mirror of
https://github.com/ioquake/jedi-academy.git
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4525 lines
148 KiB
C++
4525 lines
148 KiB
C++
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/*****************************************************************************
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* name: be_aas_reach.c
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*
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* desc: reachability calculations
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*
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* $Archive: /MissionPack/code/botlib/be_aas_reach.c $
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* $Author: Ttimo $
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* $Revision: 12 $
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* $Modtime: 4/21/01 9:15a $
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* $Date: 4/21/01 9:15a $
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*
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*****************************************************************************/
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#include "../game/q_shared.h"
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#include "l_log.h"
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#include "l_memory.h"
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#include "l_script.h"
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#include "l_libvar.h"
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#include "l_precomp.h"
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#include "l_struct.h"
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#include "aasfile.h"
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#include "../game/botlib.h"
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#include "../game/be_aas.h"
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#include "be_aas_funcs.h"
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#include "be_aas_def.h"
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extern int Sys_MilliSeconds(void);
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extern botlib_import_t botimport;
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//#define REACH_DEBUG
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//NOTE: all travel times are in hundreth of a second
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//maximum number of reachability links
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#define AAS_MAX_REACHABILITYSIZE 65536
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//number of areas reachability is calculated for each frame
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#define REACHABILITYAREASPERCYCLE 15
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//number of units reachability points are placed inside the areas
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#define INSIDEUNITS 2
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#define INSIDEUNITS_WALKEND 5
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#define INSIDEUNITS_WALKSTART 0.1
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#define INSIDEUNITS_WATERJUMP 15
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//area flag used for weapon jumping
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#define AREA_WEAPONJUMP 8192 //valid area to weapon jump to
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//number of reachabilities of each type
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int reach_swim; //swim
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int reach_equalfloor; //walk on floors with equal height
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int reach_step; //step up
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int reach_walk; //walk of step
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int reach_barrier; //jump up to a barrier
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int reach_waterjump; //jump out of water
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int reach_walkoffledge; //walk of a ledge
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int reach_jump; //jump
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int reach_ladder; //climb or descent a ladder
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int reach_teleport; //teleport
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int reach_elevator; //use an elevator
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int reach_funcbob; //use a func bob
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int reach_grapple; //grapple hook
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int reach_doublejump; //double jump
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int reach_rampjump; //ramp jump
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int reach_strafejump; //strafe jump (just normal jump but further)
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int reach_rocketjump; //rocket jump
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int reach_bfgjump; //bfg jump
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int reach_jumppad; //jump pads
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//if true grapple reachabilities are skipped
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int calcgrapplereach;
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//linked reachability
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typedef struct aas_lreachability_s
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{
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int areanum; //number of the reachable area
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int facenum; //number of the face towards the other area
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int edgenum; //number of the edge towards the other area
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vec3_t start; //start point of inter area movement
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vec3_t end; //end point of inter area movement
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int traveltype; //type of travel required to get to the area
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unsigned short int traveltime; //travel time of the inter area movement
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//
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struct aas_lreachability_s *next;
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} aas_lreachability_t;
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//temporary reachabilities
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aas_lreachability_t *reachabilityheap; //heap with reachabilities
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aas_lreachability_t *nextreachability; //next free reachability from the heap
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aas_lreachability_t **areareachability; //reachability links for every area
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int numlreachabilities;
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//===========================================================================
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// returns the surface area of the given face
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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float AAS_FaceArea(aas_face_t *face)
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{
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int i, edgenum, side;
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float total;
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vec_t *v;
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vec3_t d1, d2, cross;
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aas_edge_t *edge;
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edgenum = aasworld.edgeindex[face->firstedge];
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side = edgenum < 0;
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edge = &aasworld.edges[abs(edgenum)];
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v = aasworld.vertexes[edge->v[side]];
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total = 0;
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for (i = 1; i < face->numedges - 1; i++)
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{
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edgenum = aasworld.edgeindex[face->firstedge + i];
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side = edgenum < 0;
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edge = &aasworld.edges[abs(edgenum)];
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VectorSubtract(aasworld.vertexes[edge->v[side]], v, d1);
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VectorSubtract(aasworld.vertexes[edge->v[!side]], v, d2);
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CrossProduct(d1, d2, cross);
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total += 0.5 * VectorLength(cross);
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} //end for
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return total;
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} //end of the function AAS_FaceArea
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//===========================================================================
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// returns the volume of an area
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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float AAS_AreaVolume(int areanum)
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{
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int i, edgenum, facenum, side;
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vec_t d, a, volume;
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vec3_t corner;
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aas_plane_t *plane;
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aas_edge_t *edge;
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aas_face_t *face;
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aas_area_t *area;
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area = &aasworld.areas[areanum];
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facenum = aasworld.faceindex[area->firstface];
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face = &aasworld.faces[abs(facenum)];
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edgenum = aasworld.edgeindex[face->firstedge];
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edge = &aasworld.edges[abs(edgenum)];
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//
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VectorCopy(aasworld.vertexes[edge->v[0]], corner);
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//make tetrahedrons to all other faces
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volume = 0;
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for (i = 0; i < area->numfaces; i++)
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{
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facenum = abs(aasworld.faceindex[area->firstface + i]);
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face = &aasworld.faces[facenum];
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side = face->backarea != areanum;
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plane = &aasworld.planes[face->planenum ^ side];
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d = -(DotProduct (corner, plane->normal) - plane->dist);
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a = AAS_FaceArea(face);
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volume += d * a;
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} //end for
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volume /= 3;
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return volume;
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} //end of the function AAS_AreaVolume
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//===========================================================================
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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int AAS_BestReachableLinkArea(aas_link_t *areas)
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{
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aas_link_t *link;
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for (link = areas; link; link = link->next_area)
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{
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if (AAS_AreaGrounded(link->areanum) || AAS_AreaSwim(link->areanum))
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{
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return link->areanum;
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} //end if
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} //end for
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//
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for (link = areas; link; link = link->next_area)
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{
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if (link->areanum) return link->areanum;
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//FIXME: this is a bad idea when the reachability is not yet
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// calculated when the level items are loaded
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if (AAS_AreaReachability(link->areanum))
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return link->areanum;
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} //end for
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return 0;
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} //end of the function AAS_BestReachableLinkArea
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//===========================================================================
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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int AAS_GetJumpPadInfo(int ent, vec3_t areastart, vec3_t absmins, vec3_t absmaxs, vec3_t velocity)
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{
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int modelnum, ent2;
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float speed, height, gravity, time, dist, forward;
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vec3_t origin, angles, teststart, ent2origin;
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aas_trace_t trace;
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char model[MAX_EPAIRKEY];
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char target[MAX_EPAIRKEY], targetname[MAX_EPAIRKEY];
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//
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AAS_FloatForBSPEpairKey(ent, "speed", &speed);
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if (!speed) speed = 1000;
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VectorClear(angles);
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//get the mins, maxs and origin of the model
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AAS_ValueForBSPEpairKey(ent, "model", model, MAX_EPAIRKEY);
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if (model[0]) modelnum = atoi(model+1);
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else modelnum = 0;
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AAS_BSPModelMinsMaxsOrigin(modelnum, angles, absmins, absmaxs, origin);
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VectorAdd(origin, absmins, absmins);
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VectorAdd(origin, absmaxs, absmaxs);
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VectorAdd(absmins, absmaxs, origin);
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VectorScale (origin, 0.5, origin);
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//get the start areas
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VectorCopy(origin, teststart);
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teststart[2] += 64;
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trace = AAS_TraceClientBBox(teststart, origin, PRESENCE_CROUCH, -1);
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if (trace.startsolid)
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{
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botimport.Print(PRT_MESSAGE, "trigger_push start solid\n");
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VectorCopy(origin, areastart);
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} //end if
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else
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{
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VectorCopy(trace.endpos, areastart);
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} //end else
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areastart[2] += 0.125;
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//
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//AAS_DrawPermanentCross(origin, 4, 4);
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//get the target entity
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AAS_ValueForBSPEpairKey(ent, "target", target, MAX_EPAIRKEY);
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for (ent2 = AAS_NextBSPEntity(0); ent2; ent2 = AAS_NextBSPEntity(ent2))
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{
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if (!AAS_ValueForBSPEpairKey(ent2, "targetname", targetname, MAX_EPAIRKEY)) continue;
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if (!strcmp(targetname, target)) break;
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} //end for
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if (!ent2)
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{
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botimport.Print(PRT_MESSAGE, "trigger_push without target entity %s\n", target);
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return qfalse;
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} //end if
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AAS_VectorForBSPEpairKey(ent2, "origin", ent2origin);
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//
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height = ent2origin[2] - origin[2];
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gravity = aassettings.phys_gravity;
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time = sqrt( height / ( 0.5 * gravity ) );
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if (!time)
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{
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botimport.Print(PRT_MESSAGE, "trigger_push without time\n");
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return qfalse;
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} //end if
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// set s.origin2 to the push velocity
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VectorSubtract ( ent2origin, origin, velocity);
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dist = VectorNormalize( velocity);
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forward = dist / time;
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//FIXME: why multiply by 1.1
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forward *= 1.1f;
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VectorScale(velocity, forward, velocity);
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velocity[2] = time * gravity;
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return qtrue;
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} //end of the function AAS_GetJumpPadInfo
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//===========================================================================
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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int AAS_BestReachableFromJumpPadArea(vec3_t origin, vec3_t mins, vec3_t maxs)
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{
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int area2num, ent, bot_visualizejumppads, bestareanum;
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float volume, bestareavolume;
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vec3_t areastart, cmdmove, bboxmins, bboxmaxs;
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vec3_t absmins, absmaxs, velocity;
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aas_clientmove_t move;
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aas_link_t *areas, *link;
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char classname[MAX_EPAIRKEY];
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#ifdef BSPC
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bot_visualizejumppads = 0;
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#else
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bot_visualizejumppads = LibVarValue("bot_visualizejumppads", "0");
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#endif
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VectorAdd(origin, mins, bboxmins);
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VectorAdd(origin, maxs, bboxmaxs);
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for (ent = AAS_NextBSPEntity(0); ent; ent = AAS_NextBSPEntity(ent))
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{
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if (!AAS_ValueForBSPEpairKey(ent, "classname", classname, MAX_EPAIRKEY)) continue;
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if (strcmp(classname, "trigger_push")) continue;
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//
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if (!AAS_GetJumpPadInfo(ent, areastart, absmins, absmaxs, velocity)) continue;
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//get the areas the jump pad brush is in
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areas = AAS_LinkEntityClientBBox(absmins, absmaxs, -1, PRESENCE_CROUCH);
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for (link = areas; link; link = link->next_area)
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{
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if (AAS_AreaJumpPad(link->areanum)) break;
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} //end for
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if (!link)
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{
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botimport.Print(PRT_MESSAGE, "trigger_push not in any jump pad area\n");
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AAS_UnlinkFromAreas(areas);
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continue;
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} //end if
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//
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//botimport.Print(PRT_MESSAGE, "found a trigger_push with velocity %f %f %f\n", velocity[0], velocity[1], velocity[2]);
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//
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VectorSet(cmdmove, 0, 0, 0);
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Com_Memset(&move, 0, sizeof(aas_clientmove_t));
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area2num = 0;
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AAS_ClientMovementHitBBox(&move, -1, areastart, PRESENCE_NORMAL, qfalse,
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velocity, cmdmove, 0, 30, 0.1f, bboxmins, bboxmaxs, bot_visualizejumppads);
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if (move.frames < 30)
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{
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bestareanum = 0;
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bestareavolume = 0;
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for (link = areas; link; link = link->next_area)
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{
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if (!AAS_AreaJumpPad(link->areanum)) continue;
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volume = AAS_AreaVolume(link->areanum);
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if (volume >= bestareavolume)
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{
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bestareanum = link->areanum;
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bestareavolume = volume;
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} //end if
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} //end if
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AAS_UnlinkFromAreas(areas);
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return bestareanum;
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} //end if
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AAS_UnlinkFromAreas(areas);
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} //end for
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return 0;
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} //end of the function AAS_BestReachableFromJumpPadArea
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//===========================================================================
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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int AAS_BestReachableArea(vec3_t origin, vec3_t mins, vec3_t maxs, vec3_t goalorigin)
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{
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int areanum, i, j, k, l;
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aas_link_t *areas;
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vec3_t absmins, absmaxs;
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//vec3_t bbmins, bbmaxs;
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vec3_t start, end;
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aas_trace_t trace;
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if (!aasworld.loaded)
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{
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botimport.Print(PRT_ERROR, "AAS_BestReachableArea: aas not loaded\n");
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return 0;
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} //end if
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//find a point in an area
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VectorCopy(origin, start);
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areanum = AAS_PointAreaNum(start);
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//while no area found fudge around a little
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for (i = 0; i < 5 && !areanum; i++)
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{
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for (j = 0; j < 5 && !areanum; j++)
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{
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for (k = -1; k <= 1 && !areanum; k++)
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{
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for (l = -1; l <= 1 && !areanum; l++)
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{
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VectorCopy(origin, start);
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start[0] += (float) j * 4 * k;
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start[1] += (float) j * 4 * l;
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start[2] += (float) i * 4;
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areanum = AAS_PointAreaNum(start);
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} //end for
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} //end for
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} //end for
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} //end for
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//if an area was found
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if (areanum)
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{
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//drop client bbox down and try again
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VectorCopy(start, end);
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start[2] += 0.25;
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end[2] -= 50;
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trace = AAS_TraceClientBBox(start, end, PRESENCE_CROUCH, -1);
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if (!trace.startsolid)
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{
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areanum = AAS_PointAreaNum(trace.endpos);
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VectorCopy(trace.endpos, goalorigin);
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//FIXME: cannot enable next line right now because the reachability
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// does not have to be calculated when the level items are loaded
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//if the origin is in an area with reachability
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//if (AAS_AreaReachability(areanum)) return areanum;
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if (areanum) return areanum;
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} //end if
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else
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{
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//it can very well happen that the AAS_PointAreaNum function tells that
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//a point is in an area and that starting a AAS_TraceClientBBox from that
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//point will return trace.startsolid qtrue
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#if 0
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if (AAS_PointAreaNum(start))
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{
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Log_Write("point %f %f %f in area %d but trace startsolid", start[0], start[1], start[2], areanum);
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AAS_DrawPermanentCross(start, 4, LINECOLOR_RED);
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} //end if
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botimport.Print(PRT_MESSAGE, "AAS_BestReachableArea: start solid\n");
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#endif
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VectorCopy(start, goalorigin);
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return areanum;
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} //end else
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} //end if
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//
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//AAS_PresenceTypeBoundingBox(PRESENCE_CROUCH, bbmins, bbmaxs);
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//NOTE: the goal origin does not have to be in the goal area
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// because the bot will have to move towards the item origin anyway
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VectorCopy(origin, goalorigin);
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//
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VectorAdd(origin, mins, absmins);
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VectorAdd(origin, maxs, absmaxs);
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//add bounding box size
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//VectorSubtract(absmins, bbmaxs, absmins);
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//VectorSubtract(absmaxs, bbmins, absmaxs);
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//link an invalid (-1) entity
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areas = AAS_LinkEntityClientBBox(absmins, absmaxs, -1, PRESENCE_CROUCH);
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//get the reachable link arae
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areanum = AAS_BestReachableLinkArea(areas);
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//unlink the invalid entity
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AAS_UnlinkFromAreas(areas);
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//
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return areanum;
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} //end of the function AAS_BestReachableArea
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//===========================================================================
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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void AAS_SetupReachabilityHeap(void)
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{
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int i;
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reachabilityheap = (aas_lreachability_t *) GetClearedMemory(
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AAS_MAX_REACHABILITYSIZE * sizeof(aas_lreachability_t));
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for (i = 0; i < AAS_MAX_REACHABILITYSIZE-1; i++)
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{
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reachabilityheap[i].next = &reachabilityheap[i+1];
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} //end for
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reachabilityheap[AAS_MAX_REACHABILITYSIZE-1].next = NULL;
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nextreachability = reachabilityheap;
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numlreachabilities = 0;
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} //end of the function AAS_InitReachabilityHeap
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//===========================================================================
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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void AAS_ShutDownReachabilityHeap(void)
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{
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FreeMemory(reachabilityheap);
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numlreachabilities = 0;
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} //end of the function AAS_ShutDownReachabilityHeap
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//===========================================================================
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// returns a reachability link
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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aas_lreachability_t *AAS_AllocReachability(void)
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{
|
|
aas_lreachability_t *r;
|
|
|
|
if (!nextreachability) return NULL;
|
|
//make sure the error message only shows up once
|
|
if (!nextreachability->next) AAS_Error("AAS_MAX_REACHABILITYSIZE");
|
|
//
|
|
r = nextreachability;
|
|
nextreachability = nextreachability->next;
|
|
numlreachabilities++;
|
|
return r;
|
|
} //end of the function AAS_AllocReachability
|
|
//===========================================================================
|
|
// frees a reachability link
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
void AAS_FreeReachability(aas_lreachability_t *lreach)
|
|
{
|
|
Com_Memset(lreach, 0, sizeof(aas_lreachability_t));
|
|
|
|
lreach->next = nextreachability;
|
|
nextreachability = lreach;
|
|
numlreachabilities--;
|
|
} //end of the function AAS_FreeReachability
|
|
//===========================================================================
|
|
// returns qtrue if the area has reachability links
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
int AAS_AreaReachability(int areanum)
|
|
{
|
|
if (areanum < 0 || areanum >= aasworld.numareas)
|
|
{
|
|
AAS_Error("AAS_AreaReachability: areanum %d out of range", areanum);
|
|
return 0;
|
|
} //end if
|
|
return aasworld.areasettings[areanum].numreachableareas;
|
|
} //end of the function AAS_AreaReachability
|
|
//===========================================================================
|
|
// returns the surface area of all ground faces together of the area
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
float AAS_AreaGroundFaceArea(int areanum)
|
|
{
|
|
int i;
|
|
float total;
|
|
aas_area_t *area;
|
|
aas_face_t *face;
|
|
|
|
total = 0;
|
|
area = &aasworld.areas[areanum];
|
|
for (i = 0; i < area->numfaces; i++)
|
|
{
|
|
face = &aasworld.faces[abs(aasworld.faceindex[area->firstface + i])];
|
|
if (!(face->faceflags & FACE_GROUND)) continue;
|
|
//
|
|
total += AAS_FaceArea(face);
|
|
} //end for
|
|
return total;
|
|
} //end of the function AAS_AreaGroundFaceArea
|
|
//===========================================================================
|
|
// returns the center of a face
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
void AAS_FaceCenter(int facenum, vec3_t center)
|
|
{
|
|
int i;
|
|
float scale;
|
|
aas_face_t *face;
|
|
aas_edge_t *edge;
|
|
|
|
face = &aasworld.faces[facenum];
|
|
|
|
VectorClear(center);
|
|
for (i = 0; i < face->numedges; i++)
|
|
{
|
|
edge = &aasworld.edges[abs(aasworld.edgeindex[face->firstedge + i])];
|
|
VectorAdd(center, aasworld.vertexes[edge->v[0]], center);
|
|
VectorAdd(center, aasworld.vertexes[edge->v[1]], center);
|
|
} //end for
|
|
scale = 0.5 / face->numedges;
|
|
VectorScale(center, scale, center);
|
|
} //end of the function AAS_FaceCenter
|
|
//===========================================================================
|
|
// returns the maximum distance a player can fall before being damaged
|
|
// damage = deltavelocity*deltavelocity * 0.0001
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
int AAS_FallDamageDistance(void)
|
|
{
|
|
float maxzvelocity, gravity, t;
|
|
|
|
maxzvelocity = sqrt((float)(30 * 10000));
|
|
gravity = aassettings.phys_gravity;
|
|
t = maxzvelocity / gravity;
|
|
return 0.5 * gravity * t * t;
|
|
} //end of the function AAS_FallDamageDistance
|
|
//===========================================================================
|
|
// distance = 0.5 * gravity * t * t
|
|
// vel = t * gravity
|
|
// damage = vel * vel * 0.0001
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
float AAS_FallDelta(float distance)
|
|
{
|
|
float t, delta, gravity;
|
|
|
|
gravity = aassettings.phys_gravity;
|
|
t = sqrt(fabs(distance) * 2 / gravity);
|
|
delta = t * gravity;
|
|
return delta * delta * 0.0001;
|
|
} //end of the function AAS_FallDelta
|
|
//===========================================================================
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
float AAS_MaxJumpHeight(float phys_jumpvel)
|
|
{
|
|
float phys_gravity;
|
|
|
|
phys_gravity = aassettings.phys_gravity;
|
|
//maximum height a player can jump with the given initial z velocity
|
|
return 0.5 * phys_gravity * (phys_jumpvel / phys_gravity) * (phys_jumpvel / phys_gravity);
|
|
} //end of the function MaxJumpHeight
|
|
//===========================================================================
|
|
// returns true if a player can only crouch in the area
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
float AAS_MaxJumpDistance(float phys_jumpvel)
|
|
{
|
|
float phys_gravity, phys_maxvelocity, t;
|
|
|
|
phys_gravity = aassettings.phys_gravity;
|
|
phys_maxvelocity = aassettings.phys_maxvelocity;
|
|
//time a player takes to fall the height
|
|
t = sqrt(aassettings.rs_maxjumpfallheight / (0.5 * phys_gravity));
|
|
//maximum distance
|
|
return phys_maxvelocity * (t + phys_jumpvel / phys_gravity);
|
|
} //end of the function AAS_MaxJumpDistance
|
|
//===========================================================================
|
|
// returns true if a player can only crouch in the area
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
int AAS_AreaCrouch(int areanum)
|
|
{
|
|
if (!(aasworld.areasettings[areanum].presencetype & PRESENCE_NORMAL)) return qtrue;
|
|
else return qfalse;
|
|
} //end of the function AAS_AreaCrouch
|
|
//===========================================================================
|
|
// returns qtrue if it is possible to swim in the area
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
int AAS_AreaSwim(int areanum)
|
|
{
|
|
if (aasworld.areasettings[areanum].areaflags & AREA_LIQUID) return qtrue;
|
|
else return qfalse;
|
|
} //end of the function AAS_AreaSwim
|
|
//===========================================================================
|
|
// returns qtrue if the area contains a liquid
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
int AAS_AreaLiquid(int areanum)
|
|
{
|
|
if (aasworld.areasettings[areanum].areaflags & AREA_LIQUID) return qtrue;
|
|
else return qfalse;
|
|
} //end of the function AAS_AreaLiquid
|
|
//===========================================================================
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
int AAS_AreaLava(int areanum)
|
|
{
|
|
return (aasworld.areasettings[areanum].contents & AREACONTENTS_LAVA);
|
|
} //end of the function AAS_AreaLava
|
|
//===========================================================================
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
int AAS_AreaSlime(int areanum)
|
|
{
|
|
return (aasworld.areasettings[areanum].contents & AREACONTENTS_SLIME);
|
|
} //end of the function AAS_AreaSlime
|
|
//===========================================================================
|
|
// returns qtrue if the area contains ground faces
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
int AAS_AreaGrounded(int areanum)
|
|
{
|
|
return (aasworld.areasettings[areanum].areaflags & AREA_GROUNDED);
|
|
} //end of the function AAS_AreaGround
|
|
//===========================================================================
|
|
// returns true if the area contains ladder faces
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
int AAS_AreaLadder(int areanum)
|
|
{
|
|
return (aasworld.areasettings[areanum].areaflags & AREA_LADDER);
|
|
} //end of the function AAS_AreaLadder
|
|
//===========================================================================
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
int AAS_AreaJumpPad(int areanum)
|
|
{
|
|
return (aasworld.areasettings[areanum].contents & AREACONTENTS_JUMPPAD);
|
|
} //end of the function AAS_AreaJumpPad
|
|
//===========================================================================
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
int AAS_AreaTeleporter(int areanum)
|
|
{
|
|
return (aasworld.areasettings[areanum].contents & AREACONTENTS_TELEPORTER);
|
|
} //end of the function AAS_AreaTeleporter
|
|
//===========================================================================
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
int AAS_AreaClusterPortal(int areanum)
|
|
{
|
|
return (aasworld.areasettings[areanum].contents & AREACONTENTS_CLUSTERPORTAL);
|
|
} //end of the function AAS_AreaClusterPortal
|
|
//===========================================================================
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
int AAS_AreaDoNotEnter(int areanum)
|
|
{
|
|
return (aasworld.areasettings[areanum].contents & AREACONTENTS_DONOTENTER);
|
|
} //end of the function AAS_AreaDoNotEnter
|
|
//===========================================================================
|
|
// returns the time it takes perform a barrier jump
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
unsigned short int AAS_BarrierJumpTravelTime(void)
|
|
{
|
|
return aassettings.phys_jumpvel / (aassettings.phys_gravity * 0.1);
|
|
} //end op the function AAS_BarrierJumpTravelTime
|
|
//===========================================================================
|
|
// returns true if there already exists a reachability from area1 to area2
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
qboolean AAS_ReachabilityExists(int area1num, int area2num)
|
|
{
|
|
aas_lreachability_t *r;
|
|
|
|
for (r = areareachability[area1num]; r; r = r->next)
|
|
{
|
|
if (r->areanum == area2num) return qtrue;
|
|
} //end for
|
|
return qfalse;
|
|
} //end of the function AAS_ReachabilityExists
|
|
//===========================================================================
|
|
// returns true if there is a solid just after the end point when going
|
|
// from start to end
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
int AAS_NearbySolidOrGap(vec3_t start, vec3_t end)
|
|
{
|
|
vec3_t dir, testpoint;
|
|
int areanum;
|
|
|
|
VectorSubtract(end, start, dir);
|
|
dir[2] = 0;
|
|
VectorNormalize(dir);
|
|
VectorMA(end, 48, dir, testpoint);
|
|
|
|
areanum = AAS_PointAreaNum(testpoint);
|
|
if (!areanum)
|
|
{
|
|
testpoint[2] += 16;
|
|
areanum = AAS_PointAreaNum(testpoint);
|
|
if (!areanum) return qtrue;
|
|
} //end if
|
|
VectorMA(end, 64, dir, testpoint);
|
|
areanum = AAS_PointAreaNum(testpoint);
|
|
if (areanum)
|
|
{
|
|
if (!AAS_AreaSwim(areanum) && !AAS_AreaGrounded(areanum)) return qtrue;
|
|
} //end if
|
|
return qfalse;
|
|
} //end of the function AAS_SolidGapTime
|
|
//===========================================================================
|
|
// searches for swim reachabilities between adjacent areas
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
int AAS_Reachability_Swim(int area1num, int area2num)
|
|
{
|
|
int i, j, face1num, face2num, side1;
|
|
aas_area_t *area1, *area2;
|
|
aas_areasettings_t *areasettings;
|
|
aas_lreachability_t *lreach;
|
|
aas_face_t *face1;
|
|
aas_plane_t *plane;
|
|
vec3_t start;
|
|
|
|
if (!AAS_AreaSwim(area1num) || !AAS_AreaSwim(area2num)) return qfalse;
|
|
//if the second area is crouch only
|
|
if (!(aasworld.areasettings[area2num].presencetype & PRESENCE_NORMAL)) return qfalse;
|
|
|
|
area1 = &aasworld.areas[area1num];
|
|
area2 = &aasworld.areas[area2num];
|
|
|
|
//if the areas are not near anough
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
if (area1->mins[i] > area2->maxs[i] + 10) return qfalse;
|
|
if (area1->maxs[i] < area2->mins[i] - 10) return qfalse;
|
|
} //end for
|
|
//find a shared face and create a reachability link
|
|
for (i = 0; i < area1->numfaces; i++)
|
|
{
|
|
face1num = aasworld.faceindex[area1->firstface + i];
|
|
side1 = face1num < 0;
|
|
face1num = abs(face1num);
|
|
//
|
|
for (j = 0; j < area2->numfaces; j++)
|
|
{
|
|
face2num = abs(aasworld.faceindex[area2->firstface + j]);
|
|
//
|
|
if (face1num == face2num)
|
|
{
|
|
AAS_FaceCenter(face1num, start);
|
|
//
|
|
if (AAS_PointContents(start) & (CONTENTS_LAVA|CONTENTS_SLIME|CONTENTS_WATER))
|
|
{
|
|
//
|
|
face1 = &aasworld.faces[face1num];
|
|
areasettings = &aasworld.areasettings[area1num];
|
|
//create a new reachability link
|
|
lreach = AAS_AllocReachability();
|
|
if (!lreach) return qfalse;
|
|
lreach->areanum = area2num;
|
|
lreach->facenum = face1num;
|
|
lreach->edgenum = 0;
|
|
VectorCopy(start, lreach->start);
|
|
plane = &aasworld.planes[face1->planenum ^ side1];
|
|
VectorMA(lreach->start, -INSIDEUNITS, plane->normal, lreach->end);
|
|
lreach->traveltype = TRAVEL_SWIM;
|
|
lreach->traveltime = 1;
|
|
//if the volume of the area is rather small
|
|
if (AAS_AreaVolume(area2num) < 800)
|
|
lreach->traveltime += 200;
|
|
//if (!(AAS_PointContents(start) & MASK_WATER)) lreach->traveltime += 500;
|
|
//link the reachability
|
|
lreach->next = areareachability[area1num];
|
|
areareachability[area1num] = lreach;
|
|
reach_swim++;
|
|
return qtrue;
|
|
} //end if
|
|
} //end if
|
|
} //end for
|
|
} //end for
|
|
return qfalse;
|
|
} //end of the function AAS_Reachability_Swim
|
|
//===========================================================================
|
|
// searches for reachabilities between adjacent areas with equal floor
|
|
// heights
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
int AAS_Reachability_EqualFloorHeight(int area1num, int area2num)
|
|
{
|
|
int i, j, edgenum, edgenum1, edgenum2, foundreach, side;
|
|
float height, bestheight, length, bestlength;
|
|
vec3_t dir, start, end, normal, invgravity, gravitydirection = {0, 0, -1};
|
|
vec3_t edgevec;
|
|
aas_area_t *area1, *area2;
|
|
aas_face_t *face1, *face2;
|
|
aas_edge_t *edge;
|
|
aas_plane_t *plane2;
|
|
aas_lreachability_t lr, *lreach;
|
|
|
|
if (!AAS_AreaGrounded(area1num) || !AAS_AreaGrounded(area2num)) return qfalse;
|
|
|
|
area1 = &aasworld.areas[area1num];
|
|
area2 = &aasworld.areas[area2num];
|
|
//if the areas are not near anough in the x-y direction
|
|
for (i = 0; i < 2; i++)
|
|
{
|
|
if (area1->mins[i] > area2->maxs[i] + 10) return qfalse;
|
|
if (area1->maxs[i] < area2->mins[i] - 10) return qfalse;
|
|
} //end for
|
|
//if area 2 is too high above area 1
|
|
if (area2->mins[2] > area1->maxs[2]) return qfalse;
|
|
//
|
|
VectorCopy(gravitydirection, invgravity);
|
|
VectorInverse(invgravity);
|
|
//
|
|
bestheight = 99999;
|
|
bestlength = 0;
|
|
foundreach = qfalse;
|
|
Com_Memset(&lr, 0, sizeof(aas_lreachability_t)); //make the compiler happy
|
|
//
|
|
//check if the areas have ground faces with a common edge
|
|
//if existing use the lowest common edge for a reachability link
|
|
for (i = 0; i < area1->numfaces; i++)
|
|
{
|
|
face1 = &aasworld.faces[abs(aasworld.faceindex[area1->firstface + i])];
|
|
if (!(face1->faceflags & FACE_GROUND)) continue;
|
|
//
|
|
for (j = 0; j < area2->numfaces; j++)
|
|
{
|
|
face2 = &aasworld.faces[abs(aasworld.faceindex[area2->firstface + j])];
|
|
if (!(face2->faceflags & FACE_GROUND)) continue;
|
|
//if there is a common edge
|
|
for (edgenum1 = 0; edgenum1 < face1->numedges; edgenum1++)
|
|
{
|
|
for (edgenum2 = 0; edgenum2 < face2->numedges; edgenum2++)
|
|
{
|
|
if (abs(aasworld.edgeindex[face1->firstedge + edgenum1]) !=
|
|
abs(aasworld.edgeindex[face2->firstedge + edgenum2]))
|
|
continue;
|
|
edgenum = aasworld.edgeindex[face1->firstedge + edgenum1];
|
|
side = edgenum < 0;
|
|
edge = &aasworld.edges[abs(edgenum)];
|
|
//get the length of the edge
|
|
VectorSubtract(aasworld.vertexes[edge->v[1]],
|
|
aasworld.vertexes[edge->v[0]], dir);
|
|
length = VectorLength(dir);
|
|
//get the start point
|
|
VectorAdd(aasworld.vertexes[edge->v[0]],
|
|
aasworld.vertexes[edge->v[1]], start);
|
|
VectorScale(start, 0.5, start);
|
|
VectorCopy(start, end);
|
|
//get the end point several units inside area2
|
|
//and the start point several units inside area1
|
|
//NOTE: normal is pointing into area2 because the
|
|
//face edges are stored counter clockwise
|
|
VectorSubtract(aasworld.vertexes[edge->v[side]],
|
|
aasworld.vertexes[edge->v[!side]], edgevec);
|
|
plane2 = &aasworld.planes[face2->planenum];
|
|
CrossProduct(edgevec, plane2->normal, normal);
|
|
VectorNormalize(normal);
|
|
//
|
|
//VectorMA(start, -1, normal, start);
|
|
VectorMA(end, INSIDEUNITS_WALKEND, normal, end);
|
|
VectorMA(start, INSIDEUNITS_WALKSTART, normal, start);
|
|
end[2] += 0.125;
|
|
//
|
|
height = DotProduct(invgravity, start);
|
|
//NOTE: if there's nearby solid or a gap area after this area
|
|
//disabled this crap
|
|
//if (AAS_NearbySolidOrGap(start, end)) height += 200;
|
|
//NOTE: disabled because it disables reachabilities to very small areas
|
|
//if (AAS_PointAreaNum(end) != area2num) continue;
|
|
//get the longest lowest edge
|
|
if (height < bestheight ||
|
|
(height < bestheight + 1 && length > bestlength))
|
|
{
|
|
bestheight = height;
|
|
bestlength = length;
|
|
//create a new reachability link
|
|
lr.areanum = area2num;
|
|
lr.facenum = 0;
|
|
lr.edgenum = edgenum;
|
|
VectorCopy(start, lr.start);
|
|
VectorCopy(end, lr.end);
|
|
lr.traveltype = TRAVEL_WALK;
|
|
lr.traveltime = 1;
|
|
foundreach = qtrue;
|
|
} //end if
|
|
} //end for
|
|
} //end for
|
|
} //end for
|
|
} //end for
|
|
if (foundreach)
|
|
{
|
|
//create a new reachability link
|
|
lreach = AAS_AllocReachability();
|
|
if (!lreach) return qfalse;
|
|
lreach->areanum = lr.areanum;
|
|
lreach->facenum = lr.facenum;
|
|
lreach->edgenum = lr.edgenum;
|
|
VectorCopy(lr.start, lreach->start);
|
|
VectorCopy(lr.end, lreach->end);
|
|
lreach->traveltype = lr.traveltype;
|
|
lreach->traveltime = lr.traveltime;
|
|
lreach->next = areareachability[area1num];
|
|
areareachability[area1num] = lreach;
|
|
//if going into a crouch area
|
|
if (!AAS_AreaCrouch(area1num) && AAS_AreaCrouch(area2num))
|
|
{
|
|
lreach->traveltime += aassettings.rs_startcrouch;
|
|
} //end if
|
|
/*
|
|
//NOTE: if there's nearby solid or a gap area after this area
|
|
if (!AAS_NearbySolidOrGap(lreach->start, lreach->end))
|
|
{
|
|
lreach->traveltime += 100;
|
|
} //end if
|
|
*/
|
|
//avoid rather small areas
|
|
//if (AAS_AreaGroundFaceArea(lreach->areanum) < 500) lreach->traveltime += 100;
|
|
//
|
|
reach_equalfloor++;
|
|
return qtrue;
|
|
} //end if
|
|
return qfalse;
|
|
} //end of the function AAS_Reachability_EqualFloorHeight
|
|
//===========================================================================
|
|
// searches step, barrier, waterjump and walk off ledge reachabilities
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
int AAS_Reachability_Step_Barrier_WaterJump_WalkOffLedge(int area1num, int area2num)
|
|
{
|
|
int i, j, k, l, edge1num, edge2num, areas[10], numareas;
|
|
int ground_bestarea2groundedgenum, ground_foundreach;
|
|
int water_bestarea2groundedgenum, water_foundreach;
|
|
int side1, area1swim, faceside1, groundface1num;
|
|
float dist, dist1, dist2, diff, invgravitydot, ortdot;
|
|
float x1, x2, x3, x4, y1, y2, y3, y4, tmp, y;
|
|
float length, ground_bestlength, water_bestlength, ground_bestdist, water_bestdist;
|
|
vec3_t v1, v2, v3, v4, tmpv, p1area1, p1area2, p2area1, p2area2;
|
|
vec3_t normal, ort, edgevec, start, end, dir;
|
|
vec3_t ground_beststart, ground_bestend, ground_bestnormal;
|
|
vec3_t water_beststart, water_bestend, water_bestnormal;
|
|
vec3_t invgravity = {0, 0, 1};
|
|
vec3_t testpoint;
|
|
aas_plane_t *plane;
|
|
aas_area_t *area1, *area2;
|
|
aas_face_t *groundface1, *groundface2, *ground_bestface1, *water_bestface1;
|
|
aas_edge_t *edge1, *edge2;
|
|
aas_lreachability_t *lreach;
|
|
aas_trace_t trace;
|
|
|
|
//must be able to walk or swim in the first area
|
|
if (!AAS_AreaGrounded(area1num) && !AAS_AreaSwim(area1num)) return qfalse;
|
|
//
|
|
if (!AAS_AreaGrounded(area2num) && !AAS_AreaSwim(area2num)) return qfalse;
|
|
//
|
|
area1 = &aasworld.areas[area1num];
|
|
area2 = &aasworld.areas[area2num];
|
|
//if the first area contains a liquid
|
|
area1swim = AAS_AreaSwim(area1num);
|
|
//if the areas are not near anough in the x-y direction
|
|
for (i = 0; i < 2; i++)
|
|
{
|
|
if (area1->mins[i] > area2->maxs[i] + 10) return qfalse;
|
|
if (area1->maxs[i] < area2->mins[i] - 10) return qfalse;
|
|
} //end for
|
|
//
|
|
ground_foundreach = qfalse;
|
|
ground_bestdist = 99999;
|
|
ground_bestlength = 0;
|
|
ground_bestarea2groundedgenum = 0;
|
|
//
|
|
water_foundreach = qfalse;
|
|
water_bestdist = 99999;
|
|
water_bestlength = 0;
|
|
water_bestarea2groundedgenum = 0;
|
|
//
|
|
for (i = 0; i < area1->numfaces; i++)
|
|
{
|
|
groundface1num = aasworld.faceindex[area1->firstface + i];
|
|
faceside1 = groundface1num < 0;
|
|
groundface1 = &aasworld.faces[abs(groundface1num)];
|
|
//if this isn't a ground face
|
|
if (!(groundface1->faceflags & FACE_GROUND))
|
|
{
|
|
//if we can swim in the first area
|
|
if (area1swim)
|
|
{
|
|
//face plane must be more or less horizontal
|
|
plane = &aasworld.planes[groundface1->planenum ^ (!faceside1)];
|
|
if (DotProduct(plane->normal, invgravity) < 0.7) continue;
|
|
} //end if
|
|
else
|
|
{
|
|
//if we can't swim in the area it must be a ground face
|
|
continue;
|
|
} //end else
|
|
} //end if
|
|
//
|
|
for (k = 0; k < groundface1->numedges; k++)
|
|
{
|
|
edge1num = aasworld.edgeindex[groundface1->firstedge + k];
|
|
side1 = (edge1num < 0);
|
|
//NOTE: for water faces we must take the side area 1 is
|
|
// on into account because the face is shared and doesn't
|
|
// have to be oriented correctly
|
|
if (!(groundface1->faceflags & FACE_GROUND)) side1 = (side1 == faceside1);
|
|
edge1num = abs(edge1num);
|
|
edge1 = &aasworld.edges[edge1num];
|
|
//vertexes of the edge
|
|
VectorCopy(aasworld.vertexes[edge1->v[!side1]], v1);
|
|
VectorCopy(aasworld.vertexes[edge1->v[side1]], v2);
|
|
//get a vertical plane through the edge
|
|
//NOTE: normal is pointing into area 2 because the
|
|
//face edges are stored counter clockwise
|
|
VectorSubtract(v2, v1, edgevec);
|
|
CrossProduct(edgevec, invgravity, normal);
|
|
VectorNormalize(normal);
|
|
dist = DotProduct(normal, v1);
|
|
//check the faces from the second area
|
|
for (j = 0; j < area2->numfaces; j++)
|
|
{
|
|
groundface2 = &aasworld.faces[abs(aasworld.faceindex[area2->firstface + j])];
|
|
//must be a ground face
|
|
if (!(groundface2->faceflags & FACE_GROUND)) continue;
|
|
//check the edges of this ground face
|
|
for (l = 0; l < groundface2->numedges; l++)
|
|
{
|
|
edge2num = abs(aasworld.edgeindex[groundface2->firstedge + l]);
|
|
edge2 = &aasworld.edges[edge2num];
|
|
//vertexes of the edge
|
|
VectorCopy(aasworld.vertexes[edge2->v[0]], v3);
|
|
VectorCopy(aasworld.vertexes[edge2->v[1]], v4);
|
|
//check the distance between the two points and the vertical plane
|
|
//through the edge of area1
|
|
diff = DotProduct(normal, v3) - dist;
|
|
if (diff < -0.1 || diff > 0.1) continue;
|
|
diff = DotProduct(normal, v4) - dist;
|
|
if (diff < -0.1 || diff > 0.1) continue;
|
|
//
|
|
//project the two ground edges into the step side plane
|
|
//and calculate the shortest distance between the two
|
|
//edges if they overlap in the direction orthogonal to
|
|
//the gravity direction
|
|
CrossProduct(invgravity, normal, ort);
|
|
invgravitydot = DotProduct(invgravity, invgravity);
|
|
ortdot = DotProduct(ort, ort);
|
|
//projection into the step plane
|
|
//NOTE: since gravity is vertical this is just the z coordinate
|
|
y1 = v1[2];//DotProduct(v1, invgravity) / invgravitydot;
|
|
y2 = v2[2];//DotProduct(v2, invgravity) / invgravitydot;
|
|
y3 = v3[2];//DotProduct(v3, invgravity) / invgravitydot;
|
|
y4 = v4[2];//DotProduct(v4, invgravity) / invgravitydot;
|
|
//
|
|
x1 = DotProduct(v1, ort) / ortdot;
|
|
x2 = DotProduct(v2, ort) / ortdot;
|
|
x3 = DotProduct(v3, ort) / ortdot;
|
|
x4 = DotProduct(v4, ort) / ortdot;
|
|
//
|
|
if (x1 > x2)
|
|
{
|
|
tmp = x1; x1 = x2; x2 = tmp;
|
|
tmp = y1; y1 = y2; y2 = tmp;
|
|
VectorCopy(v1, tmpv); VectorCopy(v2, v1); VectorCopy(tmpv, v2);
|
|
} //end if
|
|
if (x3 > x4)
|
|
{
|
|
tmp = x3; x3 = x4; x4 = tmp;
|
|
tmp = y3; y3 = y4; y4 = tmp;
|
|
VectorCopy(v3, tmpv); VectorCopy(v4, v3); VectorCopy(tmpv, v4);
|
|
} //end if
|
|
//if the two projected edge lines have no overlap
|
|
if (x2 <= x3 || x4 <= x1)
|
|
{
|
|
// Log_Write("lines no overlap: from area %d to %d\r\n", area1num, area2num);
|
|
continue;
|
|
} //end if
|
|
//if the two lines fully overlap
|
|
if ((x1 - 0.5 < x3 && x4 < x2 + 0.5) &&
|
|
(x3 - 0.5 < x1 && x2 < x4 + 0.5))
|
|
{
|
|
dist1 = y3 - y1;
|
|
dist2 = y4 - y2;
|
|
VectorCopy(v1, p1area1);
|
|
VectorCopy(v2, p2area1);
|
|
VectorCopy(v3, p1area2);
|
|
VectorCopy(v4, p2area2);
|
|
} //end if
|
|
else
|
|
{
|
|
//if the points are equal
|
|
if (x1 > x3 - 0.1 && x1 < x3 + 0.1)
|
|
{
|
|
dist1 = y3 - y1;
|
|
VectorCopy(v1, p1area1);
|
|
VectorCopy(v3, p1area2);
|
|
} //end if
|
|
else if (x1 < x3)
|
|
{
|
|
y = y1 + (x3 - x1) * (y2 - y1) / (x2 - x1);
|
|
dist1 = y3 - y;
|
|
VectorCopy(v3, p1area1);
|
|
p1area1[2] = y;
|
|
VectorCopy(v3, p1area2);
|
|
} //end if
|
|
else
|
|
{
|
|
y = y3 + (x1 - x3) * (y4 - y3) / (x4 - x3);
|
|
dist1 = y - y1;
|
|
VectorCopy(v1, p1area1);
|
|
VectorCopy(v1, p1area2);
|
|
p1area2[2] = y;
|
|
} //end if
|
|
//if the points are equal
|
|
if (x2 > x4 - 0.1 && x2 < x4 + 0.1)
|
|
{
|
|
dist2 = y4 - y2;
|
|
VectorCopy(v2, p2area1);
|
|
VectorCopy(v4, p2area2);
|
|
} //end if
|
|
else if (x2 < x4)
|
|
{
|
|
y = y3 + (x2 - x3) * (y4 - y3) / (x4 - x3);
|
|
dist2 = y - y2;
|
|
VectorCopy(v2, p2area1);
|
|
VectorCopy(v2, p2area2);
|
|
p2area2[2] = y;
|
|
} //end if
|
|
else
|
|
{
|
|
y = y1 + (x4 - x1) * (y2 - y1) / (x2 - x1);
|
|
dist2 = y4 - y;
|
|
VectorCopy(v4, p2area1);
|
|
p2area1[2] = y;
|
|
VectorCopy(v4, p2area2);
|
|
} //end else
|
|
} //end else
|
|
//if both distances are pretty much equal
|
|
//then we take the middle of the points
|
|
if (dist1 > dist2 - 1 && dist1 < dist2 + 1)
|
|
{
|
|
dist = dist1;
|
|
VectorAdd(p1area1, p2area1, start);
|
|
VectorScale(start, 0.5, start);
|
|
VectorAdd(p1area2, p2area2, end);
|
|
VectorScale(end, 0.5, end);
|
|
} //end if
|
|
else if (dist1 < dist2)
|
|
{
|
|
dist = dist1;
|
|
VectorCopy(p1area1, start);
|
|
VectorCopy(p1area2, end);
|
|
} //end else if
|
|
else
|
|
{
|
|
dist = dist2;
|
|
VectorCopy(p2area1, start);
|
|
VectorCopy(p2area2, end);
|
|
} //end else
|
|
//get the length of the overlapping part of the edges of the two areas
|
|
VectorSubtract(p2area2, p1area2, dir);
|
|
length = VectorLength(dir);
|
|
//
|
|
if (groundface1->faceflags & FACE_GROUND)
|
|
{
|
|
//if the vertical distance is smaller
|
|
if (dist < ground_bestdist ||
|
|
//or the vertical distance is pretty much the same
|
|
//but the overlapping part of the edges is longer
|
|
(dist < ground_bestdist + 1 && length > ground_bestlength))
|
|
{
|
|
ground_bestdist = dist;
|
|
ground_bestlength = length;
|
|
ground_foundreach = qtrue;
|
|
ground_bestarea2groundedgenum = edge1num;
|
|
ground_bestface1 = groundface1;
|
|
//best point towards area1
|
|
VectorCopy(start, ground_beststart);
|
|
//normal is pointing into area2
|
|
VectorCopy(normal, ground_bestnormal);
|
|
//best point towards area2
|
|
VectorCopy(end, ground_bestend);
|
|
} //end if
|
|
} //end if
|
|
else
|
|
{
|
|
//if the vertical distance is smaller
|
|
if (dist < water_bestdist ||
|
|
//or the vertical distance is pretty much the same
|
|
//but the overlapping part of the edges is longer
|
|
(dist < water_bestdist + 1 && length > water_bestlength))
|
|
{
|
|
water_bestdist = dist;
|
|
water_bestlength = length;
|
|
water_foundreach = qtrue;
|
|
water_bestarea2groundedgenum = edge1num;
|
|
water_bestface1 = groundface1;
|
|
//best point towards area1
|
|
VectorCopy(start, water_beststart);
|
|
//normal is pointing into area2
|
|
VectorCopy(normal, water_bestnormal);
|
|
//best point towards area2
|
|
VectorCopy(end, water_bestend);
|
|
} //end if
|
|
} //end else
|
|
} //end for
|
|
} //end for
|
|
} //end for
|
|
} //end for
|
|
//
|
|
// NOTE: swim reachabilities are already filtered out
|
|
//
|
|
// Steps
|
|
//
|
|
// ---------
|
|
// | step height -> TRAVEL_WALK
|
|
//--------|
|
|
//
|
|
// ---------
|
|
//~~~~~~~~| step height and low water -> TRAVEL_WALK
|
|
//--------|
|
|
//
|
|
//~~~~~~~~~~~~~~~~~~
|
|
// ---------
|
|
// | step height and low water up to the step -> TRAVEL_WALK
|
|
//--------|
|
|
//
|
|
//check for a step reachability
|
|
if (ground_foundreach)
|
|
{
|
|
//if area2 is higher but lower than the maximum step height
|
|
//NOTE: ground_bestdist >= 0 also catches equal floor reachabilities
|
|
if (ground_bestdist >= 0 && ground_bestdist < aassettings.phys_maxstep)
|
|
{
|
|
//create walk reachability from area1 to area2
|
|
lreach = AAS_AllocReachability();
|
|
if (!lreach) return qfalse;
|
|
lreach->areanum = area2num;
|
|
lreach->facenum = 0;
|
|
lreach->edgenum = ground_bestarea2groundedgenum;
|
|
VectorMA(ground_beststart, INSIDEUNITS_WALKSTART, ground_bestnormal, lreach->start);
|
|
VectorMA(ground_bestend, INSIDEUNITS_WALKEND, ground_bestnormal, lreach->end);
|
|
lreach->traveltype = TRAVEL_WALK;
|
|
lreach->traveltime = 0;//1;
|
|
//if going into a crouch area
|
|
if (!AAS_AreaCrouch(area1num) && AAS_AreaCrouch(area2num))
|
|
{
|
|
lreach->traveltime += aassettings.rs_startcrouch;
|
|
} //end if
|
|
lreach->next = areareachability[area1num];
|
|
areareachability[area1num] = lreach;
|
|
//NOTE: if there's nearby solid or a gap area after this area
|
|
/*
|
|
if (!AAS_NearbySolidOrGap(lreach->start, lreach->end))
|
|
{
|
|
lreach->traveltime += 100;
|
|
} //end if
|
|
*/
|
|
//avoid rather small areas
|
|
//if (AAS_AreaGroundFaceArea(lreach->areanum) < 500) lreach->traveltime += 100;
|
|
//
|
|
reach_step++;
|
|
return qtrue;
|
|
} //end if
|
|
} //end if
|
|
//
|
|
// Water Jumps
|
|
//
|
|
// ---------
|
|
// |
|
|
//~~~~~~~~|
|
|
// |
|
|
// | higher than step height and water up to waterjump height -> TRAVEL_WATERJUMP
|
|
//--------|
|
|
//
|
|
//~~~~~~~~~~~~~~~~~~
|
|
// ---------
|
|
// |
|
|
// |
|
|
// |
|
|
// | higher than step height and low water up to the step -> TRAVEL_WATERJUMP
|
|
//--------|
|
|
//
|
|
//check for a waterjump reachability
|
|
if (water_foundreach)
|
|
{
|
|
//get a test point a little bit towards area1
|
|
VectorMA(water_bestend, -INSIDEUNITS, water_bestnormal, testpoint);
|
|
//go down the maximum waterjump height
|
|
testpoint[2] -= aassettings.phys_maxwaterjump;
|
|
//if there IS water the sv_maxwaterjump height below the bestend point
|
|
if (aasworld.areasettings[AAS_PointAreaNum(testpoint)].areaflags & AREA_LIQUID)
|
|
{
|
|
//don't create rediculous water jump reachabilities from areas very far below
|
|
//the water surface
|
|
if (water_bestdist < aassettings.phys_maxwaterjump + 24)
|
|
{
|
|
//waterjumping from or towards a crouch only area is not possible in Quake2
|
|
if ((aasworld.areasettings[area1num].presencetype & PRESENCE_NORMAL) &&
|
|
(aasworld.areasettings[area2num].presencetype & PRESENCE_NORMAL))
|
|
{
|
|
//create water jump reachability from area1 to area2
|
|
lreach = AAS_AllocReachability();
|
|
if (!lreach) return qfalse;
|
|
lreach->areanum = area2num;
|
|
lreach->facenum = 0;
|
|
lreach->edgenum = water_bestarea2groundedgenum;
|
|
VectorCopy(water_beststart, lreach->start);
|
|
VectorMA(water_bestend, INSIDEUNITS_WATERJUMP, water_bestnormal, lreach->end);
|
|
lreach->traveltype = TRAVEL_WATERJUMP;
|
|
lreach->traveltime = aassettings.rs_waterjump;
|
|
lreach->next = areareachability[area1num];
|
|
areareachability[area1num] = lreach;
|
|
//we've got another waterjump reachability
|
|
reach_waterjump++;
|
|
return qtrue;
|
|
} //end if
|
|
} //end if
|
|
} //end if
|
|
} //end if
|
|
//
|
|
// Barrier Jumps
|
|
//
|
|
// ---------
|
|
// |
|
|
// |
|
|
// |
|
|
// | higher than step height lower than barrier height -> TRAVEL_BARRIERJUMP
|
|
//--------|
|
|
//
|
|
// ---------
|
|
// |
|
|
// |
|
|
// |
|
|
//~~~~~~~~| higher than step height lower than barrier height
|
|
//--------| and a thin layer of water in the area to jump from -> TRAVEL_BARRIERJUMP
|
|
//
|
|
//check for a barrier jump reachability
|
|
if (ground_foundreach)
|
|
{
|
|
//if area2 is higher but lower than the maximum barrier jump height
|
|
if (ground_bestdist > 0 && ground_bestdist < aassettings.phys_maxbarrier)
|
|
{
|
|
//if no water in area1 or a very thin layer of water on the ground
|
|
if (!water_foundreach || (ground_bestdist - water_bestdist < 16))
|
|
{
|
|
//cannot perform a barrier jump towards or from a crouch area in Quake2
|
|
if (!AAS_AreaCrouch(area1num) && !AAS_AreaCrouch(area2num))
|
|
{
|
|
//create barrier jump reachability from area1 to area2
|
|
lreach = AAS_AllocReachability();
|
|
if (!lreach) return qfalse;
|
|
lreach->areanum = area2num;
|
|
lreach->facenum = 0;
|
|
lreach->edgenum = ground_bestarea2groundedgenum;
|
|
VectorMA(ground_beststart, INSIDEUNITS_WALKSTART, ground_bestnormal, lreach->start);
|
|
VectorMA(ground_bestend, INSIDEUNITS_WALKEND, ground_bestnormal, lreach->end);
|
|
lreach->traveltype = TRAVEL_BARRIERJUMP;
|
|
lreach->traveltime = aassettings.rs_barrierjump;//AAS_BarrierJumpTravelTime();
|
|
lreach->next = areareachability[area1num];
|
|
areareachability[area1num] = lreach;
|
|
//we've got another barrierjump reachability
|
|
reach_barrier++;
|
|
return qtrue;
|
|
} //end if
|
|
} //end if
|
|
} //end if
|
|
} //end if
|
|
//
|
|
// Walk and Walk Off Ledge
|
|
//
|
|
//--------|
|
|
// | can walk or step back -> TRAVEL_WALK
|
|
// ---------
|
|
//
|
|
//--------|
|
|
// |
|
|
// |
|
|
// |
|
|
// | cannot walk/step back -> TRAVEL_WALKOFFLEDGE
|
|
// ---------
|
|
//
|
|
//--------|
|
|
// |
|
|
// |~~~~~~~~
|
|
// |
|
|
// | cannot step back but can waterjump back -> TRAVEL_WALKOFFLEDGE
|
|
// --------- FIXME: create TRAVEL_WALK reach??
|
|
//
|
|
//check for a walk or walk off ledge reachability
|
|
if (ground_foundreach)
|
|
{
|
|
if (ground_bestdist < 0)
|
|
{
|
|
if (ground_bestdist > -aassettings.phys_maxstep)
|
|
{
|
|
//create walk reachability from area1 to area2
|
|
lreach = AAS_AllocReachability();
|
|
if (!lreach) return qfalse;
|
|
lreach->areanum = area2num;
|
|
lreach->facenum = 0;
|
|
lreach->edgenum = ground_bestarea2groundedgenum;
|
|
VectorMA(ground_beststart, INSIDEUNITS_WALKSTART, ground_bestnormal, lreach->start);
|
|
VectorMA(ground_bestend, INSIDEUNITS_WALKEND, ground_bestnormal, lreach->end);
|
|
lreach->traveltype = TRAVEL_WALK;
|
|
lreach->traveltime = 1;
|
|
lreach->next = areareachability[area1num];
|
|
areareachability[area1num] = lreach;
|
|
//we've got another walk reachability
|
|
reach_walk++;
|
|
return qtrue;
|
|
} //end if
|
|
// if no maximum fall height set or less than the max
|
|
if (!aassettings.rs_maxfallheight || fabs(ground_bestdist) < aassettings.rs_maxfallheight) {
|
|
//trace a bounding box vertically to check for solids
|
|
VectorMA(ground_bestend, INSIDEUNITS, ground_bestnormal, ground_bestend);
|
|
VectorCopy(ground_bestend, start);
|
|
start[2] = ground_beststart[2];
|
|
VectorCopy(ground_bestend, end);
|
|
end[2] += 4;
|
|
trace = AAS_TraceClientBBox(start, end, PRESENCE_NORMAL, -1);
|
|
//if no solids were found
|
|
if (!trace.startsolid && trace.fraction >= 1.0)
|
|
{
|
|
//the trace end point must be in the goal area
|
|
trace.endpos[2] += 1;
|
|
if (AAS_PointAreaNum(trace.endpos) == area2num)
|
|
{
|
|
//if not going through a cluster portal
|
|
numareas = AAS_TraceAreas(start, end, areas, NULL, sizeof(areas) / sizeof(int));
|
|
for (i = 0; i < numareas; i++)
|
|
if (AAS_AreaClusterPortal(areas[i]))
|
|
break;
|
|
if (i >= numareas)
|
|
{
|
|
//create a walk off ledge reachability from area1 to area2
|
|
lreach = AAS_AllocReachability();
|
|
if (!lreach) return qfalse;
|
|
lreach->areanum = area2num;
|
|
lreach->facenum = 0;
|
|
lreach->edgenum = ground_bestarea2groundedgenum;
|
|
VectorCopy(ground_beststart, lreach->start);
|
|
VectorCopy(ground_bestend, lreach->end);
|
|
lreach->traveltype = TRAVEL_WALKOFFLEDGE;
|
|
lreach->traveltime = aassettings.rs_startwalkoffledge + fabs(ground_bestdist) * 50 / aassettings.phys_gravity;
|
|
//if falling from too high and not falling into water
|
|
if (!AAS_AreaSwim(area2num) && !AAS_AreaJumpPad(area2num))
|
|
{
|
|
if (AAS_FallDelta(ground_bestdist) > aassettings.phys_falldelta5)
|
|
{
|
|
lreach->traveltime += aassettings.rs_falldamage5;
|
|
} //end if
|
|
if (AAS_FallDelta(ground_bestdist) > aassettings.phys_falldelta10)
|
|
{
|
|
lreach->traveltime += aassettings.rs_falldamage10;
|
|
} //end if
|
|
} //end if
|
|
lreach->next = areareachability[area1num];
|
|
areareachability[area1num] = lreach;
|
|
//
|
|
reach_walkoffledge++;
|
|
//NOTE: don't create a weapon (rl, bfg) jump reachability here
|
|
//because it interferes with other reachabilities
|
|
//like the ladder reachability
|
|
return qtrue;
|
|
} //end if
|
|
} //end if
|
|
} //end if
|
|
} //end if
|
|
} //end else
|
|
} //end if
|
|
return qfalse;
|
|
} //end of the function AAS_Reachability_Step_Barrier_WaterJump_WalkOffLedge
|
|
//===========================================================================
|
|
// returns the distance between the two vectors
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
float VectorDistance(vec3_t v1, vec3_t v2)
|
|
{
|
|
vec3_t dir;
|
|
|
|
VectorSubtract(v2, v1, dir);
|
|
return VectorLength(dir);
|
|
} //end of the function VectorDistance
|
|
//===========================================================================
|
|
// returns true if the first vector is between the last two vectors
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
int VectorBetweenVectors(vec3_t v, vec3_t v1, vec3_t v2)
|
|
{
|
|
vec3_t dir1, dir2;
|
|
|
|
VectorSubtract(v, v1, dir1);
|
|
VectorSubtract(v, v2, dir2);
|
|
return (DotProduct(dir1, dir2) <= 0);
|
|
} //end of the function VectorBetweenVectors
|
|
//===========================================================================
|
|
// returns the mid point between the two vectors
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
void VectorMiddle(vec3_t v1, vec3_t v2, vec3_t middle)
|
|
{
|
|
VectorAdd(v1, v2, middle);
|
|
VectorScale(middle, 0.5, middle);
|
|
} //end of the function VectorMiddle
|
|
//===========================================================================
|
|
// calculate a range of points closest to each other on both edges
|
|
//
|
|
// Parameter: beststart1 start of the range of points on edge v1-v2
|
|
// beststart2 end of the range of points on edge v1-v2
|
|
// bestend1 start of the range of points on edge v3-v4
|
|
// bestend2 end of the range of points on edge v3-v4
|
|
// bestdist best distance so far
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
/*
|
|
float AAS_ClosestEdgePoints(vec3_t v1, vec3_t v2, vec3_t v3, vec3_t v4,
|
|
aas_plane_t *plane1, aas_plane_t *plane2,
|
|
vec3_t beststart, vec3_t bestend, float bestdist)
|
|
{
|
|
vec3_t dir1, dir2, p1, p2, p3, p4;
|
|
float a1, a2, b1, b2, dist;
|
|
int founddist;
|
|
|
|
//edge vectors
|
|
VectorSubtract(v2, v1, dir1);
|
|
VectorSubtract(v4, v3, dir2);
|
|
//get the horizontal directions
|
|
dir1[2] = 0;
|
|
dir2[2] = 0;
|
|
//
|
|
// p1 = point on an edge vector of area2 closest to v1
|
|
// p2 = point on an edge vector of area2 closest to v2
|
|
// p3 = point on an edge vector of area1 closest to v3
|
|
// p4 = point on an edge vector of area1 closest to v4
|
|
//
|
|
if (dir2[0])
|
|
{
|
|
a2 = dir2[1] / dir2[0];
|
|
b2 = v3[1] - a2 * v3[0];
|
|
//point on the edge vector of area2 closest to v1
|
|
p1[0] = (DotProduct(v1, dir2) - (a2 * dir2[0] + b2 * dir2[1])) / dir2[0];
|
|
p1[1] = a2 * p1[0] + b2;
|
|
//point on the edge vector of area2 closest to v2
|
|
p2[0] = (DotProduct(v2, dir2) - (a2 * dir2[0] + b2 * dir2[1])) / dir2[0];
|
|
p2[1] = a2 * p2[0] + b2;
|
|
} //end if
|
|
else
|
|
{
|
|
//point on the edge vector of area2 closest to v1
|
|
p1[0] = v3[0];
|
|
p1[1] = v1[1];
|
|
//point on the edge vector of area2 closest to v2
|
|
p2[0] = v3[0];
|
|
p2[1] = v2[1];
|
|
} //end else
|
|
//
|
|
if (dir1[0])
|
|
{
|
|
//
|
|
a1 = dir1[1] / dir1[0];
|
|
b1 = v1[1] - a1 * v1[0];
|
|
//point on the edge vector of area1 closest to v3
|
|
p3[0] = (DotProduct(v3, dir1) - (a1 * dir1[0] + b1 * dir1[1])) / dir1[0];
|
|
p3[1] = a1 * p3[0] + b1;
|
|
//point on the edge vector of area1 closest to v4
|
|
p4[0] = (DotProduct(v4, dir1) - (a1 * dir1[0] + b1 * dir1[1])) / dir1[0];
|
|
p4[1] = a1 * p4[0] + b1;
|
|
} //end if
|
|
else
|
|
{
|
|
//point on the edge vector of area1 closest to v3
|
|
p3[0] = v1[0];
|
|
p3[1] = v3[1];
|
|
//point on the edge vector of area1 closest to v4
|
|
p4[0] = v1[0];
|
|
p4[1] = v4[1];
|
|
} //end else
|
|
//start with zero z-coordinates
|
|
p1[2] = 0;
|
|
p2[2] = 0;
|
|
p3[2] = 0;
|
|
p4[2] = 0;
|
|
//calculate the z-coordinates from the ground planes
|
|
p1[2] = (plane2->dist - DotProduct(plane2->normal, p1)) / plane2->normal[2];
|
|
p2[2] = (plane2->dist - DotProduct(plane2->normal, p2)) / plane2->normal[2];
|
|
p3[2] = (plane1->dist - DotProduct(plane1->normal, p3)) / plane1->normal[2];
|
|
p4[2] = (plane1->dist - DotProduct(plane1->normal, p4)) / plane1->normal[2];
|
|
//
|
|
founddist = qfalse;
|
|
//
|
|
if (VectorBetweenVectors(p1, v3, v4))
|
|
{
|
|
dist = VectorDistance(v1, p1);
|
|
if (dist > bestdist - 0.5 && dist < bestdist + 0.5)
|
|
{
|
|
VectorMiddle(beststart, v1, beststart);
|
|
VectorMiddle(bestend, p1, bestend);
|
|
} //end if
|
|
else if (dist < bestdist)
|
|
{
|
|
bestdist = dist;
|
|
VectorCopy(v1, beststart);
|
|
VectorCopy(p1, bestend);
|
|
} //end if
|
|
founddist = qtrue;
|
|
} //end if
|
|
if (VectorBetweenVectors(p2, v3, v4))
|
|
{
|
|
dist = VectorDistance(v2, p2);
|
|
if (dist > bestdist - 0.5 && dist < bestdist + 0.5)
|
|
{
|
|
VectorMiddle(beststart, v2, beststart);
|
|
VectorMiddle(bestend, p2, bestend);
|
|
} //end if
|
|
else if (dist < bestdist)
|
|
{
|
|
bestdist = dist;
|
|
VectorCopy(v2, beststart);
|
|
VectorCopy(p2, bestend);
|
|
} //end if
|
|
founddist = qtrue;
|
|
} //end else if
|
|
if (VectorBetweenVectors(p3, v1, v2))
|
|
{
|
|
dist = VectorDistance(v3, p3);
|
|
if (dist > bestdist - 0.5 && dist < bestdist + 0.5)
|
|
{
|
|
VectorMiddle(beststart, p3, beststart);
|
|
VectorMiddle(bestend, v3, bestend);
|
|
} //end if
|
|
else if (dist < bestdist)
|
|
{
|
|
bestdist = dist;
|
|
VectorCopy(p3, beststart);
|
|
VectorCopy(v3, bestend);
|
|
} //end if
|
|
founddist = qtrue;
|
|
} //end else if
|
|
if (VectorBetweenVectors(p4, v1, v2))
|
|
{
|
|
dist = VectorDistance(v4, p4);
|
|
if (dist > bestdist - 0.5 && dist < bestdist + 0.5)
|
|
{
|
|
VectorMiddle(beststart, p4, beststart);
|
|
VectorMiddle(bestend, v4, bestend);
|
|
} //end if
|
|
else if (dist < bestdist)
|
|
{
|
|
bestdist = dist;
|
|
VectorCopy(p4, beststart);
|
|
VectorCopy(v4, bestend);
|
|
} //end if
|
|
founddist = qtrue;
|
|
} //end else if
|
|
//if no shortest distance was found the shortest distance
|
|
//is between one of the vertexes of edge1 and one of edge2
|
|
if (!founddist)
|
|
{
|
|
dist = VectorDistance(v1, v3);
|
|
if (dist < bestdist)
|
|
{
|
|
bestdist = dist;
|
|
VectorCopy(v1, beststart);
|
|
VectorCopy(v3, bestend);
|
|
} //end if
|
|
dist = VectorDistance(v1, v4);
|
|
if (dist < bestdist)
|
|
{
|
|
bestdist = dist;
|
|
VectorCopy(v1, beststart);
|
|
VectorCopy(v4, bestend);
|
|
} //end if
|
|
dist = VectorDistance(v2, v3);
|
|
if (dist < bestdist)
|
|
{
|
|
bestdist = dist;
|
|
VectorCopy(v2, beststart);
|
|
VectorCopy(v3, bestend);
|
|
} //end if
|
|
dist = VectorDistance(v2, v4);
|
|
if (dist < bestdist)
|
|
{
|
|
bestdist = dist;
|
|
VectorCopy(v2, beststart);
|
|
VectorCopy(v4, bestend);
|
|
} //end if
|
|
} //end if
|
|
return bestdist;
|
|
} //end of the function AAS_ClosestEdgePoints*/
|
|
|
|
float AAS_ClosestEdgePoints(vec3_t v1, vec3_t v2, vec3_t v3, vec3_t v4,
|
|
aas_plane_t *plane1, aas_plane_t *plane2,
|
|
vec3_t beststart1, vec3_t bestend1,
|
|
vec3_t beststart2, vec3_t bestend2, float bestdist)
|
|
{
|
|
vec3_t dir1, dir2, p1, p2, p3, p4;
|
|
float a1, a2, b1, b2, dist, dist1, dist2;
|
|
int founddist;
|
|
|
|
//edge vectors
|
|
VectorSubtract(v2, v1, dir1);
|
|
VectorSubtract(v4, v3, dir2);
|
|
//get the horizontal directions
|
|
dir1[2] = 0;
|
|
dir2[2] = 0;
|
|
//
|
|
// p1 = point on an edge vector of area2 closest to v1
|
|
// p2 = point on an edge vector of area2 closest to v2
|
|
// p3 = point on an edge vector of area1 closest to v3
|
|
// p4 = point on an edge vector of area1 closest to v4
|
|
//
|
|
if (dir2[0])
|
|
{
|
|
a2 = dir2[1] / dir2[0];
|
|
b2 = v3[1] - a2 * v3[0];
|
|
//point on the edge vector of area2 closest to v1
|
|
p1[0] = (DotProduct(v1, dir2) - (a2 * dir2[0] + b2 * dir2[1])) / dir2[0];
|
|
p1[1] = a2 * p1[0] + b2;
|
|
//point on the edge vector of area2 closest to v2
|
|
p2[0] = (DotProduct(v2, dir2) - (a2 * dir2[0] + b2 * dir2[1])) / dir2[0];
|
|
p2[1] = a2 * p2[0] + b2;
|
|
} //end if
|
|
else
|
|
{
|
|
//point on the edge vector of area2 closest to v1
|
|
p1[0] = v3[0];
|
|
p1[1] = v1[1];
|
|
//point on the edge vector of area2 closest to v2
|
|
p2[0] = v3[0];
|
|
p2[1] = v2[1];
|
|
} //end else
|
|
//
|
|
if (dir1[0])
|
|
{
|
|
//
|
|
a1 = dir1[1] / dir1[0];
|
|
b1 = v1[1] - a1 * v1[0];
|
|
//point on the edge vector of area1 closest to v3
|
|
p3[0] = (DotProduct(v3, dir1) - (a1 * dir1[0] + b1 * dir1[1])) / dir1[0];
|
|
p3[1] = a1 * p3[0] + b1;
|
|
//point on the edge vector of area1 closest to v4
|
|
p4[0] = (DotProduct(v4, dir1) - (a1 * dir1[0] + b1 * dir1[1])) / dir1[0];
|
|
p4[1] = a1 * p4[0] + b1;
|
|
} //end if
|
|
else
|
|
{
|
|
//point on the edge vector of area1 closest to v3
|
|
p3[0] = v1[0];
|
|
p3[1] = v3[1];
|
|
//point on the edge vector of area1 closest to v4
|
|
p4[0] = v1[0];
|
|
p4[1] = v4[1];
|
|
} //end else
|
|
//start with zero z-coordinates
|
|
p1[2] = 0;
|
|
p2[2] = 0;
|
|
p3[2] = 0;
|
|
p4[2] = 0;
|
|
//calculate the z-coordinates from the ground planes
|
|
p1[2] = (plane2->dist - DotProduct(plane2->normal, p1)) / plane2->normal[2];
|
|
p2[2] = (plane2->dist - DotProduct(plane2->normal, p2)) / plane2->normal[2];
|
|
p3[2] = (plane1->dist - DotProduct(plane1->normal, p3)) / plane1->normal[2];
|
|
p4[2] = (plane1->dist - DotProduct(plane1->normal, p4)) / plane1->normal[2];
|
|
//
|
|
founddist = qfalse;
|
|
//
|
|
if (VectorBetweenVectors(p1, v3, v4))
|
|
{
|
|
dist = VectorDistance(v1, p1);
|
|
if (dist > bestdist - 0.5 && dist < bestdist + 0.5)
|
|
{
|
|
dist1 = VectorDistance(beststart1, v1);
|
|
dist2 = VectorDistance(beststart2, v1);
|
|
if (dist1 > dist2)
|
|
{
|
|
if (dist1 > VectorDistance(beststart1, beststart2)) VectorCopy(v1, beststart2);
|
|
} //end if
|
|
else
|
|
{
|
|
if (dist2 > VectorDistance(beststart1, beststart2)) VectorCopy(v1, beststart1);
|
|
} //end else
|
|
dist1 = VectorDistance(bestend1, p1);
|
|
dist2 = VectorDistance(bestend2, p1);
|
|
if (dist1 > dist2)
|
|
{
|
|
if (dist1 > VectorDistance(bestend1, bestend2)) VectorCopy(p1, bestend2);
|
|
} //end if
|
|
else
|
|
{
|
|
if (dist2 > VectorDistance(bestend1, bestend2)) VectorCopy(p1, bestend1);
|
|
} //end else
|
|
} //end if
|
|
else if (dist < bestdist)
|
|
{
|
|
bestdist = dist;
|
|
VectorCopy(v1, beststart1);
|
|
VectorCopy(v1, beststart2);
|
|
VectorCopy(p1, bestend1);
|
|
VectorCopy(p1, bestend2);
|
|
} //end if
|
|
founddist = qtrue;
|
|
} //end if
|
|
if (VectorBetweenVectors(p2, v3, v4))
|
|
{
|
|
dist = VectorDistance(v2, p2);
|
|
if (dist > bestdist - 0.5 && dist < bestdist + 0.5)
|
|
{
|
|
dist1 = VectorDistance(beststart1, v2);
|
|
dist2 = VectorDistance(beststart2, v2);
|
|
if (dist1 > dist2)
|
|
{
|
|
if (dist1 > VectorDistance(beststart1, beststart2)) VectorCopy(v2, beststart2);
|
|
} //end if
|
|
else
|
|
{
|
|
if (dist2 > VectorDistance(beststart1, beststart2)) VectorCopy(v2, beststart1);
|
|
} //end else
|
|
dist1 = VectorDistance(bestend1, p2);
|
|
dist2 = VectorDistance(bestend2, p2);
|
|
if (dist1 > dist2)
|
|
{
|
|
if (dist1 > VectorDistance(bestend1, bestend2)) VectorCopy(p2, bestend2);
|
|
} //end if
|
|
else
|
|
{
|
|
if (dist2 > VectorDistance(bestend1, bestend2)) VectorCopy(p2, bestend1);
|
|
} //end else
|
|
} //end if
|
|
else if (dist < bestdist)
|
|
{
|
|
bestdist = dist;
|
|
VectorCopy(v2, beststart1);
|
|
VectorCopy(v2, beststart2);
|
|
VectorCopy(p2, bestend1);
|
|
VectorCopy(p2, bestend2);
|
|
} //end if
|
|
founddist = qtrue;
|
|
} //end else if
|
|
if (VectorBetweenVectors(p3, v1, v2))
|
|
{
|
|
dist = VectorDistance(v3, p3);
|
|
if (dist > bestdist - 0.5 && dist < bestdist + 0.5)
|
|
{
|
|
dist1 = VectorDistance(beststart1, p3);
|
|
dist2 = VectorDistance(beststart2, p3);
|
|
if (dist1 > dist2)
|
|
{
|
|
if (dist1 > VectorDistance(beststart1, beststart2)) VectorCopy(p3, beststart2);
|
|
} //end if
|
|
else
|
|
{
|
|
if (dist2 > VectorDistance(beststart1, beststart2)) VectorCopy(p3, beststart1);
|
|
} //end else
|
|
dist1 = VectorDistance(bestend1, v3);
|
|
dist2 = VectorDistance(bestend2, v3);
|
|
if (dist1 > dist2)
|
|
{
|
|
if (dist1 > VectorDistance(bestend1, bestend2)) VectorCopy(v3, bestend2);
|
|
} //end if
|
|
else
|
|
{
|
|
if (dist2 > VectorDistance(bestend1, bestend2)) VectorCopy(v3, bestend1);
|
|
} //end else
|
|
} //end if
|
|
else if (dist < bestdist)
|
|
{
|
|
bestdist = dist;
|
|
VectorCopy(p3, beststart1);
|
|
VectorCopy(p3, beststart2);
|
|
VectorCopy(v3, bestend1);
|
|
VectorCopy(v3, bestend2);
|
|
} //end if
|
|
founddist = qtrue;
|
|
} //end else if
|
|
if (VectorBetweenVectors(p4, v1, v2))
|
|
{
|
|
dist = VectorDistance(v4, p4);
|
|
if (dist > bestdist - 0.5 && dist < bestdist + 0.5)
|
|
{
|
|
dist1 = VectorDistance(beststart1, p4);
|
|
dist2 = VectorDistance(beststart2, p4);
|
|
if (dist1 > dist2)
|
|
{
|
|
if (dist1 > VectorDistance(beststart1, beststart2)) VectorCopy(p4, beststart2);
|
|
} //end if
|
|
else
|
|
{
|
|
if (dist2 > VectorDistance(beststart1, beststart2)) VectorCopy(p4, beststart1);
|
|
} //end else
|
|
dist1 = VectorDistance(bestend1, v4);
|
|
dist2 = VectorDistance(bestend2, v4);
|
|
if (dist1 > dist2)
|
|
{
|
|
if (dist1 > VectorDistance(bestend1, bestend2)) VectorCopy(v4, bestend2);
|
|
} //end if
|
|
else
|
|
{
|
|
if (dist2 > VectorDistance(bestend1, bestend2)) VectorCopy(v4, bestend1);
|
|
} //end else
|
|
} //end if
|
|
else if (dist < bestdist)
|
|
{
|
|
bestdist = dist;
|
|
VectorCopy(p4, beststart1);
|
|
VectorCopy(p4, beststart2);
|
|
VectorCopy(v4, bestend1);
|
|
VectorCopy(v4, bestend2);
|
|
} //end if
|
|
founddist = qtrue;
|
|
} //end else if
|
|
//if no shortest distance was found the shortest distance
|
|
//is between one of the vertexes of edge1 and one of edge2
|
|
if (!founddist)
|
|
{
|
|
dist = VectorDistance(v1, v3);
|
|
if (dist < bestdist)
|
|
{
|
|
bestdist = dist;
|
|
VectorCopy(v1, beststart1);
|
|
VectorCopy(v1, beststart2);
|
|
VectorCopy(v3, bestend1);
|
|
VectorCopy(v3, bestend2);
|
|
} //end if
|
|
dist = VectorDistance(v1, v4);
|
|
if (dist < bestdist)
|
|
{
|
|
bestdist = dist;
|
|
VectorCopy(v1, beststart1);
|
|
VectorCopy(v1, beststart2);
|
|
VectorCopy(v4, bestend1);
|
|
VectorCopy(v4, bestend2);
|
|
} //end if
|
|
dist = VectorDistance(v2, v3);
|
|
if (dist < bestdist)
|
|
{
|
|
bestdist = dist;
|
|
VectorCopy(v2, beststart1);
|
|
VectorCopy(v2, beststart2);
|
|
VectorCopy(v3, bestend1);
|
|
VectorCopy(v3, bestend2);
|
|
} //end if
|
|
dist = VectorDistance(v2, v4);
|
|
if (dist < bestdist)
|
|
{
|
|
bestdist = dist;
|
|
VectorCopy(v2, beststart1);
|
|
VectorCopy(v2, beststart2);
|
|
VectorCopy(v4, bestend1);
|
|
VectorCopy(v4, bestend2);
|
|
} //end if
|
|
} //end if
|
|
return bestdist;
|
|
} //end of the function AAS_ClosestEdgePoints
|
|
//===========================================================================
|
|
// creates possible jump reachabilities between the areas
|
|
//
|
|
// The two closest points on the ground of the areas are calculated
|
|
// One of the points will be on an edge of a ground face of area1 and
|
|
// one on an edge of a ground face of area2.
|
|
// If there is a range of closest points the point in the middle of this range
|
|
// is selected.
|
|
// Between these two points there must be one or more gaps.
|
|
// If the gaps exist a potential jump is predicted.
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
int AAS_Reachability_Jump(int area1num, int area2num)
|
|
{
|
|
int i, j, k, l, face1num, face2num, edge1num, edge2num, traveltype;
|
|
int stopevent, areas[10], numareas;
|
|
float phys_jumpvel, maxjumpdistance, maxjumpheight, height, bestdist, speed;
|
|
vec_t *v1, *v2, *v3, *v4;
|
|
vec3_t beststart, beststart2, bestend, bestend2;
|
|
vec3_t teststart, testend, dir, velocity, cmdmove, up = {0, 0, 1}, sidewards;
|
|
aas_area_t *area1, *area2;
|
|
aas_face_t *face1, *face2;
|
|
aas_edge_t *edge1, *edge2;
|
|
aas_plane_t *plane1, *plane2, *plane;
|
|
aas_trace_t trace;
|
|
aas_clientmove_t move;
|
|
aas_lreachability_t *lreach;
|
|
|
|
if (!AAS_AreaGrounded(area1num) || !AAS_AreaGrounded(area2num)) return qfalse;
|
|
//cannot jump from or to a crouch area
|
|
if (AAS_AreaCrouch(area1num) || AAS_AreaCrouch(area2num)) return qfalse;
|
|
//
|
|
area1 = &aasworld.areas[area1num];
|
|
area2 = &aasworld.areas[area2num];
|
|
//
|
|
phys_jumpvel = aassettings.phys_jumpvel;
|
|
//maximum distance a player can jump
|
|
maxjumpdistance = 2 * AAS_MaxJumpDistance(phys_jumpvel);
|
|
//maximum height a player can jump with the given initial z velocity
|
|
maxjumpheight = AAS_MaxJumpHeight(phys_jumpvel);
|
|
|
|
//if the areas are not near anough in the x-y direction
|
|
for (i = 0; i < 2; i++)
|
|
{
|
|
if (area1->mins[i] > area2->maxs[i] + maxjumpdistance) return qfalse;
|
|
if (area1->maxs[i] < area2->mins[i] - maxjumpdistance) return qfalse;
|
|
} //end for
|
|
//if area2 is way to high to jump up to
|
|
if (area2->mins[2] > area1->maxs[2] + maxjumpheight) return qfalse;
|
|
//
|
|
bestdist = 999999;
|
|
//
|
|
for (i = 0; i < area1->numfaces; i++)
|
|
{
|
|
face1num = aasworld.faceindex[area1->firstface + i];
|
|
face1 = &aasworld.faces[abs(face1num)];
|
|
//if not a ground face
|
|
if (!(face1->faceflags & FACE_GROUND)) continue;
|
|
//
|
|
for (j = 0; j < area2->numfaces; j++)
|
|
{
|
|
face2num = aasworld.faceindex[area2->firstface + j];
|
|
face2 = &aasworld.faces[abs(face2num)];
|
|
//if not a ground face
|
|
if (!(face2->faceflags & FACE_GROUND)) continue;
|
|
//
|
|
for (k = 0; k < face1->numedges; k++)
|
|
{
|
|
edge1num = abs(aasworld.edgeindex[face1->firstedge + k]);
|
|
edge1 = &aasworld.edges[edge1num];
|
|
for (l = 0; l < face2->numedges; l++)
|
|
{
|
|
edge2num = abs(aasworld.edgeindex[face2->firstedge + l]);
|
|
edge2 = &aasworld.edges[edge2num];
|
|
//calculate the minimum distance between the two edges
|
|
v1 = aasworld.vertexes[edge1->v[0]];
|
|
v2 = aasworld.vertexes[edge1->v[1]];
|
|
v3 = aasworld.vertexes[edge2->v[0]];
|
|
v4 = aasworld.vertexes[edge2->v[1]];
|
|
//get the ground planes
|
|
plane1 = &aasworld.planes[face1->planenum];
|
|
plane2 = &aasworld.planes[face2->planenum];
|
|
//
|
|
bestdist = AAS_ClosestEdgePoints(v1, v2, v3, v4, plane1, plane2,
|
|
beststart, bestend,
|
|
beststart2, bestend2, bestdist);
|
|
} //end for
|
|
} //end for
|
|
} //end for
|
|
} //end for
|
|
VectorMiddle(beststart, beststart2, beststart);
|
|
VectorMiddle(bestend, bestend2, bestend);
|
|
if (bestdist > 4 && bestdist < maxjumpdistance)
|
|
{
|
|
// Log_Write("shortest distance between %d and %d is %f\r\n", area1num, area2num, bestdist);
|
|
// if very close and almost no height difference then the bot can walk
|
|
if (bestdist <= 48 && fabs(beststart[2] - bestend[2]) < 8)
|
|
{
|
|
speed = 400;
|
|
traveltype = TRAVEL_WALKOFFLEDGE;
|
|
} //end if
|
|
else if (AAS_HorizontalVelocityForJump(0, beststart, bestend, &speed))
|
|
{
|
|
//FIXME: why multiply with 1.2???
|
|
speed *= 1.2f;
|
|
traveltype = TRAVEL_WALKOFFLEDGE;
|
|
} //end else if
|
|
else
|
|
{
|
|
//get the horizontal speed for the jump, if it isn't possible to calculate this
|
|
//speed (the jump is not possible) then there's no jump reachability created
|
|
if (!AAS_HorizontalVelocityForJump(phys_jumpvel, beststart, bestend, &speed))
|
|
return qfalse;
|
|
speed *= 1.05f;
|
|
traveltype = TRAVEL_JUMP;
|
|
//
|
|
//NOTE: test if the horizontal distance isn't too small
|
|
VectorSubtract(bestend, beststart, dir);
|
|
dir[2] = 0;
|
|
if (VectorLength(dir) < 10)
|
|
return qfalse;
|
|
} //end if
|
|
//
|
|
VectorSubtract(bestend, beststart, dir);
|
|
VectorNormalize(dir);
|
|
VectorMA(beststart, 1, dir, teststart);
|
|
//
|
|
VectorCopy(teststart, testend);
|
|
testend[2] -= 100;
|
|
trace = AAS_TraceClientBBox(teststart, testend, PRESENCE_NORMAL, -1);
|
|
//
|
|
if (trace.startsolid)
|
|
return qfalse;
|
|
if (trace.fraction < 1)
|
|
{
|
|
plane = &aasworld.planes[trace.planenum];
|
|
// if the bot can stand on the surface
|
|
if (DotProduct(plane->normal, up) >= 0.7)
|
|
{
|
|
// if no lava or slime below
|
|
if (!(AAS_PointContents(trace.endpos) & (CONTENTS_LAVA|CONTENTS_SLIME)))
|
|
{
|
|
if (teststart[2] - trace.endpos[2] <= aassettings.phys_maxbarrier)
|
|
return qfalse;
|
|
} //end if
|
|
} //end if
|
|
} //end if
|
|
//
|
|
VectorMA(bestend, -1, dir, teststart);
|
|
//
|
|
VectorCopy(teststart, testend);
|
|
testend[2] -= 100;
|
|
trace = AAS_TraceClientBBox(teststart, testend, PRESENCE_NORMAL, -1);
|
|
//
|
|
if (trace.startsolid)
|
|
return qfalse;
|
|
if (trace.fraction < 1)
|
|
{
|
|
plane = &aasworld.planes[trace.planenum];
|
|
// if the bot can stand on the surface
|
|
if (DotProduct(plane->normal, up) >= 0.7)
|
|
{
|
|
// if no lava or slime below
|
|
if (!(AAS_PointContents(trace.endpos) & (CONTENTS_LAVA|CONTENTS_SLIME)))
|
|
{
|
|
if (teststart[2] - trace.endpos[2] <= aassettings.phys_maxbarrier)
|
|
return qfalse;
|
|
} //end if
|
|
} //end if
|
|
} //end if
|
|
//
|
|
// get command movement
|
|
VectorClear(cmdmove);
|
|
if ((traveltype & TRAVELTYPE_MASK) == TRAVEL_JUMP)
|
|
cmdmove[2] = aassettings.phys_jumpvel;
|
|
else
|
|
cmdmove[2] = 0;
|
|
//
|
|
VectorSubtract(bestend, beststart, dir);
|
|
dir[2] = 0;
|
|
VectorNormalize(dir);
|
|
CrossProduct(dir, up, sidewards);
|
|
//
|
|
stopevent = SE_HITGROUND|SE_ENTERWATER|SE_ENTERSLIME|SE_ENTERLAVA|SE_HITGROUNDDAMAGE;
|
|
if (!AAS_AreaClusterPortal(area1num) && !AAS_AreaClusterPortal(area2num))
|
|
stopevent |= SE_TOUCHCLUSTERPORTAL;
|
|
//
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
//
|
|
if (i == 1)
|
|
VectorAdd(testend, sidewards, testend);
|
|
else if (i == 2)
|
|
VectorSubtract(bestend, sidewards, testend);
|
|
else
|
|
VectorCopy(bestend, testend);
|
|
VectorSubtract(testend, beststart, dir);
|
|
dir[2] = 0;
|
|
VectorNormalize(dir);
|
|
VectorScale(dir, speed, velocity);
|
|
//
|
|
AAS_PredictClientMovement(&move, -1, beststart, PRESENCE_NORMAL, qtrue,
|
|
velocity, cmdmove, 3, 30, 0.1f,
|
|
stopevent, 0, qfalse);
|
|
// if prediction time wasn't enough to fully predict the movement
|
|
if (move.frames >= 30)
|
|
return qfalse;
|
|
// don't enter slime or lava and don't fall from too high
|
|
if (move.stopevent & (SE_ENTERSLIME|SE_ENTERLAVA))
|
|
return qfalse;
|
|
// never jump or fall through a cluster portal
|
|
if (move.stopevent & SE_TOUCHCLUSTERPORTAL)
|
|
return qfalse;
|
|
//the end position should be in area2, also test a little bit back
|
|
//because the predicted jump could have rushed through the area
|
|
VectorMA(move.endpos, -64, dir, teststart);
|
|
teststart[2] += 1;
|
|
numareas = AAS_TraceAreas(move.endpos, teststart, areas, NULL, sizeof(areas) / sizeof(int));
|
|
for (j = 0; j < numareas; j++)
|
|
{
|
|
if (areas[j] == area2num)
|
|
break;
|
|
} //end for
|
|
if (j < numareas)
|
|
break;
|
|
}
|
|
if (i >= 3)
|
|
return qfalse;
|
|
//
|
|
#ifdef REACH_DEBUG
|
|
//create the reachability
|
|
Log_Write("jump reachability between %d and %d\r\n", area1num, area2num);
|
|
#endif //REACH_DEBUG
|
|
//create a new reachability link
|
|
lreach = AAS_AllocReachability();
|
|
if (!lreach) return qfalse;
|
|
lreach->areanum = area2num;
|
|
lreach->facenum = 0;
|
|
lreach->edgenum = 0;
|
|
VectorCopy(beststart, lreach->start);
|
|
VectorCopy(bestend, lreach->end);
|
|
lreach->traveltype = traveltype;
|
|
|
|
VectorSubtract(bestend, beststart, dir);
|
|
height = dir[2];
|
|
dir[2] = 0;
|
|
if ((traveltype & TRAVELTYPE_MASK) == TRAVEL_WALKOFFLEDGE && height > VectorLength(dir))
|
|
{
|
|
lreach->traveltime = aassettings.rs_startwalkoffledge + height * 50 / aassettings.phys_gravity;
|
|
}
|
|
else
|
|
{
|
|
lreach->traveltime = aassettings.rs_startjump + VectorDistance(bestend, beststart) * 240 / aassettings.phys_maxwalkvelocity;
|
|
} //end if
|
|
//
|
|
if (!AAS_AreaJumpPad(area2num))
|
|
{
|
|
if (AAS_FallDelta(beststart[2] - bestend[2]) > aassettings.phys_falldelta5)
|
|
{
|
|
lreach->traveltime += aassettings.rs_falldamage5;
|
|
} //end if
|
|
else if (AAS_FallDelta(beststart[2] - bestend[2]) > aassettings.phys_falldelta10)
|
|
{
|
|
lreach->traveltime += aassettings.rs_falldamage10;
|
|
} //end if
|
|
} //end if
|
|
lreach->next = areareachability[area1num];
|
|
areareachability[area1num] = lreach;
|
|
//
|
|
if ((traveltype & TRAVELTYPE_MASK) == TRAVEL_JUMP)
|
|
reach_jump++;
|
|
else
|
|
reach_walkoffledge++;
|
|
} //end if
|
|
return qfalse;
|
|
} //end of the function AAS_Reachability_Jump
|
|
//===========================================================================
|
|
// create a possible ladder reachability from area1 to area2
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
int AAS_Reachability_Ladder(int area1num, int area2num)
|
|
{
|
|
int i, j, k, l, edge1num, edge2num, sharededgenum, lowestedgenum;
|
|
int face1num, face2num, ladderface1num, ladderface2num;
|
|
int ladderface1vertical, ladderface2vertical, firstv;
|
|
float face1area, face2area, bestface1area, bestface2area;
|
|
float phys_jumpvel, maxjumpheight;
|
|
vec3_t area1point, area2point, v1, v2, up = {0, 0, 1};
|
|
vec3_t mid, lowestpoint, start, end, sharededgevec, dir;
|
|
aas_area_t *area1, *area2;
|
|
aas_face_t *face1, *face2, *ladderface1, *ladderface2;
|
|
aas_plane_t *plane1, *plane2;
|
|
aas_edge_t *sharededge, *edge1;
|
|
aas_lreachability_t *lreach;
|
|
aas_trace_t trace;
|
|
|
|
if (!AAS_AreaLadder(area1num) || !AAS_AreaLadder(area2num)) return qfalse;
|
|
//
|
|
phys_jumpvel = aassettings.phys_jumpvel;
|
|
//maximum height a player can jump with the given initial z velocity
|
|
maxjumpheight = AAS_MaxJumpHeight(phys_jumpvel);
|
|
|
|
area1 = &aasworld.areas[area1num];
|
|
area2 = &aasworld.areas[area2num];
|
|
//
|
|
ladderface1 = NULL;
|
|
ladderface2 = NULL;
|
|
ladderface1num = 0; //make compiler happy
|
|
ladderface2num = 0; //make compiler happy
|
|
bestface1area = -9999;
|
|
bestface2area = -9999;
|
|
sharededgenum = 0; //make compiler happy
|
|
lowestedgenum = 0; //make compiler happy
|
|
//
|
|
for (i = 0; i < area1->numfaces; i++)
|
|
{
|
|
face1num = aasworld.faceindex[area1->firstface + i];
|
|
face1 = &aasworld.faces[abs(face1num)];
|
|
//if not a ladder face
|
|
if (!(face1->faceflags & FACE_LADDER)) continue;
|
|
//
|
|
for (j = 0; j < area2->numfaces; j++)
|
|
{
|
|
face2num = aasworld.faceindex[area2->firstface + j];
|
|
face2 = &aasworld.faces[abs(face2num)];
|
|
//if not a ladder face
|
|
if (!(face2->faceflags & FACE_LADDER)) continue;
|
|
//check if the faces share an edge
|
|
for (k = 0; k < face1->numedges; k++)
|
|
{
|
|
edge1num = aasworld.edgeindex[face1->firstedge + k];
|
|
for (l = 0; l < face2->numedges; l++)
|
|
{
|
|
edge2num = aasworld.edgeindex[face2->firstedge + l];
|
|
if (abs(edge1num) == abs(edge2num))
|
|
{
|
|
//get the face with the largest area
|
|
face1area = AAS_FaceArea(face1);
|
|
face2area = AAS_FaceArea(face2);
|
|
if (face1area > bestface1area && face2area > bestface2area)
|
|
{
|
|
bestface1area = face1area;
|
|
bestface2area = face2area;
|
|
ladderface1 = face1;
|
|
ladderface2 = face2;
|
|
ladderface1num = face1num;
|
|
ladderface2num = face2num;
|
|
sharededgenum = edge1num;
|
|
} //end if
|
|
break;
|
|
} //end if
|
|
} //end for
|
|
if (l != face2->numedges) break;
|
|
} //end for
|
|
} //end for
|
|
} //end for
|
|
//
|
|
if (ladderface1 && ladderface2)
|
|
{
|
|
//get the middle of the shared edge
|
|
sharededge = &aasworld.edges[abs(sharededgenum)];
|
|
firstv = sharededgenum < 0;
|
|
//
|
|
VectorCopy(aasworld.vertexes[sharededge->v[firstv]], v1);
|
|
VectorCopy(aasworld.vertexes[sharededge->v[!firstv]], v2);
|
|
VectorAdd(v1, v2, area1point);
|
|
VectorScale(area1point, 0.5, area1point);
|
|
VectorCopy(area1point, area2point);
|
|
//
|
|
//if the face plane in area 1 is pretty much vertical
|
|
plane1 = &aasworld.planes[ladderface1->planenum ^ (ladderface1num < 0)];
|
|
plane2 = &aasworld.planes[ladderface2->planenum ^ (ladderface2num < 0)];
|
|
//
|
|
//get the points really into the areas
|
|
VectorSubtract(v2, v1, sharededgevec);
|
|
CrossProduct(plane1->normal, sharededgevec, dir);
|
|
VectorNormalize(dir);
|
|
//NOTE: 32 because that's larger than 16 (bot bbox x,y)
|
|
VectorMA(area1point, -32, dir, area1point);
|
|
VectorMA(area2point, 32, dir, area2point);
|
|
//
|
|
ladderface1vertical = abs(DotProduct(plane1->normal, up)) < 0.1;
|
|
ladderface2vertical = abs(DotProduct(plane2->normal, up)) < 0.1;
|
|
//there's only reachability between vertical ladder faces
|
|
if (!ladderface1vertical && !ladderface2vertical) return qfalse;
|
|
//if both vertical ladder faces
|
|
if (ladderface1vertical && ladderface2vertical
|
|
//and the ladder faces do not make a sharp corner
|
|
&& DotProduct(plane1->normal, plane2->normal) > 0.7
|
|
//and the shared edge is not too vertical
|
|
&& abs(DotProduct(sharededgevec, up)) < 0.7)
|
|
{
|
|
//create a new reachability link
|
|
lreach = AAS_AllocReachability();
|
|
if (!lreach) return qfalse;
|
|
lreach->areanum = area2num;
|
|
lreach->facenum = ladderface1num;
|
|
lreach->edgenum = abs(sharededgenum);
|
|
VectorCopy(area1point, lreach->start);
|
|
//VectorCopy(area2point, lreach->end);
|
|
VectorMA(area2point, -3, plane1->normal, lreach->end);
|
|
lreach->traveltype = TRAVEL_LADDER;
|
|
lreach->traveltime = 10;
|
|
lreach->next = areareachability[area1num];
|
|
areareachability[area1num] = lreach;
|
|
//
|
|
reach_ladder++;
|
|
//create a new reachability link
|
|
lreach = AAS_AllocReachability();
|
|
if (!lreach) return qfalse;
|
|
lreach->areanum = area1num;
|
|
lreach->facenum = ladderface2num;
|
|
lreach->edgenum = abs(sharededgenum);
|
|
VectorCopy(area2point, lreach->start);
|
|
//VectorCopy(area1point, lreach->end);
|
|
VectorMA(area1point, -3, plane1->normal, lreach->end);
|
|
lreach->traveltype = TRAVEL_LADDER;
|
|
lreach->traveltime = 10;
|
|
lreach->next = areareachability[area2num];
|
|
areareachability[area2num] = lreach;
|
|
//
|
|
reach_ladder++;
|
|
//
|
|
return qtrue;
|
|
} //end if
|
|
//if the second ladder face is also a ground face
|
|
//create ladder end (just ladder) reachability and
|
|
//walk off a ladder (ledge) reachability
|
|
if (ladderface1vertical && (ladderface2->faceflags & FACE_GROUND))
|
|
{
|
|
//create a new reachability link
|
|
lreach = AAS_AllocReachability();
|
|
if (!lreach) return qfalse;
|
|
lreach->areanum = area2num;
|
|
lreach->facenum = ladderface1num;
|
|
lreach->edgenum = abs(sharededgenum);
|
|
VectorCopy(area1point, lreach->start);
|
|
VectorCopy(area2point, lreach->end);
|
|
lreach->end[2] += 16;
|
|
VectorMA(lreach->end, -15, plane1->normal, lreach->end);
|
|
lreach->traveltype = TRAVEL_LADDER;
|
|
lreach->traveltime = 10;
|
|
lreach->next = areareachability[area1num];
|
|
areareachability[area1num] = lreach;
|
|
//
|
|
reach_ladder++;
|
|
//create a new reachability link
|
|
lreach = AAS_AllocReachability();
|
|
if (!lreach) return qfalse;
|
|
lreach->areanum = area1num;
|
|
lreach->facenum = ladderface2num;
|
|
lreach->edgenum = abs(sharededgenum);
|
|
VectorCopy(area2point, lreach->start);
|
|
VectorCopy(area1point, lreach->end);
|
|
lreach->traveltype = TRAVEL_WALKOFFLEDGE;
|
|
lreach->traveltime = 10;
|
|
lreach->next = areareachability[area2num];
|
|
areareachability[area2num] = lreach;
|
|
//
|
|
reach_walkoffledge++;
|
|
//
|
|
return qtrue;
|
|
} //end if
|
|
//
|
|
if (ladderface1vertical)
|
|
{
|
|
//find lowest edge of the ladder face
|
|
lowestpoint[2] = 99999;
|
|
for (i = 0; i < ladderface1->numedges; i++)
|
|
{
|
|
edge1num = abs(aasworld.edgeindex[ladderface1->firstedge + i]);
|
|
edge1 = &aasworld.edges[edge1num];
|
|
//
|
|
VectorCopy(aasworld.vertexes[edge1->v[0]], v1);
|
|
VectorCopy(aasworld.vertexes[edge1->v[1]], v2);
|
|
//
|
|
VectorAdd(v1, v2, mid);
|
|
VectorScale(mid, 0.5, mid);
|
|
//
|
|
if (mid[2] < lowestpoint[2])
|
|
{
|
|
VectorCopy(mid, lowestpoint);
|
|
lowestedgenum = edge1num;
|
|
} //end if
|
|
} //end for
|
|
//
|
|
plane1 = &aasworld.planes[ladderface1->planenum];
|
|
//trace down in the middle of this edge
|
|
VectorMA(lowestpoint, 5, plane1->normal, start);
|
|
VectorCopy(start, end);
|
|
start[2] += 5;
|
|
end[2] -= 100;
|
|
//trace without entity collision
|
|
trace = AAS_TraceClientBBox(start, end, PRESENCE_NORMAL, -1);
|
|
//
|
|
//
|
|
#ifdef REACH_DEBUG
|
|
if (trace.startsolid)
|
|
{
|
|
Log_Write("trace from area %d started in solid\r\n", area1num);
|
|
} //end if
|
|
#endif //REACH_DEBUG
|
|
//
|
|
trace.endpos[2] += 1;
|
|
area2num = AAS_PointAreaNum(trace.endpos);
|
|
//
|
|
area2 = &aasworld.areas[area2num];
|
|
for (i = 0; i < area2->numfaces; i++)
|
|
{
|
|
face2num = aasworld.faceindex[area2->firstface + i];
|
|
face2 = &aasworld.faces[abs(face2num)];
|
|
//
|
|
if (face2->faceflags & FACE_LADDER)
|
|
{
|
|
plane2 = &aasworld.planes[face2->planenum];
|
|
if (abs(DotProduct(plane2->normal, up)) < 0.1) break;
|
|
} //end if
|
|
} //end for
|
|
//if from another area without vertical ladder faces
|
|
if (i >= area2->numfaces && area2num != area1num &&
|
|
//the reachabilities shouldn't exist already
|
|
!AAS_ReachabilityExists(area1num, area2num) &&
|
|
!AAS_ReachabilityExists(area2num, area1num))
|
|
{
|
|
//if the height is jumpable
|
|
if (start[2] - trace.endpos[2] < maxjumpheight)
|
|
{
|
|
//create a new reachability link
|
|
lreach = AAS_AllocReachability();
|
|
if (!lreach) return qfalse;
|
|
lreach->areanum = area2num;
|
|
lreach->facenum = ladderface1num;
|
|
lreach->edgenum = lowestedgenum;
|
|
VectorCopy(lowestpoint, lreach->start);
|
|
VectorCopy(trace.endpos, lreach->end);
|
|
lreach->traveltype = TRAVEL_LADDER;
|
|
lreach->traveltime = 10;
|
|
lreach->next = areareachability[area1num];
|
|
areareachability[area1num] = lreach;
|
|
//
|
|
reach_ladder++;
|
|
//create a new reachability link
|
|
lreach = AAS_AllocReachability();
|
|
if (!lreach) return qfalse;
|
|
lreach->areanum = area1num;
|
|
lreach->facenum = ladderface1num;
|
|
lreach->edgenum = lowestedgenum;
|
|
VectorCopy(trace.endpos, lreach->start);
|
|
//get the end point a little bit into the ladder
|
|
VectorMA(lowestpoint, -5, plane1->normal, lreach->end);
|
|
//get the end point a little higher
|
|
lreach->end[2] += 10;
|
|
lreach->traveltype = TRAVEL_JUMP;
|
|
lreach->traveltime = 10;
|
|
lreach->next = areareachability[area2num];
|
|
areareachability[area2num] = lreach;
|
|
//
|
|
reach_jump++;
|
|
//
|
|
return qtrue;
|
|
#ifdef REACH_DEBUG
|
|
Log_Write("jump up to ladder reach between %d and %d\r\n", area2num, area1num);
|
|
#endif //REACH_DEBUG
|
|
} //end if
|
|
#ifdef REACH_DEBUG
|
|
else Log_Write("jump too high between area %d and %d\r\n", area2num, area1num);
|
|
#endif //REACH_DEBUG
|
|
} //end if
|
|
/*//if slime or lava below the ladder
|
|
//try jump reachability from far towards the ladder
|
|
if (aasworld.areasettings[area2num].contents & (AREACONTENTS_SLIME
|
|
| AREACONTENTS_LAVA))
|
|
{
|
|
for (i = 20; i <= 120; i += 20)
|
|
{
|
|
//trace down in the middle of this edge
|
|
VectorMA(lowestpoint, i, plane1->normal, start);
|
|
VectorCopy(start, end);
|
|
start[2] += 5;
|
|
end[2] -= 100;
|
|
//trace without entity collision
|
|
trace = AAS_TraceClientBBox(start, end, PRESENCE_NORMAL, -1);
|
|
//
|
|
if (trace.startsolid) break;
|
|
trace.endpos[2] += 1;
|
|
area2num = AAS_PointAreaNum(trace.endpos);
|
|
if (area2num == area1num) continue;
|
|
//
|
|
if (start[2] - trace.endpos[2] > maxjumpheight) continue;
|
|
if (aasworld.areasettings[area2num].contents & (AREACONTENTS_SLIME
|
|
| AREACONTENTS_LAVA)) continue;
|
|
//
|
|
//create a new reachability link
|
|
lreach = AAS_AllocReachability();
|
|
if (!lreach) return qfalse;
|
|
lreach->areanum = area1num;
|
|
lreach->facenum = ladderface1num;
|
|
lreach->edgenum = lowestedgenum;
|
|
VectorCopy(trace.endpos, lreach->start);
|
|
VectorCopy(lowestpoint, lreach->end);
|
|
lreach->end[2] += 5;
|
|
lreach->traveltype = TRAVEL_JUMP;
|
|
lreach->traveltime = 10;
|
|
lreach->next = areareachability[area2num];
|
|
areareachability[area2num] = lreach;
|
|
//
|
|
reach_jump++;
|
|
//
|
|
Log_Write("jump far to ladder reach between %d and %d\r\n", area2num, area1num);
|
|
//
|
|
break;
|
|
} //end for
|
|
} //end if*/
|
|
} //end if
|
|
} //end if
|
|
return qfalse;
|
|
} //end of the function AAS_Reachability_Ladder
|
|
//===========================================================================
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
int AAS_TravelFlagsForTeam(int ent)
|
|
{
|
|
int notteam;
|
|
|
|
if (!AAS_IntForBSPEpairKey(ent, "bot_notteam", ¬team))
|
|
return 0;
|
|
if (notteam == 1)
|
|
return TRAVELFLAG_NOTTEAM1;
|
|
if (notteam == 2)
|
|
return TRAVELFLAG_NOTTEAM2;
|
|
return 0;
|
|
} //end of the function AAS_TravelFlagsForTeam
|
|
//===========================================================================
|
|
// create possible teleporter reachabilities
|
|
// this is very game dependent.... :(
|
|
//
|
|
// classname = trigger_multiple or trigger_teleport
|
|
// target = "t1"
|
|
//
|
|
// classname = target_teleporter
|
|
// targetname = "t1"
|
|
// target = "t2"
|
|
//
|
|
// classname = misc_teleporter_dest
|
|
// targetname = "t2"
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
void AAS_Reachability_Teleport(void)
|
|
{
|
|
int area1num, area2num;
|
|
char target[MAX_EPAIRKEY], targetname[MAX_EPAIRKEY];
|
|
char classname[MAX_EPAIRKEY], model[MAX_EPAIRKEY];
|
|
int ent, dest;
|
|
float angle;
|
|
vec3_t origin, destorigin, mins, maxs, end, angles;
|
|
vec3_t mid, velocity, cmdmove;
|
|
aas_lreachability_t *lreach;
|
|
aas_clientmove_t move;
|
|
aas_trace_t trace;
|
|
aas_link_t *areas, *link;
|
|
|
|
for (ent = AAS_NextBSPEntity(0); ent; ent = AAS_NextBSPEntity(ent))
|
|
{
|
|
if (!AAS_ValueForBSPEpairKey(ent, "classname", classname, MAX_EPAIRKEY)) continue;
|
|
if (!strcmp(classname, "trigger_multiple"))
|
|
{
|
|
AAS_ValueForBSPEpairKey(ent, "model", model, MAX_EPAIRKEY);
|
|
//#ifdef REACH_DEBUG
|
|
botimport.Print(PRT_MESSAGE, "trigger_multiple model = \"%s\"\n", model);
|
|
//#endif REACH_DEBUG
|
|
VectorClear(angles);
|
|
AAS_BSPModelMinsMaxsOrigin(atoi(model+1), angles, mins, maxs, origin);
|
|
//
|
|
if (!AAS_ValueForBSPEpairKey(ent, "target", target, MAX_EPAIRKEY))
|
|
{
|
|
botimport.Print(PRT_ERROR, "trigger_multiple at %1.0f %1.0f %1.0f without target\n",
|
|
origin[0], origin[1], origin[2]);
|
|
continue;
|
|
} //end if
|
|
for (dest = AAS_NextBSPEntity(0); dest; dest = AAS_NextBSPEntity(dest))
|
|
{
|
|
if (!AAS_ValueForBSPEpairKey(dest, "classname", classname, MAX_EPAIRKEY)) continue;
|
|
if (!strcmp(classname, "target_teleporter"))
|
|
{
|
|
if (!AAS_ValueForBSPEpairKey(dest, "targetname", targetname, MAX_EPAIRKEY)) continue;
|
|
if (!strcmp(targetname, target))
|
|
{
|
|
break;
|
|
} //end if
|
|
} //end if
|
|
} //end for
|
|
if (!dest)
|
|
{
|
|
continue;
|
|
} //end if
|
|
if (!AAS_ValueForBSPEpairKey(dest, "target", target, MAX_EPAIRKEY))
|
|
{
|
|
botimport.Print(PRT_ERROR, "target_teleporter without target\n");
|
|
continue;
|
|
} //end if
|
|
} //end else
|
|
else if (!strcmp(classname, "trigger_teleport"))
|
|
{
|
|
AAS_ValueForBSPEpairKey(ent, "model", model, MAX_EPAIRKEY);
|
|
//#ifdef REACH_DEBUG
|
|
botimport.Print(PRT_MESSAGE, "trigger_teleport model = \"%s\"\n", model);
|
|
//#endif REACH_DEBUG
|
|
VectorClear(angles);
|
|
AAS_BSPModelMinsMaxsOrigin(atoi(model+1), angles, mins, maxs, origin);
|
|
//
|
|
if (!AAS_ValueForBSPEpairKey(ent, "target", target, MAX_EPAIRKEY))
|
|
{
|
|
botimport.Print(PRT_ERROR, "trigger_teleport at %1.0f %1.0f %1.0f without target\n",
|
|
origin[0], origin[1], origin[2]);
|
|
continue;
|
|
} //end if
|
|
} //end if
|
|
else
|
|
{
|
|
continue;
|
|
} //end else
|
|
//
|
|
for (dest = AAS_NextBSPEntity(0); dest; dest = AAS_NextBSPEntity(dest))
|
|
{
|
|
//classname should be misc_teleporter_dest
|
|
//but I've also seen target_position and actually any
|
|
//entity could be used... burp
|
|
if (AAS_ValueForBSPEpairKey(dest, "targetname", targetname, MAX_EPAIRKEY))
|
|
{
|
|
if (!strcmp(targetname, target))
|
|
{
|
|
break;
|
|
} //end if
|
|
} //end if
|
|
} //end for
|
|
if (!dest)
|
|
{
|
|
botimport.Print(PRT_ERROR, "teleporter without misc_teleporter_dest (%s)\n", target);
|
|
continue;
|
|
} //end if
|
|
if (!AAS_VectorForBSPEpairKey(dest, "origin", destorigin))
|
|
{
|
|
botimport.Print(PRT_ERROR, "teleporter destination (%s) without origin\n", target);
|
|
continue;
|
|
} //end if
|
|
//
|
|
area2num = AAS_PointAreaNum(destorigin);
|
|
//if not teleported into a teleporter or into a jumppad
|
|
if (!AAS_AreaTeleporter(area2num) && !AAS_AreaJumpPad(area2num))
|
|
{
|
|
VectorCopy(destorigin, end);
|
|
end[2] -= 64;
|
|
trace = AAS_TraceClientBBox(destorigin, end, PRESENCE_CROUCH, -1);
|
|
if (trace.startsolid)
|
|
{
|
|
botimport.Print(PRT_ERROR, "teleporter destination (%s) in solid\n", target);
|
|
continue;
|
|
} //end if
|
|
area2num = AAS_PointAreaNum(trace.endpos);
|
|
//
|
|
/*
|
|
if (!AAS_AreaTeleporter(area2num) &&
|
|
!AAS_AreaJumpPad(area2num) &&
|
|
!AAS_AreaGrounded(area2num))
|
|
{
|
|
VectorCopy(trace.endpos, destorigin);
|
|
}
|
|
else*/
|
|
{
|
|
//predict where you'll end up
|
|
AAS_FloatForBSPEpairKey(dest, "angle", &angle);
|
|
if (angle)
|
|
{
|
|
VectorSet(angles, 0, angle, 0);
|
|
AngleVectors(angles, velocity, NULL, NULL);
|
|
VectorScale(velocity, 400, velocity);
|
|
} //end if
|
|
else
|
|
{
|
|
VectorClear(velocity);
|
|
} //end else
|
|
VectorClear(cmdmove);
|
|
AAS_PredictClientMovement(&move, -1, destorigin, PRESENCE_NORMAL, qfalse,
|
|
velocity, cmdmove, 0, 30, 0.1f,
|
|
SE_HITGROUND|SE_ENTERWATER|SE_ENTERSLIME|
|
|
SE_ENTERLAVA|SE_HITGROUNDDAMAGE|SE_TOUCHJUMPPAD|SE_TOUCHTELEPORTER, 0, qfalse); //qtrue);
|
|
area2num = AAS_PointAreaNum(move.endpos);
|
|
if (move.stopevent & (SE_ENTERSLIME|SE_ENTERLAVA))
|
|
{
|
|
botimport.Print(PRT_WARNING, "teleported into slime or lava at dest %s\n", target);
|
|
} //end if
|
|
VectorCopy(move.endpos, destorigin);
|
|
} //end else
|
|
} //end if
|
|
//
|
|
//botimport.Print(PRT_MESSAGE, "teleporter brush origin at %f %f %f\n", origin[0], origin[1], origin[2]);
|
|
//botimport.Print(PRT_MESSAGE, "teleporter brush mins = %f %f %f\n", mins[0], mins[1], mins[2]);
|
|
//botimport.Print(PRT_MESSAGE, "teleporter brush maxs = %f %f %f\n", maxs[0], maxs[1], maxs[2]);
|
|
VectorAdd(origin, mins, mins);
|
|
VectorAdd(origin, maxs, maxs);
|
|
//
|
|
VectorAdd(mins, maxs, mid);
|
|
VectorScale(mid, 0.5, mid);
|
|
//link an invalid (-1) entity
|
|
areas = AAS_LinkEntityClientBBox(mins, maxs, -1, PRESENCE_CROUCH);
|
|
if (!areas) botimport.Print(PRT_MESSAGE, "trigger_multiple not in any area\n");
|
|
//
|
|
for (link = areas; link; link = link->next_area)
|
|
{
|
|
//if (!AAS_AreaGrounded(link->areanum)) continue;
|
|
if (!AAS_AreaTeleporter(link->areanum)) continue;
|
|
//
|
|
area1num = link->areanum;
|
|
//create a new reachability link
|
|
lreach = AAS_AllocReachability();
|
|
if (!lreach) break;
|
|
lreach->areanum = area2num;
|
|
lreach->facenum = 0;
|
|
lreach->edgenum = 0;
|
|
VectorCopy(mid, lreach->start);
|
|
VectorCopy(destorigin, lreach->end);
|
|
lreach->traveltype = TRAVEL_TELEPORT;
|
|
lreach->traveltype |= AAS_TravelFlagsForTeam(ent);
|
|
lreach->traveltime = aassettings.rs_teleport;
|
|
lreach->next = areareachability[area1num];
|
|
areareachability[area1num] = lreach;
|
|
//
|
|
reach_teleport++;
|
|
} //end for
|
|
//unlink the invalid entity
|
|
AAS_UnlinkFromAreas(areas);
|
|
} //end for
|
|
} //end of the function AAS_Reachability_Teleport
|
|
//===========================================================================
|
|
// create possible elevator (func_plat) reachabilities
|
|
// this is very game dependent.... :(
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
void AAS_Reachability_Elevator(void)
|
|
{
|
|
int area1num, area2num, modelnum, i, j, k, l, n, p;
|
|
float lip, height, speed;
|
|
char model[MAX_EPAIRKEY], classname[MAX_EPAIRKEY];
|
|
int ent;
|
|
vec3_t mins, maxs, origin, angles = {0, 0, 0};
|
|
vec3_t pos1, pos2, mids, platbottom, plattop;
|
|
vec3_t bottomorg, toporg, start, end, dir;
|
|
vec_t xvals[8], yvals[8], xvals_top[8], yvals_top[8];
|
|
aas_lreachability_t *lreach;
|
|
aas_trace_t trace;
|
|
|
|
#ifdef REACH_DEBUG
|
|
Log_Write("AAS_Reachability_Elevator\r\n");
|
|
#endif //REACH_DEBUG
|
|
for (ent = AAS_NextBSPEntity(0); ent; ent = AAS_NextBSPEntity(ent))
|
|
{
|
|
if (!AAS_ValueForBSPEpairKey(ent, "classname", classname, MAX_EPAIRKEY)) continue;
|
|
if (!strcmp(classname, "func_plat"))
|
|
{
|
|
#ifdef REACH_DEBUG
|
|
Log_Write("found func plat\r\n");
|
|
#endif //REACH_DEBUG
|
|
if (!AAS_ValueForBSPEpairKey(ent, "model", model, MAX_EPAIRKEY))
|
|
{
|
|
botimport.Print(PRT_ERROR, "func_plat without model\n");
|
|
continue;
|
|
} //end if
|
|
//get the model number, and skip the leading *
|
|
modelnum = atoi(model+1);
|
|
if (modelnum <= 0)
|
|
{
|
|
botimport.Print(PRT_ERROR, "func_plat with invalid model number\n");
|
|
continue;
|
|
} //end if
|
|
//get the mins, maxs and origin of the model
|
|
//NOTE: the origin is usually (0,0,0) and the mins and maxs
|
|
// are the absolute mins and maxs
|
|
AAS_BSPModelMinsMaxsOrigin(modelnum, angles, mins, maxs, origin);
|
|
//
|
|
AAS_VectorForBSPEpairKey(ent, "origin", origin);
|
|
//pos1 is the top position, pos2 is the bottom
|
|
VectorCopy(origin, pos1);
|
|
VectorCopy(origin, pos2);
|
|
//get the lip of the plat
|
|
AAS_FloatForBSPEpairKey(ent, "lip", &lip);
|
|
if (!lip) lip = 8;
|
|
//get the movement height of the plat
|
|
AAS_FloatForBSPEpairKey(ent, "height", &height);
|
|
if (!height) height = (maxs[2] - mins[2]) - lip;
|
|
//get the speed of the plat
|
|
AAS_FloatForBSPEpairKey(ent, "speed", &speed);
|
|
if (!speed) speed = 200;
|
|
//get bottom position below pos1
|
|
pos2[2] -= height;
|
|
//
|
|
//get a point just above the plat in the bottom position
|
|
VectorAdd(mins, maxs, mids);
|
|
VectorMA(pos2, 0.5, mids, platbottom);
|
|
platbottom[2] = maxs[2] - (pos1[2] - pos2[2]) + 2;
|
|
//get a point just above the plat in the top position
|
|
VectorAdd(mins, maxs, mids);
|
|
VectorMA(pos2, 0.5, mids, plattop);
|
|
plattop[2] = maxs[2] + 2;
|
|
//
|
|
/*if (!area1num)
|
|
{
|
|
Log_Write("no grounded area near plat bottom\r\n");
|
|
continue;
|
|
} //end if*/
|
|
//get the mins and maxs a little larger
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
mins[i] -= 1;
|
|
maxs[i] += 1;
|
|
} //end for
|
|
//
|
|
//botimport.Print(PRT_MESSAGE, "platbottom[2] = %1.1f plattop[2] = %1.1f\n", platbottom[2], plattop[2]);
|
|
//
|
|
VectorAdd(mins, maxs, mids);
|
|
VectorScale(mids, 0.5, mids);
|
|
//
|
|
xvals[0] = mins[0]; xvals[1] = mids[0]; xvals[2] = maxs[0]; xvals[3] = mids[0];
|
|
yvals[0] = mids[1]; yvals[1] = maxs[1]; yvals[2] = mids[1]; yvals[3] = mins[1];
|
|
//
|
|
xvals[4] = mins[0]; xvals[5] = maxs[0]; xvals[6] = maxs[0]; xvals[7] = mins[0];
|
|
yvals[4] = maxs[1]; yvals[5] = maxs[1]; yvals[6] = mins[1]; yvals[7] = mins[1];
|
|
//find adjacent areas around the bottom of the plat
|
|
for (i = 0; i < 9; i++)
|
|
{
|
|
if (i < 8) //check at the sides of the plat
|
|
{
|
|
bottomorg[0] = origin[0] + xvals[i];
|
|
bottomorg[1] = origin[1] + yvals[i];
|
|
bottomorg[2] = platbottom[2] + 16;
|
|
//get a grounded or swim area near the plat in the bottom position
|
|
area1num = AAS_PointAreaNum(bottomorg);
|
|
for (k = 0; k < 16; k++)
|
|
{
|
|
if (area1num)
|
|
{
|
|
if (AAS_AreaGrounded(area1num) || AAS_AreaSwim(area1num)) break;
|
|
} //end if
|
|
bottomorg[2] += 4;
|
|
area1num = AAS_PointAreaNum(bottomorg);
|
|
} //end if
|
|
//if in solid
|
|
if (k >= 16)
|
|
{
|
|
continue;
|
|
} //end if
|
|
} //end if
|
|
else //at the middle of the plat
|
|
{
|
|
VectorCopy(plattop, bottomorg);
|
|
bottomorg[2] += 24;
|
|
area1num = AAS_PointAreaNum(bottomorg);
|
|
if (!area1num) continue;
|
|
VectorCopy(platbottom, bottomorg);
|
|
bottomorg[2] += 24;
|
|
} //end else
|
|
//look at adjacent areas around the top of the plat
|
|
//make larger steps to outside the plat everytime
|
|
for (n = 0; n < 3; n++)
|
|
{
|
|
for (k = 0; k < 3; k++)
|
|
{
|
|
mins[k] -= 4;
|
|
maxs[k] += 4;
|
|
} //end for
|
|
xvals_top[0] = mins[0]; xvals_top[1] = mids[0]; xvals_top[2] = maxs[0]; xvals_top[3] = mids[0];
|
|
yvals_top[0] = mids[1]; yvals_top[1] = maxs[1]; yvals_top[2] = mids[1]; yvals_top[3] = mins[1];
|
|
//
|
|
xvals_top[4] = mins[0]; xvals_top[5] = maxs[0]; xvals_top[6] = maxs[0]; xvals_top[7] = mins[0];
|
|
yvals_top[4] = maxs[1]; yvals_top[5] = maxs[1]; yvals_top[6] = mins[1]; yvals_top[7] = mins[1];
|
|
//
|
|
for (j = 0; j < 8; j++)
|
|
{
|
|
toporg[0] = origin[0] + xvals_top[j];
|
|
toporg[1] = origin[1] + yvals_top[j];
|
|
toporg[2] = plattop[2] + 16;
|
|
//get a grounded or swim area near the plat in the top position
|
|
area2num = AAS_PointAreaNum(toporg);
|
|
for (l = 0; l < 16; l++)
|
|
{
|
|
if (area2num)
|
|
{
|
|
if (AAS_AreaGrounded(area2num) || AAS_AreaSwim(area2num))
|
|
{
|
|
VectorCopy(plattop, start);
|
|
start[2] += 32;
|
|
VectorCopy(toporg, end);
|
|
end[2] += 1;
|
|
trace = AAS_TraceClientBBox(start, end, PRESENCE_CROUCH, -1);
|
|
if (trace.fraction >= 1) break;
|
|
} //end if
|
|
} //end if
|
|
toporg[2] += 4;
|
|
area2num = AAS_PointAreaNum(toporg);
|
|
} //end if
|
|
//if in solid
|
|
if (l >= 16) continue;
|
|
//never create a reachability in the same area
|
|
if (area2num == area1num) continue;
|
|
//if the area isn't grounded
|
|
if (!AAS_AreaGrounded(area2num)) continue;
|
|
//if there already exists reachability between the areas
|
|
if (AAS_ReachabilityExists(area1num, area2num)) continue;
|
|
//if the reachability start is within the elevator bounding box
|
|
VectorSubtract(bottomorg, platbottom, dir);
|
|
VectorNormalize(dir);
|
|
dir[0] = bottomorg[0] + 24 * dir[0];
|
|
dir[1] = bottomorg[1] + 24 * dir[1];
|
|
dir[2] = bottomorg[2];
|
|
//
|
|
for (p = 0; p < 3; p++)
|
|
if (dir[p] < origin[p] + mins[p] || dir[p] > origin[p] + maxs[p]) break;
|
|
if (p >= 3) continue;
|
|
//create a new reachability link
|
|
lreach = AAS_AllocReachability();
|
|
if (!lreach) continue;
|
|
lreach->areanum = area2num;
|
|
//the facenum is the model number
|
|
lreach->facenum = modelnum;
|
|
//the edgenum is the height
|
|
lreach->edgenum = (int) height;
|
|
//
|
|
VectorCopy(dir, lreach->start);
|
|
VectorCopy(toporg, lreach->end);
|
|
lreach->traveltype = TRAVEL_ELEVATOR;
|
|
lreach->traveltype |= AAS_TravelFlagsForTeam(ent);
|
|
lreach->traveltime = aassettings.rs_startelevator + height * 100 / speed;
|
|
lreach->next = areareachability[area1num];
|
|
areareachability[area1num] = lreach;
|
|
//don't go any further to the outside
|
|
n = 9999;
|
|
//
|
|
#ifdef REACH_DEBUG
|
|
Log_Write("elevator reach from %d to %d\r\n", area1num, area2num);
|
|
#endif //REACH_DEBUG
|
|
//
|
|
reach_elevator++;
|
|
} //end for
|
|
} //end for
|
|
} //end for
|
|
} //end if
|
|
} //end for
|
|
} //end of the function AAS_Reachability_Elevator
|
|
//===========================================================================
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
aas_lreachability_t *AAS_FindFaceReachabilities(vec3_t *facepoints, int numpoints, aas_plane_t *plane, int towardsface)
|
|
{
|
|
int i, j, k, l;
|
|
int facenum, edgenum, bestfacenum;
|
|
float *v1, *v2, *v3, *v4;
|
|
float bestdist, speed, hordist, dist;
|
|
vec3_t beststart, beststart2, bestend, bestend2, tmp, hordir, testpoint;
|
|
aas_lreachability_t *lreach, *lreachabilities;
|
|
aas_area_t *area;
|
|
aas_face_t *face;
|
|
aas_edge_t *edge;
|
|
aas_plane_t *faceplane, *bestfaceplane;
|
|
|
|
//
|
|
lreachabilities = NULL;
|
|
bestfacenum = 0;
|
|
bestfaceplane = NULL;
|
|
//
|
|
for (i = 1; i < aasworld.numareas; i++)
|
|
{
|
|
area = &aasworld.areas[i];
|
|
// get the shortest distance between one of the func_bob start edges and
|
|
// one of the face edges of area1
|
|
bestdist = 999999;
|
|
for (j = 0; j < area->numfaces; j++)
|
|
{
|
|
facenum = aasworld.faceindex[area->firstface + j];
|
|
face = &aasworld.faces[abs(facenum)];
|
|
//if not a ground face
|
|
if (!(face->faceflags & FACE_GROUND)) continue;
|
|
//get the ground planes
|
|
faceplane = &aasworld.planes[face->planenum];
|
|
//
|
|
for (k = 0; k < face->numedges; k++)
|
|
{
|
|
edgenum = abs(aasworld.edgeindex[face->firstedge + k]);
|
|
edge = &aasworld.edges[edgenum];
|
|
//calculate the minimum distance between the two edges
|
|
v1 = aasworld.vertexes[edge->v[0]];
|
|
v2 = aasworld.vertexes[edge->v[1]];
|
|
//
|
|
for (l = 0; l < numpoints; l++)
|
|
{
|
|
v3 = facepoints[l];
|
|
v4 = facepoints[(l+1) % numpoints];
|
|
dist = AAS_ClosestEdgePoints(v1, v2, v3, v4, faceplane, plane,
|
|
beststart, bestend,
|
|
beststart2, bestend2, bestdist);
|
|
if (dist < bestdist)
|
|
{
|
|
bestfacenum = facenum;
|
|
bestfaceplane = faceplane;
|
|
bestdist = dist;
|
|
} //end if
|
|
} //end for
|
|
} //end for
|
|
} //end for
|
|
//
|
|
if (bestdist > 192) continue;
|
|
//
|
|
VectorMiddle(beststart, beststart2, beststart);
|
|
VectorMiddle(bestend, bestend2, bestend);
|
|
//
|
|
if (!towardsface)
|
|
{
|
|
VectorCopy(beststart, tmp);
|
|
VectorCopy(bestend, beststart);
|
|
VectorCopy(tmp, bestend);
|
|
} //end if
|
|
//
|
|
VectorSubtract(bestend, beststart, hordir);
|
|
hordir[2] = 0;
|
|
hordist = VectorLength(hordir);
|
|
//
|
|
if (hordist > 2 * AAS_MaxJumpDistance(aassettings.phys_jumpvel)) continue;
|
|
//the end point should not be significantly higher than the start point
|
|
if (bestend[2] - 32 > beststart[2]) continue;
|
|
//don't fall down too far
|
|
if (bestend[2] < beststart[2] - 128) continue;
|
|
//the distance should not be too far
|
|
if (hordist > 32)
|
|
{
|
|
//check for walk off ledge
|
|
if (!AAS_HorizontalVelocityForJump(0, beststart, bestend, &speed)) continue;
|
|
} //end if
|
|
//
|
|
beststart[2] += 1;
|
|
bestend[2] += 1;
|
|
//
|
|
if (towardsface) VectorCopy(bestend, testpoint);
|
|
else VectorCopy(beststart, testpoint);
|
|
testpoint[2] = 0;
|
|
testpoint[2] = (bestfaceplane->dist - DotProduct(bestfaceplane->normal, testpoint)) / bestfaceplane->normal[2];
|
|
//
|
|
if (!AAS_PointInsideFace(bestfacenum, testpoint, 0.1f))
|
|
{
|
|
//if the faces are not overlapping then only go down
|
|
if (bestend[2] - 16 > beststart[2]) continue;
|
|
} //end if
|
|
lreach = AAS_AllocReachability();
|
|
if (!lreach) return lreachabilities;
|
|
lreach->areanum = i;
|
|
lreach->facenum = 0;
|
|
lreach->edgenum = 0;
|
|
VectorCopy(beststart, lreach->start);
|
|
VectorCopy(bestend, lreach->end);
|
|
lreach->traveltype = 0;
|
|
lreach->traveltime = 0;
|
|
lreach->next = lreachabilities;
|
|
lreachabilities = lreach;
|
|
#ifndef BSPC
|
|
if (towardsface) AAS_PermanentLine(lreach->start, lreach->end, 1);
|
|
else AAS_PermanentLine(lreach->start, lreach->end, 2);
|
|
#endif
|
|
} //end for
|
|
return lreachabilities;
|
|
} //end of the function AAS_FindFaceReachabilities
|
|
//===========================================================================
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
void AAS_Reachability_FuncBobbing(void)
|
|
{
|
|
int ent, spawnflags, modelnum, axis;
|
|
int i, numareas, areas[10];
|
|
char classname[MAX_EPAIRKEY], model[MAX_EPAIRKEY];
|
|
vec3_t origin, move_end, move_start, move_start_top, move_end_top;
|
|
vec3_t mins, maxs, angles = {0, 0, 0};
|
|
vec3_t start_edgeverts[4], end_edgeverts[4], mid;
|
|
vec3_t org, start, end, dir, points[10];
|
|
float height;
|
|
aas_plane_t start_plane, end_plane;
|
|
aas_lreachability_t *startreach, *endreach, *nextstartreach, *nextendreach, *lreach;
|
|
aas_lreachability_t *firststartreach, *firstendreach;
|
|
|
|
for (ent = AAS_NextBSPEntity(0); ent; ent = AAS_NextBSPEntity(ent))
|
|
{
|
|
if (!AAS_ValueForBSPEpairKey(ent, "classname", classname, MAX_EPAIRKEY)) continue;
|
|
if (strcmp(classname, "func_bobbing")) continue;
|
|
AAS_FloatForBSPEpairKey(ent, "height", &height);
|
|
if (!height) height = 32;
|
|
//
|
|
if (!AAS_ValueForBSPEpairKey(ent, "model", model, MAX_EPAIRKEY))
|
|
{
|
|
botimport.Print(PRT_ERROR, "func_bobbing without model\n");
|
|
continue;
|
|
} //end if
|
|
//get the model number, and skip the leading *
|
|
modelnum = atoi(model+1);
|
|
if (modelnum <= 0)
|
|
{
|
|
botimport.Print(PRT_ERROR, "func_bobbing with invalid model number\n");
|
|
continue;
|
|
} //end if
|
|
//if the entity has an origin set then use it
|
|
if (!AAS_VectorForBSPEpairKey(ent, "origin", origin))
|
|
VectorSet(origin, 0, 0, 0);
|
|
//
|
|
AAS_BSPModelMinsMaxsOrigin(modelnum, angles, mins, maxs, NULL);
|
|
//
|
|
VectorAdd(mins, origin, mins);
|
|
VectorAdd(maxs, origin, maxs);
|
|
//
|
|
VectorAdd(mins, maxs, mid);
|
|
VectorScale(mid, 0.5, mid);
|
|
VectorCopy(mid, origin);
|
|
//
|
|
VectorCopy(origin, move_end);
|
|
VectorCopy(origin, move_start);
|
|
//
|
|
AAS_IntForBSPEpairKey(ent, "spawnflags", &spawnflags);
|
|
// set the axis of bobbing
|
|
if (spawnflags & 1) axis = 0;
|
|
else if (spawnflags & 2) axis = 1;
|
|
else axis = 2;
|
|
//
|
|
move_start[axis] -= height;
|
|
move_end[axis] += height;
|
|
//
|
|
Log_Write("funcbob model %d, start = {%1.1f, %1.1f, %1.1f} end = {%1.1f, %1.1f, %1.1f}\n",
|
|
modelnum, move_start[0], move_start[1], move_start[2], move_end[0], move_end[1], move_end[2]);
|
|
//
|
|
#ifndef BSPC
|
|
/*
|
|
AAS_DrawPermanentCross(move_start, 4, 1);
|
|
AAS_DrawPermanentCross(move_end, 4, 2);
|
|
*/
|
|
#endif
|
|
//
|
|
for (i = 0; i < 4; i++)
|
|
{
|
|
VectorCopy(move_start, start_edgeverts[i]);
|
|
start_edgeverts[i][2] += maxs[2] - mid[2]; //+ bbox maxs z
|
|
start_edgeverts[i][2] += 24; //+ player origin to ground dist
|
|
} //end for
|
|
start_edgeverts[0][0] += maxs[0] - mid[0];
|
|
start_edgeverts[0][1] += maxs[1] - mid[1];
|
|
start_edgeverts[1][0] += maxs[0] - mid[0];
|
|
start_edgeverts[1][1] += mins[1] - mid[1];
|
|
start_edgeverts[2][0] += mins[0] - mid[0];
|
|
start_edgeverts[2][1] += mins[1] - mid[1];
|
|
start_edgeverts[3][0] += mins[0] - mid[0];
|
|
start_edgeverts[3][1] += maxs[1] - mid[1];
|
|
//
|
|
start_plane.dist = start_edgeverts[0][2];
|
|
VectorSet(start_plane.normal, 0, 0, 1);
|
|
//
|
|
for (i = 0; i < 4; i++)
|
|
{
|
|
VectorCopy(move_end, end_edgeverts[i]);
|
|
end_edgeverts[i][2] += maxs[2] - mid[2]; //+ bbox maxs z
|
|
end_edgeverts[i][2] += 24; //+ player origin to ground dist
|
|
} //end for
|
|
end_edgeverts[0][0] += maxs[0] - mid[0];
|
|
end_edgeverts[0][1] += maxs[1] - mid[1];
|
|
end_edgeverts[1][0] += maxs[0] - mid[0];
|
|
end_edgeverts[1][1] += mins[1] - mid[1];
|
|
end_edgeverts[2][0] += mins[0] - mid[0];
|
|
end_edgeverts[2][1] += mins[1] - mid[1];
|
|
end_edgeverts[3][0] += mins[0] - mid[0];
|
|
end_edgeverts[3][1] += maxs[1] - mid[1];
|
|
//
|
|
end_plane.dist = end_edgeverts[0][2];
|
|
VectorSet(end_plane.normal, 0, 0, 1);
|
|
//
|
|
#ifndef BSPC
|
|
#if 0
|
|
for (i = 0; i < 4; i++)
|
|
{
|
|
AAS_PermanentLine(start_edgeverts[i], start_edgeverts[(i+1)%4], 1);
|
|
AAS_PermanentLine(end_edgeverts[i], end_edgeverts[(i+1)%4], 1);
|
|
} //end for
|
|
#endif
|
|
#endif
|
|
VectorCopy(move_start, move_start_top);
|
|
move_start_top[2] += maxs[2] - mid[2] + 24; //+ bbox maxs z
|
|
VectorCopy(move_end, move_end_top);
|
|
move_end_top[2] += maxs[2] - mid[2] + 24; //+ bbox maxs z
|
|
//
|
|
if (!AAS_PointAreaNum(move_start_top)) continue;
|
|
if (!AAS_PointAreaNum(move_end_top)) continue;
|
|
//
|
|
for (i = 0; i < 2; i++)
|
|
{
|
|
firststartreach = firstendreach = NULL;
|
|
//
|
|
if (i == 0)
|
|
{
|
|
firststartreach = AAS_FindFaceReachabilities(start_edgeverts, 4, &start_plane, qtrue);
|
|
firstendreach = AAS_FindFaceReachabilities(end_edgeverts, 4, &end_plane, qfalse);
|
|
} //end if
|
|
else
|
|
{
|
|
firststartreach = AAS_FindFaceReachabilities(end_edgeverts, 4, &end_plane, qtrue);
|
|
firstendreach = AAS_FindFaceReachabilities(start_edgeverts, 4, &start_plane, qfalse);
|
|
} //end else
|
|
//
|
|
//create reachabilities from start to end
|
|
for (startreach = firststartreach; startreach; startreach = nextstartreach)
|
|
{
|
|
nextstartreach = startreach->next;
|
|
//
|
|
//trace = AAS_TraceClientBBox(startreach->start, move_start_top, PRESENCE_NORMAL, -1);
|
|
//if (trace.fraction < 1) continue;
|
|
//
|
|
for (endreach = firstendreach; endreach; endreach = nextendreach)
|
|
{
|
|
nextendreach = endreach->next;
|
|
//
|
|
//trace = AAS_TraceClientBBox(endreach->end, move_end_top, PRESENCE_NORMAL, -1);
|
|
//if (trace.fraction < 1) continue;
|
|
//
|
|
Log_Write("funcbob reach from area %d to %d\n", startreach->areanum, endreach->areanum);
|
|
//
|
|
//
|
|
if (i == 0) VectorCopy(move_start_top, org);
|
|
else VectorCopy(move_end_top, org);
|
|
VectorSubtract(startreach->start, org, dir);
|
|
dir[2] = 0;
|
|
VectorNormalize(dir);
|
|
VectorCopy(startreach->start, start);
|
|
VectorMA(startreach->start, 1, dir, start);
|
|
start[2] += 1;
|
|
VectorMA(startreach->start, 16, dir, end);
|
|
end[2] += 1;
|
|
//
|
|
numareas = AAS_TraceAreas(start, end, areas, points, 10);
|
|
if (numareas <= 0) continue;
|
|
if (numareas > 1) VectorCopy(points[1], startreach->start);
|
|
else VectorCopy(end, startreach->start);
|
|
//
|
|
if (!AAS_PointAreaNum(startreach->start)) continue;
|
|
if (!AAS_PointAreaNum(endreach->end)) continue;
|
|
//
|
|
lreach = AAS_AllocReachability();
|
|
lreach->areanum = endreach->areanum;
|
|
if (i == 0) lreach->edgenum = ((int)move_start[axis] << 16) | ((int) move_end[axis] & 0x0000ffff);
|
|
else lreach->edgenum = ((int)move_end[axis] << 16) | ((int) move_start[axis] & 0x0000ffff);
|
|
lreach->facenum = (spawnflags << 16) | modelnum;
|
|
VectorCopy(startreach->start, lreach->start);
|
|
VectorCopy(endreach->end, lreach->end);
|
|
#ifndef BSPC
|
|
// AAS_DrawArrow(lreach->start, lreach->end, LINECOLOR_BLUE, LINECOLOR_YELLOW);
|
|
// AAS_PermanentLine(lreach->start, lreach->end, 1);
|
|
#endif
|
|
lreach->traveltype = TRAVEL_FUNCBOB;
|
|
lreach->traveltype |= AAS_TravelFlagsForTeam(ent);
|
|
lreach->traveltime = aassettings.rs_funcbob;
|
|
reach_funcbob++;
|
|
lreach->next = areareachability[startreach->areanum];
|
|
areareachability[startreach->areanum] = lreach;
|
|
//
|
|
} //end for
|
|
} //end for
|
|
for (startreach = firststartreach; startreach; startreach = nextstartreach)
|
|
{
|
|
nextstartreach = startreach->next;
|
|
AAS_FreeReachability(startreach);
|
|
} //end for
|
|
for (endreach = firstendreach; endreach; endreach = nextendreach)
|
|
{
|
|
nextendreach = endreach->next;
|
|
AAS_FreeReachability(endreach);
|
|
} //end for
|
|
//only go up with func_bobbing entities that go up and down
|
|
if (!(spawnflags & 1) && !(spawnflags & 2)) break;
|
|
} //end for
|
|
} //end for
|
|
} //end of the function AAS_Reachability_FuncBobbing
|
|
//===========================================================================
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
void AAS_Reachability_JumpPad(void)
|
|
{
|
|
int face2num, i, ret, area2num, visualize, ent, bot_visualizejumppads;
|
|
//int modelnum, ent2;
|
|
//float dist, time, height, gravity, forward;
|
|
float speed, zvel, hordist;
|
|
aas_face_t *face2;
|
|
aas_area_t *area2;
|
|
aas_lreachability_t *lreach;
|
|
vec3_t areastart, facecenter, dir, cmdmove;
|
|
vec3_t velocity, absmins, absmaxs;
|
|
//vec3_t origin, ent2origin, angles, teststart;
|
|
aas_clientmove_t move;
|
|
//aas_trace_t trace;
|
|
aas_link_t *areas, *link;
|
|
//char target[MAX_EPAIRKEY], targetname[MAX_EPAIRKEY], model[MAX_EPAIRKEY];
|
|
char classname[MAX_EPAIRKEY];
|
|
|
|
#ifdef BSPC
|
|
bot_visualizejumppads = 0;
|
|
#else
|
|
bot_visualizejumppads = LibVarValue("bot_visualizejumppads", "0");
|
|
#endif
|
|
for (ent = AAS_NextBSPEntity(0); ent; ent = AAS_NextBSPEntity(ent))
|
|
{
|
|
if (!AAS_ValueForBSPEpairKey(ent, "classname", classname, MAX_EPAIRKEY)) continue;
|
|
if (strcmp(classname, "trigger_push")) continue;
|
|
//
|
|
if (!AAS_GetJumpPadInfo(ent, areastart, absmins, absmaxs, velocity)) continue;
|
|
/*
|
|
//
|
|
AAS_FloatForBSPEpairKey(ent, "speed", &speed);
|
|
if (!speed) speed = 1000;
|
|
// AAS_VectorForBSPEpairKey(ent, "angles", angles);
|
|
// AAS_SetMovedir(angles, velocity);
|
|
// VectorScale(velocity, speed, velocity);
|
|
VectorClear(angles);
|
|
//get the mins, maxs and origin of the model
|
|
AAS_ValueForBSPEpairKey(ent, "model", model, MAX_EPAIRKEY);
|
|
if (model[0]) modelnum = atoi(model+1);
|
|
else modelnum = 0;
|
|
AAS_BSPModelMinsMaxsOrigin(modelnum, angles, absmins, absmaxs, origin);
|
|
VectorAdd(origin, absmins, absmins);
|
|
VectorAdd(origin, absmaxs, absmaxs);
|
|
//
|
|
#ifdef REACH_DEBUG
|
|
botimport.Print(PRT_MESSAGE, "absmins = %f %f %f\n", absmins[0], absmins[1], absmins[2]);
|
|
botimport.Print(PRT_MESSAGE, "absmaxs = %f %f %f\n", absmaxs[0], absmaxs[1], absmaxs[2]);
|
|
#endif REACH_DEBUG
|
|
VectorAdd(absmins, absmaxs, origin);
|
|
VectorScale (origin, 0.5, origin);
|
|
|
|
//get the start areas
|
|
VectorCopy(origin, teststart);
|
|
teststart[2] += 64;
|
|
trace = AAS_TraceClientBBox(teststart, origin, PRESENCE_CROUCH, -1);
|
|
if (trace.startsolid)
|
|
{
|
|
botimport.Print(PRT_MESSAGE, "trigger_push start solid\n");
|
|
VectorCopy(origin, areastart);
|
|
} //end if
|
|
else
|
|
{
|
|
VectorCopy(trace.endpos, areastart);
|
|
} //end else
|
|
areastart[2] += 0.125;
|
|
//
|
|
//AAS_DrawPermanentCross(origin, 4, 4);
|
|
//get the target entity
|
|
AAS_ValueForBSPEpairKey(ent, "target", target, MAX_EPAIRKEY);
|
|
for (ent2 = AAS_NextBSPEntity(0); ent2; ent2 = AAS_NextBSPEntity(ent2))
|
|
{
|
|
if (!AAS_ValueForBSPEpairKey(ent2, "targetname", targetname, MAX_EPAIRKEY)) continue;
|
|
if (!strcmp(targetname, target)) break;
|
|
} //end for
|
|
if (!ent2)
|
|
{
|
|
botimport.Print(PRT_MESSAGE, "trigger_push without target entity %s\n", target);
|
|
continue;
|
|
} //end if
|
|
AAS_VectorForBSPEpairKey(ent2, "origin", ent2origin);
|
|
//
|
|
height = ent2origin[2] - origin[2];
|
|
gravity = aassettings.sv_gravity;
|
|
time = sqrt( height / ( 0.5 * gravity ) );
|
|
if (!time)
|
|
{
|
|
botimport.Print(PRT_MESSAGE, "trigger_push without time\n");
|
|
continue;
|
|
} //end if
|
|
// set s.origin2 to the push velocity
|
|
VectorSubtract ( ent2origin, origin, velocity);
|
|
dist = VectorNormalize( velocity);
|
|
forward = dist / time;
|
|
//FIXME: why multiply by 1.1
|
|
forward *= 1.1;
|
|
VectorScale(velocity, forward, velocity);
|
|
velocity[2] = time * gravity;
|
|
*/
|
|
//get the areas the jump pad brush is in
|
|
areas = AAS_LinkEntityClientBBox(absmins, absmaxs, -1, PRESENCE_CROUCH);
|
|
/*
|
|
for (link = areas; link; link = link->next_area)
|
|
{
|
|
if (link->areanum == 563)
|
|
{
|
|
ret = qfalse;
|
|
}
|
|
}
|
|
*/
|
|
for (link = areas; link; link = link->next_area)
|
|
{
|
|
if (AAS_AreaJumpPad(link->areanum)) break;
|
|
} //end for
|
|
if (!link)
|
|
{
|
|
botimport.Print(PRT_MESSAGE, "trigger_push not in any jump pad area\n");
|
|
AAS_UnlinkFromAreas(areas);
|
|
continue;
|
|
} //end if
|
|
//
|
|
botimport.Print(PRT_MESSAGE, "found a trigger_push with velocity %f %f %f\n", velocity[0], velocity[1], velocity[2]);
|
|
//if there is a horizontal velocity check for a reachability without air control
|
|
if (velocity[0] || velocity[1])
|
|
{
|
|
VectorSet(cmdmove, 0, 0, 0);
|
|
//VectorCopy(velocity, cmdmove);
|
|
//cmdmove[2] = 0;
|
|
Com_Memset(&move, 0, sizeof(aas_clientmove_t));
|
|
area2num = 0;
|
|
for (i = 0; i < 20; i++)
|
|
{
|
|
AAS_PredictClientMovement(&move, -1, areastart, PRESENCE_NORMAL, qfalse,
|
|
velocity, cmdmove, 0, 30, 0.1f,
|
|
SE_HITGROUND|SE_ENTERWATER|SE_ENTERSLIME|
|
|
SE_ENTERLAVA|SE_HITGROUNDDAMAGE|SE_TOUCHJUMPPAD|SE_TOUCHTELEPORTER, 0, bot_visualizejumppads);
|
|
area2num = move.endarea;
|
|
for (link = areas; link; link = link->next_area)
|
|
{
|
|
if (!AAS_AreaJumpPad(link->areanum)) continue;
|
|
if (link->areanum == area2num) break;
|
|
} //end if
|
|
if (!link) break;
|
|
VectorCopy(move.endpos, areastart);
|
|
VectorCopy(move.velocity, velocity);
|
|
} //end for
|
|
if (area2num && i < 20)
|
|
{
|
|
for (link = areas; link; link = link->next_area)
|
|
{
|
|
if (!AAS_AreaJumpPad(link->areanum)) continue;
|
|
if (AAS_ReachabilityExists(link->areanum, area2num)) continue;
|
|
//create a rocket or bfg jump reachability from area1 to area2
|
|
lreach = AAS_AllocReachability();
|
|
if (!lreach)
|
|
{
|
|
AAS_UnlinkFromAreas(areas);
|
|
return;
|
|
} //end if
|
|
lreach->areanum = area2num;
|
|
//NOTE: the facenum is the Z velocity
|
|
lreach->facenum = velocity[2];
|
|
//NOTE: the edgenum is the horizontal velocity
|
|
lreach->edgenum = sqrt(velocity[0] * velocity[0] + velocity[1] * velocity[1]);
|
|
VectorCopy(areastart, lreach->start);
|
|
VectorCopy(move.endpos, lreach->end);
|
|
lreach->traveltype = TRAVEL_JUMPPAD;
|
|
lreach->traveltype |= AAS_TravelFlagsForTeam(ent);
|
|
lreach->traveltime = aassettings.rs_jumppad;
|
|
lreach->next = areareachability[link->areanum];
|
|
areareachability[link->areanum] = lreach;
|
|
//
|
|
reach_jumppad++;
|
|
} //end for
|
|
} //end if
|
|
} //end if
|
|
//
|
|
if (fabs(velocity[0]) > 100 || fabs(velocity[1]) > 100) continue;
|
|
//check for areas we can reach with air control
|
|
for (area2num = 1; area2num < aasworld.numareas; area2num++)
|
|
{
|
|
visualize = qfalse;
|
|
/*
|
|
if (area2num == 3568)
|
|
{
|
|
for (link = areas; link; link = link->next_area)
|
|
{
|
|
if (link->areanum == 3380)
|
|
{
|
|
visualize = qtrue;
|
|
botimport.Print(PRT_MESSAGE, "bah\n");
|
|
} //end if
|
|
} //end for
|
|
} //end if*/
|
|
//never try to go back to one of the original jumppad areas
|
|
//and don't create reachabilities if they already exist
|
|
for (link = areas; link; link = link->next_area)
|
|
{
|
|
if (AAS_ReachabilityExists(link->areanum, area2num)) break;
|
|
if (AAS_AreaJumpPad(link->areanum))
|
|
{
|
|
if (link->areanum == area2num) break;
|
|
} //end if
|
|
} //end if
|
|
if (link) continue;
|
|
//
|
|
area2 = &aasworld.areas[area2num];
|
|
for (i = 0; i < area2->numfaces; i++)
|
|
{
|
|
face2num = aasworld.faceindex[area2->firstface + i];
|
|
face2 = &aasworld.faces[abs(face2num)];
|
|
//if it is not a ground face
|
|
if (!(face2->faceflags & FACE_GROUND)) continue;
|
|
//get the center of the face
|
|
AAS_FaceCenter(face2num, facecenter);
|
|
//only go higher up
|
|
if (facecenter[2] < areastart[2]) continue;
|
|
//get the jumppad jump z velocity
|
|
zvel = velocity[2];
|
|
//get the horizontal speed for the jump, if it isn't possible to calculate this
|
|
//speed
|
|
ret = AAS_HorizontalVelocityForJump(zvel, areastart, facecenter, &speed);
|
|
if (ret && speed < 150)
|
|
{
|
|
//direction towards the face center
|
|
VectorSubtract(facecenter, areastart, dir);
|
|
dir[2] = 0;
|
|
hordist = VectorNormalize(dir);
|
|
//if (hordist < 1.6 * facecenter[2] - areastart[2])
|
|
{
|
|
//get command movement
|
|
VectorScale(dir, speed, cmdmove);
|
|
//
|
|
AAS_PredictClientMovement(&move, -1, areastart, PRESENCE_NORMAL, qfalse,
|
|
velocity, cmdmove, 30, 30, 0.1f,
|
|
SE_ENTERWATER|SE_ENTERSLIME|
|
|
SE_ENTERLAVA|SE_HITGROUNDDAMAGE|
|
|
SE_TOUCHJUMPPAD|SE_TOUCHTELEPORTER|SE_HITGROUNDAREA, area2num, visualize);
|
|
//if prediction time wasn't enough to fully predict the movement
|
|
//don't enter slime or lava and don't fall from too high
|
|
if (move.frames < 30 &&
|
|
!(move.stopevent & (SE_ENTERSLIME|SE_ENTERLAVA|SE_HITGROUNDDAMAGE))
|
|
&& (move.stopevent & (SE_HITGROUNDAREA|SE_TOUCHJUMPPAD|SE_TOUCHTELEPORTER)))
|
|
{
|
|
//never go back to the same jumppad
|
|
for (link = areas; link; link = link->next_area)
|
|
{
|
|
if (link->areanum == move.endarea) break;
|
|
}
|
|
if (!link)
|
|
{
|
|
for (link = areas; link; link = link->next_area)
|
|
{
|
|
if (!AAS_AreaJumpPad(link->areanum)) continue;
|
|
if (AAS_ReachabilityExists(link->areanum, area2num)) continue;
|
|
//create a jumppad reachability from area1 to area2
|
|
lreach = AAS_AllocReachability();
|
|
if (!lreach)
|
|
{
|
|
AAS_UnlinkFromAreas(areas);
|
|
return;
|
|
} //end if
|
|
lreach->areanum = move.endarea;
|
|
//NOTE: the facenum is the Z velocity
|
|
lreach->facenum = velocity[2];
|
|
//NOTE: the edgenum is the horizontal velocity
|
|
lreach->edgenum = sqrt(cmdmove[0] * cmdmove[0] + cmdmove[1] * cmdmove[1]);
|
|
VectorCopy(areastart, lreach->start);
|
|
VectorCopy(facecenter, lreach->end);
|
|
lreach->traveltype = TRAVEL_JUMPPAD;
|
|
lreach->traveltype |= AAS_TravelFlagsForTeam(ent);
|
|
lreach->traveltime = aassettings.rs_aircontrolledjumppad;
|
|
lreach->next = areareachability[link->areanum];
|
|
areareachability[link->areanum] = lreach;
|
|
//
|
|
reach_jumppad++;
|
|
} //end for
|
|
}
|
|
} //end if
|
|
} //end if
|
|
} //end for
|
|
} //end for
|
|
} //end for
|
|
AAS_UnlinkFromAreas(areas);
|
|
} //end for
|
|
} //end of the function AAS_Reachability_JumpPad
|
|
//===========================================================================
|
|
// never point at ground faces
|
|
// always a higher and pretty far area
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
int AAS_Reachability_Grapple(int area1num, int area2num)
|
|
{
|
|
int face2num, i, j, areanum, numareas, areas[20];
|
|
float mingrappleangle, z, hordist;
|
|
bsp_trace_t bsptrace;
|
|
aas_trace_t trace;
|
|
aas_face_t *face2;
|
|
aas_area_t *area1, *area2;
|
|
aas_lreachability_t *lreach;
|
|
vec3_t areastart, facecenter, start, end, dir, down = {0, 0, -1};
|
|
vec_t *v;
|
|
|
|
//only grapple when on the ground or swimming
|
|
if (!AAS_AreaGrounded(area1num) && !AAS_AreaSwim(area1num)) return qfalse;
|
|
//don't grapple from a crouch area
|
|
if (!(AAS_AreaPresenceType(area1num) & PRESENCE_NORMAL)) return qfalse;
|
|
//NOTE: disabled area swim it doesn't work right
|
|
if (AAS_AreaSwim(area1num)) return qfalse;
|
|
//
|
|
area1 = &aasworld.areas[area1num];
|
|
area2 = &aasworld.areas[area2num];
|
|
//don't grapple towards way lower areas
|
|
if (area2->maxs[2] < area1->mins[2]) return qfalse;
|
|
//
|
|
VectorCopy(aasworld.areas[area1num].center, start);
|
|
//if not a swim area
|
|
if (!AAS_AreaSwim(area1num))
|
|
{
|
|
if (!AAS_PointAreaNum(start)) Log_Write("area %d center %f %f %f in solid?\r\n", area1num,
|
|
start[0], start[1], start[2]);
|
|
VectorCopy(start, end);
|
|
end[2] -= 1000;
|
|
trace = AAS_TraceClientBBox(start, end, PRESENCE_CROUCH, -1);
|
|
if (trace.startsolid) return qfalse;
|
|
VectorCopy(trace.endpos, areastart);
|
|
} //end if
|
|
else
|
|
{
|
|
if (!(AAS_PointContents(start) & (CONTENTS_LAVA|CONTENTS_SLIME|CONTENTS_WATER))) return qfalse;
|
|
} //end else
|
|
//
|
|
//start is now the start point
|
|
//
|
|
for (i = 0; i < area2->numfaces; i++)
|
|
{
|
|
face2num = aasworld.faceindex[area2->firstface + i];
|
|
face2 = &aasworld.faces[abs(face2num)];
|
|
//if it is not a solid face
|
|
if (!(face2->faceflags & FACE_SOLID)) continue;
|
|
//direction towards the first vertex of the face
|
|
v = aasworld.vertexes[aasworld.edges[abs(aasworld.edgeindex[face2->firstedge])].v[0]];
|
|
VectorSubtract(v, areastart, dir);
|
|
//if the face plane is facing away
|
|
if (DotProduct(aasworld.planes[face2->planenum].normal, dir) > 0) continue;
|
|
//get the center of the face
|
|
AAS_FaceCenter(face2num, facecenter);
|
|
//only go higher up with the grapple
|
|
if (facecenter[2] < areastart[2] + 64) continue;
|
|
//only use vertical faces or downward facing faces
|
|
if (DotProduct(aasworld.planes[face2->planenum].normal, down) < 0) continue;
|
|
//direction towards the face center
|
|
VectorSubtract(facecenter, areastart, dir);
|
|
//
|
|
z = dir[2];
|
|
dir[2] = 0;
|
|
hordist = VectorLength(dir);
|
|
if (!hordist) continue;
|
|
//if too far
|
|
if (hordist > 2000) continue;
|
|
//check the minimal angle of the movement
|
|
mingrappleangle = 15; //15 degrees
|
|
if (z / hordist < tan(2 * M_PI * mingrappleangle / 360)) continue;
|
|
//
|
|
VectorCopy(facecenter, start);
|
|
VectorMA(facecenter, -500, aasworld.planes[face2->planenum].normal, end);
|
|
//
|
|
bsptrace = AAS_Trace(start, NULL, NULL, end, 0, CONTENTS_SOLID);
|
|
//the grapple won't stick to the sky and the grapple point should be near the AAS wall
|
|
if ((bsptrace.surface.flags & SURF_SKY) || (bsptrace.fraction * 500 > 32)) continue;
|
|
//trace a full bounding box from the area center on the ground to
|
|
//the center of the face
|
|
VectorSubtract(facecenter, areastart, dir);
|
|
VectorNormalize(dir);
|
|
VectorMA(areastart, 4, dir, start);
|
|
VectorCopy(bsptrace.endpos, end);
|
|
trace = AAS_TraceClientBBox(start, end, PRESENCE_NORMAL, -1);
|
|
VectorSubtract(trace.endpos, facecenter, dir);
|
|
if (VectorLength(dir) > 24) continue;
|
|
//
|
|
VectorCopy(trace.endpos, start);
|
|
VectorCopy(trace.endpos, end);
|
|
end[2] -= AAS_FallDamageDistance();
|
|
trace = AAS_TraceClientBBox(start, end, PRESENCE_NORMAL, -1);
|
|
if (trace.fraction >= 1) continue;
|
|
//area to end in
|
|
areanum = AAS_PointAreaNum(trace.endpos);
|
|
//if not in lava or slime
|
|
if (aasworld.areasettings[areanum].contents & (AREACONTENTS_SLIME|AREACONTENTS_LAVA))
|
|
{
|
|
continue;
|
|
} //end if
|
|
//do not go the the source area
|
|
if (areanum == area1num) continue;
|
|
//don't create reachabilities if they already exist
|
|
if (AAS_ReachabilityExists(area1num, areanum)) continue;
|
|
//only end in areas we can stand
|
|
if (!AAS_AreaGrounded(areanum)) continue;
|
|
//never go through cluster portals!!
|
|
numareas = AAS_TraceAreas(areastart, bsptrace.endpos, areas, NULL, 20);
|
|
if (numareas >= 20) continue;
|
|
for (j = 0; j < numareas; j++)
|
|
{
|
|
if (aasworld.areasettings[areas[j]].contents & AREACONTENTS_CLUSTERPORTAL) break;
|
|
} //end for
|
|
if (j < numareas) continue;
|
|
//create a new reachability link
|
|
lreach = AAS_AllocReachability();
|
|
if (!lreach) return qfalse;
|
|
lreach->areanum = areanum;
|
|
lreach->facenum = face2num;
|
|
lreach->edgenum = 0;
|
|
VectorCopy(areastart, lreach->start);
|
|
//VectorCopy(facecenter, lreach->end);
|
|
VectorCopy(bsptrace.endpos, lreach->end);
|
|
lreach->traveltype = TRAVEL_GRAPPLEHOOK;
|
|
VectorSubtract(lreach->end, lreach->start, dir);
|
|
lreach->traveltime = aassettings.rs_startgrapple + VectorLength(dir) * 0.25;
|
|
lreach->next = areareachability[area1num];
|
|
areareachability[area1num] = lreach;
|
|
//
|
|
reach_grapple++;
|
|
} //end for
|
|
//
|
|
return qfalse;
|
|
} //end of the function AAS_Reachability_Grapple
|
|
//===========================================================================
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
void AAS_SetWeaponJumpAreaFlags(void)
|
|
{
|
|
int ent, i;
|
|
vec3_t mins = {-15, -15, -15}, maxs = {15, 15, 15};
|
|
vec3_t origin;
|
|
int areanum, weaponjumpareas, spawnflags;
|
|
char classname[MAX_EPAIRKEY];
|
|
|
|
weaponjumpareas = 0;
|
|
for (ent = AAS_NextBSPEntity(0); ent; ent = AAS_NextBSPEntity(ent))
|
|
{
|
|
if (!AAS_ValueForBSPEpairKey(ent, "classname", classname, MAX_EPAIRKEY)) continue;
|
|
if (
|
|
!strcmp(classname, "item_armor_body") ||
|
|
!strcmp(classname, "item_health") ||
|
|
!strcmp(classname, "weapon_disruptor") ||
|
|
!strcmp(classname, "weapon_repeater") ||
|
|
!strcmp(classname, "weapon_demp2") ||
|
|
!strcmp(classname, "weapon_flechette") ||
|
|
!strcmp(classname, "weapon_rocket_launcher"))
|
|
{
|
|
if (AAS_VectorForBSPEpairKey(ent, "origin", origin))
|
|
{
|
|
spawnflags = 0;
|
|
AAS_IntForBSPEpairKey(ent, "spawnflags", &spawnflags);
|
|
//if not a stationary item
|
|
if (!(spawnflags & 1))
|
|
{
|
|
if (!AAS_DropToFloor(origin, mins, maxs))
|
|
{
|
|
botimport.Print(PRT_MESSAGE, "%s in solid at (%1.1f %1.1f %1.1f)\n",
|
|
classname, origin[0], origin[1], origin[2]);
|
|
} //end if
|
|
} //end if
|
|
//areanum = AAS_PointAreaNum(origin);
|
|
areanum = AAS_BestReachableArea(origin, mins, maxs, origin);
|
|
//the bot may rocket jump towards this area
|
|
aasworld.areasettings[areanum].areaflags |= AREA_WEAPONJUMP;
|
|
//
|
|
//if (!AAS_AreaGrounded(areanum))
|
|
// botimport.Print(PRT_MESSAGE, "area not grounded\n");
|
|
//
|
|
weaponjumpareas++;
|
|
} //end if
|
|
} //end if
|
|
} //end for
|
|
for (i = 1; i < aasworld.numareas; i++)
|
|
{
|
|
if (aasworld.areasettings[i].contents & AREACONTENTS_JUMPPAD)
|
|
{
|
|
aasworld.areasettings[i].areaflags |= AREA_WEAPONJUMP;
|
|
weaponjumpareas++;
|
|
} //end if
|
|
} //end for
|
|
botimport.Print(PRT_MESSAGE, "%d weapon jump areas\n", weaponjumpareas);
|
|
} //end of the function AAS_SetWeaponJumpAreaFlags
|
|
//===========================================================================
|
|
// create a possible weapon jump reachability from area1 to area2
|
|
//
|
|
// check if there's a cool item in the second area
|
|
// check if area1 is lower than area2
|
|
// check if the bot can rocketjump from area1 to area2
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
int AAS_Reachability_WeaponJump(int area1num, int area2num)
|
|
{
|
|
int face2num, i, n, ret, visualize;
|
|
float speed, zvel, hordist;
|
|
aas_face_t *face2;
|
|
aas_area_t *area1, *area2;
|
|
aas_lreachability_t *lreach;
|
|
vec3_t areastart, facecenter, start, end, dir, cmdmove;// teststart;
|
|
vec3_t velocity;
|
|
aas_clientmove_t move;
|
|
aas_trace_t trace;
|
|
|
|
visualize = qfalse;
|
|
// if (area1num == 4436 && area2num == 4318)
|
|
// {
|
|
// visualize = qtrue;
|
|
// }
|
|
if (!AAS_AreaGrounded(area1num) || AAS_AreaSwim(area1num)) return qfalse;
|
|
if (!AAS_AreaGrounded(area2num)) return qfalse;
|
|
//NOTE: only weapon jump towards areas with an interesting item in it??
|
|
if (!(aasworld.areasettings[area2num].areaflags & AREA_WEAPONJUMP)) return qfalse;
|
|
//
|
|
area1 = &aasworld.areas[area1num];
|
|
area2 = &aasworld.areas[area2num];
|
|
//don't weapon jump towards way lower areas
|
|
if (area2->maxs[2] < area1->mins[2]) return qfalse;
|
|
//
|
|
VectorCopy(aasworld.areas[area1num].center, start);
|
|
//if not a swim area
|
|
if (!AAS_PointAreaNum(start)) Log_Write("area %d center %f %f %f in solid?\r\n", area1num,
|
|
start[0], start[1], start[2]);
|
|
VectorCopy(start, end);
|
|
end[2] -= 1000;
|
|
trace = AAS_TraceClientBBox(start, end, PRESENCE_CROUCH, -1);
|
|
if (trace.startsolid) return qfalse;
|
|
VectorCopy(trace.endpos, areastart);
|
|
//
|
|
//areastart is now the start point
|
|
//
|
|
for (i = 0; i < area2->numfaces; i++)
|
|
{
|
|
face2num = aasworld.faceindex[area2->firstface + i];
|
|
face2 = &aasworld.faces[abs(face2num)];
|
|
//if it is not a solid face
|
|
if (!(face2->faceflags & FACE_GROUND)) continue;
|
|
//get the center of the face
|
|
AAS_FaceCenter(face2num, facecenter);
|
|
//only go higher up with weapon jumps
|
|
if (facecenter[2] < areastart[2] + 64) continue;
|
|
//NOTE: set to 2 to allow bfg jump reachabilities
|
|
for (n = 0; n < 1/*2*/; n++)
|
|
{
|
|
//get the rocket jump z velocity
|
|
if (n) zvel = AAS_BFGJumpZVelocity(areastart);
|
|
else zvel = AAS_RocketJumpZVelocity(areastart);
|
|
//get the horizontal speed for the jump, if it isn't possible to calculate this
|
|
//speed (the jump is not possible) then there's no jump reachability created
|
|
ret = AAS_HorizontalVelocityForJump(zvel, areastart, facecenter, &speed);
|
|
if (ret && speed < 300)
|
|
{
|
|
//direction towards the face center
|
|
VectorSubtract(facecenter, areastart, dir);
|
|
dir[2] = 0;
|
|
hordist = VectorNormalize(dir);
|
|
//if (hordist < 1.6 * (facecenter[2] - areastart[2]))
|
|
{
|
|
//get command movement
|
|
VectorScale(dir, speed, cmdmove);
|
|
VectorSet(velocity, 0, 0, zvel);
|
|
/*
|
|
//get command movement
|
|
VectorScale(dir, speed, velocity);
|
|
velocity[2] = zvel;
|
|
VectorSet(cmdmove, 0, 0, 0);
|
|
*/
|
|
//
|
|
AAS_PredictClientMovement(&move, -1, areastart, PRESENCE_NORMAL, qtrue,
|
|
velocity, cmdmove, 30, 30, 0.1f,
|
|
SE_ENTERWATER|SE_ENTERSLIME|
|
|
SE_ENTERLAVA|SE_HITGROUNDDAMAGE|
|
|
SE_TOUCHJUMPPAD|SE_HITGROUND|SE_HITGROUNDAREA, area2num, visualize);
|
|
//if prediction time wasn't enough to fully predict the movement
|
|
//don't enter slime or lava and don't fall from too high
|
|
if (move.frames < 30 &&
|
|
!(move.stopevent & (SE_ENTERSLIME|SE_ENTERLAVA|SE_HITGROUNDDAMAGE))
|
|
&& (move.stopevent & (SE_HITGROUNDAREA|SE_TOUCHJUMPPAD)))
|
|
{
|
|
//create a rocket or bfg jump reachability from area1 to area2
|
|
lreach = AAS_AllocReachability();
|
|
if (!lreach) return qfalse;
|
|
lreach->areanum = area2num;
|
|
lreach->facenum = 0;
|
|
lreach->edgenum = 0;
|
|
VectorCopy(areastart, lreach->start);
|
|
VectorCopy(facecenter, lreach->end);
|
|
if (n)
|
|
{
|
|
lreach->traveltype = TRAVEL_BFGJUMP;
|
|
lreach->traveltime = aassettings.rs_bfgjump;
|
|
} //end if
|
|
else
|
|
{
|
|
lreach->traveltype = TRAVEL_ROCKETJUMP;
|
|
lreach->traveltime = aassettings.rs_rocketjump;
|
|
} //end else
|
|
lreach->next = areareachability[area1num];
|
|
areareachability[area1num] = lreach;
|
|
//
|
|
reach_rocketjump++;
|
|
return qtrue;
|
|
} //end if
|
|
} //end if
|
|
} //end if
|
|
} //end for
|
|
} //end for
|
|
//
|
|
return qfalse;
|
|
} //end of the function AAS_Reachability_WeaponJump
|
|
//===========================================================================
|
|
// calculates additional walk off ledge reachabilities for the given area
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
void AAS_Reachability_WalkOffLedge(int areanum)
|
|
{
|
|
int i, j, k, l, m, n, p, areas[10], numareas;
|
|
int face1num, face2num, face3num, edge1num, edge2num, edge3num;
|
|
int otherareanum, gap, reachareanum, side;
|
|
aas_area_t *area, *area2;
|
|
aas_face_t *face1, *face2, *face3;
|
|
aas_edge_t *edge;
|
|
aas_plane_t *plane;
|
|
vec_t *v1, *v2;
|
|
vec3_t sharededgevec, mid, dir, testend;
|
|
aas_lreachability_t *lreach;
|
|
aas_trace_t trace;
|
|
|
|
if (!AAS_AreaGrounded(areanum) || AAS_AreaSwim(areanum)) return;
|
|
//
|
|
area = &aasworld.areas[areanum];
|
|
//
|
|
for (i = 0; i < area->numfaces; i++)
|
|
{
|
|
face1num = aasworld.faceindex[area->firstface + i];
|
|
face1 = &aasworld.faces[abs(face1num)];
|
|
//face 1 must be a ground face
|
|
if (!(face1->faceflags & FACE_GROUND)) continue;
|
|
//go through all the edges of this ground face
|
|
for (k = 0; k < face1->numedges; k++)
|
|
{
|
|
edge1num = aasworld.edgeindex[face1->firstedge + k];
|
|
//find another not ground face using this same edge
|
|
for (j = 0; j < area->numfaces; j++)
|
|
{
|
|
face2num = aasworld.faceindex[area->firstface + j];
|
|
face2 = &aasworld.faces[abs(face2num)];
|
|
//face 2 may not be a ground face
|
|
if (face2->faceflags & FACE_GROUND) continue;
|
|
//compare all the edges
|
|
for (l = 0; l < face2->numedges; l++)
|
|
{
|
|
edge2num = aasworld.edgeindex[face2->firstedge + l];
|
|
if (abs(edge1num) == abs(edge2num))
|
|
{
|
|
//get the area at the other side of the face
|
|
if (face2->frontarea == areanum) otherareanum = face2->backarea;
|
|
else otherareanum = face2->frontarea;
|
|
//
|
|
area2 = &aasworld.areas[otherareanum];
|
|
//if the other area is grounded!
|
|
if (aasworld.areasettings[otherareanum].areaflags & AREA_GROUNDED)
|
|
{
|
|
//check for a possible gap
|
|
gap = qfalse;
|
|
for (n = 0; n < area2->numfaces; n++)
|
|
{
|
|
face3num = aasworld.faceindex[area2->firstface + n];
|
|
//may not be the shared face of the two areas
|
|
if (abs(face3num) == abs(face2num)) continue;
|
|
//
|
|
face3 = &aasworld.faces[abs(face3num)];
|
|
//find an edge shared by all three faces
|
|
for (m = 0; m < face3->numedges; m++)
|
|
{
|
|
edge3num = aasworld.edgeindex[face3->firstedge + m];
|
|
//but the edge should be shared by all three faces
|
|
if (abs(edge3num) == abs(edge1num))
|
|
{
|
|
if (!(face3->faceflags & FACE_SOLID))
|
|
{
|
|
gap = qtrue;
|
|
break;
|
|
} //end if
|
|
//
|
|
if (face3->faceflags & FACE_GROUND)
|
|
{
|
|
gap = qfalse;
|
|
break;
|
|
} //end if
|
|
//FIXME: there are more situations to be handled
|
|
gap = qtrue;
|
|
break;
|
|
} //end if
|
|
} //end for
|
|
if (m < face3->numedges) break;
|
|
} //end for
|
|
if (!gap) break;
|
|
} //end if
|
|
//check for a walk off ledge reachability
|
|
edge = &aasworld.edges[abs(edge1num)];
|
|
side = edge1num < 0;
|
|
//
|
|
v1 = aasworld.vertexes[edge->v[side]];
|
|
v2 = aasworld.vertexes[edge->v[!side]];
|
|
//
|
|
plane = &aasworld.planes[face1->planenum];
|
|
//get the points really into the areas
|
|
VectorSubtract(v2, v1, sharededgevec);
|
|
CrossProduct(plane->normal, sharededgevec, dir);
|
|
VectorNormalize(dir);
|
|
//
|
|
VectorAdd(v1, v2, mid);
|
|
VectorScale(mid, 0.5, mid);
|
|
VectorMA(mid, 8, dir, mid);
|
|
//
|
|
VectorCopy(mid, testend);
|
|
testend[2] -= 1000;
|
|
trace = AAS_TraceClientBBox(mid, testend, PRESENCE_CROUCH, -1);
|
|
//
|
|
if (trace.startsolid)
|
|
{
|
|
//Log_Write("area %d: trace.startsolid\r\n", areanum);
|
|
break;
|
|
} //end if
|
|
reachareanum = AAS_PointAreaNum(trace.endpos);
|
|
if (reachareanum == areanum)
|
|
{
|
|
//Log_Write("area %d: same area\r\n", areanum);
|
|
break;
|
|
} //end if
|
|
if (AAS_ReachabilityExists(areanum, reachareanum))
|
|
{
|
|
//Log_Write("area %d: reachability already exists\r\n", areanum);
|
|
break;
|
|
} //end if
|
|
if (!AAS_AreaGrounded(reachareanum) && !AAS_AreaSwim(reachareanum))
|
|
{
|
|
//Log_Write("area %d, reach area %d: not grounded and not swim\r\n", areanum, reachareanum);
|
|
break;
|
|
} //end if
|
|
//
|
|
if (aasworld.areasettings[reachareanum].contents & (AREACONTENTS_SLIME
|
|
| AREACONTENTS_LAVA))
|
|
{
|
|
//Log_Write("area %d, reach area %d: lava or slime\r\n", areanum, reachareanum);
|
|
break;
|
|
} //end if
|
|
//if not going through a cluster portal
|
|
numareas = AAS_TraceAreas(mid, testend, areas, NULL, sizeof(areas) / sizeof(int));
|
|
for (p = 0; p < numareas; p++)
|
|
if (AAS_AreaClusterPortal(areas[p]))
|
|
break;
|
|
if (p < numareas)
|
|
break;
|
|
// if a maximum fall height is set and the bot would fall down further
|
|
if (aassettings.rs_maxfallheight && fabs(mid[2] - trace.endpos[2]) > aassettings.rs_maxfallheight)
|
|
break;
|
|
//
|
|
lreach = AAS_AllocReachability();
|
|
if (!lreach) break;
|
|
lreach->areanum = reachareanum;
|
|
lreach->facenum = 0;
|
|
lreach->edgenum = edge1num;
|
|
VectorCopy(mid, lreach->start);
|
|
VectorCopy(trace.endpos, lreach->end);
|
|
lreach->traveltype = TRAVEL_WALKOFFLEDGE;
|
|
lreach->traveltime = aassettings.rs_startwalkoffledge + fabs(mid[2] - trace.endpos[2]) * 50 / aassettings.phys_gravity;
|
|
if (!AAS_AreaSwim(reachareanum) && !AAS_AreaJumpPad(reachareanum))
|
|
{
|
|
if (AAS_FallDelta(mid[2] - trace.endpos[2]) > aassettings.phys_falldelta5)
|
|
{
|
|
lreach->traveltime += aassettings.rs_falldamage5;
|
|
} //end if
|
|
else if (AAS_FallDelta(mid[2] - trace.endpos[2]) > aassettings.phys_falldelta10)
|
|
{
|
|
lreach->traveltime += aassettings.rs_falldamage10;
|
|
} //end if
|
|
} //end if
|
|
lreach->next = areareachability[areanum];
|
|
areareachability[areanum] = lreach;
|
|
//we've got another walk off ledge reachability
|
|
reach_walkoffledge++;
|
|
} //end if
|
|
} //end for
|
|
} //end for
|
|
} //end for
|
|
} //end for
|
|
} //end of the function AAS_Reachability_WalkOffLedge
|
|
//===========================================================================
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
void AAS_StoreReachability(void)
|
|
{
|
|
int i;
|
|
aas_areasettings_t *areasettings;
|
|
aas_lreachability_t *lreach;
|
|
aas_reachability_t *reach;
|
|
|
|
if (aasworld.reachability) FreeMemory(aasworld.reachability);
|
|
aasworld.reachability = (aas_reachability_t *) GetClearedMemory((numlreachabilities + 10) * sizeof(aas_reachability_t));
|
|
aasworld.reachabilitysize = 1;
|
|
for (i = 0; i < aasworld.numareas; i++)
|
|
{
|
|
areasettings = &aasworld.areasettings[i];
|
|
areasettings->firstreachablearea = aasworld.reachabilitysize;
|
|
areasettings->numreachableareas = 0;
|
|
for (lreach = areareachability[i]; lreach; lreach = lreach->next)
|
|
{
|
|
reach = &aasworld.reachability[areasettings->firstreachablearea +
|
|
areasettings->numreachableareas];
|
|
reach->areanum = lreach->areanum;
|
|
reach->facenum = lreach->facenum;
|
|
reach->edgenum = lreach->edgenum;
|
|
VectorCopy(lreach->start, reach->start);
|
|
VectorCopy(lreach->end, reach->end);
|
|
reach->traveltype = lreach->traveltype;
|
|
reach->traveltime = lreach->traveltime;
|
|
//
|
|
areasettings->numreachableareas++;
|
|
} //end for
|
|
aasworld.reachabilitysize += areasettings->numreachableareas;
|
|
} //end for
|
|
} //end of the function AAS_StoreReachability
|
|
//===========================================================================
|
|
//
|
|
// TRAVEL_WALK 100% equal floor height + steps
|
|
// TRAVEL_CROUCH 100%
|
|
// TRAVEL_BARRIERJUMP 100%
|
|
// TRAVEL_JUMP 80%
|
|
// TRAVEL_LADDER 100% + fall down from ladder + jump up to ladder
|
|
// TRAVEL_WALKOFFLEDGE 90% walk off very steep walls?
|
|
// TRAVEL_SWIM 100%
|
|
// TRAVEL_WATERJUMP 100%
|
|
// TRAVEL_TELEPORT 100%
|
|
// TRAVEL_ELEVATOR 100%
|
|
// TRAVEL_GRAPPLEHOOK 100%
|
|
// TRAVEL_DOUBLEJUMP 0%
|
|
// TRAVEL_RAMPJUMP 0%
|
|
// TRAVEL_STRAFEJUMP 0%
|
|
// TRAVEL_ROCKETJUMP 100% (currently limited towards areas with items)
|
|
// TRAVEL_BFGJUMP 0% (currently disabled)
|
|
// TRAVEL_JUMPPAD 100%
|
|
// TRAVEL_FUNCBOB 100%
|
|
//
|
|
// Parameter: -
|
|
// Returns: true if NOT finished
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
int AAS_ContinueInitReachability(float time)
|
|
{
|
|
int i, j, todo, start_time;
|
|
static float framereachability, reachability_delay;
|
|
static int lastpercentage;
|
|
|
|
if (!aasworld.loaded) return qfalse;
|
|
//if reachability is calculated for all areas
|
|
if (aasworld.numreachabilityareas >= aasworld.numareas + 2) return qfalse;
|
|
//if starting with area 1 (area 0 is a dummy)
|
|
if (aasworld.numreachabilityareas == 1)
|
|
{
|
|
botimport.Print(PRT_MESSAGE, "calculating reachability...\n");
|
|
lastpercentage = 0;
|
|
framereachability = 2000;
|
|
reachability_delay = 1000;
|
|
} //end if
|
|
//number of areas to calculate reachability for this cycle
|
|
todo = aasworld.numreachabilityareas + (int) framereachability;
|
|
start_time = Sys_MilliSeconds();
|
|
//loop over the areas
|
|
for (i = aasworld.numreachabilityareas; i < aasworld.numareas && i < todo; i++)
|
|
{
|
|
aasworld.numreachabilityareas++;
|
|
//only create jumppad reachabilities from jumppad areas
|
|
if (aasworld.areasettings[i].contents & AREACONTENTS_JUMPPAD)
|
|
{
|
|
continue;
|
|
} //end if
|
|
//loop over the areas
|
|
for (j = 1; j < aasworld.numareas; j++)
|
|
{
|
|
if (i == j) continue;
|
|
//never create reachabilities from teleporter or jumppad areas to regular areas
|
|
if (aasworld.areasettings[i].contents & (AREACONTENTS_TELEPORTER|AREACONTENTS_JUMPPAD))
|
|
{
|
|
if (!(aasworld.areasettings[j].contents & (AREACONTENTS_TELEPORTER|AREACONTENTS_JUMPPAD)))
|
|
{
|
|
continue;
|
|
} //end if
|
|
} //end if
|
|
//if there already is a reachability link from area i to j
|
|
if (AAS_ReachabilityExists(i, j)) continue;
|
|
//check for a swim reachability
|
|
if (AAS_Reachability_Swim(i, j)) continue;
|
|
//check for a simple walk on equal floor height reachability
|
|
if (AAS_Reachability_EqualFloorHeight(i, j)) continue;
|
|
//check for step, barrier, waterjump and walk off ledge reachabilities
|
|
if (AAS_Reachability_Step_Barrier_WaterJump_WalkOffLedge(i, j)) continue;
|
|
//check for ladder reachabilities
|
|
if (AAS_Reachability_Ladder(i, j)) continue;
|
|
//check for a jump reachability
|
|
if (AAS_Reachability_Jump(i, j)) continue;
|
|
} //end for
|
|
//never create these reachabilities from teleporter or jumppad areas
|
|
if (aasworld.areasettings[i].contents & (AREACONTENTS_TELEPORTER|AREACONTENTS_JUMPPAD))
|
|
{
|
|
continue;
|
|
} //end if
|
|
//loop over the areas
|
|
for (j = 1; j < aasworld.numareas; j++)
|
|
{
|
|
if (i == j) continue;
|
|
//
|
|
if (AAS_ReachabilityExists(i, j)) continue;
|
|
//check for a grapple hook reachability
|
|
if (calcgrapplereach) AAS_Reachability_Grapple(i, j);
|
|
//check for a weapon jump reachability
|
|
AAS_Reachability_WeaponJump(i, j);
|
|
} //end for
|
|
//if the calculation took more time than the max reachability delay
|
|
if (Sys_MilliSeconds() - start_time > (int) reachability_delay) break;
|
|
//
|
|
if (aasworld.numreachabilityareas * 1000 / aasworld.numareas > lastpercentage) break;
|
|
} //end for
|
|
//
|
|
if (aasworld.numreachabilityareas == aasworld.numareas)
|
|
{
|
|
botimport.Print(PRT_MESSAGE, "\r%6.1f%%", (float) 100.0);
|
|
botimport.Print(PRT_MESSAGE, "\nplease wait while storing reachability...\n");
|
|
aasworld.numreachabilityareas++;
|
|
} //end if
|
|
//if this is the last step in the reachability calculations
|
|
else if (aasworld.numreachabilityareas == aasworld.numareas + 1)
|
|
{
|
|
//create additional walk off ledge reachabilities for every area
|
|
for (i = 1; i < aasworld.numareas; i++)
|
|
{
|
|
//only create jumppad reachabilities from jumppad areas
|
|
if (aasworld.areasettings[i].contents & AREACONTENTS_JUMPPAD)
|
|
{
|
|
continue;
|
|
} //end if
|
|
AAS_Reachability_WalkOffLedge(i);
|
|
} //end for
|
|
//create jump pad reachabilities
|
|
AAS_Reachability_JumpPad();
|
|
//create teleporter reachabilities
|
|
AAS_Reachability_Teleport();
|
|
//create elevator (func_plat) reachabilities
|
|
AAS_Reachability_Elevator();
|
|
//create func_bobbing reachabilities
|
|
AAS_Reachability_FuncBobbing();
|
|
//
|
|
#ifdef DEBUG
|
|
botimport.Print(PRT_MESSAGE, "%6d reach swim\n", reach_swim);
|
|
botimport.Print(PRT_MESSAGE, "%6d reach equal floor\n", reach_equalfloor);
|
|
botimport.Print(PRT_MESSAGE, "%6d reach step\n", reach_step);
|
|
botimport.Print(PRT_MESSAGE, "%6d reach barrier\n", reach_barrier);
|
|
botimport.Print(PRT_MESSAGE, "%6d reach waterjump\n", reach_waterjump);
|
|
botimport.Print(PRT_MESSAGE, "%6d reach walkoffledge\n", reach_walkoffledge);
|
|
botimport.Print(PRT_MESSAGE, "%6d reach jump\n", reach_jump);
|
|
botimport.Print(PRT_MESSAGE, "%6d reach ladder\n", reach_ladder);
|
|
botimport.Print(PRT_MESSAGE, "%6d reach walk\n", reach_walk);
|
|
botimport.Print(PRT_MESSAGE, "%6d reach teleport\n", reach_teleport);
|
|
botimport.Print(PRT_MESSAGE, "%6d reach funcbob\n", reach_funcbob);
|
|
botimport.Print(PRT_MESSAGE, "%6d reach elevator\n", reach_elevator);
|
|
botimport.Print(PRT_MESSAGE, "%6d reach grapple\n", reach_grapple);
|
|
botimport.Print(PRT_MESSAGE, "%6d reach rocketjump\n", reach_rocketjump);
|
|
botimport.Print(PRT_MESSAGE, "%6d reach jumppad\n", reach_jumppad);
|
|
#endif
|
|
//*/
|
|
//store all the reachabilities
|
|
AAS_StoreReachability();
|
|
//free the reachability link heap
|
|
AAS_ShutDownReachabilityHeap();
|
|
//
|
|
FreeMemory(areareachability);
|
|
//
|
|
aasworld.numreachabilityareas++;
|
|
//
|
|
botimport.Print(PRT_MESSAGE, "calculating clusters...\n");
|
|
} //end if
|
|
else
|
|
{
|
|
lastpercentage = aasworld.numreachabilityareas * 1000 / aasworld.numareas;
|
|
botimport.Print(PRT_MESSAGE, "\r%6.1f%%", (float) lastpercentage / 10);
|
|
} //end else
|
|
//not yet finished
|
|
return qtrue;
|
|
} //end of the function AAS_ContinueInitReachability
|
|
//===========================================================================
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
void AAS_InitReachability(void)
|
|
{
|
|
if (!aasworld.loaded) return;
|
|
|
|
if (aasworld.reachabilitysize)
|
|
{
|
|
#ifndef BSPC
|
|
if (!((int)LibVarGetValue("forcereachability")))
|
|
{
|
|
aasworld.numreachabilityareas = aasworld.numareas + 2;
|
|
return;
|
|
} //end if
|
|
#else
|
|
aasworld.numreachabilityareas = aasworld.numareas + 2;
|
|
return;
|
|
#endif //BSPC
|
|
} //end if
|
|
#ifndef BSPC
|
|
calcgrapplereach = LibVarGetValue("grapplereach");
|
|
#endif
|
|
aasworld.savefile = qtrue;
|
|
//start with area 1 because area zero is a dummy
|
|
aasworld.numreachabilityareas = 1;
|
|
////aasworld.numreachabilityareas = aasworld.numareas + 1; //only calculate entity reachabilities
|
|
//setup the heap with reachability links
|
|
AAS_SetupReachabilityHeap();
|
|
//allocate area reachability link array
|
|
areareachability = (aas_lreachability_t **) GetClearedMemory(
|
|
aasworld.numareas * sizeof(aas_lreachability_t *));
|
|
//
|
|
AAS_SetWeaponJumpAreaFlags();
|
|
} //end of the function AAS_InitReachable
|