|
|
0, 0,
|
|
life, shader, flags );
|
|
}
|
|
|
|
//---------------------------------------------------
|
|
void FX_AddSprite( vec3_t origin, vec3_t vel, vec3_t accel,
|
|
float scale, float dscale,
|
|
float sAlpha, float eAlpha,
|
|
vec3_t sRGB, vec3_t eRGB,
|
|
float rotation, float bounce,
|
|
int life, qhandle_t shader, int flags )
|
|
{
|
|
FX_AddParticle( -1, origin, vel, accel, 0, scale, scale, 0,
|
|
sAlpha, eAlpha, FX_ALPHA_LINEAR,
|
|
sRGB, eRGB, 0,
|
|
rotation, 0,
|
|
vec3_origin, vec3_origin, bounce,
|
|
0, 0,
|
|
life, shader, flags );
|
|
}
|
|
|
|
//---------------------------------------------------
|
|
void FX_AddLine( vec3_t start, vec3_t end, float stScale,
|
|
float width, float dwidth,
|
|
float sAlpha, float eAlpha,
|
|
int life, qhandle_t shader, int flags )
|
|
{
|
|
FX_AddLine( -1, start, end, width, width, 0,
|
|
sAlpha, eAlpha, FX_ALPHA_LINEAR,
|
|
WHITE, WHITE, 0,
|
|
life, shader, 0, 0 );
|
|
}
|
|
|
|
//---------------------------------------------------
|
|
void FX_AddLine( vec3_t start, vec3_t end, float stScale,
|
|
float width, float dwidth,
|
|
float sAlpha, float eAlpha,
|
|
vec3_t sRGB, vec3_t eRGB,
|
|
int life, qhandle_t shader, int flags )
|
|
{
|
|
FX_AddLine( -1, start, end, width, width, 0,
|
|
sAlpha, eAlpha, FX_ALPHA_LINEAR,
|
|
sRGB, eRGB, 0,
|
|
life, shader, 0, flags );
|
|
}
|
|
|
|
//---------------------------------------------------
|
|
void FX_AddQuad( vec3_t origin, vec3_t normal,
|
|
vec3_t vel, vec3_t accel,
|
|
float sradius, float eradius,
|
|
float salpha, float ealpha,
|
|
vec3_t sRGB, vec3_t eRGB,
|
|
float rotation, int life, qhandle_t shader, int flags )
|
|
{
|
|
FX_AddOrientedParticle( -1, origin, normal, vel, accel,
|
|
sradius, eradius, 0.0f,
|
|
salpha, ealpha, 0.0f,
|
|
sRGB, eRGB, 0.0f,
|
|
rotation, 0.0f,
|
|
NULL, NULL, 0.0f, 0, 0, life,
|
|
shader, 0 );
|
|
}
|