mirror of
https://github.com/ioquake/jedi-academy.git
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954 lines
20 KiB
C++
954 lines
20 KiB
C++
// vm.c -- virtual machine
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/*
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intermix code and data
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symbol table
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a dll has one imported function: VM_SystemCall
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and one exported function: Perform
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*/
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//Anything above this #include will be ignored by the compiler
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#include "../qcommon/exe_headers.h"
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#include "vm_local.h"
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#ifdef CRAZY_SYMBOL_MAP
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symbolVMMap_t g_vmMap;
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symbolMap_t *g_symbolMap;
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#endif
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vm_t *currentVM = NULL; // bk001212
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vm_t *lastVM = NULL; // bk001212
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int vm_debugLevel;
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#define MAX_VM 3
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vm_t vmTable[MAX_VM];
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void VM_VmInfo_f( void );
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void VM_VmProfile_f( void );
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// converts a VM pointer to a C pointer and
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// checks to make sure that the range is acceptable
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void *VM_VM2C( vmptr_t p, int length ) {
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return (void *)p;
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}
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void VM_Debug( int level ) {
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vm_debugLevel = level;
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}
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/*
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==============
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VM_Init
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==============
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*/
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void VM_Init( void ) {
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Cvar_Get( "vm_cgame", "0", CVAR_SYSTEMINFO|CVAR_ARCHIVE ); // default to DLLs now instead. Our VMs are getting too HUGE.
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Cvar_Get( "vm_game", "0", CVAR_SYSTEMINFO|CVAR_ARCHIVE ); //
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Cvar_Get( "vm_ui", "0", CVAR_SYSTEMINFO|CVAR_ARCHIVE ); //
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//client wants to know if the server is using vm's for certain modules,
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//so if pure we can force the same method (be it vm or dll) -rww
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Cmd_AddCommand ("vmprofile", VM_VmProfile_f );
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Cmd_AddCommand ("vminfo", VM_VmInfo_f );
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Com_Memset( vmTable, 0, sizeof( vmTable ) );
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}
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/*
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===============
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VM_ValueToSymbol
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Assumes a program counter value
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===============
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*/
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const char *VM_ValueToSymbol( vm_t *vm, int value ) {
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vmSymbol_t *sym;
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static char text[MAX_TOKEN_CHARS];
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#ifdef CRAZY_SYMBOL_MAP
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sym = (*g_symbolMap)[value];
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if (!sym)
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{
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#endif
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sym = vm->symbols;
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if ( !sym ) {
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return "NO SYMBOLS";
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}
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// find the symbol
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while ( sym->next && sym->next->symValue <= value ) {
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sym = sym->next;
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}
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#ifdef CRAZY_SYMBOL_MAP
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if (sym)
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{ //for instant recollection next time
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(*g_symbolMap)[value] = sym;
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}
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}
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#endif
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if ( value == sym->symValue ) {
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return sym->symName;
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}
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Com_sprintf( text, sizeof( text ), "%s+%i", sym->symName, value - sym->symValue );
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return text;
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}
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/*
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===============
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VM_ValueToFunctionSymbol
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For profiling, find the symbol behind this value
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===============
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*/
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vmSymbol_t *VM_ValueToFunctionSymbol( vm_t *vm, int value ) {
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vmSymbol_t *sym;
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static vmSymbol_t nullSym;
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#ifdef CRAZY_SYMBOL_MAP
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sym = (*g_symbolMap)[value];
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if ( !sym )
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{
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#endif
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sym = vm->symbols;
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if ( !sym ) {
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return &nullSym;
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}
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while ( sym->next && sym->next->symValue <= value ) {
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sym = sym->next;
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}
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#ifdef CRAZY_SYMBOL_MAP
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if (sym)
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{ //for instant recollection next time
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(*g_symbolMap)[value] = sym;
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}
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}
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#endif
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return sym;
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}
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/*
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===============
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VM_SymbolToValue
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===============
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*/
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int VM_SymbolToValue( vm_t *vm, const char *symbol ) {
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vmSymbol_t *sym;
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for ( sym = vm->symbols ; sym ; sym = sym->next ) {
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if ( !strcmp( symbol, sym->symName ) ) {
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return sym->symValue;
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}
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}
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return 0;
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}
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/*
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=====================
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VM_SymbolForCompiledPointer
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=====================
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*/
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const char *VM_SymbolForCompiledPointer( vm_t *vm, void *code ) {
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int i;
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if ( code < (void *)vm->codeBase ) {
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return "Before code block";
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}
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if ( code >= (void *)(vm->codeBase + vm->codeLength) ) {
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return "After code block";
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}
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// find which original instruction it is after
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for ( i = 0 ; i < vm->codeLength ; i++ ) {
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if ( (void *)vm->instructionPointers[i] > code ) {
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break;
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}
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}
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i--;
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// now look up the bytecode instruction pointer
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#ifdef CRAZY_SYMBOL_MAP
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VM_SetSymbolMap(vm);
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#endif
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return VM_ValueToSymbol( vm, i );
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}
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/*
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===============
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ParseHex
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===============
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*/
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int ParseHex( const char *text ) {
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int value;
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int c;
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value = 0;
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while ( ( c = *text++ ) != 0 ) {
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if ( c >= '0' && c <= '9' ) {
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value = value * 16 + c - '0';
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continue;
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}
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if ( c >= 'a' && c <= 'f' ) {
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value = value * 16 + 10 + c - 'a';
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continue;
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}
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if ( c >= 'A' && c <= 'F' ) {
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value = value * 16 + 10 + c - 'A';
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continue;
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}
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}
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return value;
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}
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/*
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===============
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VM_Alloc
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Convenience function for changing the way VMs are allocated.
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===============
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*/
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void *VM_Alloc( int size )
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{
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return Hunk_Alloc(size, h_high);
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//return Z_Malloc(size, TAG_ALL, qtrue);
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}
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/*
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===============
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VM_LoadSymbols
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===============
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*/
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void VM_LoadSymbols( vm_t *vm ) {
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int len;
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char *mapfile, *token;
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const char *text_p;
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char name[MAX_QPATH];
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char symbols[MAX_QPATH];
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vmSymbol_t **prev, *sym;
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int count;
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int value;
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int chars;
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int segment;
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int numInstructions;
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// don't load symbols if not developer
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if ( !com_developer->integer ) {
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return;
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}
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COM_StripExtension( vm->name, name );
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Com_sprintf( symbols, sizeof( symbols ), "vm/%s.map", name );
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len = FS_ReadFile( symbols, (void **)&mapfile );
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if ( !mapfile ) {
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Com_Printf( "Couldn't load symbol file: %s\n", symbols );
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return;
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}
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numInstructions = vm->instructionPointersLength >> 2;
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// parse the symbols
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text_p = mapfile;
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prev = &vm->symbols;
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count = 0;
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#ifdef CRAZY_SYMBOL_MAP
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VM_SetSymbolMap(vm);
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#endif
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while ( 1 ) {
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token = COM_Parse( &text_p );
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if ( !token[0] ) {
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break;
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}
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segment = ParseHex( token );
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if ( segment ) {
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COM_Parse( &text_p );
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COM_Parse( &text_p );
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continue; // only load code segment values
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}
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token = COM_Parse( &text_p );
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if ( !token[0] ) {
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Com_Printf( "WARNING: incomplete line at end of file\n" );
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break;
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}
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value = ParseHex( token );
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token = COM_Parse( &text_p );
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if ( !token[0] ) {
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Com_Printf( "WARNING: incomplete line at end of file\n" );
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break;
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}
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chars = strlen( token );
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sym = (struct vmSymbol_s *)VM_Alloc( sizeof( *sym ) + chars );
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*prev = sym;
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prev = &sym->next;
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sym->next = NULL;
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// convert value from an instruction number to a code offset
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if ( value >= 0 && value < numInstructions ) {
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value = vm->instructionPointers[value];
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}
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sym->symValue = value;
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Q_strncpyz( sym->symName, token, chars + 1 );
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#ifdef CRAZY_SYMBOL_MAP
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(*g_symbolMap)[value] = sym;
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#endif
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count++;
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}
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vm->numSymbols = count;
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Com_Printf( "%i symbols parsed from %s\n", count, symbols );
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FS_FreeFile( mapfile );
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}
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/*
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============
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VM_DllSyscall
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Dlls will call this directly
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rcg010206 The horror; the horror.
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The syscall mechanism relies on stack manipulation to get it's args.
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This is likely due to C's inability to pass "..." parameters to
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a function in one clean chunk. On PowerPC Linux, these parameters
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are not necessarily passed on the stack, so while (&arg[0] == arg)
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is true, (&arg[1] == 2nd function parameter) is not necessarily
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accurate, as arg's value might have been stored to the stack or
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other piece of scratch memory to give it a valid address, but the
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next parameter might still be sitting in a register.
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Quake's syscall system also assumes that the stack grows downward,
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and that any needed types can be squeezed, safely, into a signed int.
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This hack below copies all needed values for an argument to a
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array in memory, so that Quake can get the correct values. This can
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also be used on systems where the stack grows upwards, as the
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presumably standard and safe stdargs.h macros are used.
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As for having enough space in a signed int for your datatypes, well,
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it might be better to wait for DOOM 3 before you start porting. :)
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The original code, while probably still inherently dangerous, seems
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to work well enough for the platforms it already works on. Rather
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than add the performance hit for those platforms, the original code
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is still in use there.
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For speed, we just grab 15 arguments, and don't worry about exactly
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how many the syscall actually needs; the extra is thrown away.
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============
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*/
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int QDECL VM_DllSyscall( int arg, ... ) {
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#if ((defined __linux__) && (defined __powerpc__))
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// rcg010206 - see commentary above
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int args[16];
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int i;
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va_list ap;
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args[0] = arg;
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va_start(ap, arg);
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for (i = 1; i < sizeof (args) / sizeof (args[i]); i++)
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args[i] = va_arg(ap, int);
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va_end(ap);
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return currentVM->systemCall( args );
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#else // original id code
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return currentVM->systemCall( &arg );
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#endif
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}
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/*
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=================
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VM_Restart
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Reload the data, but leave everything else in place
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This allows a server to do a map_restart without changing memory allocation
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=================
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*/
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vm_t *VM_Restart( vm_t *vm ) {
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vmHeader_t *header;
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int length;
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int dataLength;
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int i;
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char filename[MAX_QPATH];
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// DLL's can't be restarted in place
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if ( vm->dllHandle ) {
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char name[MAX_QPATH];
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int (*systemCall)( int *parms );
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systemCall = vm->systemCall;
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Q_strncpyz( name, vm->name, sizeof( name ) );
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VM_Free( vm );
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vm = VM_Create( name, systemCall, VMI_NATIVE );
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return vm;
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}
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// load the image
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Com_Printf( "VM_Restart()\n", filename );
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Com_sprintf( filename, sizeof(filename), "vm/%s.qvm", vm->name );
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Com_Printf( "Loading vm file %s.\n", filename );
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length = FS_ReadFile( filename, (void **)&header );
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if ( !header ) {
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Com_Error( ERR_DROP, "VM_Restart failed.\n" );
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}
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// byte swap the header
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for ( i = 0 ; i < sizeof( *header ) / 4 ; i++ ) {
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((int *)header)[i] = LittleLong( ((int *)header)[i] );
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}
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// validate
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if ( header->vmMagic != VM_MAGIC
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|| header->bssLength < 0
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|| header->dataLength < 0
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|| header->litLength < 0
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|| header->codeLength <= 0 ) {
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VM_Free( vm );
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Com_Error( ERR_FATAL, "%s has bad header", filename );
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}
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// round up to next power of 2 so all data operations can
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// be mask protected
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dataLength = header->dataLength + header->litLength + header->bssLength;
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for ( i = 0 ; dataLength > ( 1 << i ) ; i++ ) {
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}
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dataLength = 1 << i;
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// clear the data
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Com_Memset( vm->dataBase, 0, dataLength );
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// copy the intialized data
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Com_Memcpy( vm->dataBase, (byte *)header + header->dataOffset, header->dataLength + header->litLength );
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// byte swap the longs
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for ( i = 0 ; i < header->dataLength ; i += 4 ) {
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*(int *)(vm->dataBase + i) = LittleLong( *(int *)(vm->dataBase + i ) );
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}
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// free the original file
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FS_FreeFile( header );
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return vm;
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}
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/*
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================
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VM_Create
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If image ends in .qvm it will be interpreted, otherwise
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it will attempt to load as a system dll
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================
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*/
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#define STACK_SIZE 0x20000
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vm_t *VM_Create( const char *module, int (*systemCalls)(int *),
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vmInterpret_t interpret ) {
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vm_t *vm;
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vmHeader_t *header;
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int length;
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int dataLength;
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int i;
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char filename[MAX_QPATH];
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if ( !module || !module[0] || !systemCalls ) {
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Com_Error( ERR_FATAL, "VM_Create: bad parms" );
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}
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// see if we already have the VM
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for ( i = 0 ; i < MAX_VM ; i++ ) {
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if (!Q_stricmp(vmTable[i].name, module)) {
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vm = &vmTable[i];
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return vm;
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}
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}
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// find a free vm
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for ( i = 0 ; i < MAX_VM ; i++ ) {
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if ( !vmTable[i].name[0] ) {
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break;
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}
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}
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if ( i == MAX_VM ) {
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Com_Error( ERR_FATAL, "VM_Create: no free vm_t" );
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}
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vm = &vmTable[i];
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Q_strncpyz( vm->name, module, sizeof( vm->name ) );
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vm->systemCall = systemCalls;
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// never allow dll loading with a demo
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if ( interpret == VMI_NATIVE ) {
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if ( Cvar_VariableValue( "fs_restrict" ) ) {
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interpret = VMI_COMPILED;
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}
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}
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if ( interpret == VMI_NATIVE ) {
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// try to load as a system dll
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Com_Printf( "Loading dll file %s.\n", vm->name );
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vm->dllHandle = Sys_LoadDll( module, &vm->entryPoint, VM_DllSyscall );
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if ( vm->dllHandle ) {
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return vm;
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}
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Com_Printf( "Failed to load dll, looking for qvm.\n" );
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interpret = VMI_COMPILED;
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}
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// load the image
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Com_sprintf( filename, sizeof(filename), "vm/%s.qvm", vm->name );
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Com_Printf( "Loading vm file %s.\n", filename );
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length = FS_ReadFile( filename, (void **)&header );
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if ( !header ) {
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Com_Printf( "Failed.\n" );
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VM_Free( vm );
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return NULL;
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}
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// byte swap the header
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for ( i = 0 ; i < sizeof( *header ) / 4 ; i++ ) {
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((int *)header)[i] = LittleLong( ((int *)header)[i] );
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}
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// validate
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if ( header->vmMagic != VM_MAGIC
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|| header->bssLength < 0
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|| header->dataLength < 0
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|| header->litLength < 0
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|| header->codeLength <= 0 ) {
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VM_Free( vm );
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Com_Error( ERR_FATAL, "%s has bad header", filename );
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}
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// round up to next power of 2 so all data operations can
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// be mask protected
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dataLength = header->dataLength + header->litLength + header->bssLength;
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for ( i = 0 ; dataLength > ( 1 << i ) ; i++ ) {
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}
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dataLength = 1 << i;
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// allocate zero filled space for initialized and uninitialized data
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vm->dataBase = (unsigned char *)VM_Alloc( dataLength );
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vm->dataMask = dataLength - 1;
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// copy the intialized data
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Com_Memcpy( vm->dataBase, (byte *)header + header->dataOffset, header->dataLength + header->litLength );
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// byte swap the longs
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for ( i = 0 ; i < header->dataLength ; i += 4 ) {
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*(int *)(vm->dataBase + i) = LittleLong( *(int *)(vm->dataBase + i ) );
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}
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// allocate space for the jump targets, which will be filled in by the compile/prep functions
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vm->instructionPointersLength = header->instructionCount * 4;
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vm->instructionPointers = (int *)VM_Alloc( vm->instructionPointersLength );
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// copy or compile the instructions
|
|
vm->codeLength = header->codeLength;
|
|
|
|
if ( interpret >= VMI_COMPILED ) {
|
|
vm->compiled = qtrue;
|
|
VM_Compile( vm, header );
|
|
} else {
|
|
vm->compiled = qfalse;
|
|
VM_PrepareInterpreter( vm, header );
|
|
}
|
|
|
|
// free the original file
|
|
FS_FreeFile( header );
|
|
|
|
// load the map file
|
|
VM_LoadSymbols( vm );
|
|
|
|
// the stack is implicitly at the end of the image
|
|
vm->programStack = vm->dataMask + 1;
|
|
vm->stackBottom = vm->programStack - STACK_SIZE;
|
|
|
|
return vm;
|
|
}
|
|
|
|
|
|
/*
|
|
==============
|
|
VM_Free
|
|
==============
|
|
*/
|
|
void VM_Free( vm_t *vm ) {
|
|
|
|
if ( vm->dllHandle ) {
|
|
Sys_UnloadDll( vm->dllHandle );
|
|
Com_Memset( vm, 0, sizeof( *vm ) );
|
|
}
|
|
#if 0 // now automatically freed by hunk
|
|
if ( vm->codeBase ) {
|
|
Z_Free( vm->codeBase );
|
|
}
|
|
if ( vm->dataBase ) {
|
|
Z_Free( vm->dataBase );
|
|
}
|
|
if ( vm->instructionPointers ) {
|
|
Z_Free( vm->instructionPointers );
|
|
}
|
|
#endif
|
|
Com_Memset( vm, 0, sizeof( *vm ) );
|
|
|
|
currentVM = NULL;
|
|
lastVM = NULL;
|
|
}
|
|
|
|
void VM_Clear(void) {
|
|
int i;
|
|
for (i=0;i<MAX_VM; i++) {
|
|
if ( vmTable[i].dllHandle ) {
|
|
Sys_UnloadDll( vmTable[i].dllHandle );
|
|
}
|
|
Com_Memset( &vmTable[i], 0, sizeof( vm_t ) );
|
|
}
|
|
currentVM = NULL;
|
|
lastVM = NULL;
|
|
}
|
|
|
|
void *VM_ArgPtr( int intValue ) {
|
|
if ( !intValue ) {
|
|
return NULL;
|
|
}
|
|
// bk001220 - currentVM is missing on reconnect
|
|
if ( currentVM==NULL )
|
|
return NULL;
|
|
|
|
if ( currentVM->entryPoint ) {
|
|
return (void *)(currentVM->dataBase + intValue);
|
|
}
|
|
else {
|
|
return (void *)(currentVM->dataBase + (intValue & currentVM->dataMask));
|
|
}
|
|
}
|
|
|
|
extern vm_t *gvm;
|
|
void *BotVMShift( int ptr )
|
|
{
|
|
if ( !ptr )
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
if (!gvm)
|
|
{ //always using the game vm here.
|
|
return NULL;
|
|
}
|
|
|
|
if ( gvm->entryPoint )
|
|
{
|
|
return (void *)(gvm->dataBase + ptr);
|
|
}
|
|
else
|
|
{
|
|
return (void *)(gvm->dataBase + (ptr & gvm->dataMask));
|
|
}
|
|
}
|
|
|
|
void VM_Shifted_Alloc(void **ptr, int size)
|
|
{
|
|
void *mem;
|
|
|
|
if (!currentVM)
|
|
{
|
|
assert(0);
|
|
*ptr = NULL;
|
|
return;
|
|
}
|
|
|
|
//first allocate our desired memory, up front
|
|
mem = Z_Malloc(size+1, TAG_VM_ALLOCATED, qfalse);
|
|
|
|
if (!mem)
|
|
{
|
|
assert(0);
|
|
*ptr = NULL;
|
|
return;
|
|
}
|
|
|
|
memset(mem, 0, size+1);
|
|
|
|
//This can happen.. if a free chunk of memory is found before the vm alloc pointer, commonly happens
|
|
//when allocating like 4 bytes or whatever. However it seems to actually be handled which I didn't
|
|
//think it would be.. so hey.
|
|
#if 0
|
|
if ((int)mem < (int)currentVM->dataBase)
|
|
{
|
|
assert(!"Unspeakably bad thing has occured (mem ptr < vm base ptr)");
|
|
*ptr = NULL;
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
//Alright, subtract the database from the memory pointer to get a memory address relative to the VM.
|
|
//When the VM modifies it it should be modifying the same chunk of memory we have allocated in the engine.
|
|
*ptr = (void *)((int)mem - (int)currentVM->dataBase);
|
|
}
|
|
|
|
void VM_Shifted_Free(void **ptr)
|
|
{
|
|
void *mem;
|
|
|
|
if (!currentVM)
|
|
{
|
|
assert(0);
|
|
return;
|
|
}
|
|
|
|
//Shift the VM memory pointer back to get the same pointer we initially allocated in real memory space.
|
|
mem = (void *)((int)currentVM->dataBase + (int)*ptr);
|
|
|
|
if (!mem)
|
|
{
|
|
assert(0);
|
|
return;
|
|
}
|
|
|
|
Z_Free(mem);
|
|
*ptr = NULL; //go ahead and clear the pointer for the game.
|
|
}
|
|
|
|
void *VM_ExplicitArgPtr( vm_t *vm, int intValue ) {
|
|
if ( !intValue ) {
|
|
return NULL;
|
|
}
|
|
|
|
// bk010124 - currentVM is missing on reconnect here as well?
|
|
if ( currentVM==NULL )
|
|
return NULL;
|
|
|
|
//
|
|
if ( vm->entryPoint ) {
|
|
return (void *)(vm->dataBase + intValue);
|
|
}
|
|
else {
|
|
return (void *)(vm->dataBase + (intValue & vm->dataMask));
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
==============
|
|
VM_Call
|
|
|
|
|
|
Upon a system call, the stack will look like:
|
|
|
|
sp+32 parm1
|
|
sp+28 parm0
|
|
sp+24 return value
|
|
sp+20 return address
|
|
sp+16 local1
|
|
sp+14 local0
|
|
sp+12 arg1
|
|
sp+8 arg0
|
|
sp+4 return stack
|
|
sp return address
|
|
|
|
An interpreted function will immediately execute
|
|
an OP_ENTER instruction, which will subtract space for
|
|
locals from sp
|
|
==============
|
|
*/
|
|
#define MAX_STACK 256
|
|
#define STACK_MASK (MAX_STACK-1)
|
|
|
|
int QDECL VM_Call( vm_t *vm, int callnum, ... ) {
|
|
vm_t *oldVM;
|
|
int r;
|
|
int i;
|
|
int args[16];
|
|
va_list ap;
|
|
|
|
|
|
if ( !vm ) {
|
|
Com_Error( ERR_FATAL, "VM_Call with NULL vm" );
|
|
}
|
|
|
|
oldVM = currentVM;
|
|
currentVM = vm;
|
|
lastVM = vm;
|
|
|
|
if ( vm_debugLevel ) {
|
|
Com_Printf( "VM_Call( %i )\n", callnum );
|
|
}
|
|
|
|
// if we have a dll loaded, call it directly
|
|
if ( vm->entryPoint ) {
|
|
//rcg010207 - see dissertation at top of VM_DllSyscall() in this file.
|
|
va_start(ap, callnum);
|
|
for (i = 0; i < sizeof (args) / sizeof (args[i]); i++) {
|
|
args[i] = va_arg(ap, int);
|
|
}
|
|
va_end(ap);
|
|
|
|
r = vm->entryPoint( callnum, args[0], args[1], args[2], args[3],
|
|
args[4], args[5], args[6], args[7],
|
|
args[8], args[9], args[10], args[11],
|
|
args[12], args[13], args[14], args[15]);
|
|
} else if ( vm->compiled ) {
|
|
r = VM_CallCompiled( vm, &callnum );
|
|
} else {
|
|
r = VM_CallInterpreted( vm, &callnum );
|
|
}
|
|
|
|
if ( oldVM != NULL ) // bk001220 - assert(currentVM!=NULL) for oldVM==NULL
|
|
currentVM = oldVM;
|
|
return r;
|
|
}
|
|
|
|
//=================================================================
|
|
|
|
static int QDECL VM_ProfileSort( const void *a, const void *b ) {
|
|
vmSymbol_t *sa, *sb;
|
|
|
|
sa = *(vmSymbol_t **)a;
|
|
sb = *(vmSymbol_t **)b;
|
|
|
|
if ( sa->profileCount < sb->profileCount ) {
|
|
return -1;
|
|
}
|
|
if ( sa->profileCount > sb->profileCount ) {
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
VM_VmProfile_f
|
|
|
|
==============
|
|
*/
|
|
void VM_VmProfile_f( void ) {
|
|
vm_t *vm;
|
|
vmSymbol_t **sorted, *sym;
|
|
int i;
|
|
double total;
|
|
|
|
if ( !lastVM ) {
|
|
return;
|
|
}
|
|
|
|
vm = lastVM;
|
|
|
|
if ( !vm->numSymbols ) {
|
|
return;
|
|
}
|
|
|
|
sorted = (struct vmSymbol_s **)Z_Malloc( vm->numSymbols * sizeof( *sorted ), TAG_VM, qtrue );
|
|
sorted[0] = vm->symbols;
|
|
total = sorted[0]->profileCount;
|
|
for ( i = 1 ; i < vm->numSymbols ; i++ ) {
|
|
sorted[i] = sorted[i-1]->next;
|
|
total += sorted[i]->profileCount;
|
|
}
|
|
|
|
qsort( sorted, vm->numSymbols, sizeof( *sorted ), VM_ProfileSort );
|
|
|
|
for ( i = 0 ; i < vm->numSymbols ; i++ ) {
|
|
int perc;
|
|
|
|
sym = sorted[i];
|
|
|
|
perc = 100 * (float) sym->profileCount / total;
|
|
Com_Printf( "%2i%% %9i %s\n", perc, sym->profileCount, sym->symName );
|
|
sym->profileCount = 0;
|
|
}
|
|
|
|
Com_Printf(" %9.0f total\n", total );
|
|
|
|
Z_Free( sorted );
|
|
}
|
|
|
|
/*
|
|
==============
|
|
VM_VmInfo_f
|
|
|
|
==============
|
|
*/
|
|
void VM_VmInfo_f( void ) {
|
|
vm_t *vm;
|
|
int i;
|
|
|
|
Com_Printf( "Registered virtual machines:\n" );
|
|
for ( i = 0 ; i < MAX_VM ; i++ ) {
|
|
vm = &vmTable[i];
|
|
if ( !vm->name[0] ) {
|
|
break;
|
|
}
|
|
Com_Printf( "%s : ", vm->name );
|
|
if ( vm->dllHandle ) {
|
|
Com_Printf( "native\n" );
|
|
continue;
|
|
}
|
|
if ( vm->compiled ) {
|
|
Com_Printf( "compiled on load\n" );
|
|
} else {
|
|
Com_Printf( "interpreted\n" );
|
|
}
|
|
Com_Printf( " code length : %7i\n", vm->codeLength );
|
|
Com_Printf( " table length: %7i\n", vm->instructionPointersLength );
|
|
Com_Printf( " data length : %7i\n", vm->dataMask + 1 );
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
VM_LogSyscalls
|
|
|
|
Insert calls to this while debugging the vm compiler
|
|
===============
|
|
*/
|
|
void VM_LogSyscalls( int *args ) {
|
|
static int callnum;
|
|
static FILE *f;
|
|
|
|
if ( !f ) {
|
|
f = fopen("syscalls.log", "w" );
|
|
}
|
|
callnum++;
|
|
fprintf(f, "%i: %i (%i) = %i %i %i %i\n", callnum, args - (int *)currentVM->dataBase,
|
|
args[0], args[1], args[2], args[3], args[4] );
|
|
}
|
|
|
|
|
|
|
|
#ifdef oDLL_ONLY // bk010215 - for DLL_ONLY dedicated servers/builds w/o VM
|
|
int VM_CallCompiled( vm_t *vm, int *args ) {
|
|
return(0);
|
|
}
|
|
|
|
void VM_Compile( vm_t *vm, vmHeader_t *header ) {}
|
|
#endif // DLL_ONLY
|